Month End Video Game Wrap-Up: February 2025

~ Game Over ~

Wedding Witch (PC) – A horny Vampire Survivors clone that I bought and played for a joke, but then I ended up spending 10 hours 100%ing it. Whoops!

Silent Hill 2 (PC) – I’ve been itching to play the original since finishing the remake last year, and a co-worker recommended I try out the Enhanced Edition mod, so I did. It looks good for sure, and it was nice to revisit a classic. Really drove home how much bigger the remake is, too. Livestreamed the whole thing, too.

Mario & Luigi: Brothership (Switch) – Should have finished this months ago, but the whole let’s playing process really slowed me down. I liked the game a lot, but would have liked it even more if the dialog was cut down by 25-50% and it was like 10 hours shorter. That also describes how I feel about most M&L games that came after Superstar Saga.

Continue reading Month End Video Game Wrap-Up: February 2025

TE Video: Coming Soon (March 2025)

Join me on YouTube and/or Rumble for at least three videos a week. Although I might give up on Rumble, since they recently changed their monetization requirements from “none” to “an absolute shit-ton” and I’ll never see a penny there now.

I’ve also been streaming on YouTube on Friday evenings pretty consistently lately, so consider dropping by to make chat slightly less empty.


Mario & Luigi: Brothership (Switch) – This one will continue to run every Saturday in March, as it has for the last three months. However, episode 20 is the finale! It’s finally coming to an end! What a bittersweet moment it was/will be.

9 Years of Shadows (PC) – This series ends with episodes 6 and 7 on March 3 and 10 respectively. While I obviously recommend checking out the game in general, the last episode isn’t one to miss if you want to see me completely lose my cool.

A Night on the Farm (Switch) – Airing March 6, this is a little indie horror adventure about a perfectly average night on a perfectly average farm. My playthrough clocks in a just under an hour and a half, showing off three of the five(?) possible endings. If that sounds like a letdown to you, just know that the endings aren’t all that different.

Dead or School (PC) – Parts 6 and 7 go live on March 13 and 27 respectively. I’ve forgotten most of what’s actually in these episodes, but there’s a fight against a tank boss on part 7! And I make at least one Metal Gear Solid reference!

Suite 776 (PC) – Goes live on March 17. I could swear I had played this one before, but honestly, I may have just played and watched too many indie horror games at this point, and they’re all just blending together in my mind. Anyway, I like it, and it’s got a pretty fun easter egg right near the end.

Spicy Candy (PC) – Airs on March 20. More of an interactive story than a game, really. You play as a little girl who gets locked out of the house by her neglectful mother on Halloween and sets off to collect candy. GUESS WHAT HAPPENS.

Broken Through (PC) – Goes live on March 24. I’ve played all of Jordan Lindgren’s games, and this one is my favourite by far. While the “haunted video game” theme is becoming a little too common, this game does it well and was, surprisingly, legitimately spooky. I was genuinely unsettled a couple times while playing it. Fun!

Unpacking (PC) – The last video for the month, going live on March 30. A wild departure from the kinds of games I normally play, this is a cute, cozy game about unpacking boxes and organizing your belongings. It also manages to tell a heartwarming story without any traditional narrative elements.

TE Video: Coming Soon (February 2025)

You know the preamble by now. Let’s jump straight to the good(?) stuff.

Mario & Luigi: Brothership (Switch) – Parts 12-15 run every Saturday from Feb 1st. No surprise, being at part 12 and all. Looks like it’s coming to a head (I just recorded part 15), and I’m pretty confident that this series will end in March.

9 Years of Shadows (PC) – Parts 2-5 run every Monday from Feb 3rd. If you haven’t checked it out yet, I definitely recommend it, as it’s pretty cool game. Very stylish, with some neat powers and tough bosses. This one will definitely conclude in March, with part 7 being the finale.

Bad Parenting #1: Mr. Red Face (PC) – One-shot goes live Feb 6. I thought this was going to be a bit more of a light-hearted spook-em-up, but it’s actually intensely dark. One of the bleakest games I’ve played in recent memory.

DEAD OR SCHOOL (PC) – Parts 4 and 5 on Feb 13 and Feb 27 respectively. I honestly don’t know if this is going to be any fun at all to watch, but I had a grand old time playing it. Check it out if you like seeing me in pain and anime nonsense.

Midnight Prowl (PC) – One-shot goes live Feb 20. Yamoto’s first game, and easily the weirdest of the three. It’s better than Akai Onna, but can’t hold a candle to Urayama. As with most of these games, I put in the effort to get both endings.

As always, any unplanned videos will get their own posts as they go live (or more likely, a few days afterward). That seems a bit unfair, honestly, but what are you going to do? You’re going to subscribe to my channel and hit that notification bell. That’s what you’re going to do.

TE Video: Coming Soon (Oct 2024)

Spooktober is nearly upon us! To celebrate, I’ve not only got exclusively horror games on deck for the month, but I’ll also be posting three videos a week instead of the usual two! Make sure to keep an eye on your subscription feeds on Saturdays!

Bloody Ink (PC) – [Oct 1, 7, 14, & 21] – This four-part series is the newest offering from Doesn’t Matter Games. The first video is actually of the demo, which is packaged in with the full game and acts as a prologue. It’s all very Doesn’t Matter, but didn’t quite tickle my fancy the way that Lost Alone did.

Who Knocks (PC) – [Oct 3 & 10] – Conversely, this is Doesn’t Matter Games’ first game. Playing them back-to-back really illuminates how the DMG formula hasn’t really changed over time, but it has been refined with a number of quality-of-life improvements. I think this is actually my second-favourite game from DMG.

Continue reading TE Video: Coming Soon (Oct 2024)

GOTY 2023: A Startling Upset

I’ve been hard at work on my Top 10 Video Games of 2023 article already, in hopes of having it posted before March 2024. I’m never going to forgive myself for that one…

Anyway, I had the whole list decided on, had a couple of entries written out completely, and then The Talos Principle 2 dropped. I finished it last weekend and knew that it would absolutely need a place in my Top 10, possibly even in the top spot. So I had to make a cut. And it was difficult! Very, very difficult! Alas, it had to be done. I can’t have a Top 11 Games of 2023, now can I?

Unfortunately, the decision I made was to cut a game I’d already done a write-up for, and it seemed like a shame to just throw out all of that “hard work.” So I’m posting it here, now. It’s not going to get a fancy banner image, but it will retain a special place in my heart.

Continue reading GOTY 2023: A Startling Upset

24 Days of Quarantine Fun – Day 18: Drink!

Alright guys, this one’s easy. It’s the last Friday before Xmas Week, and you’re probably more than a bit stressed. I mean, maybe not for the same reasons as you would be in any other year, but the lockdowns and restrictions are getting us all bummed out. Next week is going to be… well, probably relatively quiet. But imagine that it’s not 2020 and we’re heading into the whirlwind that is the week before Xmas.

Back to the point: It’s Friday! Tonight, your only job is to sit back, put your feet up, and get yourself sloshed. Okay, maybe not sloshed, but get yourself a nice buzz-on and let your troubles melt away. Pop on some of those holiday specials/movies that you’ve picked out, and just forget the world for a while. Unless, of course, you have issues with alcohol. In which case maybe just brew yourself a nice cup of tea or something. It’s not quite the same, but it’ll do in a pinch.

Me, I’ve got a big box of beer to work through. It’s been a really long time since I bought a case of beer, and Lockdown Xmas seemed like the perfect time. Even outside of this time of year, it feels so nice to crack a beer or two on a Friday evening to celebrate making it to the end of another week. Knowing me, though, I’ll probably spend most of my night nursing the first bottle and pass out on the couch by 9:30.

Continue reading 24 Days of Quarantine Fun – Day 18: Drink!

Return of Vintsevych

When I decided -a couple weeks ago- that I was going to play Gynophobia on stream, I had no idea that it was from the same developer as Shadows Peak. You don’t have to watch very far into the video below to hear the contrasting delight and terror in my voice as I boot up the game and learn this fact.

Gynophobia didn’t imprint on me nearly as strongly as Shadows Peak, and it’s clearly the older of the two games, but I do have some appreciation for it. Gynophobia played with my expectations more than a little, though it’s definitely a lot more straightforward than its younger sibling. Still, a fun, wild ride – and my playthrough is much more watchable at a brisk 42 minutes.

Honestly I can’t wait to crack into Andrii Vintsevych’s most recent game, Witch Hunt, at some point. But it’s not in the cards for tonight’s stream. No, this week is going to be something a little more special…

Duke Nukem 3D is a weird video game

I purchased Duke Nukem 3D: 20th Anniversary World Tour on Switch last weekend on a whim. Partly because it had a 50% launch discount, and partly because nostalgia. Unlike most games I buy, I wasn’t even sure I was going to play it. I mostly just wanted to know that I could play it.

Truly, I live a life of six-dollar luxuries.

But then I did start playing the game, and so many things started jumping out at me as weird. Immediately I was taken aback to learn that the first episode only has five levels. Like, what? I guess it came as a surprise because no version of the game I’ve played before let you choose any stage you want right from the word go (which is a really cool feature, actually).

The first two stages didn’t hold anything particularly new or exciting for me. Those are the ones I’ve played the most and am mostly familiar with. I used to play Duke 3D all the time when I’d go over to my uncle’s house, and apparently saving was not a thing I would do, because I barely remember anything past level two. Or maybe someone deleted my saves? I don’t know. I don’t remember ever playing it at home, either, so I have this feeling that my mom wouldn’t allow it in the house. Did my dad have a secret copy? Couldn’t tell you. But probably yes.

Anyway, the thing I’m trying to get to here is that the second level ends with Duke being captured by aliens, and the third level begins with him being zapped in an electric chair. This is troublesome since if you end level two with less than about 30 health, you’ll die immediately upon entering level three with absolutely no recourse. So then you have to start the stage with no weapons or items, which is a real problem because the first two monsters are pig-cops, and their shotguns can kill you real fast while you try to kick them to death. While I appreciate the setpiece, it really works against the gameplay. I was stuck retrying that first room for like 20 minutes before I was able to play it well enough to survive to the point where I could locate a few health pickups.

So, I lied before. There actually is something that blew my mind in the first level. Throughout the game, you can find women trapped in alien goo, who whisper “Kill me…” if you interact with them. I found one of said ladies in level one, and tried and tried to save her from her sticky prison, but to no avail. As it turns out, you can’t save them. You either leave them to their fate, or honour their wishes and murder them. I think that this confused me because I played the Nintendo 64 version a lot in my youth, and apparently that is the only version where you can free the trapped babes. Weird!

The one other thing that has thrown me for a loop is that Duke 3D is hard. I chose to play on the “Let’s Rock” difficulty level, which is the default and presumably the counterpart to “normal” in other games. And in the first three levels, I died a lot. I know I’m not very good at these old-school shooters, but wow do enemy shots ever hurt a lot! A mid-range shotgun blast from a pig-cop can knock off over 20 of Duke’s health points. The scrub aliens don’t hit quite as hard, but they usually come in groups and have a higher rate of fire, so they can pile it on pretty quick. Also they often have jetpacks, and those guys… man, those guys.

On the other hand, the Switch port has motion control aiming, which is nice. Really good for fine-tuning your aim when the control sticks just aren’t giving you the fine control you need. Also I was playing it during my lunch hour at work and man was that weird. It almost felt like I was doing something wrong, what with all the strippers in level two. I can only imagine what might have happened if someone took a peek at my screen at the wrong moment. Perhaps I ought to stick with A Hat in Time during lunch break.

Aside from my few little quibbles, it has been fun to dip back into Duke 3D for a bit. I’m sure that I’ll have to knock down the difficulty level to easy before I’ll have any hope of finishing it, but… I don’t know that I’ll even play it that much. Even with the intent of playing it through to the end, I have a feeling that this is going to be a “finish the first episode then completely forget about it” kind of game. A fun, nostalgic distraction, but nothing more.

Monthend Video Game Wrap-Up: August 2019

~ Game Over ~

PictoQuest (Switch) – This picross RPG came out of nowhere, and I fell for it so hard. Like, so hard. Truth be told, it’s not really special in any way and is a little too short, but it’s a solid game. The RPG mechanics make things a little more exciting, but thankfully never come even close to getting in the way. Unlike Jupiter’s Picross games, it has more than three music tracks, and some of them are legit bangers. The graphics are cute and colourful, and the puzzle solutions have a vague fantasy theme. It’s good! But there are only like 100 puzzles and I devoured them in no time.

Dragon Quest Builders 2 (Switch) – This may be a perfect sequel: all of the good stuff from the first stuck around, and everything less good was either fixed or removed altogether. Hammer durability is gone. You can unlock infinite stocks of common materials. Bosses are somewhat less tedious. Enemy contact damage is gone. I just wish I had more creativity, so that I could truly enjoy the free-build island and post-game. Alas, I don’t really have time for it anyway. Rest assured though, this is definitely one of the best video games of 2019.

Command & Conquer ‘95 (PC) – Remember when I started replaying this a few years ago? I randomly felt the need to pick it up again so I did. And then I cheated to get past the level I was stuck on, which I’m reasonably sure is impossible to clear legitimately (GDI mission 11, if you’re interested). I tried about 25 times, so I feel like I gave it more than a fair shake. Anyway, I went on to clear the rest of the GDI campaign, and I think this marks the first time I’ve finished any C&C campaign. Don’t plan on playing NOD; I may just go into a sequel.

Uncharted 4: A Thief’s End (PS4) – I’ve never had even a slight interest in the Uncharted series, but here we are. I’ve now played through the last one. It’s… perfectly fine. Needed more puzzles. I’m kind of over the “follow-the-grips” style of climbing gameplay these days. Breath of the Wild ruined me by letting me free-climb everything. The shooting parts are also… fine. It seems like trying to stealth your way through is not an actual viable strategy, but rather a way to take out the first two guys of an encounter without getting shot at. It’s like The Last Of Us, where stealth exists, but the developers really just want you to shoot everyone. AMERICA! GUNS!

Peggle (PC) – Technically I only played around half the game, as it was a co-op run, switching off after beating or failing a stage. And… I failed a lot. I’m not great at Peggle. Though I have to say it’s a surprisingly good casual time-waster. We sat and played for four hours straight. Might have been longer if it hadn’t been a work night and I had to go home to bed. 

~ Progress Notes ~

DOOM II (Switch) – Got brickwall’d on “Tricks & Traps”. SO MANY Hell Princes.

Pixel Puzzle Collection (iOS) – 75.6% complete

Pic-A-Pix Pieces (Switch) – 10.5/20 panels complete

Final Fantasy X HD Remaster (PS4) – Sidequesting before entering Sin.

Monster Hunter Generations Ultimate (Switch) – Just plugging away at quests.

Kindergarten (PC) – Completed two storylines.

Superbeat XONiC (Switch) – Did the first planet of mission mode and a bunch of free play.

Bastion (Switch) – Did maybe like seven or eight levels.