Long time listener, first time writer

Anyone who knows me even just a little should be aware that I’m not really a “participation” kind of guy. In most cases, I much prefer to sit on the sidelines and just watch other people do their thing. Observation makes much more sense to me. I’m told that this is a perfectly normal thing for introverts, and I’ve been happy to live my life in this fashion.

However, once in a while, I will feel an irrepressible urge to get up and be part of something. It’s rare, but it happens.

One of those moments came this week, when listening to the previous week’s episode of the Talk Nintendo Podcast. In it, the boys were discussing recent eShop releases, as they do, and mentioned that they were going to start accepting reader-submitted reviews of eShop games to read on air. Because two guys just can’t play every game, you know?

Normally I would just think this was a cool addition and take no action. But they just happened to mention PAN-PAN, a game that they knew nothing about and had strongly piqued my own curiosity. So I went ahead and bought the game, played through it, and after much deliberation, sent in a tiny review.

And now, my friends, you can listen to my paragraph of thoughts on PAN-PAN being read on Talk Nintendo Episode #53. I have now truly been immortalized on the internet. This is even better than the time I got name dropped on No More Whoppers. Best of all, I even got a nice little thank you email back from the boys, encouraging me to send more micro-reviews in the future. So maybe I will!

Full disclosure: one of my tweets has been read on Talk Nintendo before. But man, it was a friggin’ tweet. It means nothing.

Educator’s Creed

Normally, I just ignore all the “today’s highlights” emails that Twitter sends me. Really, I probably should find a way to turn them off. But I’m glad that I bothered to actually look through the headlines this morning, because this is really neat:

I probably still won’t buy the game, because I don’t care about the Assassin’s Creed franchise. But I really love the idea that they’re building a world that you can opt to take in and enjoy in peace. From what I’ve read, there are even going to be guided tours in-game that are narrated by actual historians and Egyptologists, so this is really going to be on the level. Plus, you get to freely run around ancient Egypt and climb around on everything, which is one of those impossible dreams of mine. Specifically, I’d just love to spend like a month exploring and studying the Great Pyramid of Giza, but it’s a protected site and normal folks are definitely not allowed regular access.

You know, maybe I will buy this game. A man can only watch The Pyramid Code so many times before he needs another source of information.

Samus Returns: The Morning After

After about a week of trying to eke out playtime here and there, I finished up my first run of Metroid: Samus Returns last night. For those who may not know, this is a complete remake of the Game Boy’s Metroid II: Return of Samus, which is generally regarded as the worst Metroid game. Metroid II was my first Metroid, and having never revisited it since (I was probably eight years old when I played it), it occupies a special, nostalgic place in my heart.

Anyway, like I said, I finished my first run of Samus Returns. I fully intend to go back for 100% completion, and then to run through at least twice more to play on the Hard and Fusion modes. For now, though, I’ve a few trace thoughts about the game that I’d like to share.

  • Samus Returns is hard as balls. I died lots and lots of times. It’s hard enough where the Hard Mode and even-harder Fusion Mode seem unnecessary. But I suppose they’re just more reason to replay the game.
  • The number one reason, of course, is that Samus Returns is friggin’ amazing. Like, it’s right up there with Super Metroid and Zero Mission.
  • There are a few things that drag it down, though. Like how some of the environmental puzzles are repeated so often that they get stale. It’s like, okay, I get it: use Spider Ball to go over the crumbling floor and grab the missile tank. I’ve only done this thirty times already.
  • The game gets slow between the point where the Spider Ball is introduced and when you finally get the Spring Ball. So much time spent tediously rolling your way around mazes…
  • There are two new major bosses: First, an excavation robot that is probably the most difficult boss in the game, who guards the Power Bombs. Secondly, the new final boss is… Ridley. Of course. Because he must be shoehorned into every Metroid game. Also he was weirdly easy after the very challenging fights against the robot and Queen Metroid.
  • In addition, all the various Metroid evolutions have been given crazy upgrades. There are 40ish of them throughout the game, and each encounter is intense enough to feel like a real boss battle. The few Omega Metroids in particular make for really great battles, and even the lesser Alphas are constantly learning new tricks to keep them interesting even after taking down roughly two dozen of them.
  • I rolled the credits for the first time with just under nine hours on the game clock. That’s a beefy Metroid! Samus didn’t even take off her helmet in my ending, so there’s clearly a lot of room for improvement.
  • And looking it up, there are a whopping nine endings, three for each difficulty mode. Looks like I’ll be playing this a lot…
  • I only got 66% of the power-ups on that first run. It’s going to be a long road to collect ’em all.
  • The stinger after the credits not-so-subtly suggests that MercurySteam would very much like to do a Metroid Fusion remake next. I would very much like that as well.
  • The final “power up” was a complete surprise to me and I love it. So good. So perfect.

Mini-Review – Illusion of Gaia

For me, there are a number of video games that I often find myself reminiscing about because something has triggered a pleasant memory that is attached to them. Most of these games are old, played in my youth, that I have never gone back to replay. One of the most prominent in my memory is Illusion of Gaia, the middle child of an SNES trilogy by Quintet. Though it’s not your typical middle child. Gaia was far better known than its older brother, Soul Blazer. And its younger sibling, Terranigma, was never formally released in North America.

Gaia’s notability is mostly in the fact that it was published by Nintendo, and as such was pushed rather heavily in Nintendo Power. Yet despite this, its siblings seem to be talked about much more often by retro game enthusiasts. Soul Blazer has been christened a hidden gem, and Terranigma’s cachet is being one of those SNES RPGs we never got, which automatically makes it more sought after in the age of the internet. And so, good ol’ Illusion of Gaia often gets forgotten these days, because it was the one of the three that wasn’t forgotten in its own time.

But I haven’t forgotten it. I mean, obviously. In fact, it’s spent a lot of time in my active thoughts in the 20+ years since I first played it. A game that left a lasting impression on my impressionable young mind. Most of this, I attribute to the fact that it was a fantasy RPG that used famous locations from the real world, and had a rather mind-blowing plot twist at the very ending. And so, since these elements were burned into Li’l Ryan’s brain, any time they come up in real life, they trigger memories of Illusion of Gaia.

Continue reading Mini-Review – Illusion of Gaia

Here’s… a thing

I don’t really post enough random, rad stuff that I find all that often any more. Too many long rants about games or movies or whatever. I can’t help it. I feel so empty and incomplete when words aren’t spilling out of me and onto a webpage.

So here’s a classic: RichaadEB’s cover of “Megalovania” from Undertale. It’s one of my favourite video game tunes of all time, and I didn’t think that a cover could ever do it justice. Alas!

Monthend Video Game Wrap-Up – August 2017

You might think that I would have played fewer video games in August, what with all the hustle and bustle of moving last month. However, life video games finds a way.

~ Game Over ~

Super Mario World (3DS) – I’ve bought a handful of SNES virtual console games on my 3DS, but had only played Mega Man X up until now. Weird, that.

VOI (PC) – A very fun minimalist puzzle game. In a world where you can’t throw a stone without hitting a boring minimalist puzzle game, I think that’s worth celebrating.

Ever Oasis (3DS) – I’ve been letting this one simmer for a while, but it was time to finally hack my way to the finish line. It’s too bad the post-game is so grindy and not all that fun.

Team Kirby Clash Deluxe (3DS) – Done enough. Anything left to do is gated behind the paywall/waiting for daily gem apple harvests. And that’s a load of crap.

Candy Thieves: Tale of Gnomes (PC) – Lame tower defence game that parents might put on their iPads to shut up their four-year-olds. Uninstalled after ten minutes.

Continue reading Monthend Video Game Wrap-Up – August 2017

The FanFic’d Ones

Very randomly, I received a promotional email from Amazon about an upcoming book: The Freddy Files, which seems to essentially be the Five Nights at Freddy’s bible. I clicked on the link, because I’m interested in all things FNAF, and it was there that I found the biggest surprise…

There is a second FNAF novel.

I had no idea at all! I’ve been so out of every loop since I stopped frequenting Talking Time. But that’s besides the point. I read and enjoyed the first FNAF novel, The Silver Eyes, on the very day that it became available. The sequel, The Twisted Ones, has been out for a couple months now and nobody told me about it. How rude!

So long story short, I bought it and read the whole thing last weekend. It’s not a long book by any metric, and the target audience is tweens, but I think it’s still pretty impressive that I polished off a whole novel in a single weekend. I’m a terribly slow reader, and even though I do love to read, it always gets lowest priority of all my hobbies. It’s a little sad that FNAF is one of the few things that really, truly excites me any more.

If you aren’t at all familiar with the Five Nights at Freddy’s lore, the games are about bipedal, animatronic animals that come to life at night and kill any unfortunate security guards that they might come across. There’s also something about how said animatronics are possessed by the vengeful spirits of murdered children, looking for the pink/purple/phone guy(s) who may or may not have murdered them. The lore goes deep, is what I’m getting at, but that doesn’t really matter because the novels take place in an alternate continuity.

While I did like the original book, and the second is by no means bad, The Twisted Ones almost comes off seeming like FNAF fan fiction. It was written by Scott Cawthon, creator of the games, so it can’t be fan fiction. But it feels like it. There are a lot of really weird story conceits and maybe pushes certain ideas a little too far. This is not unusual for the franchise; it’s built on weirdness and FNAF4 absolutely tried too hard in some of the same ways. But it’s easier to ignore that kind of stuff in a video game. I expect better from books, I guess.

Anyway, if you’re a big ol’ FNAF fanboy like me, you can’t go wrong with The Twisted Ones. It’s got its share of issues, but it’s definitely a step above The Silver Eyes in writing quality and it is significantly more focused from a storytelling perspective. Just don’t expect it to knock your socks off. This is Young Adult literature, after all. Still more interesting than Harry Potter, IMO.

Just my cluck

I have a cubic buttload of games already in my 3DS backlog, and there are a fair number of big ones coming out before the end of the year. This means I’m in huge trouble, because all I want to do on that system right now is play Chicken Wiggle.

A cute little game that hasn’t gotten nearly enough attention, Chicken Wiggle is the newest game from Atooi, one of the development studios that split off from Renegade Kid. you may or may not recognize that name from Mutant Mudds, which was one of the first truly stellar games to show up on the 3DS eShop (and is now on everything). To nobody’s surprise, Chicken Wiggle bears more than a slight resemblance to Mutant Mudds.

Not only are the two games visually similar, they both feature the same kind of challenging platforming. They move at a more measured pace than say, your Marios or Mega Mans, and each is gifted with very tight, responsive controls. Chicken Wiggle takes the base set by Mutant Mudds and expands on it by switching out the gun and jetpack for a grappling hook. This means the game is far less action-oriented, but adds in more exploration to make up for it.

Also the grappling hook is a worm.

While the story mode in Chicken Wiggle is a fun and moderately challenging experience, the real meat of the game comes from the expansive stage creation mode. It’s incredibly impressive, and lets you use every single tile, object, and monster in the game to design whatever kind of crazy stages your twisted mind can come up with. It’s actually even better than the 3DS version of Super Mario Maker, because while the editor isn’t quite as whimsical, you can share stages with other players online. There’s also a robust system for finding other players’ stages, which makes it much more user-friendly than the Wii U version of Mario Maker’s bare-bones stage discovery features.

There is one massive feature missing, and that’s Mario Maker’s ability to just jump into your custom stage at any point to see how something works. Chicken Wiggle instead forces you to load up the stage each time, rather than having the ability to test seamlessly. Sure, you can move the starting point around to make sure you begin at the point you want to try out, but it’s not quite as handy as being able to jump in and out of the stage while still in the editor.

I am still super happy that Chicken Wiggle came around though, as it has re-ignited my love of stage design. And it’s nice to be working in a game that’s so mechanically different from Mario, too, because it makes you think completely differently about your stages. The only sad part is that I know very few people IRL who own a 3DS, and none of them give even the slightest flip about games like Chicken Wiggle. So I have nobody to share ideas and stages with. Sad face. My fault for not having friends, I guess.

Priorities II: Wii-lectric Boogaloo

I’ve been a lot more involved with the acquisition of and moving into my condo than I was when I bought a house back in 2012. Mostly because I no longer have a wife and in-laws to do all that stuff while I’m at work. So I’ve schlepped and hauled pretty much everything by myself, with a non-insignificant amount of help from my dad, uncle, and grandpa.

One thing that remains the same is me having placed high priority on having Xenoblade Chronicles up and running ASAP.

Mostly it’s for the sake of tradition. But also because I needed a half-hour to unwind. I’ve been working almost non-stop since noon Saturday. I’ve earned a little video game break.

Actual Xenoblade talk: I think it’s notable that when you start a New Game+, all characters are wearing the equipment they had at the end of the game. Which makes the intro weird because Dunban is clearly not wielding the Monado despite constantly talking about it, and Mumkhar is already in a Mechon body. Neat!

Bonus: If you look really closely, you may be able to spot the cutest li’l amiibo ever!

Game of Numbers

I ran some numbers today, and came out with the following information:

I have acquired 100 video games so far this year.

Now, this includes freemium games, free PS+ games, games purchased in bundles, so on and so forth. So it’s not quite as bad as it sounds. Still, the point remains that I really need to stop getting new games, because I don’t have anywhere near enough time to play all this garbage.

Anyway, that’s just a tease. I have a massive spreadsheet from which I plan to come up with all sorts of irrelevant data come yearend. The one thing I haven’t ever kept track of is dollar value spent. Because, quite frankly, I really don’t want to know.