One Hell of a Night

After only a week, Resident Evil 7 is beaten. That was a few days ago now. I haven’t really had a chance to make more words about it until now. Though I don’t know if I really have that many more words about it? I guess we’ll see when we get to the end of this post.

When I last left off, the protagonist of the game, Ethan, has mysteriously vanished and I was now in control of another character aboard a wrecked ship. There was a flashback sequence that played more like a run and gun shooter, but back in reality, the actual ship level is more evenly paced. While it does play like the rest of the game, for whatever reason, the ship level didn’t really grab me. I think maybe it’s just because I kept getting lost. Thinking back on it, there’s nothing really overly wrong with it.

The final stage is… it’s semi-traditional. There’s a secret lab where you learn all the final pieces of the plot, but it’s like two rooms at the bottom of a mine. The entire mine area is a fairly straighforward gauntlet of monsters, which isn’t out of the ordinary for RE, and is actually more of a final boss than the actual final boss. Also, not a single MO disk to be found. I’m okay with that. It’s 2017, after all.

And finally, because being cyclical makes it more impactful, you end up back in the guest house that served as the game’s first chapter. You’re alone and searching for a girl again, and the night has passed into day.

What really separates this game from the rest of the series is that you feel a pang of guilt when you kill the final boss. Make no mistake, it needs to be killed because it is a living weapon that murders people without remorse, but it is a somewhat pitiable entity. It’s not your typical RE crazy person that’s gone and mutated himself in a mad quest for world domination or revenge. Well, I guess Birkin was kind of sympathetic, too. I’d better replay Resident Evil 2 again to make sure.

And yes, you are thrown a weapon and told “use it!” to finish off the final boss. It’s not a rocket launcher, but the spirit of the tradition is present. I am content.

Then, at the very end of this 12-hour game in which I only spotted two teeny-tiny references to previous Resident Evil games, Ethan is airlifted away from the Baker property by none other than Chris Redfield. And he is looking skinnier than ever. And he is riding around in an Umbrella helicopter. What is happening!? I don’t think these really count as spoilers, because they don’t really have any bearing on RE7’s main plot. There is a (free) DLC episode featuring Chris on the way, but otherwise he is merely a way to connect RE7 to the rest of the Resident Evil canon.

Some final thoughts: I love the ambient sounds. The creaking of the houses and random thumps are a great way to get little frights, and they also put you on edge. Was it just a random noise? Or is there an enemy skulking about, ready to spook you?

Speaking of spooking, I am so glad that I didn’t play this in VR. I like being scared, but RE7 would have been way too intense. Plus, 90% of the jumpscares are of the in-your-face-screaming variety that is so popular these days, and I just couldn’t handle that without the reality buffer.

I was a little wary of the game’s new style at first, but it really came into its own once Jack stopped stalking me. Its crazy how much pressure was caused by the fear that Jack could show up to ruin your day at any moment. Looking back, his patrol areas are actually very small, and he won’t even chase you all that far. In the end, he seems to be a lot more menacing than he actually is.

Coming down off the high of finishing the game (I quite enjoyed the credits sequence, BTW), I immediately popped open the Playstation Store and bought the DLC season pass. I was going to do it as soon as I bought the game, but decided to wait just in case I ended up not liking this very different Resident Evil.

The first DLC pack is out and downloaded onto my PS4, but I haven’t played it yet because I started a new game to try for the 4-hour speedrun trophy. Either I am much slower than I thought, or I accidentally left the game running while I left to do something else, because about half an hour in, I noticed that my timer had picked up an extra hour somewhere. Needless to say, the speedrun was doomed. Guess I’ll just have to try again! (Hooray!)

I do not relish the idea of playing the game on Madhouse difficulty. But I’m certainly going to try. I’ll probably unlock all the bonus items first, to ease the burden a little.

And that’s about it, I guess. For now, at least. Look forward to hearing more about this game in the future. I can’t get enough!

Monthend Video Game Wrap-Up – January 2017

Holy crow, 2017 is already flying by. It seems like it was just New Year’s Day, and already we’re in February. It’s gonna be Switch Day before we know it!

And that’s about the extent of my small talk abilities. That’s why I spend so much time playing video games alone instead of socializing with humans.

~ Game Over ~

Layers of Fear (PS4) – Appropriate that the first game I beat in 2017 is yet another spook-em-up walking simulator. I think I may have found my sub-genre. In an effort to try to toughen up a bit, I started playing with the lights off and headphones on. That lasted for half the game, at which point I simply could not take it any more. Anyway, I really liked it, and played through twice to get all the trophies.

Layers of Fear: Inheritance (PS4) – A DLC half-sequel for the game listed above. It was good, but much less frightening and also I needed to play through it three times for all the trophies. Though that’s really not such a big problem when the game can easily be run in under an hour.

Resident Evil 7 (PS4) – I was so excited for this scaled-down take on RE, and then about two hours in, I realized “oh, this is just a backwoods version of Alien: Isolation.” But then it quickly got much better and I got completely sucked in. Loved it. Can’t wait to play it again.

Day of the Tentacle Remastered (PS4) – There couldn’t have been a better time to accidentally subscribe to PS+. This was one of the free games for January, and though I own the original game, I haven’t played it in, oh, 20 years? It was wonderful to relive, and looked gorgeous on my giant HDTV. Absolutely perfect bit of nostalgia.

Shovel Knight (3DS) – I played Shovel Knight again. Surprise, surprise. But I did play New Game+ this time, which is v difficult.

Continue reading Monthend Video Game Wrap-Up – January 2017

Some mouldy thoughts

I’m about all blogged out after that massive Top 12 thing, but I feel like I need to do some follow-up on Resident Evil 7. After completing that article, I basically spent all of yesterday playing it, except for a few hours that I devoted to catching up on episodes of Nintendo News Report. Needless to say, I have far more things to say about it now.

First of all, it’s become apparent that yes, this is definitely a Resident Evil game. It doesn’t adhere strictly to the classic formula, opting instead to continually shift the pacing to keep you on your toes. In general, you’re shuttled between several large areas to explore as different levels or chapters, but you have a certain amount of freedom to move around the entire property as you see fit. It’s not like RE4 where each area gets locked off once you move on to the next chapter.

So, I think the best comparison is RE3? I don’t really know, as that is my least favourite of the original trilogy.

Continue reading Some mouldy thoughts

The Top 12 Video Games of 2016

“Why” you ask, “did you choose to list twelve games?”

The answer is simple. Because sixteen (for 2016) seemed too many, and ten is too cliché.

“But doing a Top X Things of Year list is in itself too cliché!”

Shut up!

(You should know my Top Video Games rules by now: Any game that I beat in 2016 is fair game, regardless of what year it was actually released in. No remakes or remasters allowed.)

Continue reading The Top 12 Video Games of 2016

Mama, Mia!

When I moved back in with mom and dad, it came with a slight change that I didn’t really account for. See, while I used to always get my groceries from Safeway, they live much closer to a Sobey’s. Which, since they’re two heads of the same beast, you wouldn’t think is a big deal. However, Sobey’s bananas are notably inferior to those that Safeway stocks, and just today I learned that the pizza buns at Sobey’s are also pretty terrible.

The obvious solution is to just make the five-minute drive back to Safeway, but I’m far too lazy to do such a thing. I could also just stop buying my own groceries and subsist off the food my parents buy, but where’s the fun in that? Also I don’t want to be a complete mooch. Like, 90% mooch is about where I need to be.

Thanks to all the money I’m saving thanks to that mooching, I bought Resident Evil 7! Hooray!

Honestly… Not totally into it yet! Don’t get me wrong, it’s good, but it’s been a very slow burn so far. In the three-ish hours that I’ve played, there have been exactly two enemies, and both of them were bosses. Or, I don’t know. This game is so different than usual that maybe they weren’t bosses. Maybe that’s just how normal enemies are now. Anyway, exploring the backwoods farmhouse has been equal parts fun, disgusting, and tense. There doesn’t seem to be any indication for sure if you’re being stalked or not, so you’re pretty much sailing around on intuition and hopes that you aren’t unexpectedly ambushed. Although you will constantly be unexpectedly ambushed, because that’s apparently RE7’s thing.

Other notes so far…

I got a trophy for beginning the game. How stupid.

There are bobblehead figures scattered about for you to destroy. I can’t help but see Vault Boy when I look at them, even though they don’t really look all that similar.

The game begins with your character on a rescue mission. So far this is the only thing that RE7 has in common with RE4.

Those two bosses were hard. Died multiple times to each. Because they can catch up to you and hit you while you’re running away, and it’s very hard to bait their attacks and dodge successfully.

I have no idea where the story is going. But this family of evil hillbillies can’t support the entire game. Right?

The last thing I did before saving and quitting was collect an emblem that unlocked a big, ornate (and completely out-of-place) door. So this is definitely still Resident Evil on some level.

Capcom still can’t animate faces worth a damn.

The gory details

I’ve been watching the first season of Ash vs Evil Dead lately (which is SO GOOD), so when the question of “what movie am I going to watch?” came up last weekend, I immediately went to Evil Dead. To be more specific, it came up while I was browsing Netflix and then I immediately put it on.

Let it also be known that I’m talking about the 2013 Evil Dead here. Not the original. Though I may binge the original trilogy next weekend, because man am I ever in an Evil Dead kind of mood.

The thing that boggles my mind the most is that somehow, this is supposed to be both a reboot of and a sequel to the original films. Which was perfectly fine until Ash vs Evil Dead came along and sort of invalidated it as a canonical entry in the series. I guess Evil Dead 2013 could have a different Necronomicon and cabin, but that’s… you know what? That’s fine. I’m fine with that.

Anyway, ED2013 is a fine movie in its own right, but is very different from its older siblings. I don’t think there’s a single joke in this movie, and I don’t find any of it unintentionally funny either. This version of the tale is played completely straight, and pulls absolutely no punches.

This story focuses on Mia, a recovering drug addict, who is out at a cabin in the middle of nowhere with her friends in an effort to quit cold turkey. Of course, eventually they find the Necronomicon, someone reads a passage that unleashes an ancient evil, and they all start getting killed and/or possessed. Only instead of being goofy, these Deadites are dead serious.

ED2013 is brutal and is so excessively gory that even I have a tough time stomaching it. That scene with Natalie and the carving knife makes my stomach churn in a way that movie gore hasn’t been able to do in many years. And then there’s the grand finale where literally everything is covered in blood. More blood than Evil Dead 2. If you can believe it. It also contains one of the most amazing chainsaw scenes ever committed to film, and it’s absolutely worth watching the entire movie for those two minutes.

Overall? It’s not really what I wanted in an Evil Dead sequel (that’s what Ash vs Evil Dead is for), and I don’t usually enjoy movies that exist simply to torture their characters for two hours. But the supernatural bent saves it and I do like how it reimagines the original story. I mean, I’ve seen it like five times now, so yeah, I obviously like the flick. Do I recommend it? That’s tougher. But I feel like there’s enough information in this short post for you to make that call on your own.

I feel sick just thinking about what she’s going to do with that knife…

DOOK-DOOK-DOOK

I have spent nearly six months with the video file of The Babadook on my computer, and yet I have not watched it. I wanted to watch it, but after doing a Google search and being terrified for weeks upon weeks by the images it produced, I could not bear to watch the movie.

But last weekend, I finally did it. I was actually settling in to watch a different movie, but then I was like “you know what, I’m gonna do it. I’m gonna watch The Babadook.”

Turns out, it wasn’t nearly as scary as I thought, and I would up absolutely loving it.

In fact, I liked it so much that I’ve been strongly considering watching it again. Maybe a third time. Maybe it’ll become my favourite movie.

Now, don’t get me wrong. The Babadook is still pretty terrifying. Just not in the way that I’d imagined. It’s more of a self-reflective, thoughtful kind of horror. Which may not make a lot of sense if you haven’t seen the film. I can’t even relate it to anything because it’s like nothing I’ve ever seen before. I got the same feeling of dread from it as I did from It Follows, but really the only other thing the two films have in common is that they’re great.

I really don’t want to say much else about it, because it’s definitely worth watching. Just thinking about it makes me wish I could be watching it again right now. Maybe I will…

mister-babadook

I Am the Bored Thing That Watched This Movie

I’ve watched a lot of Netflix Original shows, and most of them have been very good. Some not-so-great, but for the most part, it’s been above average. I watched my very first Netflix Original movie last week. It was… hmmm, what’s the best way to describe it… awful.

pthingI Am the Pretty Thing That Lives in the House sounds an awful lot like the kind of movie that I would like from its description. Have a gander:

A nervous nurse who scares easily finds herself caring for an ailing horror novelist while living in a house with hidden secrets.

Sure, it’s a bit generic, but they wouldn’t want to spoil anything, right? Well, the thing is that there’s not a whole lot to spoil. The entire plot is about a girl who is afraid of ghost stories reading a ghost story, and then learning that it’s actually true and the ghost lives in the house she’s currently occupying. Maybe I’m being a little reductive with that summary, but that’s the gist of it.

The hugest thing I disliked about the film is that it is nearly 90% voice-over narration. Though I guess it can’t be helped when your movie has a grand total of three characters, and one has dementia and another is on screen for about four minutes total. But yeah, too much narration drives me bonkers. It’s just so boring to watch something while a disembodied voice tells you what you’re watching.

Anyway, the story is a very slow burn, and there is basically zero payoff. The climax comes out of nowhere and is over so quickly that you’re just like “wait, this is what I’ve been waiting for?” and then you have to sit through another seven minutes of epilogue in sheer frustration.

Do you want to know what happens? The girl hears a mysterious knocking inside the house, goes downstairs to investigate, and then dies of fright upon seeing -that’s right, just seeing– a ghost. A ghost that, by all intents and purposes, she should know is in the house. It is literally spelled out for her over the course of the film. I mean, don’t get me wrong, I’m terrified of ghosts, but I can’t imagine that I would keel over if I were to simply catch a glimpse of one. I’d be pretty amazed, actually, because ghosts aren’t real.

Also in this scene is a very bad digital effect of the ghost marching across the kitchen. What makes it so terrible is that due to plot, her legs are on backwards, and this gives the illusion that she’s a marionette or something, gambolling along so unnaturally. This could be frightening, maybe, if they had done it right (though I can’t quite conceive of how that would be done). But the net result here is that it looks like something out of a children’s program, and completely dissolves any tension that maybe have existed, further reducing the effectiveness of that big, final “scare.”

Do I regret watching this movie? It’s hard to say. I do love watching terrible movies, but this one was mostly just boring. I can’t get excited about any of its terribleness. There was nothing so corny that made me giggle. It’s the kind of bad movie that How Did This Get Made? would pass on. So, yeah. Maybe I would like to have my 87 minutes back, but on the other hand, I now have this little gem in my pocket as a short conversation piece.

Wherein I played The Cat Lady

Yes, you read the title of this post correctly. I purchased and played a video game called The Cat Lady. It didn’t even come in a bundle. This may come as a bit of a surprise to any who don’t know the game, as I am famously known as “the guy who doesn’t like cats” and that often puts me at odds with cat people (to be fair, they’re pretty weird).

For the record, it’s not so much that I don’t like cats as a species. Mostly it’s that I can’t stand their lack of respect for my personal space. If I want you in my lap, I’ll let you know. That goes the same for any animal (though human ladies are always welcome).

Anyway. A video game. The Cat Lady. The description on the Steam store sold me pretty well, although in retrospect, I think that I was expecting a completely different game. Let’s have a look, yeah?

The Cat Lady follows Susan Ashworth, a lonely 40-year old on the verge of suicide. She has no family, no friends and no hope for a better future. One day she discovers that five strangers will come along and change everything…

What I thought would happen is that you’d watch Susan be depressed for a bit and then five people would happen along and teach her about how to live and love again. Or something like that. But the game is billed as a psychological horror game, so I knew something was off about my interpretation. And lo, it certainly was!

The first thing wrong with this description is that Susan is not on the verge of suicide. The game opens with her actually committing suicide. And the five strangers that “come along and change everything” is somewhat misrepresenting the case. After taking her own life, Susan is given the opportunity to be revived and become immortal if she agrees to seek out and kill five psychopaths.

Continue reading Wherein I played The Cat Lady

Monthend Video Game Wrap-Up – November 2016

Hey. November. It’s cold outside now. All the more reason to stay inside all the time and play video games. Except when it’s not and I go outside to play Pokémon Go.

~ Game Over ~

Pokémon Sun (3DS) – FINALLY. I haven’t been so excited about a game since Smash 4. And you know I’m not kidding because I tore through that sucker in only a week. Also, have you seen Crabominable yet??

crabominable

Heaven Island (PC) – A VR walking simulator MMO. Note that I do not own a VR device, so half the experience was lost on me. But I still wandered around until I’d picked up enough apples and seashells to claim all of the “achievements.”

You Deserve (PC) – I think I would have liked this horror adventure a little more if it had run a little bit smoother. It pushed my PC a little harder than it really needed to. Oh, and also it’s got jumpscares placed in seemingly random spots just for the sake of cheap jumpscares. I put up lots more words about it yesterday.

Wario Land 2 (GBC) – I was itching for a replay, so that’s what I did. Considered taking the secret route to complete the game in five levels, but opted to go for good ol’ 100% in the end. I like Wario Land 2 that much.

Paper Mario: Color Splash (WiiU) – Quite a divisive game, though personally, I think it’s incredible. It’s not really much like the N64 or GameCube Paper Marios, but at the same time, it kind of is? Also, it’s super pretty and maybe the funniest game I’ve ever played. If I have one complaint to lobby against it, it’s that they spelled “colour” wrong.

Continue reading Monthend Video Game Wrap-Up – November 2016