24 Days of Desire (10): Abs

No, you didn’t read that wrong. Today’s topic is abs. As in “visibly tight abdominal muscles that women want to rub their faces up against.” Nobody ever said that this list was going to be exclusively for material objects what must be purchased.

Okay, to be fair, I don’t really want abs so much as I want for the abs-sence of my gut. It’s not even really that much of a gut, but it has re-inflated a little bit over the last year. I’ve been trying in vain to get it back down to 2020 levels, but I’ve developed some fairly bad eating habits this year that have been proving difficult to undo.

Continue reading 24 Days of Desire (10): Abs

Monthend Video Game Wrap-Up: December 2020

~ Game Over ~

Paratopic (Switch) – I honestly have no idea what happened here. It’s roughly an hour of what I imagine a really low-key drug trip must be like. That said… I liked it. I played it a second time to see if there were different story paths, and you can diverge a bit to find some neat stuff, but it’s a really slow game, which made the replay very tedious.

Spec Ops: The Line (PC) – Pew-pew shootmans game wherein I recorded my playthrough. You can watch it here. (tldw: Game is v good, my recording framerate was v bad.)

Hyrule Warriors: Age of Calamity (Switch) – I think that this is an overall better game than the original Hyrule Warriors, though it just didn’t quite click with me in the same way. I liked it, I really did, but mostly it just made me want to play Breath of the Wild again.

A Knight’s Quest (Switch) – An adventure that was clearly inspired by Zelda, but also had a little Mario thrown in for flavour. Buggy as all heck, but still playable and mostly fun. Combat made a hard transition from mindless button mashing to intensely frustrating near the end, and between that and one atrocious boss fight, I just about gave up on the game. The soundtrack is way better than it has any right to be.

The Final Fantasy Legend (GB) – Retro RPG where nothing works the way you expect it to. It’s that way by design, though, because this is a spiritual successor to FF2 and the first game in the SaGa series, known mostly for its obtuse mechanics and punishing difficulty. Still fun, once you figure out how all the systems work. Little bit too grindy, though.

~ Progress Notes ~

DOOM Eternal (PS4) – On stage 6.

Fitness Boxing 2 (Switch) – Achievement collection at 26%.

Witch Hunt (PC) – Defeated the second “boss”.

Picross S4 (Switch) – Mostly done with the regular puzzles.

Robo Recall: Unplugged (Oculus) – Half-done Chapter 2.

SINoALICE (iOS) – Mostly grinding the Xmas event.

24 Days of Quarantine Fun – Day 17: Exercise!

You know, it’s getting to that time of year when you just want to stay inside as much as possible, and holiday gatherings abound with way too much food. Well, maybe not so much the gatherings this year, but you get what I mean.

The point is, make sure that you take the time to get some exercise in, whatever shape that may take in the Year of the Lockdown. Exercising regularly is important for keeping your bod in good shape, but it’s also good for your state of mind. You might be going a little stir-crazy, stuck alone at home all the time, and stressed out by the frigid weather. Working out can definitely help to put you in a better head space and kill some of that “down time” that I’ve been hearing so much about.

Of course, you’ve probably guessed that I’m writing about exercise specifically to give myself an outlet to talk about Fitness Boxing 2: Rhythm & Exercise. And to that, I say, you’re absolutely correct.

Continue reading 24 Days of Quarantine Fun – Day 17: Exercise!

How Can One Be Bored?

Over the last month and change, people all over the world have been self-isolating and/or forced to stay in their homes to stem the tide of the coronavirus. Along with that came torrents of social media post proclaiming how bored people were now that they were confined to their homes.

To that I say… how?

I genuinely don’t understand. Last week I was on vacation, and like most, I spent almost all of that free time at home. However, I had so much going on to keep me busy that I didn’t even make time to write up any blog posts. There are dozens of other things on my to-do list that remain undone, because even when you aren’t losing a third of your day to work, there just isn’t enough time.

Continue reading How Can One Be Bored?

Top 10 Video Games of 2019

Here’s a fun piece of trivia for you: I played 99 different video games throughout 2019. If you averaged it out, that would mean I spent 3.69 days playing each one. That’s obviously inaccurate and meaningless, but it was a way to introduce the real topic: The Top 10 Video Games of 2019.

Like last year, I’m using more traditional criteria again: for a game to be given nominee status, I have to have beaten it, and it must have been released in the calendar year 2019. The fact that I have to have beaten a game to count it is harsher than most critics, but really, if I couldn’t be bothered to finish a game, would I have counted it anyway?

After whittling down the list of 99, I came out with a rather surprising 26 nominees. That’s actually a lot more than I expected. Mostly because I felt like I left a lot of big 2019 games unfinished. That said, TOP TEN, GO!

~ Honorable Mention ~
Monster Hunter World: Iceborne

Here’s the thing: as much as I enjoyed Iceborne, I don’t think it qualifies. It’s a 2019 release, and I beat it, but… it’s just a DLC expansion. I know that I make the rules, but I don’t know if I can allow this. I can certainly allow it an honorable mention, though!

All that aside, I think that Iceborne is really great. It adds a ton of value to Monster Hunter World, though it also has a price tag to match. There’s a whole new campaign, with tons of new monsters, and just as many new features. I already wrote a whole article about this one, so you can go and check it out. Iceborne is a little more difficult than I would like in my old age (it is called Master Rank, after all), but it was a lot of fun to dive back into MHW for a while.

~ 10 ~
The Legend of Zelda: Link’s Awakening

You know it’s a weird year when a Zelda game shows up on the bottom of my top ten list. There’s a reason for that, though. This Link’s Awakening is more or less a carbon copy of the Game Boy original. Yes, it looks and sounds different, but it’s almost exactly the same otherwise. And that’s fine, because the original is my personal favourite Zelda of all time, but I still would have liked to see a little more new/changed content.

Let’s put that behind us and talk about why I like this game. Link’s Awakening is my favourite Zelda for a reason: It’s got one of my favourite worlds ever. For my money, Koholint has more personality per square inch than any other Zelda. No part of the island seems sparse or boring, everything has a place and a purpose. The dungeons are probably my favourite set in the series as well; they’re all complex but very rarely tedious. Plus, it’s just completely weird, and I love that. Oh, and I guess the remade graphics and music are pretty astounding, too.

~ 9 ~
Pokémon Shield

True story: Pokémon Shield was under contention to get on this list for a long time. It was actually going to be number ten, and might have been ousted by Iceborne if I hadn’t relegated that to an honorable mention. But then I remembered that Max Raid Battles exist and suddenly it became a lot easier to place those last few titles.

Pokémon Shield (and Sword) are… They’re very standard Pokémon games. While they’re the first HD games in the series, they still feel a lot like handheld games. There’s the Wild Area, which is completely open and cool (and super laggy when you’re online), but the rest of the game is very constrained and limited. However, the new Pokémon introduced for generation VIII are generally really great, and the previously mentioned Max Raid Battles are super fun. Pokémon’s campaigns are usually very easy, and I’m not hardcore enough to stand a chance in mulitplayer battles, but Max Raid Battles split the difference by letting you and three other trainers (CPU or human) fight it out against a single super-powered Pokémon. It’s literally the only time in any Pokémon game that I go into a battle not knowing whether I will win or lose and I am so thankful for that. Sadly, I’m sure it’s a one-time feature and will go away next generation, so I’m going to really enjoy it while I can!

~ 8 ~
Yoshi’s Crafted World

There has been some contention online regarding where Yoshi’s Crafted World places in the ranks of Yoshi games. Lots of people seem to think it’s better than Yoshi’s Woolly World. I think those people are absolutely nuts because everything about Woolly World is excellent. But Crafted World is still a very good Yoshi adventure.

In a very general sense, Yoshi’s Crafted World is exactly what you’d expect from Yoshi: walk around, eat up enemies, chuck eggs at things, and find secrets. Only this game has a really creative and well-executed theme of being made entirely of crafts. Everything looks like it was assembled out of household objects and stationery. Not only is the aesthetic unique and enjoyable, but it also allowed for the designers to come up with all sorts of fun new stage gimmicks. Even the boss battles are all designed around what kind of material each boss is made out of. There are a few things that hold this game back from excellence (bad soundtrack, tedious collectibles), but I genuinely enjoyed the time I spent with it.

~ 7 ~
Dragon Quest Builders 2

When I played the first Dragon Quest Builders, I didn’t really feel it right away, and let it sit for like two years before picking it up again and beating it. When I played Dragon Quest Builders 2, I basically did nothing else with my free time between the start and end of it.

DQB2 is an incredible game. If you need a quick primer, it’s a Dragon Quest game that plays sort of like Minecraft instead of your typical JRPG. The first game is great as well, but DQB2 improves on it in basically every way and stands as a shining beacon of pure delight. What I really appreciated about it is that it does something that few games do: it makes NPCs feel important. For one, DQB2 gives you an AI partner who will help you collect materials and slay monsters. More importantly, building up the towns on the game’s islands will increase their populations. The people who move in will then have needs and wants of their own, but many of them will also contribute to the town by cooking, crafting, or fighting off invading monsters. Each town also has a major construction project central to the plot, and ultimately all the townspeople will rally together to help build it under your guidance. It’s really satisfying and provides a unique sense of community that you don’t typically get from single-player games. Oh and also it’s just really fun to be able to explore a Dragon Quest world in a more adventurey style. More, please.

~ 6 ~
Luigi’s Mansion 3

At their core, the Luigi’s Mansion games are very simple. Go here, suck up ghosts, go to next place, suck up ghosts, repeat until win. But what really makes them shine are all the little details in between those basic steps. And Luigi’s Mansion 3 absolutley nails those moments.

The first thing you’ll see when booting up Luigi’s Mansion 3 is a surprisingly long cutscene of Lugi, Polterpup, and all the rest going to a grand fancy hotel. Please note that the visuals are incredible; it is significantly better looking than any video game in the Mario franchise has a right to be. It’s also important to note that the characters are absolutely bursting with personality, everyone has these fun little character quirks and they’re all so entertainingly cartoony. There is a constant stream of gags that are consistently funny. All of these things persist for the duration of the game, and make it probably the single most charming video game I’ve played all year. That’s not to discount the gameplay by any means. While the ghost-to-ghost suck-’em-up business is repetitive and does get a little tiresome after a while, the boss ghosts were refreshingly unique, and I was constantly engaged by all the little environmental puzzles scattered throughout. Spoiler: the real reward for finding all the collectibles is the sense of satisfaction you get for figuring out how to collect them all.

~ 5 ~
Blaster Master Zero 2

Blaster Master Zero was one of my favourite early Switch games, a classic 80’s title that was thoroughly refined to make it more dynamic and playable. So when I heard that IntiCreates was making a sequel, I almost literally jumped out of my chair in joy.

You have to wonder, what could they do to make Blaster Master Zero better? Well, this sequel is really more of an “if it’s not broke, don’t fix it” kind of thing. The game is generally the same as before: a side-scrolling exploration platformer with top-down shooter levels mixed in for flavour. The one major refinement is the world map: now you don’t have to truck through every single area when you need to backtrack; you just choose a planet from a menu and you’re off! And that’s the other thing that really stood out to me: around each world are tiny little plantetoids that each host their own challenge stage. They’re all quite short, but tend to be tougher than anything on the main path, and it’s a lot of fun to figure out and conquer them all. Otherwise, BMZ2 is basically more of the same, and in that case, that’s a very good thing. Except for the waifu robot and plant woman with literal giant melons. Could’ve done without those.

~ 4 ~
Tetris 99

Everything on the list up until this point has been pretty well on-brand for me. They’ve literally all been sequels (and a remake) in long-running franchises that I’ve been crazy about forever. So here’s something a little different. A little.

Sure, you could call Tetris 99 a sequel. But that’s not the point. The point is that someone (Nintendo) finally made a Tetris game that has truly made me excited about Tetris. And how did they do it? By turning it into a battle royale game, where 99 players square off to see who will be the last one standing. It’s unexpectedly brilliant, and while I don’t put aside nearly enough time for it, I always have an absolute blast when I do sit down with it for a while. It’s got that insidious “just one more round” thing going on, where I always want to play another match because maybe this will be the time where I finally win. Did I mention it’s free to play? Sure, you can pay some money for a couple extra modes, but all the important content is free (though you do need a Switch Online subscription), so there’s really no reason not to play. All that is to say, while Tetris 99 is the game I’ve spent the least time with on this list, it’s made an absolutely huge impression on me and I’ll definitely keep going back to it until the servers die.

~ 3 ~
Fitness Boxing

If Tetris 99 is the game I spent the least time with, maybe I ought to talk a little about the game I spent the most time with in 2019. Well… is it really even a game? Certainly it has some game-like elements, but really it’s more of an exercise app. And yet here is, at Number 3.

There’s no doubt that this is the real wildcard entry on this list. It is in fact an exercise program of sorts, and more often than not I dreaded having to boot it up. But hear me out, there’s one thing about it that really makes it stand out from the rest: it worked for me. Fitness Boxing has been out for over a year now, and I am still using it regularly. Less now than I did through most of 2019 because reasons, but it still gets loaded up once or twice a week. Maybe it has more to do with my mindset for exercise being better than ever before, but I’m giving the software at least partial credit here. I still hate exercising, but I’ve found that (shadow)boxing is really my thing. It’s the exercise I hate least, and I find it engaging enough to keep me coming back consistently. I may not always be having fun while using the software, but Fitness Boxing has definitely helped me become happier on the whole by playing a huge role in improving my physical fitness level. Though it could really use a DLC pack to help freshen it up a bit.

~ 2 ~
Shovel Knight: King of Cards

Looking back, I am completely puzzled by the fact that I didn’t include Shovel Knight: Specter of Torment on my Top 7 list for 2017. It is, to this day, my favourite chapter in the Shovel Knight Treasure Trove. Perhaps I should have made that a Top 8 list?

So that was a weird tangent. I’m talking about the Shovel Knight campaign that came out in 2019, here. King of Cards! It’s really good! In fact, it’s excellent! While it doesn’t quite satisfy the same way that Specter of Torment did, it’s definitely my second-favourite, which I suppose makes it perfect to be slotted in at spot #2 on this list. To justify this placement: let’s talk gameplay. King of Cards is a 2D platformer like all the other Shovel Knights, but he’s got a unique tackle-and-bounce move that makes it feel appreciably different. It’s a bit hard to wrap your head around a first, but once you get going, it’s makes for silky-smooth gameplay that I’m sure would be an amazing speedrun to watch (spoiler: it is). Couple that with dozens of micro-stages, each with their own gimmick to test King Knight’s abilities, and you’ve got an absolute master class in game design. To top it all off, this is by a wide margin the most entertaining story in the Shovel Knight oeuvre. It’s legitimately funny, and I couldn’t help being totally charmed by King Knight, despite the fact that he is an insufferable dick.

~ 1 ~
Resident Evil 2 (2019)

And so, on this list that is almost entirely made up of sequels and remakes… Of course we have a remake of a sequel at the tip-top.

I know that you’re not going to believe it, but the honest truth is that I just don’t get especially excited about very many video game releases any more. But RE2 Remake was an exception. A huge exception. I was so very eager to get my hands on this game, and I was so very relieved when it turned out to be pretty much all I could have wanted. This is more a re-imagining than a straight-up remake, changing a few story beats here and there, messing with the locations of items and the way you progress. The gameplay also changed dramatically, going from static camera angles to the over-the-shoulder view that RE4 pioneered. Despite that, it doesn’t feel like it’s morphed into an action game, as the zombies are still generally slow and most players are going to find that ammo isn’t quite plentiful enough. I like just about every change made to this game, which is an amazing feat since the original RE2 is my sentimental favourite in the series. Capcom did a fantastic job reconstructing a classic video game, and I really hope that the magic works just as well when the RE3 remake releases this spring.

Monthend Video Game Wrap-Up: December 2019

~ Game Over ~

Spyro 3: Year of the Dragon (PS4) – So, it’s really weird that the final boss battle (and then the real final boss) had absolutely no fnafare at all. You just walk in the door and then the fight begins. No cutscene, no dialogue, nothing. Very jarring considering how much “story” the rest of the game had. Also, now that the trilogy is over, I think I’m happily done with all things Spyro for the rest of my life. 85% of my enjoyment with these games was watching the scoreboards fill up with 100%s.

Trover Saves the Universe (Switch) – I think I would have liked this more if I had played it in VR, because then it would look really good next to all the shallow mini-games. Like when you find that exceedingly rare mobile game that’s legitimately good. But compared to the other games on my Switch? It’s merely fine. But it’s a great barometer for measuring how long you can stand an unfiltered Justin Roiland. I can go for a little over an hour and a half.

Shovel Knight: King of Cards (Switch) – What an excellent way to close out the Shovel Knight series. King Knight takes a little while to get used to, but once you figure out how he works, it’s so much fun. Couple that with some of the best and most varied stage design in the series, and you’ve got an absolute treasure. It’s just too bad that the Joustus card game is no fun at all.

Continue reading Monthend Video Game Wrap-Up: December 2019

Monthend Video Game Wrap-Up: October 2019

~ Game Over ~

Link’s Awakening (Switch) – A wonderful shot-for-shot remake of my favourite Zelda game. Honestly, I think I would have liked to see a little more changed/added to it, to really justify the choice to remake it. The new presentation and quality-of-life tweaks were great though, so I really shouldn’t complain. Excellent game. Had a strong urge to dive right into a replay after finishing it, but there’s so much else to do!

Transistor (Switch) – Transistor is clearly the follow-up to Bastion, and it was better than Bastion in nearly every way. The story was more complex and interesting, the characters were more than mechanical puppets, the gameplay was deeper but never overwhelming. I wasn’t a huge fan of the more sterile visual style, but I suppose that was kind of the point.

Continue reading Monthend Video Game Wrap-Up: October 2019

Monthend Video Game Wrap-Up: March 2019

~ Game Over ~

Super Mario Bros 2 (NES) – Came out on Switch’s NES Online service last month. Several months too late, I might add. Because I just like playing a little Mario 2 here and there, I took both warps to skip pretty close to the ending, and finished in like 45 minutes? Then I watched a warpless speedrun that took under 25. I felt so much shame. 

Resident Evil 2 (PS4) – Did an easy-mode Leon B practice run for S+, and actually took longer than I did on Claire A, which is weird because the B scenarios are shorter (but tougher). Clearly I needed that practice run to study and learn the remixed route.

Dragon Quest XI (PS4) – I got to the end! But then it turned out that “the end” is only the end for those who seek to put in the minimum required effort. The post-game is absolutely crammed with things to do and actual significant story content. It’s wild, and it’s where DQXI actually becomes moderately difficult. The main story is probably the easiest DQ has ever been; my party didn’t wipe once, and it was rare that any characters even died (stupid Whack). But the claws have come out and there’s still so much more to go, I guess I’ll keep at ‘er…

Deer Man (PC) – A game that I purchased for a dollar, because the promo image made it seem spooky. It was, ever so briefly, but then quickly transitioned into a short story about protecting wildlife. Not the worst way to spend a dollar and twenty-five minutes.

Blaster Master Zero 2 (Switch) – A terrific follow-up to what is still one of my favourite games on Switch. I don’t know that it’s better than the original, but it’s certainly at least as good. It feels like the top-down segments are less important this time around, but I really like the game’s overall structure and how there are a dozen little planetoids that act as self-contained challenges. I fully intend to write a review of this one too, so stay tuned for that.

~ Write-offs ~

Cosmic Cavern 3671 (PC) – It’s kinda like Dig Dug and/or Boulder Dash (full disclosure: I’ve never played Boulder Dash), but not really fun at all. I played it for literally three minutes before chucking it in the Steam equivalent of a trash bin. Although, now I am left with the mystery of where it even came from. Probably one of those IndieGala bundles.

Cloudbuilt (PC) – I last played this in August of 2016 and deduced that it was too hard for me. Also it doesn’t run quite well enough on my machine. I don’t know why I didn’t uninstall it and write it off back then. Although 2016 was a very different time. Long before Switch and the Curse of Too Many Games.

Chiptune Champion (PC) – Now that I have a guitar and Rocksmith, other rhythm games seem so… empty. I really like the chiptune soundtrack to this one, but my keyboard is not designed to be held and strummed like a guitar. Putting this one in the bin.

Glittermitten Grove (PC) – The follow-up to Frog Fractions that just didn’t have the same pull. If Steam is to be believed, I played this thing for ten hours, but never finished it and spent most of that time waiting for it to click for me. Better off just playing Frog Fractions again.

~ Progress Notes ~

Downwell (Switch) – I can get to level 2 now, but those ghosts are tricky and relentless.

Zelda: Breath of the Wild (Switch) – Picked up my half-complete Master Mode run.

Final Fantasy IX (PS1) – Played up to Burmecia (end of Disc 1).

Pokémon Ultra Sun (3DS) – Picked up to finally finish it. Collecting Mina’s flower petals.

Fitness Boxing (Switch) and Rocksmith (PS4) – Assume I’m always playing these.

Monthend Video Game Wrap-Up: February 2019

~ Game Over ~

Travis Strikes Again: No More Heroes (Switch) – While it is a little very different from previous games, it’s still very much No More Heroes: rough and somewhat tedious gameplay, a completely insane story, and more style than the rest of the video game industry combined. I adore Suda51’s work, and this game is no exception. It’s a great love letter to/takedown of video games, the people who make them, and the people who play them. Plus it suggests that No More Heroes 3 is in development as explicitly as possible without actually saying so. Hooray!

Resident Evil 2 (PS4) – I think this is a very good remake, about as good as I could have hoped for. But it’s just so darn hard! Monsters are unbelievably resistant to bullets, especially bosses. RE games usually like to scare you into thinking you won’t have enough ammo to go around, and this is the one that delivers on it. What kind of zombie head doesn’t explode after seven or eight bullets? And friggin’ Mr. X who appears in the A games this time and follows you around mercilessly. After clearing Leon A and Claire B, I spent a lot of time watching speedruns to learn tricks and strats, and managed to get an S+ on Claire’s A scenario. Nice!

Reverie: Sweet As Edition (Switch) – The gameplay is very reminiscent of early Zeldas, with a visual style and sense of humour somewhat reminiscent of the Earthbound series. It’s pretty good! I was having a very good time up until the final dungeon, where I found that I could get stuck in puzzles very easily, and had to save and quit at least a dozen times to warp back to the dungeon entrance. A little more QA time could have gone a long way. Also the post-game bonus dungeon was just a battle gauntlet. Weak.

Daemon X Machina: Prototype Missions (Switch) – Technically speaking, this is a demo, probably just the first four missions of the full game. But it has its own icon and subtitle, so I’ll act like it’s an independent thing. People seem to be strongly disliking it, but I had fun. It’s a bit rough, but that’s why they released this demo and are asking for feedback.

Kirby’s Adventure (NES) – It finally showed up in Switch’s NES Online library, and I have a sworn duty to play through Kirby’s Adventure every time it’s re-released on a new Nintendo machine. So I did that. I recorded a whole Let’s Play series on this a few years ago. I don’t think there’s anything left for me to say about it.

~ Progress Notes ~

Pokémon: Let’s Go, Pikachu! (Switch) – Picked up briefly to catch Mewtwo and battle Green.

Dragon Marked For Death (Switch) – Cleared about a dozen quests. V little story content.

Star Ocean (SNES) – Defeated what I thought would be the final boss, but wasn’t.

Downwell (Switch) – A very fast little roguelike where I can’t get past level 2.

Tetris 99 (Switch) – My best placing is #7. Not too shabby considering I’m bad at Tetris.

Dragon Quest XI (PS4) – Collecting magic orbs, have four of six.

Rocksmith (PS4) – One day I will be good at guitars. Maybe.

Fitness Boxing (Switch) – Continuing to keep a pace of at least 4 days per week.

Monthend Video Game Wrap-Up: January 2019

~Game Over~

Mega Man X (SNES) – I play this game at least once a year. Usually I like to have it as the very first and/or very last game that I play in a year, just so I can have one nice, consistent bookend. In 2019, it would be the first, just like in 2018. I was also trying to finish it in under an hour, and I was on pace to be very close! But then I whiffed in the Wolf Sigma fight, got killed, and ended up taking about 1:10 instead. Boo.

Bomb Chicken (Switch) – I was pretty excited about this when it was first revealed, but opted to wait for a time when it was more financially feasible. For example, during the eShop holiday sale while I was swimming in eShop gift cards. As for the game itself, the best way I can describe it is “sideways Bomberman”. That’s not exactly right, but I feel like it gets the idea across: solve platforming puzzles and collect gems as a chicken whose only verb is to poop out bombs. It’s tight, challenging, pretty, and exactly the right length. Aside from the somewhat frustrating final boss, it was a very good way to start the new year.

Continue reading Monthend Video Game Wrap-Up: January 2019