Halloween 2013: 5 Best Horror Movies

Welp, it’s Halloween today, and pretty much the only thing I’ve done in the spirit of the season is watch a whole buttload of horror movies. Most of them were absolutely terrible, and sometimes that’s the appeal, but once in a while there’s one in there that I feel was legitimately good. Those movies are the ones we’re going to talk about today.

What’s going to separate this from anyone running down a list of their favourite horror movies is my single criteria: I must have watched the movie for the first time this October. So all of these are new to me, and

Curse of Chucky – I love me some Chucky series, but I was a little worried about this one before it came out. It’s a direct-to-DVD movie, which is usually enough to confirm that a movie is going to be baaaaad. I was also under the impression that it was going to be a reboot, and reboots are dangerous territory.

Curse of Chucky is not a reboot. For the first half of the movie, it could be. The Chucky doll looks new, and there are no ties to the previous films. And then one of the characters notices that Chucky’s face has a layer of latex on it that’s covering up all his scars, proceed to peel the latex off, and BAM ITS THE CHUCKY WE KNOW AND LOVE.

And then, AND THEN the events of Curse all end up tying back into the very first Child’s Play and then Jennifer Tilly shows up right at the end and it all fits together and it is damn glorious. Unlike the two previous films, Curse is not a horror-comedy. It sticks to straight-up horror, and I like that they decided to go back to basics. Also, Curse has the best, most amazing post-credits scene ever filmed.

Curse of Chucky is absolutely the best direct-to-DVD movie I have ever seen, and it’s a fantastic sequel to a series that was having an identity crisis. Easily the best horror movie I’ve watched this season, and maybe even one of my favourites of the year at large. It’s creepy, it’s surprising, and it’s a big love letter to fans of the series.

Fright Night (2011) – I’m also a huge fan of 1985’s Fright Night. I mean, who isn’t though? It’s one of the legit best horror movies ever made. So you can understand why I didn’t really want to see the modern remake. But it was $5 at Wal-Mart and with a price like that, I figured it’d be worth the gamble. Oh man, you guys.

The remake of Fright Night is great. It’s pretty much exactly what I like to see in a remake: it’s got a lot of the same elements as the original, but mixes everything up enough that it’s its own movie. Kind of like how a good cover song works. If you know Fright Night well, you’ll have a good understanding of the basic plot of the movie, but it throws enough curveballs at you that you’re going to be shocked at least a few times.

It’s a really good thrill ride too. In the original, Jerry is a fairly passive vampire. He comes after Charley that one time, but mostly he’s just like “hey mind your own business kid.” In the remake, he is the most bad-ass vampire I have ever seen. 2011 Jerry Dandrige does not mess around. He will stalk you, he will threaten you, he will blow your mother-loving house up. It is magnificent, and I am so very sad that I hesitated to watch it for as long as I did.

World War Z – I think the theme of this list so far is “movies I thought would be bad but then they really weren’t” and World War Z is probably the most fitting for that title. You watch the trailer, and you see the wacky zombie tidal waves, and you think that it’s just going to be utter garbage. In fact, if I hadn’t gotten it as a free rental from Redbox, I probably still wouldn’t have bothered to watch it.

The thing you have to understand is that while World War Z has zombies in it, it’s not really a zombie movie. You could more or less sub in any kind of global disaster and tell the same story: Brad Pitt doesn’t give two craps about saving the world or finding a cure or anything, he’s just doing what he has to to keep his family safe.

So then what separates it from other, less great apocalypse movies like, oh let’s say 2012? Brad Pitt helps, that’s for sure. I mean I love John Cusack, but there’s really no competition. World War Z is also paced really well, and I dare say that using zombies as a disaster makes the situation much more interesting. The movie is very tense and interesting from beginning to end, and it’s absolutely more of an action/drama than a horror movie, but I’ll keep calling it horror so I can justify putting it on this list.

From Hell – This is a movie I’d never even heard of that Wifey picked up because it was cheap and it has a young(ish) Jonny Depp in it. It’s a slasher that gives an identity and motive to Jack the Ripper. But it’s not really about Jack, it’s more about the prostitutes that he kills. And also a detective that solves crime by having psychic visions while wasted on opium.

It all sounds a little silly, and it is. It’s very silly if you stop to think about it. But it’s a fairly enjoyable movie to watch. I especially liked that it’s a somewhat unique variation on the usual slasher formula. You know who doesn’t like it though? Alan Moore. The movie is based on a graphic novel of his, and apparently devolves his fine story into a goofy whodunit. I haven’t read said graphic novel (and probably never will), but the movie version worked for me, and that’s all that mattered.

Christine – You know the episode of Futurama where Bender becomes a were-car? Apparently that’s also an old horror movie! Well, not really, but I can’t seem to separate the two in my mind despite the fact that all they really have in common is the theme of homicide by automobile.

It’s based on a Stephen King novel, which is usually a good thing, and has a pretty good story and a handful of great characters. What really impressed me about Christine though, was the special effects. At one point, Christine (who is a haunted car), is completely destroyed. Shortly after, she magically restores herself, and the scene looks so friggin’ good. Like, these practical effects from 1983 are considerably more convincing than most of the computer-generated effects in current movies.

The only thing that really bothered me about the film is that there isn’t even a hint of an explanation as to why the car is haunted. I suppose that’s a fairly common omission is movies based on Stephen King stories, as they’re typically more about the characters and how they deal with the situation than the situation itself. Still, it’s a pretty great movie, and despite the difference in popularity between the two, I think it was way better than Carrie.

The end is NIER

If this image is familiar to you, it likely means that you’ve played and completed NIER. Hats off to you, friend. If you haven’t, I recommend that you head out to your local used games store and get your bad self a copy of this gem. I just wish my phone could take a better picture of the TV screen, because the title is super blurry and there’s supposed to be a flower in that spotlight.

NIER, for the uninitiated, is an action RPG released way, way back in 2010. And it is magnificent. It’s not a long game, but I’ve now spent roughly 60 hours with it, and a good many of those were well spent. I’ve done everything there is to do in the game, and only have a single achievement left to earn, which is for beating it in under 15 hours. Should be a piece of cake, since I can do the entire second half of it in under two.

Anyway, what makes NIER such a great game is not necessarily the gameplay, but everything that is wrapped around it. The basic story is that of a father searching for a cure for his daughter’s mortal illness. Right there you’ve got a story that I care to see through to the end. But there are many twists and turns along the way. There are no less than half a dozen story events that will leave you stunned, staring slack-jawed at the screen wondering if what you saw really just happened. It’s the only game in recent memory where events in a cutscene have made me sit up straight and shout in disbelief and/or terror.

I won’t mince words, NIER isn’t afraid to be cruel. The main characters are pretty great and have terrific voice actors, and you will grow to like them. Which adds so much more emotional weight when awful things start to happen to them.  And that may shy you away, but think about how many video games elicit a true emotional response from you. How many have actually made you hurt for their characters? Not many, I’m guessing. It gets downright depressing, but it’s absolutely a story worth seeing through. You can go read a plot summary if you’re lazy, but nothing even compares to witnessing the events play out firsthand.

What’s really great is that there are four endings to the game, and unlike most games with alternate endings, each one builds onto the last, giving more details and slightly changing the final outcome. There are also a ton of additional little scenes added throughout the game once you’ve gotten ending A which will shatter every preconception you’ve had about what’s going on in its world. When you boot up NIER, you’re starting down one of the absolute best video game stories that you’ll ever experience.

That’s not to say that the gameplay should be overlooked! By all means, it’s a pretty competent game. NIER was developed by Cavia Inc, who have a reputation for filling their games with bullcrap and trollign players to no end, but an average playthrough of NIER is kind enough to the player. It’s only when you go off the rails and decide to earn 100% that it gets to the point of unbearable garbage. So much so, in fact, that I learned how to hack Xbox 360 game saves just to save myself hours days of grinding for rare drops.

If you just play through to experience to core game though, it’s pretty delightful. It’s a third-person action game, and feels a little like a looser Zelda with no Z-targeting system. And then there are a few rather dramatic gameplay shifts here and there just to throw you off. One early part of the quest requires you to play the fishing mini-game, which is actually pretty fun, and another portion is presented entirely as a… well, I don’t really want to spoil too much. It’s not as refined as it could be, but I certainly had no complaints about the actual playing part of the game.

My introduction to Nier was a Let’s Play, and I quit reading less than a third of the way through because I knew that I needed to experience the rest for myself. It was definitely the right thing to do. While my time with NIER is almost over, it’s been a great run and now my job is to get other people to play it and see the light for themsleves. This is one that’s going to stay in my collection and most likely see frequent replays.

Oh, and the soundtrack is The Balls. I bought it on iTunes, but feel bad because it’s so great that I feel like I should have a physical copy.

Another note, NIER doesn’t stop with mature subject matter in the story. There is so much blood, and also constant cussing from a certain character who walks around in some very skimpy lingerie. So, maybe keep it away from the kids. If that’s an issue for you.

Countdown to U-Day

What have I had, three posts about Wii U so far? Definitely out of character for me. I guess I must be growing up, because a younger me would have themed the blog here with all sorts of Wii U stuff. Woulda made up a Wii U banner anyway. Oh, wait. The blog has been Wii themed since… 2007? Wow, past me really was good at that future planning stuff!

As it is, I’m barely excited enough about having gotten my pre-order last weekend. And that’s with only two months left to go! I should be bouncing off the walls and yakking everyone’s ear off about how excited I am for my new console. Alas, I am much more subdued this time around. It’s probably because I can’t afford to buy any games to play on the stupid thing. Gone are the Wii days where I could just throw my paychecks away on as many vidja games as I could handle.

It’s too bad too, because it suddenly seems that I want them all. Okay, maybe that’s a bit of an overstatement, but I’m certainly a lot more confliced about which Day One title I’m going to bring home with me on launch day than I was just a week ago. Since these megaposts are kind of what I do these days, let’s have a look-see…

Darksiders II – This was my original choice, and it had no competition, save perhaps Pikmin 3, but that’s been pushed back so it’s out of the running. I had a great time with the original Darksiders and little interest in any other Wii U launch day games, but now I’m having to think about it. Also, I’ve heard rumblings that maybe Darksiders II isn’t as good as the original, so that’s causing some hesitation. It’s still number one, but two months from now anything could happen.

New Super Mario Bros U – Since finances are tight, I have to consider that maybe The Wife would like to play with my our new toy too. Considering that NSMBU is probably the only launch title she’ll get any mileage out of. It’s not that I don’t think I’d like it, it’s just that I’m smack in the middle of New Super Mario Bros 2 on 3DS right now, and I don’t feel like I need another Mario game yet. We also had an absolute blast with the original Wii game, and that’s certainly helping this one’s case along. The real issue here is that I don’t find the New Mario games quite as fun to replay as say, Super Mario World.

ZombiU – You’d think this would be right up my alley, what with the zombies ‘n all. Truth is, I wasn’t really taken with it until I started reading impressions from last week’s Nintendo event in New York. Now I’m very much leaning towards the idea of picking ZombiU over Darksiders. If nothing else, I’d like to have a game that really makes use of the gamepad, and doesn’t just delegate maps and inventory management to it. I mean, ZombiU does that, but in a more interesting way. Or so it seems. I’ll need to keep reading up on this one. I can’t help but remember the mediocrity of Dead Island though.

Rayman Legends – I wasn’t sold on Rayman Origins until last Friday, despite the fact that everyone and their dog has been raving about it since it came out. But then I played a few stages with my youngest bro, including the unbeleivably difficult Secret Final Level, and had an absolute blast. I’d played the demo, but I guess I did it wrong by playing solo. So now the question of the sequel comes up. Do I pick this one up at launch, or do I satisfy my newfound interest with the cheaper original?

Assassin’s Creed III – I haven’t played a singe other game in the Assassin’s Creed franchise, and I didn’t ever plan to. However, I’m very much into the American Revolution setting of this one. That is all.

Scribblenauts Unlimited – I couldn’t get into the first Scribblenauts game no matter how hard I tried. But the promise of a game with better controls, huge environments to explore, and the ability to creat things has stuck the Scribblenauts hooks right back into me. I can’t see myself actually buying it, but stranger things have happened.

Tank! Tank! Tank! – I haven’t read anything about this since E3, but damn does it look like fun! I’m also a big supporter of the odd-duck games that come out when a new game system is released. Admittedly this doesn’t seem quite as gimmicky or odd as, say, Feel The Magic XY/XX or Rayman Raving Rabbids. Another one that I’m really going to have to look into before taking the plunge.

Okay, so there are only seven launch titles I’m interested in. But it’s still really hard when you can only choose one! Luckily, most of the other games (Pikmin 3, The Wonderful 101, Runner 2) I want are looking like they’re going to come out around March, so that’s time to sock away a little cash. The fact of the matter is though, that Monster Hunter 3 Ultimate is slated for March, so at that point I won’t need any other games. It would be really rad if that had been a launch title, but what can you do?

Good job, zombie arm!

The woman and I went to see The Cabin in the Woods last weekend. Perhaps you’ve seen the trailer? It’s the one where it starts out looking like just another slasher flick, but then a bird crashes into an invisible wall of future-technology and explodes into a fireball. Maybe there’s something more to this…

Since I love cheesy slasher flicks, the interest was already there for me. But then there’s the fact that there’s a whole other level there that we don’t really know anything about, and also it’s written by Joss Whedon and Drew Goddard? Effin’ sign me up, man! I did read a (very convincing) review in the paper on the Friday too, which at that point was just preaching to the choir.

The Cabin in the Woods was even better than I’d hoped for, and might even beat out Drag Me to Hell as my favourite “horror” movie. If you’ll recall, I really liked Drag Me to Hell. I’d have to watch them both again, but regardless, they’re both amazing films, and I heartily recommend them both. That’s a little too straight to the point though; let’s talk a little more about The Cabin in the Woods.

The movie is played off in the trailer as a pretty generic slasher flick, where four sexy teens and Topher from Dollhouse head off to a creepy, secluded cabin in the woods for a weekend getaway. Does that sound like a million other movies? Yeah, a little.  But there is a second plot! It involves professionally-dressed men (and Whiskey from Dollhouse!) in some kind of fancy complex monitoring and ever-so-slightly controlling the fates of our cabin-goers. It’s not a spoiler, because it becomes apparent that this is happening within the first half-hour of the film.

Eventually the stories truly intertwine, and we see that they’re two sides of the same coin, equal parts of a bigger picture. This is still sounding a little generic, but there’s a lot of subtext here, and the whole movie is really one big deconstruction of the horror/slasher genre. But all pretension aside, what matters at the end of the day is that The Cabin in the Woods is hilarious. Sometimes in a tongue-in-cheek way, sometimes ironically, and most of the time very blatantly.

This is a movie about making fun of other movies, and it is a beautiful thing. You know all those terrible [Genre] Movie parodies that are terrible and should be forgotten from human history? The Cabin in the Woods is exactly what those movies wish they could be. It is poking fun at many, many other movies, but not doing it with an endless stream of references and fart jokes. The closest thing to a reference in this movie is… ah, I don’t really want to spoil it. But I will say that there are a couple short scenes that will leave Hellraiser fans grinning. Anyway, The Cabin in the Woods is funny and very smart, but it’s not inaccessible, which is what puts it head and shoulders above pretty much every other parody ever.

The Cabin in the Woods even spends a lot of time satirizing the people who go to the kind of movie it’s ripping on. Yeah, me. And that’s cool. There’s an element of reality TV parody here too, and I found it to be much more entertaining than the other movie doing that, The Hunger Games. But that’s another story entirely.

So again, The Cabin in the Woods is great. Go see it, and be ready for copious amounts of hilarity and blood. Also a unicorn.

Rated M for potty mouth

 

I don’t know what I’m doing. I kind of feel like I should hop on the Let’s Play bandwagon, but I’m no good at the talkies. Or Spelunky, apparently. Anyway, this was mostly just to play around with Camtasia for a while before I actually started recording the world’s worst LP. Also, I swear a lot when I play games alone. So yeah, don’t let the little ones be watchin’ this.

I have a terrible voice too. Getting kind of used to it though, after watching this thirty-seven times.

Gaudy

I bought the “Love Machine Theme” for my Megaton home some time ago, and for the longest time all I noticed was the gigantic heart-shaped bed in the middle of the main room and Christmas lights strung about the place. Only now, days later, did I notice this… thing suspended above the foyer.

I had to stare at it for a while before I realized that in addition to being really tacky, it was also two women.

Like a sieve

Back in November I was considering doing my “24 Days of Materialism” again this year (because it’s such a hit, you see). I had a rough draft of the items I was going to pitch and everything.

Clearly, I forgot.

It’s okay though! I have a backup plan! It’s not a very good one, but at least it’ll be something. So check back on December 24th to see what I’ve got cooking. And now for something completely different:

I spelled “forgot” wrong at first, and WordPress’ spellcheck suggested that I meant to type “faggot.” Why would it suggest that? Come on WordPress, have a little decorum. But that did remind me of a rather hilarious blog that I’ve been following since last week: Texts From Bennett. It’s sooo inappropriate but sooooo hilarious. It’s not often that I have a hard time containing my amusement while browsing the web. I definitely recommend against reading this at work because you’ll laugh real hard, then people will wonder why you’re laughing and come have a look, then you’ll get fired for looking at offensive material during work hours.

Catherine

It's mature!

Catherine is yet another game about duality. Yeah, there are lots of those. Ikaruga might be the most obvious and easiest example (Breath of Fire IV being the least obvious but most noteworthy). It’s not a terribly original idea for a video game anymore, and really, it wasn’t even an original concept in general by the time video games came around. I’m not a literature enthusiast, so I can’t name any examples, but I’m certain that traditional authors beat the idea into the ground long ago. Catherine however, uses it to great effect and unlike Ikaruga, does so a little more subtly. And by “subtly” I mean it’s not a core gameplay mechanic.

This duality becomes apparent if you notice the game’s logo, which is a yin-yang-esque seal that features Catherine and Katherine, the game’s two… I’m really not sure the best way to describe them. They play many roles in the game, which change depending on how you play it. They aren’t really the leading ladies and I’m even a little hesitant to call them secondary characters, because there are very few situations in which you can interact with them directly. Actually, I think the best description for the K/Catherines is “plot devices.”

The story of Catherine is a week in the life of Vincent Brooks, a man wavering under pressure to marry his longtime girlfriend (Katherine), who ends up spending a night with another woman (Catherine). The game follows Vincent for each of the seven days in this week, and possibly farther. I’ve only achieved one ending so far (of… three, maybe?), and it extended the story into nine days.

Over the course of this week+, Vincent goes through a lot, but the focus is on whether he longs more for the stability of a life of order, or the excitement of freedom. In the game, you are asked to make many decisions. The bulk of them are how you make Vincent react to the problems of the people around him, and only influence what ends up happening to those characters. There are a handful of questions asked to the player specifically though, which will shape how Vincent approaches his own problems. Every one of these choices, and even some other actions (like replying to text messages) affect a small meter that pops up and lets you know which way you’re headed. The NPC choices will tip the meter a little, depending on the answer you choose, but mandatory story choices will sometimes knock that thing a good quarter of the length of the whole bar.

The difference between this meter and the morality meter in countless other games (Mass Effect, Fable, etc) is that it not, in fact, a measure of how good or bad Vincent is. Though you can easily get the wrong idea, due to the fact that one side is blue (and is topped with a cherub) and the other is red (and adorned with a tiny devil child). This meter actually represents whether Vincent values freedom or order more, which is pretty morally ambiguous. Maybe Vince wants to live a life of freedom, not falling to the pressures of society to settle down and live his life the way he’s told to. But this doesn’t necessarily make him evil. It’s not even the <i>wrong</i> way to live. On the other hand, what makes “order” so inherently good? If you think about it even a little, it could easily be spun either way.

Therein lies the more subtle duality of the game. I mean, it’s not actually subtle because the game’s gonna be beating you over the head with that meter, but the point is that Vincent has a choice to make, which will affect what kind of person he ends up being. The subtlety is that little events are influenced by the meter here and there, but none of it makes a huge difference until late in the game, when Vincent finally has to confront his demons, whatever they may end up being.

The gameplay itself shows another kind of duality, but not within the mechanics themselves, but rather the separation of game mechanics. The game takes place over the course of a week, and you get to take control of the more interesting points of every day within that week. Each day is split into two separate play types. During the game’s “daytime” phase, which usually takes place between 8PM to 1AM, you get to watch the majority of story events unfold, and then get to hang out at Vincent’s favourite bar, The Stray Sheep. Sheep are actually a secondary theme in the game, but that’s someone else’s article. In the bar, you saunter around, talking to the various patrons and staff. About half of them are dealing with their own mid-life crisis, and you can listen to their stories and encourage them to face their problems. The other people about are generally around for entertainment purposes, generally giving cryptic hints about events to come, or cracking wise about Vincent’s predicament.

Other bar-time activities include texting the K/Catherines, visiting the washroom, changing the music via a jukebox, having drink, and playing an arcade game. Once in a while, Catherine will send a seductive photo with a text message, and Vincent won’t look at it unless he’s in the privacy of the washroom. That about all it’s there for. Also, you can have him wash his face, which will trigger a short event that will likely make you jump the first time it happens. A new music track for the jukebox is unlocked with each achievement you earn, which is great because achievements are almost never accompanied by a tangible reward. And sitting down to have a drink will (obviously) increase Vincent’s alcohol meter, which will cause him to move faster at “nighttime.” Also, when you finish a drink, the game will show you a little trivia about whatever you just polished off. It’s an odd feature, but I found it compelling and proceeded to get Vince stone drunk every night so I could hear as many as possible.

The daytime segments are cool, and do a great job of moving the story forward and building the characters, but they’re more than a little slow. That’s where nighttime comes into play. The other big dilemma Vincent is facing is that every night he gets trapped in a nightmare where he must climb a tower of blocks or else be brutally murdered. Not a huge issue normally, but due to a mysterious string of young men found to have died in their sleep, it seems quite likely that if Vincent dies in the dream, he dies for real. This is where the game does a complete 180, ripping you out of the safety of the bar and literally forces you to think on your feet or die.

The nightmare sequences’ “Levels” are made up of between one and six themed floors of crumbling block towers. They’re more like block walls, really, but the point is the same: you need to manipulate the blocks in the tower/wall to make a way to the top. On easy mode there are only a handful of really tricky parts in the second half of the game, but even on normal, you’re looking at some rather clever puzzles as early as the second night. Those puzzles are only half the problem too, because the tower below you is crumbling away pretty quickly. Having to think about a puzzle might lose you the high score, but if you really can’t figure it out, you’re dead. And of course, classic video game staples like bad guys and trap blocks are there to make life that much harder for you. Unlike the relaxed atmosphere of the bar, you really get a sense that in the nightmares, the game wants you to die.

Other notes here are that you’re scored on your speed and how many coins you pick up, and are given a trophy at the end of each night. They’re mostly irrelevant, but unlock new stages in an extra game mode if you earn them on normal or hard difficulty. The last floor of each stage is also a boss “fight,” where instead of racing against falling blocks, there’s a giant monster clawing at you heels. Occasionally they will change the properties of random blocks or shoot lighting bolts or razor blades at you. These floors are usually the most frantic, and far and away the most fun in the game.

Generally, Catherine (the game, not the character) is more than happy to keep the bar and nightmare sequences completely segregated. Though as always, there are exceptions. I’d mentioned that there is an arcade game in the bar, should you feel like whiling away your time on a game within a game. The really fun part is that Rapunzel is a tiny reproduction of the main game’s nightmare stage gameplay. Instead of the walls being hundreds of blocks high, they’re only maybe a dozen. At least, for the first few stages. There is no time limit in Rapunzel, but you do only get a certain amount of moves per stage, putting the focus on solving puzzles. These puzzles are much more devious than those in the main game too, as I’ve only managed to get to stage eight out of 64 (Maybe. There’s an achievement for beating stage 64, anyway. I assume it’s the end). It gets even deeper when Vincent receives a taunting text message that says that Rapunzel also has multiple endings. When has that ever happened before in the history of video games?

The nightmare stages also give you a change for a little reprieve in between floors. There, you’re treated to a nice little sanctuary, where every other man suffering from the nightmare stands waiting to challenge the next floor. These men all look like sheep in the dream world (which ends up being tied into the story), and some of them will have defining traits like ties or hair. These ones are people you can interact with in the bar, and will open up to you even more here, since to them, you’re the one who looks like an anonymous sheep. You can continue to encourage them to keep climbing here, and some will even share climbing techniques with you. Until late in the game there’s a merchant sheep here too, who will sell you items that can give you a small edge. But buying items costs points, and is therefore a bad idea if you want to earn gold trophies. Besides, items can be found while climbing the towers themselves, and the game (on easy mode at least) is pretty good about doling out items when they’ll be most useful.

The way Catherine draws its parallels is a fairly unique one in that it shows you two options, but then proceeds to blur the distinction between the two. Katherine and Catherine, freedom and order, the bar and the nightmare. While it goes out of its way to make it seem like there’s a proper and improper way to go about playing the game, that’s just to mislead you; it’s really all gray area. Just because you want Vince to hook up with Catherine doesn’t mean you need to be a complete ass to Katherine. But you can. Don’t like the puzzle stages and want to get back to the story? Choose easy mode and look up speed run videos on YouTube. Don’t like the slower bar sequences? Skip them. Or just play Rapunzel. The game is about growing up and taking responsibility. Or maybe it’s not, because the game is really about choices. (Actually, maybe it really is because I’ve only played through as a solid seeker of order.) The point is that Catherine wants to show you that there’s always a choice. It wants you to know that for every choice you make, there’s another you didn’t. For every yin there’s a yang. For every Katherine, there’s a Catherine.