Rambling into the void

I set up a Twitch.tv account a few weeks ago. Finally. You would think that this is something I would have done ages ago, if only to follow streamers that I like to watch. But… I don’t actually watch any streamers. Not live, anyway. I can’t be bothered to follow other people’s schedules.

Anyway, it’s been one heck of a learning experience. The most important lesson being that I really need to make sure that my audio levels are set properly. I’ve done two streams now, and both times, getting the game and mic audio tracks to play nice has been a giant hurdle. So I’ve actually gone ahead and done a whole buttload of testing for this week’s stream.

Oh yes, did I not mention? My plan is to stream on Friday nights, and I have christened it the Friday Night Spooker Stream. Because… staying up too late playing spooky games is what I like to do on a Friday night anyhow. And this is also a great way to motivate me to continue working through my massive steam backlog.

Last weekend I played through Oxenfree, which is one of those rare games I bought purposely on Steam, and didn’t just get in a bundle. I’ve actually wanted to play Oxenfree since it was released, but just never made the time. When Friday came around and I was looking for a game to kick off the stream with, Oxenfree just happened to be installed, and I knew that it was a 4-5 hour playthrough. Perfect!

As I mentioned before though, the stream didn’t exactly work as planned. I spent the first couple minutes listening to the stream’s audio through my laptop, and it seemed fine, but three-ish hours in, I was informed that my mic audio was almost completely drowned out. Whoops! Worse yet, I didn’t even end up really solving the problem. The VOD version is up on my YouTube channel (embedded below), if you feel like checking out how bad it was. (At least you can still watch the playthrough of the game.)

Monthend Video Game Wrap-Up: August 2019

~ Game Over ~

PictoQuest (Switch) – This picross RPG came out of nowhere, and I fell for it so hard. Like, so hard. Truth be told, it’s not really special in any way and is a little too short, but it’s a solid game. The RPG mechanics make things a little more exciting, but thankfully never come even close to getting in the way. Unlike Jupiter’s Picross games, it has more than three music tracks, and some of them are legit bangers. The graphics are cute and colourful, and the puzzle solutions have a vague fantasy theme. It’s good! But there are only like 100 puzzles and I devoured them in no time.

Dragon Quest Builders 2 (Switch) – This may be a perfect sequel: all of the good stuff from the first stuck around, and everything less good was either fixed or removed altogether. Hammer durability is gone. You can unlock infinite stocks of common materials. Bosses are somewhat less tedious. Enemy contact damage is gone. I just wish I had more creativity, so that I could truly enjoy the free-build island and post-game. Alas, I don’t really have time for it anyway. Rest assured though, this is definitely one of the best video games of 2019.

Command & Conquer ‘95 (PC) – Remember when I started replaying this a few years ago? I randomly felt the need to pick it up again so I did. And then I cheated to get past the level I was stuck on, which I’m reasonably sure is impossible to clear legitimately (GDI mission 11, if you’re interested). I tried about 25 times, so I feel like I gave it more than a fair shake. Anyway, I went on to clear the rest of the GDI campaign, and I think this marks the first time I’ve finished any C&C campaign. Don’t plan on playing NOD; I may just go into a sequel.

Uncharted 4: A Thief’s End (PS4) – I’ve never had even a slight interest in the Uncharted series, but here we are. I’ve now played through the last one. It’s… perfectly fine. Needed more puzzles. I’m kind of over the “follow-the-grips” style of climbing gameplay these days. Breath of the Wild ruined me by letting me free-climb everything. The shooting parts are also… fine. It seems like trying to stealth your way through is not an actual viable strategy, but rather a way to take out the first two guys of an encounter without getting shot at. It’s like The Last Of Us, where stealth exists, but the developers really just want you to shoot everyone. AMERICA! GUNS!

Peggle (PC) – Technically I only played around half the game, as it was a co-op run, switching off after beating or failing a stage. And… I failed a lot. I’m not great at Peggle. Though I have to say it’s a surprisingly good casual time-waster. We sat and played for four hours straight. Might have been longer if it hadn’t been a work night and I had to go home to bed. 

~ Progress Notes ~

DOOM II (Switch) – Got brickwall’d on “Tricks & Traps”. SO MANY Hell Princes.

Pixel Puzzle Collection (iOS) – 75.6% complete

Pic-A-Pix Pieces (Switch) – 10.5/20 panels complete

Final Fantasy X HD Remaster (PS4) – Sidequesting before entering Sin.

Monster Hunter Generations Ultimate (Switch) – Just plugging away at quests.

Kindergarten (PC) – Completed two storylines.

Superbeat XONiC (Switch) – Did the first planet of mission mode and a bunch of free play.

Bastion (Switch) – Did maybe like seven or eight levels.

Monthend Video Game Wrap-Up: March 2019

~ Game Over ~

Super Mario Bros 2 (NES) – Came out on Switch’s NES Online service last month. Several months too late, I might add. Because I just like playing a little Mario 2 here and there, I took both warps to skip pretty close to the ending, and finished in like 45 minutes? Then I watched a warpless speedrun that took under 25. I felt so much shame. 

Resident Evil 2 (PS4) – Did an easy-mode Leon B practice run for S+, and actually took longer than I did on Claire A, which is weird because the B scenarios are shorter (but tougher). Clearly I needed that practice run to study and learn the remixed route.

Dragon Quest XI (PS4) – I got to the end! But then it turned out that “the end” is only the end for those who seek to put in the minimum required effort. The post-game is absolutely crammed with things to do and actual significant story content. It’s wild, and it’s where DQXI actually becomes moderately difficult. The main story is probably the easiest DQ has ever been; my party didn’t wipe once, and it was rare that any characters even died (stupid Whack). But the claws have come out and there’s still so much more to go, I guess I’ll keep at ‘er…

Deer Man (PC) – A game that I purchased for a dollar, because the promo image made it seem spooky. It was, ever so briefly, but then quickly transitioned into a short story about protecting wildlife. Not the worst way to spend a dollar and twenty-five minutes.

Blaster Master Zero 2 (Switch) – A terrific follow-up to what is still one of my favourite games on Switch. I don’t know that it’s better than the original, but it’s certainly at least as good. It feels like the top-down segments are less important this time around, but I really like the game’s overall structure and how there are a dozen little planetoids that act as self-contained challenges. I fully intend to write a review of this one too, so stay tuned for that.

~ Write-offs ~

Cosmic Cavern 3671 (PC) – It’s kinda like Dig Dug and/or Boulder Dash (full disclosure: I’ve never played Boulder Dash), but not really fun at all. I played it for literally three minutes before chucking it in the Steam equivalent of a trash bin. Although, now I am left with the mystery of where it even came from. Probably one of those IndieGala bundles.

Cloudbuilt (PC) – I last played this in August of 2016 and deduced that it was too hard for me. Also it doesn’t run quite well enough on my machine. I don’t know why I didn’t uninstall it and write it off back then. Although 2016 was a very different time. Long before Switch and the Curse of Too Many Games.

Chiptune Champion (PC) – Now that I have a guitar and Rocksmith, other rhythm games seem so… empty. I really like the chiptune soundtrack to this one, but my keyboard is not designed to be held and strummed like a guitar. Putting this one in the bin.

Glittermitten Grove (PC) – The follow-up to Frog Fractions that just didn’t have the same pull. If Steam is to be believed, I played this thing for ten hours, but never finished it and spent most of that time waiting for it to click for me. Better off just playing Frog Fractions again.

~ Progress Notes ~

Downwell (Switch) – I can get to level 2 now, but those ghosts are tricky and relentless.

Zelda: Breath of the Wild (Switch) – Picked up my half-complete Master Mode run.

Final Fantasy IX (PS1) – Played up to Burmecia (end of Disc 1).

Pokémon Ultra Sun (3DS) – Picked up to finally finish it. Collecting Mina’s flower petals.

Fitness Boxing (Switch) and Rocksmith (PS4) – Assume I’m always playing these.

My Organ Harvesting Diary: Day Three

Forget Me Not: My Organic Garden continues to plod along. Only partly because the game itself is slow. I am also to blame because I’m not making an effort to make time to play it more. Though that does keep me from having to do these write-ups too often, so I suppose there’s a bit of a bright side there.

I don’t remember if it was the ending of chapter two or the beginning of chapter three when I was told about tree sap. It seems that on a quality tree, sap will sometimes appear and will have varying effects. It took damn near forever for a sap to actually show up. Pretty sure it was after my kidney tree hit level 30. Anyway, I saw a total of three saps that session, the first and third made all my trees bloom organs immediately, but the second one did the little raining sap animation and then… nothing. At least nothing that was perceptible at the time. Sap seems to be too rare and too unpredictable to be of any strategic use. Maybe just a nice bonus once in a while.

I also received a pickling pot, into which I can place organs to… pickle them. I think it had a more fantastical name, but I didn’t bother to learn it because “pickling pot” is just so much more fun to say. From a story perspective, the process of pickling magical organs removes the soul from them. So then you’re free to stuff multiple magical organs into the same thing without the problem of their souls clashing and tearing space-time to pieces. Or some nonsense like that.

After what felt like forever (even longer than finding a sap), i finally managed to grow an excellent heart. I think the problem was that the trees need to be a certain level to grow better organs. And then the creepy woman in black from chapter two came back and took it from me before I had a chance to turn in a quest for it and earn a fistful of worthless money. Easy come, easy go. *shrug*

Speaking of money, I also unlocked another animal. This time it’s butterflies, and they are crazy expensive. Like, even having turned in what felt like a million pointless “grow X number of Y organ” quests, I could only afford one. However, the butterflies apparently cause organs to ripen faster, which is nice in theory, but I think they only work on a single organ at a time, rather than affecting all organs on a tree. So, not sure if they’re actually all that helpful in the long run.

As far as story goes, the creepy doll returned, asking for more organs to be more human-like. So we pickled a stomach for her, because like I was saying before, apparently having more than one fresh magic organ in the same being is a major no-no. There was also a witch that came by, who revealed that we are growing “Seraphim Fruit” which is a pretty fitting name for magic organs, I’d say. Only then the shop owner admitted that we actually only grow fakes. Fake magic organs. What the heck is even supposed to be happening in this story. And that same witch bought a wheelbarrow full of mincemeat to craft homuncluli. This cannot end well.

The chapter ended on a scene of the shopkeeper and her friend (I cannot be bothered to remember their names) having a existential conversation about pets. The shopkeeper is a cat person and her friend a dog person. I’d like to switch employers, please.

When will I play this again next? Will anything start to make sense? Is this story and/or the gameplay actually going anywhere? I sure as heck don’t have any of the answers!

Monthend Video Game Wrap-Up – October 2017

It was a rough month, because I had to make hard decisions about whether to spend my precious free time playing the hottest new releases, or the spookiest games in my library (because Halloween, you see). In the end, I just played like an hour each of all the games.

~ Game Over ~

Super Mario Odyssey (Switch) – Duh-doy.

Kirby Super Star (SNES) – The first thing I played on the SNES Classic, because I will always replay Kirby Super Star. I need to get someone else in on it though, as the AI allies are so dumb.

Magikarp Jump! (iOS) – I did it! I reached the end! Also, this is an idle game that actually has an end! ….Of course, there’s post-game content, but it’s not really worth exploring too deeply.

Onechanbara: Bikini Zombie Slayers (Wii) – Stop judging me!

Star Fox (SNES) – Ran through the easy route as a refresher before trying out Star Fox 2.

Picross S (Switch) – It’s hard to focus on scary games for the Halloween season when there’s a new picross game out…

Death Road to Canada (PC) – More roguelikes need to be funny (and multiplayer). That’s why I have so much trouble getting into them. This is what I’ve decided, and why I’ll play this game forever.

Silent Hill: Downpour (360) – Surprisingly, this is only my first replay of what is maybe my second-favourite Silent Hill game.

Silent Hill: Shattered Memories (Wii) – It’s that time of year!

Continue reading Monthend Video Game Wrap-Up – October 2017

My Organ Harvesting Diary: Day Two

Over the weekend, I found a little time between studying and watching the entire second season of Attack on Titan to play a bit more of Forget Me Not: My Organic Garden. And let me tell you, the second chapter was not substantially more exciting than the first.

The gameplay mechanics have grown slightly more complex, without any hope that some of the things that need constant clicking will start to click themselves. First of all, I was given a meat grinder. The idea is that you can pluck organs off a tree before they’re ripe to grind them into mincemeat. It seemed completely arbitrary and pointless up until the point where I learned how to make “excellent” organs. This is accomplished by letting a single organ grow on a tree while chucking any others that sprout into the grinder. So essentially, the grinder is a way of giving you something back for all those perfectly good organs you’re throwing away in hopes of cultivating one really good one.

The catalog hasn’t expanded appreciably yet. In addition to the frogs, I can now purchase moles and woodpeckers. The moles make organs sprout on trees faster (but don’t speed up the ripening process) and the woodpeckers will make the meat grinder run faster. This is all well and good, but the animals get distracted from their jobs very quickly, so once you have a decent sized stable of animals, you’re constantly clicking around to get them back to work. It’s more than a little annoying.

I was also given a third tree to babysit, this new one growing stomachs. It was at this point that I decided that trying to keep all three trees going at once was too much of a pain, and opted to just focus on one or two at a time. It seems like the “grow X number of Y organ” and “get tree Z to level Q” quests just repeat forever with higher numbers, so the best course of action seems to be to just focus on whatever the active story quest is. Sure, you can run the other quests over and over to earn more cash, but there isn’t anything really worth buying yet at this point in the game.

As far as the story goes, it’s mostly just been more creepy customers. One was a little girl who wanted an organ to make her cat talk. Irene told her that one of these magical soul-giving organs can only be put into something that isn’t alive, so the girl left, killed her cat, and then brought it back with the same request. Good lord! I think there was someone else who made a strong impression on me at the time, but I guess it wasn’t that strong in reality, because I’ve completely forgotten. Also there was a mysterious lady in black who came in and the whole screen turned dark, but not much happened with her yet.

So where is this story going? I have no idea. I really just hope that something happens with the gameplay to keep it from getting any more annoying. There is still room for more trees/machines/whatever, and I don’t much care for the idea of having even more clickable things to babysit. In fact, I might just sell all the stupid animals…

My Organ Harvesting Diary: Day One

Most of the time if I’m writing a review for a game, I will start it while I’m in the middle of the game, and then change the review text as I go along. Sometimes the things that I write change quite a lot over that time, sometimes my initial impressions are spot-on and nothing changes at all.

This time, I’d like to keep more of a play diary. Our game in question is Forget Me Not: My Organic Garden. This was a random recommendation from Steam, which I clicked on and decided to put on my wish list, because it was a clicker game that looked a little unhinged. Not long after, it went on sale for a paltry $3.50, so I snapped that puppy up and jumped right in.

Now that the groundwork is laid, let’s dig into the game itself. Hopefully it’s interesting enough to justify using this format.

FMN:MOG opens with a bunch of dialogue, mostly out-of-context stuff that will ostensibly make more sense later. Then you’re given your role: as the assistant in a plant nursery. Only, the plants here grow magical organs instead of fruit or flowers. So far, we’ve learned that putting one of these organs in an inanimate object will give it life, but not a real soul, and that the organs come in differing qualities. Most of the customers have been various degrees of shady, and even your boss seems to have a questionable background.

It’s important to note that this game is from a Japanese developer (CAVYHOUSE), and it’s got an anime feel to it that isn’t overpowering, but is definitely perceptible. From the not-quite-perfect localization to the fact that your character addresses her boss as “master,” it’s clear that this isn’t originally from the Western world. I feel like I was going somewhere with this paragraph, but I’ve completely forgotten where that was. Oh well.

Gameplay starts off simple: water the tree, and it will grow kidneys. Pluck the kidneys and ship them to earn cash. The tree stores so much water, which is used up as kidneys grow, and the watering can will slowly refill over time. You can level up the tree by plucking kidneys, and the watering can levels up as you use it. Eventually you’re given a store, but the only item I can buy so far is a frog. Frogs speed up your watering can’s refill speed, but they lack focus and you’ll have to click on them every few seconds to get them back to work.

In this first session, I’ve completed Chapter One, which ended on a scene of the nursery owner (Irene) and a mysterious friend talking about going on a trip together, leaving me to run the plant nursery alone. I have a nagging feeling that my character may have been brought to life by one of the same magical organs that she is harvesting. Chapter Two also gave me a second tree that blooms hearts, so now there’s twice as much maintenance to take care of and my watering can does not fill nearly fast enough to keep up, even with three frogs buffing it.

So far, it’s been just a matter of juggling fruits, water, and frogs until the door lights up and you’re shown the next story scene. As your things level up and you collect kidneys, you’ll complete missions that give you more cash. It’s a slightly more complicated cycle than most clickers I’ve played, and most other clickers would have given you an option to automate the process by now (which turns them from clicker game into idle game). I suppose I’ll just have to keep playing to see how both the story and gameplay unfold.

Monthend Video Game Wrap-Up – August 2017

You might think that I would have played fewer video games in August, what with all the hustle and bustle of moving last month. However, life video games finds a way.

~ Game Over ~

Super Mario World (3DS) – I’ve bought a handful of SNES virtual console games on my 3DS, but had only played Mega Man X up until now. Weird, that.

VOI (PC) – A very fun minimalist puzzle game. In a world where you can’t throw a stone without hitting a boring minimalist puzzle game, I think that’s worth celebrating.

Ever Oasis (3DS) – I’ve been letting this one simmer for a while, but it was time to finally hack my way to the finish line. It’s too bad the post-game is so grindy and not all that fun.

Team Kirby Clash Deluxe (3DS) – Done enough. Anything left to do is gated behind the paywall/waiting for daily gem apple harvests. And that’s a load of crap.

Candy Thieves: Tale of Gnomes (PC) – Lame tower defence game that parents might put on their iPads to shut up their four-year-olds. Uninstalled after ten minutes.

Continue reading Monthend Video Game Wrap-Up – August 2017

Some more indie games on Steam

Yes, I’m still at it, spending bits and pieces of my free time slowly whittling away at the massive backlog of games that I have sitting in my Steam account. Today, we’re going to take itty-bitty peeks at a couple that I didn’t feel really stood up to snuff. Or at least, I felt no satisfaction from playing and opted to just pass on them before investing too much time. And then also one really good game, because I don’t want to be a complete Negative Nancy.

We begin with Red’s Kingdom. The game opens with an evil king squirrel barging into Red’s house and stealing his acorn stash right out from under him, and then you have to go out and reclaim your acorns. This… seems familiar. Oh, it’s Donkey Kong Country. Probably countless other games, as well, but it makes me think of DKC.

Then you get onto the gameplay, in which you roll Red around the stages, avoiding obstacles and collecting nuts. It’s exactly like those slippery-slidey mazes in so many video games (there’s at least one in every core Pokémon game) where you move in a direction and get locked moving that way until you hit something. You know the type. I’m describing it badly, but you know it.

It’s an entire game of just that. I find those puzzles extremely aggravating when they make up one room or part of a dungeon, so you can imagine that I was not smitten with the idea of putting up with it for a whole game. Nope. I was willing to give it a shot, but 20 minutes in, I could feel my aggravation levels rising far past the recommended level, so I called it quits.

To its credit, Red’s Kingdom is a very pretty game, with really nice, colourful graphics. The cutscenes are cute and mildly humorous, and it seems like as you progress, there will be more depth to the gameplay than just sliding around from one room to the next. I’m sure that for many people, this could be a great game, but it’s definitely not for me.

Candy Thieves: Tale of Gnomes is another obvious port from a mobile phone game. The awarding of an up-to-three-stars ranking at the end of each stage is a dead giveaway. And it’s one of those mobile phone game ports that was very clearly not developed by an English-speaking team. Because the translation is a little shoddy, you see. Not the worst I’ve seen, but the grammatical errors definitely stand out.

The tale, in this case, is of a family moving into their grandfather’s house after he mysteriously disappeared. I’m sure that will be resolved in a happy ending, because so far this has seemed like a family-friendly kind of game. I don’t know, maybe it’s like Frog Fractions and goes completely off the rails after a while. In which case I’d be sad that I gave up on it after only ten minutes. But I guess I’ll never know anyway. So whatever!

Uh, back to the plot, the young boy who is our protagonist finds a mysterious box under his bed that magically produces candy. He is initially elated, but then gnomes show up and try to steal the candy. So I guess what happens is that he goes on a chase though a mystical fantasy land to stop the thieving gnomes. Again, I gave up on this one, so I really have no idea.

The gameplay is this: drag jelly blobs to the machines in the corner to produce a candy. After so long, gnomes will start pouring out of the set dressing to try to steal candy from your pile. You click on gnomes to pop them. Sometimes they have balloons or fishing rods to aid in their thievery. So it’s basically a tower defence game, except that if you pop a gnome who is absconding with a candy, you can drag that candy back to the safety of the pile. It’s a little more forgiving that most games in the genre.

There’s also a feature where you can lay out traps to help defend against the gnomes, but I got bored before earning more than the basic spring, which launches any gnome that steps on it to his doom. Honestly, I think I may have had slightly more fun with this if I’d played on an iPad or something. It’s definitely designed with the idea that you’ll be poking and swiping with your fingers, not a mouse cursor. But even then, it’s just so bland and boring that I can’t imagine that it would have held my attention much longer even on the intended computing machine.

Lastly, we have VOI. I’m not sure if that’s supposed to be pronounced “voy” or “vee-oh-eye.” I suppose it really doesn’t matter, since this thing is written and nobody would know if I’m pronouncing it wrong anyway.

V-O-I has something in common with the two other games on this list. You’ve probably already guessed it: this is a port of a mobile phone game. Or at least that’s what I’m assuming. It has all the hallmarks: minimalist design, gameplay made for touch controls, a simple UI, and bite-sized puzzles. There’s no way this wasn’t an iOS darling for a week at some point.

However! VOI also has a significant feature that separates it from Red’s Kingdom and Candy Thieves: it’s actually fun to play. The puzzles are simple and most of them took me less than a minute to solve, but I was hooked almost instantaneously. And then once the game started pulling out some of its trickier puzzles, I found myself in a wonderland of puzzley goodness.

Despite the game’s simplicity, VOI’s gameplay is a little more complex to describe. It’s a little like tangrams, but instead of mashing all the pieces into a larger shape, you have to layer them on top of each other to replicate a pattern. But it’s not that simple! When you lay one of the black pieces on top of another, any area where they intersect becomes white. Add a third piece to the pile, and it becomes black again. So you have a sort of mix-and-match thing going on where not only do you have to align the black pieces correctly, but you also have to make sure that certain parts get whited out.

Like I said, it’s not overly challenging, but it feels very rewarding to solve these puzzles. I will admit that on a couple of them, I resorted to somewhat brute-forcing my way through, just randomly slapping pieces down to see what happens. For the most part, though, I was able to look at the pattern and pieces and visualize what went where.

I had so much fun with VOI, in fact, that when I finished the 66th and final puzzle, it hit me like a ton a bricks and I was left a little disappointed that it was already over. I still think that if you have a buck-fifty burning a hole in your pocket and an hour to kill, VOI is an excellent way to spend both your extra time and money. Highly recommended!

Monthend Video Game Wrap-Up – July 2017

~ Game Over ~

Mighty Gunvolt Burst (Switch) – I really adore this one. Played through twice now, as both Beck and Gunvolt, and then just kept playing. Also, the Ekoro DLC came out late in the month, so…

Vaccine War (PC) – I wrote a thing. Kinda meh.

Blaster Master Zero (Switch) – They’re releasing more DLC characters now so I opted to go back and play with the already-out DLC guys. Gunvolt is awesome and makes the game feel new!

Until Dawn (PS4) – I try not to use this word about video games, but I loved this one.

Castlevania III: Dracula’s Curse (NES) – The Netflix series and a nice My Nintendo discount inspired me to try one of the few ‘Vania games I’ve never played. Decent, but steeped in bulls**t.

Citadale: Curse of Darkness (WiiU) – Second chapter in the trilogy, solidifying the Casltevania “homage” by using an exact Castlevania subtitle. Perfectly average in all ways.

Super Mario 64 (N64) – I did something new this time and finished the game in a single sitting. Only to the requisite 71 stars, but hey, I’m not some kind of superman.

Tales from the Borderlands (PS4) – I wasn’t impressed with Episode 1, to the point where I was calling it Tales from the Snore-derlands. However, it got so much better once Gortys showed up.

BioShock Infinite (360) – A significantly more interesting tale than the original BioShock, but for some reason the gameplay still feels hollow to me, and I can’t figure out why.

Azure Striker Gunvolt (3DS) – Bought this in August of 2014 when it originally launched, haven’t played it until now. Massive oversight. It is excellent, but very difficult to actually be good at.

Resident Evil HD (PS4) – You know, initially I figured I’d do a one-sitting run of this. And then said run took nearly two months to complete. Damned distractions.

Red’s Kingdom (PC) – Quit playing after 20 minutes because I wasn’t having any fun.

Continue reading Monthend Video Game Wrap-Up – July 2017