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The SBRI

Monthend Video Game Wrap-Up: July 2022

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New Super Mario World 2: Around the World (PC) – Completed to 100 percent, with many headaches along the way and some mild save-statery to smooth the especially rough parts. Generally speaking, a very good hack, though I cannot forgive the lack of the “beeooo-wip” sound effect when finishing a stage.

TMNT: Shredder’s Revenge (Switch) – Second playthrough as Casey.

Linelight (PC) – A simple puzzle game that provided me a good few hours of fun, and an hour of two of abject frustration. Frustration at how bad I am at solving simple puzzles. A YouTube series is on the way.

Continue reading Monthend Video Game Wrap-Up: July 2022

Monthend Video Game Wrap-Up: July 2021

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Doki Doki Literature Club Plus (Switch) – It loses a little bit of its punch once you know all the twists, but still a “good” time. The additional content was worth the purchase, and the way that it was made to work on console wasn’t nearly as janky as I’d worried it would be, and actually added a lot to the experience.

Robo Recall (Oculus) – Finished this one off at long last. That final stage has been outstanding for months now, but I finally did it. It’s a super fun game, though I don’t know that I’ll go back to complete the extra objectives.

Shutter (PC) – Boop.

Ys: Memories of Celceta (PS4) – One of four versions of Ys IV, and the most modern. While all the Ys games are fast-paced action RPGs, this one might be the ideal fast-paced action RPG. It’s an absolute joy to play, as movement and combat feel great, and there are so many completion percentage trackers. Not to mention that the main gameplay conceit is exploration, which I think is my absolute favourite thing about video games.

Continue reading Monthend Video Game Wrap-Up: July 2021

Monthend Video Game Wrap-Up: June 2021

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Ys: The Oath in Felghana (PC) – The remake of Ys III, which is the game that made me want to learn more about the Ys series, after having randomly watched a speedrun. Wildly different from the original, but also very similar to Ys Origin, a game that I liked so much that I played it three times in a row. Felghana was… also very good in general, though it was a heck of a lot more grindy than I would have preferred.

Crooked Silence (PC) – A PS1-looking, horror-themed FPS that I purchased on Itch.io for seventy-five cents. It’s shockingly good, at least for that price. Needs some polish, but I had a good time with it. Plus it came with three extra DLC mini-games that were all fairly unique and fun as well. I’d recommend this one.

Picross S5 (Switch) – Completed all modes. So much picross!

Continue reading Monthend Video Game Wrap-Up: June 2021

Monthend Video Game Wrap-Up: November 2020

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The Void (PC) – Artsy horror-ish game that I may have liked if not for three factors: 1. Gesture-based commands that don’t work very well. 2. Overcomplicated gameplay systems that make no sense. 3. Your character moves slower than molasses – at running speed. Into the bin with ye!

Stories Untold (Switch) – A text-based adventure game anthology that takes place over four separate mini-episodes. Each one introduces some new gameplay element and a new scenario. While the gameplay can be a little tedious, the stories are great and go off in wildly unexpected directions. I bought this on sale for $7 and I kind of want to give the developer the difference because it was fantastic. Likely to be on my 2020 GOTY list.

Continue reading Monthend Video Game Wrap-Up: November 2020

Monthend Video Game Wrap-Up: October 2020

You know how it is. This month, it’s all about judging games on how SPOOKY they are. Let us see!

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Shadows Peak (PC) – A game about exploring an island to find your girlfriend, all the while being pursued by ghosts and a teddy bear possessed by the spirit of a fire demon. I also streamed it so you can watch that if you want to know more about the BIG TWIST(S). The scariest thing about it is that I can’t trace back where I even got this game… Spook Factor: 8.5

Vernon’s Legacy (PC) – Spooky house adventure-’em-up. Doesn’t have a lot going on, other than an endless supply of text logs to read through. I quit after an hour because I was stuck and bored. Spook Factor: 3

Sophie’s Curse (PC) – Another haunted house game, but this time there are lots of things happening. Mostly a spooky ghost girl out to murder you. The goal is to run around and keep the crank-powered lights active throughout the night to keep her away. It’s a lot of fun, nice and short, and very scary. I’ll be seeing Sophie’s face in my nightmares for weeks. Spook Factor: 10

Continue reading Monthend Video Game Wrap-Up: October 2020

Return of Vintsevych

When I decided -a couple weeks ago- that I was going to play Gynophobia on stream, I had no idea that it was from the same developer as Shadows Peak. You don’t have to watch very far into the video below to hear the contrasting delight and terror in my voice as I boot up the game and learn this fact.

Gynophobia didn’t imprint on me nearly as strongly as Shadows Peak, and it’s clearly the older of the two games, but I do have some appreciation for it. Gynophobia played with my expectations more than a little, though it’s definitely a lot more straightforward than its younger sibling. Still, a fun, wild ride – and my playthrough is much more watchable at a brisk 42 minutes.

Honestly I can’t wait to crack into Andrii Vintsevych’s most recent game, Witch Hunt, at some point. But it’s not in the cards for tonight’s stream. No, this week is going to be something a little more special…

Screaming into the void

I don’t actually expect anyone to watch these things. They’re more for me to rediscover and reminisce about in six or seven years from now. This livestream of A Girls Fabric Face, in particular, is hilarious(ly bad) because of just how frightened I was by it. But stuff like this gets me. I just can’t deal with haunted houses or ghosts. I just can’t do it.

Monthend Video Game Wrap-Up: September 2020

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God of War (PS4) – I’m quite surprised at how much I liked it, and especially how effective the ending was. It was completely the opposite of every video game ending ever, and I thought it was great. Totally caught me by surprise. If you missed it, I already wrote a bunch about this one.

FNAF AR: Special Delivery (iOS) – I wasn’t expecting much, but got even less than that, because the game kept crashing after being open for a minute. So I barely even know what it’s about. It may because my phone is sorely outdated, but I prefer to think that the app is just that poorly-made. Deleted after about 10 minutes of struggling against it.

Continue reading Monthend Video Game Wrap-Up: September 2020

Rambling into the void

I set up a Twitch.tv account a few weeks ago. Finally. You would think that this is something I would have done ages ago, if only to follow streamers that I like to watch. But… I don’t actually watch any streamers. Not live, anyway. I can’t be bothered to follow other people’s schedules.

Anyway, it’s been one heck of a learning experience. The most important lesson being that I really need to make sure that my audio levels are set properly. I’ve done two streams now, and both times, getting the game and mic audio tracks to play nice has been a giant hurdle. So I’ve actually gone ahead and done a whole buttload of testing for this week’s stream.

Oh yes, did I not mention? My plan is to stream on Friday nights, and I have christened it the Friday Night Spooker Stream. Because… staying up too late playing spooky games is what I like to do on a Friday night anyhow. And this is also a great way to motivate me to continue working through my massive steam backlog.

Last weekend I played through Oxenfree, which is one of those rare games I bought purposely on Steam, and didn’t just get in a bundle. I’ve actually wanted to play Oxenfree since it was released, but just never made the time. When Friday came around and I was looking for a game to kick off the stream with, Oxenfree just happened to be installed, and I knew that it was a 4-5 hour playthrough. Perfect!

As I mentioned before though, the stream didn’t exactly work as planned. I spent the first couple minutes listening to the stream’s audio through my laptop, and it seemed fine, but three-ish hours in, I was informed that my mic audio was almost completely drowned out. Whoops! Worse yet, I didn’t even end up really solving the problem. The VOD version is up on my YouTube channel (embedded below), if you feel like checking out how bad it was. (At least you can still watch the playthrough of the game.)

Monthend Video Game Wrap-Up: August 2019

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PictoQuest (Switch) – This picross RPG came out of nowhere, and I fell for it so hard. Like, so hard. Truth be told, it’s not really special in any way and is a little too short, but it’s a solid game. The RPG mechanics make things a little more exciting, but thankfully never come even close to getting in the way. Unlike Jupiter’s Picross games, it has more than three music tracks, and some of them are legit bangers. The graphics are cute and colourful, and the puzzle solutions have a vague fantasy theme. It’s good! But there are only like 100 puzzles and I devoured them in no time.

Dragon Quest Builders 2 (Switch) – This may be a perfect sequel: all of the good stuff from the first stuck around, and everything less good was either fixed or removed altogether. Hammer durability is gone. You can unlock infinite stocks of common materials. Bosses are somewhat less tedious. Enemy contact damage is gone. I just wish I had more creativity, so that I could truly enjoy the free-build island and post-game. Alas, I don’t really have time for it anyway. Rest assured though, this is definitely one of the best video games of 2019.

Command & Conquer ‘95 (PC) – Remember when I started replaying this a few years ago? I randomly felt the need to pick it up again so I did. And then I cheated to get past the level I was stuck on, which I’m reasonably sure is impossible to clear legitimately (GDI mission 11, if you’re interested). I tried about 25 times, so I feel like I gave it more than a fair shake. Anyway, I went on to clear the rest of the GDI campaign, and I think this marks the first time I’ve finished any C&C campaign. Don’t plan on playing NOD; I may just go into a sequel.

Uncharted 4: A Thief’s End (PS4) – I’ve never had even a slight interest in the Uncharted series, but here we are. I’ve now played through the last one. It’s… perfectly fine. Needed more puzzles. I’m kind of over the “follow-the-grips” style of climbing gameplay these days. Breath of the Wild ruined me by letting me free-climb everything. The shooting parts are also… fine. It seems like trying to stealth your way through is not an actual viable strategy, but rather a way to take out the first two guys of an encounter without getting shot at. It’s like The Last Of Us, where stealth exists, but the developers really just want you to shoot everyone. AMERICA! GUNS!

Peggle (PC) – Technically I only played around half the game, as it was a co-op run, switching off after beating or failing a stage. And… I failed a lot. I’m not great at Peggle. Though I have to say it’s a surprisingly good casual time-waster. We sat and played for four hours straight. Might have been longer if it hadn’t been a work night and I had to go home to bed. 

~ Progress Notes ~

DOOM II (Switch) – Got brickwall’d on “Tricks & Traps”. SO MANY Hell Princes.

Pixel Puzzle Collection (iOS) – 75.6% complete

Pic-A-Pix Pieces (Switch) – 10.5/20 panels complete

Final Fantasy X HD Remaster (PS4) – Sidequesting before entering Sin.

Monster Hunter Generations Ultimate (Switch) – Just plugging away at quests.

Kindergarten (PC) – Completed two storylines.

Superbeat XONiC (Switch) – Did the first planet of mission mode and a bunch of free play.

Bastion (Switch) – Did maybe like seven or eight levels.