Nintendo 3DS by the Hours

Following yesterday’s remembrances of the Nintendo 3DS, I decided to open up the records app and take a good, long look at all of the games I played on the system throughout its lifetime. I definitely could transcribe the entire list of 254 games, but I settled on just listing any game or app that I used for over ten hours. That’s still 74 different pieces of software!

Continue reading Nintendo 3DS by the Hours

Spooktober Movie-Watch Round-Up 2021 – Week 2

~ Run ~

As I browse through Netflix’s library of horror films, I come across the image of a wheelchair-bound girl in what appears to be a well-lit, but slightly distorted grocery store. I wonder if this can’t be a mistake and maybe the film was tagged with the wrong genre. Alas! Run is definitely a horrifying film, and one that I found surprisingly enjoyable.

Run is the story of a young woman, Chloe, who lives out in the bush with her mother. Chloe has a long list of physical ailments. All of them, probably. And the story really kicks off when she discovers that the labels on her pill bottles are fake, and those bottles were originally prescriptions for her mother. From that point, she begins to wonder about what kind of medications she’s being given, and really her whole life situation.

The paragraph above covers roughly the first ten minutes of the film, and I honestly don’t want to write another word about what happens afterward. I’ll go ahead and say it now: Run is an excellent movie and I 100% think that you should make some time to watch it as soon as possible. Maybe even right after you’re done reading this post!

Run‘s strengths are twofold. Firstly, the two lead actresses are amazing. They do an incredible job of selling their characters, and Kiera Allen in particular was fantastic throughout. Secondly: the pacing is perfect. Normally, more grounded movies like this kind of bore me and I end up half-watching while noodling on my phone, but once the short setup was out of the way, the ball started rolling and never lost steam. The tension in the basement scene before the climax was thick enough to clobber someone with, and from that point on, I don’t think I blinked once until the credits started to roll.

I don’t know if it’ll be the one that I enjoy the most, but I have a strong feeling that Run will be the actual best film that I watch this Halloween season. Again, I highly recommend this one.

~ The Girl With All The Gifts ~

Content warning: This is a zombie movie, and I know that those are more uncool that ever these days. So if you’ve got a bias against the walking dead, then maybe just skip this mini-review.

When I read Netflix’s one-liner description of The Girl With All The Gifts, I figured, okay, it’s probably a pretty stock-standard zombie flick. But I haven’t watched one of those in years, so might as well! And because this has become part of my movie vetting process, I also looked up the Rotten Tomatoes score, which was a surprisingly high 88%! So off I went.

First thing to note: This movie has very similar high-level plot points to the video game The Last of Us. Firstly: the zombies in this film are created via fungal infection, not some random flesh-rotting disease. I actually like the ‘shroom zombies a lot better, because it kinda-sorta has a basis in reality, if you squint really hard and plug your ears and go LALALALA I CAN’T HEAR YOU SCIENCE. Secondly: the movie is about protecting a young lady whose brain can be harvested to create a vaccine for the infection. Well, sort of.

Now, of course nothing ever works out in this kind of movie, and The Girl With All The Gifts is no different. No more than 20 minutes in, everything goes to hell as zombies swarm the super-secure military base where the vaccine-brain girl (Melanie) and a host of other children being held. Melanie, a few soldiers, and the doctor that wants to harvest Melanie’s brain escape and head out towards another super-secure military base. Spoiler, it continues to not go well.

It’s clear from the beginning that something is not quite normal about Melanie and her schoolyard chums. Halfway through the movie, we learn that she was born a mushroom-zombie, as she was still gestating when her mother was infected. “Second-generation” zomboes like her are somehow able to retain their intelligence, but still succumb quite easily to the desire to devour living flesh. Eventually this all culminates with Melanie having to choose between helping to protect humanity, or to side with the children of the ‘shrooms and become the next dominant species on Earth.

While I can’t say I was 100% invested in this one, I did quite like it. It messes around with a bunch of the hoary, old zombie tropes enough to feel unique, but then also plays every other zombie trope completely straight. But I did think that the twist on the usual character relationships (bolstered by the excellent cast) really did elevate it over the typical zombie fare. I can’t think of any other movie that had humans working together with a zombie who has access to her full mental faculties. There have to have been some! But I don’t believe that I’ve seen any.

The point I’m getting around to, though, is that yes, I would recommend The Girl With All The Gifts. Unless you’re one of those people who immediately writes off anything with zombies. This movie does an okay job of trying to be different, but I don’t think it’s anywhere near different enough to change hearts and minds that are clouded by discrimination.

Note: While looking up the poster, I learned that this film is based on a book, which probably explains why it’s been received better than most of its peers. Now where’s my Monster Island movie, dammit!?

First day in the village

Hey I bought Resident Evil Village. Surprise!

Also I recorded my initial play session of the game, which lasted roughly 45 minutes. I stopped upon my first death, both because I wasn’t sure where I was supposed to go to avoid said death, and because it was past my bedtime. Damn these video games that launch at 11PM on Thursday nights!

Aaaanyway, first impressions are… I like it. I’m not entirely blown away yet, but it’s very early and there are a few little nuggets here that suggest very good things to come. First of all, it’s clearly a direct sequel to RE7, what with Ethan still being the protagonist, the first person perspective, et cetera, et cetera. But then you get through the prologue and into the real gameplay, and when you open your inventory… it’s more or less Leon’s attaché case from RE4. Yes! The return of the best inventory system ever! Also the first major setpiece traps you in a medium-small area flooding with never-ending monsters until a bell sounds and summons them all away. Sound familiar?

Yes, it looks like RE8 is going to be a fusion of RE4 and RE7. In other words: the perfect game for your good pal, Ryan.

Continue reading First day in the village

Nintendo Direct 2.17.2021

It’s been a while since we’ve gotten a “real” Nintendo Direct. Lots of indie showcases and partner directs, but I can’t even remember when the last Nintendo-focused video came out. Guess it was a COVID thing? Whatever, Nintendo’s got a big, new commercial out, and I’m going to write words about it. Like I do.


Super Smash Bros Ultimate – I can’t believe it’s finally happening! Pyra and Mythra are excellent Smash candidates, and long overdue, if I might say so. Not that I’m poo-pooing the DLC characters we’ve seen thus far, just… I really like Xenoblade. I haven’t really looked for The Internet’s reaction, but I have a feeling they won’t be too happy about more anime swordspeople.

Fall Guys – It’s probably too late; Fall Guys’ 15 minutes seems to be over. And I just never really cared. I’ve had it on PS4 since launch (it was free with PS+) and haven’t ever played it.

Continue reading Nintendo Direct 2.17.2021

Monthend Video Game Wrap-Up: January 2021

NEW YEAR, NEW YOU!

Except not. Still addicted to video games. I don’t expect that to change.

~ Game Over ~

Mega Man X (SNES) – It’s become tradition for me to play this on the morning of New Year’s Day. Still trying to clear it in under an hour. Still always choke on at least one of the final bosses. This time I got killed by Sigma and then also Wolf Sigma. Choked twice! I’m getting rusty!

Picross S4 (Switch) – I solved every damn puzzle. Sometimes twice because the Mega puzzles are still hard-mode repeats of the standard puzzles.

Runner 3 (Switch) – Incredible music, weird and wild art direction, and abusively hard gameplay. Even with the difficulty options at the absolute minimum, I was not able to clear every stage. In my defense, the ones I couldn’t beat are labelled “Impossible.” Enjoyed it for the most part, but some of the stage mechanics are just mean-spirited.

Continue reading Monthend Video Game Wrap-Up: January 2021

TE’s Top Games of 2020

2020, as I’m sure you’ve heard many times, was a heck of a strange year. And to cap it off, I’ve got a heck of a strange Top 10 Video Games list for you.

Longtime readers might know that I don’t always play by the same rules for this annual listicle. The rule for candidacy this time around is simple: It must be a game that I played for the first time in 2020. That is it. That is the one and only criteria that I’m using to decide which titles are eligible. I’ve also decided to do away with the “must have beaten it” rule, because it seems unnecessary.

My selection process was this: I made a big spreadsheet of every game I played in 2020 (total of 118), removed any that didn’t meet my specification (47), and then narrowed it down to 28 frontrunners. From there, I simply looked at the list and picked the ones that I had the most positive emotional reactions to while reading their titles. By some wonderful coincidence, that left me with a clean list of 10 games. Neat!

And here are my selections, presented in the order that I played them:

Continue reading TE’s Top Games of 2020

Return of Vintsevych

When I decided -a couple weeks ago- that I was going to play Gynophobia on stream, I had no idea that it was from the same developer as Shadows Peak. You don’t have to watch very far into the video below to hear the contrasting delight and terror in my voice as I boot up the game and learn this fact.

Gynophobia didn’t imprint on me nearly as strongly as Shadows Peak, and it’s clearly the older of the two games, but I do have some appreciation for it. Gynophobia played with my expectations more than a little, though it’s definitely a lot more straightforward than its younger sibling. Still, a fun, wild ride – and my playthrough is much more watchable at a brisk 42 minutes.

Honestly I can’t wait to crack into Andrii Vintsevych’s most recent game, Witch Hunt, at some point. But it’s not in the cards for tonight’s stream. No, this week is going to be something a little more special…

Monthend Video Game Wrap-Up: June 2020

~ Game Over ~

Nirvana Pilot Yume (PC) – Part visual novel, part high-speed space racing. Except the “racing” was actually just straight-line obstacle courses where the camera was too close to the ground to see half the obstacles (holes and very short barriers) until it was too late. It became more of a frustrating memorization challenge than a test of reflexes and/or skill. Soundtrack was bumpin’ though.

Shantae and the Seven Sirens (Switch) – After the last couple of Shantae games deviating from the formula a bit, it’s nice to see the series go back to a more standard Metroidvania setup. I really liked that the transformations are all button presses now, instead of powers you have to turn on and off with dances. Music was a step down because it wasn’t done by virt. I’d like to play it at least once more in NG+ mode, but… I don’t think there’s time.

Continue reading Monthend Video Game Wrap-Up: June 2020

Monthend Video Game Wrap-Up: April 2020

~ Game Over ~

Mega Man Zero 2 (GBA) – I played it again, this time using cyber elves to blow through the game like it weren’t nothing. Also I finished getting all the styles, except the one for collecting all the cyber elves. Because… I just don’t care enough.

Resident Evil 3 (PS4) – Fantastic remake. I never really got into the original RE3, but this one is just made for me. Yeah, it’s a little linear, and yeah, it’s a little more action-oriented, but those are things I like! At least, they make for less of a headache when you’re trying to route out your S-rank runs. Anyway, my first run was far from S-rank, and I died a spectacular number of times because this game is ROUGH.

Continue reading Monthend Video Game Wrap-Up: April 2020

Report on the RE3

It’s common knowledge that I’m really friggin’ into the Resident Evil series, right? Okay, good. What might be less obvious is that Resident Evil 3: Nemesis never really clicked with me. I’ve played it through, but only like once, ages and ages ago. All that said, I am having an absolute blast with the remake that released just a week ago.

Released a week ago, and I’ve already finished it four times. It’s basically all I’ve been doing between work and sleep. If not actually playing the game, then watching speedruns to try to learn some sweet strats. Of course, I’ve been absorbing as much of RE3 as I can this week because it’s sure to be forgotten whenever my copy of Final Fantasy VII Remake arrives.

Having not been a big fan of the original game, I guess I can’t really weigh in on whether the changes made to RE3 are for better or for worse. All I can really say is that there are a lot of them. For as close as Resident Evil 2‘s remake tried to stick to the source material, RE3’s remake goes way off the rails. It’s kind of nice to not have the anchor that is nostalgia weighing me down, so that I can purely appreciate this product for what it is.

I mean, I’d try to do that anyway. I take pride in not being the kind of nerd that gets all butthurt when a remake doesn’t adhere strictly to the original.

Something that I’d heard reviewers complain about before release is that RE3 is too linear. And you know what, they’re correct in that it is pretty linear. You do get to run around freely and explore each area, but there’s definitely a visible track that you should be following, and there are lots of “hallway”-style segments between the larger areas. I actually kind of like this design, though, since I have to spend less time finding keys and then remembering which doors each one opens. I think that kind of design is great – but only on the first run. It’s more of a hassle on replays. the more linear style that RE3 adopts is perfect for replays, because it keeps the momentum going and allows you to focus on execution, which is a lot more more fun to me than zig-zagging through a giant maze of locked doors.

I’m also a really big fan of the shop system in this game. There are so many bonus items to unlock, and you can use them all without any penalty to your rank. I’ve heard at least one speedrunner grouse that this is bad design, but most people don’t play that obsessively and develop that kind of skill. Allowing players to use shop items to help them through the game just makes RE3 accessible to more people, which is a very good thing. This is already a game that doesn’t pull any punches and you have to beat the game once to unlock the shop in the first place, so it’s nice that Capcom put in a feature that gives the 99% a fighting chance.

So yes, I’m really into the new Resident Evil 3. I think it’s a super fun game to play, and I like to imagine that I’ll be going back to it fairly regularly. After all, a successful run takes under two hours. That’s shorter than most movies. There’s really no reason not to try to squeeze in a quick replay here and there.