Monthend Video Game Wrap-Up: March 2020

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Murder by Numbers (Switch) – I was sold on this as a mash up of detectivin’ and picrossin’. It only really delivered on the nonograms, and all the detective work was done by the story. That said, the story was charming and the dialogue was generally very well-written. I still think I’d rather just have the puzzles without all the text boxes in-between.

Mega Man Zero (GBA) – Via the Zero/ZX Legacy Collection. Still adore it all these years later. Played the vanilla mode because I like it rough. Busted my butt to get an A rank on every mission, even though it means nothing, just makes me feel like a big man. Not the biggest man, because S ranks are a thing, but they’re basically impossible for an old fart like me to achieve. Besides, I already did a perfect S run back in high school when I was stubborn enough to do something like that.

Continue reading Monthend Video Game Wrap-Up: March 2020

Live reactions! – Nintendo Direct Mini 3.26.20

Hey so Nintendo dropped a Nintendo Direct this morning out of nowhere. I don’t know, maybe they said it was coming and I’ve just been so far up my own ass lately that I didn’t notice. Nevertheless! They called it a “Mini” but it’s still almost half an hour long. Time for me to type up my knee-jerk reactions to all the announcements as I try to eat lunch at the same time! Here’s an embed so you can watch along!

Xenoblade Chronicles Definitive Edition – Release date is May 29. I am PUMPED. That is perfect timing, leading right into summer and vacation season. Looks like I know how I’m going to be spending at least a couple of my weeks off this year. Not sure how I feel about the idea of re-recorded music, as Xenoblade has maybe my favourite video game soundtrack of all time. But I’m choosing to be optimistic about it! And of course, I cannot wait to dive into the new epilogue, as more Xenoblade is only a good thing.

Continue reading Live reactions! – Nintendo Direct Mini 3.26.20

Legendary Update: Volume 1

As I continue to slowly plod my way through Mega Man Legends 2, I find myself wondering more and more “Do I genuinely enjoy the first game, or is it just nostalgia?” Because MML2 really isn’t doing much for me, and I can’t pinpoint exactly why.

I touched on this before in regards to the plot, but I think the bigger world also hurts the gameplay, in a sense. In MML2, the story has you go through a handful of elemental-themed dungeons to collect the four sacred macguffins. This makes it feel a lot like Zelda, which should be a good thing, but I don’t want Mega Man Legends to be Zelda. The original game had a collection of underground tunnels and ruins that seem segregated at first, but as you collect various weapons and power-ups, you slowly discover that most of them are actually smaller sections of one gigantic interconnected maze. It was amazing! Now that I think about it, MML might have been the first 3D metroidvania. MML2 has no such reveal, as each dungeon is located on a separate island.

Plus, the conceit for exploring the ruins in MML is “maybe this one will have the legendary treasure!”, which is significantly less video game tropey, and just more fun in my opinion. I’m way more excited to keep adventuring when I don’t know what’s at the end of the next ruins. Knowing that the goal is just to check another goober off the list isn’t nearly as compelling. (Though the compulsive part of my brain begs to differ.)

At this point, I’m probably about three-fifths of the way through the game, and I’m desperately hoping that the worst is behind me. See, the second dungeon is the Water Temple equivalent, which allows you to flood or drain each level as required. Only you need each floor to be flooded at pretty much all times to get anywhere, so it’s basically 90% underwater. And Mega Man moves SO SLOW underwater. Easily half-speed, and it is so impossibly tedious. I think I spent two hours in this dungeon, and I’d bet that I could have shaved off at least half of that if I’d been able to move at a reasonable speed. Maybe it’s my fault and I missed the Gravity Suit upgrade, but I don’t think that’s the case. I think that it’s just a really poor design decision.

Now let’s talk about a greasy anime trope that made me sigh in contempt. MML has a scene where you walk in on Roll while she’s changing, which is like… ugh, really? But it’s a very quick scene and I think it’s even optional. You’ll miss it completely unless you go into the wrong door at the wrong time. MML2 has a similar scene, where you walk in on Roll in the bathtub. It’s not long either, but this one is forced. You literally cannot move the story forward without seeing it. I suppose that the bathtub scene does get replaced with a “depressed Roll” scene if you treat her like garbage, but why would you do that? Who would do that to Roll? So yeah, the bathtub thing is completely unavoidable.

MML2 doubles down on this, though. About halfway through the game, you’re pitted against Tron in a boss battle. Once you win, the robot she’ piloting explodes, and the camera switches to a blushing Mega Man. A couple of Tron’s servbot cronies then sheepishly explain to her that her clothes were burned off in the explosion, and that she is now buck naked. In what other medium besides anime do characters completely fail to notice that their clothes are no longer present? It’s ridiculous in the worst way, and it just sits on this reaction shot of Mega Man for what seems like ages as Tron admonishes him for staring and being a big ol’ pervert. Yikes.

So that’s that for this update on my Mega Man Legends 2 playthrough. It’s possible that the rest of the game could really turn it all around and amaze me, but I’m thinking that’s probably not going to happen. I think what’s going to happen is that I’m going to get to the end, finally beat it, and then never play it again. I’m having a hard time coming to grips with this concept, but I think that I might legitimately dislike Mega Man Legends 2. Is that kind of thing even possible?

Monthend Video Game Wrap-Up: February 2020

Turok (Switch) – A real bait-and-switch, since I grew up knowing the N64 subtitle “Dinosaur Hunter”, but really you’re mostly killing people and the occasional velociraptor. Aside from that, I really liked this game. It’s a lot like DOOM, but in 3D and has lots of platforming. The biggest failing is that the first boss (and only the first boss) is almost impossibly difficult. I burned through seven of my nine lives in that fight.

Timesplitters 2 (GC) – Co-oped the story mode, and it was a wonderful nostalgia trip. Maybe it’s just me, but it seems like big studios don’t really make shooters like this any more. Specifically, ones with big maze-like levels, varied objectives, and a willingness to be unapologetically weird. And it’s the last one that matters the most to me. I’m less turned off by murdering hundreds of people when they’re over-the-top cartoons.

Continue reading Monthend Video Game Wrap-Up: February 2020

Chasing a Legend

I replay Mega Man Legends fairly often. Probably every other year, at least. I could likely even squeeze in more replays, as it’s a pretty short game. It’s an all-time favourite of mine, even as its age becomes more and more apparent with each subsequent run.

Despite this, I’ve only ever played the sequel once, and I didn’t even finish it, at that. The final boss was just too tough for me, and I guess I must have been distracted by some other shiny thing before I could work up the skill to finally conquer it. I’ve been in a very PS1 kind of headspace lately, so I decided last weekend that it’s time to right this long-standing wrong.

Mega Man Legends 2 just isn’t landing with me the same way the first game does. Maybe it’s because I don’t have the same nostalgia for it that I do for the original. I don’t know. It’s certainly a better game, in technical terms. The graphics are considerably better, the controls are less terrible, the world is bigger, the dungeons are more impressive, the voice acting is even wackier. I could go on.

What bothers me are just a few little things. Most of all, that the lock-on feature is a friggin’ idiot, quite commonly locking onto the enemy farthest from Mega Man, sometimes refusing to switch to closer threats. A lot of the time, it shows a strong preference to lock on to enemies that are around corners, which is never helpful. The solution, of course, would be to not bother using the lock-on, but it’s way too hard to aim manually at anything that isn’t stationary. So that’s a bit of a frustration.

I’m also not super crazy about the bigger scope of the story. Yes, of course it was going to build up to that, and it’s not that the plot really suffers for it. I just have a personal preference for the story of the first game, which focused on a single island and its many mysteries. In MML2, you’re hopping between all these islands, and the fate of the world is at stake, so on and so forth. That’s all fine, but Kattleox island had so much personality, whereas the smaller locales in MML2 haven’t been developed enough to have that same level of charm.

Lastly, the first dungeon boss was just insanely annoying. This stupid frog boss took me four tries to beat, mostly because the room is constantly flooded with things trying to kill you. For one, there are spike traps zipping around the perimeter of the room, and these little tadpole guys flopping about in the center, between the raised platforms that the boss jumps around on. The boss itself is constantly spewing out bubbles that track you until they hit a wall or you shoot them, and there’s a respawning dragonfly flitting around above the arena that exists solely to screw up your lock-on. You might have to see it to get a good idea of how badly this fight is stacked against you, but trust me. It’s rough.

But I’m only like a quarter of the way though as of this writing, so who knows? Maybe it’ll really start to click with me once I get a little farther in. I hope so. I feel giddy every time I play the original game, and it would be awfully nice if I found even half as much enjoyment in the sequel.

Monthend Video Game Wrap-Up: January 2020

Remember back in the day when I used to write a little blurb for each of these? I don’t think it’s going to be a regular thing again, but… Man, I played a large variety of video games in January. Considering that AGDQ sapped up a lot of my free time and school is eating away the rest of it… You start to realize that most of these games are either very short, or carried over from last month.

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Mega Man X (SNES) – The opening video game of the year, as per usual. Short writeup here.

Mega Man Legends (PS1) – I really do adore this game. Sadly, every time I go back to replay it, the… unfortunate control scheme gets harder and harder to re-acclimatize to. And the stupid racing game is impossible but I want the Shining Laser. Wah wah wah gamer tears.

Army Men Air Attack (PS1) – I kind of wish I’d played this back when it was new, as I think I would have really enjoyed it then. Looking at it now, it’s an amusing little curio almost certainly lost to time. What I found most odd about it is that there’s a massive difficulty spike right in the middle of the game. If you can tough it through missions six to nine, it’s smooth sailing to the end. Also the co-pilot voice clips are super repetitive and annoying.

Continue reading Monthend Video Game Wrap-Up: January 2020

How Else Would I Start The Year?

It’s the beginning of a new year, and three days from the start of Awesome Games Done Quick 2020. So I’ve got new year traditions and video game speedruns on my mind, which can only mean one thing:

It’s time to play Mega Man X.

I’m sure I mention it every year, but I like for MMX to be the first game I play through every year. I also really want to get myself to a point where I can finish it in under an hour. That said, I haven’t played it in exactly one year, so… I was a little rusty when I did my annual run yesterday.

Before we get into it, I should also note that I play what I like to call the 99% run. Which is to pick up all the upgrades in the game except for the hadouken, because it’s a pain and very slow to get. I don’t dare run any% because I need all those hearts and armor parts. I’m very bad at the final boss fights.

I reset not one minute into my run because I got a little too excited and tried to get a quick kill on the first bee blader, but apparently my mashing technique is much too slow, and I just died. Whoops. Maybe I ought to just try to play quickly instead of very fast.

Things actually got worse on the second attempt. I died to both chill Penguin and Launch Octopus because I was being stupid. I also feel down a hole in Chill Penguin’s stage, but that one was at least partly because of the Switch Pro controller’s mushy d-pad. I was trying to jump over the hole with the ride ride armor, but the game instead had me jump out of the ride armor, which threw me off and I ended up in the hole. It was dumb. Real dumb.

The other really big oops was when I frigged up getting the arm parts in Flame Mammoth’s stage. I thought, oh no big deal I’ll just get them from Zero later. But then I was in Boomer Kuwanger’s stage and I couldn’t charge Shotgun Ice to get to the heart tank, forcing me to replay nearly the whole stage. That was a pretty massive time loss.

I actually got through the Sigma stages pretty cleanly. Bosspider was nicer than ever, and didn’t even throw any babies at me. Then I got killed bu D-Rex because I always get killed by D-Rex. Don’t know why, but I just can’t manage that fight.

By the time I got to the final showdown, I only had 1.5 of four sub tanks full, and decided that I was already over my hour, so I spent three minutes grinding caterpillars for health drops. Then I had the best Velguarder fight of my life, a sloppy Sigma fight, and a halfway decent fight against Wolf Sigma. I only ended up needing two sub tanks, so that’s something to consider for my next run.

My final time came in at 1:07:14. Not a horrible time by any means, but I know I can do better. Four deaths is a lot, and I should have been able to avoid all of them. We’ll see what 2021 brings!

Monthend Video Game Wrap-Up: December 2019

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Spyro 3: Year of the Dragon (PS4) – So, it’s really weird that the final boss battle (and then the real final boss) had absolutely no fnafare at all. You just walk in the door and then the fight begins. No cutscene, no dialogue, nothing. Very jarring considering how much “story” the rest of the game had. Also, now that the trilogy is over, I think I’m happily done with all things Spyro for the rest of my life. 85% of my enjoyment with these games was watching the scoreboards fill up with 100%s.

Trover Saves the Universe (Switch) – I think I would have liked this more if I had played it in VR, because then it would look really good next to all the shallow mini-games. Like when you find that exceedingly rare mobile game that’s legitimately good. But compared to the other games on my Switch? It’s merely fine. But it’s a great barometer for measuring how long you can stand an unfiltered Justin Roiland. I can go for a little over an hour and a half.

Shovel Knight: King of Cards (Switch) – What an excellent way to close out the Shovel Knight series. King Knight takes a little while to get used to, but once you figure out how he works, it’s so much fun. Couple that with some of the best and most varied stage design in the series, and you’ve got an absolute treasure. It’s just too bad that the Joustus card game is no fun at all.

Continue reading Monthend Video Game Wrap-Up: December 2019

Monthend Video Game Wrap-Up: November 2019

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Star Fox (SNES) – Ran the easy route. A good way to burn half an hour.

Pixel Puzzle Collection (iOS) – Wrote this. Still playing for 200%.

Luigi’s Mansion 3 (Switch) – Having come fresh off Dark Moon, which I felt was a little lacking in certain areas, Luigi’s Mansion 3 looks like a damn masterpiece. It’s obviously not perfect, but I’m willing to suggest that it may even be better than the original. If absolutely nothing else, the cutscenes may very well be the best that Nintendo’s ever produced. LM3 is a wonderful cartoon of a game, and if it weren’t like 17 hours long I’d jump right back in for a replay.

Continue reading Monthend Video Game Wrap-Up: November 2019

Monthend Video Game Wrap-Up: October 2019

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Link’s Awakening (Switch) – A wonderful shot-for-shot remake of my favourite Zelda game. Honestly, I think I would have liked to see a little more changed/added to it, to really justify the choice to remake it. The new presentation and quality-of-life tweaks were great though, so I really shouldn’t complain. Excellent game. Had a strong urge to dive right into a replay after finishing it, but there’s so much else to do!

Transistor (Switch) – Transistor is clearly the follow-up to Bastion, and it was better than Bastion in nearly every way. The story was more complex and interesting, the characters were more than mechanical puppets, the gameplay was deeper but never overwhelming. I wasn’t a huge fan of the more sterile visual style, but I suppose that was kind of the point.

Continue reading Monthend Video Game Wrap-Up: October 2019