MEVGWU: July 2026

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Deltarune (Switch2) – I know I say this every time a new chapter releases, but chapter 5 has definitely been the best so far! Flowery is such an entertaining character, the side-scrolling gimmick is super fun, and I really like that at least for this chapter, we’re examining the idea of how “good” and “evil” are relative to one’s point of view. And as always, the music and creative boss fights are some of the best that video games have to offer.

Night at the Gates of Hell (PC) – A horror comedy that I’ve tried to watch several times, but I always fall asleep. So I just friggin’ bought it to tie up the loose thread. While the start is a little rough, once it got going and I got the hang of the jank, it was a pretty fun little game. Plus, it comes bundled with the hilarious “The Booty Creek Cheek Freak” as an unlockable mini-game.

Bomberman (NES) – If I’d known that this game was essentially just the same level 50 times over, I probably would have just skipped it. Sure, I had a suspicion after about 15 stages, but at that point I was already committed to getting to the end.

Continue reading MEVGWU: July 2026

MEVGWU: June 2026

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Nine Sols (PS5) – If you’d told me that a metroidvania with parry-based combat where you play as a cat would completely enthrall me, I would have slapped you and called you mad. But here we are, and I thoroughly enjoyed this game, despite my horrendously bad reflexes. The beautiful visuals and overarching theme of Taosim really went a long way to sell it to me, but the gameplay was also just shy of stellar. Except for the bullshit final boss, who is exponentially harder than anything else in the game and forced me to knock the difficulty down after hours of trying to over come her first phase.

Bloodwash (PC) – I’ve lost track of how many let’s plays of this game that I’ve watched, but it was still fun to actually play for myself. There was a little less to explore and discover than I’d hoped, to be honest.

Mega Man Battle Network 2 (GBA) – I vividly remember finally 100%ing this game many, many years ago. I was on my original GBA, sitting in my mom’s car, as we waited to pick my youngest brother up from school. Playing it again brought a lot of those fond memories back, and I honestly had a wonderful time revisiting it, even though it took me about a year to actually get through it.

Continue reading MEVGWU: June 2026

Nintendo Direct 69 (nice)

It’s been a while since I’ve done one of these things, so…

Rhythm Heaven Groove – Don’t get me wrong, nearly everything about Rhythm Heaven is perfect and wonderful, but it’s focus on PERFECT timing is too much for me. This one looks like it’s got an adventure mode of some sort though, so I may still give it a chance.

Onimusha: Way of the Sword – I’ve never played an Onimusha game, and while it looks really cool, it also looks like it’s got heavily parry/counter-based gameplay, which never works well for me. Again, I don’t have great reflexes, so this physically doesn’t work for me.

Dragon’s Dogma II: Dark Arisen – I have this on PS5 and haven’t even had time to boot it up once yet.

Stellar Blade – See above.

Continue reading Nintendo Direct 69 (nice)

MEVGWU: May 2026

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Wicked Seed (PC) – A third-person survival horror with a heroine that looks like Claire Redfield and Parasite Eve-style combat. There are tons of things to unlock, including a randomizer mode, so it’s built for replays. What more could a boy ask for? Honestly, if it weren’t for RE:Requiem and Pokopia, this could easily be my game of the year. Speaking of which…

Tower Hunter: Erza’s Trial (PC) – Remember earlier this year when I played Frontier Hunter? This is the game that came before it, and it’s a 2D-action roguelite. Controls are a bit funky, but it’s decently fun once you get into it… and are able to decipher the astonishingly bad Engrish translation.

Resident Evil Requiem (Switch2) – Booted ‘er up to try out the new Leon Must Die Forever minigame. It’s cool and all, but not really something I want to grind.

Continue reading MEVGWU: May 2026

MEVGWU: April 2026

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Minishoot’ Adventures (Switch2) – All my thoughts here.

Peglin (PC) – All Cruciball levels for all characters are finally complete. 400+ hours later, this game is DONE. At least until the next update.

Back to the Future: The Game (PC) – If I were a bigger Back to the Future fan, I’d probably have stronger feelings about it, but as things are, I just think it was a pretty average episodic adventure game. I can’t say that anything about it really stood out besides the IP, which, as far as I can tell, was used to the fullest.

Continue reading MEVGWU: April 2026

MEVGWU: March 2026

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Resident Evil Requiem (Switch2) – I have a couple misgivings, but overall this is a fantastic video game. I will someday say more. Much more. Probably.

Pokémon Pokopia (Switch2) – What can I say about this other than it’s what I spent like 70% of March doing? I guess that all I needed in life this whole time was a Pokémon-themed “cozy” game.

Continue reading MEVGWU: March 2026

The Legend of Nayuta: Boundless Trails

In recent years, I’ve fallen head over heels for Ys, a lesser-known series of action RPGs by Nihon Falcom. The Ys series has been around for nearly as long as I have, but I’ve never really known anything about Falcom as a developer. So at some point in the last 12-24 months, I looked up what they have on the Switch eShop besides a handful of Ys titles.

One of the things I found was The Legend of Nayuta: Boundless Trails. It sparked my interest, so I looked a little closer, and my first reaction to seeing the screenshots was “Wow, this looks very similar to Ys!” And it is a lot like Ys! Nayuta is actually a spin-off of The Legend of Heroes, which is probably Falcom’s biggest franchise, but while the Heroes games are more traditional turn-based JRPGs (to my understanding), Nayuta is a side-scrolling(ish) action RPG.

And so I had placed The Legend of Nayuta on my wishlist for some time, waiting more for a time when I would actually play it than I was for a sale. Then January 2026 rolled around, and I was all like “Well, I just finished up Clair Obscur, what do I want to move onto next?” I think the writing is on the wall for what I chose.

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MEVGWU: February 2026

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Mighty Morphin Power Rangers: Rita’s Rewind (Switch) – I’d been listening to the (excellent) soundtrack lately, and it reminded me how much I enjoyed the game. So I gave it another run. Apparently it’s been significantly polished up since launch, but I didn’t notice much difference aside from the (seemingly pointless) new level-up system.

Resident Evil 3 (PS5) – Sometimes you’ve gotta set it to Assisted mode and just have a good time. Got myself an S rank, even. With a measly two minutes to spare!

The Last Train: Baquedano (Switch) – A surreal cat-and-mouse horror game where you’re trying to escape a train station while a killer stalks you. It’s strange and a little difficult at first because it doesn’t give you any direction, but once you figure out your goal, it’s actually pretty thrilling. Also, might just be a meme game – I’m not sure, I’m too old.

Continue reading MEVGWU: February 2026

MEVGWU: January 2026

Ah, it’s a new year again. Seems like these keep coming around at fairly regular intervals. How odd…

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Mega Man X (SNES) – The most important tradition, is that this is the first video game I play every year. Though I’ve written about it so many times now that there’s nothing left to say. I didn’t even attempt a PB this time around, as one try a year isn’t nearly enough practice for speedrunning.

Clair Obscur: Expedition 33 (PS5) – It’s wild to me that somehow I dropped this game before beating it last year. It’s just so damned good. But, I finally resolved to pick it back up and actually finish it, and I’m glad I did. Just getting back into the world for a while (a long-ass while, since I did all the optional stuff too) was worth the time. Though I did end up kicking the difficulty down to Story while working my way through Verso’s Drafts. I never looked up any game-breaking character builds, and I was getting thoroughly ruined before I gave in to easy (well, easier) mode.

The Hungry Fly (PC) – Well this was an experience. You buzz around as a fly, looking for things to eat. Those things are… not what you’d expect, in most cases. It’s a very surreal kind of game, and I have no idea what, if anything, it was trying to say. Sadly, not engaging enough for me to have kept playing for all three endings.

Continue reading MEVGWU: January 2026

New Year, Old Skates

It’s 2026 now. You know, a new year and all. You know what’s not new? Aggressive Inline for the GameCube. That’s kinda what I’ve been playing the most of over the last few days.

I don’t think I’ve ever really written about it at length, but I have a very strong proclivity for skate-based games. Whether said skates be of the board or inline variety, as long as I’m rolling around and flying off ramps and doing tricks and grinds and generally being a menace to society, I’m very happy. The very early 2000s soundtracks also help out a lot.

I loaded up Aggressive Inline just for a little taste the other night, and then ended up accidentally playing it until 2AM. I don’t stay up until 2AM anymore (on purpose). And I didn’t even get past the first stage.

Of course, a reasonable chunk of that time was spent on the rather robust tutorial, re-learning how to play the game and how the controls differ from Tony Hawk’s. I played dozens upon dozens of hours of this game back in the day -or at least that’s how I remember it- but my Pro Skater muscle memory is still much stronger, and the slightly different button layout really ended up throwing me for a loop. By the end of my first session, I still wasn’t entirely comfortable with the control scheme, but I was getting there.

And then there was the “difficult” choice of choosing a skater to play as. The game comes loaded with something like a dozen facsimiles of real-life roller-blade mans, and I don’t know a single one of them. My passion for skating lies entirely in the video games and the general culture, not the athletes. But for the sake of “diversity” (oh and how that has changed in the last 20 years), there are also two playable female characters, both of them custom-made for the game. Because there were no real girls that rollerbladed in 2002, of course. And one of those fictional girls, Chrissy, I’m sure exists solely as a showcase for Z-Axis’ then-innovative boob-jiggling physics technology. And oh lordy, do those boobs a-jiggle. Like, way way too much.

So of course I was playing as Chrissy. I always did. It’s tradition.

There isn’t really a ton I can say about my actual experience with the game, other than I forgot how different it is from the Tony Hawk’s Pro Skater franchise. Yeah, it’s the same in that you pick a stage and then complete challenges, but you’re not on a hard timer in Aggressive Inline. Instead, you have a juice meter that’s very slowly running down. You can refill it by doing tricks and collecting gigantic, glowing juice boxes that are scattered about the stages. And it really doesn’t take a lot of tricking to get it back to full, either, so it’s very easy to end up playing a single session for, well, hours. While it does lose that “just one more run” effect by essentially giving you unlimited time to play, it’s maybe even harder to put down because you basically need to choose when you’re going to end your session. I suppose bad players could, in theory, actually run out of juice, but I’m not exactly a super star myself and I was never once in danger of a Game Over.

My one real true beef with Aggressive Inline is the soundtrack. But not for the choice of music. Perish the thought! I’ve regularly listened to it as a YouTube playlist over the years. No, I hate how short it is. In my couple hours of play, I must have cycled through the entire track list at least three times. Maybe even four. I wasn’t exactly counting. I’m not going to look it up or anything, but I think that a generous guess would place it at thirteen songs. For a PS1 game, okay, maybe that would have been sufficient. But this is PS2 era! They could have easily fit double that amount in there. I’m sure it’s was more of a licensing limitation though; Acclaim folded in 2004, so I doubt that in 2002 they were just throwing around bags of money. Or maybe they were and that’s exactly why they went defunct. Who knows? Not I. For whatever reason, there’s just not nearly enough music in this game.

Oh, and also someone really dropped the ball on balancing the audio levels for the music. Some songs are significantly louder than others, and there’s at least one in there that you can barely even hear over the clack-clack-clack of your skates.

So yeah! It’s been great fun! I don’t know how much I’ll really end up playing, but I do want to at least unlock all the levels to get the full breadth of the experience. Completing all the objectives and finding all the collectibles is… maybe not as high up there on the priority list, but we’ll see! If I continue having as much fun as I have been so far, I might finally finish the game for the first time ever. It’s weird that I played it as much as I did but never truly beat it, right?