How to Train Your Animatronic Dragon

As a rule, I don’t go to a lot of live events, or shows, or whatever you want to call them; things that generally take place in an arena or stadium and the tickets for which cost somewhere upwards of expensive. I’ve been to a few concerts in my time, but they aren’t a thing that really matters to me. I love live music, but going to concerts is low on the priority list. Even lower on my radar are any other kind of live shows, be it Cirque du Soleil or a play or anything else of the sort. While a live experience is always neat, not many of those things are really within the realm of my interests.

With this in mind, I was reasonably wary when my parents offered me the opportunity to go the the How to Train Your Dragon Live Spectacular, Stage shows have never been my thing, and I’d never even seen the How to Train Your Dragon movie, so the odds were more or less stacked against me as I went in.

After the fact though, I feel like the me in this timeline needs to build a dimensional portal so that I can travel into other timelines in which Alternate Ryans did not go see the How to Train Your Dragon Live Spectacular, and punch them in the biscuits. If that doesn’t make sense to you, of if you’d prefer a tldr version: I loved the show. For anyone interested in all the other deets, read on.

Continue reading How to Train Your Animatronic Dragon

Shout this

Quite possibly the most in-depth video game experience I’ve ever had has finally come to a close. Last night, I reached the point of completion for myself in Skyrim. For those who are interested: that point is having collected each and every achievement.

I know what you’re thinking, and I am well aware that the achievements only cover a small fraction of what Skyrim has to offer. Don’t you worry, I saw much, much more of that game than my gamerscore would let on. The first few months that I had the game was spent learning about exactly what an Elder Scrolls game is all about. Immediately after escaping Helgen, I set the main story aside and decided to go gallivanting. A couple caves and a small bounty (how did I know someone owned that chicken?) later, I decided it was time to hit Whiterun.

Of course, after meeting the Jarl and unlocking my shout ability, I set off on my own again. I started with the field West of Whiterun, and eventually travelled South to Falkreath. For hours and hours I played in this small pocket of the game’s world, and it was all good. Quests eventually dragged me to Markarth and Dawnstar, but I did very little exploring within those holds. In that time, I completed copious amounts of quests and sub-quests, and raised several of my skills to stand out above the rest. My character was a pro at smithing with a penchant for sneaking around and dispatching foes from afar with her bow. She learned how to enchant her light armor and toyed around a little with illusion magic. Basically, she ended up being an expert at stealth and avoiding any real combat. Generally, close combat would result in my death.

I set Skyrim aside for most of the summer months to focus on other games (Re: Xenoblade Chronicles), because variety is the spice of life. I did give it a spin now and then just to try to make a little headway against the veritable torrent of things to do and find within the game. It wasn’t until October that I picked it back up in earnest, and with a short exception for the Wii U launch, my free time on weekends has been singularly devoted to getting Skyrim out of my pile of shame.

The last few months have been a decidedly more focused affair. While my playstyle before was to wander the countryside and explore and caves, towers, or the like as I found them, more recently I’ve been narrowing my focus to achievement-bearing pursuits. The Companions/Dark Brotherhood/Thieves’ Guild/College of Winterhold quest lines were neat, and kept me entertained enough that they didn’t feel like a slog (I find it much more entertaining to explore on my own, rather than be told where to go), but I can’t help being bothered by the fact that they all had the exact same structure. Find group > prove yourself > join group > achievement quest > learn group’s terrible secret > leader dies > final quest > become new leader. It works for all four. It’s a bit of a nitpick, so whatever.

The only exception to this rule was the Thieves’ Guild, which tasks you with doing several dozen little, repetitive jobs over and over before it lets you play the actual quests. It’s stupid and annoying and why can’t I just warp into the Ragged Flagon? There are two doors between the quest-givers and the outside, where you have to be to fast travel. I’d wager that during these dumb little quests I spent more time on loading screens than actually playing.

And man, what’s up with the load times? I know it’s a huge game but eeeuuuuuggghhhh…

Getting the Oblivion Walker achievement is a story that I could probably stretch into its own blog post, but I won’t. The idea here is to gather 15 Daedric artifacts, of which there are 17 in the game, and one doesn’t count. The rub is that almost half of them are lost-forevers, and since I’m playing the 360 version, I don’t have a convenient command console to hack those I missed into my inventory. Of course, I only learned of the missable ones after I’d hunted down six or seven of the ones I was missing.

What this resulted in was me loading the only viable save I had, which was made right at the beginning of the game. I was at level 2 and sitting in Riverwood without a single completed quest to my name. So off I went, in my alternate reality, to do a whole bunch of quests over again, and with armor and supplies much less suited to the task. I tried to get the Oghma Infinium first (because it’s a quick game-breaker), but the ruins of Alftand are not kind to level 2 adventurers that only have iron armor. I struggled my way through, and then learned that you can’t start the second half of the quest until you’re level 15. So I went off to collect the other Daedric artifacts while I waited for my levels to rise.

The Oblivion Walker achievement took two weekends on its own to obtain, and I feel very little satisfaction for having earned it. My hatred for lost-forevers had grown even stronger than it ever was before. At least in Final Fantasy XII the copious amount of them didn’t really affect you; it just meant you had to play the game without some really broken equipment.

The only other big issue (the third, for the record)  I had with Skyrim is that it can get to feel really padded. The tiny, random miscellaneous quests you get are usually stupid and boring, and don’t often reward you with anything you’d ever need. And then there’s the dungeon design. Technically the design is not terrible (though a little repetitive), but nine times out of ten your reward for forging your way to the end of a dungeon is… another dungeon. Another level of the same dungeon, usually, but still. Most of these places aren’t small to begin with, but when I got to the third or fourth stratum of a dungeon, I would generally feel like I was ready to leave and not care what was at the end. Because the actual reward generally wasn’t much better. a lump of gold and maybe an enchanted piece of armor two grades down from what you’re carrying.

No, I found much more pleasure in simply exploring the overworld of Skyrim. The endless green fields and forests, the snow-covered mountain ranges, and the rocky cliffs of the western holds. I could wander around discovering things in Skyrim forever, and be just as happy to never actually find out what’s in that cave. Well, the caves aren’t usually too bad, but those Dwemer ruins quickly became landmarks that I actively avoided. Trying to make my way out of the bounds of Skyrim was its own reward too. I don’t know how far you can swim to the north, but I did find an escapable area on the eastern border that let me walk far enough that the world became one flat mass covered with a single repeating texture. It was pretty cool.

I think the most rewarding part of the game was building my character though. From the literal character creator at the beginning of the game to placing those last few perks, I thoroughly enjoyed watching Olivia the Wood Elf grow from a rag-wearing nobody to an unstoppable force of nature whom even the toughest dragons could barely slow down. It took me a while to come to terms with the fact that I couldn’t buy every single perk, but I guess that’s part of the process. If your character just ended up with all the same abilities as everyone else’s characters, the whole point would be lost. Kinda like how it doesn’t really matter who’s in your party in most Final Fantasy games; the only defining aspect of the characters are their Limit Breaks and what kind of weapons they use. I would love to roll up a new character and play a different style, but it just takes so long to make any sort of progress in Skyrim.

In the end, I’m a fan of Skyrim. There are some things about it that bother me, but nothing so bad that I’d give up on it. I’ll just skip the Thieves’ Guild story next time I play it. Well, if I ever play it again. It’s not likely that I’ll ever give Skyrim so much attention again, but you just never know. I pretty much went straight from Fallout 3 into Skyrim, so I think I’m going to need a big long Bethesda break. Five or six years should do it.

Oh, and to Hell with the Dawnguard and Dragonborn DLC packs. They’re way too expensive (about $25 each!) and I just feel like I need to be done with this game for now. I know that technically I don’t have all the cheevos because of them, but I’ve got my 1000/1000 (plus 50 for Hearthfire) and that’s all that matters to me. That was my goal, and I’m going to take the win for what it’s worth.

100% completion

I bought the final issue of Nintendo Power this week, and began flipping through it an hour ago. You know how they say that when you die, your whole life flashes before your eyes? Well, I had a feeling that I can only describe like that: going through the pages, looking at the features on the history of Nintendo Power, scanning the included poster that features the cover of every issue, it was like looking back through a summary of my entire life. It was beautiful and chilling at the same time.

Is it sad that I can trace my life through a series of 285 magazines? I haven’t even read them all, but you could pick almost any point in my life and I could tell you what I was reading about in Nintendo Power at that time, within roughly two months. I haven’t been a subscriber for a few years now, but I always made a point to pick up an issue every few months for the sake of tradition, if nothing else. the worst part of it all is that a couple years ago I actually offloaded my entire NP collection, and now that the nostalgia bug is biting, it’s killing me that I don’t have them to go back to and reminisce with. I’d kill for a complete set, but to be perfectly honest, I don’t think it would be the same if it wasn’t my collection. Sure, pretty much every issue I had before volume 92 (Yes, I know that specifically. It’s the Shadows of the Empire issue. I got the Dash Rendar cover.) was in tatters, but I guess that’s part of what made them so special to me, weird as it may be. All the articles would be the same, but it just wouldn’t be the same. You know what I mean?

And now that I’m thinking about it, I actually have Amazon open in another tab, seeing how much people are charging for their old issues. As long as you’re not looking for mint copies, the average asking price seems to be around $3, which would cost me roughly… $855. Before Shipping. Yeah, I need to get away from Amazon. Now. Not to mention the time it would take to order each one individually… Also issue #1 doesn’t go for any less than $200. Drat. I certainly don’t have that kind of cash.

Anyway, reading this magazine has simultaneously made me sad and filled me with warm fuzzies. I kind of hate nostalgia because it affects me so strongly. I’m going to be mopey about the loss of Nintendo Power for weeks now. The worst part is that recent Nintendo Power hasn’t really been the Nintendo Power that I grew up with. It’s a completely different magazine than it was even midway through its run, but I still loved it dearly. Checking the mail every single day when a new month rolled around. Absorbing each and every word printed between the covers -twice- the day it finally arrived. Reading that three-part Secret of Mana feature over and over and over again. Poring over the maps and strategies so that I knew games inside and out before even playing them. There are a handful of games to this day that I’ve never played but vividly remember because I soaked in so much information about them via the pages of Nintendo Power. It was a huge part of my childhood life, but I suppose all good things have to come to an end eventually.

I’m just glad that they did up one final Nester comic for the last issue. It’s the best sendoff the magazine could have hoped for.

I mooch like a pro

You may have noticed that this here web-log has got a new banner. Maybe you didn’t? I don’t know, it’s not a big deal. But it does.

I’m mentioning this because I did not make this banner. In fact, I outsourced it! Sort of. See, there’s this person, goes by the name Guild on Talking Time, who’d made a thread offering free logo designs for businesses. Likely in hopes of drumming up real business. I happened to see said thread, and decided to bite, because why not? It’d save me the trouble of making a less MS Paint-lookin’ banner on my own. And let’s be honest, I probably wasn’t going to do that anytime soon.

Apparently it’s not done done yet, but I think it looks pretty done. There’s some more less noticable stuff still in the pipeline, like playing with transparencies and the gradient, but my project is understandably not at the top of the priority list. And that’s fine, because I’m pretty happy with what I’ve already got.

That’s pretty much the whole of what I’ve got to post today. Just givin’ credit where credit is due. I do that about once a decade.

I’ve got a friend, her name is Boxcar

Guys, Wii U. Oh man, Wii U.

For a thing I wasn’t entirely sold on before launch, it has very handily dominated the last week-plus of my life. And I’m okay with that, because man is it ever fun. I’m not even talking about the games there! The system is just fun to play with. It’s a little on the slow side; everything takes a good five to ten seconds to load, but I don’t find it nearly as annoying as some. Just sitting on the main menu, with all the Miis milling about, it’s kinda hypnotizing. And then the Miiverse posts start popping up.

Miiverse is… What’s the best way to describe it? I finally get how people can get addicted to Twitter. It’s like Nintentwitter: made up of tens of thousands of Nintendo Power envelope artist wannabes and infinitely easier to parse than actual Twitter. It’s plenty of fun to sift through Miiverse posts to look at the funny screenshots and beautiful drawings that people have posted to it, and it’s very fulfilling to help people out who have posted about how they’re stuck somewhere in a game. Currently only Nintendo Land and New Super Mario Bros U are completely integrated, but once more developers make their games with it in mind, I think that Miiverse is going to be a real game-changer. I’ve been on Facebook for years now, but have never enjoyed the experience as much as I have with the last week with Miiverse.

Also of note is that the Wii U internet browser is excellent. Nothing beats an actual computer for surfing the webs, but as far as game console/handhelds go, the Wii U’s internets browser is leaps and bounds beyond the rest. The YouTube app that comes installed on the system is nowhere near as good as simply using the browser for your YouTubing. This comes as a great relief to me, as my TV’s YouTube app is garbage, and only really usable when linked up with my iPhone. Now I just boot up the Wii U and I’ve got a perfect YouTube experience on my gigantic television. There are fewer things that could make me happier.

Where the games are concerned… Mario U is pretty damn great. People have been referring to it as New Super Mario World, but it’s not quite that good. If you’re in it for the single-player experience, Super Mario World or even Super Talking Time Bros 2 will leave you more fulfilled. Fortunately, Mario U features a multiplayer experience that is almost completely unique and an absolute blast. Yes, it’s essentially the same as New Super Mario Bros Wii, but it’s bigger, better, and in glorious HD.

I haven’t given Darksiders 2 a spin yet, because I intend to complete ZombiU first. ZombiU is an intricate game that deserves a whole post to itself, so that’s what I’m going to do somewhere down the line.

Nintendo Land may be is the best pack-in game ever. In a completely unexpected twist, it’s the game I’ve spent the most time with by far. It’s not at all the tired mini-game collection I assumed it would be. It’s an essential party game for Nintendo fans, and has an impressively robust single-player experience tucked away in there to boot. It’s already provided two weekends of riotous three-player fun, and I look forward to spending much more time in Nintendo Land, the new Funnest Place on Earth. Full review to follow on this one, because there’s so much there!

I only got to play a little bit of Sonic and All-Stars Racing Transformed, but my brother stands firm that it’s better than Mario Kart. Not as strong a statement as it might have been years ago, because Mario Kart is starting to get a little long in the tooth, but a pretty clear indication of quality no less. I liked what I saw, and the inclusion of Wreck-It Ralph as a playable character is simultaneously pleasing and perplexing. Ralph is the only element of his movie in the game, despite the fact that he never really drove in the movie. Oh well. It seems like a solid game, and an excellent candidate for an Xmas gift.

For some reason that I cannot explain, Little Inferno has wiggled its way into my head and won’t get out. I don’t think it’d be something I would get a lot of use out of, and the $15 price tag is awfully steep for a creepy fireplace simulator. Oh well. I’m sure I’ll get over it eventually. As soon as a more enticing eShop game comes along, I think. Hopefully there’s some new software available this Thursday. It was nice that Wii U launched with a shop at all, but it’s nowhere as great as the bounty of Virtual Console games that OG Wii had available on launch day.

I guess that’s all for today. I really think I’d get more enjoyment from actually playing with my new toy than writing about it, so I’mma go do that now. Ciao.

Morphinology

My YouTube channel hit 10,000 video views last weekend, and while that may seem pretty paltry when compared to single videos that have millions of views apiece, it’s approximately 9,999 more than I ever expected to have when I created my channel. As a show of appreciation, I uploaded a complete Let’s Play series throughout the week: Mighty Morphin Power Rangers for the SNES. Watch the whole thing below.

The whole set clocks in at just over an hour, and even less if you skip video 5 (It ends in a Game Over, and episode 6 is the same level done successfully). There are plenty of worse ways to waste an hour. Why not buff up my view counter a little more? Come on, help a brother out. And throw around some upwards-thumbs while you’re at it. Pweease?

That said, I have no idea what I’m going to do for the next threshold. Or even what that’ll be. I was thinking 20K at first, but 25,000 seems like more of a milestone. Not that I should be thinking that far ahead; that many views is a long, long way off unless I hit another goldmine like Super Talking Time Bros 2.

NaNoFailMo

So there’s a very slim chance that you’ve noticed that I haven’t blogged at all in the month of November. 90% of that is because I have nothing to blog about. Most days I go home from work, have dinner with my wife, and then play Skyrim or Pokémon White 2 until sleeping time. It’s a simple existence, and one that I wouldn’t give up, but it doesn’t lend itself too well to writing.

The other thing that’s keeping me from blogging is NaNoWriMo. National Novel Writing Month, if you need it spelled out. Perhaps you’ve heard of it. It’s a “contest” that challenges everyone who signs up to write a 50,000 word novel during the month of November. I signed up on a whim this year, and currently… well, here’s a printscreen of my statistics page.

Yup, we’re just about halfway through the month and I’ve barely even started. I only even have any words at all because yesterday I decided to slap some words down on a page so that at least I could say I tried.

The truth of it all is that I don’t have anything to write about. I had a story idea before I started, but the more I think about it, the stupider it seems and the more I hate it. Anything else I even try to get off the ground ends up being derivative and boring. I don’t really want to write a novel, I just liked toying with the idea that I could.

So how does this tie into blogging? Mostly because every time I open WordPress I feel the guilty pangs, reminding me that if I’m writing, it should be my novel. Then I decide I don’t want to do that and navigate far, far away from WordPress.

That said, maybe things will pick up in December.

Ryan talks about Rayman

Video game characters come in all shapes and sizes. Some are big, some are small. Some are fun, slightly overweight plumbers, and others are cold, angsty teenage warriors. Many of them have not only their own series of games, but spinoffs and huge merchandise lines too. Of course, for every successful character, there are at least a handful that don’t have the chops to make it. Sitting almost squarely in the middle of that range is a plucky little hero who has no arms or legs, but a ton of heart.

No, not Plok. Why would I write an article about Plok?

I’m talking about Rayman, of course. That little guy created by Ubisoft way way back in 1995. It’s kinda sad that I can call 1995 “way, way back” without meaning it as a joke. The point here, is that I didn’t play Rayman for years. Hey, can you blame me? I didn’t have a Playstation yet, and I wasn’t big on PC gaming outside SimCity 2000 and Duke Nukem 3D. Given the chance, I probably would have played the game too, since it was an action platformer and I was still pretty hesitant to leave that genre’s warm embrace.

I think the real thing that kept me from Rayman was that none of my friends were interested in his game. Since he wasn’t on a Nintendo platform for four years, Nintendo Power, still my number one video game news source at that point, understandably didn’t have any coverage of the game. The internet was still pretty new in my household around that time too, also it was dial-up. I mostly used it to find breeding charts for Dragon Quest Monsters and to engage in some Yahoo chat. So really, I’m not entirely sure if Rayman was popular at all in his first few years. All I can tell you is that I’d certainly never heard of ‘im.

Continue reading Ryan talks about Rayman

A post full of thoughts in no logical order

Wow, its been a while since my last post. Not a record by far, but almost two weeks is a long time in the current TE era. I’ve been pretty good about slapping something up every few days for some time now, even if it’s just a dumb photo that I found entertaining for a few fleeting moments.

In an effort to start getting though my gigantic backlog of books – Wait what? Books? Yes books. I have a lot of them, but I haven’t read most of them. Anyway, I’ve decided I want to read more, so this week I’ve been making an honest effort to always have a book with me on the bus. Whether I’ll keep going once I’ve finished my current book, I don’t know, but here’s hoping!

The lack of blogging around these parts can be attributed mostly entirely to Pokémon White 2. Obviously. I blame Game Freak for working in a rather extensive achievement system. For every objective you clear, you’re presented with a medal, and when you get so many medals, you get a rank up. It’s not actually deeper than Xbox achievements or PS3 trophies, but the fact that the game makes such a big deal out of the medals makes them that much more appealing to collect. Too bad some of the requirements are completely ludicrous. Check out the list here.

I’ve been working on a big new post over the last little while. I think it’s going to end up being this month’s article, if just to fill the hole. Unfortunately, it is about video games. But it’s a little different in that it’s something of a history lesson with a little review packaged in for those interested. I don’t know. It’s not something I care about enough to link to on my Facebook page or anything, but it’ll have to do.

I’ve been reading Monster Planet this week, the last of a trilogy whose first two parts I’ve already talked about at length. I said that I thought Island and Nation would make great movies, because both of them are pretty briskly-paced and feature a fairly original take on the zombie genre. However, Planet takes it up to eleven and goes into full-blown crazypants video game territory. Now, instead of the occasional smart zombie who can control the mindless masses of undead, there is a whole cadre of liches, each with a unique magic power. It’s gotten kinda ridiculous, but I’m already two-and-a-third books deep, might as well git ‘r done. Full write-up coming soon!

Speaking of spooky things and video games, I’ve begun playing Silent Hill 2 again to half-assedly get into the spirit of Halloween. I thought I was going to do it right this time, playing alone in the dark, but I messed that up. Since I’m playing the HD Collection edition, my experience is being totally controlled by achievements, and as such my current playthrough has been paired with some extensive map-making and step-by-step instructions on how to get through the game as quickly as possible. At the very least, by the time I’m done with it, I’ll have become a master of the game.

I borrowed my brother’s copy of Cubivore to round out my October gaming palette. While the camera is awful and the overall experience is a little shallower than I’d hoped, I think it’s good enough to slake my thirst for Tokyo Jungle. For now.

Have you watched the new Teenage Mutant Ninja Turtles cartoon yet? It’s fairly good! Not quite as good as the new TMNT comic series, but it’s definitely worth watching. I will admit that I’m a little disappointed that its demographic skews considerably younger than the 2003 TMNT series. I blame Nickelodeon. Though I suppose the best way to revive a franchise is to make sure it’s what all the li’l kids want for Christmas. A world where Turtles are plastered on every damn thing again would be a world I’d love to live in.

Xbox Minecraft got a big update recently, which is enticing. The price didn’t get cut though, so I’m still not buyin’ it.

I’m bad at getting into the Halloween spirit. I haven’t watched a single cheesy 80’s slasher flick yet. I feel like I’m failing pretty hardcore as a nerd. The Wife is forcing me to take her to Paranormal Activity 4 this weekend though, so I guess that’s at least one “scary” movie for the season. I just have trouble committing myself to 90-120 minutes of uninterrupted watching.

I don’t have nearly as much trouble watching TV or Let’s Play videos. Over the last two weeks I have watched both seasons of Better Off Ted, most of Arrested Development‘s second season, and Brickroad’s Metal Gear LP. Ted is… well, it’s okay. I enjoyed it as much as I did because it co-stars Portia de Rossi and Andrea Anders, both of whom I find very funny. The list of actresses (or even actors, it’s not a sexist thing) I really like is pretty short, but those two are definitely on it. It should be obvious that I much prefer comediennes to “serious” actresses. I also love the way de Rossi pronounces the word “anything.”

I don’t think there’s anything else relevant I can say so that I can add another tag to this post.

Oh, wait! New Monster Hunter 3 Ultimate trailer? Oh Hells yes!

I caught them all, again

I did it, I finally did it. I hunted down and leveled up all 154 Pokémon of the Unova region, so now I can finally check the task off my list and put Pokémon White Version behind me. Right in the nick of time too, because Pokémon White 2 (and Black 2, I guess) is released tomorrowday, and there’s no scenario in which I don’t pick up the new Pokémon title on day one.

Of course, one could say that my task is not yet truly complete. There are actually 156 Pokémon unique to the fifth generation of games, but two are still (legitimately) inaccessible to North American players. Nintendo has announced that Genesect will be given away via wi-fi starting tomorrow to commemorate the release of Black/White2, but Meloetta remains entirely uncatchable. While it’s been part of the franchise since the start, including Pokémon that cannot be obtained until Nintendo says it’s okay is totally stupid. The worst part, of course, being that if you want to play the game from the beginning again and you don’t have two DS systems and another Pokémon game of the same or a greater generation, there’s no way to back up these incredibly rare monsters. So if you reset your game, or your save file corrupts, you’re 100% boned.

I’m still waiting for the day where Game Freak decides they want to cram each and every critter onto a single cartridge. That will be nice.

Of course, if I were certifiably insane (or 14 years younger) I could try to fill up the National Pokédex. But really, there are 649 total species of Pokémon, and I’d have to trade from at least three other game cartridges to get them all. And that’s not including those stupid ones that Nintendo only hands out once in a lifetime. I don’t have any cheat devices for the last several generation of Nintendo handhelds, so I can’t even hack my way to completion. The only solution would be to cheat on a ROM and then trade from that to my legit game, but currently my DS emulator refuses to let its wi-fi support actually work.

tl;dr, I caught them all, I’m not going to catch them all.