Month End Video Game Wrap-Up: December 2025

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Pokémon Legends: Z-A (Switch2) – The Mega Dimension DLC is a little repetitive, but good gravy did it ever rope me in good. The new mega evolutions are also awesome and wild, with many of them being for Pokémon you really wouldn’t have expected to get a mega. I just really like this game in general, and I’m happy for additional content, even if it was muy expensivo.

Kirby Air Riders (Switch2) – Cleared the Road Trip mode, but will be playing it more to unlock the true ending. Also just played a bunch in general, both on my own and online multiplayer. This game is the most fun 🙂

Metroid Prime 4: Beyond (Switch2) – Been waiting for this one for what, like 20 years? Maybe it’s more like 17 or 18, but man… It was worth it. While it’s a bit too linear and doesn’t top the heights of Prime 1, in my opinion, it’s still really good. It still gives you the opportunity to explore a Metroid game in first-person, and that’s all I really want in life. Now, to replay it on hard mode…

Continue reading Month End Video Game Wrap-Up: December 2025

Top 25 of ’25: Pokémon Legends: Z-A

I think I’ve called a handful of games on my list controversial already. Though none of them hold a candle to this one.

  • Release year: 2025
  • Developer: Game Freak
  • Platform: Switch, Switch 2

Pokémon Legends: Arceus is my favourite game in the franchise. It was a breath of fresh air in a series that was increasingly feeling like it was never really going to make any major changes. It was a huge game that focused on exploration and catching more than battling. And then the first teaser for Pokémon Legends: Z-A dropped, which made it look like it would all take place in one city? I wasn’t sure what to expect from such a scaled-down game, but I knew it wasn’t going to hit the same.

This game does, in fact, all take place within the walls of Lumiose City, the largest city in the Kalos region. You play as a no-name teenager who shows up in Lumiose for no real reason at all, immediately get robbed, and then swept up with a bunch of local weenies. You’re given lodgings at a hotel run by a very tall, very old man, in exchange for investigating what’s going on in the city that’s causing Pokémon to randomly mega evolve and (potentially) go nuts. Also there’s a battle tournament. Multiple battle tournaments.

While Z-A is in fact, a much smaller game than Arceus in every way, that did not at all take away from the fun that I had with it. Lumiose may not be a huge city, but it’s structured like a gigantic maze, and I spent tons of time just running around aimlessly. Well, maybe not completely aimlessly. There are items of various rarities scattered all about the place, and the more valuable ones often require you to navigate fun, little parkour courses and jump around from rooftop to rooftop. For me, the experience of simply moving around the game world means a lot, and Pokémon Legends: Z-A did not disappoint in that aspect.

Now the battling, on the other hand… is also super fun. Pokémon battling is now, for the first time ever, a real-time affair, where you’re running around the battlefield and issuing commands to your Pokémon without any breaks in the action. It’s wild and frantic, and sometimes quite difficult. It’s also even faster than the battling was in Arceus, which already seemed to move at lightspeed compared to the non-Legends games. The main battle tournament that takes place at nighttime, the Z-A Royale, is far too addicting, not only being the main source of battles in the game, but also constantly challenging you to push just a little harder for more rewards.

And then there are the new mega evolutions. I was very afraid of what Game Freak might do with the new megas, but I genuinely think they’re all fantastic. Well, almost all of them. Some are cool some are goofy, but most importantly, they all fit the Pokémon very well. For all the cost- and corner-cutting that Game Freak may do, they are top of class when it comes to creature design.

I played Pokémon Legends: Z-A for a little more than 40 hours before I finally finished the main story, and after that, I was flabbergasted by the number of little icons on the map denoting sidequests that I had left to do. And then there’s the post-game content. And then there’s the DLC expansion that just came out and I’m having extreme difficulty tearing myself away from. I’m having an absolute blast with the game, despite the fact that it’s not nearly as ambitious as its big brother.

Month End Video Game Wrap-Up: November 2025

~ Game Over ~

Pokémon Legends: Z-A (Switch2) – While it doesn’t quite reach the heights of Legends: Arceus, it was clearly going in a very different direction from the start. Not outstanding, but I had a lot of fun playing it! And will keep playing through the postgame and DLC expansion.

Ramona (PC) – What I’ve been calling an “escape house” game, this is the most recent Doesn’t Matter Games release, and it doesn’t disappoint. A creepy house full of puzzles and jumpscares? Sign me up!

Kromaia (PC) – A neat 3D space-shooter game that’s as dizzying as it is impossible to see what’s going on. While I could see myself playing it through in leaner times, there are so many other games I’d rather spend my time on. So I beat the first level and then tossed it on the “not really feeling it” pile.

Continue reading Month End Video Game Wrap-Up: November 2025

Month End Video Game Wrap-Up: October 2025

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The Trees Holding Heaven (PC) – A teeny-tiny “horror” game, which is mostly just a parable about not disposing of science water in the forest. It did legitimately cause me to scream, so that’s a thing.

Ramona – Play With Me demo (PC) – You ought to know how I feel about Doesn’t Matter Games by now. This is the demo for an upcoming title. It’s… exactly what you’d expect if you’re familiar with the developer. I liked it!

The Moth Inside Me (PC) – A horror game made for the “2024 LSD Game Jam”, which should tell you all you need to know. Great atmosphere, and some parts definitely resonated with me. While I think it was often a little too hard to figure out what to do next, I did enjoy it overall.

Continue reading Month End Video Game Wrap-Up: October 2025

Nintendo Direct 3/27/2025

I would have liked to do a live reaction to this one, but I was conducting an interview when it aired, and that’s not just something one can put off for later. So here’s a recap of the things I found the most interesting. But only the things I find interesting! No “I don’t care about this” notes this time around.


Dragon Quest I & II HD Remake – Looks great! DQ1 is my very first RPG, so it has a soft spot in my heart. I’ll probably buy this out of nostalgia and forget to ever actually play it.

Metroid Prime 4: Beyond – I’m sure it’s “because Switch” but I like the more cartoony look! At least, slightly more cartoony than I’d expected. Gameplay looks bang-on with what I would expect from the series, so I’m obviously 100% on board. Very curious if it’s going to be a dual release on Switch and Switch 2.

Pokémon Legends Z-A – No joke, this is my most hype game of 2025, based mostly on the strength of Pokémon Legends Arceus (which is my fave Pokémon game). Last month’s overview trailer got me pretty pumped, and this one just added fuel to the fire. And there’s finally context for the weird subtitle now! Hooray!

Marvel Cosmic Invasion – Hmmmm… Looks like a 90’s arcade brawler… Made by the same team that did Shredder’s Revenge… Despite the fact that my interest in Marvel has atrophied greatly, I may have to play this.

Pokémon Concierge

I can’t remember exactly when it was, but at some point Netflix released a short animated series called Pokémon Concierge. I sort of knew it existed, but never got around to watching it until recently, when all four episodes were made available on YouTube. After “binging” all four episodes yesterday, I have a few thoughts to share!

The first thing I need to remark on is how the show looks. It’s made using stop-motion animation with a little VFX to jazz it up, and it looks so good. Stop-motion is basically a lost art in this day and age, but I adore it, always have. The models and sets were clearly made with the utmost care too; there are so many little details crammed in all over the place and the pokémon are made out of different materials to make sure they look fluffy or fuzzy or sleek as required. The human characters look great too, having exaggerated features to make them recognizable, but no so much that they look overly cartoony. All in all, it’s simply a joy to look at.

Pokémon Concierge follows Haru, a tightly-would businesswoman who has had one too many bad weeks and has taken up a job at the Pokémon Resort to start fresh. When she arrives, she’s completely distraught at how laid back and cheerful everyone is, as opposed to the stressful urban lifestyle that she’s used to. Over the four episodes, the focus is mostly on how she learns to unwind, be happy, and connect with both people and pokémon. It’s a nice little story about appreciating the little things in life and not taking things too seriously. A message I can fully get behind.

That said, it’s obviously a very chill show meant for all ages to enjoy. Kids can enjoy the bright colours and slapstick humour. Adults can watch it and have pleasant daydreams of living such a carefree existence. Me, I appreciated both angles! But that means it never gets overly deep, and mostly just relies on cuteness and very high-level themes to entertain. That said, the fourth episode is so sickeningly sweet that I had a hard time holding myself together at the heartstring-tugging climax. Friggin’ Pikachu, man.

The Pokémon representation is wonderful, and even though Haru is really the focus of the show, a lot of pokémon get a chance to shine. They’re all so cuddly and adorable, and there isn’t a single battle throughout the series. The Psyduck that Haru befriends is the source of a lot of the show’s humour, and Pansear, Panpour, and Pansage get a ton of screentime to showcase their goofiness. Mudkip, Dragonite, Wingull, Graveler, Metagross, Pidgeot, Hoppip, Magikarp and (of course) Pikachu are kind of the “focus” where pokémon are concerned, but we get to see far more than that. What I thought was a little bit strange is that (with the exception of Dedenne) all the featured pokémon are from the first five generations. I guess maybe it’s a covert attempt to appeal to older fans’ nostalgia, but I think some newer ‘mons like Rockruff, Pawmi, and Sinistcha would have fit in perfectly at the Pokémon Resort.

Now obviously I’m not going to say that this is a show for everyone, but I genuinely enjoyed it. Watched the whole damn thing with a big, stupid grin on my face. Even giggled a couple of times. If you’ve got roughly an hour to kill, I’d absolutely recommend it. I’ll definitely be a little quicker on the draw when season 2 comes out.

The Price of Mastery

This weekend I finally completed the pokédex in PokéDoku. It took me 268 days of play to do so, and you could even shave 20-30 days off there since the dex feature wasn’t even added until I’d already been playing for a while. So that’s not too bad!

Of course, the question now is: what comes next?

Well, more PokéDoku, of course. A couple months back, shinies were added into the game. If you’re not a pokémaniac like me, shinies are pokémon that are a different colour than usual and have a 1/8192 chance of appearing. Or, that’s their odds in the real Pokémon games, anyway. In PokéDoku, there’s a 1% chance of a pokémon being shiny, which is way more likely. Still absurdly rare, but not mind-bogglingly so.

I’ve never really been a shiny hunter in any pokémon game. My very first natural shiny was a Sunkern in Pokémon Soul Silver, which was not terribly exciting. I did try to hunt another one in Pokémon Alpha Sapphire years later, but never found one. I participate in community days in Pokémon Go to take advantage of the boosted shiny odds for the pokémon highlighted on those days, but don’t really put much more effort into it than that.

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Have you played PokeDoku yet?

Since sometime around Xmas last year, I’ve been playing a little online game (almost) every single day. That game is PokeDoku – something of a twist on sudoku, where you fill in a grid with pokémon instead of numbers. It’s also only a 3×3 grid instead of sudoku’s traditional 9×9. It’s perfect for poop breaks!

How it works is along the top and left sides are six conditions. You have to select a pokémon for each cell that matches the two conditions that intersect on that cell. For example, in the top-left corner of the screenshot below, you’d need to choose a pokémon that is ice-type and can learn the move earthquake. Avalugg was an easy choice there: it’s obviously ice-type and is a big behemoth so it was a pretty safe bet that it could learn earthquake. Galarian Mr. Mime in the top-right corner, on the other hand, was a lucky guess since I knew it’s an ice-type but wasn’t sure if it has a secondary typing (it is in fact ice/psychic).

The screenshot above is actually a perfect example because it uses one of almost every kind of condition; though there are also conditions for each region, as well as starters, mega evolutions, and gigantamax forms. Technically you could also say it doesn’t show “mythical” or “ultra beast” or “paradox” either, but let’s be honest: those are all just different ways of saying “legendary.”

Continue reading Have you played PokeDoku yet?

Monthend Video Game Wrap-Up: September 2023

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TMNT: Shredder’s Revenge (Switch) – Played story mode once to clear the game with Usagi, a second story mode run with my family on my birthday, and spent a bunch of time playing the new DLC survival mode.

Wario Land 3 (GBC) – Wrote some words about this here. TLDR: I had fun, but the game has a couple of very annoying issues that may prevent future replays.

Pikmin 4 (Switch) – Completed all post-game content. Except for getting gold/platinum medals on all the Dandori Battles, because honestly doing well in those feels more dependent on RNG than skill. And nuts to that.

Peglin (PC) – We will Peglin ’till we die!

Continue reading Monthend Video Game Wrap-Up: September 2023