Monthend Video Game Wrap-Up: May 2021

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Ys I: Ancient Ys Vanished ~ Omen (PC) – Words, words, words.

Resident Evil Village (PS5) – Beat this one three times. And also played a lot of The Mercenaries. Because it’s super good. I’ll probably write down lots of words about it in the near future. Or maybe not, who knows?

Inunaki Tunnel (PC) – Video here.

Continue reading Monthend Video Game Wrap-Up: May 2021

Monthend Video Game Wrap-Up: April 2021

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Super Mario 3D Land (3DS) – I did all the Special worlds. As if that’s a surprise. But I’m not playing the entire game again as Luigi. Probably.

The Legend of Zelda: The Wind Waker HD (WiiU) – You know what’s weird? Nintendo put a lot of work into refining Wind Waker for this remake, but they didn’t add in any of the dungeons that were apparently cut to get the original game out the door faster. I wonder why. Were said dungeons completely incomplete? Were they maybe just not very good? I guess us regular folk will never really know.

Hitman (2016) (Stadia) – Very cool game that does a lot to make stealth-based gameplay fun. Janky in a lot of ways, but never so much that it ruins the experience. Also, holy cow are there a lot of things to do. The extra missions and challenges really at a ton of value to a game that would be very short if you were to just mainline the story.

Continue reading Monthend Video Game Wrap-Up: April 2021

Monthend Video Game Wrap-Up: March 2021

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Control (PS4) – 100% trophies for main game and DLC expansions. Super great game. Strongly recommend, would play again. Probably should continue playing, because there are still incomplete missions…

The Legend of Zelda: Majora’s Mask 3D (3DS) – I was enjoying the original so much that I decided to revisit the remake that I’d never finished. Good call, me! MM3D is an incredible remake and I want so badly for a Switch port to free it from the teeny-tiny confines of 3DS Jail. I even went for the 100% clear, which I never do for MM. Too many mini-games; it’s really my only major complaint with this one.

Continue reading Monthend Video Game Wrap-Up: March 2021

Monthend Video Game Wrap-Up: February 2021

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Vader Immortal: Episode 1 (Oculus) – It’s cool to hang out in the Star Wars universe for a while, but there’s not a lot to do there, and the combat isn’t terribly satisfying. Which is a problem when 95% of the game is 40 levels worth of combat challenges.

Contra (NES) – Would you believe that I’ve never played this game before? And that it took me about 50 lives to get to the end. Thank goodness for that Konami code. Fun game, though. I see why it’s so highly regarded.

The Legend of Zelda: Ocarina of Time (Wii) – Have I mentioned enough times how much I like this randomizer?

Continue reading Monthend Video Game Wrap-Up: February 2021

Monthend Video Game Wrap-Up: January 2021

NEW YEAR, NEW YOU!

Except not. Still addicted to video games. I don’t expect that to change.

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Mega Man X (SNES) – It’s become tradition for me to play this on the morning of New Year’s Day. Still trying to clear it in under an hour. Still always choke on at least one of the final bosses. This time I got killed by Sigma and then also Wolf Sigma. Choked twice! I’m getting rusty!

Picross S4 (Switch) – I solved every damn puzzle. Sometimes twice because the Mega puzzles are still hard-mode repeats of the standard puzzles.

Runner 3 (Switch) – Incredible music, weird and wild art direction, and abusively hard gameplay. Even with the difficulty options at the absolute minimum, I was not able to clear every stage. In my defense, the ones I couldn’t beat are labelled “Impossible.” Enjoyed it for the most part, but some of the stage mechanics are just mean-spirited.

Continue reading Monthend Video Game Wrap-Up: January 2021

Monthend Video Game Wrap-Up: December 2020

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Paratopic (Switch) – I honestly have no idea what happened here. It’s roughly an hour of what I imagine a really low-key drug trip must be like. That said… I liked it. I played it a second time to see if there were different story paths, and you can diverge a bit to find some neat stuff, but it’s a really slow game, which made the replay very tedious.

Spec Ops: The Line (PC) – Pew-pew shootmans game wherein I recorded my playthrough. You can watch it here. (tldw: Game is v good, my recording framerate was v bad.)

Hyrule Warriors: Age of Calamity (Switch) – I think that this is an overall better game than the original Hyrule Warriors, though it just didn’t quite click with me in the same way. I liked it, I really did, but mostly it just made me want to play Breath of the Wild again.

A Knight’s Quest (Switch) – An adventure that was clearly inspired by Zelda, but also had a little Mario thrown in for flavour. Buggy as all heck, but still playable and mostly fun. Combat made a hard transition from mindless button mashing to intensely frustrating near the end, and between that and one atrocious boss fight, I just about gave up on the game. The soundtrack is way better than it has any right to be.

The Final Fantasy Legend (GB) – Retro RPG where nothing works the way you expect it to. It’s that way by design, though, because this is a spiritual successor to FF2 and the first game in the SaGa series, known mostly for its obtuse mechanics and punishing difficulty. Still fun, once you figure out how all the systems work. Little bit too grindy, though.

~ Progress Notes ~

DOOM Eternal (PS4) – On stage 6.

Fitness Boxing 2 (Switch) – Achievement collection at 26%.

Witch Hunt (PC) – Defeated the second “boss”.

Picross S4 (Switch) – Mostly done with the regular puzzles.

Robo Recall: Unplugged (Oculus) – Half-done Chapter 2.

SINoALICE (iOS) – Mostly grinding the Xmas event.

Monthend Video Game Wrap-Up: November 2020

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The Void (PC) – Artsy horror-ish game that I may have liked if not for three factors: 1. Gesture-based commands that don’t work very well. 2. Overcomplicated gameplay systems that make no sense. 3. Your character moves slower than molasses – at running speed. Into the bin with ye!

Stories Untold (Switch) – A text-based adventure game anthology that takes place over four separate mini-episodes. Each one introduces some new gameplay element and a new scenario. While the gameplay can be a little tedious, the stories are great and go off in wildly unexpected directions. I bought this on sale for $7 and I kind of want to give the developer the difference because it was fantastic. Likely to be on my 2020 GOTY list.

Continue reading Monthend Video Game Wrap-Up: November 2020

Monthend Video Game Wrap-Up: October 2020

You know how it is. This month, it’s all about judging games on how SPOOKY they are. Let us see!

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Shadows Peak (PC) – A game about exploring an island to find your girlfriend, all the while being pursued by ghosts and a teddy bear possessed by the spirit of a fire demon. I also streamed it so you can watch that if you want to know more about the BIG TWIST(S). The scariest thing about it is that I can’t trace back where I even got this game… Spook Factor: 8.5

Vernon’s Legacy (PC) – Spooky house adventure-’em-up. Doesn’t have a lot going on, other than an endless supply of text logs to read through. I quit after an hour because I was stuck and bored. Spook Factor: 3

Sophie’s Curse (PC) – Another haunted house game, but this time there are lots of things happening. Mostly a spooky ghost girl out to murder you. The goal is to run around and keep the crank-powered lights active throughout the night to keep her away. It’s a lot of fun, nice and short, and very scary. I’ll be seeing Sophie’s face in my nightmares for weeks. Spook Factor: 10

Continue reading Monthend Video Game Wrap-Up: October 2020

Monthend Video Game Wrap-Up: September 2020

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God of War (PS4) – I’m quite surprised at how much I liked it, and especially how effective the ending was. It was completely the opposite of every video game ending ever, and I thought it was great. Totally caught me by surprise. If you missed it, I already wrote a bunch about this one.

FNAF AR: Special Delivery (iOS) – I wasn’t expecting much, but got even less than that, because the game kept crashing after being open for a minute. So I barely even know what it’s about. It may because my phone is sorely outdated, but I prefer to think that the app is just that poorly-made. Deleted after about 10 minutes of struggling against it.

Continue reading Monthend Video Game Wrap-Up: September 2020

Monthend Video Game Wrap-Up: August 2020

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Ellen (Switch) – Pixel-art, side-scrolly, spook-’em-up adventure. Head and shoulders above nearly any other similar game I’ve played. It’s right up there with The Cat Lady on my list of best horror-themed adventure games. Only a few hours long, but told an interesting (if somewhat clichéd and poorly translated) story and did an excellent job of maintaining its creepiness all the way to the end.

The Talos Principle (PS4) – Wrote lots of words. Actually beat it twice to claim all the trophies, and then played the DLC expansion.

Erica (PS4) – I wonder if I should actually put this here, as it’s less a game than a choose-your-own-adventure movie. Played through twice to see a couple different endings, but two was enough. There isn’t nearly enough variance in the story to bother with more replays. At least not right away. Notably, there’s an companion app that you can download to use as a controller, which is good since the game is otherwise controlled entirely by the DualShock 4’s touch pad, and the DualShock 4’s touch pad sucks ass.

Continue reading Monthend Video Game Wrap-Up: August 2020