Monthend Video Game Wrap-Up: December 2021

~ Game Over ~

Ys Seven (PC) – I wrote about how I was struggling a bit near the halfway point, but the difficulty of Nightmare mode kind of cleared up after that. At least until the final bosses, which required a heck of a lot of grinding to beat. Still a very good game, just not one you should play on the hardest difficulty setting.

The Room (PC) – Having no relation to the infamous movie of the same name, this is a game about solving a series of puzzle boxes. It was a lot of fun, though the puzzles were maybe a little bit on the easy side. Took less than two hours to complete all five chapters, and I look forward to playing the sequels.

Continue reading Monthend Video Game Wrap-Up: December 2021

Monthend Video Game Wrap-Up: November 2021

~ Game Over ~

Castlevania: Bloodlines (Genesis) – Much faster than the ‘Vanias on Nintendo consoles, but still feels slow because so many enemies are tanky. It brings back the “whip gets powered down when you get hit” mechanic, which suuuuucks. There are a lot of cool graphical things happening in this one, and I like that it has two fairly different playable characters (of course I played through with both).

Resident Evil 4 VR (Oculus) – Played to record for YouTube. (Twice!)

Alisa (PC) – You can see my full impressions in this YouTube playlist. TLDW? It’s a 90’s survival horror throwback that really nails the presentation and stumbles just a little with the gameplay. Also it’s a Kickstarter project that is not quite finished.

Continue reading Monthend Video Game Wrap-Up: November 2021

Monthend Video Game Wrap-Up: September 2021

~ Game Over ~

Ys VI: The Ark of Napishtim (PC) – This one is in the same gameplay style as The Oath in Felghana and Ys Origin, and while I like it more than the former, I don’t think it’s quite as good as the latter. It’s a brisk, fun game, but a good quarter of its runtime is still caught up in level/money grinding. As usual, the soundtrack is pretty boss.

Deltarune: Chapter 1 (PC) – When the second chapter released this month, I opted to refresh myself on the first, since I last played it about two years ago. Three hours well spent, and I even beat the secret boss this time!

Deltarune: Chapter 2 (PC) – I had no idea how Toby Fox planned to continue this story, and what happened in Chapter 2 is nothing at all like I would have expected. But it was still excellent! And I’m happy that the secret boss in this one wasn’t quite as difficult as the last one… Looking forward to Chapters 3-7 being released over the next 999 years!

Continue reading Monthend Video Game Wrap-Up: September 2021

PZ35/21 – September check-in

“Hey Ryan,” you say to me “you didn’t do one of these Zelda write-ups for August. Did you give up on it?”

No, I did not. There just wasn’t anything to report. I had completed Phantom Hourglass in June, and did not receive my copy of Skyward Sword HD until late July. It didn’t seem like there were any updates worth writing. But there is one now!

Skyward Sword HD is done, and… I don’t really remember how I felt about it in the end last time, but I had a pretty good time with this replay! While I believe that the motion controls are perfectly acceptable in the original version, I took advantage of the new “standard” controls that were implemented for the HD version, and they also work very well! I never thought it could be possible, given how deeply integrated the motion controls are into Skyward Sword, but Nintendo pulled it off!

Continue reading PZ35/21 – September check-in

Monthend Video Game Wrap-Up: August 2021

~ Game Over ~

Mr. Driller: Drill Land (Switch) – I honestly can’t believe that Namco decided not to localize this back in 2002. It’s easily the most robust Mr. Driller game I’ve ever played, and the five different game modes add a good amount of variety. Though, I’m still pretty bad at Mr. Driller, so I was only barely able to pass level 2 of each mode :I

The Medium (PC) – Very good spookventure. Clearly influenced by the Silent Hill series, but removes combat altogether to make the gameplay experience a little simpler. The story is a bit opaque, but is definitely more and more interesting as you put the pieces together. Which, I think, is a hallmark of good storytelling.

Stela (Switch) – A “walk forward and solve simple platforming puzzles” game much like LIMBO or Little Nightmares. Only I got no joy out of this one. Mostly because it was completely disjointed, due to every area being totally different from the last. If Stela is telling a story, it’s an impenetrable, convoluted mess. That, and it just never really made an impression otherwise.

Continue reading Monthend Video Game Wrap-Up: August 2021

Monthend Video Game Wrap-Up: July 2021

~ Game Over ~

Doki Doki Literature Club Plus (Switch) – It loses a little bit of its punch once you know all the twists, but still a “good” time. The additional content was worth the purchase, and the way that it was made to work on console wasn’t nearly as janky as I’d worried it would be, and actually added a lot to the experience.

Robo Recall (Oculus) – Finished this one off at long last. That final stage has been outstanding for months now, but I finally did it. It’s a super fun game, though I don’t know that I’ll go back to complete the extra objectives.

Shutter (PC) – Boop.

Ys: Memories of Celceta (PS4) – One of four versions of Ys IV, and the most modern. While all the Ys games are fast-paced action RPGs, this one might be the ideal fast-paced action RPG. It’s an absolute joy to play, as movement and combat feel great, and there are so many completion percentage trackers. Not to mention that the main gameplay conceit is exploration, which I think is my absolute favourite thing about video games.

Continue reading Monthend Video Game Wrap-Up: July 2021

PZ35/21 – July check-in

Phantom Hourglass and Spirit Tracks are now in the outbox, and I get a nice, little Zelda break until my copy of Skyward Sword HD arrives later in the month. I know that I suggested in one past blog post that I wasn’t too interested in buying SS again, but… I’m a consumer whore!

Not that I haven’t been taking breaks between Zeldas anyway. I mean, I spent a little more than an entire week playing nothing except Subnautica. Actually, outside of work and sleep, I barely did anything other than play Subnautica that week. For a game so broken, it really got its claws into me, and I still can’t stop thinking about it.

Continue reading PZ35/21 – July check-in

Monthend Video Game Wrap-Up: June 2021

~ Game Over ~

Ys: The Oath in Felghana (PC) – The remake of Ys III, which is the game that made me want to learn more about the Ys series, after having randomly watched a speedrun. Wildly different from the original, but also very similar to Ys Origin, a game that I liked so much that I played it three times in a row. Felghana was… also very good in general, though it was a heck of a lot more grindy than I would have preferred.

Crooked Silence (PC) – A PS1-looking, horror-themed FPS that I purchased on Itch.io for seventy-five cents. It’s shockingly good, at least for that price. Needs some polish, but I had a good time with it. Plus it came with three extra DLC mini-games that were all fairly unique and fun as well. I’d recommend this one.

Picross S5 (Switch) – Completed all modes. So much picross!

Continue reading Monthend Video Game Wrap-Up: June 2021

Nintendo @ E3 2021

For the last few years, I’ve been doing the same sort of thing for most of Nintendo’s digital presentations: listing each game that is shown and typing my knee-jerk reactions to them. For the E3 presentation that they did today, it’s going to be a lot simpler:

I want to buy all of the games.

But in all seriousness, the three games that I was most impressed by are curiously all strongly connected to the Game Boy Advance.

Continue reading Nintendo @ E3 2021

PZ35/21 – June check-in

Okay, uh, what happened last month? It was all such a blur.

Oh, right. Twilight Princess HD happened. Very slowly. I can’t quite place why. Something about werewolves, and… the letter Y is really standing out in my mind of some reason?

Yeah, so… I still really like Twilight Princess. I think that actively commentating on it as I played helped the cracks to show a little bit more, but it’s still very solid as far as I’m aware. The HD remaster’s few little quality-of-life changes go a heck of a long way, too. And I actually didn’t completely detest the forced-wolf sections this time. That’s new.

Continue reading PZ35/21 – June check-in