Nintendo Direct 6.21.2023

Normally, when there’s a Nintendo Direct, I like to write down all my knee-jerk reactions while watching it. You know, give my honest first impressions of all the trailers shown. But I find that lately those reactions have either been “That looks great, I’m going to buy it,” “That looks great but I don’t have time to play it,” or “I have no interest in this.”

So today I’m going to do it differently. While there were plenty of cool-looking games in today’s Direct presentation, only two really made my pants get tighter. So I’ll just post the trailers for those and maybe some words, too.

A remake of Super Mario RPG is on the way! This year! In November!

Now, I’ve played this game at least a dozen times through over the years, so I’m really hoping that it’s going to have a little more than a touched-up paint job. There appear to be fully-animated cutscenes and a redone soundtrack, which are very nice to have. But otherwise, it looks like it’s going to be incredibly faithful to the original. At least, at a glance. I haven’t done a frame-by-frame analysis yet.

So what would I like to see changed? Well, maybe… better mini-games? Yeah, that would be really good. It would be nice if the puzzles were remixed, maybe some new spells would be nice. Definitely some additional text clarifying what some of the existing spells actually do. I don’t think there needs to be any new towns or dungeons or whatnot, but it would be great if some of the maps saw a little bit of change. Just to keep things fresh, you know?

Actually, a great example would be the sunken ship dungeon. When replaying the original game, I can just walk straight to the end, bypassing all the puzzles and monsters, and input the password (PEARLS) to the boss room. I would like for at least the password to be changed so that I’d have to engage with the dungeon as intended on my first playthrough of the remake. Ideally, the password is randomized every time, or the individual puzzles are changed so that learning the password is exciting again. Nothing that would materially change the dungeon itself, just some tweaks to make it feel fresh even for people who have already played the game into the ground.

Super Mario Bros Wonder, the first new Super Mario game since 2017, and the first new 2D Mario game since… 2012? Unless you count Super Mario Run, which I kinda don’t. I’m not really a big fan of the title, but man does the gameplay ever look solid!

Also, I have so many questions. Why does Mario turn into an elephant? Do the other characters turn into elephants, or do they all get their own animal? Are there more, unrevealed playable characters? What’s the deal with all those chatty flower-things? Why is there a goomba wearing a Toad hat? Is this game just one massive drug trip?

Fortunately, I won’t have to wait long to find out, as SMBW is due out in October of this very same year. How nice! While I was expecting something more along the lines of Odyssey 2, this is also very good. You will hear no complaints from me.

Monthend Video Game Wrap-Up: May 2023

~ Game Over ~

Peglin (PC) – Imagine Peggle, but as a roguelike. Not something I’d normally give a second thought, but it’s so much more fun than it has any right to be. It’s a bit short, but still in Early Access, so there’s potentially a lot of room to grow.

Xenoblade Chronicles 3: Future Redeemed (Switch) – Now THIS is the heaping helping of fanservice that I was hoping the base game would be. Simply being able to go on another adventure with Shulk (and Rex too, I guess) made my heart so happy. Plus they added a similar system as the last few Ys games had that tracks all the collectibles and treasures you’ve found, which really should be in every RPG.

Lost Alone Ultimate (PC) – I watched let’s plays of all three chapters of Lost Alone when they were originally released last year, and really enjoyed them, so I was very excited to play this remade collection. Easily one (three?) of my favourite Steam horror games in recent years.

Continue reading Monthend Video Game Wrap-Up: May 2023

That Time I Went to New Jersey

I’ve been blogging for over twenty years now, and over those two decades, my website’s focus has definitely changed. Or, narrowed, at least. I used to write up long, fun articles about whatever I found inspiration in. Now, I mostly just list video games that I’ve played and occasionally fart out some ramblings about movies or donuts.

One of my favourite things I’ve ever written was the 6-part summary of the trip that my family took to Walt Disney World in the spring of 2004. It was an incredible adventure, and being able to read it over and over again brings me so much joy. Especially since it’s so long ago now that the memories are starting to fade. So it strikes me as odd that I haven’t written a single word about the trip that I took to New Jersey and New York last year. Super weird, right?

Welp, it’s time to correct that. Now, you will get the chance to read all the grimy details of the first real vacation I’ve taken since… Minneapolis 2012, I guess? Now I’m wondering if I wrote anything about that one.

Our adventure actually begins in December of 2021, when I was writing my 24 Days of Gluttony feature. One of the entries was about BAND-MAID, one of my all-time favourite bands, and how I felt as though I’d never get an opportunity to see them live. As luck would have it, only a couple of months later, they announced a US tour! That alone wasn’t especially helpful to me, being a Canadian citizen. But then I said to myself “Ryan, nobody is going to make your dreams come true but you!” and as soon as tickets went on sale, I secured a couple to the BAND-MAID show in East Rutherford, New Jersey.

Now the trick was figuring out who would want to go with me. I have a handful of people that I know will tag along to local concerts, but asking someone to spend a long weekend and a cubic buttload of money to go see a band they’ve never heard of is a huge ask. It took a couple months before a flash of inspiration hit: I’d convince my brothers to all come along with me as a cool adventure that we could all go on together. To make a long story short: only two of three were able to come, which isn’t the worst turnout. It would still be a great little vacation!

Now, I’ve never planned a real trip before (only short road trips), so I had a lot of anxiety when it came time to booking flights and a hotel and creating an itinerary. It was a pretty daunting task, but apparently I did a pretty great job, because everything went exactly according to plan. Well, aside from the fact that I’d initially rented a car, but was quickly convinced to cancel it and just Uber everywhere. That turned out to be very sage advice, because I think that I likely would have had an emotional breakdown trying to drive on the New Jersey turnpike. I’m a perfectly competent driver, but only in small-scale traffic. The roads down there were like nothing I’d ever seen!

Actually, I made another mistake at the very outset of the trip that could have very well tanked the whole thing. Apparently, you need a very specific proof of COVID vaccination app to get on an airplane these days, and I had the wrong one. Also, I didn’t have the documents needed to register on said app on me at the time, so it was only through an extremely fortunate series of coincidences that I was able to get that all squared away in time to board the plane.

Other than that little snafu, though? It was all smooth like buttah. The screening line to get into the airport proper was insanely long and slow, but we had showed up plenty early so it wasn’t a problem. Getting on a plane for the first time in roughly 18 years was incredibly exciting, and I have to say that my appreciation for air travel is just as strong as it was all those many years ago. Flying was great fun, even though much of it came down to the distractions that I’d brought with me (several books and a Nintendo Switch). Takeoffs, landings, being above the clouds, looking down on the world below; I just can’t get enough of the romance of it all. Admittedly, I don’t think I’d enjoy a flight that lasts longer than a couple of hours quite as much, and since I fly so rarely the experience is that much more special, but still, it was great!

Our first layover in Montreal airport wasn’t terribly exciting. We had a ton of time to kill, but failed to realize that all the most interesting shops and restaurants were before we went through the customs line. So we had to settle for a comparatively small selection of food vendors for snacks. I did end up getting a really good (but insanely overpriced) sandwich, so it could have been worse.

The second flight was even more impressive than the first, as we flew over the Catskill Mountains, which was an incredible sight to behold. I quite honestly wanted to jump out the airplane, parachute down into the middle of all the golden trees, and start exploring. That’s not very realistic, of course, but that’s what putting like 300 hours into The Legend of Zelda: Breath of the Wild will do to a person.

Many hours later, we landed in Newark Liberty International Airport. We were now squarely in good ‘ol ‘Murica, which meant that unfamiliar restaurants were everywhere in said airport, and good gravy did I ever want to start eating everything in sight. But we dutifully soldiered on to collect our bags and hailed a cab to take us to our hotel. Fun fact: this was the first time I’d ever taken a taxi anywhere. Many firsts for me on this trip!

While I said before that all my planning turned out very well, I did learn a lesson about booking hotels. Namely, make sure that your hotel is not situated in the middle of absolutely nowhere. In the name of efficiency, I opted to book a hotel very close to both the American Dream mall and MetLife Stadium, both places that we were going to visit over the course of the weekend. Unfortunately, I had failed to realize from the Google map that this hotel wasn’t within (reasonable) walking distance of anything, and even if we did want to hike anywhere, there were no sidewalks at all. Just roads and ditches. So a car would have actually been kinda nice to have. In the end, we spent less on Uber rides than the rental would have cost, so it did work itself out.

That nonsense aside, we arrived at the hotel and took a load off for a while. The Marriott where we stayed was… well, it was fine for the price we paid. The room was nice enough and was overall pretty clean. There were a few things that caused me to cock an eyebrow in suspicion; namely the bathroom that seemed to have been in desperate need of a renovation for many years. Also, the television knew my name, which caught me off guard. I didn’t know that kind of personalization was possible. I hadn’t been in a hotel for about a decade! We would also learn before long that whoever had been in our room previously had presumably used the mini-fridge to store open pepperoni; we put some water bottles in there and upon retrieving them, they were thoroughly coated with a strong scent of pepperoni. Not exactly what you want to be smelling when drinking water.

The evening was then spent checking out the Amercian Dream mall. We Ubered our way over there (my first Uber ride!) and discovered it to be surprisingly empty for a Friday night. It was also surprisingly empty as far as shops go. The place is massive, the second-largest shopping mall in the US, but probably half of the retail spaces were blocked off and empty. That’s not to say that there wasn’t a good selection of things to see! It’s just that the actual “shopping” part was a little underwhelming. Here are a number of other attractions you can find at American Dream:

  • Nickelodeon Universe theme park
  • DreamWorks water park
  • An indoor skiing/snowboarding hill
  • At least two mini-golf courses
  • Escape rooms
  • A giant Ferris wheel
  • A three-story candy store (IT’S SUGAR)
  • A skating rink
  • A mirror maze
  • LEGOLAND Discovery Centre
  • An indoor wave pool for surfing
  • Probably a bunch of other things that I missed!

We wandered around for some time, doing a little shopping, getting the lay of the land, and seeing the sights, but for the most part just looking at all the restaurants and trying to figure out how we were going to eat that much food over the course of two and a half days. The only things that I bought that evening were a huge bag of candy and a giant slab of a cookie pizza, but it was one of the most satisfying cookies I’ve ever eaten (half of it was saved for a post-breakfast snack the next morning). We ate dinner at the “legendary” Mr. Beast Burger, and it wasn’t bad. It was just… nothing really special. If I’m remembering correctly, I had a bacon burger with fries on it. Good, but like, there would be no hype around it if not for the major YouTuber branding.

Heading back to the hotel once we were all walked out for the day, we began tossing around ideas of how to go about the next day’s adventure, which was heading into Manhattan to do the tourist thing. With a vague sense of which landmarks we’d be visiting, we drifted to sleep to the humorous antics of The Office and American Dad, which would become a trend for the whole weekend.

The next morning… Well, that’ll have to wait for Part 2. I’m already about 1700 words deep here, and that’s probably more than everything else I’ve written to date this year. So, to milk this one for a little more “content” I’m going to cut it off here and make it a two-parter. Those are always more exciting anyway! So be sure to check back in like, I don’t know, four months?, when I finally get around to writing that up!

(my) Butt hurt(s)

Well, I did a thing yesterday: my fifth ride in the Cerebral Palsy Association of Manitoba’s Stationary Bike Race. I’ve become a big fan of this annual fundraiser, as it gives me a chance to hang out with some co-workers that I don’t ordinarily see much of, or at all in some cases. While I’m typically not a very social person, I’m all too happy to be an active part of the team when this event comes around.

On the other hand, I really let myself go last winter, and despite having gotten into a very good (at least for me) and consistent exercise routine over the last couple months, I was not at all prepared for it. Basically everything below my sternum has been in pain since my ride. Yes, it’s just 25 minutes of riding a bike, but it’s 25 minutes of riding a bike as hard as I can. And this year, that was not very hard at all. Last year I rode 19.22km, and this year I came in just shy of 17. I am a bit disappointed, but in all fairness, I was in the best shape of my life when I rode last year.

Most of all, though, I’m very proud of the artwork that I made for my team!

It was kind of a last-minute thing; I wasn’t going to do it, but then a pretty girl told me how much she liked the piece I did last year and asked me if I’d do another so… call me a simp if you must. I spent pretty much an entire weekend on this thing, and all things considered, I’m quite happy with how it turned out. And my co-riders really liked it too, so that’s wonderful! It’s nice to get validation once in a while.

Dawn of the Final Day

I know I haven’t been blogging much lately, and I don’t expect that to change anytime soon. See, The Legend of Zelda: Tears of the Kingdom releases tomorrow (but I’m getting my copy tonight), and if it’s half as compelling as its predecessor, I will be fully lost in it for at least a solid month. Honestly, it’s kind of okay that I’ve been completely failing at dating lately, because I ain’t gonna have time for no woman.

To say that I have been strongly anticipating this video game would be one heck of an understatement. Yeah, Pokémon Scarlet and Violet were massive hype machines, and the Resident Evil 4 remake was pretty high up there, but both Pokémon and Resident Evil are effectively annual franchises now, which kind of undercuts how exciting a new release is. Zelda, though? It’s been six years since the last new game in the series. Sure, Skyward Sword HD happened, but that wasn’t even a remake. It was a port that looked a bit nicer and added traditional controls. It barely counts.

I feel like this is the part of the blog post where a good writer would be driving home some kind of point, but… I think I already got there? But just in case: Zelda, man! It’s gonna be amaaaazing!!!

Monthend Video Game Wrap-Up: April 2023

~ Game Over ~

Ghost of Tsushima (PS5) – I wasn’t too sure about this one for the first few hours, but it really grew on me over time. An excellent game in most regards, though it does feel very repetitive, as open-world games usually do. My favourite parts by far were the side-stories of Jin’s allies. Folks who ignore side-quests in games would absolutely be missing out on the best parts of this game. Norio and Masako in particular were characters that I really liked adventuring with. Platinum trophy’d.

Super Mario Land 2 (GB) – Yes, again. But this time, the colourized romhack! It’s… the same game, but looks nicer. Also, you can be Luigi!

Resident Evil 4 (PS5) – Everything I could have hoped for. It’s generally a very faithful remake, but remixes a lot of the content in different ways to keep veterans of the original on their toes. That plus a whole bunch of new elements, and MUCH improved boss fights across the board. Basically exactly what a remake should be, in my opinion. It also fleshes out the story and characters way more than the original, which is definitely a nice-to-have. I’ll absolutely be playing this a few more times before the year is done.

Continue reading Monthend Video Game Wrap-Up: April 2023

Bring on the trailer analyses!

The Legend of Zelda: Tears of the Kingdom was already my most anticipated video game of 2023 by a very wide margin. Then Nintendo went and released the trailer embedded below and I… I don’t think I can wait another month!

Zeltik already has an incredibly thorough analysis video up (nearly an hour long!), but rest assured that I’m going to be obsessively watching him, BanditGames, MonsterMaze, NintendoBlackCrisis and other Zelda-focused YouTube channels as I soak in as much discussion of this footage as I possibly can until the game proper launches in May.

Monthend Video Game Wrap-Up: March 2023

~ Game Over ~

Windbound (Switch) – I want to say nice things about this game, since it’s all about exploring and building a boat and sailing that boat to explore more. A very fun gameplay loop, in my opinion! However… there’s combat, and it’s slow and janky and not very fun. Also the game tended to crash at the end of each chapter in my playthrough and that’s… that’s really bad. You can watch me suffer here!

Kwaidan ~Azuma Manor Story~ (Switch) – A survival horror set in Meiji-era Japan, where you’re tasked with saving a mansion from being occupied by yokai (or yoki, as the game calls them). The controls are truly mind-boggling, but it’s otherwise a pretty good, if very short and small, game. Also, made by a single person!

Continue reading Monthend Video Game Wrap-Up: March 2023

2022: Bad at Monies Edition

I really thought that 2022 was going to be the year that I purchased fewer than 50 video games. Got close, but those Q4 sales are killer…

Anyway, here are a bunch of numbers related to video games I purchased in 2022. I’ve included the figures from 2021 and 2020 for comparison.

202220212020
Total Games Purchased567173
Purchased Games Played41 (73%)58 (82%)56 (77%)
Purchased Games Beaten37 (66%)49 (69%)44 (60%)
Purchased Games Finished32 (57%)44 (62%)36 (49%)
Physical purchases5 (9%)7 (10%)8 (11%)
Digital purchases51 (91%)64 (90%)65 (89%)
“Free” games12 (21%)18 (25%)38 (52%)
Nintendo purchases25 (45%)32 (46%)44 (60%)
PlayStation purchases19 (34%)15 (21%)18 (25%)
PC purchases10 (18%)20 (28%)3 (4%)
VR purchases2 (3%)3 (4%)7 (10%)
iOS purchases0 (0%)1 (1%)1 (1%)

The entire point of the exercise of keeping track of all my video game purchases (which I’ve been doing since 2015), is not just to share this fun data. Nor is it to cut down on game purchases in general. This is my way of trying to reduce the number of games that I buy and never play. It’s been going on for far too long now and needs to stop! What a waste of money! Sure, it’ll be great if I ever magically become rich and don’t work anymore and have nothing to do but muscle through my backlog, but let’s be honest… that’s never going to happen.

Continue reading 2022: Bad at Monies Edition

Spoiler: Contains No Actual Ghosts

Or: So I’ve Been Playing: Ghost of Tsushima.

I like open world games. Some of my favourite video games are of the open-world variety (The Legend of Zelda: Breath of the Wild and Xenoblade Chronicles X). But even so, it is impossible to argue that despite their ambitious, sandboxy design… they can kinda start to feel a little samey after a while. Travel around to points of interest, liberate dozens of effectively identical forts from enemy occupation, manage your skill trees, fast travel a whole bunch. At the end of the day, if there isn’t something absolutely definitive about your game, it’ll just end up part of the generic open-world blob.

Sadly, Ghost of Tsushima has, so far, not done anything that stands out as particularly special to me. Therefore, as I play, I can’t help but feel like I’m just going through the motions. Which makes me sad, because there was clearly plenty of love poured into making this video game! I think that it’s a very good game in a lot of ways (the story is engaging, the world is gorgeous, the quality of life features are bountiful), but I’m just a little too desensitized to this style of game to enjoy the “game” part of it as much as I would like to.

But I’d rather not dump on Ghost of Tsushima. No, instead, I’d like to point out my very favourite thing about it.

Most open world games allow you to go to the map and choose a destination that you’d like to travel to. The game then puts a big glowy thing in the world at the spot you marked, and usually gives you an arrow or something to follow to make sure you’re always going the right way. Ghost of Tsushima does none of that. What it does instead is change the way that the wind is blowing so that it’s always guiding you to your goal. So instead of a big ol’ arrow on the HUD or a line on the ground that you follow, you’re watching blades of grass, leaves, smoke, embers, and so forth dance on the wind, and going along with them.

It’s a nice alternative that blends seamlessly into the game world, and I very much appreciate it. There’s also a secondary feature where following yellow birds and foxes will lead you to fun secrets. Being resourceful and respecting nature are pretty important themes of the game, and as such, replacing HUD elements with more natural means of guidance fits it to a tee. Ghost of Tsushima doesn’t even have an on-screen compass! While that does admittedly irk me once in a while, I still appreciate Sucker Punch’s devotion to keeping the HUD as minimal as possible. It’s truly for the best in a game that’s meant to emulate old-timey samurai films.