TE on E3

I haven’t really been into E3 the last few years. Less free time is probably a factor, but also I no longer spend every day with a group of people who are also interested (re: the high school clique). I find myself considerably less excited about video game things when I don’t have people to be excited about video game things with.

That said, I’ve generally just followed Nintendo’s E3 stuff this year, which should surprise nobody. I read about the Xbox SmartGlass thingy and couldn’t care less, and I have no idea what Sony’s up to besides that half-hearted Super Smash Bros rip-off. I really couldn’t care either. I play video games because I like Mario and Zelda. I used to like MegaMan too, but they don’t make those anymore.

I managed to get myself pretty pumped up for the big Nintendo press conference, so much so that I actually took a really early lunch break so I could watch it live on my phone. It wasn’t a terribly exciting show overall, but it served it’s purpose: I want to buy a Wii U more now than I did last week. I love the things they’re doing with the GamePad. Asymmetrical gameplay is neat, but not really new for dedicated Nintendo fans (that’s yet another story). I’m much more interested in the way it’s going to be used as a physical inventory manager or sniper scope or TV remote.

Regarding the most controversial part of the presentation, I’m not really that excited about Nintendo Land. Sure, it looks neat, but I’m more of a solo gamer. If it’s packed in with the Wii U I’ll spend time with it, but if it’s sold separately I’ll likely pass. Wii Sports was revolutionary enough that I would have purchased a copy, this seems less so. And Nintendo already has a great game that unites their franchises: it’s called Super Smash Bros.

Obviously I’m going to buy Zombi U. I bought Dead Island, didn’t I?

For some reason, I just don’t feel the passion for new 2D Marios anymore, but I’ll definitely get New Super Mario Bros U. At the very least, I’ll be able to get Stephanie to play with me, and we had an absolute blast with NSMB Wii. I’m less sold on NSMB2, but it’s Mario, so it’s going to be good and I’m going to buy it. Might be a little disappointing after the stellar Super Talking Time Bros 2 though.

Paper Mario: Sticker Star looks great, and I’m sure I’ll adore it when it launches, but I’m just not really interested yet. Maybe I’ll have to go back and play The Thousand Year Door again to remind me how good these are.

Project P-100 and Tank! Tank! Tank! both look like a ton of fun, but seem as if they might wear thin pretty quickly (much like Custom Robo). Online multiplayer would probably be necessary to justify a purchase. We’ll have to see how robust they are before making any real judgement.

Bit.Trip Runner 2? EXCITED!

I really wanted to, but couldn’t really get into Epic Mickey, so I’ll likely pass on the sequels. Sorry, Warren Spector. I know you did your best, and I respect that. It just didn’t click for me. Goes for Scribblenauts Unlimited. I am behind these games 100% in theory, but I just didn’t have enough fun with them to back that up with dollars.

I’ve been sold on Darksiders II since before it was announced. I enjoyed the first one enough to play it twice in a row – a very rare occurrence. Luigi’s Mansion is another game to bear that distinction. It may be because it was the only GameCube game I owned for about a month, but I also really liked it! I hope the sequel launches before Christmas.

I like the idea that the new Tomb Raider might release on Wii U, because I like what I’ve read about it so far. As for any other 3rd party offerings I haven’t mentioned yet? I probably don’t care about them. Although Assassin’s Creed III may be the first game in the series that I play because I dig the American Revolution setting.

The two big games for me are the ones that led the two big Nintendo shows. On Wii U, it’s Pikmin 3. I could play Pikmin over and over again forever if there weren’t so many other games that deserve my attention. It’s a short game, but who cares? It’s super fun! My secret shame is that I still haven’t finished Pikmin 2… the perfectionist in me won’t accept Pikmin losses to anything but boss monsters, and so I inevitably lose focus while trying to savescum my way through its deadly, deadly caverns. I’ll get there some day. There isn’t enough information on Pikmin 3 yet to be excited about it for any reason other than it’s Pikmin 3 and its beautiful HD graphics. I really would love to type more words about it, but there’s not much else to say. Maybe a speculative post in the near future.

In my 3DS’ future is Castlevania: Lords of Shadow: Mirror of Fate. The title could use a little pruning, but the game looks amazing! Lords of Shadow combat and story with Symphony of the Night exploration? Assuming it plays as nicely as it sounds, this could very well be the perfect video game for me. If you’ve played those two games and aren’t excited about what looks like a mash-up of the two, there’s something seriously wrong with you. You really should get that checked out ASAP. It’s probably cancer eating the “good taste” part of your brain. Seriously, talk to your doctor.

If there’s one thing I’m sad I didn’t see, it’s either of the Monster Hunter games for 3DS. I will be broken-hearted if they are destined to remain exclusive to Japan. If the 3DS weren’t so damn region-locked, I would import them and learn Japanese so I could play them. That’s how much I love Monster Hunter. Then again, MH4 isn’t even out in Japan yet, so we’re going to be playing the waiting game for a while anyway.

That’s about it. I’m sure there’s something I forgot to mention, but if I forgot it, it probably wasn’t that impressive in the first place. Now the real question is how I’m going to be able to afford (in both time and dollars) to play all of these games.

Random musings

I just realized how ironic it is that I said “Teenage Mutant Ninja Turtles” was too much of a mouthful for a title. (You know, because my website’s name is an octosyllabic monster)

My Super Talking Time Bros 2 LP is coming along swimmingly, though I feel the onset of burnout. I guess devoting every spare second I’ve had to it for the past week was maybe a bad idea. Gotta learn to pace myself better.

In any time I have that I’m not putting toward STTB2, I’ve been soaking up more completely useless trivia than you can shake a gunblade at from the Final Fantasy Wiki. Do you understand the plot, character motivations, and mythology of Final Fantasy XIII? Because I do. I probably know more about FFXIII’s story than FFXIII does.

I’ve finally started reading Monster Nation, the sequel to the superb Monster Island. It’s good, but not quite as hard to put down as Island was.

Trying to eat less sucks. Now I’m hungry all the time. Even right after a meal.

I cannot believe how many more people are on the 4:42 bus home as opposed to the 5:14. I had to stand for half the ride home yesterday! I have never been so put upon as this.

I was looking at DLC costumes for Final Fantasy XIII-2, and can’t help but think that Square-Enix got something backwards. Noel is a more competent Medic than Serah, and she’s a better Ravager than he is, but Noel got the black mage costume and Serah the white mage. Geez, gender roles. Also Noel’s black mage outfit lacks a pointy hat. Epic fail.

Why does iTunes delete all the ringtones off my iPhone whenever I install the new firmware? Nothing else ever vanishes. Just the ringtones.

Is Minecraft still big enough that Mojang is really getting away with charging $25(ish) for it? I was super excited about gettiing the Xbox version until I saw the price.

Good job, zombie arm!

The woman and I went to see The Cabin in the Woods last weekend. Perhaps you’ve seen the trailer? It’s the one where it starts out looking like just another slasher flick, but then a bird crashes into an invisible wall of future-technology and explodes into a fireball. Maybe there’s something more to this…

Since I love cheesy slasher flicks, the interest was already there for me. But then there’s the fact that there’s a whole other level there that we don’t really know anything about, and also it’s written by Joss Whedon and Drew Goddard? Effin’ sign me up, man! I did read a (very convincing) review in the paper on the Friday too, which at that point was just preaching to the choir.

The Cabin in the Woods was even better than I’d hoped for, and might even beat out Drag Me to Hell as my favourite “horror” movie. If you’ll recall, I really liked Drag Me to Hell. I’d have to watch them both again, but regardless, they’re both amazing films, and I heartily recommend them both. That’s a little too straight to the point though; let’s talk a little more about The Cabin in the Woods.

The movie is played off in the trailer as a pretty generic slasher flick, where four sexy teens and Topher from Dollhouse head off to a creepy, secluded cabin in the woods for a weekend getaway. Does that sound like a million other movies? Yeah, a little.  But there is a second plot! It involves professionally-dressed men (and Whiskey from Dollhouse!) in some kind of fancy complex monitoring and ever-so-slightly controlling the fates of our cabin-goers. It’s not a spoiler, because it becomes apparent that this is happening within the first half-hour of the film.

Eventually the stories truly intertwine, and we see that they’re two sides of the same coin, equal parts of a bigger picture. This is still sounding a little generic, but there’s a lot of subtext here, and the whole movie is really one big deconstruction of the horror/slasher genre. But all pretension aside, what matters at the end of the day is that The Cabin in the Woods is hilarious. Sometimes in a tongue-in-cheek way, sometimes ironically, and most of the time very blatantly.

This is a movie about making fun of other movies, and it is a beautiful thing. You know all those terrible [Genre] Movie parodies that are terrible and should be forgotten from human history? The Cabin in the Woods is exactly what those movies wish they could be. It is poking fun at many, many other movies, but not doing it with an endless stream of references and fart jokes. The closest thing to a reference in this movie is… ah, I don’t really want to spoil it. But I will say that there are a couple short scenes that will leave Hellraiser fans grinning. Anyway, The Cabin in the Woods is funny and very smart, but it’s not inaccessible, which is what puts it head and shoulders above pretty much every other parody ever.

The Cabin in the Woods even spends a lot of time satirizing the people who go to the kind of movie it’s ripping on. Yeah, me. And that’s cool. There’s an element of reality TV parody here too, and I found it to be much more entertaining than the other movie doing that, The Hunger Games. But that’s another story entirely.

So again, The Cabin in the Woods is great. Go see it, and be ready for copious amounts of hilarity and blood. Also a unicorn.

Dead Island

I’ve recently been spending large chunks of my weekends on Dead Island, and I’ve got pretty mixed feelings about it. For the tl;dr crowd: I like it, and I’m pretty sure that if you like Fallout 3 you’ll find much to enjoy here.

The big thing about Dead Island is that I don’t play first-person shooters very often, but Techland somehow managed to take the handful of recent FPSs that I have played and mash them all together. I haven’t played enough of Fallout 3 (about 25 hours?), and I haven’t seen any more than the cover of New Vegas, but they were quite clearly the base inspiration for Dead Island. It’s an FPS set in a big open(ish) world, where you have to scrounge stuff from everywhere to survive.

Missions are doled out one at a time to further the story, but you can strike out on your own and do as you please (this is how I spent my time with Fallout 3). Along the way, you’ll likely meet up with some people who will give you sidequests. Some will just be crazy and try to kill you. I only encountered only a single homicidal human in the first third of the game, but they become a little more common as you go along.

Like Fallout, your weapons will decay with use and become useless. Well, mostly useless. You can still beat zombies with your blunted cleaver, but it does barely any damage and any special effects (like fire or electricity) are lost. You can repair them for a fee, upgrade them for a few more bucks, and modify weapons to give them special traits once you have the proper blueprints and parts. Armor does not exist though, which is good and bad. Good because you don’t have to constantly stop to repair or find replacements; bad because a handful of zombies can tear your fleshy hide apart right quick.

Where Dead Island really departs from its cousins is in weapon selection. The first area of Dead Island provides melee weapons almost exclusively. It’s great, visceral fun, but in the first dozen or so hours I spent with it, I’d only held two revolvers and about forty bullets. Fallout 3 was fun for me because I could skulk around the landscape with a hunting rifle and pop any enemies before they had a chance. Yeah, ammo was a little more scare than I liked, but at least it was there. Games that force stealth are no fun, but when it’s an option, that’s how I usually play it. It also provided a survival scenario that I could take at my own pace. If I wanted to avoid the mutants, I hike the long way around the mountain or take the shortcut through the cave. Here, the world feels much less open and you rarely have the option to go around zombies. You’re always the hunted, and rarely get to play the hunter.

The big difference between Fallout 3 and Dead Island where maps are concerned is that in Fallout, you have one gigantic map with all sorts of tunnels and buildings to explore. Dead Island is divided into several large areas with no such “dungeons” to find. I definitely would have liked at least a couple segregated areas. There is the hotel and a couple small apartments that take you to separate maps, but those barely count. We’ll have to see what later areas bring. The majority of the buildings are just textured cubes too. A good portion of the cabanas in the resort area have proper interiors, but once you hit the town map you’ll start wondering if all those doors are just painted on.

The game is a lot like Fallout 3, but it’s also coloured with shades of Borderlands and Left 4 Dead. Like those two, Dead Island is intended to be played cooperatively online with other people. The game wouldn’t even let me start at first because it’s set by default to online co-op and I don’t have a gold subscription to Xbox Live. I haven’t spent enough time with Left 4 Dead or its sequel to pass judgement on just how similar Dead Island is to them, but I hear that the “special” zombies on Banoi island bear more than just a passing resemblance to those in Valve’s games.

Borderlands though, I have played quite a bit more of. While it’s not quite as much an influence on Dead Island as Fallout, you can’t ignore the signs. For one, weapons in Dead Island are colour-coded. Yes, it’s a thing in other games too, but the only other one I’ve played that does that is Borderlands. The major difference being that I didn’t see a second-tier weapon for hours in Dead Island, whereas I picked one up on my third or fourth quest in Borderlands.

Another similarity is that random pickups respawn in both of these games. It takes away from the survival aspect (which wasn’t a part of Borderlands anyway), but I feel like it adds to the gameplay. Yes, the aspect of running around with no bullets is thrilling for a little while, but I find that when I run out of weapons, a game that centers around killing is considerably less fun. The old-style Resident Evils play that feature properly: they limit your ammo, but enemies never respawn, so it’s almost a like a puzzle where you have to figure out where your ammo is best spent. If weapons weren’t strewn about so liberally in Dead Island, you’d run out in no time and be stuck running away or punching zombies to death. To give you an idea of how useless punching is in Dead Island, they give you the achievement for killing while unarmed after just 25 zombies.

From the start of the game, you get to choose from four characters, each which his or her own strengths and skill trees. Just like Borderlands. Did the characters in Left 4 Dead have any differences that weren’t cosmetic? While this is key to building a balanced team, the fact of the matter is that I’ll never play this game with others. So I really wouldn’t mind if there were a “single-player” character, who could choose from the entire pool of skills. Also I’m not a fan of the “skill pipe” system, where you have to pump points into unrelated skills to get to the one you want. What I’m saying here is that they should have copied Fallout’s skill system too. I’m cool with prerequisites for advanced skills, but those prerequisites should make sense, and not just be arbitrarily placed along a line. Why to I need to get the “medkits are more effective” skill before I can buy the “less likely to be noticed” skill? Healing and stealth are two totally different fields.

Anyway, I’m coming off too negative. I really like Dead Island, though I fear it will end up sitting incomplete along with Fallout 3 and Borderlands despite that. The thing that ties them all together is that they’re all so huge and open, that I get an initial rush of excitement, with the exploring and the screwing around, but then burn out before I can even make it halfway through the story. Yeah, there’s something I never thought I’d lament: games being too long and having too much content. 16-year-old Ryan would be so sad if he knew that he’d grow up into a man that had trouble finishing games that surpass a 15-hour requirement.

Dead Island has a few good things about it that weren’t key traits of other games though, and while I’d love to talk about those, there’s one thing that really bugs me about the game. I mean really boils my turnip. I usually don’t care if games with high NPC/enemy populations re-use character models/sprites. A few of my favourite games don’t even bother to recolour clothing, never mind create unique NPCs. But Dead Island really takes the cake; on the resort map, there are literally two female NPC character models: the standard one, and the one that’s a little chubbier. Female zombies are the same, but discoloured and with bits missing. Yes, their heads and bikini patterns change, but they’ve still all got one of two bodies. Oh yes, and every single female (outside of the two playable females) in the game is wearing a bikini until you get back into the hotel. It is ridiculous. Sex appeal is great; I have no problem with bikini babes. This is overkill though. The sexism line has been long since crossed. There are at least a dozen generic male character models. Would it have hurt to put some short shorts on at least one of the female models? Come on, Techland. Have a little class. The good news is that once you leave the resort there are properly clothed ladies, but I had played over ten hours before I got to that point.

So after all this complaining, what do I like about Dead Island? One thing that sticks out in my mind is the “thug” zombie. Thugs are a good foot taller than your average walking dead, and they can knock you flat with a single hook or headbutt. They are dangerous, and you learn that quickly. Encountering a thug is terrifying because you know that you’re going to be facing something that can kill you with little effort. Compounding this effect is the fact that thugs emit the most blood-curdling roar in the history of video games. It chills me to my bone, and instantly makes me stop cold in my tracks to assess my surroundings. The only thing that keeps thugs from being a total nightmare is that they move at about half the speed of a normal zombie. Still, the tension blows through the roof whenever a thug howls, and I find taking them down incredibly satisfying.

The best way to stop a thug, of course, is to remove his arms. Severing enemies’ body parts has been one of my secret favourite things to do in video games for years. I played the first level of Turok 2 over and over, never caring to progress in the game, just happy to play with the different weapons and see how they tore the monsters apart. Dead Island definitely strikes the right chords in this regard. Once you get your first cleaver or machete, you’ll never want to go back to pipes and wrenches. Blunt weapons can be used to break zombie bones (which is hilarious in its own way) and smash in their heads like so many pumpkins. Bladed weapons, logically, will completely remove the offender’s limbs. Sometimes you’ll swing at the right time when a zombie charges you, which will sever his head in one swing and put the game into slow motion to watch his head pop up while his body keep running past you. It’s quite awesome, but takes more than a little luck to pull off regularly.

Outside of thugs though, removing limbs isn’t strictly necessary, as by the time you’ve got that second arm off, that zombie’s probably re-dead anyway. Decapitation, of course, is always your best bet. They’re zombies! And they’re scary! A lone zombie isn’t much trouble; you’re equipped with a kick move that almost guarantees knocking a ghoul down, and once they’re down, they’re meat. Though as I noted before, a bunch of zombies can easily tear you a new one. I don’t know how many times now I was poking around and got mobbed by a group of four or five zombies. It doesn’t sound like a lot, but they hit hard and flail around pretty quickly. Especially the “infected” class of zombies, who are Dead Island’s version of the Hollywood zombie. Not that classifying the fast ones as “infected” makes a lick of sense. Aren’t all of them infected? Isn’t that the problem?

Anyway, I’m getting totally off-track here. My point there was that zombies are scary. Especially since they level up with you. You life bar gets bigger with each level-up, but it’s really moot because zombie arm/claw/bite/whatever strength increases at about the same pace. Infected class zombies (they move faster and hit harder) are even more lethal because if they get you, they usually get in three or four hits at a time. If you’re up against two or more infected, there’s a good chance you’re going to die. Regular zombies (“Walkers”) are considerably less dangerous, even in large groups. They have one advantage: they’re clever enough to get the drop on you. Walkers are the only zombies whose howls blend in with the ambient noises floating on the air, and they also like to play possum. I figured obsessing over tearing apart corpses to make sure they don’t get me when my back is turned was going to be a habit exclusive to Dead Space. I was wrong.

I’m sure there are other good things about Dead Island aside from zombies. There really probably are. It’s just, they’re all done better in other games. Most of them in a single game! That doesn’t mean it’s not worth playing though! If you can get over the slightly janky combat system, dependably buggy graphics, and vicious difficulty spike, you’ll have a grand old time on Banoi. Might even be better with friends. I’ll never know. I’m excluded from that world because I’m a dinosaur and prefer local multiplayer.

Let’s Play Minecraft – Day Five

The rattling of bones and wailing of zombies was too much for me to sleep through. The night wasn’t passing quickly, curled up in the corner wishing for sleep. My body had been put through so much in the last few days that I couldn’t grasp why it wouldn’t jump at the chance to shut down for a while. Guess my mind has been through just as much, and it didn’t want to shut off for fear of what might happen if I let my guard down.

I wandered outside slowly, hoping not to draw the attention of any attackers. There were a couple zombies standing on the southern end of Hope. Just standing. Once in a while one would emit a groan, but they didn’t notice me. I hoped to keep it that way.

A silent creeper was bobbing around in the water just past the ledge south of my hut. It did see me, and I knew that I wouldn’t be safe with it prowling around. The thing was too stupid to take the long road around the island’s edge, but I didn’t want to find out if it would learn better. As it bounced up and down in the water, desperately rubbing against the rock face, I swung my sword at its head. The creeper fell backwards and hissing started. As the monster jumped at the rock again, it exploded with tremendous force. I was thrown back several feet, and while my ears were still ringing I managed to roll onto my side, expecting to see the zombies bearing down on me.

There was no such danger. Apparently zombies aren’t too interested in exploding creepers? They continued to stare out at the ocean. Maybe they were longing for home too?

The creeper’s blast left a huge, jagged hole where there was once a sharp corner of rock. If I had been any closer, I might not have been so lucky as to walk away with all my bits intact.

I spent the twilight hours digging away at rock half hoping I could put something useful together with the bits of cobblestone, half hoping there was something of value hidden below Hope’s bland surface. No such luck. On my way back to the hut after my little excavation, I saw the strangest thing; on the far end of the island, I swore I could see a ghastly pair of eyes floating about. One of the zombies had gotten bored and paraded into the water, but there was still another figure there. Its body was a dark shade, visible only because stars that lined the horizon would blink on and off as the thing moved around.

Hiding in my hut seemed like the appropriate thing to do. Every living being in the place had been hostile so far, and I wasn’t going to assume the best for this new creature. I would wait until dawn and try to get a better idea of what the thing was.

I did doze off for a little while as I waited for the sun to rise, and was woken by the mournful howls of a zombie. The one that remained by the beach had caught fire, and was shambling around in circles, completely neglecting the water that was no more than two meters away. While the creatures here were fierce, they weren’t very bright.

The zombie melted away into a pile of nothingness and I got my first real glimpse at the new islander. It was a short one though, because almost as soon as the fire that enveloped the zombie extinguished itself, the other thing caught fire and burned to death. The thing could have almost passed as human-esque. The parts were there, head, torso, arms and legs. They were just all… wrong. Its head was massive, probably looked even more so because of its atrophied torso and long, slender limbs. For the short few moments it was in my sight, I felt a deep-rooted fear take over me. I was pretty sure that this was not a friendly creature.

Where the alien had stood I found a small, emerald pearl. If it did anything, I couldn’t figure out how to use it. I suppose it would just go into the pile of junk that I was collecting. Perhaps I’d be able to trade it if I ever found intelligent life that wasn’t out to kill me.

The morning was spent mostly doing the usual. Here, that meant lying about enjoying the sunshine and quiet rustling of the waves against Hope. I did get up and harvest a bit of wheat to fill out my supply of bread. Something a little less plain would have been nice.

In the afternoon, once I’d rested up a little, it was time for launch. My destination was the island not too far off the northwestern side of Hope. The boat worked like a charm. I was a little impressed with myself for managing to construct a boat that didn’t leak at all. Things were good.

Upon arriving at the new island, I started to step out of the boat and slipped as I placed my first foot into the shallow water. My other foot kicked off the boat, and as if friction didn’t exist, it simply shot away across the ocean. It stopped roughly halfway between the new island and Hope, and I did not relish the thought of having to swim out there to retrieve it.

The new island was so featureless that I didn’t even bother naming it. All of that hard work for nothing. I was beginning to wonder if there really was anything to this world besides a few meager islands and endless ocean. This island was flat, shaped like a horseshoe, and had absolutely nothing on it outside of a single yellow flower. I still wonder how it looked so big from Hope.

While swimming out to my boat, I had an even stranger and more frightening experience than everything that had happened up until now. I had just made it, put my hand on the edge of the boat to lift myself in, when suddenly my vision went black. I could still, feel, and my hand was now empty. Suddenly I saw a huge flash of white, and then I was sinking. My vision returned, and I hurriedly grasped at the sky that seemed so far above me. The air above had never tasted so good. While I was glad to not have drowned, I worried about both my blackout and the fact that my boat had vanished completely. I paddled in a circle, but it was nowhere to be seen.

If this ordeal ever ended, I pledged to myself, I would never swim again.

Making it back to the beach of Hope was tiring, and rain had begun pouring down. Though I was more concerned about what had just happened to me. Was I losing it? Was my diet of bread and bread not enough to sustain me? Maybe it was just a symptom of my combined physical overexertion and lack of sleep. If I blacked out while I was under attack by one of the many monsters lurking about these isles, I’d be done for. I dragged myself inside, finding that I was considerably less hopeful for survival than I was that morning.

Let’s Play Minecraft – Day Four

The rasping at the door was slow. It didn’t follow any rhythm. Sometimes a knock would drag; the scraping sound made all the hairs on my body stand up straight. But that was nothing compared to the moaning. The slow, hollow cry of a creature in longing. It was terrifying, and it wasn’t going away. The combined sounds of inhuman hands banging on my door and the mournful call of whatever beast stood on the other side of it roused me sometime during the night. The sky was still a twinkling canopy of black, but the beauty of the night sky was the last thing on my mind.

The thing at the door stayed there, restless, for a period of time that I couldn’t keep track of. At first I thought that waiting for it to go away was the best course of action; after lying there for a while, hopelessly trying to ignore the moaning, I realized that it wasn’t going to work that way. I’d have to deal with this. I was about to open the door when I realized how stupid I was being. This wasn’t a creeper, but who knew what other kinds of beasts roamed these isles at night? Maybe it was just annoying and not dangerous. But then again, maybe it was above creepers on the food chain. And I was terrified to think of what kind of monster would hunt those terrible things.

I headed over to my workbench, and fashioned a wooden sword. It wasn’t much, but it would have been dangerous to go alone.

Peering out the small peephole in the door, I could see a fairly humanoid shape on the other side. It was a noticeably lethargic creature, its movements lazy and uncoordinated. I was beginning to feel like this wasn’t as bad as I’d feared. I still couldn’t make out exactly what it was though, as the overhang above the door cast a shadow that the starlight couldn’t hope to penetrate.

I unhinged the door, and started to pull it open. This lit a fire in the creature; it ceased its moaning and clawing, and lunged at me with a ferocious groan. The amnesia hadn’t affected my reflexes though, and I instinctively jabbed my flimsy sword at the creature. It connected with the thing’s throat, not enough to piece its flesh, but the blow knocked it back a bit. The stun was very temporary and it attacked again, its claws ready to tear into me. I evaded again, sidestepping to my left, and smashed the creature’s spine with the hilt of my sword as it toppled past me. The wooden sword certainly wasn’t sharp enough to sever any part of this creature: I’d have to find another way to score a killing blow.

The creature was a shade of a man. It was even clothed like one, though it’s garments were torn and soiled to the point where they could barely be thought of as clothing. It had the same physical shape as an average human, but the devil’s in the details. And these details were more than slight. The thing’s skin was a strange shade of green, maybe even the same as the creeper’s, but it was too hard to say for sure in the dark. It seemed similar to human skin, but at an advanced stage of decay. It almost looked as though it would easily peel off. Its eyes were devoid of life, looking at me and right through me at the same time. I suppose this is what you’d call a “zombie.”

While the beast could make sudden lunges in an attempt to clobber me, it was still quite slow otherwise, and I was easily able to take control of the situation once I’d focused. Basically useless as a cutting tool, I used my sword as a means to keep the zombie’s filthy hands away from me. I gave it a smack to the side of the head. The blow left only a small bruised patch, proving that while the skin looked dead and fragile, it was actually quite hardy. I circled behind it again and kicked it in the lower back, causing it to fall on its face. The thing didn’t even try to break it fall, and smashed to the ground with a thud. Recognizing my opportunity, I leapt up and brought my foot down on the back of the zombie’s neck, which simultaneously created a very satisfying crack and a sickly noise that I can only describe as a “splorch.” Movement ceased, and the zombie slowly faded into the dirt.

The zombie carried with it an awful smell, very similar to that of the rotten meat I’d found the other day. Of course, that’s probably where the meat had come from the first place. The only parts of this problem left to solve were why the possible zombie had been on fire, and where they were coming from.

Stepping out of the dwelling into some slightly fresher air, things got worse again when an arrow flew no less than a few millimeters in front of my face. I quickly hopped back into the doorway and peered around to see my attacker. This time, it was clear right away what was trying to murder me, but I was no less shocked to see that it was a skeleton that had shot an arrow at me. At this point, I was ready to start trying to convince myself that this was all a dream. Almost as if something wanted me to know that I was not dreaming, I felt a blot of pain shoot up from my leg. In my panic, I hadn’t quite completely hidden behind the wall, and my exposed leg was now home to a rather dull arrowhead. The pain was intense, but I was a little relieved that the arrow had only dug into my leg just enough that it wasn’t going to come out without a bit of coaxing. You’ve just gotta try to look on the bright side sometimes.

A skeleton, of all things. Really?

This monster wasn’t playing around. I could hear it advancing on me and I decided to take the initiative, bolting out from my hiding spot, hearing the thwip of the skeleton trying to peg me. I turned and zig-zagged at it. The shot that pierced my leg must have been a lucky one, as the skeleton had more than enough trouble leading his shots to give me an opening. I swung my sword upwards and the pile of bones collapsed in front of me. I took a breath and heard two thuds, one heavier than the other. Must have knocked the jawbone clean off, too.

A couple small bones remained while the rest flaked away in the wind, and I was happy to collect a few stray arrows as well. Too bad its bow and quiver had vanished along with the rest of it.

I limped back to my hut. Though it was only lasted a minute, the extra pressure of the battle with the skeleton had intensified the pain in my shin. It certainly got worse before it got better, but I was glad to be free of the extra bit of wood and stone. I wound a small length of cloth around the wound, and sunk into a corner. Hopefully the worst of the night was over.

More eerie sounds flowed in through my skylight before I my eyelids settled, but they remained distant, and I figured it would be best not to investigate further.

In the morning, I took what seeds I had left down to the edge of the water and tilled a little land to plant them in. My bread supply was almost out, and I didn’t feel like heading out to Home Base every time I needed to stock up.

I spent the majority of the afternoon basking in the sun, staying off of my injured leg as much as I could. The wound was uncomfortably deep but wasn’t very wide, so the bleeding had stopped overnight; moving around on it too much would inevitably open it up again, so I decided it would be my day off. Survival could wait until tomorrow, right? I dreamed of places I might find, islands that offered more than lonely trees and night terrors. I also got to thinking about a way to move faster between islands. Surely I’d be much better off if I constructed a raft or a boat. Swimming between islands with a bum leg was going to be worse than ever.

Having absolutely nothing to do but roll around in the grass makes one restless, and I eventually decided that I’d spend the evening of my day off building a boat. My wood supply had run out though, so it looked like I’d have to head back to Home Base anyway. The swim to Tree Island was as painful as I’d anticipated, and I didn’t envy myself the return trip.

The saplings on Home Base were out to get me that day, as only one had grown into a rather small tree. It alone would barely provide enough wood for a boat. Recalling how I managed to insta-grow the wheat though, I mashed up the bones I’d won in the wee hours and scattered the bone meal around the sapling. Almost instantaneously, I was looking at a tree of massive proportions, certainly the largest I’d seen on the islands. Feeling that it would be more than enough for the time being, I knocked down the two trees and collected the wood and new saplings that sprung from them. Leaving the planted saplings to grow on their own time, I began the long journey back to Hope.

I planted all my new saplings on a level plane of the island next to my hut. If I didn’t find something better once I was able to travel by boat, at least I’d have a healthy supply of wood waiting at home for me. I laid out among the little trees, exhausted and in great pain from my trip back and forth across the islands. Once the sun began to set, I knew it was time to get back to work. It was only a matter of hours before monster time.


I managed to get the boat finished up by the time night fell. It was a cold night, too, so I made a short trip outside to collect some stone that I formed into a sort of poor-man’s furnace. I figured that while I had no proper fire-starting materials, I could rub a couple sticks together to spark up a source of heat. I failed, and huddled back into my corner for the night.

I could already hear the cries of the beasts outside.

Droppin’ addendums

I have a couple things to add to previous posts from this week, and no better time to do it because I don’t really have anything else to say today.

Firstly, and most importantly, you can quick turn in MegaMan Legends! While not as intuitive as the quick turn in Resident Evil games (pressing down+run), it offers more fexibility by letting you quick turn in any direction! I say less intuitive because in RE games you’re always pressing the run button anyway, but the circle button in MML is for talking to people and opening doors/chests. Now that I think about it though, MML doesn’t have a run button and the next most logical choice is the context sensitive button. So forget everything I typed here except for the “I was wrong there is quick turn” bit.

I don’t know which one it is, but I’m sure somewhere there’s a game where the quick turn is pressing both shoulder buttons? Maybe I dreamed it?

Secondly, I tallied up the amounts of songs that I like in Rock Band 2 and LEGO Rock Band. Just because I didn’t feel comfortable rounding up the amount of crappy songs in LRB to “about half.” And what I came up with is that I like 19 of the 45 songs, which means that in reality, 58% percent of the songs in LEGO Rock Band are crappy. Not really enough of a difference to justify the time it took to do the math. Whatever.

I did the same count for Rock Band 2, and amazingly I like 63% of the songs on that disc. Which is surprising to me, because when I think about RB2’s setlist, I can only think of the boring-ass garbage on it like “Float On,” “PDA” and “Feel the Pain”. So I guess if you’ve heard me dissing on RB2’s setlist, just disregard it because I apparently like it quite a bit more than I thought.

P.S. I like roughly 30% of the tracks in Band Hero. And that’s being generous.

In the zone

Having finished Brutal Legend (which is a totally badass game, BTW), I started playing Dead Rising 2 last week. Not more than a few hours in, I discovered an adult shop on the main strip of Fortune City. Inside was a shelf full of the item you see above (in several exciting colours!). In the game, it is called a “massager,” but we know that’s not the whole story.

To recap: in Dead Rising 2, you can beat zombies with dildos.

What’s even better though, is that later on I found a survivor in a tanning salon. Her predicament was that she accidentally stayed in the tanning bed for too long and got a little extra crispy. She then needs you to fetch her a drink to rehydrate, and you have to carry her deep-fried body back to the emergency shelter. It was just before I left to find a beverage for the young lady that I noticed one of these massagers on the tanning bed that she had previously occupied. I guess there’s no mystery as to why she was in there too long.

Live the rebound

As you might have expected, I’ve been as busy as I can be with video games over the past few months, and honestly, I’ve been playing far more of them than I could have possibly kept up with when I was unemployed and single. So many have become one-week affairs, while others are destined to be played, dropped, and picked up again repeatedly, and others still I haven’t even booted up once. I’d kind of like to get things in order and start finishing a few of them, so I’m going to start a preliminary list of games I’ve been into lately that are fighting for my precious free time. And this list will cover only games that I’ve come in contact with for the first time over the last year. I have so many Gamecube and PS2 games I need to get around to playing, that this list would take forever if I counted all them too. Old stuff I’ll catch up on once the new stuff thins out.

Games I’m playing regularly

Despite all the games I’ve played once or twice and forgotten about, there are many that I continually find time to spend on. Pokémon White is the newest and most obvious example. I’ve been playing the shit out of this one over the month or so it’s been out, and I can’t get enough of it. Those little monsters always find a way to worm their way into my heart. Though admittedly, I would have been even happier with it had it excluded all of the old monsters in favor of the new ones. What are we at, 600 or something now? Guitar Hero: Warriors of Rock has been spinning a lot inside of my Xbox, despite the fact that I’ve likely gotten all of the achievements that I can and I’m playing it just for fun instead of progress at this point. Which, actually, is kind of the point, but whatever. I’ve 100%-ed Castlevania: Lords of Shadow, but I still hold out hope that someday they will actually release the DLC we were originally promised to have in February. Being that it’s the only 3DS game I own, Super Street Fighter IV: 3D Edition is getting plenty of play, but I think this will end up being a once-in-a-while game once I get the “beat arcade with all characters” medal. Dissidia: Final Fantasy is far more fun that it should be, but really, I want to forget about it and go get the sequel. Good thing new games aren’t in my budget.

Games I play sometimes

I’ve begun working my way through Brutal Legend, and while I love it to pieces, it’s getting less play than SSFIV3D, and how does that make sense? Picross 3D, which would have benefited greatly by being held back for 3DS, is not as fun as regular picross. But I’ve been picking away at the puzzles since it came out and am almost finished! I’m sitting at about 350 completed. Final Fantasy IV DS is brutally difficult, and is definitely not the breezy, nostalgic joyride I assumed it would be. But I’m soldiering through it anyway, getting stuck, slowly power-leveling my way though, and then dropping it for weeks at a time. Shadow Complex I could quit anytime, but I only need the Level 50 achievement and sadly, that’s essentially just a time-eating cheevo dressed up in a deceptively fancy hat. Secret of Mana seemed like a great idea for an iPhone game, and it could have been, but I just cannot bear the touch controls. And Donkey Kong Country Returns is such a great game, but it’s soooooo hard. And not great for two-player. I don’t imagine I’ll ever finish Tales of the World: Radiant Mythology even though I pick it up and log a decent number of hours each summer.

Games I played for a week and forgot about

I really wanted to play more of Fallout 3, but it’s so huge! I’ll never finish that monster. Not without power-gaming it for about a month straight, anyway. Final Fantasy XII is the same way, but I do pick that one up for a week or two every few months in a vain effort to make a little progress. I wanted to say my goal was to finish all the mark hunts, but I think I’ll have to settle for all Espers after reading about Yiazmat (he has more than 50 Million HPs).Arc Rise Fantasia is a different story. It’s a fairly fresh JRPG, with a not-entirely-cliche story and a battle system that is both fun and speedy, but the voice acting is so, so awful. It’s not so much that I don’t want to ever finish the game, but it’s enough that I would be okay if I didn’t. Alone in the Dark, the 2008 one, is another mixed bag. It’s got a lot of neat ideas, but gameplay is pretty much balls. It seems like 100%ing the cheevos would be easy if I could struggle my way to the end. Crackdown 2 was fun at first, and I like the in-game help for finding all those orbs, but near the end I gave up because it really just wasn’t as fun as the original, no matter how hard I tried to pretend it was. With Epic Mickey, I knew I was playing more for the atmosphere than the gameplay, but it (the gameplay) was just so mediocre that I’m having trouble pulling myself back in for the good stuff (presentation). Little King’s Story, on the other hand, has fairly good gameplay and presentation, but I can’t play it because I’m at the point where the enemies are actually dangerous, and I can’t bear to send my beloved villagers to their dooms. They all have names! And families! I’m not a monster! And speaking of which, I was completely obsessed with Monster Hunter Tri and Monster Hunter Freedom Unite last summer, but they have dropped completely off my radar, despite the fact that I really want to set aside some time for even one of them.

Games I own but haven’t stared

Why haven’t I played Dead Rising 2 yet? Honestly, it’s because I loved the original so much, I’m afraid the sequel won’t be as good. Loved Case Zero though. Deadly Premonition I got because despite the fact that he said it was awful, Steve’s description of the game (and its easy cheevos) made it sound like a game I wanted to play. So did the Gamespite Quarterly 6 review. The Incredible Hulk (360) will sit on my shelf and collect dust forever. It was better off in the Wal-Mart bargain bin. Technically I’ve beaten New Play Control! Pikmin like a dozen times, but I suppose I should play it at least once to justify the $30 expense. And if you want to pick, I have played the first two levels of Dawn of Mana, but that was so long ago I can’t even remember the experience. Eternal Sonata I hear is not so great, but how can I resist a JRPG that co-stars Frédéric Chopin? By leaving it on the shelf next to The Incredible Hulk, I suppose.

Oh good gravy. And these are just the games that spring to mind. Even if I don’t write an article at all this year, I hope to make use of this webspace to help keep track of how I’m progressing through my backlog of games. I didn’t even consider WiiWare/virtual console games. Or PC games. Or Shantae: Risky’s Revenge! That one really deserves to be finished. Ugh. I’ll have to come up with some sort of system to keep track of what I’m playing and what I need to accomplish in each game. I tried using The Backloggery some time ago, but… I don’t know why I stopped updating it. Maybe because I play too many damn games. Oops.