Monthend Video Game Wrap-Up: October 2020

You know how it is. This month, it’s all about judging games on how SPOOKY they are. Let us see!

~ Game Over ~

Shadows Peak (PC) – A game about exploring an island to find your girlfriend, all the while being pursued by ghosts and a teddy bear possessed by the spirit of a fire demon. I also streamed it so you can watch that if you want to know more about the BIG TWIST(S). The scariest thing about it is that I can’t trace back where I even got this game… Spook Factor: 8.5

Vernon’s Legacy (PC) – Spooky house adventure-’em-up. Doesn’t have a lot going on, other than an endless supply of text logs to read through. I quit after an hour because I was stuck and bored. Spook Factor: 3

Sophie’s Curse (PC) – Another haunted house game, but this time there are lots of things happening. Mostly a spooky ghost girl out to murder you. The goal is to run around and keep the crank-powered lights active throughout the night to keep her away. It’s a lot of fun, nice and short, and very scary. I’ll be seeing Sophie’s face in my nightmares for weeks. Spook Factor: 10

Continue reading Monthend Video Game Wrap-Up: October 2020

Return of Vintsevych

When I decided -a couple weeks ago- that I was going to play Gynophobia on stream, I had no idea that it was from the same developer as Shadows Peak. You don’t have to watch very far into the video below to hear the contrasting delight and terror in my voice as I boot up the game and learn this fact.

Gynophobia didn’t imprint on me nearly as strongly as Shadows Peak, and it’s clearly the older of the two games, but I do have some appreciation for it. Gynophobia played with my expectations more than a little, though it’s definitely a lot more straightforward than its younger sibling. Still, a fun, wild ride – and my playthrough is much more watchable at a brisk 42 minutes.

Honestly I can’t wait to crack into Andrii Vintsevych’s most recent game, Witch Hunt, at some point. But it’s not in the cards for tonight’s stream. No, this week is going to be something a little more special…

Screaming into the void

I don’t actually expect anyone to watch these things. They’re more for me to rediscover and reminisce about in six or seven years from now. This livestream of A Girls Fabric Face, in particular, is hilarious(ly bad) because of just how frightened I was by it. But stuff like this gets me. I just can’t deal with haunted houses or ghosts. I just can’t do it.

Monthend Video Game Wrap-Up: September 2020

~ Game Over ~

God of War (PS4) – I’m quite surprised at how much I liked it, and especially how effective the ending was. It was completely the opposite of every video game ending ever, and I thought it was great. Totally caught me by surprise. If you missed it, I already wrote a bunch about this one.

FNAF AR: Special Delivery (iOS) – I wasn’t expecting much, but got even less than that, because the game kept crashing after being open for a minute. So I barely even know what it’s about. It may because my phone is sorely outdated, but I prefer to think that the app is just that poorly-made. Deleted after about 10 minutes of struggling against it.

Continue reading Monthend Video Game Wrap-Up: September 2020

Rambling into the void

I set up a Twitch.tv account a few weeks ago. Finally. You would think that this is something I would have done ages ago, if only to follow streamers that I like to watch. But… I don’t actually watch any streamers. Not live, anyway. I can’t be bothered to follow other people’s schedules.

Anyway, it’s been one heck of a learning experience. The most important lesson being that I really need to make sure that my audio levels are set properly. I’ve done two streams now, and both times, getting the game and mic audio tracks to play nice has been a giant hurdle. So I’ve actually gone ahead and done a whole buttload of testing for this week’s stream.

Oh yes, did I not mention? My plan is to stream on Friday nights, and I have christened it the Friday Night Spooker Stream. Because… staying up too late playing spooky games is what I like to do on a Friday night anyhow. And this is also a great way to motivate me to continue working through my massive steam backlog.

Last weekend I played through Oxenfree, which is one of those rare games I bought purposely on Steam, and didn’t just get in a bundle. I’ve actually wanted to play Oxenfree since it was released, but just never made the time. When Friday came around and I was looking for a game to kick off the stream with, Oxenfree just happened to be installed, and I knew that it was a 4-5 hour playthrough. Perfect!

As I mentioned before though, the stream didn’t exactly work as planned. I spent the first couple minutes listening to the stream’s audio through my laptop, and it seemed fine, but three-ish hours in, I was informed that my mic audio was almost completely drowned out. Whoops! Worse yet, I didn’t even end up really solving the problem. The VOD version is up on my YouTube channel (embedded below), if you feel like checking out how bad it was. (At least you can still watch the playthrough of the game.)

Monthend Video Game Wrap-Up: August 2019

~ Game Over ~

PictoQuest (Switch) – This picross RPG came out of nowhere, and I fell for it so hard. Like, so hard. Truth be told, it’s not really special in any way and is a little too short, but it’s a solid game. The RPG mechanics make things a little more exciting, but thankfully never come even close to getting in the way. Unlike Jupiter’s Picross games, it has more than three music tracks, and some of them are legit bangers. The graphics are cute and colourful, and the puzzle solutions have a vague fantasy theme. It’s good! But there are only like 100 puzzles and I devoured them in no time.

Dragon Quest Builders 2 (Switch) – This may be a perfect sequel: all of the good stuff from the first stuck around, and everything less good was either fixed or removed altogether. Hammer durability is gone. You can unlock infinite stocks of common materials. Bosses are somewhat less tedious. Enemy contact damage is gone. I just wish I had more creativity, so that I could truly enjoy the free-build island and post-game. Alas, I don’t really have time for it anyway. Rest assured though, this is definitely one of the best video games of 2019.

Command & Conquer ‘95 (PC) – Remember when I started replaying this a few years ago? I randomly felt the need to pick it up again so I did. And then I cheated to get past the level I was stuck on, which I’m reasonably sure is impossible to clear legitimately (GDI mission 11, if you’re interested). I tried about 25 times, so I feel like I gave it more than a fair shake. Anyway, I went on to clear the rest of the GDI campaign, and I think this marks the first time I’ve finished any C&C campaign. Don’t plan on playing NOD; I may just go into a sequel.

Uncharted 4: A Thief’s End (PS4) – I’ve never had even a slight interest in the Uncharted series, but here we are. I’ve now played through the last one. It’s… perfectly fine. Needed more puzzles. I’m kind of over the “follow-the-grips” style of climbing gameplay these days. Breath of the Wild ruined me by letting me free-climb everything. The shooting parts are also… fine. It seems like trying to stealth your way through is not an actual viable strategy, but rather a way to take out the first two guys of an encounter without getting shot at. It’s like The Last Of Us, where stealth exists, but the developers really just want you to shoot everyone. AMERICA! GUNS!

Peggle (PC) – Technically I only played around half the game, as it was a co-op run, switching off after beating or failing a stage. And… I failed a lot. I’m not great at Peggle. Though I have to say it’s a surprisingly good casual time-waster. We sat and played for four hours straight. Might have been longer if it hadn’t been a work night and I had to go home to bed. 

~ Progress Notes ~

DOOM II (Switch) – Got brickwall’d on “Tricks & Traps”. SO MANY Hell Princes.

Pixel Puzzle Collection (iOS) – 75.6% complete

Pic-A-Pix Pieces (Switch) – 10.5/20 panels complete

Final Fantasy X HD Remaster (PS4) – Sidequesting before entering Sin.

Monster Hunter Generations Ultimate (Switch) – Just plugging away at quests.

Kindergarten (PC) – Completed two storylines.

Superbeat XONiC (Switch) – Did the first planet of mission mode and a bunch of free play.

Bastion (Switch) – Did maybe like seven or eight levels.

Monthend Video Game Wrap-Up: March 2019

~ Game Over ~

Super Mario Bros 2 (NES) – Came out on Switch’s NES Online service last month. Several months too late, I might add. Because I just like playing a little Mario 2 here and there, I took both warps to skip pretty close to the ending, and finished in like 45 minutes? Then I watched a warpless speedrun that took under 25. I felt so much shame. 

Resident Evil 2 (PS4) – Did an easy-mode Leon B practice run for S+, and actually took longer than I did on Claire A, which is weird because the B scenarios are shorter (but tougher). Clearly I needed that practice run to study and learn the remixed route.

Dragon Quest XI (PS4) – I got to the end! But then it turned out that “the end” is only the end for those who seek to put in the minimum required effort. The post-game is absolutely crammed with things to do and actual significant story content. It’s wild, and it’s where DQXI actually becomes moderately difficult. The main story is probably the easiest DQ has ever been; my party didn’t wipe once, and it was rare that any characters even died (stupid Whack). But the claws have come out and there’s still so much more to go, I guess I’ll keep at ‘er…

Deer Man (PC) – A game that I purchased for a dollar, because the promo image made it seem spooky. It was, ever so briefly, but then quickly transitioned into a short story about protecting wildlife. Not the worst way to spend a dollar and twenty-five minutes.

Blaster Master Zero 2 (Switch) – A terrific follow-up to what is still one of my favourite games on Switch. I don’t know that it’s better than the original, but it’s certainly at least as good. It feels like the top-down segments are less important this time around, but I really like the game’s overall structure and how there are a dozen little planetoids that act as self-contained challenges. I fully intend to write a review of this one too, so stay tuned for that.

~ Write-offs ~

Cosmic Cavern 3671 (PC) – It’s kinda like Dig Dug and/or Boulder Dash (full disclosure: I’ve never played Boulder Dash), but not really fun at all. I played it for literally three minutes before chucking it in the Steam equivalent of a trash bin. Although, now I am left with the mystery of where it even came from. Probably one of those IndieGala bundles.

Cloudbuilt (PC) – I last played this in August of 2016 and deduced that it was too hard for me. Also it doesn’t run quite well enough on my machine. I don’t know why I didn’t uninstall it and write it off back then. Although 2016 was a very different time. Long before Switch and the Curse of Too Many Games.

Chiptune Champion (PC) – Now that I have a guitar and Rocksmith, other rhythm games seem so… empty. I really like the chiptune soundtrack to this one, but my keyboard is not designed to be held and strummed like a guitar. Putting this one in the bin.

Glittermitten Grove (PC) – The follow-up to Frog Fractions that just didn’t have the same pull. If Steam is to be believed, I played this thing for ten hours, but never finished it and spent most of that time waiting for it to click for me. Better off just playing Frog Fractions again.

~ Progress Notes ~

Downwell (Switch) – I can get to level 2 now, but those ghosts are tricky and relentless.

Zelda: Breath of the Wild (Switch) – Picked up my half-complete Master Mode run.

Final Fantasy IX (PS1) – Played up to Burmecia (end of Disc 1).

Pokémon Ultra Sun (3DS) – Picked up to finally finish it. Collecting Mina’s flower petals.

Fitness Boxing (Switch) and Rocksmith (PS4) – Assume I’m always playing these.

My Organ Harvesting Diary: Day Three

Forget Me Not: My Organic Garden continues to plod along. Only partly because the game itself is slow. I am also to blame because I’m not making an effort to make time to play it more. Though that does keep me from having to do these write-ups too often, so I suppose there’s a bit of a bright side there.

I don’t remember if it was the ending of chapter two or the beginning of chapter three when I was told about tree sap. It seems that on a quality tree, sap will sometimes appear and will have varying effects. It took damn near forever for a sap to actually show up. Pretty sure it was after my kidney tree hit level 30. Anyway, I saw a total of three saps that session, the first and third made all my trees bloom organs immediately, but the second one did the little raining sap animation and then… nothing. At least nothing that was perceptible at the time. Sap seems to be too rare and too unpredictable to be of any strategic use. Maybe just a nice bonus once in a while.

I also received a pickling pot, into which I can place organs to… pickle them. I think it had a more fantastical name, but I didn’t bother to learn it because “pickling pot” is just so much more fun to say. From a story perspective, the process of pickling magical organs removes the soul from them. So then you’re free to stuff multiple magical organs into the same thing without the problem of their souls clashing and tearing space-time to pieces. Or some nonsense like that.

After what felt like forever (even longer than finding a sap), i finally managed to grow an excellent heart. I think the problem was that the trees need to be a certain level to grow better organs. And then the creepy woman in black from chapter two came back and took it from me before I had a chance to turn in a quest for it and earn a fistful of worthless money. Easy come, easy go. *shrug*

Speaking of money, I also unlocked another animal. This time it’s butterflies, and they are crazy expensive. Like, even having turned in what felt like a million pointless “grow X number of Y organ” quests, I could only afford one. However, the butterflies apparently cause organs to ripen faster, which is nice in theory, but I think they only work on a single organ at a time, rather than affecting all organs on a tree. So, not sure if they’re actually all that helpful in the long run.

As far as story goes, the creepy doll returned, asking for more organs to be more human-like. So we pickled a stomach for her, because like I was saying before, apparently having more than one fresh magic organ in the same being is a major no-no. There was also a witch that came by, who revealed that we are growing “Seraphim Fruit” which is a pretty fitting name for magic organs, I’d say. Only then the shop owner admitted that we actually only grow fakes. Fake magic organs. What the heck is even supposed to be happening in this story. And that same witch bought a wheelbarrow full of mincemeat to craft homuncluli. This cannot end well.

The chapter ended on a scene of the shopkeeper and her friend (I cannot be bothered to remember their names) having a existential conversation about pets. The shopkeeper is a cat person and her friend a dog person. I’d like to switch employers, please.

When will I play this again next? Will anything start to make sense? Is this story and/or the gameplay actually going anywhere? I sure as heck don’t have any of the answers!

Monthend Video Game Wrap-Up – October 2017

It was a rough month, because I had to make hard decisions about whether to spend my precious free time playing the hottest new releases, or the spookiest games in my library (because Halloween, you see). In the end, I just played like an hour each of all the games.

~ Game Over ~

Super Mario Odyssey (Switch) – Duh-doy.

Kirby Super Star (SNES) – The first thing I played on the SNES Classic, because I will always replay Kirby Super Star. I need to get someone else in on it though, as the AI allies are so dumb.

Magikarp Jump! (iOS) – I did it! I reached the end! Also, this is an idle game that actually has an end! ….Of course, there’s post-game content, but it’s not really worth exploring too deeply.

Onechanbara: Bikini Zombie Slayers (Wii) – Stop judging me!

Star Fox (SNES) – Ran through the easy route as a refresher before trying out Star Fox 2.

Picross S (Switch) – It’s hard to focus on scary games for the Halloween season when there’s a new picross game out…

Death Road to Canada (PC) – More roguelikes need to be funny (and multiplayer). That’s why I have so much trouble getting into them. This is what I’ve decided, and why I’ll play this game forever.

Silent Hill: Downpour (360) – Surprisingly, this is only my first replay of what is maybe my second-favourite Silent Hill game.

Silent Hill: Shattered Memories (Wii) – It’s that time of year!

Continue reading Monthend Video Game Wrap-Up – October 2017

My Organ Harvesting Diary: Day Two

Over the weekend, I found a little time between studying and watching the entire second season of Attack on Titan to play a bit more of Forget Me Not: My Organic Garden. And let me tell you, the second chapter was not substantially more exciting than the first.

The gameplay mechanics have grown slightly more complex, without any hope that some of the things that need constant clicking will start to click themselves. First of all, I was given a meat grinder. The idea is that you can pluck organs off a tree before they’re ripe to grind them into mincemeat. It seemed completely arbitrary and pointless up until the point where I learned how to make “excellent” organs. This is accomplished by letting a single organ grow on a tree while chucking any others that sprout into the grinder. So essentially, the grinder is a way of giving you something back for all those perfectly good organs you’re throwing away in hopes of cultivating one really good one.

The catalog hasn’t expanded appreciably yet. In addition to the frogs, I can now purchase moles and woodpeckers. The moles make organs sprout on trees faster (but don’t speed up the ripening process) and the woodpeckers will make the meat grinder run faster. This is all well and good, but the animals get distracted from their jobs very quickly, so once you have a decent sized stable of animals, you’re constantly clicking around to get them back to work. It’s more than a little annoying.

I was also given a third tree to babysit, this new one growing stomachs. It was at this point that I decided that trying to keep all three trees going at once was too much of a pain, and opted to just focus on one or two at a time. It seems like the “grow X number of Y organ” and “get tree Z to level Q” quests just repeat forever with higher numbers, so the best course of action seems to be to just focus on whatever the active story quest is. Sure, you can run the other quests over and over to earn more cash, but there isn’t anything really worth buying yet at this point in the game.

As far as the story goes, it’s mostly just been more creepy customers. One was a little girl who wanted an organ to make her cat talk. Irene told her that one of these magical soul-giving organs can only be put into something that isn’t alive, so the girl left, killed her cat, and then brought it back with the same request. Good lord! I think there was someone else who made a strong impression on me at the time, but I guess it wasn’t that strong in reality, because I’ve completely forgotten. Also there was a mysterious lady in black who came in and the whole screen turned dark, but not much happened with her yet.

So where is this story going? I have no idea. I really just hope that something happens with the gameplay to keep it from getting any more annoying. There is still room for more trees/machines/whatever, and I don’t much care for the idea of having even more clickable things to babysit. In fact, I might just sell all the stupid animals…