A weekend of games and stuff

I hate to admit it, because I’ve been trying to diversify the ways I waste time lately, but I spent pretty much the whole weekend playing video games. Well, the time during the weekend that I was conscious. I spent way too much time sleeping in and napping, but I slept terribly last week, so I suppose that I needed it. Anyway, for some reason I feel the need to write about all the nothing I did over the weekend. Really Live Journal it.

Friday night was a blur. Because it’s already so far away, you see. But I do recall that after a long Friday at work, I decided that it was in my best interest to get some physical activity, I opted to take a short walk. Partly because I wanted to do something good for my body, and partly because I wanted to listen to the Talk Nintendo podcast special on Ever Oasis. And by golly, did Casey and Neal ever do a good job of selling that game. I was planning on skipping it, but their gushing praise started to make me reconsider my stance…

Upon returning home, I finally set aside a little time to play ARMS, which I am desperately in love with in theory, but I need a lot more practice because I am awful at it. I managed to get through the easiest level of the single-player mode, but not without some struggles. Also I need to get online and get in on that party mode. Once I was done with that, I cracked and bought Ever Oasis. In retrospect, I should have played the demo first to make sure, but in the end it wouldn’t have dissuaded me anyhow. Although the game was surprisingly small (just over 6200 blocks), the download was slow and would not finish until early the next morning.

Finally, I began playing what might be the only free PS+ game that I’ve been at all interested in since I’ve had the service: Anna: Extended Edition. It is pitched on the store as a psychological horror game wherein you explore an abandoned sawmill to discover its spooky secrets. Late Friday night is like the only good time I get to play horror games, so I was pumped. And then the game turns out to be something of a janky mess. I was so befuddled by the odd control scheme and got stuck on a stupid(ly simple) puzzle that I only played up through the first “stage” before calling it quits and turning in for the night.

The next morning, I woke up late because I had opted not to set any alarms. Then I chose to relive a ritual of Saturday mornings from last summer: watching Teenage Mutant Ninja Turtles (2003 series) while playing Tap My Katamari. I had four episodes left to watch from season four’s “lost episodes” (not on DVD) and burned through those right quick. Afterwards, I wasn’t quite sure what I wanted to do and curled up in bed for a quick nap.

It was after I woke that I realized that Ever Oasis was probably done downloading, and then most of my afternoon just vanished into it. Ever Oasis is a really good game. What Casey and Neal neglected to mention is that it is very slow to start because holy crap does it ever like to take its time explaining everything to you. Also, it is just as hand-holdy as the Zelda series is infamous for being. At least for the first few hours. Eventually it gives you a little more freedom, but the beginning of the game is a slow, unskippable slog. This will undoubtedly discourage replays.

I then decided that it was my mission for the rest of the afternoon to finish Anna, and so I booted the ol’ PS3 back up and jumped back into that mess. The game does have its charms once you let yourself get into it, but I maintain that it could have used a lot more polish. At least have a few of the rougher edges sanded down. Case in point: I was not interested in the game enough to care about solving its obtuse puzzles, and it didn’t take me long to pull up a walkthrough for consultation whenever I felt stuck. I cleared the game, and am weakly considering a quick second playthrough to round up the leftover trophies. On one hand, it’ll be a very easy task that should take no more than half an hour. On the other hand, I don’t really care about this game and should probably just delete it and forget it forever.

Saturday night was the usual board games party. The major difference is that when my brother and I made a trip to the liquor store, we found something highly unexpected: Freedom 35 lager! It’s the Trailer Park Boys branded beer! We were so excited that we each filled up an 8-can carrier and merrily went on our way. The checkout guy must have thought we were nuts.

Many beers led to a hearty sleep-in on Sunday morning. Sort of. I got up at 8:30, had breakfast, watched an episode of Bob’s Burgers, and played some Mighty Gunvolt Burst to grab a few screenshots for the article I wrote on it. Then I passed out again and slept until after noon.

To round out my activities, I went out for an extra-long walk/run after waking up. I was out for two and a half hours, which I think is my longest journey on record so far. Especially since it was only my second outing that included running this year. And yet it was still not long enough to listen to the regular weekly episode of the Talk Nintendo. When I got back, my legs were so done that I showered off and flopped onto bed to nap for an hour, then watched several more episodes of Bob’s Burgers. And then I ate a metric ton of food for dinner and way too much in the way of ice cream treats, completely invalidating all the exercise I’d done earlier.

Finally, I ended the evening the same way that every Sunday evening ends: laundry. In between throwing dirty clothes in the machines and putting away the clean laundry, I tacked a few more hours onto Ever Oasis. Turns out that it’s quite difficult! Monsters hit really, really hard and you can’t dodge-cancel out of attack animations, so you’ve got to be careful. It’s still limiting how far off-course I can explore, but at least it’s not pushing me along the intended route quite as sternly any more.

Alas, eventually the laundry was all done, and that’s my cue to stop whatever fun I’m having and go to bed. I think that’s probably why I hate doing laundry so much. It heralds the end of the freedom of the weekend, and the return of the dreadful work week. Ugh. So disheartening. At least I had a lot of fun over the weekend. And when put into words, it almost seems like I accomplished much more than I actually did. Hurray!

Monthend Video Game Wrap-Up – May 2017

This may be the longest list to date… I don’t know quite how it happened, seeing as I feel like I’ve been playing far fewer video games than usual. Ack! Maybe it’s time to start logging playtime?

~ Game Over ~

Bye-Bye, BoxBoy! (3DS) – Is it the Best Box Boy? Yeah. Yeah it is. They’ve definitely pushed the series as far as it can go, and I’m glad it’s (ostensibly) being retired before it loses its lustre.

KAMIKO (Switch) – I thought “This looks neat, I’ll buy it off the Japan eShop because there’s no way it’ll ever come out in North America” but was stymied because the Japan eShop doesn’t accept my MasterCard. And then it came out in North America the very next week. Welp!

ABZÛ (PS4) – Something about a diver saving an underwater ecosystem from the ravages of machines. I don’t really get it, but it was super pretty. Also, so many cool fishies!

Blazing Star (Switch) – A NEO-GEO shoot-’em-up that is visually amazing (duh). It also taught me what separates a good shmup from an annoying shmup: enemies that soak up bullets. Also most of the playable ships are kind of terrible. Windina is always the way to go.

Stardew Valley (PC) – We accomplished everything that isn’t a horrible slog. Once we acquired the Junimo Hut, it just seemed like there was nothing else worth doing. And so it’s finally over.

Dark Witch Music Episode: Rudymical (Switch) – The title gives away that this is not your average Legend of Dark Witch game. In fact, it is instead a weird rhythm game that demands nothing less than perfection. Despite that, I still kinda liked it.

Destroy All Humans! (PS4) – Bought the PlayStation Humble Bundle just to replay this. Honestly, a little underwhelming on the gameplay front, but I loooove the B-movie aesthetic/plot.

Snipperclips (Switch) – Chopped my way to the end of the single-player levels. It’s a very clever game, but is so much more fun when you’re working with other players. And I say that from experience, having previously solved all the multiplayer stages with a full four-person team.

ARMS Global Testpunch (Switch) – Okay, so I didn’t really “beat” it because it’s just a demo… But I really wanted to list it because it absolutely sold me on ARMS. Of course.

Continue reading Monthend Video Game Wrap-Up – May 2017

Monthend Video Game Wrap-Up – October 2016

Every October (and even in late September), I get so excited about Halloween, and intend to play a bunch of spooky games to celebrate. And that… doesn’t usually pan out. Was 2016 any different? Read on to find out!

~ Game Over ~

FNAF: Sister Location (PC) – If you don’t count the RPG spinoff, this is the first FNAF game I’ve really gotten into. And it’s spectacular. While it is not quite as terrifying as its older brothers, Sister Location is still Spooky As Heck.

Year Walk (WiiU) – I’ve been itching to replay this for months, telling myself “wait for Halloween” and finally the time came! It’s a really great adventure with clever puzzles and a neat twist halfway through. Turns out that you can clear it in well under an hour, but still, it’s Pretty Darn Spooky.

Pokémon Pearl (DS) – While I have a team that’s half spooky-looking Pokémon (Misdreavus, Crobat, and Luxray), and the bad guys want to basically destroy the universe, Pokémon is simply Not Spooky.

Metroid Prime: Federation Force (3DS) – A regular Metroid game could definitely be considered spooky, but with Federation Force’s focus on action and teamwork, it falls just short of the bar. Not Spooky, but a very solid game otherwise.

Picross 3D Round 2 (3DS) – Decidedly Not Spooky. In fact, it may be the least spooky game on the list, with its relaxing atmosphere and lack of any sort of conflict.

Final Fantasy VIII (PC) – There are a number of creepy monsters and witches in this game, but overall, I’d have to say that it’s Not Spooky. The hammy characters and colourful graphics just don’t lend themselves well to creating a frightful atmosphere.

Continue reading Monthend Video Game Wrap-Up – October 2016

A stray observation

You know how in some shows, a character will ramble to themselves very specifically about whatever situation they’re in, as a way to tell the audience about what’s going on? I think it’s a pretty common thing, at least in family-friendly cartoons, but I’ve never really thought about it before so I can’t say for sure how prevalent it is.

Lately though, I am finding that it drives me completely bonkers. The “Exposition Monologue” trope, where a character explains their situation to nobody but themselves (and the audience), is a terrible way to shoehorn in some information. It’s very annoying, and really takes me out of whatever I’m watching. Like, I get that you don’t have the time or money to always show everything, but at least throw a second character in there. It’s still obvious, but at least the exposition doesn’t stick out like a sore thumb when one character is explaining the thing to someone else.

Anyway, this little quibble comes up thanks to a notably bad episode of Teenage Mutant Ninja Turtles (2003), where the first few minutes are made up of an incredibly annoying character that just keeps chattering to herself. This could have been taken care of in the cold open teaser, but no. And this episode is sandwiched in the middle of the otherwise stellar Season 3, which makes it seem even worse. Oh well. They can’t all be winners.

Monthend Video Game Wrap-Up – September 2016

Birthday month! Also, month of all the games. My 3DS was already in constant use since July thanks to Monster Hunter, but now it’s just flooded with huge, awesome games that tickle all of my fancies.

~ Game Over ~

KickBeat (PS3) – A game about punching endless waves of goons to the rhythm of angry nu-rock. Surprisingly, I really liked it!

Teenage Mutant Ninja Turtles (GBA) – I’m going through a TMNT thing right now, okay? Replayed this for the first time since like 2004, and I am convinced that the Shredder fight is literally impossible without cheating.

Jotun: Valhalla Edition (WiiU) – Wherein you play as a Viking warrior who must earn her place in Valhalla after suffering an inglorious death. This is done by finding and slaying a number of elemental giants. It’s a really great game!

NEO-NOW! (PC) – A pretty boring Early Access game. Maybe it’ll get better in time? I don’t really care and am just calling it a wash. To the “Done Forever” pile with you!

Continue reading Monthend Video Game Wrap-Up – September 2016

Final Thoughts on TMNT 1987

A couple weeks ago, I finished watching seasons nine and ten of the original Teenage Mutant Ninja Turtles cartoon. I probably should have been keeping notes on my thoughts, because I knew I’d want to write about them. But I figured I’d get around to doing this sooner, while said thoughts were still in my brain. Alas, now we have some cobbled-together half-memories instead of… you know what, that’s probably about the usual quality level of my writing anyway. It’s fine.

  • Season nine begins where eight left off: with the Technodrome destroyed forever, and Shredder and Krang trapped in Dimension X. Ostensibly, they are stuck there for good. I don’t know how this time is any different from the last time they were stuck there. The Technodrome isn’t host to the only interdimensional portal in existence.
  • So a new recurring villain is introduced: Dregg. He is a spaceman from far off in space and I don’t really recall his origin. The same as Krang, I think; some sort of displaced warlord. It doesn’t matter. He’s dumb-looking and sounds like someone doing a bad Tim Curry impression.
  • The twist for season nine is that Dregg appeals to the people of Earth as a saviour come from space to grant them fantastical technology and rocket them into a glorious future. Only the Turtles know that he’s a no-goodnik, so of course he tells the dumb-dumb humans that the Turtles are the bad guys, and we’ve got that whole X-Men thing from season eight happening again.

Continue reading Final Thoughts on TMNT 1987

Talking about Ninja Turtles: Volume 2

My journey through the entire series of the 1987 Teenage Mutant Ninja Turtles cartoon continues. Last time I made a big wall of text about it, I had just finished up the fifth season: the halfway point of the series. Let’s go over some stray observations I have about seasons six through eight.

  • The turtle colour/voice flubs are still out in full force. I would have thought that this was a problem that would have been ironed out by this point, but I think it might actually be getting worse as we move on. At least I’ve been noticing more instances of it. You never see such egregious errors in other cartoons, so I can only imagine that it’s the result of having four characters that look exactly the same.
  • Season six was basically just your normal average season. Though a run of 16 episodes is positively quaint after the massive number of episodes in seasons three and four.
  • The first half of season seven was produced for season four, but held back for whatever reason. So that means that you’re rolling back a couple years worth of animation improvements, and it’s visibly uglier than the latter half of the season.
  • Also, it goes back to using the original intro sequence, which IMO is the better of the two.
  • By this point, Michaelangelo has permanently traded in his nunchaku for a grappling hook. Which I suppose is more useful, but way less cool. And it’s all thanks to those super-lame Europeans who thought nunchucks were too violent.
  • But swords and laser blasters were okay? Get bent, Europe.
  • The first half of season seven also happens to be a hole “TMNT visit Europe” series, which makes for a nice change of pace and allows for a little cultural edutainment, but the stories go to pot. It made sense that when Krang and Shredder were constantly attacking New York, the Turtles would always be there to stop them. But then somehow they always manage to be attacking exactly the European location that the Turtles just happen to be in at the time. Why not attack New York when you know that the Turtles are away in Europe and won’t be there to stop you? Or vice versa? You guys have a teleporter that can take you anywhere. Steal something from anywhere else in the world.
  • It would make way more sense if the Turtles simply faced other villains while on their vacation.
  • The other half of season seven not only goes back to being more visually appealing, but the storylines also get a hack of a lot better than ever before. Well, some of them. The episode where they travel back in time to an ancient Japan where everyone speaks perfect English was a little silly. Overall, though, much better stories.
  • The episode “Invasion of the Krangazoids” shows us a glimpse of what Krang’s true form looks like, when he creates clones of himself that evolve into giant reptilian monsters. But it also made me consider that it doesn’t make any sense that Krang’s brain was removed from his body as a punishment for his war crimes. It’s more than I want to type out, but just think about it a bit for yourself. No wonder that’s never mentioned in any other incarnation of the TMNT.
  • Tokka and Rahzar show up in season seven. That’s cool. Except that Rahzar got a significant intelligence boost while Tokka remains kind of a stupid baby.
  • Everything goes way off the rails in season eight. The intro and theme song change. The visual quality improves considerably, but the visual style goes to poop. April gets a new costume. TMNT now wants to be X-Men. It’s crazy. Complete insanity.
  • Let’s start with the intro. The theme song has gone from awesome to some kind of gross 90’s rock abomination. It also seems really long. Or maybe it just feels that way because it’s awful. Oh and also it intercuts footage from the cartoon with footage from the live-action movies. It makes zero sense.
  • And on a separate point, all the cartoon footage is pried out of the episodes, rather than being completely unique animation like the other intros. It’s so lame. I just can’t get over how lame it is.
  • It’s kind of fun that the season is a single long storyline, rather than Shredder’s capers mixed with random other one-off villains.
  • Oh right, X-Men. Channel 6 is now calling the TMNT (all mutants, really) an evil scourge and the people of New York are terrified of them, even though they’re obviously out to do good. Also there is an organization of mutants that are trying to take over and establish mutants as the dominant species. Sound familiar at all?
  • The art is way darker and more detailed, but not as good. I hate the change to the Turtles’ bandannas, specifically. Their more angular appearance isn’t too bad, and makes them look a little more in line with the 2003 TMNT. I mostly just dislike that the New York sky is now constantly reds and purples, and that even the water is rarely ever blue any more. The attitude shift is not selling me, especially since the scripts are still pretty hammy, so there’s a very noticeable mood dissonance.
  • I like April’s new jacket and shoes. So much less garish than the yellow jumpsuit and white boots.
  • I was actually really shocked when Shredder asploded the Channel 6 building. Like, this is a Saturday Morning Cartoon. It’s not supposed to have major events that don’t get magically wiped away at the end of the episode. But it does, and it influences the entire rest of the season. Like I said before, there’s a much higher level of continuity in season eight, to the point where it could almost be a stand-alone mini-series, much like the first season.

I am already aware that things take another sharp turn in season nine, but I don’t know all of the specifics. I guess we’ll just have to start watching and see!

Wherein I go on and on about Ninja Turtles

You all remember the old Teenage Mutant Ninja Turtles cartoon from the late 80’s, yeah? Of course you do. Everyone does. Though a few years ago it seemed like it was very en vogue to hate on it because… they used 80’s slang? Man, that’s such a lame complaint, and completely wrong, to boot. The only character who uses excessive slang is Michaelangeo, and it’s surfer slang specifically, because he was characterized as a surfer.

In conclusion, people are stupid.

Anyway, I’ve been watching through each season of classic TMNT lately. Of course, by watching, I mean I have it on in the background while I play Picross or Hyrule Warriors. It’s become something of a pre-bedtime ritual, in fact. My night feels incomplete without an episode or two. While slang isn’t one of them, the show definitely does have its share of problems and other general weirdness. And because I don’t have any more interesting things to write about, here is a list of things that have stood out to me.

  • Starting off with a fairly well-known one, there seem to be a lot of situations where one or more of the voice actors are temporarily replaced. And almost never well. This seems to be most prominent in season three (which has roughly seventeen million episodes), but it does still happen on occasion. I don’t know what the show’s production was like, but I suppose that James Avery (Shredder) and Rob Paulsen (Raphael) were probably in pretty high demand back in the day, and I can understand that maybe they had scheduling conflicts here and there that left them unable to fulfil their TMNT duties in favour of something more lucrative. But were Barry Gordon (Donatello) and Pat Fraley (Krang) really that busy? Even I had to Google them to remember their names.
  • Michaelangelo may be known mostly for his surfer talk, but that’s never bothered me. What does sort of bug me though, is the way he always puts so much emphasis on the word “pizza.” And the way he enunciates both syllables so strongly. It’s not “PEET-ZAH,” it’s “pizza.” It may be a small thing to pick at, but when every second punch line out of Mikey’s mouth relates to pizza, it starts to grate pretty quickly.
  • What is the deal with the Turtles just being “buds” and Splinter nothing more than their sensei? I am not really up on how the relationships were handled in the Mirage comics, but I’ve always appreciated that in subsequent incarnations, Splinter and the Turtles were straight up father and sons, and that their familial bonds were an important part of their characters. It feels so very wrong whenever Splinter calls them “my students” instead of “my sons.”
  • Speaking of Splinter, he is… not so great in this show. In all other TMNT continuities, Splinter is basically the ultimate badass, capable of defeating any and all opponents. Here, I suppose he does still carry a bit of martial arts clout, but he comes off as a lot more old and feeble, and I just don’t care about him as much as I do the more modern Splinters. Even crazy extendo-tail Splinter from the current movie franchise.
  • April’s scream (which I believe they recorded exactly once and then just used forever) is very annoying.
  • Since it’s a current hot topic: the show is definitely on a misogyny see-saw, but leans more on the side of male dominance. April is independent, ambitious, and hard-working. A female character that young girls could really look up to. However, she is constantly getting captured and is basically helpless whenever a villain is around. Irma is exactly the opposite of a good female role model. Kala the Neutrino is probably a fairly capable lady, what with being a rebel fighting against Krang’s forces, but she shows up so seldom (and never on her own) that we don’t know a lot about her other than that she is a hip teenager. That’s basically it for female characters. Very rarely is there is a one-off girl mutant/villain, and usually they are easily manipulated by the men that surround them.
  • The show is very clearly set in New York City, yet no character ever utters the name. It’s always “the city” this and “the city” that. We know that the show is supposed to exist in the real world, as other real locations are mentioned by name, and there are a number of jabs at New Jersey. So it really stands out as strange that they refuse to acknowledge the city’s name.
  • I blame the 80’s entirely for this one, but any music that is not the main theme or a variant of the main theme is so bad. And there is a pool of maybe five or six themes, so you’re constantly hearing the same awful music. Plus one or two commercial break stings that they use in every single episode.
  • Lastly, I found it more than a little grating that every single episode of season 2 and 3 focused on Krang and Shredder trying to find a power source to get the Technodrome out of Dimension X/the Earth’s core. All of them. Many episodes of later seasons use that scheme as well, but they also move away from it to give some screen time to other villains or monsters of the week. Quite frankly, the lack of variety in plots just makes season 3 feel that much longer, and it’s a welcome change when we start going for entire episodes without a Shredder in sight.
  • Actually, it was also annoying that every second episode of season 4 on started with one of the Turtles complaining that “life is so boring without Krang and Shredder around.” Alright, maybe not quite every second episode, but my point stands that they lean on that setup far too often.
  • Shellbacks! Wretched reptiles! Shellbacks! Wretched reptiles! Shellbacks! Wretched reptiles! Shellbacks! Wretched reptiles! Shellbacks! Wretched reptiles! Shellbacks! Wretched reptiles! Shellbacks! Wretched reptiles!
  • Seriously, bad guys… get some new pejoratives.

And that’s about it. To be fair, I’m only just starting season 6, so maybe things will get mixed up a little as we go? Probably not. All I know for sure is that there is a major shift in seasons 8 to 10, so I’m really looking forward to seeing what those are all about. I’m sure I’d seen episodes here and there as a kid, and I know there’s a new main villain, but I honestly don’t remember anything else about late TMNT. It’s gonna be exciting!

Monthend Video Game Wrap-Up – May 2016

I’ve been trying real hard to focus on one game per system at a time over the last few months, but I’m failing at every turn. It seems like I’m constantly getting distracted by something else, be it new or half-complete. Anyway, May was a huge step in the right direction, with a greater number of finished games than “in progress” games for this first time since… maybe it’s just the first time ever? Of course, I had to throw some (admittedly hefty) demos in there to make the grade, so maybe it’s moot.

~ Game Over ~

Zelda: Twilight Princess HD (WiiU) – It feels wrong to say it for some reason, but I think Twilight Princess is one of my favourite Zeldas. I think the only thing that I truly dislike about it is the stupid canoe minigame. The forced-wolf sections in the first half of the game do feel a bit like unnecessary padding, but even those don’t really bother me all that much. I even like the “acres and acres of nothing” Hyrule Field.

WiiU_screenshot_TV_019E5

Bravely Default (3DS) – I decided, now that the sequel is out, that I’ve been putting this off for too long. So I beat it. Then I wrote too many words about it. What I didn’t write there is that the final boss seemed rally cheap and annoying on my first try, but then once I knew his tricks, I stomped him into the ground with very little trouble.

Bravely Second: The Ballad of the Three Cavaliers (3DS) – Officially, it’s just the demo for Bravely Second, but it’s got a unique scenario and took me about seven hours to beat. I thought that I was burned out on Bravely, but this demo really hooked me and I just may splurge on Second in the near future.

The Park (PC) – I bought this immediately after someone suggested to me that it was a Five Night’s at Freddy’s clone. That is not the case at all. It’s a still a spooky game, but it is a walking simulator instead of a security guard simulator and there are zero killer animatronics. I was still pleased, because the story was pretty good. Unfortunately, my PC could just barely run it, so the choppiness kind of ruined the mood.

Resident Evil Revelations 2 – Episode 3 (PC) – Surprisingly, this game has one of the least terrible sewer levels ever. Well, design-wise. Technically, the water was too fancy, which made the computer so unhappy and slowed everything down to a crawl, and made the game very difficult to play. Otherwise, it had a cool factory explosion and a great boss fight.

Resident Evil Revelations 2 – Episode 4 (PC) – A surprisingly brief chapter for Claire and Moira, then the longest chapter in the game for Barry and Natalia. It was really great, though, and had a pretty decent final boss. I can tell you right now that I will be replaying this one many times.

Pocket Card Jockey Demo (3DS) – A game about horse racing, in which you race horses by playing a variation of solitaire that I am not familiar with. It’s a lot of fun, but truth be told, I don’t think I’m going to buy it. It’s deceptively deep, and that’s not really what I’m looking for.

Teenage Mutant Ninja Turtles Arcade (360) – Decided to play it a bit because I have been jonesing for some old-school TMNT action for months now. I didn’t actually finish it, but I was at the second-last stage and I would have finished it if I’d had more time. But I did get the fix that I needed. Close enough.

~ Now Playing ~

Monster Hunter Explore (iOS) – Do you remember Monster Hunter: Dynamic Hunting? I thought it was a passable way to get a MonHun fix in a pinch, but Explore is so much better. Its plays much more like normal Monster Hunter, just pared down for the mobile audience. It’s still not completely fulfilling, but it’s certainly a good deal of fun.

Hyrule Warriors Legends (3DS) -I took a long break from this to finish off Bravely Default and the Bravely Second demo, and now I’m neck deep in Zelda Musou again. I’ve finally finished the Great Sea adventure map to 100% completion, at least.

Final Fantasy VII (PC) – Yep, this happened. For whatever reason, this time around I feel like I’m seeing a lot of things that remind me of Super Mario RPG. Also whenever anything silly or funny happens I think about how joyless the remake will be and it makes me sad.

Mini Mario & Friends: Amiibo Challenge (WiiU) – I wrote enough words about this already.

Lost Reavers (WiiU) – A free, online loot-’em-up of sorts. It’s not especially good, but I’ve put in several hours because… well, I’m not sure why I kept it up. I guess it’s fairly fun, despite feeling like a C-tier game from a couple generations ago. Probably because it’s a multiplayer game that is 100% cooperative. That’s a big draw for me.

Dark Souls (360) – Yeah I’m playing this again. New Game+ is, well, hard. Which is the opposite of what I normally expect from NG+. Oh, Dark Souls. Played up to the point of defeating Quelaag, not sure how far I’m ultimately going to take this run.