Live reactions! – Nintendo Direct Mini 3.26.20

Hey so Nintendo dropped a Nintendo Direct this morning out of nowhere. I don’t know, maybe they said it was coming and I’ve just been so far up my own ass lately that I didn’t notice. Nevertheless! They called it a “Mini” but it’s still almost half an hour long. Time for me to type up my knee-jerk reactions to all the announcements as I try to eat lunch at the same time! Here’s an embed so you can watch along!

Xenoblade Chronicles Definitive Edition – Release date is May 29. I am PUMPED. That is perfect timing, leading right into summer and vacation season. Looks like I know how I’m going to be spending at least a couple of my weeks off this year. Not sure how I feel about the idea of re-recorded music, as Xenoblade has maybe my favourite video game soundtrack of all time. But I’m choosing to be optimistic about it! And of course, I cannot wait to dive into the new epilogue, as more Xenoblade is only a good thing.

Continue reading Live reactions! – Nintendo Direct Mini 3.26.20

Monthend Video Game Wrap-Up: January 2020

Remember back in the day when I used to write a little blurb for each of these? I don’t think it’s going to be a regular thing again, but… Man, I played a large variety of video games in January. Considering that AGDQ sapped up a lot of my free time and school is eating away the rest of it… You start to realize that most of these games are either very short, or carried over from last month.

~ Game Over ~

Mega Man X (SNES) – The opening video game of the year, as per usual. Short writeup here.

Mega Man Legends (PS1) – I really do adore this game. Sadly, every time I go back to replay it, the… unfortunate control scheme gets harder and harder to re-acclimatize to. And the stupid racing game is impossible but I want the Shining Laser. Wah wah wah gamer tears.

Army Men Air Attack (PS1) – I kind of wish I’d played this back when it was new, as I think I would have really enjoyed it then. Looking at it now, it’s an amusing little curio almost certainly lost to time. What I found most odd about it is that there’s a massive difficulty spike right in the middle of the game. If you can tough it through missions six to nine, it’s smooth sailing to the end. Also the co-pilot voice clips are super repetitive and annoying.

Continue reading Monthend Video Game Wrap-Up: January 2020

Top 10 Video Games of 2019

Here’s a fun piece of trivia for you: I played 99 different video games throughout 2019. If you averaged it out, that would mean I spent 3.69 days playing each one. That’s obviously inaccurate and meaningless, but it was a way to introduce the real topic: The Top 10 Video Games of 2019.

Like last year, I’m using more traditional criteria again: for a game to be given nominee status, I have to have beaten it, and it must have been released in the calendar year 2019. The fact that I have to have beaten a game to count it is harsher than most critics, but really, if I couldn’t be bothered to finish a game, would I have counted it anyway?

After whittling down the list of 99, I came out with a rather surprising 26 nominees. That’s actually a lot more than I expected. Mostly because I felt like I left a lot of big 2019 games unfinished. That said, TOP TEN, GO!

~ Honorable Mention ~
Monster Hunter World: Iceborne

Here’s the thing: as much as I enjoyed Iceborne, I don’t think it qualifies. It’s a 2019 release, and I beat it, but… it’s just a DLC expansion. I know that I make the rules, but I don’t know if I can allow this. I can certainly allow it an honorable mention, though!

All that aside, I think that Iceborne is really great. It adds a ton of value to Monster Hunter World, though it also has a price tag to match. There’s a whole new campaign, with tons of new monsters, and just as many new features. I already wrote a whole article about this one, so you can go and check it out. Iceborne is a little more difficult than I would like in my old age (it is called Master Rank, after all), but it was a lot of fun to dive back into MHW for a while.

~ 10 ~
The Legend of Zelda: Link’s Awakening

You know it’s a weird year when a Zelda game shows up on the bottom of my top ten list. There’s a reason for that, though. This Link’s Awakening is more or less a carbon copy of the Game Boy original. Yes, it looks and sounds different, but it’s almost exactly the same otherwise. And that’s fine, because the original is my personal favourite Zelda of all time, but I still would have liked to see a little more new/changed content.

Let’s put that behind us and talk about why I like this game. Link’s Awakening is my favourite Zelda for a reason: It’s got one of my favourite worlds ever. For my money, Koholint has more personality per square inch than any other Zelda. No part of the island seems sparse or boring, everything has a place and a purpose. The dungeons are probably my favourite set in the series as well; they’re all complex but very rarely tedious. Plus, it’s just completely weird, and I love that. Oh, and I guess the remade graphics and music are pretty astounding, too.

~ 9 ~
Pokémon Shield

True story: Pokémon Shield was under contention to get on this list for a long time. It was actually going to be number ten, and might have been ousted by Iceborne if I hadn’t relegated that to an honorable mention. But then I remembered that Max Raid Battles exist and suddenly it became a lot easier to place those last few titles.

Pokémon Shield (and Sword) are… They’re very standard Pokémon games. While they’re the first HD games in the series, they still feel a lot like handheld games. There’s the Wild Area, which is completely open and cool (and super laggy when you’re online), but the rest of the game is very constrained and limited. However, the new Pokémon introduced for generation VIII are generally really great, and the previously mentioned Max Raid Battles are super fun. Pokémon’s campaigns are usually very easy, and I’m not hardcore enough to stand a chance in mulitplayer battles, but Max Raid Battles split the difference by letting you and three other trainers (CPU or human) fight it out against a single super-powered Pokémon. It’s literally the only time in any Pokémon game that I go into a battle not knowing whether I will win or lose and I am so thankful for that. Sadly, I’m sure it’s a one-time feature and will go away next generation, so I’m going to really enjoy it while I can!

~ 8 ~
Yoshi’s Crafted World

There has been some contention online regarding where Yoshi’s Crafted World places in the ranks of Yoshi games. Lots of people seem to think it’s better than Yoshi’s Woolly World. I think those people are absolutely nuts because everything about Woolly World is excellent. But Crafted World is still a very good Yoshi adventure.

In a very general sense, Yoshi’s Crafted World is exactly what you’d expect from Yoshi: walk around, eat up enemies, chuck eggs at things, and find secrets. Only this game has a really creative and well-executed theme of being made entirely of crafts. Everything looks like it was assembled out of household objects and stationery. Not only is the aesthetic unique and enjoyable, but it also allowed for the designers to come up with all sorts of fun new stage gimmicks. Even the boss battles are all designed around what kind of material each boss is made out of. There are a few things that hold this game back from excellence (bad soundtrack, tedious collectibles), but I genuinely enjoyed the time I spent with it.

~ 7 ~
Dragon Quest Builders 2

When I played the first Dragon Quest Builders, I didn’t really feel it right away, and let it sit for like two years before picking it up again and beating it. When I played Dragon Quest Builders 2, I basically did nothing else with my free time between the start and end of it.

DQB2 is an incredible game. If you need a quick primer, it’s a Dragon Quest game that plays sort of like Minecraft instead of your typical JRPG. The first game is great as well, but DQB2 improves on it in basically every way and stands as a shining beacon of pure delight. What I really appreciated about it is that it does something that few games do: it makes NPCs feel important. For one, DQB2 gives you an AI partner who will help you collect materials and slay monsters. More importantly, building up the towns on the game’s islands will increase their populations. The people who move in will then have needs and wants of their own, but many of them will also contribute to the town by cooking, crafting, or fighting off invading monsters. Each town also has a major construction project central to the plot, and ultimately all the townspeople will rally together to help build it under your guidance. It’s really satisfying and provides a unique sense of community that you don’t typically get from single-player games. Oh and also it’s just really fun to be able to explore a Dragon Quest world in a more adventurey style. More, please.

~ 6 ~
Luigi’s Mansion 3

At their core, the Luigi’s Mansion games are very simple. Go here, suck up ghosts, go to next place, suck up ghosts, repeat until win. But what really makes them shine are all the little details in between those basic steps. And Luigi’s Mansion 3 absolutley nails those moments.

The first thing you’ll see when booting up Luigi’s Mansion 3 is a surprisingly long cutscene of Lugi, Polterpup, and all the rest going to a grand fancy hotel. Please note that the visuals are incredible; it is significantly better looking than any video game in the Mario franchise has a right to be. It’s also important to note that the characters are absolutely bursting with personality, everyone has these fun little character quirks and they’re all so entertainingly cartoony. There is a constant stream of gags that are consistently funny. All of these things persist for the duration of the game, and make it probably the single most charming video game I’ve played all year. That’s not to discount the gameplay by any means. While the ghost-to-ghost suck-’em-up business is repetitive and does get a little tiresome after a while, the boss ghosts were refreshingly unique, and I was constantly engaged by all the little environmental puzzles scattered throughout. Spoiler: the real reward for finding all the collectibles is the sense of satisfaction you get for figuring out how to collect them all.

~ 5 ~
Blaster Master Zero 2

Blaster Master Zero was one of my favourite early Switch games, a classic 80’s title that was thoroughly refined to make it more dynamic and playable. So when I heard that IntiCreates was making a sequel, I almost literally jumped out of my chair in joy.

You have to wonder, what could they do to make Blaster Master Zero better? Well, this sequel is really more of an “if it’s not broke, don’t fix it” kind of thing. The game is generally the same as before: a side-scrolling exploration platformer with top-down shooter levels mixed in for flavour. The one major refinement is the world map: now you don’t have to truck through every single area when you need to backtrack; you just choose a planet from a menu and you’re off! And that’s the other thing that really stood out to me: around each world are tiny little plantetoids that each host their own challenge stage. They’re all quite short, but tend to be tougher than anything on the main path, and it’s a lot of fun to figure out and conquer them all. Otherwise, BMZ2 is basically more of the same, and in that case, that’s a very good thing. Except for the waifu robot and plant woman with literal giant melons. Could’ve done without those.

~ 4 ~
Tetris 99

Everything on the list up until this point has been pretty well on-brand for me. They’ve literally all been sequels (and a remake) in long-running franchises that I’ve been crazy about forever. So here’s something a little different. A little.

Sure, you could call Tetris 99 a sequel. But that’s not the point. The point is that someone (Nintendo) finally made a Tetris game that has truly made me excited about Tetris. And how did they do it? By turning it into a battle royale game, where 99 players square off to see who will be the last one standing. It’s unexpectedly brilliant, and while I don’t put aside nearly enough time for it, I always have an absolute blast when I do sit down with it for a while. It’s got that insidious “just one more round” thing going on, where I always want to play another match because maybe this will be the time where I finally win. Did I mention it’s free to play? Sure, you can pay some money for a couple extra modes, but all the important content is free (though you do need a Switch Online subscription), so there’s really no reason not to play. All that is to say, while Tetris 99 is the game I’ve spent the least time with on this list, it’s made an absolutely huge impression on me and I’ll definitely keep going back to it until the servers die.

~ 3 ~
Fitness Boxing

If Tetris 99 is the game I spent the least time with, maybe I ought to talk a little about the game I spent the most time with in 2019. Well… is it really even a game? Certainly it has some game-like elements, but really it’s more of an exercise app. And yet here is, at Number 3.

There’s no doubt that this is the real wildcard entry on this list. It is in fact an exercise program of sorts, and more often than not I dreaded having to boot it up. But hear me out, there’s one thing about it that really makes it stand out from the rest: it worked for me. Fitness Boxing has been out for over a year now, and I am still using it regularly. Less now than I did through most of 2019 because reasons, but it still gets loaded up once or twice a week. Maybe it has more to do with my mindset for exercise being better than ever before, but I’m giving the software at least partial credit here. I still hate exercising, but I’ve found that (shadow)boxing is really my thing. It’s the exercise I hate least, and I find it engaging enough to keep me coming back consistently. I may not always be having fun while using the software, but Fitness Boxing has definitely helped me become happier on the whole by playing a huge role in improving my physical fitness level. Though it could really use a DLC pack to help freshen it up a bit.

~ 2 ~
Shovel Knight: King of Cards

Looking back, I am completely puzzled by the fact that I didn’t include Shovel Knight: Specter of Torment on my Top 7 list for 2017. It is, to this day, my favourite chapter in the Shovel Knight Treasure Trove. Perhaps I should have made that a Top 8 list?

So that was a weird tangent. I’m talking about the Shovel Knight campaign that came out in 2019, here. King of Cards! It’s really good! In fact, it’s excellent! While it doesn’t quite satisfy the same way that Specter of Torment did, it’s definitely my second-favourite, which I suppose makes it perfect to be slotted in at spot #2 on this list. To justify this placement: let’s talk gameplay. King of Cards is a 2D platformer like all the other Shovel Knights, but he’s got a unique tackle-and-bounce move that makes it feel appreciably different. It’s a bit hard to wrap your head around a first, but once you get going, it’s makes for silky-smooth gameplay that I’m sure would be an amazing speedrun to watch (spoiler: it is). Couple that with dozens of micro-stages, each with their own gimmick to test King Knight’s abilities, and you’ve got an absolute master class in game design. To top it all off, this is by a wide margin the most entertaining story in the Shovel Knight oeuvre. It’s legitimately funny, and I couldn’t help being totally charmed by King Knight, despite the fact that he is an insufferable dick.

~ 1 ~
Resident Evil 2 (2019)

And so, on this list that is almost entirely made up of sequels and remakes… Of course we have a remake of a sequel at the tip-top.

I know that you’re not going to believe it, but the honest truth is that I just don’t get especially excited about very many video game releases any more. But RE2 Remake was an exception. A huge exception. I was so very eager to get my hands on this game, and I was so very relieved when it turned out to be pretty much all I could have wanted. This is more a re-imagining than a straight-up remake, changing a few story beats here and there, messing with the locations of items and the way you progress. The gameplay also changed dramatically, going from static camera angles to the over-the-shoulder view that RE4 pioneered. Despite that, it doesn’t feel like it’s morphed into an action game, as the zombies are still generally slow and most players are going to find that ammo isn’t quite plentiful enough. I like just about every change made to this game, which is an amazing feat since the original RE2 is my sentimental favourite in the series. Capcom did a fantastic job reconstructing a classic video game, and I really hope that the magic works just as well when the RE3 remake releases this spring.

Ryan’s Big Weekend Adventure!

You know what I didn’t do over last weekend? Study enough.

“Well duh” you all say.

What I did do, however, was all sorts of other things. I want to write about them briefly.

Saturday I got a haircut. There’s a story there, but it’s probably fairly embarrassing for a party who is not me, which makes me feel like I ought not to tell it. So I won’t. Sorry for the tease.

After breakfast I did some coursework for a while. Good old responsible me. I took a break after a couple hours to go visit with my grandparents. They gave me several tins of baking and couple jars of soup. Nice! There’s another mildly embarrassing story here that I don’t think I’m entitled to tell to the internet at large. Aren’t you upset that I’ve gotten so considerate in my old age?

I went back home to do some more book learning, which lasted about an hour. All in all, I made it through about a quarter of the homework questions assigned in a cumulative three hours. That’s not great. I hate school and cannot wait for it to be done forever.

Over the course of the weekend, I “snuck in” just enough video games time to finish playing the Squaresoft PS1 classic, Threads of Fate. You’ve probably never heard of this game, because Squaresoft put out like a billion RPGs on the PS1, so a few of them had to fall through the cracks.

Threads of Fate is an alright game. It’s a dual-protagonist game, and the plot isn’t the most creative, but it’s fun. One character has you working towards world domination, while the other is searching for a way to revive his friend. The characters are mostly archetypes, but they have big personalities and a really good script, so I ended up liking most of them quite a lot. Also the soundtrack is darn good, and the graphics are top-tier for a 3D game on the original Playstation.

However! The gameplay is… questionable. The controls, physics, and hit detection are all just a little bit off. This makes any precision-platforming sections much harder (and frustrating) than they ought to be. Combat is mostly a non-issue, but several bosses are stupidly hard until you figure out the right rhythm to beating them. Overall, it’s not a game that needs a remaster so much as a tune-up.

I also frittered away a whole three hours on Pokémon GO on Sunday, as it was January’s Community Day. Got a whole stable full of shiny Piplups, and that’s really about all. While I was out, I also got to try all of the fancy new “dream donuts” that Tim Horton’s is currently selling. I’ll type up a full thing about them (probably), but the TLDR is that they were not so good that I was able to justify having eaten three donuts in a single sitting. Oink oink.

After all that, I ended Sunday evening the same way I always do: playing an hour of Rocksmith, then watching TV while I do my laundry. This week was devoted catching up on some AGDQ runs, while at the same time trying to fill out a little bit of my Pokédex in Pokémon Shield. I’m at 387 of 400. Almost there!

And that was my weekend. If you think I sound like an incredibly boring individual… you’re right! And I wouldn’t have it any other way.

Monthend Video Game Wrap-Up: December 2019

~ Game Over ~

Spyro 3: Year of the Dragon (PS4) – So, it’s really weird that the final boss battle (and then the real final boss) had absolutely no fnafare at all. You just walk in the door and then the fight begins. No cutscene, no dialogue, nothing. Very jarring considering how much “story” the rest of the game had. Also, now that the trilogy is over, I think I’m happily done with all things Spyro for the rest of my life. 85% of my enjoyment with these games was watching the scoreboards fill up with 100%s.

Trover Saves the Universe (Switch) – I think I would have liked this more if I had played it in VR, because then it would look really good next to all the shallow mini-games. Like when you find that exceedingly rare mobile game that’s legitimately good. But compared to the other games on my Switch? It’s merely fine. But it’s a great barometer for measuring how long you can stand an unfiltered Justin Roiland. I can go for a little over an hour and a half.

Shovel Knight: King of Cards (Switch) – What an excellent way to close out the Shovel Knight series. King Knight takes a little while to get used to, but once you figure out how he works, it’s so much fun. Couple that with some of the best and most varied stage design in the series, and you’ve got an absolute treasure. It’s just too bad that the Joustus card game is no fun at all.

Continue reading Monthend Video Game Wrap-Up: December 2019

Unexpected Inspiration

You may or may not have noticed that despite it having been out for about a month and a half now, I haven’t said too much about Pokémon Shield. There are a few reasons for this, but it’s mostly because I don’t have all that much to say. It’s a stock-standard Pokémon game, but with a cool new multiplayer mode (Max Raid Battles) that is simultaneously the most enjoyable and frustrating part of the game.

What nobody saw coming, least of all myself, is that I would be inspired by this game to try out some new cooking ideas. Specifically: curry. I’ve never made curry before, and only ever eaten curry at white-ass chain restaurants. It’s not a thing that I have any experience with or knowledge about. But when the new Pokémon game included a mini-game where you cook and eat curry with your ‘mons, I decided that it was time to try out something new.

Now, let me note this: I’m not actually making my own curry sauce. I’m using pre-made jarred sauce from the store. Yes, it’s kind of a cop-out, but there’s no way I’m buying all the spices and other junk necessary to do it from scratch. So really, my way of doing it is just to take a curry sauce flavour and then throw in whatever I think might taste good/whatever I have on hand. But it’s worked out well!

My first curry was made of red curry with meatballs and bell pepper thrown in. It was a huge success! Delicious and almost the perfect level of spicy. The second dish was a little wilder: I used a mango curry sauce with chopped up potatoes and bell pepper, then topped it off with apple slices. This one was absolutely inspired by Pokémon’s “just throw in whatever” mentality when it comes to ingredients, and I have to say that it turned out magnificently! The sweetness of the apple was a great pairing with the spicy curry, and the potato was mostly just there as something to chew on.

My presentation still needs a little work (the apples did not want to sit nicely), but I think it’s coming along nicely. At least for a guy whose most elaborate dinner prep is boiling frozen vegetables. My next big goal is to figure out how to keep the rice from getting unreasonably sticky. When I make brown rice it always comes out fine, but this jasmine stuff? It’s like it’s made of glue. Maybe jasmine was a mistake and I should have gone with the basmati. I don’t know anything about rice. Research will be necessary.

So yeah. My life is enriched by knowing how to prepare another type of meal! The lesson here is: Don’t let anybody tell you that video games have no practical applications.

Monthend Video Game Wrap-Up: November 2019

~ Game Over ~

Star Fox (SNES) – Ran the easy route. A good way to burn half an hour.

Pixel Puzzle Collection (iOS) – Wrote this. Still playing for 200%.

Luigi’s Mansion 3 (Switch) – Having come fresh off Dark Moon, which I felt was a little lacking in certain areas, Luigi’s Mansion 3 looks like a damn masterpiece. It’s obviously not perfect, but I’m willing to suggest that it may even be better than the original. If absolutely nothing else, the cutscenes may very well be the best that Nintendo’s ever produced. LM3 is a wonderful cartoon of a game, and if it weren’t like 17 hours long I’d jump right back in for a replay.

Continue reading Monthend Video Game Wrap-Up: November 2019

Nintendo Direct – Sept 4/19

Overwatch – Wait, people still care about Overwatch? I kid, I kid. But seriously, I wonder how this will go over. It seems like it’s coming too late, but the Switch is still hot, so who knows. I won’t be playing it, that’s for sure.

Luigi’s Mansion 3 – I skipped this whole segment because I do not want to know any more about this game before I actually play it.

Super Kirby Clash – I spent months playing this freemium game on 3DS and now it’s back and with a ton more content and more multiplayer options. Here we go again…

Trials of Mana – Having played the original many times… there wasn’t much “news” here for me. Your characters’ costumes change when you change class. Imagine that! Still, I think this is currently my most anticipated game of 2020.

Return of the Obra Dinn – The video locked up while this was playing but it was fine because it didn’t seem like anything I cared about.

Little Town Hero – I was already provisionally excited because Original RPG by Game Freak, but then they say that the soundtrack was done by Toby Fox and I’m like Hell Yes Mexicans!

Smash Ultimate – Banjo and Kazooie today! Hooray! Also I know lots of people wanted a more… diverse SNK rep, but I’m super happy for Terry Bogard. White guys gotta smash, you know?

Link’s Awakening – Skipped this too because it’s two weeks out and I want any new content to be a surprise.

Dragon Quest XI S – Skipped this too because I’m not buying it again. It’s a really excellent game, but a double-dip just doesn’t fit into my time or money budgets. If I’ve said it once, I’ve said it a thousand times: DQXI is the last game that needs more content.

Tokyo Mirage Sessions – I won’t lie, I’m interested, because I never played it on Wii U. But, I do own it on Wii U, so I’ll probably just continue to never play that copy.

Deadly Premonition 2 – Speaking of games that I own for other consoles but have never played, I have the first Deadly Premonition on Xbox 360 and I still hope to make time for it one day…

Deadly Premonition Origins – Aww man, I’d definitely be more likely to make time for it if I had it on Switch. 

Divinity: Original Sin 2 – I kind of hate the title, but my boss has told me many good things about the first game, so I’m interested. Though I likely still won’t buy this, it’s nice that it’s on Switch.

Doom 64 – I was very excited by this announcement, even though I have gone on record calling Doom 64 “poop from a butt”. I don’t know why I remember it so fondly.

Rogue Company – Online team-based shooter? Nope. Not for me.

Pokémon Sword & Shield – Uninteresting new features, but Galar pokémon continue to be excellent. I am a big fan of Cramorant, and Polteageist is my new favourite pokémon ever.

Tetris 99 Version 2 – Cool. I wish I played more Tetris 99. Maybe now I will?

Mario & Sonic 2020 Olympics – Skipped. I just don’t care.

Daemon X Machina demo 2 – Skipped. I do care, but I don’t need another demo. The first one already sold me. (Although this may have to wait for Xmas or something.)

Jedi Knight II – I rented this for GameCube once, and it was really fun. I didn’t finish the story mode, but I played a lot of multiplayer against the AI. Don’t feel the need to revisit it, though.

The Witcher 3 – Skipped. I know this is a very popular and acclaimed video game, but it does absolutely nothing for me.

Assassin’s Creed Rebel Collection – Speaking of popular games that do nothing for me…

Dauntless – I played it a bunch on PS4 and liked it, but decided to break it off after about a month. It does a lot of neat things to differentiate itself from Monster Hunter, but also it’s really buggy and the monster designs are kinda bland. A Switch version isn’t gonna reel me back in.

Sizzle reel – Skipped because it seemed to be a lot of generic racing and Just Dance.

Animal Crossing: New Horizons – Nope. I’m not going through that again. Never again. Never, never, never.

Xenoblade Chronicles Definitive Edition – Yes, I will buy this game a third time. Xenoblade is probably my favourite Wii game, and now it’s got good character models and new content. Though, like DQXI, it really doesn’t need any more content…

Monthend Video Game Wrap-Up: July 2019

~ Game Over ~

Monster Hunter Generations Ultimate (Switch) – I have now technically finished the multiplayer component, having defeated the final boss and removed my HR limit. But of course there are still tons of quests left to complete, and even a handful of monsters I haven’t fought yet. How much more will I actually play? Probably at least once a week or so until the current season of The Bachelorette wraps up, at least, since that’s the night when my brother and I get together to play.

Detroit: Become Human (PS4) – While I didn’t really like the previous QuanticDream games (Heavy Rain was legit bad and Beyond: Two Souls just felt like work), Detroit was a lot more enjoyable for me. I’m still not into the QTE gameplay style and the plot was just a mountain of tropes, but the characters were interesting and I enjoyed their stories. Also, it achieved that rare feat of making me feel like my decisions actually meant something. It may just be because there are flowcharts of all the possible story branches for each chapter, but I’ll give Detroit the point for it all the same.

Detroit: Become Human (PS4) – A second run was conducted… for science!! That is to say, I played again and made a lot of really bad decisions in an effort to make life terrible (or end) for as many characters as possible. And it was BRUTAL.

Picross S3 (Switch) – I completed all of Mega Picross mode. Which makes it the first Picross S title that I’ve actually finished to 100%. Neat! I’d feel more compelled to do these Mega puzzles if they were unique, instead of being slightly harder tweaks of the regular puzzles.

Kid Tripp (Switch) – Picked it up on sale for 80 cents, on a recommendation from Talk Nintendo Podcast. Even for less than a dollar, it didn’t really jive with me. It’s a side-scrolling runner, which is fine, but it’s also quite hard and has limited lives for some reason.

Bloodstained: Ritual of the Night (Switch) – I was really getting into this, and then about an hour away from beating it, I got Dragon Quest Builders 2, and all that momentum vanished. But then I picked it back up just before the end of the month and powered through. It’s a very good game! Though also very rough around the edges. I’d love to play it through again and try out some different powers (I found some I liked and just stuck with them), but I just can’t see myself being able to make time for it anytime soon.

~ Progress Notes ~

Pixel Puzzle Collection (iOS) – 59.6% completion rate

Dragon Quest Builders 2 (Switch) – Cleared Skelkatraz

Super Mario Maker 2 (Switch) – About 50% castle built in story mode

Secret of Mana (Switch) – Next destination: Pandora Ruins.

Fishing Star! World Tour (Switch) – At the boss of “world 3”

Pic-A-Pix Pieces (Switch) – About halfway done? I think?

Dr. Mario World (iOS) – Haven’t even finished the tutorial, tbh

Pokémon GO (iOS) – Shoutouts to the new Team GO Rocket mechanic.

Uncharted 4: A Thief’s End (PS4) – Solved a Jesus-based light puzzle

Nintendo @ E3 2019

It’s that time of year again, E3 time. The time when all the big video game companies (and small video game companies too) come out to show off their upcoming wares. The most hyped week of commercials in all the year.

Like I always do, I’m going to write up a list of my thoughts on all the stuff that Nintendo showed off in their big presentation. “Why just Nintendo?” you ask. Because that’s where my heart is. Other companies show off neat stuff from time to time, but when it comes down to it, I always get the most excited about the new Nintendo games. And I find that this gets more true with each passing year, as video games in general become less and less exciting to me.

To be 100% honest, the most exciting non-tendo announcment for me so far has been the FF8 remaster. Because of course it is. So let’s get on to the show.


Smash DLC – YES DQ HEROES

DQXIS – I have it on PS4, no need for a re-buy. Even if there is more content. The last thing DQXI needs in more content.

Bowser Mix-up – That was a fun skit

Luigi Mansion 3 – Down To Play… You can never leave…? is it the Hotel California? I like the Gooigi angle. King Boo is in the trailer… So is he not the main villain? No release date is weird.

Dark Crystal Tactics – I like the look of this strategy RPG, but man I strongly dislike The Dark Crystal

Link’s Awakening – Just hook it to my veins! Releasing in September!?!? Whaaaaaat I had it budgeted for December! And it now has some sort of custom dungeon builder? Weird, but it could be cool.

Trials of Mana – HOLY FARTS all I wanted was an official translation of Seiken 3 and SquareEnix gives me THIS instead? What have I done to deserve something so beautiful??? I’m not worthy!

Collection of Mana – Oh hey it’s that official translation of Seiken 3 that I wanted. Plus two other games. Neat! Wait what… AVAILABLE TODAY!?!?

Witcher 3 – I want to care, but I don’t have the time (see the last three bullets)

Fire Emblem Three Houses – I don’t even want to care about this one. Sorry, Fire Emblem. You’re not for me.

Resident Evil 5 & 6 – Neat. I might buy 5 again, when it goes on sale. I really like RE5. Six, less so. I don’t know why there was a bit about making some actors play RE1 in a spooky house, though. Why should we be more excited to play RE on the go than anything else?

No More Heroes 3 – YESSSS  (less so to the 2020 release date, but I can wait)

Contra Rogue Corps – I’m happy that there’s a new Contra game… But it’s not for me. Because it looks bad. Really bad.

Contra Anniversary Collection – Meh. But I would rather have this than Rogue Corps.

Daemon x Machina – Yep, still hype for this. Even after the demo failed to impress most other people. But how can this also come out in September?

Panzer Dragoon – You’re not Star Fox. Looks lame.

Pokemon Sword and Shield – Pokeball Plus functionality… I don’t care. Nessa is cute tho.

Astral Chain – Extradimensional attack.. That’s enough for me, I’m sold. It looks so sweet. I absolutely can’t wait for this one. So it’s good that it comes out in August!

Empire of Sin – Nothing about this is appealing to me

Marvel Ultimate Alliance 3 – I’d like to play this, but I think the rest of my 2019 video game budget has been allocated already. And it seems like it would lose a lot to play it all by my lonesome.

Cadence of Hyrule – It looks cool, but I’m going to wait on reviews for this one.

Mario and Sonic Olympic Something – Feh.

Animal Crossing – I was done with Animal Crossing after New Leaf. This isn’t looking like it’s going to change my mind. So I really don’t mind the delay.

Sizzle Reel – I think the only thing in there that I’m legit interested in is Doom Eternal. And I am VERY interested in Doom Eternal. Maybe the Crystal Chronicles remake. Stranger Things 3 still looks lame 🙁

MORE Smash DLC – Banjo and Kazooie! This is ALMOST as good as the DQ heroes! It just makes me sad that there are no BK games on Switch.