There’s a new Monster Hunter game out now. You know what that means, right?
It means I probably won’t be playing much else this month.
Monster Hunter Wilds is the follow-up to 2018’s Monster Hunter World. It’s a slightly different experience than you’d get with the more Nintendo-y MH games; the MHW games are more focused on appealing to a wider audience to bring in new players and, being completely un-portable, only support online multiplayer. That’s already a knock in my book, because 50% of the fun of Monster Hunter is getting together with my brother to hunt locally.
That factor aside, I’ve had a lot of fun with Wilds over the first week. While not a single one of the pre-release trailers got me hyped in any way, I’m happy to report that the game is just as good as or better than any that came before it. Which is what you’d hope for from a sequel. It’s been a while since I’ve played either World or Rise, so I was a bit rusty at first, but I got back into the swing of things pretty quickly. At least as far as basic mechanics go.
Continue reading Monster Hunter Wilds: Week One