Top 25 of ’25: Silent Hill

This is the last game on this list that was made before the year 2000, I swear.

  • Release year: 1999
  • Developer: Konami
  • Platform: PlayStation

Silent Hill. It’s iconic. Maybe less so than its sequel, but I’ve always preferred the original, myself. Yes, I’ve played it before. Just like Donkey Kong ’94, I’ve played it many times. Maybe even dozens of times, as there was a point in my life where I was trying to speedrun it and get a perfect 10-star ending. And if you don’t really know what that means, don’t worry about it. It’s not relevant to normal people.

I think we all kinda know the broad strokes of the story here: Harry Mason and his daughter Cheryl are heading off on a vacation to the town of Silent Hill, when a ghostly figure suddenly appears from the fog, causing Harry to swerve and crash his car. When he comes to, Cheryl has disappeared, and he finds himself in a town that is mostly vacant, save for a handful of random oddball characters and a legion of monsters.

I picked this one up again to play on Halloween night, and, uh… mostly made it all the way through in one go. It seems that in the few years since I had last played it, my memory of what to do and where to go had eroded a bit more than I’d expected. Most notably, I completely forgot where the rifle is picked up, missed it, and then realized that you’re unable to ever go back for it. Fortunately, it’s not really required to finish the game, but watching those rifle bullets stack up in my inventory, forever unused, really broke my heart.

The thing I like most about Silent Hill is how absolutely weird and mysterious it is. I did a lot of unnecessary exploring during this run, and noticed a lot of hidden details that I don’t remember ever seeing before, which helped to clarify a few parts of the story a little, but so much still remains up to the player’s imagination. I’ve spent the last twenty years of my life, if not more, researching the Silent Hill lore, and the fact that I still can’t explain everything about the game makes me happy.

While it was a revisit of a well-worn classic, it was one that filled my heart. I only wish that Konami would port it to more machines, because the knockoff PS3 controller I used to play it is not great and caused great cramping in my thumb-parts. And even though a big-budget remake is right around the corner, even if Bloober Team completely nails it, I don’t think the janky ol’ PS1 version will ever be dethroned as my very favourite Silent Hill.

Top 25 of ’25: UFO 50

I honestly don’t know if this one is cheating or not. I guess it doesn’t really matter.

  • Release year: 2024
  • Developer: Mossmouth
  • Platform: PC, Switch

UFO 50 is, indeed, a collection of 50 different video games. And to be quite honest, I haven’t even played all of them yet. maybe about half, if I’m being generous. But what I’ve played has generally been quite good! Since these games are all very retro-styled and distinct from each other, it’s quite a diverse grab bag, which is good because anyone should be able to find at least one game that really works for them, but also bad because there are few real stinkers.

The collection itself tells the story of a made-up game development studio, as each game in the collection is one of their releases over however many years. But unlike Retro Game Challenge, the framing device isn’t very substantial, and while it offers some nice extra flavour that ties everything together, the real focus here is are the actual games within.

Off the top of my head, I think probably the game that I’ve spent the most time with so far is Barbuta, which is a side-scrolling platformer of sort, with some puzzle and action elements. It’s slow, and difficult, and gives you absolutely no help in figuring out where to go or what to do, but that’s actually what I like about it. I’ve spent a ton of time mapping out the game’s world and trying to piece together how to complete it, but still haven’t actually managed to get to the end. But one day I will. Probably not until I’m retired and actually have time for games like this, but one day…

The game I’ve had the most fun with, on the other hand, is Velgress. This is another platformer, but this time it’s vertically-scrolling. Velgress looks a lot like Kid Icarus at first, but then you start playing it and realize that it’s much less forgiving and will require much more practice and patience to finish. Velgress also sticks to the vertical-scrolling stages and never gives you the dungeons or side-scrollers that Kid Icarus offers, but that’s fine. What’s there is plenty entertaining on its own and even though it’s only four stages long, it kept me busy for hours. Even after I managed to beat it, I just kept playing because it’s so much fun.

Some other games that I really liked in the collection include: Magic Garden, a game about moving about a checkerboard while saving slimes and avoiding mushrooms. Ninpek is an action-heavy auto-scrolling platformer about ninjas and sandwiches. Kick Club feels a lot like Bubble Bobble, but instead of shooting bubbles at enemies, you’re kicking around a soccer ball. Camouflage is a brilliant puzzle game where you play as a chameleon trying to save its babies by using the different environment tiles to avoid predators. And lastly, Block Koala, which looks like The Adventures of Lolo, but is made even harder by incorporating math.

All the games I’ve mentioned so far have made UFO 50 worth playing, and I probably would have played them all a ton if they had been real NES games that I’d owned back in the day. But that’s also kind of a curse because it’s hard to stick to any one of these games for too long when you have 49 more right there vying for your attention. Suffice it to say, I have a very high opinion of UFO 50 as a collection, and there’s still so many games in it that I haven’t even tried yet. This is a must-buy for anyone who likes retro games and hates how expensive modern games are getting.

Top 25 of ’25: Donkey Kong ’94

While most of my top 25 games of 2025 were actually released in 2025, some of them were not. The oldest on the list by a country mile is Donkey Kong ’94.

  • Release Year: 1994
  • Developer: Nintendo
  • Platform: Game Boy

Okay, so right off the bat, let’s cover the big questions on everyone’s mind: yes, I have played this game before. I’ve played this game many times before, in fact. I had the original Game Boy cartridge as a kid, and it was one of my absolute favourites on the system. Right up there with Pokémon Blue and Wario Land 2. The last time I had played it was, I believe, in 2011 when it was released as a Virtual console title on 3DS, and this year, it was added to Nintendo Switch Online’s Game Boy library, so it was definitely time for another run.

What is, at first, seemingly just a remake of the classic arcade Donkey Kong game, is in fact a massively expanded version of said game. You’ll play as Mario, climbing the the four classic stages that you know so well to rescue the fair lady Pauline from her captor, the titular gorilla, Donkey Kong. But then, just when it seems that you’ve defeated DK, he hops back up, snatches Pauline again, and runs off toward a whole new set of stages.

Nine new sets of stages, to be precise. Mario will chase DK all across the lands, through biomes such as the big city, a jungle, an airplane, and an iceberg, all culminating in a final battle atop a giant tower that is adorned by a massive statue of DK’s head. I don’t know when DK got this tower canonically or where in the Super Mario World it’s located, but I’ve certainly never seen it on DK Island.

Unlike the raw action of the original Donkey Kong game, this one is a puzzle-platformer, with each stage requiring you to find a key and then bring it to a locked door to continue your chase. Mario has like a billion different jump techniques in his arsenal, and he can pick up and toss enemies and objects, much like in Super Mario Bros 2. The puzzle elements often show up in levers that change the way platforms move or open doors, and blocks that temporarily create floors and ladders. Sometimes just getting from one end of the stage to the other is the challenge, and other times you have a strict time limit to deal with. Each world has not one, but two face-offs against the big ape himself, usually requiring you to dodge junk that DK throws at you and then chuck it back at him.

Like I said before, this is one of my all-time favourite Game Boy games, and coming back to it after so long did not disappoint. It’s honestly a little bit easier than I remember, but I do have many, many more years of video game experience under my belt at this point. Playing through this one again made me really happy, and also made me consider giving the GBA sequel, Mario vs Donkey Kong, another shot as well. But that’s a story for another day…

Top 25 of ’25: Prison City

Some retro games are just retro as an aesthetic. Other retro games are retro because they are top-down love letters to the 80s. The next entry on my list, Prison City, rests firmly in the latter camp.

  • Release Year: 2023
  • Developer: Retroware, Programancer
  • Platform: All of them

Prison City, as per the Steam store’s description, is a “dystopian, action-packed side-scroller with tight mechanics and intricate level design.” That’s all 100% true. It’s also more or less Escape From New York but with the serial numbers filed off. And I adore that about it.

You play as Hal Bruzer, a retired solider who has been called back to duty to infiltrate Detroit, which has been turned into a gigantic prison colony, and take down the techno-terrorists who have taken over the city and are presumably plotting something nefarious. The game opens with eight stages that you get to choose from freely, and then gives you a few more stages that serve as the finale, Mega Man-style.

The initial eight stages can be explored rather freely, and your goal is typically to find one of Hal’s allies, then locate and defeat the boss. Each stage also has a hidden power-up that will improve Hal’s abilities permanently, and a mini-game that you can play afterward to earn extra lives. One of the final stages is a huge map that you can roam around freely, where your objective is to place a number of bombs in specific locations. It reminded me strongly of the NES G.I. Joe game that I had as a kid and could never beat.

There’s also a ton of replay value in this one, with several different difficulty levels, a rather large list of achievements to earn, and even an extra “bomber mode” that unlocks once you beat the game.

Obviously the old-school action-platformer gameplay is the main thing that caught my attention, but I also ended up being completely charmed by the 80s aesthetic and references to movies and games of the era. Each boss is radically different, and quite honestly, I accidentally started with the hardest one, and it almost frustrated me enough that I was going to quit the game. But I pressed on, and I’m so glad that I did, because everything that came afterward seemed as if it was crafted specifically to my tastes.

The thing that really won me over, though, was the fact that there’s a cheesy (but incredible) rap song that plays over the credits. Which is just so very 80s, in all the ways. The whole soundtrack is pretty damn good, actually, and it’s available on Bandcamp. I played this game all the way back in January and I still listen to the soundtrack all the time while working, drawing, and driving.

So yeah, there’s no question here. Prison City is absolutely one of the best games I’ve played this year. It’s a rock-solid platformer that boasts a killer soundtrack and has character to spare. What else could you even ask for? …Some spare time to play through it again, would be my answer.

Month End Video Game Wrap-Up: October 2025

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The Trees Holding Heaven (PC) – A teeny-tiny “horror” game, which is mostly just a parable about not disposing of science water in the forest. It did legitimately cause me to scream, so that’s a thing.

Ramona – Play With Me demo (PC) – You ought to know how I feel about Doesn’t Matter Games by now. This is the demo for an upcoming title. It’s… exactly what you’d expect if you’re familiar with the developer. I liked it!

The Moth Inside Me (PC) – A horror game made for the “2024 LSD Game Jam”, which should tell you all you need to know. Great atmosphere, and some parts definitely resonated with me. While I think it was often a little too hard to figure out what to do next, I did enjoy it overall.

Continue reading Month End Video Game Wrap-Up: October 2025

Month End Video Game Wrap-Up: September 2025

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The Lancaster Leak (PC) – This is actually a trilogy of 20-30 minute games. An anthology that tells three different stories, each in a different style, and with an overarching plot thread that connects them all. Looking forward to more!

Kirby and the Forgotten Land + Star-Crossed World (Switch2) – I’ve been wanting to replay this game ever since I finished it, and the new DLC was more than enough reason to do so. Still the best Kirby game, and now there’s even more of it.

Replay (PC) – A 7-minute-long indie horror where you play as a person playing a haunted video game. Gave off FNAF vibes despite not being anything like FNAF, and left me wanting more.

Continue reading Month End Video Game Wrap-Up: September 2025

Let’s Talk Dragon Quest Heroes

Ten years ago, Square-Enix and Omega Force released a video game called Dragon Quest Heroes: The World Tree’s Woe and the Blight Below. It is a “musou” game, which means that it’s a generally mindless hack-and-slash game where you mostly just tear through thousands of hapless goons. It’s also a spin-off of the Dragon Quest series, but I think that part’s a little more obvious.

Nintendo did a similar thing with the Legend of Zelda the year before, Hyrule Warriors, which is a game that I played obsessively. Twice. I didn’t end up playing Dragon Quest Heroes, though, since I was poor at the time and had to be more selective about my video game purchases. But it has stuck in the back of my mind all these years. Ironically, now I have enough money to buy all the games I want, but there isn’t nearly enough time to play them all. The grass is always greener.

All that to say that I finally bought and started playing DQ Heroes the other day.

Continue reading Let’s Talk Dragon Quest Heroes

Month End Video Game Wrap-Up: August 2025

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Donkey Kong Bananza (Switch2) – I expected to enjoy this game, but I never expected it to be one of the best games of the year. It’s Super Mario Odyssey 2 in a lot of ways, with a little Banjo-Kazooie and Minecraft sprinkled on for flavour. And the ending? This might have the most perfect final hours of a video game ever.

Under the Waves (PC) – A swimming simulator where you help a man overcome his grief (or not). It’s kind of like Firewatch by way of Subnautica, but also not as good as Firewatch because it’s like twice as long and a lot of the “gameplay” is really tedious valve-turning. I liked it, but could have liked it a lot more.

Christmas Night (PC) – Look, I like to have my let’s plays recorded months in advance, okay? This is a very basic haunted house kind of game with a little bit of stealth thrown in. Nothing special or ambitious, but it was free.

Continue reading Month End Video Game Wrap-Up: August 2025

UFO 50: The First Row

A new game… compilation… thingy came out recently. I’m not sure when it launched on Steam, but it got shadow-dropped onto Switch last week. (Some) people were in quite a furor about it -apparently the game is quite good- so I dropped some fraction of a Benjamin and decided to see about it myself.

UFO 50 is a compilation of 50 very retro-styled games. Many are early 80s arcade quality, or not unlike more rudimentary NES games. That’s not to say that they’re all simple score-chasers! Oh my goodness, no! There are some like that, however, the game’s whole framing device is that these were lost games for a lost console that’s been retrieved and refurbished. And so you can play through the history of this console and watch as the games grow in quality and complexity. And that’s what caught my attention: it sounded very much like another Retro Game Challenge, which was a Nintendo DS game with a very similar premise that I remember very fondly. I quite wish I hadn’t sold it.

Anyway! UFO 50 is what I’m playing now, and today I want to tell you a little bit about the first ten games in the collection. Provided you’re looking at them in chronological order. Which is the default. So you should be. Enough preamble!

Continue reading UFO 50: The First Row

Month End Video Game Wrap-Up: July 2025

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Gestalt: Steam & Cinder (PC) – A totally average metroidvania. The gameplay is solid and the world design is good, but the unlockable skills are largely useless and the story is waaaaaay too wordy. Also the ending is poo.

Deltarune (Switch2) – It’s absolutely wild that somehow each chapter manages to be better and more mind-bending than the last. I guess that what happens when there are years of development between them. Hopefully the rest of the chapters are released in my lifetime!

Five Nights at Freddy’s: Secret of the Mimic (PS5) – A complete 180 from the unfinished mess that was Security Breach, I thought this game was genuinely really good. It’s a ton of fun, has plenty of variety, didn’t crash once, and has a plot that you could clearly follow from start to finish. Great success!

Continue reading Month End Video Game Wrap-Up: July 2025