Another one in the can

 

I thought had posted a link to this when I started it, but I guess not? I barely looked. I just did a blog search for “kirby” and nothing came up. Anyway, here’s an embedded thingy for you to watch Let’s Play Kirby’s Adventure. The series is complete, and I embedded the playlist, so you can just press play and watch beginning to end.

The whole series is about two and a half hours long. So a little less than the current average Hollywood blockbuster? It’s probably best to watch them all at once too, because I did it in two recording sessions, then just split them up between worlds. You’ll notice that I did not consider that plan as I was recording, and usually talked over the transition from boss to world intro, where the videos are cut.

This also marks the first series in which I intentionally cut out footage. There’s a section in episode seven that got me really riled up, and I ended up having to remove some of the video because I was getting embarrassingly frustrated and let slip more than a few naughty words. I like the idea of keeping all the video for a more complete experience, but sometimes you have to make an edit for the betterment of everyone. It’s not like you miss anything good either. It’s just ten minutes of me swearing and failing.

More like “Retardedbution”

The Wife and I went to see Resident Evil: Retribution last weekend. I don’t think I’ve ever said “What the F?” so many times during a single film.

Yeah, it was pretty much as retarded as can be. And not retarded in an awesome way like Lollipop Chainsaw, but retarded in a “how did anyone think this was a good idea?” kind of way. Keep in mind that this is coming from someone who liked the four previous Resident Evil movies, and went into the theater pretty excited for the next chapter.

The movie opens right where the last one left off, with Alice and a bunch of no-names on a huge boat and Umbrella…jets? I don’t know how do describe those things. Umbrella flying vehicles surrounding them. Only, it starts at the end of the scene, and the opening credits are set over the “battle” on the ship being played in reverse slow-mo. This is not a bad way to do your opening credits. Kind of artistic, but nothing super-original. The only problem I have with this is that Chris and Claire are on-screen for about three seconds and then vanish forever. They are nowhere else in the movie. It’s right after this scene that things go to Hell.

The opening credits are immediately followed up by Milla Jovovich spending ten minutes or so giving a rather thorough summary of the first movie, and then bits and pieces of the three sequels that preceded this one. Kind of odd that they spend so much time talking about the first one instead of the fourth film, Resident Evil: Afterlife, but it turns out to be foreshadowing, so I guess it’s okay. What’s not okay is that they just spent ten minutes of our movie summarizing the entire series up to this point! I know it’s Hollywood and they have to assume that all moviegoers are idiots, but geez. Once you’re in the fifth installment of a so-so action-horror franchise that’s (very) loosely based on a video game, you’re pretty much only attracting the people who’ve seen the other movies and need closure.

Then, then they have the gall to show us the boat battle. Again. In normal speed and not backwards. Again, you’re just doing this for the morons who didn’t understand the slo-mo-rewind version that they just saw ten minutes ago. There’s no need to show this scene a second time! We got it!

After that, there’s a “dream sequence” that does serve as more foreshadowing, sort of, but is still not entirely necessary. If you’re keeping track, after the opening credits are done, roughly the next half hour of movie is a big waste of time. Why could this time not have been spent fleshing out the plot a little better? Maybe instead of telling us stuff we (should) already know and showing duplicate scenes and a stupid dream sequence, maybe explain a little bit about the damn viruses! That’s actually really important and not something that has been discussed at all since the second movie!

I’ll take a little rage break to educate those of you who haven’t followed the games, and don’t know the Resident Evil virus lineage. The first movie starts with the T-Virus. This is accurate, and discussed at length in the first two films. It reanimates the dead, and has a mutation effect on most species, which gives us things like lickers and Nemesis. This is uncomplicated and without being nitpicky, it can reasonably carry us all the way to the end of third movie, Resident Evil: Extinction. But then in Afterlife, suddenly the zombies start sprouting Plaga tentacles and we encounter an Executioner. What’s that? What’s a Plaga, you ask? The Las Plagas parasite is introduced in Resident Evil 4, and genetically improved in Resident Evil 5, which is where the creepy mouth-tentacles come from. It’s also the reason why the “zombies” are now able to retain their intelligence and move at increased speeds: they’re not zombies, they’re giant bugs puppeteering the corpses of their human hosts. This is never explained in the movies, and you could have hand-waved it as a T-virus evolution until Retribution.

There are two points in this movie where the Las Plagas are mentioned by name. One is quick and subtle enough that you’ll miss it if you don’t know what it means, but the second is made a very big deal at the climax of the film. Never, ever, does anyone explain what the Las Plagas are, or where they came from. More infuriating still is that none of the Plaga hosts transform at any time. They just remain super-powered humans, though all but one look like vampires from Buffy. It’s not that this isn’t plausible, but it’s a huge waste of an opportunity! In a movie that’s about special effects and gruesome creatures, why wouldn’t you have the cool bug-monsters sprout out of their host bodies? (Big spoilers follow, highlight to read) More annoying still is that the main character who is injected with a Plaga ends up being eaten by the “Plaga Undead,” as the movie calls them. This is completely retarded, and makes absolutely zero sense. Plagas are supposed to have a hive-mind thing going on. They know damn well not to eat one of their own. Aargh! I understand that the movie series is taking some creative liberties with the franchise, but not explaining important plot elements is bad. It flies in the face of proper world-building and is just sloppy movie-making. I’m sure the rest of the entries in the series have their own problems like this, but none were nearly as noticeable to me.

While a lot of Retribution was pretty hard to watch, there were some good elements! They were named Ada Wong, Leon Kennedy, and Barry Burton. Three very awesome fan-favourite game characters that have only finally made their debut in the movie franchise. I have to especially hand it to the casting director, because Bingbing Li is a dead ringer for Ada, though maybe ten years younger. The costume designer is clearly a fan of the games too, because Leon and Barry’s outfits were spot-on to their game incarnations. At least to someone who doesn’t pay a huge amount of attention to costumes. Barry had his trademark red vest, and Leon had his super-swank jacket and shoulder-knife. Perfect.

All was not good surrounding these three though. The dude who played Leon very obviously had some issues with the awful dialogue, and his delivery on a handful of them were almost as bad as the writing itself. Then there’s Barry’s big part in the escape scene… you’ll know it when you see it, and you will either groan the biggest groan ever or actually hurt yourself because  you facepalmed so hard. I did the latter.

In conclusion, Resident Evil: Retribution has a few more issues than any of the other movies in the series. And I’ve got a pretty high tolerance for crap like this. It’s got some ups, a lot more downs, and an elephant-sized licker for some reason. The only reason you should see this movie is, like I said earlier, if you’ve seen the other four and need a little closure. Oh, but you won’t get that anyway because they all but said “stay tuned for the sixth one!” at the end. Yeesh.

Alive, tonight

I think I may have to start naming Tonight Alive as one of my favourite bands. I haven’t even known of their existence for a whole month, and already they’ve climbed to rank #33 on my Last.fm top artists chart, edging out a number of other bands I’ve been into for ages like Dethklok, OK Go, and Freezepop. This isn’t a huge achievement, because a lot of bands in that range only have between 200 and 300 plays, but considering that I prefer to listen to a range of music than the same few bands all the time, it’s not bad. And hey, the numbers don’t lie! They’re working their way up there.

You’ve probably never heard of Tonight Alive, and I wouldn’t blame you. They’re a relatively fresh group, having formed in 2008, and they haven’t had one of those silly “hit singles” in North America yet. But that’s okay. generally music that isn’t on the radio is better than music that is. I only stumbled onto them because I listened to Punk Goes Pop 4 on a whim, and was immediately smitten with Jenna McDougall’s voice. I looked up a handful of bands featuring on that album (Go Radio, Chunk! No Captain Chunk!, and For All Those Sleeping), but Tonight Alive has easily been the most popular with me.

So what are they all about? I suppose the easy answer, and indeed what drew me to them initially, is that they’re Australia’s Paramore. But that’s a stupid way to describe them, and doesn’t do justice to the band. Paramore is pretty great, especially Brand New Eyes, but Tonight Alive have plenty of their own style and substance to bring to the table.

I’ve really been getting into the modern punk scene lately, and while I do like the trend towards integrating post-hardcore and techno elements into the more traditional punk styles, I do have a very soft spot for some of the harder pop-punk, and that’s squarely where Tonight Alive sits. While they’re got the poppy energy and catchy hooks, their sound is also heavily dependent on some killer guitar riffs and a fairly heavy focus on the drumming. The combination of Jenna’s light, somewhat chirpy voice contrasts very nicely with the deeper, rougher instruments, and makes the music pop all that much more.

What Are You So Scared Of? would be a shoe-in if I were to elect a current favourite album, and I have a feeling that it’s going to become the third of my “comfort food” albums, which are the albums I turn to whenever I don’t know what else to listen to or just need something to assure me that there is good in the world. The other two are The Ataris’ So Long, Astoria and Jimmy Eat World’s Chase This Light, both matching up squarely with What Are You So Scared Of?‘s pop-punk aesthetic. These are the albums I will be listening to for the rest of my life, and they define me, my taste in music, and have helped to shape the way I view life and the world.

All Shapes and Disguises, is shorter, being an EP and all, lies a little more on the pop side of the spectrum, but I still quite like it. It’s also insanely well-produced for a self-funded debut EP. It’s clean and crisp, but doesn’t have that artificial “we edited it until it was perfect” tone to it. Also there’s a really sweet cover of Rufio’s “In My Eyes.” I don’t know the band Rufio, but you can be damn sure that I’m about to look them up!

Tonight Alive has also cited Thrice as a major influence, and anyone who likes Thrice is in my good books. Seriously. You could be a serial killer or cult leader and if you like Thrice I’ll still nod positively and think “that guy’s got pretty good taste in music.”

The only thing that makes me sad is that What Are You So Scared Of? was released less than a year ago, so it’s gonna be a bit of a wait before I get to hear any new material from these guys. I am frothing with anticipation.

Looking back, and then forward a little

The article format seems like kind of a stupid concession to the reason I started this dumb website, but the fact remains that I still feel compelled to segregate some of the more focused things I write. Even though there are many blog posts which could easily qualify to be articles. I think what really defines articles at this point is that they are big long posts that are generally not about video games. That said, I have written five this year! That’s the best output I’ve had since like… 2006. Yeesh. I go back and read those, and mostly I just remember the nice part of being single and unemployed – having as much time as you want to blow on completely stupid things.

But being employed has the dual benefits of providing income and a sense of purpose, and I don’t think I’d even be able to function anymore outside of a significant romantic relationship. That said, I do want to continue the recent trend of writing at least one thing that I can file under “articles” each month. Only problem is, I don’t have any good topics for the next three months. October and November are total blank slates, and a “24 Xs of Materialism” thing might be a last resort, because I’m not buying things left and right anymore. On the other hand, I have been working on a January feature for months now.

That feature, of course, is going to be “The Top X (10 or 12) Video Games I’ve Played in 2012” or something along those lines. I haven’t decided yet, but the idea is that in an attempt to pull emphasis away from my ever-increasing backlog, I’m going to instead celebrate a handful of the games I started and finished during this calendar year. I know it’s violating my new tendency to stay away from video games for articles, but it’s low-hanging fruit that I must pluck! I’ll go back to movies and candy come February.

Going back to my original intent for this post, however, I need some ideas for the rest of the year. October is quickly approaching and the accompanying article will have to be Halloween-themed, obviously. I’m thinking of just taking $10 to a dollar store and seeing if I can find enough interesting junk to justify spending three hours taking pictures of and writing about it. November is an absolute mystery to me at this point, but I’m leaning toward a project documentation, as opposed to a product review. You may experience another cooking fiasco. December… I hope to recreate the magic of the Holiday Viva Puffs review, albeit with a different minty-flavoured holiday treat. Or perhaps I’ll turn a gingerbread house kit into some sort of horrible gingerbread phallus. Actually, you know, I really like that one. I’m going to go start up a draft of that right now.

The last thing I need to do is get all the Facebook integration set up here. It’s annoying to try to post things on both the blog and Facebook, so I generally don’t do it. I don’t really want to work the social media route, but that seems to be the best way to reach out over the internet these days. Maybe I’ll even have to create a Twitter account. And find a good WordPress plugin to post stories on those sites. The only one I’ve tried using breaks my layout quite handily, so if anyone knows a good one that doesn’t conflict with the Weaver theme, please let me know.

Closing the gap

I was looking over my 2011 backlog list yesterday and was a little surprised to see that I had the goal of replaying Luigi’s Mansion on there. I actually did that recently! Yay! That’s another one to stroke off, and one I didn’t actually expect to get around to.

I was originally looking at the list to try to formulate a game plan for the weekend, but then I remembered that my youngest bro had asked to come over and play Spelunky, so that’s probably all I’ll be doing for the bulk of today. It’s nice that I’ve managed to hook someone else on Spelunky, because I love it, and it’s a big exception in that I actually much prefer to play multiplayer. I find the game a lot harder with a second person (especially in the very rare case where both people are wielding shotguns), but it’s a game that’s still pretty fun even when you’re dying repeatedly. I find the process of dying over and over to learn the game a lot more fun in action-platformer form than RPG. Probably because a winning Spelunky run takes an average of 15 minutes, whereas finishing the main dungeon in Shiren the Wanderer will generally take a lot longer. I love the idea behind roguelikes, but find it difficult to make the time investment required to learn them well enough to win.

Sunday will likely be devoted to The Last Story, but I’m thinking that if I really dedicate myself I could rush through what’s left of Master Quest in Ocarina of Time 3D. I christened my 3DS XL by getting up to the Master Sword, so I’ve really only got the best parts of the game in front of me. Well, except for the Fire Temple. It’s kind of dull, but at least the MQ version will mix it up a bit so it doesn’t just feel like I’m going through the motions.

I’ve also been doing a really poor job of wrangling up the last few ‘mons I need to fill out the Unova Dex in Pokémon White. I want it done before Black 2 and White 2 hit, so that leaves me…two weeks. The dumb thing about this is that it’s mostly just evolving that needs to be done, and it seems like the Unova Pokémn have a considerably higher average evolution level than monsters of previous generations. Or maybe it’s just that I don’t know as much about Pokémon as I used to. It’s a lot harder to keep track of the 600+ creatures than it was when there were only 151. In any case, a lot of Audinos are going to be beaten upon over the next two weeks. I need to fill that Pokédex!

So notice how there isn’t even a passing mention of maybe drawing a comic or going outside there? I think my hobby may have crossed the line into full-on addiction at this point. I probably won’t even take the time to blog anymore once I get Monster Hunter 3 Ultimate. Especially since saves are transferrable between the Wii U and 3DS versions! Yay obsession!

Genre mashup

A few creative-types at Talking Time have gone and decided that it’s time to forge an expansion pack for Super Talking Time Bros 2. Because I’m always happy to be a part of awesome things, as soon as I was able I went about painstakingly crafting a new stage for the “Super Squad Goes to SPACE” expansion.

Because I have no good original ideas however, I decided just to take another game and stick it into Mario.

I’m not the only one who did that! But so far I think I’m the only one who’s stuck Mario in a falling-block puzzle game. Of course, this is just the beginning of the stage. It gets a lot more complex once you leave the Tetris tube, and while I kind of hated it when I first completed it, it’s really grown on me and I’m pretty darn proud of it now!

If you want to check in on development and play-test some stages before the game is finished, come on over to the STTB2 thread. Sign up and give your feedback! The more people testing and helping to smooth these stages out, the better the end game will be! STTB2 was incredibly well-received, so the bar is set fairly high here. Otherwise, here are some more links.

Download STTB 1+2

STTB2 expansion wiki

Some jerk Let’s Playing STTB2

Countdown to U-Day

What have I had, three posts about Wii U so far? Definitely out of character for me. I guess I must be growing up, because a younger me would have themed the blog here with all sorts of Wii U stuff. Woulda made up a Wii U banner anyway. Oh, wait. The blog has been Wii themed since… 2007? Wow, past me really was good at that future planning stuff!

As it is, I’m barely excited enough about having gotten my pre-order last weekend. And that’s with only two months left to go! I should be bouncing off the walls and yakking everyone’s ear off about how excited I am for my new console. Alas, I am much more subdued this time around. It’s probably because I can’t afford to buy any games to play on the stupid thing. Gone are the Wii days where I could just throw my paychecks away on as many vidja games as I could handle.

It’s too bad too, because it suddenly seems that I want them all. Okay, maybe that’s a bit of an overstatement, but I’m certainly a lot more confliced about which Day One title I’m going to bring home with me on launch day than I was just a week ago. Since these megaposts are kind of what I do these days, let’s have a look-see…

Darksiders II – This was my original choice, and it had no competition, save perhaps Pikmin 3, but that’s been pushed back so it’s out of the running. I had a great time with the original Darksiders and little interest in any other Wii U launch day games, but now I’m having to think about it. Also, I’ve heard rumblings that maybe Darksiders II isn’t as good as the original, so that’s causing some hesitation. It’s still number one, but two months from now anything could happen.

New Super Mario Bros U – Since finances are tight, I have to consider that maybe The Wife would like to play with my our new toy too. Considering that NSMBU is probably the only launch title she’ll get any mileage out of. It’s not that I don’t think I’d like it, it’s just that I’m smack in the middle of New Super Mario Bros 2 on 3DS right now, and I don’t feel like I need another Mario game yet. We also had an absolute blast with the original Wii game, and that’s certainly helping this one’s case along. The real issue here is that I don’t find the New Mario games quite as fun to replay as say, Super Mario World.

ZombiU – You’d think this would be right up my alley, what with the zombies ‘n all. Truth is, I wasn’t really taken with it until I started reading impressions from last week’s Nintendo event in New York. Now I’m very much leaning towards the idea of picking ZombiU over Darksiders. If nothing else, I’d like to have a game that really makes use of the gamepad, and doesn’t just delegate maps and inventory management to it. I mean, ZombiU does that, but in a more interesting way. Or so it seems. I’ll need to keep reading up on this one. I can’t help but remember the mediocrity of Dead Island though.

Rayman Legends – I wasn’t sold on Rayman Origins until last Friday, despite the fact that everyone and their dog has been raving about it since it came out. But then I played a few stages with my youngest bro, including the unbeleivably difficult Secret Final Level, and had an absolute blast. I’d played the demo, but I guess I did it wrong by playing solo. So now the question of the sequel comes up. Do I pick this one up at launch, or do I satisfy my newfound interest with the cheaper original?

Assassin’s Creed III – I haven’t played a singe other game in the Assassin’s Creed franchise, and I didn’t ever plan to. However, I’m very much into the American Revolution setting of this one. That is all.

Scribblenauts Unlimited – I couldn’t get into the first Scribblenauts game no matter how hard I tried. But the promise of a game with better controls, huge environments to explore, and the ability to creat things has stuck the Scribblenauts hooks right back into me. I can’t see myself actually buying it, but stranger things have happened.

Tank! Tank! Tank! – I haven’t read anything about this since E3, but damn does it look like fun! I’m also a big supporter of the odd-duck games that come out when a new game system is released. Admittedly this doesn’t seem quite as gimmicky or odd as, say, Feel The Magic XY/XX or Rayman Raving Rabbids. Another one that I’m really going to have to look into before taking the plunge.

Okay, so there are only seven launch titles I’m interested in. But it’s still really hard when you can only choose one! Luckily, most of the other games (Pikmin 3, The Wonderful 101, Runner 2) I want are looking like they’re going to come out around March, so that’s time to sock away a little cash. The fact of the matter is though, that Monster Hunter 3 Ultimate is slated for March, so at that point I won’t need any other games. It would be really rad if that had been a launch title, but what can you do?

Nostalgia trippin’

Hey, so does it mean you’re old when just the air can cause waves of nostalgia to wash over you? Because I’m totally getting that right now. It’s been a beautiful fall day, and the first real one as far as I’m concerned, because it’s just got that feeling to it. I love this weather, and it brings back memories of everything I’ve ever associated it with. I have no way to properly convey these feelings in words, but I can feel them in my heart and I need to get them out somehow, so I kept a running list of every memory that came back to me today because of the cool autumn air. Here’s what I got:

  • Trick-or-treating in general
  • Beating Army Men: Sarge’s Heroes for Nintendo 64 one Halloween night
  • Playing Silent Hill for the first time
  • Daily visits to the Heath Sciences Center
  • Watching Criminal Minds on Stephanie’s laptop in my car
  • Guitar Hero 5
  • Visiting a small corner store downtown that smelled like curry, and buying Pepsis at said store which also smelled of curry
  • Treehouse of Horror
  • YTV’s Dark Night specials
  • McDonald’s Halloween McNugget toys
  • Driving around with the family to look at Halloween houses
  • That old McDonald’s Halloween cassette tape. “Spooky Sounds” or something of the like?
  • Pokémon Silver Version
  • The beginning of Christmas madness at Toys ‘R’ Us
  • Donkey Konga
  • Traipsing through yards covered in crunchy, fallen leaves
  • Finally earning my driver’s license
  • Purchasing my first car (I still love you, Spirit)
  • The beginning of hockey season, and all those dreadful practise sessions
  • Carving jack-o-lanterns
  • The last family trip to Fargo
  • Chasing a bunch of egg-chucking hooligans down the street while dressed as the red Angry Bird
  • Playing Rock Band 2 at a Halloween party, and my sister-in-law commenting at how intense I looked while I was playing
  • Creating the alias “Tito Sanchez” for reasons I cannot recall
  • Going to a corn maze and haunted house with a group of friends, and being thought of as a goofball (not in a good way) by the females of the bunch.
  • Playing Magical Starsign in the upstairs storeroom of Toys ‘R’ Us instead of working
  • My brother’s friend Brent dressing as a woman for Halloween, and being called “Brenta” for many years afterwards
  • Not giving out free cookies to trick-or-treaters at Tim Hortons
  • Silent Hill: Shattered Memories, for some reason. I don’t know why, because I never played that at Halloween time
  • Pillsbury cookie rolls, with pumpkins coloured into them!
  • Enjoying those cold, foggy mornings where nobody’s around and silence abounds
  • The many times I said I’d participate in (or at least check out) a zombie walk, but never did
  • Pumpkin pie
  • The Nightmare Before Christmas
  • Specifically, “This is Halloween”

You’ve finally made a monkey out of me

Well guys, that’s it. I’ve finally completed Xenoblade Chronicles. And by “completed” I mean I’ve finished the story. I still have a few dozen incomplete quests in my logbook, my affinity chart isn’t all filled out yet, and four of the five superbosses have gone undefeated, but I decided it was time to put a cap on this one and move on with my life. What I did take the time to do, however, was max out my party affinity, so now all my playable characters are hopelessly in love with one another. And after sitting in Tephra Cave slaughtering millions of spiders, you’d probably want to just put it to bed too.

But my opinion on Xenoblade remains the same as it was after my first week with it; I still think it’s the best game available on the Wii. It’s certainly the most robust. Yeah, maybe pound-for-pound the graphics look a little dated, but the environments as a whole are more astounding than anything I’ve seen on a competing console. The second half of the game quickly spiraled out of control and went from a fairly solid plot to anime/JRPG cliche madness, but it certainly didn’t ruin the game for me. In fact, I thought that the lead up to the final boss was one of the coolest parts of the game. Especially since the locations were given proper names and the mind-boggling reveal at the end was something I totally did not see coming. And, uh, if you’re a Simpsons fan, the post title should ruin that reveal fairly efficiently. Not that the screenshot doesn’t spoil enough for anyone who isn’t at least three-quarters of the way through.

Clocking in at slightly under 150 hours is… well, I’ll probably take longer to finish Skyrim, but man, is that ever a beefy game. I think I probably could have stuck another 10 on there if I’d bothered to mop up the rest of the available quests and take down those superbosses. As it is, I’m satisfied with my clear file. Colony 6 is 100%, and that’s the only percentage counter in the game, so it’s enough for me,

Again, this is my favourite game available on Wii. I’ve dipped my toes into The Last Story, and I’m enjoying it quite a bit so far, but I don’t think it’s going to hit the same sweet spots for me. Monolithsoft didn’t give us a sequel hook as everything wrapped up quite nicely, but they did arguably leave the wide door open for a potential sequel. I suppose it kind of depends on how you interpret the ending, but I for one would embrace the opportunity to spend another 150 hours in this world if the Wii U ends up with a Xenoblade 2.

The power of Mabel

So I’ve been watching this new Disney cartoon lately. It’s called Gravity Falls and it is the best kid show on TV. That’s a pretty bold proclamation, but I’m willing to stand behind it. And that’s competing with such wonderful things as Adventure Time and… well, pretty much just Adventure Time. Does Regular Show qualify as “for kids”?

Yes, that’s the image I’m going to use to try to sell this. Do you have a problem with it? I don’t. Pants are terrible and should be abolished.

Anyway, Gravity Falls. The show is about a pair of twins, Dipper and Mabel, who are sent off to the eponymous town of Gravity Falls to spend the summer with their great uncle Stan. I should note here that he is referred to as “Grunkle Stan” and that “grunkle” is quite possibly the best word ever. Take that, pickle. In Gravity Falls, weird stuff abounds, and most episodes so far have had a sort of creature-of-the-week vibe to them, but it’s pretty clear that there’s more going on here, and that should it make it to a second season, things aare going to get a lot deeper. Kinda like Fringe. No, exactly like Fringe. Which is good, because that’s a really awesome show too.

One of the things that I really love about Gravity Falls is the level of detail in the show. There are coded messages in the end credits, crazy single frame inserts, creepy recurring men in the backgrounds, and loads of tiny continuity things. For example: in one of the first few episodes, Dipper is chased onto the roof of Grunkle Stan’s Mystery Shack, and ends up knocking the big S over. In every subsequent episode, whenever there’s a shot of the Mystery Shack, the S remains slumped over. Also, apparently some characters have four fingers and others have five? You may think it’s an animation flub, but Dipper finds a mysterious tome in the first episode, and on the front cover is an image of a hand with six fingers. Mysterious!

Part of what drew me to the show in the first place is the silky-smooth hand-drawn animation. Check it out!

You just don’t get that level of beauty with butt-ugly Flash animations. I honestly can’t wait to buy the inevitable overpriced blu-ray set so that I can enjoy it in full HD goodness.

And since we’re sort of on the topic, my other favourite part of the show is Mabel. She is adorable, wears a different sweater every episode, and is Goddamn hilarious. Every time she opens her mouth, I invariably end up laughing out loud. I don’t know the last show that made me laugh so much, never mind a single character. The rest of the cast is great too, but Mabel makes Gravity Falls. If I ever have a daughter, I hope that she ends up with a little Mabel in her, because that girl is charming like nobody’s business. Even Abed from Community cannot hold a candle to her sheer lovableness. She does a Legend of Zelda “item get” spin at the end of the first episode, for crying out loud!

If you want to know more about Gravity Falls, go torrent you some episodes. It is so so so worth it. But don’t take my word for it, here’s a link to the Talking Time thread for it, where I done stole that movin’ picture from. Read up while you’re waiting for your torrents to finish.