Monthend Video Game Wrap-Up – June 2017

It seems like I’m in one of those phases where I spend a little bit of time with lot of different games. This usually happens when I don’t have a “major” game to focus my time on. Though Ever Oasis was nearly the only thing I played for the final week of the month…

~ Game Over ~

Life is Strange (PS4) – The needs of the many outweigh the needs of the few. But that doesn’t make the choice any easier. Sorry, Chloe 🙁

Zoo Rampage (PC) – Barf.

ArcaniA (PS4) – By the end, I’d gotten so accustomed to the game’s jankiness that I think I was genuinely enjoying it. But man, is it ever broken. Almost Bethesda-like, to be honest.

Spooky Cats (PC) – It’s a thing, alright.

Mighty Gunvolt Burst (Switch) – A very good Mega Man successor.

Chrono Trigger (SNES) – I usually have trouble with Lavos on a NG playthrough of Chrono Trigger, but I won pretty handily this time around, despite feeling like I was ill-prepared for it.

Team Kirby Clash Deluxe (3DS) – I’ve rolled the credits, but there’s still so much more to accomplish. Is it worth the time and effort, though? I’m not really smart enough to say.

Anna: Extended Edition (PS3) – A free PS+ spook-em-up that sounded great on paper, but was more than a little lacking in practice. And yet it still lingers in my mind… how apropos.

Ape Escape 2 (PS4) – Finally completed the slog of a replay to earn the final trophy. I don’t know why I did this to myself, to be perfectly honest. Ape Escape is NO FUN.

Continue reading Monthend Video Game Wrap-Up – June 2017

Pokémon Direct thoughts

A new Pokémon Direct happened today! I have thoughts! Excited thoughts!

Pokkén Tournament DX – I’ll be honest, it’s not what I was hoping for, but it’s about what I expected. You can’t fault Nintendo for taking all the big games from a system that nobody owned and re-releasing them on the hot new machine that everybody (who matters) wants.

But I’m at a very tough crossroads with this one. On one hand, I don’t really want to buy Pokkén again. $80 seems like a lot for any fighting game that isn’t Smash. On the other hand, it has become obvious that they’re never releasing the DLC characters for the Wii U version, so this will be my chance to finally play as my beloved Scizor. Plus Decidueye is super cool and will probably be a lot more useful in Pokkén than the actual Pokémon games.

Ah, who am I kidding? I’m absolutely going to buy it again. Pokkén will be an excellent bus game.

Pokémon Ultra Sun and Ultra Moon – This is not what anyone expected. The whole world was set on getting Pokémon Stars for Switch, not an alternate telling of Sun/Moon on 3DS again. But that’s just the way Game Freak works. They love clinging to the system they’re comfortable on.

Again, I’m a little hesitant to get too excited here. I mean, we really only got a little teaser; I need to know a lot more before I decide how much I care about this one. Pokémon Sun and Moon were wonderful games, and if they craft the UItras as well as they did Black 2 and White 2, I would say we’ve got a definite Buy on our hands here. But that’s going to require at least three things: a convincing new plot, at least one new island to explore, and the return of that sweet movie-making mini-game.

Ohhhhh and new Alolan Forms. Those have to be a thing.

At the very least, the mystery of Necrozma is solved(ish): he becomes armour for Solgaleo and Lunala. Should have been more obvious, since he’s a prism and his ability is Prism Armor. It’s also another parallel to BW2, where Kyurem can fuse with Reshiram and Zekrom.

Pokémon Gold and Silver on 3DS Virtual Console – IMO this should have happened long ago, not in this coming September. Finally, we’ll be able to play a legit version of these games without having to worry about the dreaded battery issue! But seriously, what was the freakin’ holdup?

Actually I think that this is what I’m most excited for out of the three announcements. Though it shouldn’t come as much of a surprise, considering how much I love retro gaming. Gold and Silver are great, though to date I have logged uncountable hours into them and still haven’t completed an English version of either one. I very much look forward to leaving one (or both?) half-finished yet again.

What really boggles my mind is the complete absence of Pokémon Crystal, the GBC-exclusive third version. Its extra features and animated sprites are awesome, but really I want it mostly because it was the first Pokémon game that let you play as a girl.

Ode to Mega May

In 2015, I recorded myself playing through Mega Man 4. I never did anything with the files because… I really don’t quite remember why. Probably because I was too lazy to watch and process them.

Anyway, I went and did all that work last month and put the finished videos on YouTube as a celebration of Mega May. Because I didn’t actually play any Mega Man games. Had to do something, you know? The first episode is embedded below.

The series is… not doing well. Nobody watches my Let’s Play videos. Maybe that’s why I didn’t bother processing and uploading these before? And after all the trouble I went through (barely any) to whip up those spiffy title cards.

Monthend Video Game Wrap-Up – May 2017

This may be the longest list to date… I don’t know quite how it happened, seeing as I feel like I’ve been playing far fewer video games than usual. Ack! Maybe it’s time to start logging playtime?

~ Game Over ~

Bye-Bye, BoxBoy! (3DS) – Is it the Best Box Boy? Yeah. Yeah it is. They’ve definitely pushed the series as far as it can go, and I’m glad it’s (ostensibly) being retired before it loses its lustre.

KAMIKO (Switch) – I thought “This looks neat, I’ll buy it off the Japan eShop because there’s no way it’ll ever come out in North America” but was stymied because the Japan eShop doesn’t accept my MasterCard. And then it came out in North America the very next week. Welp!

ABZÛ (PS4) – Something about a diver saving an underwater ecosystem from the ravages of machines. I don’t really get it, but it was super pretty. Also, so many cool fishies!

Blazing Star (Switch) – A NEO-GEO shoot-’em-up that is visually amazing (duh). It also taught me what separates a good shmup from an annoying shmup: enemies that soak up bullets. Also most of the playable ships are kind of terrible. Windina is always the way to go.

Stardew Valley (PC) – We accomplished everything that isn’t a horrible slog. Once we acquired the Junimo Hut, it just seemed like there was nothing else worth doing. And so it’s finally over.

Dark Witch Music Episode: Rudymical (Switch) – The title gives away that this is not your average Legend of Dark Witch game. In fact, it is instead a weird rhythm game that demands nothing less than perfection. Despite that, I still kinda liked it.

Destroy All Humans! (PS4) – Bought the PlayStation Humble Bundle just to replay this. Honestly, a little underwhelming on the gameplay front, but I loooove the B-movie aesthetic/plot.

Snipperclips (Switch) – Chopped my way to the end of the single-player levels. It’s a very clever game, but is so much more fun when you’re working with other players. And I say that from experience, having previously solved all the multiplayer stages with a full four-person team.

ARMS Global Testpunch (Switch) – Okay, so I didn’t really “beat” it because it’s just a demo… But I really wanted to list it because it absolutely sold me on ARMS. Of course.

Continue reading Monthend Video Game Wrap-Up – May 2017

Understanding in restrospect

Destroy All Humans! is a weird title for a video game. I mean, you never destroy all humans. It’s not really the goal. You can’t destroy all the humans. They keep spawning in forever. That and the game had at least three sequels, (one of which was strangely Wii-exclusive, IIRC) which means that your little alien fella has a pretty bad track record of completing his title objective.

I bring this up because I bought the PlayStation THQ Nordic Humble Bundle a couple of weeks ago. Specifically because I remember really enjoying Destroy All Humans! and wanted to play it again. At least that’s what I’ve been telling myself.

Full disclosure: it was mostly so I could watch Teenagers From Outer Space again. Which I’m almost certain I could have just watched for free on YouTube.

Anyway, replaying Destroy All Humans! has been a somewhat revelatory experience. See, I’ve been watching Unsealed: Alien Files (which is engrossingly dumb) lately, and I’m mildly shocked that DAH borrows a number of real-life alien conspiracy theories. For example, the plot of the game is about aliens returning to Earth to harvest human DNA, because their alien DNA has degraded through generations of cloning, and humans have pristine alien DNA in them from some random copulation millenniums ago. This is a thing that some people actually believe as truth! How insane is that!? The game’s shadowy government agency that exists to deal with aliens is called Majestic, and in real life, conspiracy nutters believe that an organization known as the Majestic 12 runs all the extra-terrestrial-related recovery/investigation/whatever. Neat!

I guess there’s probably more in there, but I haven’t noticed any other significant connections. You’ve got the regular stuff like abductions, probes, and cow mutilation, but nothing that suggests any specific conspiracy theories that I’m aware of. Anyway, it’s cool that the references/inspirations are there, and I had no idea about them the first time I played the game. And that’s really about all I have to say about that.

Monthend Video Game Wrap-Up – April 2017

~ Game Over ~

NieR: Automata (PS4) – Finished up and got that sweet platinum trophy. Loved every minute of it. I laughed, I cried (multiple times), and I have to say it’s a worthy follow-up to one of my favourites.

PaRappa the Rapper Remastered (PS4) – Yeah, I bashed my head against this wall long enough to get to the end, but I doubt I will ever truly understand how to play well.

Blaster Master Zero (Switch) – What a stellar game! The original Blaster Master is much too hard for me, so this reboot was a very nice way to appreciate the game without all the headaches.

The Unfinished Swan (PS4) – A weird little first-person adventure game that is constantly playing with how you get around its world. Read more here.

Wonder Boy: The Dragon’s Trap (Switch) – Beautiful remake of a TG-16 platformer that I didn’t realize that I already own on Wii Virtual Console. Oh well! It’s definitely worth buying again!

Pic-A-Pix Color (WiiU) – Honestly, I’m as surprised as you are that I’m playing a Wii U game. But then again, it’s picross, so maybe not. Also it’s crossbuy with 3DS, so I’ll likely play it again soon!

Continue reading Monthend Video Game Wrap-Up – April 2017

Wherein I showed some effort

Guess what! I went and slapped a few more of those old non-WordPress articles into WordPress! Now there are more things here to read! Hooray! Exclamation points!

GameCube Demo Disc – Honestly, I wish there were more of these. I’m very much at the point in my life where hidden gems of that era interest me greatly.

Birthday Article 2003 – The first of… several. Certainly could be classified as a relic of another era, as I will never again get enough things for my birthday to write an article about.

Mario Kart: Double Dash!! – Read this and get excited for Mario Kart 8 Deluxe on Switch! Or at least, wish that Nintendo would bring back the two-person karts. I liked that gimmick a lot.

Holiday Viva Puffs – I had actually moved this one over back in December, but forgot to make a big stick about it. Whoops!

With these up, all articles from 2003 and 2006 onward are available on the WordPress site. Of course, they all still exist in their gaudy web 1.0 glory on the archive site. So feel free to check that out if you’re tired of the unified white-and-blue theme. Some of them have ugly background jpgs!

On rapping paper dogs

I was browsing the PSN store about a month back, to see if anything good was on sale. When clicking into the PS+ deals, I noticed that I was able to pre-order a remastered version of PaRappa the Rapper at a discount. I didn’t really stop to think about it, and immediately locked in that preorder. I love the soundtracks to PaRappa and its spin-off, Um Jammer Lammy. Why would I pass up the opportunity to get an HD-quality version of the game?

The game was released this past Tuesday and the answer to that question, my friends, is that PaRappa the Rapper Remastered is almost unfairly difficult, and as a result, is not all that fun to play. It’s a rhythm game that arbitrarily rewards or punishes you for matching the rhythm, despite that ostensibly being the goal of the game. This was the same thing that kept me from ever really getting into the original release.

Now, if you are completely unfamiliar with this game or perhaps the genre at large, it’s actually very simple. Each stage is a song, wherein a character will rap a phrase, and then you have to rap it back at them. This is accomplished by pressing corresponding buttons that appear on a bar at the top of the screen as PaRappa’s icon passes over them. Typically, you want to hit the button right on time, but every other rhythm game will allow a little wiggle room in either direction. You know, because rewarding only perfect timing would be more maddening than fun.

PaRappa… doesn’t follow these rules at all. I spent maybe and hour and a half with the game, and I still have no idea when it actually wants me to press the buttons. It seems completely arbitrary, as even when I hit every note with (as far as I can tell) perfect timing, there’s a 50% chance that the game will see fit to detract points from my score. Sometimes it seems like the game would prefer me to hit the button a little bit ahead of the cue, sometimes a little bit after. This appears to change not even with every song, but with every phrase. It’s literally impossible to suss out what the game really wants from me. At this point, I think it might be actively trying to infuriate me.

Compounding the problem is that PaRappa’s vocals will accompany each button press, and they will totally throw you off. If your timing is imprecise, his raps will be stuttery and incomplete. If your timing is perfect, they’ll flow like a river. But in my experience, the better his rhymes flowed, the more likely the game was to penalize me. For whatever reason, the jumpy stutter-rapping scored better more often. There are options to “Feel the Beat” (enable rumble) and “See the Beat” (I noticed no difference), but they didn’t help at all in figuring out the correct timing.

It’s all really too bad, as the rest of the game is wonderful. The weird paper style of the visuals is a little dated, but I still think the game looks rad. The story that goes along with those visuals is a little formulaic, but it’s cute and usually pretty funny. And like I said before, the music is excellent. These are tracks that I often listen to independent of the game.

If PaRappa was a little more forgiving, I could see myself going back to it to play for trophies and maybe even just for fun, but as it stands, I almost feel like I’ve been swindled on this one. Admittedly, I should have known better, because I’ve been frustrated with PaRappa before on more than one occasion, and I’ve spent countless hours trying to get in the groove with Um Jammer Lammy, which has all the exact same issues. I suppose that I was just hoping that the HD remaster would have a softer touch.

The worst thing about it all, though? I’ll absolutely buy Um Jammer Lammy Remastered as well, if it should ever happen.

Monthend Video Game Wrap-Up – January 2017

Holy crow, 2017 is already flying by. It seems like it was just New Year’s Day, and already we’re in February. It’s gonna be Switch Day before we know it!

And that’s about the extent of my small talk abilities. That’s why I spend so much time playing video games alone instead of socializing with humans.

~ Game Over ~

Layers of Fear (PS4) – Appropriate that the first game I beat in 2017 is yet another spook-em-up walking simulator. I think I may have found my sub-genre. In an effort to try to toughen up a bit, I started playing with the lights off and headphones on. That lasted for half the game, at which point I simply could not take it any more. Anyway, I really liked it, and played through twice to get all the trophies.

Layers of Fear: Inheritance (PS4) – A DLC half-sequel for the game listed above. It was good, but much less frightening and also I needed to play through it three times for all the trophies. Though that’s really not such a big problem when the game can easily be run in under an hour.

Resident Evil 7 (PS4) – I was so excited for this scaled-down take on RE, and then about two hours in, I realized “oh, this is just a backwoods version of Alien: Isolation.” But then it quickly got much better and I got completely sucked in. Loved it. Can’t wait to play it again.

Day of the Tentacle Remastered (PS4) – There couldn’t have been a better time to accidentally subscribe to PS+. This was one of the free games for January, and though I own the original game, I haven’t played it in, oh, 20 years? It was wonderful to relive, and looked gorgeous on my giant HDTV. Absolutely perfect bit of nostalgia.

Shovel Knight (3DS) – I played Shovel Knight again. Surprise, surprise. But I did play New Game+ this time, which is v difficult.

Continue reading Monthend Video Game Wrap-Up – January 2017

You can’t spell Escape without Ape

I completed Ape Escape 2 last weekend. Well, “completed.” I’m going for the platinum trophy, you see, and the game asks you to beat it twice for that. Which is a little ridiculous.

Let’s back up a bit, though. Ape Escape 2 asks you to tromp through its levels and used a variety of gadgets to find and capture all the monkeys that are running rampant. It’s kinda like Super Mario 64 if Super Mario 64’s stages were oversized loops and the power stars would run away and shoot homing missiles at you. So, much more aggravating than Super Mario 64.

Anyway, when you visit a stage, you only have to catch X of Y monkeys to clear it and move on. At which point you’re booted back out to the level select menu. So your (my) gut instinct is to jump back in and snatch up the remaining monkeys. Now, sometimes, certain monkeys are behind barriers that you can only pass once you get a particular gadget. So you collect all your toys and then go back to collect all the monkeys. Super.

What’s curious, though, is that the stages say “cleared” while the boss stages say “perfectly cleared.” Hmmm.

Then you get to the end of the game and defeat the final boss. Hooray! But if you load up your save file again, you’ll be told that OOPS guess he’s back on the loose and also there are now more monkeys in every stage! Hope you didn’t go back to collect them all already! If you did, hope you enjoy exploring each stage a third time!

Yes, I know, Super Mario 64 makes you play each course six times. But those stages are typically smaller, wide-open playgrounds, rather than big, long tubes. Each star usually has you going to different parts of the level, and most levels change depending on which star you select. Super Mario 64 encourages and rewards exploration, and it’s fun. Mario can get nearly everywhere with his basic moveset, and anywhere he can’t get to, there’s always a nearby cap to help. Whereas in Ape Escape, you’re just following your radar down the tube, being slowed down by having to constantly stop to switch out and use gadgets. Going through a level multiple times feels more like work than play.

But that’s still not the end. Once you capture all 299 (!!!) monkeys, you finally get to fight the true final boss. Defeat him, and you’ll earn the ability to start a new game as Spike (or “Kakeru”, because apparently the PS4 release is the European version), the protagonist from the first game, who comes equipped with all the gadgets right from the start. You have to collect all 300 monkeys again as Spike/Kakeru to earn Ape Escape 2’s final trophy. That doesn’t sound too bad!

Ape Escape 2’s last troll, however, is that every stage still has the “collect X of Y monkeys” thing on your second time around, which is suuuuuuuuuuuuper dumb. Even though you start the game with all the tools you need to catch all the monkeys, they still force you to slog through every stage twice. So lame. If that “feature” had been removed for new game+, I wouldn’t have even bothered to write this dumb rant.

So if it bothers me so much, why am I going through all the trouble? Because I’m a masochist and a trophy whore, obviously.

Oh, Ape Escape 2, I wish you were more fun. And also I wish you didn’t have trophies, so I could just not care about all of your bullcrap. This is the last updated PS2 game that I buy!