The Vaccines are at War

Vaccine War is very much unlike the bulk of indie PC games I play. See, it has an actual story that someone put time and effort into writing. Maybe not a whole lot of time and effort, but it shows that someone was actually interested in telling a story in this one.

As the tale goes, The Great War has ended, and your veteran main character (Daniel) moves his family from Prussia to Spain so that they can live a quiet life on a farm. But then a band of rogues bomb the nearby town, killing Daniel’s wife and abducting his daughter. You are then sent on a zig-zagging tour of the game world, hunting down the leaders of assorted military/paramilitary groups to find said missing daughter. Turns out the whole thing was because some secret society planted a “cure” for human cruelty into Daniel, and they wanted to extract the refined version of it form his daughter.

No, it doesn’t make much sense. But at least the developer tried. The developer whose name I didn’t bother to learn and probably will not bother looking up. (Spoiler: I didn’t.)

This weird story is told through many cutscenes, which are slow and not skippable. You can mash the button to speed the text along, but when every cutscene is placed right after a save point, you begin to yearn to be able to skip them completely. Also there are at least a couple typos in the walls of dialogue, which are semi-forgivable because based on the credits, I’m reasonably certain that English is not the developer’s native language.

So what else does Vaccine War have to offer? Well, the visual style is certainly… unique. It sort of reminds me of Superbrothers: Sword & Sworcery EP, but not quite as stylized. I didn’t think it looked very good at all in screenshots, but when the game is in motion, it really does come together. The illustrations for the cutscenes are fairly horrible, though.

Okay, so. Gameplay. How does it stack up? It’s fun enough, I’d say. It’s a left-to-right kind of affair, but the game uses its 2.5D visual style to let you move along the depth axis as well. So, I guess it’s technically 3D then? But you aren’t allowed full 3D movement. You’re entirely restricted to the game’s set paths. Still, it’s a nice touch that both literally and figuratively gives the world a little more depth. The drawback here is that because of the way the combat works, level design is otherwise very flat and samey throughout the duration of the game.

Speaking of which, the combat seems at first blush to be of the typical run-and-shoot variety. You start with only a knife, but quickly get a gun and are thoroughly taught to use cover to keep from being shot. Because you can’t see enemy shots to jump over them like in the average side-scrolling action game, it essentially becomes a side-scrolling cover-based shooter. Which renders it slow and underwhelming.

That is, until you realize that in almost every case, it’s much easier, faster, and more effective to just rush every bad guy and stab him to death. You’ll take plenty of hits, but enemies drop enough healing items to keep you alive, and the save point mailboxes also heal you fully. This strategy is also the best way to deal with bosses, the only difference being that you will occasionally have to stop stabbing them for a moment to dodge their attacks. That said, the final boss is terribly cheap, and it’s not at all clear how you’re supposed to deal with him. It’s such a bad fight, in fact, that I nearly gave up. But stubborn as I am, I banged my head against that brick wall long enough to figure it out and claim victory.

Should you play Vaccine War? Not really. It’s decent enough that I finally feel justified in my purchase of the bundle it came in, and it’s nice to look at in motion for a while. But it’s so simplistic that it never offers anything new or exciting besides the boss fights, and even they’re not that great. Although if you are interested in seeing the whole game, you will need to play it yourself, as the two Let’s Plays on YouTube petered out halfway and four-fifths of the way through, respectively. Still, I wouldn’t really recommend it, unless you absolutely need to burn two hours by stabbing fools that you are supposed to be shooting. And even then, Resident Evil 4 is much more satisfying way to get that fix.

*NB: This game costs a whopping $8.79 CAD on Steam. I paid $5 for the 10-game Indie Gala bundle it came in. $5 is closer to the “correct” price for this one.

What is happening in my head?

Stockholm syndrome is real.

Do you want to know how I know this? I miss ArcaniA. That buggy hot mess of a game that I played for roughly a month to help justify buying yet another Humble Bundle. I was so glad when it was over, because it was not very good, and I didn’t care at all about the plot or characters, and it was grating on my nerves because I had to play on the Very Hard mode to get the platinum trophy. My weekends were once again free to play whatever the heck I wanted instead of being chained to this trainwreck “project” game!

But now I miss it. When I sit down to pick out a game to play in my free time, my mind often wanders to ArcaniA and then I feel an emptiness inside because it is no longer a part of my life.

How in the sweet, crispy Hell did this happen?

On another note, the fact that I will doggedly play games I don’t like because I feel obligated to “finish” them (whatever that might mean) is a completely separate mental illness.

Citadale

You want to know something that I’m not done talking about yet? Wii U games. I probably should be, because there is basically nothing but garbage-lookin’ indie games coming out on it anymore. Maybe a Virtual console release here and there, and I guess there was that remastered version of Darksiders that came out last month (which I would love to purchase again on something more… portable). But mostly garbage-lookin’ indie games.

All that aside, today I have a whole lot of things to say about a garbage-lookin’ indie game that came out several months ago. And to be completely honest, it doesn’t actually look that bad if you’re just checking out screenshots. This game is Citadale: Gate of Souls, and I had literally zero interest in puchasing it until I heard about it on a podcast which I very much enjoy. It sounded like a miraculous garbage fire, and we all know how strongly I feel about garbage fires.

So I went right ahead and I plopped down my $5 or whatever it was, and I got me some Citadale. Much against my better judgement, but I think I may have been drunk at the time. I think I bought Wario: Master of Disguise at the same time, which is something I never would have done sober. That’s just a straight-up Bad Video Game. Citadale is, fortunately, entertainingly bad.

Okay, take a moment now and scroll back up a bit. Take a good, long gander at that logo. Remind you of anything? No? For shame. Citadale’s logo looks suspiciously like the logos of most of the Castlevania games on GBA/DS. Like, it’s just a font and differently stylized C away from being a complete rip-off. That’s a little bit gutsy, I’ve got to say. Wearing your inspiration on your sleeve is one thing, but copying it wholesale and then charging money for it is a whole different ballgame. Congratulations on your hubris, Nitrolic Games.

Continue reading Citadale

Monthend Video Game Wrap-Up – June 2017

It seems like I’m in one of those phases where I spend a little bit of time with lot of different games. This usually happens when I don’t have a “major” game to focus my time on. Though Ever Oasis was nearly the only thing I played for the final week of the month…

~ Game Over ~

Life is Strange (PS4) – The needs of the many outweigh the needs of the few. But that doesn’t make the choice any easier. Sorry, Chloe 🙁

Zoo Rampage (PC) – Barf.

ArcaniA (PS4) – By the end, I’d gotten so accustomed to the game’s jankiness that I think I was genuinely enjoying it. But man, is it ever broken. Almost Bethesda-like, to be honest.

Spooky Cats (PC) – It’s a thing, alright.

Mighty Gunvolt Burst (Switch) – A very good Mega Man successor.

Chrono Trigger (SNES) – I usually have trouble with Lavos on a NG playthrough of Chrono Trigger, but I won pretty handily this time around, despite feeling like I was ill-prepared for it.

Team Kirby Clash Deluxe (3DS) – I’ve rolled the credits, but there’s still so much more to accomplish. Is it worth the time and effort, though? I’m not really smart enough to say.

Anna: Extended Edition (PS3) – A free PS+ spook-em-up that sounded great on paper, but was more than a little lacking in practice. And yet it still lingers in my mind… how apropos.

Ape Escape 2 (PS4) – Finally completed the slog of a replay to earn the final trophy. I don’t know why I did this to myself, to be perfectly honest. Ape Escape is NO FUN.

Continue reading Monthend Video Game Wrap-Up – June 2017

A weekend of games and stuff

I hate to admit it, because I’ve been trying to diversify the ways I waste time lately, but I spent pretty much the whole weekend playing video games. Well, the time during the weekend that I was conscious. I spent way too much time sleeping in and napping, but I slept terribly last week, so I suppose that I needed it. Anyway, for some reason I feel the need to write about all the nothing I did over the weekend. Really Live Journal it.

Friday night was a blur. Because it’s already so far away, you see. But I do recall that after a long Friday at work, I decided that it was in my best interest to get some physical activity, I opted to take a short walk. Partly because I wanted to do something good for my body, and partly because I wanted to listen to the Talk Nintendo podcast special on Ever Oasis. And by golly, did Casey and Neal ever do a good job of selling that game. I was planning on skipping it, but their gushing praise started to make me reconsider my stance…

Upon returning home, I finally set aside a little time to play ARMS, which I am desperately in love with in theory, but I need a lot more practice because I am awful at it. I managed to get through the easiest level of the single-player mode, but not without some struggles. Also I need to get online and get in on that party mode. Once I was done with that, I cracked and bought Ever Oasis. In retrospect, I should have played the demo first to make sure, but in the end it wouldn’t have dissuaded me anyhow. Although the game was surprisingly small (just over 6200 blocks), the download was slow and would not finish until early the next morning.

Finally, I began playing what might be the only free PS+ game that I’ve been at all interested in since I’ve had the service: Anna: Extended Edition. It is pitched on the store as a psychological horror game wherein you explore an abandoned sawmill to discover its spooky secrets. Late Friday night is like the only good time I get to play horror games, so I was pumped. And then the game turns out to be something of a janky mess. I was so befuddled by the odd control scheme and got stuck on a stupid(ly simple) puzzle that I only played up through the first “stage” before calling it quits and turning in for the night.

The next morning, I woke up late because I had opted not to set any alarms. Then I chose to relive a ritual of Saturday mornings from last summer: watching Teenage Mutant Ninja Turtles (2003 series) while playing Tap My Katamari. I had four episodes left to watch from season four’s “lost episodes” (not on DVD) and burned through those right quick. Afterwards, I wasn’t quite sure what I wanted to do and curled up in bed for a quick nap.

It was after I woke that I realized that Ever Oasis was probably done downloading, and then most of my afternoon just vanished into it. Ever Oasis is a really good game. What Casey and Neal neglected to mention is that it is very slow to start because holy crap does it ever like to take its time explaining everything to you. Also, it is just as hand-holdy as the Zelda series is infamous for being. At least for the first few hours. Eventually it gives you a little more freedom, but the beginning of the game is a slow, unskippable slog. This will undoubtedly discourage replays.

I then decided that it was my mission for the rest of the afternoon to finish Anna, and so I booted the ol’ PS3 back up and jumped back into that mess. The game does have its charms once you let yourself get into it, but I maintain that it could have used a lot more polish. At least have a few of the rougher edges sanded down. Case in point: I was not interested in the game enough to care about solving its obtuse puzzles, and it didn’t take me long to pull up a walkthrough for consultation whenever I felt stuck. I cleared the game, and am weakly considering a quick second playthrough to round up the leftover trophies. On one hand, it’ll be a very easy task that should take no more than half an hour. On the other hand, I don’t really care about this game and should probably just delete it and forget it forever.

Saturday night was the usual board games party. The major difference is that when my brother and I made a trip to the liquor store, we found something highly unexpected: Freedom 35 lager! It’s the Trailer Park Boys branded beer! We were so excited that we each filled up an 8-can carrier and merrily went on our way. The checkout guy must have thought we were nuts.

Many beers led to a hearty sleep-in on Sunday morning. Sort of. I got up at 8:30, had breakfast, watched an episode of Bob’s Burgers, and played some Mighty Gunvolt Burst to grab a few screenshots for the article I wrote on it. Then I passed out again and slept until after noon.

To round out my activities, I went out for an extra-long walk/run after waking up. I was out for two and a half hours, which I think is my longest journey on record so far. Especially since it was only my second outing that included running this year. And yet it was still not long enough to listen to the regular weekly episode of the Talk Nintendo. When I got back, my legs were so done that I showered off and flopped onto bed to nap for an hour, then watched several more episodes of Bob’s Burgers. And then I ate a metric ton of food for dinner and way too much in the way of ice cream treats, completely invalidating all the exercise I’d done earlier.

Finally, I ended the evening the same way that every Sunday evening ends: laundry. In between throwing dirty clothes in the machines and putting away the clean laundry, I tacked a few more hours onto Ever Oasis. Turns out that it’s quite difficult! Monsters hit really, really hard and you can’t dodge-cancel out of attack animations, so you’ve got to be careful. It’s still limiting how far off-course I can explore, but at least it’s not pushing me along the intended route quite as sternly any more.

Alas, eventually the laundry was all done, and that’s my cue to stop whatever fun I’m having and go to bed. I think that’s probably why I hate doing laundry so much. It heralds the end of the freedom of the weekend, and the return of the dreadful work week. Ugh. So disheartening. At least I had a lot of fun over the weekend. And when put into words, it almost seems like I accomplished much more than I actually did. Hurray!

Mighty Gunvolt Burst

Are you aware of Mighty No. 9? That game that blew up (the good way) on Kickstarter and then blew up (the bad way) during its development cycle? The knock-off Mega Man that ended up being so much less than Mega Man? I’m sure you’ve heard of it, but you have probably forgotten about it, like the entire world did shortly after it actually released.

Although Beck’s first major outing flopped hard, it’s actually not the only game he’s starred in. Long before the Mighty No. 9 debacle, co-developer Inti Creates had made their own little Mega Man-esque title on 3DS called Azure Striker Gunvolt. I haven’t played that game, but it came bundled with a free retraux game that was even more in the vein of classic Mega Man, Mighty Gunvolt.

Mighty Gunvolt was a neat little crossover that let you play as either Beck, Gunvolt, or some girl from a game that I still don’t know what it is. It was only five or so stages long, but it was tightly designed, tough as nails, and the three playable characters all had their own style and unique abilities. Needless to say, I liked it a lot.

Continue reading Mighty Gunvolt Burst

Frightening Felines

Time to scratch another Indie Gala Trash Game off the good ol’ Steam backlog – I’ve played and finished Spooky Cats.

Spooky Cats is a very basic platformer, and it looks and sounds like it’s a Flash game from 1998. Hell, it probably is, but I’m not about to go and do the research. That’s against my policy. I much prefer to just talk out of my butt and sound like a complete moron.

Anyhow, the game is like, I dunno, 22 levels long, and many of them are just barely larger than a single screen. So it’s a brief game. There are a few longer stages, and one or two of them do have some semblance of a challenge. It’s not enough to save the game, however, because it’s really not very fun. In fact, I only powered through to the end because I realized almost right away that it was going to be an investment of less than an hour of my time. An easy write-off.

The levels are very basic, mostly just about getting to the end while avoiding monsters and spikes. Some require you to grab a key to unlock the exit door, and others task you with finding a little girl’s body and then reuniting it with her disembodied spirit. Yeah, it’s a little weird. You will also collect pennies throughout your travels, and a certain number are required to unlock the final stage. I don’t remember how many you need, exactly, but it’s low enough that if you grab pennies very diligently, you’ll have way more than necessary by the time you get there.

Only one thing really stood out about Spooky Cats, and that’s the aforementioned final stage. It’s a boss battle of sorts, against a witch-cat sitting in a toilet. Said witch is invincible while on its throne, and will periodically fire off magic blasts that become monsters if they hit the floor. The objective is to get to the little girl body behind a locked door, but I had no idea how exactly you get the key. After getting killed four or five times, it seemed to spawn completely at random, finally allowing me to finish the stage. Once you put the girl’s body and soul back together, the witch starts flying around, and you just have to dash into it a couple times. After that, the screen jump-cuts to an ending card that says “you finished the greatest game ever made!” or something to that effect. And that’s it. So it goes.

Would I recommend Spooky Cats? Not at all. If you want to throw away an hour on a no-budget platformer about a little pink blob, stylized to look like a cat, in a haunted mansion, then I guess this is for you. But for the rest of the world, there’s absolutely no reason to bother. Spooky Cats is not fun, it’s not engaging, it’s not especially nice to look at, and it has no plot. It is entirely pointless and I’m glad that I can consider it to be a free “bonus” that came packed in with other, (hopefully) more worthwhile games.

*NB: This game costs $2.99 USD on Steam. I paid $5 CAD for the 10-game Indie Gala bundle it came in. That’s a hot deal if I ever saw one.

Liveblogging the Nintendo E3 Spotlight presentation

Okay, not really “liveblogging” as it’s usually done. I’m not going to update this post with each thought I have. I’m just going to write down every thought as it goes through my brain and collect them here, then embed the video once it’s over. Let’s a-go!

9:39 – It’s still over an hour away. Also, I am not technically using my lunch hour yet, so I should probably get back to work until the show actually starts.

10:58 – Two minutes away!

10:59 – EEEEEEEEEEEE!!

You know what, forget timestamps. They’re just gonna slow me down.

It’s beginning!

Oh, ARMS. Why are they still wasting time on this? It comes out in… oh, no it’s a sizzle reel. I guess that’s okay then.

Was that Rocket League? I don’t care, but I know many will be jazzed.

God, do I ever love the Splatoon 2 pink/green colour scheme.

It’s Reggie. Stop being philosophical, Reggie. Just show me games. Or silly skits like previous years.

XENOBLADE 2! HYPE! Great place to start! It is even more anime than ever, but I don’t even care. Music seems dope, natch. Still slated for 2017, even!

Kirby! New Kirby! Animal friends are back! And monster allies! And good lord is it ever pretty!

Hi Takahashi. I’m also glad that Switch has been so successful.

Oh man, I sure would like to have a plush Bewear.

Pokkén DX is cool, but there was a whole thing about it last week… CORE POKEMON GAME ON SWITCH!? BWUUHHH!?!? YESSSSSSS

What’s this space… Metroid! Prime! FOUR! EVERYONE LIE ON THE GROUND

Another Yarn Yoshi game? Fortunately, it’s so different (and upon closer inspection, it seems more like Felt Yoshi), it doesn’t even seem like overkill.

I am so hype for Fire Emblem Warriors. Even more now that Girl Corrin is confirmed!

Guh. I can’t believe that the Zelda gear is going to be enough to get me to buy Skyrim again.

Breath of the Wild DLC looks cool. But I still might pass until the rest of it comes out in winter. I will do my best to pass on those new amiibos, too, but I may need to splurge on Mipha.

Shoo, Reggie! Tournaments are cool, but I’m here to see new games!

Mario + Rabbids looks excellent. Like a ridiculous take on XCOM. I honestly can’t wait. Good on you, Ubisoft, for finally doing something I have the slightest interest in.

Oh, yeah, there’s Rocket League. I still don’t care. Sorry. Cross-platform play is sweet, though.

So now there are photorealistic dinosaurs in Super Mario Odyssey? Okay. That’s not the weirdest part by a long shot. The game looks completely insane and amazing, and is by far the most creative thing I’ve seen from E3 this year. And it’s out in October! Whoo!

Is it just me, or did the Mario Odyssey song sound like it came directly out of Katamari Damacy?

After a few minutes of reflection, yes, I think Nintendo “won” E3 quite handily this year. I was just so bored by most of Sony’s presentation, and I really do not give a single flip about whatever Microsoft is up to. Maybe I’ll type up a more thoughtful thing tonight. Maybe not. Time will tell!

Digging a deeper hole

It’s been a while since I’ve cracked open an ice-cold Steam game, but also I haven’t bought any new PC games since January (mostly because most of my video game budget is being funnelled directly into the Switch), so the Steam backlog had pretty well stabilized itself.

And then I bought another friggin’ Indie Gala bundle. It’s not my fault, they led with a good banner image and I was a little drunk at the time. This just goes to show: don’t drink and read e-mails.

The good news is that I’ve already played one of the ten games that came in said bundle to completion. I even went ahead and logged some unnecessary time to wring out all the achievements (but gave up because they’re tedious and would take forever), and I still spent less than two hours total with the game.

Zoo Rampage is kind of a pathetic little game. Or, to be fair, it’s a pathetic game for the year 2017. This is the kind of thing that would have seemed more at home back in the mid-nineties. One of those really cheap little PSOne games that you would have still felt half-burned by even if you’d only rented it.

This is an arcade-style game, where you take control of an animal, and then wreak as much havoc on the board as you can in a couple minutes. Zoo Rampage is a fitting title, because it actually plays somewhat like Midway’s old Rampage series. The big differences are that here you’re playing as perfectly normal animals and the action takes place from a top-down camera angle. Also you don’t actually eat or smoosh the humans, they just get flung around with those cartoon dizzy stars appearing above their heads.

Like I said, the goal is to destroy as much scenery and trample as many people as possible in two minutes. If you hit the target score on a stage, you get to move onto the next. Easy-peasy. Your only obstacle is an ever-increasing number of zookeepers that will chase after you in an attempt to shock you into submission. And if a couple of zookeepers get around you, it’s basically over, because they will stun-lock you to death and there’s basically nothing you can do about it.

There are a scant five regular stages to play through, and then two gimmicky bonus stages to play afterward. Clearing the game completely will take you maybe half an hour because of the broken zookeepers and also it’s kinda tough to hit the target score on the final stage. Like I said, I logged a little extra time to wrap up the achievements, but quit because all outstanding cheevos at the end were “run over X number of people” time-wasters that weren’t worth the effort.

The two gimmicky bonus stages are actually less fun than the main game, even though they’re obviously designed to be “fun” distractions. One has you trying to kick soccer balls into a goal as an elephant, which can be intensely frustrating until you learn how to cheese it. The other locks you in as a penguin, chasing around people and scooping up all the fish they drop behind them.

Zoo Rampage does let you play with up to four players at a time, but it’s local-only, so nobody will ever play this game with their friends. The game would also be significantly easier with multiple animals causing mayhem, so maybe that’s for the best after all.

And that’s about all I have to say about this one. A number of the songs on the soundtrack sound an awful lot like off-brand Goldfinger, and nothing about the game will give you the impression that anyone involved with its creation really cared about it. I apologize if I’m off-base with that assertion, but this is like half a game with no heart and no clear vision. It’s something you could get for free and still end up wondering why you bothered to play past the first stage.

Don’t bother playing Zoo Rampage. Just boot up your N64 (emulator) and play Rampage: World Tour instead. That’s what I wish I had done instead.

*NB: This game costs $3.99 USD on Steam. I paid $5 CAD for the bundle. I think it’s safe to say that even $0.50 is a steep price for this heap.

The open-world on rails

note: added a couple more paragraphs on June 12, denoted by asterisks

I’ve mentioned a couple times already that I bought into the THQ Nordic Playstation Humble Bundle some time ago. Once I finished playing Destroy All Humans! again (which was the entire purpose of buying the bundle), I decided that I ought to give another one of the included games a go. You know, since I had them and all.

First up on the list (because it’s sorted alphabetically) was ArcaniA: The Complete Tale. I had no idea whatsoever what it was, but I went ahead and installed it anyway. Over the course of my journeys, I discovered that it’s the fourth game in the Gothic series, which I had never heard of previous to this. That’s probably because it’s a painfully generic PC RPG series.

Anyway, it seems that Arcania (I’m not capitalizing the last A any more) is the first of the series to land on consoles, which means it’s the only one I’ll ever play. Oh, and that’s also because man is Arcania ever generic. It feels exactly like what Fable would be if it had absolutely zero charm and personality. And I think Fable is really the best comparison gameplay-wise as well. Arcania has less to do and no good/evil gimmick, but the combat is janky, and the game has a very linear “open world” that you can only progress through as you hit all the proper plot triggers.

**As a quick aside, Arcania technically does have a lot to do, because there are ten thousand random objects that you can interact with in the world. But not a one of them does anything. Not the cook pot, not the alchemy table, not the smithing anvil. Nothing. Lying in a bed doesn’t even restore HP or pass time. In fact, the “role-play elements” are so pointless that there is an option to turn them off completely. So I can’t help but be completely baffled as to why they’re even there in the first place. Why? WHY??**

That’s not to say that Arcania is bad, per se. It’s just not at all living up to its potential. There’s still fun in exploring and combat. Though I have to admit that the game’s bugginess does try its best to get in the way of any fun you’re having. Enemies will vanish and reappear behind you. Your hitbox is absolutely massive, which makes successful dodges a bit of a coin toss. If you step off the beaten path, you character will begin to slide around uncontrollably, which may end up dumping you out of bounds and into the waiting arms of death.

Actually, I think that the only reason I’m enjoying it is because I’m playing on the Super Very Hard Mode. Every battle is for all the beans in the can, and enemies in groups of more than one [1] can decimate you in the blink of an eye. It’s fun to gauge every encounter and try to figure out the best strategy for handling them. Usually the best strategy is to backpedal while firing off arrows, but I try to save that for when I’ve been killed a half dozen times by the same monster gang and need to move on. If combat were easy, I think that I would have been bored out of my mind before the intro chapter was over.

I think that the thing I dislike most about the game is actually the main character. He’s a nameless tough guy who is an absolute dick to everyone at all times. Okay, sure, he’s an amnesiac whose village was burned to the ground (along with his fiancée and unborn child) by the Evil Empire, but that doesn’t mean he has to be a complete jackoff to everyone. And what’s the deal with his lack of a name? You can’t edit this character in any way, so it’s not like you’re really role-playing here. He’s always gonna be the same gruff bro in everyone’s game. It’s just the cherry on top of the ice cream sundae of Arcania’s questionable design decisions.

**Speaking of which, did I mention how weird the teleportation system is? There’s no fast-travel, and teleporters come in pairs that only warp to each other. Most of these warp pads are close enough together that it’s literally just as fast to walk the distance as it would be to wait for the game to go through the teleporting animation and load you over to the destination pad. The system is so pointless that you can see where even the developer realized this, as the warp pads just stop appearing three-fifths of the way through the game.**

Anyway, I’m going to keep at it. I’m at least 25 hours deep at this point with what looks like the end of the main quest in sight. I mean, I’ve run out of map and the game hasn’t ever asked me to backtrack to this point, so that’s got to be it. I don’t really want to play the included DLC campaign, but it looks like I’ll have to if I want to wrangle up the easy platinum trophy. Then I can finally move on to the next C-tier game from that bundle at some point. Probably Destroy All Humans! 2.