Digging a deeper hole

It’s been a while since I’ve cracked open an ice-cold Steam game, but also I haven’t bought any new PC games since January (mostly because most of my video game budget is being funnelled directly into the Switch), so the Steam backlog had pretty well stabilized itself.

And then I bought another friggin’ Indie Gala bundle. It’s not my fault, they led with a good banner image and I was a little drunk at the time. This just goes to show: don’t drink and read e-mails.

The good news is that I’ve already played one of the ten games that came in said bundle to completion. I even went ahead and logged some unnecessary time to wring out all the achievements (but gave up because they’re tedious and would take forever), and I still spent less than two hours total with the game.

Zoo Rampage is kind of a pathetic little game. Or, to be fair, it’s a pathetic game for the year 2017. This is the kind of thing that would have seemed more at home back in the mid-nineties. One of those really cheap little PSOne games that you would have still felt half-burned by even if you’d only rented it.

This is an arcade-style game, where you take control of an animal, and then wreak as much havoc on the board as you can in a couple minutes. Zoo Rampage is a fitting title, because it actually plays somewhat like Midway’s old Rampage series. The big differences are that here you’re playing as perfectly normal animals and the action takes place from a top-down camera angle. Also you don’t actually eat or smoosh the humans, they just get flung around with those cartoon dizzy stars appearing above their heads.

Like I said, the goal is to destroy as much scenery and trample as many people as possible in two minutes. If you hit the target score on a stage, you get to move onto the next. Easy-peasy. Your only obstacle is an ever-increasing number of zookeepers that will chase after you in an attempt to shock you into submission. And if a couple of zookeepers get around you, it’s basically over, because they will stun-lock you to death and there’s basically nothing you can do about it.

There are a scant five regular stages to play through, and then two gimmicky bonus stages to play afterward. Clearing the game completely will take you maybe half an hour because of the broken zookeepers and also it’s kinda tough to hit the target score on the final stage. Like I said, I logged a little extra time to wrap up the achievements, but quit because all outstanding cheevos at the end were “run over X number of people” time-wasters that weren’t worth the effort.

The two gimmicky bonus stages are actually less fun than the main game, even though they’re obviously designed to be “fun” distractions. One has you trying to kick soccer balls into a goal as an elephant, which can be intensely frustrating until you learn how to cheese it. The other locks you in as a penguin, chasing around people and scooping up all the fish they drop behind them.

Zoo Rampage does let you play with up to four players at a time, but it’s local-only, so nobody will ever play this game with their friends. The game would also be significantly easier with multiple animals causing mayhem, so maybe that’s for the best after all.

And that’s about all I have to say about this one. A number of the songs on the soundtrack sound an awful lot like off-brand Goldfinger, and nothing about the game will give you the impression that anyone involved with its creation really cared about it. I apologize if I’m off-base with that assertion, but this is like half a game with no heart and no clear vision. It’s something you could get for free and still end up wondering why you bothered to play past the first stage.

Don’t bother playing Zoo Rampage. Just boot up your N64 (emulator) and play Rampage: World Tour instead. That’s what I wish I had done instead.

*NB: This game costs $3.99 USD on Steam. I paid $5 CAD for the bundle. I think it’s safe to say that even $0.50 is a steep price for this heap.

The open-world on rails

note: added a couple more paragraphs on June 12, denoted by asterisks

I’ve mentioned a couple times already that I bought into the THQ Nordic Playstation Humble Bundle some time ago. Once I finished playing Destroy All Humans! again (which was the entire purpose of buying the bundle), I decided that I ought to give another one of the included games a go. You know, since I had them and all.

First up on the list (because it’s sorted alphabetically) was ArcaniA: The Complete Tale. I had no idea whatsoever what it was, but I went ahead and installed it anyway. Over the course of my journeys, I discovered that it’s the fourth game in the Gothic series, which I had never heard of previous to this. That’s probably because it’s a painfully generic PC RPG series.

Anyway, it seems that Arcania (I’m not capitalizing the last A any more) is the first of the series to land on consoles, which means it’s the only one I’ll ever play. Oh, and that’s also because man is Arcania ever generic. It feels exactly like what Fable would be if it had absolutely zero charm and personality. And I think Fable is really the best comparison gameplay-wise as well. Arcania has less to do and no good/evil gimmick, but the combat is janky, and the game has a very linear “open world” that you can only progress through as you hit all the proper plot triggers.

**As a quick aside, Arcania technically does have a lot to do, because there are ten thousand random objects that you can interact with in the world. But not a one of them does anything. Not the cook pot, not the alchemy table, not the smithing anvil. Nothing. Lying in a bed doesn’t even restore HP or pass time. In fact, the “role-play elements” are so pointless that there is an option to turn them off completely. So I can’t help but be completely baffled as to why they’re even there in the first place. Why? WHY??**

That’s not to say that Arcania is bad, per se. It’s just not at all living up to its potential. There’s still fun in exploring and combat. Though I have to admit that the game’s bugginess does try its best to get in the way of any fun you’re having. Enemies will vanish and reappear behind you. Your hitbox is absolutely massive, which makes successful dodges a bit of a coin toss. If you step off the beaten path, you character will begin to slide around uncontrollably, which may end up dumping you out of bounds and into the waiting arms of death.

Actually, I think that the only reason I’m enjoying it is because I’m playing on the Super Very Hard Mode. Every battle is for all the beans in the can, and enemies in groups of more than one [1] can decimate you in the blink of an eye. It’s fun to gauge every encounter and try to figure out the best strategy for handling them. Usually the best strategy is to backpedal while firing off arrows, but I try to save that for when I’ve been killed a half dozen times by the same monster gang and need to move on. If combat were easy, I think that I would have been bored out of my mind before the intro chapter was over.

I think that the thing I dislike most about the game is actually the main character. He’s a nameless tough guy who is an absolute dick to everyone at all times. Okay, sure, he’s an amnesiac whose village was burned to the ground (along with his fiancée and unborn child) by the Evil Empire, but that doesn’t mean he has to be a complete jackoff to everyone. And what’s the deal with his lack of a name? You can’t edit this character in any way, so it’s not like you’re really role-playing here. He’s always gonna be the same gruff bro in everyone’s game. It’s just the cherry on top of the ice cream sundae of Arcania’s questionable design decisions.

**Speaking of which, did I mention how weird the teleportation system is? There’s no fast-travel, and teleporters come in pairs that only warp to each other. Most of these warp pads are close enough together that it’s literally just as fast to walk the distance as it would be to wait for the game to go through the teleporting animation and load you over to the destination pad. The system is so pointless that you can see where even the developer realized this, as the warp pads just stop appearing three-fifths of the way through the game.**

Anyway, I’m going to keep at it. I’m at least 25 hours deep at this point with what looks like the end of the main quest in sight. I mean, I’ve run out of map and the game hasn’t ever asked me to backtrack to this point, so that’s got to be it. I don’t really want to play the included DLC campaign, but it looks like I’ll have to if I want to wrangle up the easy platinum trophy. Then I can finally move on to the next C-tier game from that bundle at some point. Probably Destroy All Humans! 2.

Pokémon Direct thoughts

A new Pokémon Direct happened today! I have thoughts! Excited thoughts!

Pokkén Tournament DX – I’ll be honest, it’s not what I was hoping for, but it’s about what I expected. You can’t fault Nintendo for taking all the big games from a system that nobody owned and re-releasing them on the hot new machine that everybody (who matters) wants.

But I’m at a very tough crossroads with this one. On one hand, I don’t really want to buy Pokkén again. $80 seems like a lot for any fighting game that isn’t Smash. On the other hand, it has become obvious that they’re never releasing the DLC characters for the Wii U version, so this will be my chance to finally play as my beloved Scizor. Plus Decidueye is super cool and will probably be a lot more useful in Pokkén than the actual Pokémon games.

Ah, who am I kidding? I’m absolutely going to buy it again. Pokkén will be an excellent bus game.

Pokémon Ultra Sun and Ultra Moon – This is not what anyone expected. The whole world was set on getting Pokémon Stars for Switch, not an alternate telling of Sun/Moon on 3DS again. But that’s just the way Game Freak works. They love clinging to the system they’re comfortable on.

Again, I’m a little hesitant to get too excited here. I mean, we really only got a little teaser; I need to know a lot more before I decide how much I care about this one. Pokémon Sun and Moon were wonderful games, and if they craft the UItras as well as they did Black 2 and White 2, I would say we’ve got a definite Buy on our hands here. But that’s going to require at least three things: a convincing new plot, at least one new island to explore, and the return of that sweet movie-making mini-game.

Ohhhhh and new Alolan Forms. Those have to be a thing.

At the very least, the mystery of Necrozma is solved(ish): he becomes armour for Solgaleo and Lunala. Should have been more obvious, since he’s a prism and his ability is Prism Armor. It’s also another parallel to BW2, where Kyurem can fuse with Reshiram and Zekrom.

Pokémon Gold and Silver on 3DS Virtual Console – IMO this should have happened long ago, not in this coming September. Finally, we’ll be able to play a legit version of these games without having to worry about the dreaded battery issue! But seriously, what was the freakin’ holdup?

Actually I think that this is what I’m most excited for out of the three announcements. Though it shouldn’t come as much of a surprise, considering how much I love retro gaming. Gold and Silver are great, though to date I have logged uncountable hours into them and still haven’t completed an English version of either one. I very much look forward to leaving one (or both?) half-finished yet again.

What really boggles my mind is the complete absence of Pokémon Crystal, the GBC-exclusive third version. Its extra features and animated sprites are awesome, but really I want it mostly because it was the first Pokémon game that let you play as a girl.

Ode to Mega May

In 2015, I recorded myself playing through Mega Man 4. I never did anything with the files because… I really don’t quite remember why. Probably because I was too lazy to watch and process them.

Anyway, I went and did all that work last month and put the finished videos on YouTube as a celebration of Mega May. Because I didn’t actually play any Mega Man games. Had to do something, you know? The first episode is embedded below.

The series is… not doing well. Nobody watches my Let’s Play videos. Maybe that’s why I didn’t bother processing and uploading these before? And after all the trouble I went through (barely any) to whip up those spiffy title cards.

Monthend Video Game Wrap-Up – May 2017

This may be the longest list to date… I don’t know quite how it happened, seeing as I feel like I’ve been playing far fewer video games than usual. Ack! Maybe it’s time to start logging playtime?

~ Game Over ~

Bye-Bye, BoxBoy! (3DS) – Is it the Best Box Boy? Yeah. Yeah it is. They’ve definitely pushed the series as far as it can go, and I’m glad it’s (ostensibly) being retired before it loses its lustre.

KAMIKO (Switch) – I thought “This looks neat, I’ll buy it off the Japan eShop because there’s no way it’ll ever come out in North America” but was stymied because the Japan eShop doesn’t accept my MasterCard. And then it came out in North America the very next week. Welp!

ABZÛ (PS4) – Something about a diver saving an underwater ecosystem from the ravages of machines. I don’t really get it, but it was super pretty. Also, so many cool fishies!

Blazing Star (Switch) – A NEO-GEO shoot-’em-up that is visually amazing (duh). It also taught me what separates a good shmup from an annoying shmup: enemies that soak up bullets. Also most of the playable ships are kind of terrible. Windina is always the way to go.

Stardew Valley (PC) – We accomplished everything that isn’t a horrible slog. Once we acquired the Junimo Hut, it just seemed like there was nothing else worth doing. And so it’s finally over.

Dark Witch Music Episode: Rudymical (Switch) – The title gives away that this is not your average Legend of Dark Witch game. In fact, it is instead a weird rhythm game that demands nothing less than perfection. Despite that, I still kinda liked it.

Destroy All Humans! (PS4) – Bought the PlayStation Humble Bundle just to replay this. Honestly, a little underwhelming on the gameplay front, but I loooove the B-movie aesthetic/plot.

Snipperclips (Switch) – Chopped my way to the end of the single-player levels. It’s a very clever game, but is so much more fun when you’re working with other players. And I say that from experience, having previously solved all the multiplayer stages with a full four-person team.

ARMS Global Testpunch (Switch) – Okay, so I didn’t really “beat” it because it’s just a demo… But I really wanted to list it because it absolutely sold me on ARMS. Of course.

Continue reading Monthend Video Game Wrap-Up – May 2017

Greasy Money : The Liquor Guide

Hey! Let’s talk about Trailer Park Boys: Greasy Money a little more today.

Actually, let’s not talk, per se. This is going to be more of a mini-guide than the usual opinion piece. Greasy Money is a fairly standard idle game, though it does have a number of bells and whistles to differentiate itself from the thousands of other idle games on the iTunes App Store and Kongregate.com. As many of those other games, it deals with several different types of currency.

First, there’s cash. It’s fun, because there’s actually a story conceit as to why you’re making millions upon billions of dollars in the game. Usually that just gets completely ignored. Cash is mainly earned from your businesses. It can also be gained by cracking open trunks, which is kind of waste, because anything else you get from a trunk will be infinitely more valuable. Literally the only thing you can do with cash is invest it back in your businesses to attract more customers, which will increase the business’ cash output. And so the cycle continues.

Next are the hashcoins. These are the premium currency, and while the game does dole out a fair amount in the tutorial seasons, you will typically have to pay real money for more. You can also find one or two in a trunk from time to time, but they’re going to accumulate very slowly. Hashcoins are spent in the in-game store to buy premium trunks, time skips, and liquor.

Speaking of liquor, that’s the final currency type. This is the semi-premium currency, in that you don’t have to buy it with your heard-earned hashcoins, but you’re not going to be earning a useable amount very quickly. Liquor also happens to be the most valuable stuff in the game, as it’s used to upgrade your businesses and characters, and to buy new cards. There are tons of ways to get liquor, but most don’t pay out very well. The purpose of this guide is to tell you all the ways to get your liquor so that you can make the most out of your time with the game.

Side note: I suppose that technically, the character/business cards are also a form of currency, but forget those for now. They are essentially just a specialized form of liquor, anyhow.

That said, let’s take a look at all the ways you can earn liquor:

Continue reading Greasy Money : The Liquor Guide

Understanding in restrospect

Destroy All Humans! is a weird title for a video game. I mean, you never destroy all humans. It’s not really the goal. You can’t destroy all the humans. They keep spawning in forever. That and the game had at least three sequels, (one of which was strangely Wii-exclusive, IIRC) which means that your little alien fella has a pretty bad track record of completing his title objective.

I bring this up because I bought the PlayStation THQ Nordic Humble Bundle a couple of weeks ago. Specifically because I remember really enjoying Destroy All Humans! and wanted to play it again. At least that’s what I’ve been telling myself.

Full disclosure: it was mostly so I could watch Teenagers From Outer Space again. Which I’m almost certain I could have just watched for free on YouTube.

Anyway, replaying Destroy All Humans! has been a somewhat revelatory experience. See, I’ve been watching Unsealed: Alien Files (which is engrossingly dumb) lately, and I’m mildly shocked that DAH borrows a number of real-life alien conspiracy theories. For example, the plot of the game is about aliens returning to Earth to harvest human DNA, because their alien DNA has degraded through generations of cloning, and humans have pristine alien DNA in them from some random copulation millenniums ago. This is a thing that some people actually believe as truth! How insane is that!? The game’s shadowy government agency that exists to deal with aliens is called Majestic, and in real life, conspiracy nutters believe that an organization known as the Majestic 12 runs all the extra-terrestrial-related recovery/investigation/whatever. Neat!

I guess there’s probably more in there, but I haven’t noticed any other significant connections. You’ve got the regular stuff like abductions, probes, and cow mutilation, but nothing that suggests any specific conspiracy theories that I’m aware of. Anyway, it’s cool that the references/inspirations are there, and I had no idea about them the first time I played the game. And that’s really about all I have to say about that.

Monthend Video Game Wrap-Up – April 2017

~ Game Over ~

NieR: Automata (PS4) – Finished up and got that sweet platinum trophy. Loved every minute of it. I laughed, I cried (multiple times), and I have to say it’s a worthy follow-up to one of my favourites.

PaRappa the Rapper Remastered (PS4) – Yeah, I bashed my head against this wall long enough to get to the end, but I doubt I will ever truly understand how to play well.

Blaster Master Zero (Switch) – What a stellar game! The original Blaster Master is much too hard for me, so this reboot was a very nice way to appreciate the game without all the headaches.

The Unfinished Swan (PS4) – A weird little first-person adventure game that is constantly playing with how you get around its world. Read more here.

Wonder Boy: The Dragon’s Trap (Switch) – Beautiful remake of a TG-16 platformer that I didn’t realize that I already own on Wii Virtual Console. Oh well! It’s definitely worth buying again!

Pic-A-Pix Color (WiiU) – Honestly, I’m as surprised as you are that I’m playing a Wii U game. But then again, it’s picross, so maybe not. Also it’s crossbuy with 3DS, so I’ll likely play it again soon!

Continue reading Monthend Video Game Wrap-Up – April 2017

Wherein I showed some effort

Guess what! I went and slapped a few more of those old non-WordPress articles into WordPress! Now there are more things here to read! Hooray! Exclamation points!

GameCube Demo Disc – Honestly, I wish there were more of these. I’m very much at the point in my life where hidden gems of that era interest me greatly.

Birthday Article 2003 – The first of… several. Certainly could be classified as a relic of another era, as I will never again get enough things for my birthday to write an article about.

Mario Kart: Double Dash!! – Read this and get excited for Mario Kart 8 Deluxe on Switch! Or at least, wish that Nintendo would bring back the two-person karts. I liked that gimmick a lot.

Holiday Viva Puffs – I had actually moved this one over back in December, but forgot to make a big stick about it. Whoops!

With these up, all articles from 2003 and 2006 onward are available on the WordPress site. Of course, they all still exist in their gaudy web 1.0 glory on the archive site. So feel free to check that out if you’re tired of the unified white-and-blue theme. Some of them have ugly background jpgs!