Monthend Video Game Wrap-Up – July 2017

~ Game Over ~

Mighty Gunvolt Burst (Switch) – I really adore this one. Played through twice now, as both Beck and Gunvolt, and then just kept playing. Also, the Ekoro DLC came out late in the month, so…

Vaccine War (PC) – I wrote a thing. Kinda meh.

Blaster Master Zero (Switch) – They’re releasing more DLC characters now so I opted to go back and play with the already-out DLC guys. Gunvolt is awesome and makes the game feel new!

Until Dawn (PS4) – I try not to use this word about video games, but I loved this one.

Castlevania III: Dracula’s Curse (NES) – The Netflix series and a nice My Nintendo discount inspired me to try one of the few ‘Vania games I’ve never played. Decent, but steeped in bulls**t.

Citadale: Curse of Darkness (WiiU) – Second chapter in the trilogy, solidifying the Casltevania “homage” by using an exact Castlevania subtitle. Perfectly average in all ways.

Super Mario 64 (N64) – I did something new this time and finished the game in a single sitting. Only to the requisite 71 stars, but hey, I’m not some kind of superman.

Tales from the Borderlands (PS4) – I wasn’t impressed with Episode 1, to the point where I was calling it Tales from the Snore-derlands. However, it got so much better once Gortys showed up.

BioShock Infinite (360) – A significantly more interesting tale than the original BioShock, but for some reason the gameplay still feels hollow to me, and I can’t figure out why.

Azure Striker Gunvolt (3DS) – Bought this in August of 2014 when it originally launched, haven’t played it until now. Massive oversight. It is excellent, but very difficult to actually be good at.

Resident Evil HD (PS4) – You know, initially I figured I’d do a one-sitting run of this. And then said run took nearly two months to complete. Damned distractions.

Red’s Kingdom (PC) – Quit playing after 20 minutes because I wasn’t having any fun.

Continue reading Monthend Video Game Wrap-Up – July 2017

Citadale

You want to know something that I’m not done talking about yet? Wii U games. I probably should be, because there is basically nothing but garbage-lookin’ indie games coming out on it anymore. Maybe a Virtual console release here and there, and I guess there was that remastered version of Darksiders that came out last month (which I would love to purchase again on something more… portable). But mostly garbage-lookin’ indie games.

All that aside, today I have a whole lot of things to say about a garbage-lookin’ indie game that came out several months ago. And to be completely honest, it doesn’t actually look that bad if you’re just checking out screenshots. This game is Citadale: Gate of Souls, and I had literally zero interest in puchasing it until I heard about it on a podcast which I very much enjoy. It sounded like a miraculous garbage fire, and we all know how strongly I feel about garbage fires.

So I went right ahead and I plopped down my $5 or whatever it was, and I got me some Citadale. Much against my better judgement, but I think I may have been drunk at the time. I think I bought Wario: Master of Disguise at the same time, which is something I never would have done sober. That’s just a straight-up Bad Video Game. Citadale is, fortunately, entertainingly bad.

Okay, take a moment now and scroll back up a bit. Take a good, long gander at that logo. Remind you of anything? No? For shame. Citadale’s logo looks suspiciously like the logos of most of the Castlevania games on GBA/DS. Like, it’s just a font and differently stylized C away from being a complete rip-off. That’s a little bit gutsy, I’ve got to say. Wearing your inspiration on your sleeve is one thing, but copying it wholesale and then charging money for it is a whole different ballgame. Congratulations on your hubris, Nitrolic Games.

Continue reading Citadale

Monthend Video Game Wrap-Up – June 2017

It seems like I’m in one of those phases where I spend a little bit of time with lot of different games. This usually happens when I don’t have a “major” game to focus my time on. Though Ever Oasis was nearly the only thing I played for the final week of the month…

~ Game Over ~

Life is Strange (PS4) – The needs of the many outweigh the needs of the few. But that doesn’t make the choice any easier. Sorry, Chloe 🙁

Zoo Rampage (PC) – Barf.

ArcaniA (PS4) – By the end, I’d gotten so accustomed to the game’s jankiness that I think I was genuinely enjoying it. But man, is it ever broken. Almost Bethesda-like, to be honest.

Spooky Cats (PC) – It’s a thing, alright.

Mighty Gunvolt Burst (Switch) – A very good Mega Man successor.

Chrono Trigger (SNES) – I usually have trouble with Lavos on a NG playthrough of Chrono Trigger, but I won pretty handily this time around, despite feeling like I was ill-prepared for it.

Team Kirby Clash Deluxe (3DS) – I’ve rolled the credits, but there’s still so much more to accomplish. Is it worth the time and effort, though? I’m not really smart enough to say.

Anna: Extended Edition (PS3) – A free PS+ spook-em-up that sounded great on paper, but was more than a little lacking in practice. And yet it still lingers in my mind… how apropos.

Ape Escape 2 (PS4) – Finally completed the slog of a replay to earn the final trophy. I don’t know why I did this to myself, to be perfectly honest. Ape Escape is NO FUN.

Continue reading Monthend Video Game Wrap-Up – June 2017

The First Skunk Bundle

I don’t know if I’ve ever really gotten into it here, but I am endlessly fascinated by bad video games. I like bad movies, too, but terrible video games are even more delicious. And they’ve got to be real bad. If a game is just mediocre, that’s boring and no fun to dissect. But when you have a game that is consistently making you wonder what the heck the developers were thinking, that’s the real good stuff.

To put it simply, the more of a “complete garbage fire” a game is, the better.

And that’s where The First Skunk Bundle comes in. A $25 eShop game that for some reason went on sale for free a while back, this is a pack of five games that range in quality from passable to, well, complete garbage fire. Let’s have a look-see and break down the contents.

No, wait. First, I feel obliged to mention that the music on the game select screen is a piss-poor piano rendition of Green Day’s “Good Riddance (Time of Your Life)”. So poor, in fact, that I thought that it was a piss-poor rendition of the Friends theme at first. In retrospect, they do have seem to have a similar melody. Maybe? Am I crazy?

Continue reading The First Skunk Bundle

The Top 12 Video Games of 2016

“Why” you ask, “did you choose to list twelve games?”

The answer is simple. Because sixteen (for 2016) seemed too many, and ten is too cliché.

“But doing a Top X Things of Year list is in itself too cliché!”

Shut up!

(You should know my Top Video Games rules by now: Any game that I beat in 2016 is fair game, regardless of what year it was actually released in. No remakes or remasters allowed.)

Continue reading The Top 12 Video Games of 2016

Monthend Video Game Wrap-Up – October 2016

Every October (and even in late September), I get so excited about Halloween, and intend to play a bunch of spooky games to celebrate. And that… doesn’t usually pan out. Was 2016 any different? Read on to find out!

~ Game Over ~

FNAF: Sister Location (PC) – If you don’t count the RPG spinoff, this is the first FNAF game I’ve really gotten into. And it’s spectacular. While it is not quite as terrifying as its older brothers, Sister Location is still Spooky As Heck.

Year Walk (WiiU) – I’ve been itching to replay this for months, telling myself “wait for Halloween” and finally the time came! It’s a really great adventure with clever puzzles and a neat twist halfway through. Turns out that you can clear it in well under an hour, but still, it’s Pretty Darn Spooky.

Pokémon Pearl (DS) – While I have a team that’s half spooky-looking Pokémon (Misdreavus, Crobat, and Luxray), and the bad guys want to basically destroy the universe, Pokémon is simply Not Spooky.

Metroid Prime: Federation Force (3DS) – A regular Metroid game could definitely be considered spooky, but with Federation Force’s focus on action and teamwork, it falls just short of the bar. Not Spooky, but a very solid game otherwise.

Picross 3D Round 2 (3DS) – Decidedly Not Spooky. In fact, it may be the least spooky game on the list, with its relaxing atmosphere and lack of any sort of conflict.

Final Fantasy VIII (PC) – There are a number of creepy monsters and witches in this game, but overall, I’d have to say that it’s Not Spooky. The hammy characters and colourful graphics just don’t lend themselves well to creating a frightful atmosphere.

Continue reading Monthend Video Game Wrap-Up – October 2016

I probably won’t play Inside

Inside. It’s a video game. Perhaps you’ve heard of it? Made by the same guys what did Limbo, and it’s a pretty similar game on a superficial level. It certainly looks neat, and after replaying Limbo, I got really excited to give it a go.

However, it wasn’t available on PS4 at the time, and I had no idea that it would finally go live on PSN last week. I was a little too anxious to wait, so I just watched the Game Grumps playthrough instead.

Now, this hasn’t deterred me from buying games before (see Bloodborne), but the enjoyment from a game like Inside comes less from the gameplay than the experience of the journey. Watching an LP is experience enough, in this case.

And so that, my friends, is my story of why I won’t play Inside. Sorry, Playdead. Your game is really cool, but you won’t be getting my $25. We’ll talk when it goes on sale for $5.

Monthend Video Game Wrap-Up – July 2016

Sometimes I think that I need to grow out of being upset that I don’t get summer vacation any more. I mean, it’s been well over a decade since I finished high school. In the time that I’ve been out of school, kids have started and finished school. But you know what? Nuts to that. I miss having two months to do whatever I damn well pleased.

~ Game Over ~

Final Fantasy VII (PC) – I’m amazed at how much shorter this game is than I remembered. I mean, I suppose it’s in part from not having sought out all the ultimate weapons and other fancy doo-dads, but even with a few hours of grinding and breeding a gold chocobo, the final time clocked in at under 40 hours. Crazy! (The time investment for prepping to fight the Emerald and Ruby Weapons is a whole other story.)

BOXBOXBOY! (3DS) – When I finished BOXBOY!, the only thing in the world that I wanted was more BOXBOY!. And now I have it! And it’s sooooooooooo good! And the ending suggests that there could be up to three more sequels. Hooray!

Continue reading Monthend Video Game Wrap-Up – July 2016

Monthend Video Game Wrap-Up – May 2016

I’ve been trying real hard to focus on one game per system at a time over the last few months, but I’m failing at every turn. It seems like I’m constantly getting distracted by something else, be it new or half-complete. Anyway, May was a huge step in the right direction, with a greater number of finished games than “in progress” games for this first time since… maybe it’s just the first time ever? Of course, I had to throw some (admittedly hefty) demos in there to make the grade, so maybe it’s moot.

~ Game Over ~

Zelda: Twilight Princess HD (WiiU) – It feels wrong to say it for some reason, but I think Twilight Princess is one of my favourite Zeldas. I think the only thing that I truly dislike about it is the stupid canoe minigame. The forced-wolf sections in the first half of the game do feel a bit like unnecessary padding, but even those don’t really bother me all that much. I even like the “acres and acres of nothing” Hyrule Field.

WiiU_screenshot_TV_019E5

Bravely Default (3DS) – I decided, now that the sequel is out, that I’ve been putting this off for too long. So I beat it. Then I wrote too many words about it. What I didn’t write there is that the final boss seemed rally cheap and annoying on my first try, but then once I knew his tricks, I stomped him into the ground with very little trouble.

Bravely Second: The Ballad of the Three Cavaliers (3DS) – Officially, it’s just the demo for Bravely Second, but it’s got a unique scenario and took me about seven hours to beat. I thought that I was burned out on Bravely, but this demo really hooked me and I just may splurge on Second in the near future.

The Park (PC) – I bought this immediately after someone suggested to me that it was a Five Night’s at Freddy’s clone. That is not the case at all. It’s a still a spooky game, but it is a walking simulator instead of a security guard simulator and there are zero killer animatronics. I was still pleased, because the story was pretty good. Unfortunately, my PC could just barely run it, so the choppiness kind of ruined the mood.

Resident Evil Revelations 2 – Episode 3 (PC) – Surprisingly, this game has one of the least terrible sewer levels ever. Well, design-wise. Technically, the water was too fancy, which made the computer so unhappy and slowed everything down to a crawl, and made the game very difficult to play. Otherwise, it had a cool factory explosion and a great boss fight.

Resident Evil Revelations 2 – Episode 4 (PC) – A surprisingly brief chapter for Claire and Moira, then the longest chapter in the game for Barry and Natalia. It was really great, though, and had a pretty decent final boss. I can tell you right now that I will be replaying this one many times.

Pocket Card Jockey Demo (3DS) – A game about horse racing, in which you race horses by playing a variation of solitaire that I am not familiar with. It’s a lot of fun, but truth be told, I don’t think I’m going to buy it. It’s deceptively deep, and that’s not really what I’m looking for.

Teenage Mutant Ninja Turtles Arcade (360) – Decided to play it a bit because I have been jonesing for some old-school TMNT action for months now. I didn’t actually finish it, but I was at the second-last stage and I would have finished it if I’d had more time. But I did get the fix that I needed. Close enough.

~ Now Playing ~

Monster Hunter Explore (iOS) – Do you remember Monster Hunter: Dynamic Hunting? I thought it was a passable way to get a MonHun fix in a pinch, but Explore is so much better. Its plays much more like normal Monster Hunter, just pared down for the mobile audience. It’s still not completely fulfilling, but it’s certainly a good deal of fun.

Hyrule Warriors Legends (3DS) -I took a long break from this to finish off Bravely Default and the Bravely Second demo, and now I’m neck deep in Zelda Musou again. I’ve finally finished the Great Sea adventure map to 100% completion, at least.

Final Fantasy VII (PC) – Yep, this happened. For whatever reason, this time around I feel like I’m seeing a lot of things that remind me of Super Mario RPG. Also whenever anything silly or funny happens I think about how joyless the remake will be and it makes me sad.

Mini Mario & Friends: Amiibo Challenge (WiiU) – I wrote enough words about this already.

Lost Reavers (WiiU) – A free, online loot-’em-up of sorts. It’s not especially good, but I’ve put in several hours because… well, I’m not sure why I kept it up. I guess it’s fairly fun, despite feeling like a C-tier game from a couple generations ago. Probably because it’s a multiplayer game that is 100% cooperative. That’s a big draw for me.

Dark Souls (360) – Yeah I’m playing this again. New Game+ is, well, hard. Which is the opposite of what I normally expect from NG+. Oh, Dark Souls. Played up to the point of defeating Quelaag, not sure how far I’m ultimately going to take this run.

A different kind of reality

I can’t believe that I did something noteworthy and forgot to mention it for… three days.

Last weekend, I got the chance to play with an HTC Vive for a few hours. My cousin’s husband had pre-ordered one, and it arrived on Friday so he invited me and my brother to come over and check it out.

Now, I have been pretty staunchly apathetic about VR gaming. Not because it doesn’t appeal to me for any particular reason, but simply because I don’t want to care about it. I really don’t need to get dragged down that rabbit hole. Alas, a man can only remain wilfully ignorant for so long, and it’s easy to break down when the Vive’s gaming experience is unbelievably cool

First off, you really have no idea what it’s like until you’re in there. It really is like being sucked into another world. A world where you’re bashing into non-existent walls and ceilings because you’re way too absorbed in the VR experience, but another world no less. If you plug in earbuds as well, you’re as good as dead to the real world. It is amazingly immersive, and I actually felt really odd every time I took off the headset and returned to Earth.

The problem, of course, lies in the fact that you need a huge amount of real-world space to use the thing properly. The sensors measure out your range of real-world movement, which creates an in-game box in which you can flail around freely. You can then move said box around the larger game world via a process called “blinking,” which is far too hard to describe concisely, so I won’t even try. We were playing in a fairly small corner of a basement, and while it was workable, I can’t help but feel that a larger field of movement would have enhanced my experience. The less blinking around, the better.

I started off in a simple tutorial (hosted by a not-Wheatley spheroid robot) that showed me where all the buttons were, and allowed me to shoot lasers, fire off confetti blasts, and inflate balloons to my heart’s content. It was simple and cute. Then I moved into the Wii Sports of VR, Valve’s The Lab. I only played three of the eight available mini-games, but each really spoke to me in a different way.

First was Robot Repair, which puts you in a cute little office where you start by playing around with a few drawers and switches to get used to moving around and interacting in virtual space. Then an overhead door opens and one of the multiplayer robots from Portal 2 stumbles out, ostensibly in need of repair. This is where the “reality” part of virtual reality really started to shine.

When you see a huge robot lumbering at you unsteadily, even when you know it’s a pretend thing, you get the heck out of the way. It is an involuntary reaction, because even though this is all just images being beamed into your eyes through a crazy expensive headset, your brain is being tricked into thinking that it’s real. Of course, it got much, much worse when I failed to repair the robot. It fell apart, and then the office fell apart, giving way to a massive factory. Then GLaDOS (who is massive and terrifying; I nearly fell over when she appeared) came out of nowhere to harangue me, seal me in a cube and then smash me into a fine paste.

Robot Repair is defintely the best way for anyone to experience VR for the first time. I’ve embedded a video of it below, but it loses a lot when you aren’t completely immersed.

I moved on to another mini-game called Slingshot, which was more or less Angry Birds, only viewed from the slingshot’s perspective. You load up these spheres, and then try to launch them to break as many boxes as possible. Red boxes explode, and blue boxes give you another sphere. Oh, and also, every sphere talks to you while you’re aiming, and they all have unique personalities. I found it very difficult to figure out where I was aiming, and generally had to launch one sphere as a baseline, and then adjust my shot with a second and possibly third sphere. I didn’t do great, but my brother absolutely killed it.

The last mini-game that I played in The Lab was Longbow. It is a simple tower defense game, where you’re standing on a castle wall, and you have only a bow and arrow to defend against adorable little silhouette invaders. I got really into this one, and by the second wave I was firing arrow after arrow like a madman (though I wasn’t a great shot). There are also little torches off to your sides so that you can shoot flaming arrows. I could see myself playing this one until I had achieved absolute mastery.

Next, I tried out a game called The Brookhaven Experiment. It is incredibly simple and incredibly familiar. You stand in the middle of a dark field, and then spin around and shoot zombies as they stumble towards you. It would be boring as all heck in any other situation, but actually being in the game made it all the more thrilling and intense. It took me a while to get used to aiming, because your gun swivels around realistically, instead of being aimed perfectly straight ahead like in every other game. So I had to learn to line up the sights to make accurate shots.

Once I figured that out though, it got really easy. Zombies go down from one good headshot, though big zombies take three or so. You also get a flashlight to help cut through the darkness, though it does have limited batteries. Like Longbow, I got really into this one, and learned to hold my flashlight under my gun, at once illuminating the area in front of me and steadying my shots. By the fourth wave, I had stopped bothering to use the flashlight at all.

It is a really easy and simple game, but the true thrill comes when you let zombies get too close. Again, even though it’s obviously fake, when you turn around to a zombie all up in your biz, your heart rate quickens and you do start to tense up. On more than one occasion I actually did fall backwards because my body was simply reacting to get me out of what it perceived as harm’s way.

The last game I played was The Gallery – Episode 1: Call of the Starseed. It has a terrible name, but it was a very cool game. The Gallery was very different from the other two games: it was a legitimate adventure games with all sorts of random junk to pick up and puzzles to solve. I wasted a lot of time just wandering around interacting with things to see what they could do (never very much), and mostly just enjoyed drinking in the atmosphere.

There isn’t a lot else to say about it, because it’s very short and there isn’t a lot that you can actually do, but it is a really cool glimpse into the future of VR. I’ll really be sold on this when they start making games where you can interact more deeply with the world and objects can do more than one scripted action. What I’m looking for is just a big virtual toybox, really.

Overall, I was incredibly impressed with the Vive. It delivers a truly unique, amazing experience. The biggest problem with it is that it’s got a massive barrier for entry. The price tag ($1,300, not including high-end gaming PC) is enough to make one queasy, and then there’s the need for an entire room devoted to the thing. It’s a very cool new technology, but it’s going to be a very difficult thing to introduce into the mainstream. The costs of getting and using the Vive could easily cause it to become an even shorter-lived success story than motion controls.

I really do look forward to seeing what people come up with when they start making really high quality games for VR, but as it is, there’s nothing that really makes it a must-have toy. Aside from bragging rights, I guess. Having experienced it first-hand, I’ve definitely been converted into a believer, but it’s going to be a while before I literally buy into virtual reality gaming.