Dogmatic

On Saturday I made up my mind. We went to Toys ‘R’ Us first because they had a game that The Wife wanted, and I intended to buy it for her. It’s not often that she wants a video game, and I tend to nurture those wants when they surface. But there was nothing for me there. I tried my luck in Future Shop, Best Buy and Superstore that day, but they all failed to meet my needs. Or more, it seemed that my needs came too late.

On Sunday she worked over in St Vital, and I asked if she could check around that area for me on her lunch break. Sadly, neither the Wal-Mart or GameStop were of any help to my cause.

On Monday I asked again if she could scout the local EB Games before work, since it’s a stone’s throw from her workplace. Not only did she check the one in the mall, but the one across the street from the mall as well. All to no avail. I feel lucky to have such a devoted wife, but was sad that I had her chasing wild geese. So I swallowed my pride and made nice with Wal-Mart’s electronics department, because they were apparently the only store in the city that had the object of my desire.

And now I own Dragon’s Dogma. Yay 🙂

Then I booted up the game and it played a remixed English version of “Samayoeru Aoi Dangan” by B’z on the title screen. Freaking B’z. Between that and the fact that the game is more or less a mix of Skyrim and Monster Hunter with a little Shadow of the Colossus thrown in for good measure, this is clearly Capcom’s love letter to me for being such a dedicated fan for all these years.

So maybe the song doesn’t really fit the theme of the game, but man is it awesome! Plus, B’z!! I haven’t had so much trouble getting past a title screen since Metroid Prime.

I’ve only really had time to rush through the intro and poke around starting town a little, but I am thoroughly impressed so far. The boss of the intro stage is a traditional chimera, made of a lion with a goat’s head grafted on its back and a snake for a tail. Your companions suggest severing the snake and diabling the goat to reduce the beast’s abilities. Very reminiscent of severing tails and breaking other bits (frills/beaks/armor/etc) in the Monster Hunter games. Possibly the most entertaining part of the fight was watching my allies grab onto and climb the beast. I tried to get onto it myself but couldn’t manage to stay on. I’m sure the game will teach me how to do it properly before long.

Also, there’s a dragon at the very beginning, and it is massive. Like, at least as big as Lao Shan Lung. So far I am very impressed with the scale of the boss monsters; that’s one of the things I was really hoping Capcom would go all out on, and it looks like they did. Even the chimera was big enough that my character and his three buds could fit on its back. The only, only thing I’m a little disappointed with is that all (or most of, anyway) the monsters are standard high-fantasy stuff: chimeras, griffins, cyclopes, hydras, and so on. I won’t lie, I snuck a peek at the bosses in the strategy guide, and there’s nothing overly original in there. Maybe Capcom will note the excellent cross-promotion opportunity and release some Monster Hunter monsters as DLC. I would be more than happy to pay extra for the opportunity to take on Teostra in a setting where I might have a chance at victory. Or Shen Gaoren. Any of the carapaceon family would be fun, really.

Aaaanyway enough daydreaming. My first impressions of Dragon’s Dogma have been excellent, and I hope that it ends up being as compelling as its influences. I sunk over 100 hours each into both of the Monster Hunter titles I own, and a good 70 or so in Skyrim. I haven’t even seen most of Skyrim yet either.

Oh, the big problem I have with Dragon’s Dogma is that there is a very limited hair colour palette to choose from. Pink is not an option at all, so Claire is stuck with a deep red. Not acceptable.

Monster Hunting LIVE

Okay, well not “live” but at least in a format where I’m not just typing words about my gameplay experiences. I really didn’t imagine that I would keep doing this Let’s Play thing past the MegaMan X experiment, but I picked up a bunch of YouTube subscribers during the Super Talking Time Bros 2 LP, so I figured I might as well subject them to some more terrible videos of me playing games and talking about them.

 
This one, about monsters and hunting them, is going to be extra terrible. My PC is strong enough to run the PS2 emulator fairly smoothly, but it’s not happy when I ask it to record the screen while that PS2 emulator is doing it’s thang. Also these things eat up a huge amount of memory and the sound goes kerblooey after so long. That means I have to keep the vids pretty short for this one, and even then I sometimes still have to chop off some footage.

It’s a project subject to technical difficulties and just being a bad idea overall, but I’mma press forward at least until I get bored with it. As it stands, a (mostly) complete Monster Hunter series is going to be like a million videos of me running the same hunts over and over again. Hopefully someone out there is dying to live the experience though YouTube.

Also subscribe to my YouTube channel. It makes me feel important.

TE on E3

I haven’t really been into E3 the last few years. Less free time is probably a factor, but also I no longer spend every day with a group of people who are also interested (re: the high school clique). I find myself considerably less excited about video game things when I don’t have people to be excited about video game things with.

That said, I’ve generally just followed Nintendo’s E3 stuff this year, which should surprise nobody. I read about the Xbox SmartGlass thingy and couldn’t care less, and I have no idea what Sony’s up to besides that half-hearted Super Smash Bros rip-off. I really couldn’t care either. I play video games because I like Mario and Zelda. I used to like MegaMan too, but they don’t make those anymore.

I managed to get myself pretty pumped up for the big Nintendo press conference, so much so that I actually took a really early lunch break so I could watch it live on my phone. It wasn’t a terribly exciting show overall, but it served it’s purpose: I want to buy a Wii U more now than I did last week. I love the things they’re doing with the GamePad. Asymmetrical gameplay is neat, but not really new for dedicated Nintendo fans (that’s yet another story). I’m much more interested in the way it’s going to be used as a physical inventory manager or sniper scope or TV remote.

Regarding the most controversial part of the presentation, I’m not really that excited about Nintendo Land. Sure, it looks neat, but I’m more of a solo gamer. If it’s packed in with the Wii U I’ll spend time with it, but if it’s sold separately I’ll likely pass. Wii Sports was revolutionary enough that I would have purchased a copy, this seems less so. And Nintendo already has a great game that unites their franchises: it’s called Super Smash Bros.

Obviously I’m going to buy Zombi U. I bought Dead Island, didn’t I?

For some reason, I just don’t feel the passion for new 2D Marios anymore, but I’ll definitely get New Super Mario Bros U. At the very least, I’ll be able to get Stephanie to play with me, and we had an absolute blast with NSMB Wii. I’m less sold on NSMB2, but it’s Mario, so it’s going to be good and I’m going to buy it. Might be a little disappointing after the stellar Super Talking Time Bros 2 though.

Paper Mario: Sticker Star looks great, and I’m sure I’ll adore it when it launches, but I’m just not really interested yet. Maybe I’ll have to go back and play The Thousand Year Door again to remind me how good these are.

Project P-100 and Tank! Tank! Tank! both look like a ton of fun, but seem as if they might wear thin pretty quickly (much like Custom Robo). Online multiplayer would probably be necessary to justify a purchase. We’ll have to see how robust they are before making any real judgement.

Bit.Trip Runner 2? EXCITED!

I really wanted to, but couldn’t really get into Epic Mickey, so I’ll likely pass on the sequels. Sorry, Warren Spector. I know you did your best, and I respect that. It just didn’t click for me. Goes for Scribblenauts Unlimited. I am behind these games 100% in theory, but I just didn’t have enough fun with them to back that up with dollars.

I’ve been sold on Darksiders II since before it was announced. I enjoyed the first one enough to play it twice in a row – a very rare occurrence. Luigi’s Mansion is another game to bear that distinction. It may be because it was the only GameCube game I owned for about a month, but I also really liked it! I hope the sequel launches before Christmas.

I like the idea that the new Tomb Raider might release on Wii U, because I like what I’ve read about it so far. As for any other 3rd party offerings I haven’t mentioned yet? I probably don’t care about them. Although Assassin’s Creed III may be the first game in the series that I play because I dig the American Revolution setting.

The two big games for me are the ones that led the two big Nintendo shows. On Wii U, it’s Pikmin 3. I could play Pikmin over and over again forever if there weren’t so many other games that deserve my attention. It’s a short game, but who cares? It’s super fun! My secret shame is that I still haven’t finished Pikmin 2… the perfectionist in me won’t accept Pikmin losses to anything but boss monsters, and so I inevitably lose focus while trying to savescum my way through its deadly, deadly caverns. I’ll get there some day. There isn’t enough information on Pikmin 3 yet to be excited about it for any reason other than it’s Pikmin 3 and its beautiful HD graphics. I really would love to type more words about it, but there’s not much else to say. Maybe a speculative post in the near future.

In my 3DS’ future is Castlevania: Lords of Shadow: Mirror of Fate. The title could use a little pruning, but the game looks amazing! Lords of Shadow combat and story with Symphony of the Night exploration? Assuming it plays as nicely as it sounds, this could very well be the perfect video game for me. If you’ve played those two games and aren’t excited about what looks like a mash-up of the two, there’s something seriously wrong with you. You really should get that checked out ASAP. It’s probably cancer eating the “good taste” part of your brain. Seriously, talk to your doctor.

If there’s one thing I’m sad I didn’t see, it’s either of the Monster Hunter games for 3DS. I will be broken-hearted if they are destined to remain exclusive to Japan. If the 3DS weren’t so damn region-locked, I would import them and learn Japanese so I could play them. That’s how much I love Monster Hunter. Then again, MH4 isn’t even out in Japan yet, so we’re going to be playing the waiting game for a while anyway.

That’s about it. I’m sure there’s something I forgot to mention, but if I forgot it, it probably wasn’t that impressive in the first place. Now the real question is how I’m going to be able to afford (in both time and dollars) to play all of these games.

Because I don’t stop talking about Monster Hunter

Okay, so Monster Hunter is about a million times bigger in Japan than it is here, but if you need more reasons to support Capcom bringing Portable 3rd over here, peep this:

I suppose Boss is pretty cool too, but I really want to hunt giant monsters as Snake! Come on guys, take one for the team and buy a copy or two of Monster Hunter Freedom Unite, even if you don’t own a PSP. (It’s a great reason to get a PSP though! Then we can play together!)

Also there’s some Monster Hunter stuff grafted into MGS: Peace Walker, if you’re interested.

24 sentences of materialism

Alright kiddies! I totally forgot to do a “24 Days of Materialism” feature this year, and the best thing I could come up to sort of replace it is this: The 24 Sentences of Materialism. It’s basically the same concept, I choose 24 things I like and tell you to buy them, only this time I’m ripping off the long-dead Video Game Article‘s “One Sentence Reviews” feature. So here’s a list of video games, albums, books, and TV shows that I love and think you should buy for yourself or your loved ones (and also a link to a related webpage for each). Honestly, I think this is the hardest thing I’ve ever written. It’s terribly difficult to express everything I want to say about a product in only one sentence.

1. The Legend of Zelda: Skyward Sword – Take one part Ocarina of Time, one part Wind Waker, mix well, and then tweak everything just slightly: provides a surprisingly fresh Zelda experience!

2. Monster Hunter Freedom Unite – Why not help persuade Capcom to bring MH Portable 3rd or MH3G by picking up what is easily the best game in the series to date (that is available outside of Japan).

3. Groove Coaster – A rhythm game that’s incredibly simple, but will still suck you in with its trippy visuals and eclectic track selection.

4. Volchaos – A rather superb Xbox Indie game that brings back the glory days of video games: short, challenging levels, and a great sense of satisfaction when you get them right.

5. Fallout 3 – I don’t know why I don’t spend more time with this game; it’s so unlike anything else I play and all the more wonderful for it.

6. Super Mario 3D Land – The game that justifies the 3Ds’ existence.

7. Super Mario World 2: Yoshi’s Island – Getting this game (and The Legend of Zelda: The Minish Cap) for free because I paid too much for my 3DS makes it totally worth it.

8. Anima: Ark of Sinners – It’s not really very good, but you can see potential shining through the blandness and kludgy controls.

9. Tron Legacy Soundtrack – Oddly enough, this is probably my favourite music to listen to while playing Minecraft.

10. Tom Petty & The Heartbreakers – The Live Anthology – Just slightly less than four hours of pure delight.

11. Bound Together – Who could ask for more than an Earthbound tribute remix album?

12. Back in Blue – I love OC Remix but don’t generally love their albums, but this Mega Man 9 tribute is awesome all the way through.

13. Private Line – 21st Century Pirates – There must be something in the water in Finland, because they’re so good at hard rock/metal.

14. How to Survive a Garden Gnome Attack – This one really should be mandatory reading for every human being.

15. The Forever War – Best novel I’ve read in… forever?

16. 5 Very Good Reasons to Punch a Dolphin in the Mouth – This comic collection goes beyond hilarity and does its best to teach you some very important lessons.

17. GameSpite Journal 10: The SNES Turns 20 – What kind of gamer wouldn’t want to read a book all about SNES games?

18. Teenage Mutant Ninja Turtles: The Ultimate Collection Vol. 1 – A huge, beautiful history lesson.

19. Futurama Season 6 – The first few episodes are kinda weak, but the quality shoots up after that and has me very excited to get BD set of the second half.

20. Community Season 2 – Abed’s Uncontrollable Christmas.

21. Criminal Minds: Suspect Behaviour – It’s like Criminal Minds if Criminal Minds sunk all the budget into the script and had first-year college students do the rest.

22. Teenage Mutant Ninja Turtles (80’s) – Campy, cheesy, corny; whatever you want to call it, it’s all goofy nostalgia.

23. Fullmetal Alchemist: Brotherhood – I liked the original series, and this one is better in every conceivable way.

24. Fringe Season 3 – Somehow this show has gotten to a point where I feel it might be better than LOST.

(Monster) Hunting again

Every Sunday for the past few weeks, my youngest brother and I sit down and play Monster Hunter Freedom Unite until either Stephanie gets home from work or one of us gets tired of it. It’s been a great tradition so far and I hope it can continue for a long time to come. I’m a really big fan of both Monster Hunter and brotherly bonding time. I wouldn’t mind having a third (and fourth!) join the group, but neither of us know anyone else who plays. Sure there’s online play, but being in the same room really helps team coordination, and that’s a very important part of Monster Hunter.

Last weekend we took on the dreaded Ashen Lao-Shan Lung. Zac’s played through most of the game with random hunters online, but this is the first time I’d ever come face-to-snout with the gigantic elder dragon. Cedaeus and Jhen Moran from Monster Hunter Tri got me used to building-sized monsters, but it’s always thrilling when you meet a new one in combat for the first time. I’d seen Lao-Shan Lung artwork before, so I wasn’t surprised by his size, but when you run up to a creature that could swallow you whole, it’s exhilarating and terrifying at the same time.

The battle itself wasn’t terribly difficult. Lao progresses slowly from area 1 to 5. The plan was for me to keep whacking him in the face to break his horn since I was rocking a great sword, while Zac sliced away at the beast’s belly with his dual blades. Much to our surprise, the horn smashed almost immediately and I moved onto the belly. It was a little cramped down there (Lao creeps forward on all fours), so I ran back up to the head. It was pretty smooth sailing until we got to area 5. Lao’s feet and tail are the only things that can hit you until he gets to 5 and enters attack mode, and by focusing on the head I was far away from those danger spots most of the time.

During the march, I used up all my mini whetstones (I don’t think I’ve ever had to sharpen that much while using the Blue Claw Blade), and Zac managed to get on Lao’s back and ignite the Dragon Bomb. I figured that with such a huge amount of damage being done we’d surely fell the beast. But no, the fight ran out to the end and Lao retreated. It’s probably my fault because I spent a lot of time waiting for an opening to use the dragonator, and then proceeded to screw it up. Oops. But at least we completed the quest! Not that I’m really ready for 7-star quests, but whatever.

That said, I’m really dreading our next play session. The 7-star urgent quest is two tigrexes. I’m pretty sure I made very clear how much I hate tigrex. I can barely deal with one of the damn things. I’d rather fight Shen Gaoren and Lao-Shan Lung at the same time.

Real Ultimate Victory

Tigrex isn’t the biggest monster. Nor is he the last one you face. He’s not even on the cover of Monster Hunter Freedom: Unite (though to be fair he was on the cover of Monster Hunter Freedom 2). What he is, and forever will be, is my least favourite monster to hunt. Kushala Daora? Annoying, but not so bad. Lunastra? Way too strong, but not nearly as cheap. Tigrex? I hate you.

This is a photo of the first tigrex I was ever able to bring down. Probably my most hard-fought video game achievement ever. I might have lasted long enough to slay the bastard, but I didn’t want to take that chance. Tigrex can and will destroy you in a matter of seconds if you give him the opportunity. I just loathe the thought of having to face a buffed-up version of this guy once I get into the high-rank quests. Maybe I’ll have to consider this particular Monster Hunter experience complete one I’m done the low-ranks. Tigrex is the monster that makes Monster Hunter so hard that it’s not fun anymore. (And that’s saying a lot, because I find Monster Hunter to be super fun!)

Wishlist

So I’ve played a lot of video games over the course of my life up until now. Only now, real life gets in the way a lot and I spend a lot more time longing for video games than actually playing them. It’s a sad state of affairs, but it’s the way she goes. I’ve decided that for fun, I’m going to make a small list of game accomplishments I’d like to make in the next year. Keeping in mind of course, that this is the abriged version. I could go on for days about games I want to play.

Another note of minor importance is that these aren’t in any specific order. I’m just noting them as they come to me. Putting them in order would likely be impossible. Oh, and none of these are games that I’m actively playing. Most have been set aside in favour of other games, and a handful I haven’t even started playing.

  • Final Fantasy XIII : Defeat Vercingetorix
  • Final Fantasy XII : Complete the story / acquire all Espers
  • Final Fantasy VI DS : Complete the story
  • Dissidia: Final Fantasy : Earn “All characters at Lv50” accomplishment
  • Dissidia 012 : Start playing
  • Tactics Ogre: Let Us Cling Together : Complete the story
  • Monster Hunter Freedom Unite : Complete offline quests
  • Monster Hunter Tri : Play it sometimes
  • Monster Hunter: Dynamic Hunting : Get all cheevos
  • Secret of Mana (iOS) : Complete the game
  • MadWorld : Complete the game
  • Little King’s Story : Complete the game
  • Epic Mickey : Complete the game
  • Earthbound : Play again
  • Super Mario Galaxy 2 : Find all green stars (June 11/12)
  • Pokémon White : Complete Unova Pokédex (Oct 6/12)
  • LEGO Rock Band : All single-player cheevos
  • Catherine : Complete the game on Normal difficulty
  • Guitar Hero Van Halen : Complete tour mode (May 23/12)
  • The Legend of Zelda: Ocarina of Time 3D : Complete Master Quest
  • The Legend of Zelda: The Wind Waker : Play again
  • Deadly Premonition : Start playing
  • Batman: Arkham Asylum : Start playing (Jan 2/12)
  • Fallout 3 : Complete the story (Jan 15/12)
  • Picross 3D : Complete all puzzles (May 14/12)
  • MegaMan Legends : play again (June 7/12)
  • Borderlands : Complete all story missions, all reasonable secondary missions
  • Luigi’s Mansion : Play again (Aug 29/12)
  • Pikmin 2 : Story mode full clear
  • Pikmin : Play again
  • New Super Mario Bros. Wii : Complete World 9

So yeah. Ain’t nobody can say I’m not a goal-oriented person. The relevance of my goals is questionable, but I have them. Game developers really should stop making new ones so I can catch up though. Maybe just put a freeze on new games for 2012? Not that it really matters. Once Super Mario 3D Land, The Legend of Zelda: Skyward Sword, and Mario Kart 7 arrive, it’s all over anyway.

Monster Hunter: Dynamic Hunting

I don’t think I ever even gave it a passing mention here, because I’d basically abandoned the blog for the duration of 2010, but when Monster Hunter Tri hit the Wii in April last year, I developed a sickening obsession with the game. And I mean that literally. I gave up a lot of sleep for Monster Hunter, and my health suffered for it. Then it got worse when I discovered Monster Hunter Freedom: Unite for PSP. I mean, my PSP was happy because it was actually getting some use (Dissidia: Final Fantasy has had the same effect), but Stephanie did not, because I had access to Monster Hunter wherever and whenever I wanted. At least with Tri, I was only able to play while in my room.

If you haven’t heard of the Monster Hunter series, get on the bus, man! It’s the only reason I’ve ever been compelled to play video games with people online for reasons other than novelty, and aside from Castlevania: Harmony of Despair, it’s been the only one since. The premise is that you, with up to three other hunters, march around in various environments with gigantic swords (or axes, if you’re cool) and track down even bigger monsters. You then proceed to attempt to slay or capture said beasts. Most of the time you will be slaughtered. These monsters are exactly as powerful as they are huge, and most of them are fast, too. Your only hope is to use monster loot and precious stones and whatnot to craft slightly stronger armor and weapons. Even the strongest armor will only keep you alive through a handful of hits from the bigger beasts, though, so it’s more about learning the monsters’ weaknesses (physical and elemental), patterns, and tells. Knowing when to strike is far more important than the next weapon upgrade.

The downside to the game’s process is that while it’s fun, hunts can tend to take a long time. If you’re really unlucky, you can spend your entire time limit (each hunt it timed, BTW) just trying to find your mark. It’s a less common problem in MH3 than MHFU, because monster start points  seem to be randomized in the PSP game, but the beasts still wander the environments fairly randomly in both games. Monsters can also take a lot of damage, and since they have no visible life bar, you’re stuck wondering until they start to limp around and run away from you in hopes of recovering a bit. I think that in the context of the game, this is fine, but in the real world, you can’t just sit down and run a few quick hunts. Unless you’re playing solo runs of the weakest monsters, you have to make a real time investment when you play Monster Hunter.

And that’s where Monster Hunter: Dynamic Hunting comes into play.

Dynamic Hunting is Capcom’s newest entry in the series, and is the long overdue first iOS Monster Hunter title. Give how big the series is in Japan and that it’s gaining some fairly good traction in North America, I’m surprised that Capcom, the house of a million sequels, took so long to get this out. I’m glad they waited and crafted an excellent mobile spin-off of the series, though, instead of rushing out a quick cash-in app.

So like I said, I think MHDH is pretty fantastic. It’s got the spirit and personality befitting of a true Monster Hunter title, and it’s extremely accessible and quick to play too! The important thing for a mobile game, as I’m sure everyone who knows anything about game development knows, is that you can pick it up and play for three minutes here and there. That’s why games like Angry Birds and Fruit Ninja work so well on the platform. Yes, developers will try to export these titles to dedicated gaming machines to make a quick buck off the gullible casual crowd, but they belong on a handheld device. I, personally, have never felt that Cut the Rope would benefit from a WiiWare or Kinect re-release. I don’t go to my couch and TV for bite-sized games. That’s where I go to put in an hours-long session of Final Fantasy XII or bounce around aimlessly in the vast worlds of Super Mario Galaxy.

What Dynamic Hunting does differently is cut out the hunt part entirely. It probably should have been called something more along the lines of Dynamic Fighting, but we’ll ignore that little inaccuracy. The whole concept of the game is straight one-on-one fights against a select handful of the MHFU roster. I’ve only progressed to the point of seeing twelve available monsters in three tiers of four, but I’ve got my fingers crossed that there’s still a fourth tier to unlock. Five would just be gravy. While loading times are a little longer than I’d like, you can navigate your way into a fight very quickly, and I don’t think I’ve seen a mission time limit go over five minutes yet, resulting in the first Monster Hunter title that you can actually make a little headway in over the course of a single lunch break.

Though the true hunt is out, most other Monter Hunter elements are in, albeit in a scaled-back manner. You still have items, though the extent that you see them is in a few potions and another item specific to each hunt which are available each time you start a hunt. You can’t buy new stuff or swap in more useful tools, but the mechanics don’t really require item use. Antidotes are going to be the non-potion item used the most, as all the hunts are kill missions; capturing monsters is no longer an option. You can buy power-up drinks to use before a hunt with in-game currency or pay real money for “G” versions of them, but to be honest, I keep forgetting they’re even there.

Weapons and armor run on the same crafting system as full Monster Hunter games, with a few key differences. Since exploration is out, all your materials are monster loot, making it necessary to remember which monsters drop which ores. Armor no longer comes in separate helmets, gloves, body armor, and leggings, but rather as complete sets. This is nice because you never look like a mismatched idiot, but you also lose the benefit of mixing and matching bonus effects. Weapon choices have been reduced to sword & shield combos, great swords, and dual swords. The options give you about as much variety as you’ll need, but I’m very sad that my beloved switch axe wasn’t included. Given that the game is based on MHFU, I guess the switch axe wouldn’t have been included anyway though. Not sweating the loss of lances though. Never liked the lance. Notably, you cannot choose to play as a female hunter. This had better be fixed in an upcoming update.

Controls are great for a touch-only title, even though they suffer from the usual lack of accuracy plaguing all touch games that require fast and precise actions. Your hunter is in a constant state of “z-targeting,” always facing the target monster, and dragging in any direction will move him in that direction. A tap will make him swing his weapon, and a swipe will launch a super attack. Holding two fingers on the screen will block (unless you have the dual swords equipped, which cannot block), and a two-fingered swipe will cause your hunter to dodge. It’s super-easy to get the hang of, and ends up being a game of delivering a few blows when you see and opening and watching for the dodge cues. The swipe attack, I find, is the only action that doesn’t work reliably, which is a shame because using one when a monster is winding up its own attack will result in a counter and a nice big opening to get in a few more easy hits.

The game is not perfect, however. Monster Hunter games are not easy to begin with. Like real hunting, they require skill and patience. Generally you will hunt a new monster and get killed a couple times before you know it well enough to really stand a chance. Eventually the monsters are so powerful that they do get really hard (Tigrex and Barioth spring to mind), but the difficulty curve is usually sloped enough that it doesn’t feel like you’ve gone from basic training to expert mode. Dynamic Hunting though, doesn’t really work the same. The first four monsters put up a fight, but all of them go down fairly easy. The gap in difficulty between Khezu and Basarios, though, is huge. Basarios is not overpowered or unfair, but his attacks have short wind-ups and small dodge opportunities. You really have to step up your game at this point. The jump from tier two to tier three is just as wide, and I’ve only barely been able to survive the first two monsters of that tier. It never really feels like you’re hitting a brick wall, but the game definitely goes from a casual timesink to an intense test of monk-level focus. This is where patience, more than anything, is absolutely necessary. If there is a fourth tier waiting in the wings, I shudder to think of the horrors that will reside there. I’d like to be able to see some of the later monsters from MHFU though, as I hit my brick wall there at Kushala Daora.

The other slight issue I have with the game is the ranking system. Each hunt will end with you being assigned an overall rank from S to D. This rank is based on four factors: mission, life, time, and parts. You’ll get a sub-rank for each category, and your hunt rank is decided by (I think) the average of those. The problem here is that the game never tells you what those categories mean. Life and time are easy enough to figure out, and Monster Hunter vets can deduce that the parts score is earned by damaging specific points on a monster’s body. The mission rank is a huge question mark though. The Monster Hunter Wiki says that it’s a score of how well you dodge and block a monster’s attacks. That’s all well and good, but if you kill a monster without giving it an opportunity to attack (only possible on Yian Kut-Ku and maaaaybe Congalala), you get a big fat zero. Needless to say, earning even an overall A on a hunt is hard, whereas only the best hunters could even dream of seeing that big S on their results screen.

The last thing I need to complain about is sort of a Super Smash Bros. quibble. I know that there are a limited amount of monsters in this game. I wouldn’t be surprised if the third tier was the last. But within those twelve monsters are two colour-swapped versions of previous monsters. Includng Yian Kut-Ku and Yian Garuga was a little sketchy, but they’re different enough to justify having both in. Blue Yian Kut-Ku, however, is just a slightly faster version with more HP. Red Khezu is the same way. Maybe they have slightly different attacks, but really only in the way that Dr. Mario throws pills as opposed to regular Mario’s fireballs.

In between the last paragraph and this one, I actually stopped to finish the game, and it turns out that the third tier was the last. Red Khezu, despite being a buffed palette swap, was the hardest of the four and Monoblos, the final monster, was relatively easy. Getting even an A rank on him will be nearly impossible, but having spent as much time getting murdered by his big brother Diablos in MH3 as I did, he’s not super hard to kill.

In the end, I feel that Monster Hunter: Dynamic Hunting was an excellent investment of $5. Yes, it’s a little more expensive than the average iOS app, but it’s also cheaper than Final Fantasy III, and I think that MHDH will provide a more balanced fun:grind ratio. Given, all I really have left to accomplish in the game is to bolster my hunt ranks, grind out all the equipment and earn all the achievements, but I think that even this very basic Monster Hunter experience is a fun and exciting one. Not to mention that now I have a true portable version of Monster Hunter.

EDIT (17/09/11) : Due to the constant updates applied to mobile games, there is now a fourth tier of monsters available to fight. Kushala Daora is not among them, but my old nemesis Tigrex is.

Image Gallery

I’d give you my world

I wrote an article today. I don’t know when I’m going to get around to posting it, because I wrote an article two months ago and still haven’t posted it. The one I wrote today is edited and spellchecked though, which gives it an advantage. It really just needs pictures and a link. Also, it’s about Monster Hunter, which means Stephanie will go “ugh… I thought we were done with that” and everyone else will be interested because I haven’t made anyone else completely sick of hearing about Monster Hunter. It was actually just supposed to be a blog post too! But I just kept typing and typing and 2000 words later it wasn’t a blog post anymore. This is actually going in a similar direction so I’mma stop typing now.