Shipwreck: Nameless Protagonist’s Awakening

Shipwreck is a strange little game. To be specific, I mean that it’s strange that it’s a pretty by-the-book Zelda wannabe that doesn’t really do anything to stand out. It’s kind of cute, I guess, but that doesn’t really make an impression on someone who almost exclusively plays cute games.

That’s me, BTW. I play a lot of cute games. Nuts to grizzled shootmans. I’ll take the doofy platforming animals and colourful block-matchers instead.

Anyhow, Shipwreck. From the outset, it just screams Link’s Awakening. You wake up on a beach in the middle of a torrential storm, your ship ostensibly wrecked, and there you find a sword and hack your way to the nearest town. Stay at the inn, and in the morning the mayor tells you that a ghost has been terrorizing the island and you’re quickly recruited to stop it.

Stopping the ghost, of course, requires you to traverse an overworld, searching for dungeons wherein your will find a collection of macguffins that unlock the last place. Along the way, you will collect tools and weapons, increase the number of hearts in your life bar, and maybe play a few simple mini-games. Sound familiar?

Shipwreck is just a little indie game though, so there are only four main dungeons (five if you include the little baby intro dungeon), one town, and a fairly small, barren overworld. Indeed, the overworld is nothing but space in between town and dungeons. It contains little other than trees to block your path and shrubs to chop down. Occasionally a house where mini-games are found. But there are no enemies, no hidden caves, no treasures, no non-tree obstacles. Fortunately, since it’s small, it’s not much of a bother.

Tools are used in exactly the same way as in Link’s Awakening: each one acquired goes into your inventory, and you can equip any two at the same time. Some are a little redundant (apples and bread, sword and pickaxe), but you get the usual adventuring kit like a shield, (cross)bow, and lantern. None of the tools combine to do something neat, à la bomb arrows or rooster boomerang.

Dungeons are where 95% of the game is spent, and thank goodness, because there are actual things to do in them. They don’t have a lot of depth to them, however. The general idea is that you wander forward until you find a) a locked door or b) a key. After you find one, you then wander in the opposite direction until you’ve found the other. Sometimes a treasure chest will contain a map or small amount of coins instead of a key. There is exactly one heart container in each dungeon, noted quite visibly on the map.

Each dungeon has a theme, none very unique. The tree dungeon is a very basic first dungeon. The mine dungeon is dark and requires that you have a lantern on your person at most times. The swamp dungeon doesn’t have any real gimmicks besides making you backtrack a whole lot. The desert dungeon is actually pretty great, having the closest approximation to puzzles in the game, and featuring all sorts of traps. The lighthouse is alright too, but not quite as great as the desert.

Obviously these dungeons aren’t going to be as complex as, say, Eagle’s Tower. But honestly, they feel more like Zelda 1 dungeons than anything. They’re a little more complex because there are switches and holes that you can sometimes fall to lower floors through, but really nothing that required much thought to get past.

Bosses are a pain in the butt. They don’t really require finesse or thought. You just run up and whack ’em until they die. If you don’t have a supply of healing items, you might have to dodge their attacks. The boss of the mines can only be hit with the pickaxe, which I guess is unique, and you’ve got to shoot the swamp boss with arrows. The tree and desert bosses are just jokes.

You may think by this review that I did not like Shipwreck. That’s only a half-truth. I did enjoy playing it, but I was admittedly underwhelmed. I feel like Brushfire Games had a good thing going here, but didn’t really put their all into it. Some sort of justification for the overworld would have been nice, and they could have made the dungeons a little more complex, considering that’s where the meat of the game is. I’m not saying they did a bad job, I’m saying I don’t think they realized their full potential.

Yeah, I realize that’s just about as damning as saying the game is outright bad. It’s like when someone says “I’m not mad, I’m disappointed.” Sorry, Brushfire Games. But hey, it was your first go. It’s pretty darn solid for a first game! I’m sure Shipwreck 2 will set the world on fire.

Shipwreck is available on PC via Steam/Humble, and also on Xbox Live Indie Games.

A blast from the past

I don’t know if I’ve ever shared this on the ol’ blog before, but a co-worker of mine e-mailed this drawring to me the other day.

I drew this way, way back in 2011. I guess it’s not that far back, but it seems like forever ago to me. Anyway, it’s the cover for a comic that another co-worker had written and asked me to draw as a gift from the team for the previously mentioned co-worker’s birthday. I’d post the whole thing, but it’s terribly in-jokey and the inside art is a far cry from the quality of the cover.

While it wasn’t my best work, I remain proud of it to this day because it’s a thing that made at least a couple of people very happy. The entire thing has been on my personal drive at work ever since, and I tend to look back at it every once in a while. It’s nice to know that the person I drew it for still looks at it now and then, too.

Makes me feel like I have at least some worth as a human being.

Monster Hunter Drawer

I don’t post drawings here all that often. Possibly because I don’t draw as much as I did in… high school. Geez, for someone who claims “drawing” as an interest, hobby, and talent, I sure don’t spend enough time actually doing it.

I did start an initiative to keep myself drawing more often a couple months ago. The aim was to draw something every day, whether big or small, complicated or simple, good or bad. For a while I kept up pretty well, but I feel like I’ve been breaking the chain pretty callously over the last couple weeks. What can I say? I’m a huge flake.

Anyway, what I was going to get around to is that I spent some time working on a semi-serious drawing yesterday. Less than an hour, so it still qualifies as a doodle, but at least I like the results enough to share it with the internet.

mhjennadx

A simple sketch of my Monster Hunter 4 character, Jenna, sporting an armour set (very loosely) based on the Duramboros X set. I didn’t want to make it accurate because it was a little more fun to take the base idea and do my own thing with it. Her weapon is a Rathalos-brand switch axe. Not a specific model, since they all look more or less the same, but I suppose it’d be Rathlagration, as that what’s she’s currently rocking in-game.

Honestly, it’s rare that I like the fruits of my labour, and this is the kind of thing that I might actually bring into Flash to trace and colour digitally. I have a bunch of criticisms in my head for it, but I’ll keep those to myself because I kind of like actually liking the work, and writing them out might make me get into that bad headspace and trash it.

There’s another piece I’ve been working on on-and-off for a long time now, which I’m pretty excited to finish up and share, but that’s for another day. I’ve spent a lot of time trying to make it really good, so hopefully it comes out meeting my expectations.

And what a moment

I’ve only briefly mentioned In This Moment on this blog, but rest assured, I am a big fan. Been rocking The Dream for years now. Listen to it all this time. It’s a pretty perfect album for me; one of my all-time favourites (that “Call Me” cover? To die for). Despite that, I never bothered to check out the albums that came immediately before or after it.

I did, however, take Blood out for a spin as soon as it released. I was not terribly into it at the time, as it was way heavy and angry and violent. 2012 Ryan must have been some kind of sissy or something. I’ve been listening to it a lot lately and I’ve really gotten into it. Love the screaming. Love the rawness. Love how absolutely badass Maria is.

The fact is that I’m not good at following music, so I had no idea that In This Moment had released a new album in November of last year. I made getting Black Widow onto my iPhone my number one priority as soon as I learned of its existence. (Also Savages by Breathe Carolina, but that’s a story for another day.)

widowcover

I went for a walk as soon as it was done downloading so that I could listen to the album without distraction (I can’t sit still for a whole hour!). I was not prepared.

Black Widow opens with a ball-to-the-friggin’-wall instrumental piece that sets the scene very nicely. It’s got this pumping drum beat and air raid sirens and that weird radiation detector feedback noise. And it’s damn spooky. If I played this alone at night, I’d probably be frightened if it weren’t so cool. Great, great intro.

The rest of the album follows suit, with plenty of twisted, macabre lyrics. Maria’s voice isn’t as sweet as it used to be, and that goes very well with the grim subject matter. The industrial metal sound is not the kind of thing that I usually tell people I’m into, but I so am. Guitar riffs that will tear your face off, drums that you can feel in your gut. Even the more techno-influenced elements are perfectly in place, awesome and terrifying at the same time.

“Big Bad Wolf”, “Black Widow” and “Bones” are my favourite tracks, but I can’t deny that “Sex Metal Barbie” and “Sick Like Me” are just as great. “Dirty Pretty” seems like a Lady Gaga song, if Lady Gaga was more angry and hardcore. “The Fighter” is a sweet, confident track that starts with a duet between Maria and a piano, which builds nicely as the rest of the band joins in. “Sexual Hallucination” is an actual duet with some dude from a band I’ve never heard of (Shinedown). “Bloody Creature Poster Girl” and “Natural Born Sinner” are also songs on the album. Perfectly good but not really things that I have a specific thing to say about.

The last two tracks on the album, “Into the Darkness” and “Out of Hell” really turn the entire thing around. “Into the Darkness” is like a minute of Maria trying to justify her existence and express her love to an abusive male voice that is constantly slandering her. Then another solid minute of her sobbing in silence before regaining her composure and heading out the door. It’s one of the most disturbing things I’ve ever heard and makes me feel deeply uncomfortable every time. I suppose that’s the point. Art, man.

“Out of Hell” is a heartfelt ballad devoted to all those who’ve suffered life on the streets. It’s sorrowful and beautiful; tales of downtrodden youth and how difficult it can be to find support. Sadly, it’s hitting a little close to home these days, and makes me want to re-evaluate my entire self-centered life.

So yeah, Black Widow is definitely a home run with me. I’ve listened to it at least twice a day since I got it, so it’s safe to say that I dig it. It’s spooky, emotional, thought-provoking, confident. And it just rocks. There are layers to pick apart here, and I’m barely scratching the surface with this review.

I guess that’s enough words for now. I’m bad at talking about music and generally nobody takes my recommendations seriously anyway. Maybe because I don’t recommend the same cookie-cutter pop garbage pushed by record labels that the majority of people so willingly choke down.

METAL 4 LIFE

Monthend Video Game Wrap-Up – May 2015

Um… preamble… I don’t know.

I recently paid to renew my webhosting. Honestly, I wasn’t sure that I really wanted to any more. But I can’t let go. I just… I would be throwing away everything since 2006. You know, I kind of wish I actually could get a do-over and go back to 2006, with one very key piece of information.

Uh, but anyway, video games!

~ Game Over ~

Super Mario 64 (N64) – This has been my go-to Favourite Video Game for over a decade now, and to be completely honest, it’s getting harder and harder to sit through on each replay. Because it’s clunky and old. If there were a remake (with analog controls) I’m sure it’d be fine.

Jazzpunk (PC) – It’s a fairly short little comedy game. Not a lot of “game” to be had, with the exception of a bunch of cheap little mini-games peppered throughout. Mostly you just wander about and enjoy puns and sight gags. Good, but not $15 good.

Heart Beaten (3DS) – Essentially bargain bin Wario Ware, with very few games. It was fun while it lasted, though. And cheap!

Ultimate NES Remix (3DS) – Done and dusted. It’s a really great premise, but a little lopsided in the favour of Mario (to nobody’s surprise). Probably would’ve been even more fun if I hadn’t opted to get rainbow stars on every challenge. I’d love a Game Boy or SNES Remix to follow.

Continue reading Monthend Video Game Wrap-Up – May 2015

These chips are no good

I’m serious, yo. Don’t buy them. I know that steak is delicious and that chips are a great snack, but the two don’t play nice together. I bought them because I love steak and also chips, and I regretted my choice immediately after opening the bag.

Don’t get me wrong, they most definitely taste as advertised. Only it’s not good. I’m shocked that Ruffles was able to infuse potato chips with the flavour of meat, but it’s a bad kind of meat flavour. I don’t know how to describe it, but it’s gross. So gross. And they smell even worse.

So, I think I’ve reiterated my point enough times now. There really isn’t much more to say.

This is what I’ve learned

Apparently WordPress automatically turns text emoticons into smilies? I had no idea. Maybe it’s just the theme? I don’t think I’ve ever actually used one in a blog post before yesterday.

Anyway, don’t worry about me. I’m fine. I went to work yesterday as usual, even though I was feeling a little snippy (not that anyone noticed). And I spent the evening with my family, so it’s not like I was stewing in my misery all alone. I’ve been fairly good in general, it was just the one big day that brought me down.