Monthend Video Game Wrap-Up: December 2020

~ Game Over ~

Paratopic (Switch) – I honestly have no idea what happened here. It’s roughly an hour of what I imagine a really low-key drug trip must be like. That said… I liked it. I played it a second time to see if there were different story paths, and you can diverge a bit to find some neat stuff, but it’s a really slow game, which made the replay very tedious.

Spec Ops: The Line (PC) – Pew-pew shootmans game wherein I recorded my playthrough. You can watch it here. (tldw: Game is v good, my recording framerate was v bad.)

Hyrule Warriors: Age of Calamity (Switch) – I think that this is an overall better game than the original Hyrule Warriors, though it just didn’t quite click with me in the same way. I liked it, I really did, but mostly it just made me want to play Breath of the Wild again.

A Knight’s Quest (Switch) – An adventure that was clearly inspired by Zelda, but also had a little Mario thrown in for flavour. Buggy as all heck, but still playable and mostly fun. Combat made a hard transition from mindless button mashing to intensely frustrating near the end, and between that and one atrocious boss fight, I just about gave up on the game. The soundtrack is way better than it has any right to be.

The Final Fantasy Legend (GB) – Retro RPG where nothing works the way you expect it to. It’s that way by design, though, because this is a spiritual successor to FF2 and the first game in the SaGa series, known mostly for its obtuse mechanics and punishing difficulty. Still fun, once you figure out how all the systems work. Little bit too grindy, though.

~ Progress Notes ~

DOOM Eternal (PS4) – On stage 6.

Fitness Boxing 2 (Switch) – Achievement collection at 26%.

Witch Hunt (PC) – Defeated the second “boss”.

Picross S4 (Switch) – Mostly done with the regular puzzles.

Robo Recall: Unplugged (Oculus) – Half-done Chapter 2.

SINoALICE (iOS) – Mostly grinding the Xmas event.

Monthend Video Game Wrap-Up: November 2020

~ Game Over ~

The Void (PC) – Artsy horror-ish game that I may have liked if not for three factors: 1. Gesture-based commands that don’t work very well. 2. Overcomplicated gameplay systems that make no sense. 3. Your character moves slower than molasses – at running speed. Into the bin with ye!

Stories Untold (Switch) – A text-based adventure game anthology that takes place over four separate mini-episodes. Each one introduces some new gameplay element and a new scenario. While the gameplay can be a little tedious, the stories are great and go off in wildly unexpected directions. I bought this on sale for $7 and I kind of want to give the developer the difference because it was fantastic. Likely to be on my 2020 GOTY list.

Continue reading Monthend Video Game Wrap-Up: November 2020

Monthend Video Game Wrap-Up: August 2020

~ Game Over ~

Ellen (Switch) – Pixel-art, side-scrolly, spook-’em-up adventure. Head and shoulders above nearly any other similar game I’ve played. It’s right up there with The Cat Lady on my list of best horror-themed adventure games. Only a few hours long, but told an interesting (if somewhat clichéd and poorly translated) story and did an excellent job of maintaining its creepiness all the way to the end.

The Talos Principle (PS4) – Wrote lots of words. Actually beat it twice to claim all the trophies, and then played the DLC expansion.

Erica (PS4) – I wonder if I should actually put this here, as it’s less a game than a choose-your-own-adventure movie. Played through twice to see a couple different endings, but two was enough. There isn’t nearly enough variance in the story to bother with more replays. At least not right away. Notably, there’s an companion app that you can download to use as a controller, which is good since the game is otherwise controlled entirely by the DualShock 4’s touch pad, and the DualShock 4’s touch pad sucks ass.

Continue reading Monthend Video Game Wrap-Up: August 2020

Monthend Video Game Wrap-Up: July 2020

~ Game Over ~

KIDS (PC) – Art (non-)game. Weirdly satisfying, except when it becomes tedious. You can only appreciate milking people through a digestive tract so many times. But it’s only like 20 minutes long, so.

LOVE (PC) – Retro platformer built for speedruns. Tense and occasionally frustrating, but not quite masocore. Interesting in that it allows you to plop down a respawn point just about anywhere. Very fun, but super short and of limited value if you’re not planning to learn and master it.

A Hat in Time (Switch) – Achieved 100% by clearing the DLC chapters. Seal the Deal was fun and super cute, but tragically short. I was less enthused by Nyakuza Metro’s massive, confusing, maze of a world. Didn’t play past the first two Death Wish challenges because ehhhhh I only have so much time, and I don’t really want harder remixes of all the things I’ve already done.

Continue reading Monthend Video Game Wrap-Up: July 2020

Monthend Video Game Wrap-Up: May 2020

~ Game Over ~

Pikmin 2 (GC) – Did you know that I’ve never actually finished Pikmin 2 before? But now I’ve beaten the final boss (twice) and claimed every treasure. Huzzah. I win. It’s still not really 100% clear because I didn’t do the 2-player mode to get the secret ending, but I have actually done that before, so… we good?

Ocarina of Time Randomizer (Wii) – It was exciting to play through a very messed-up version of OoT, and I appreciate how it really tests your knowledge of the game. I think I need to do a second run with Master Quest dungeons, because I still feel like it’s not making me work hard enough.

Continue reading Monthend Video Game Wrap-Up: May 2020

Monthend Video Game Wrap-Up: April 2020

~ Game Over ~

Mega Man Zero 2 (GBA) – I played it again, this time using cyber elves to blow through the game like it weren’t nothing. Also I finished getting all the styles, except the one for collecting all the cyber elves. Because… I just don’t care enough.

Resident Evil 3 (PS4) – Fantastic remake. I never really got into the original RE3, but this one is just made for me. Yeah, it’s a little linear, and yeah, it’s a little more action-oriented, but those are things I like! At least, they make for less of a headache when you’re trying to route out your S-rank runs. Anyway, my first run was far from S-rank, and I died a spectacular number of times because this game is ROUGH.

Continue reading Monthend Video Game Wrap-Up: April 2020

Closure of the Wild

It’s become something of a tradition for me, that when March rolls around, I get absorbed into The Legend of Zelda: Breath of the Wild for a while. As sort of a way to celebrate the Switch’s birthday, you see. And because Breath of the Wild is just super fun to play and I’ll take any excuse to dive back in.

In the year 2020, three years after release, I’ve finally “finished” the game, so to speak. Oh, I beat it back in 2017, but there was so much left undone, and DLC released in the interim that I purchased but barely explored. Breath of the Wild is a massive, massive game, and even now that I’ve seen everything that I wanted to, there’s still much more in there to discover in future playthroughs.

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Monthend Video Game Wrap-Up: March 2020

~ Game Over ~

Murder by Numbers (Switch) – I was sold on this as a mash up of detectivin’ and picrossin’. It only really delivered on the nonograms, and all the detective work was done by the story. That said, the story was charming and the dialogue was generally very well-written. I still think I’d rather just have the puzzles without all the text boxes in-between.

Mega Man Zero (GBA) – Via the Zero/ZX Legacy Collection. Still adore it all these years later. Played the vanilla mode because I like it rough. Busted my butt to get an A rank on every mission, even though it means nothing, just makes me feel like a big man. Not the biggest man, because S ranks are a thing, but they’re basically impossible for an old fart like me to achieve. Besides, I already did a perfect S run back in high school when I was stubborn enough to do something like that.

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Monthend Video Game Wrap-Up: February 2020

Turok (Switch) – A real bait-and-switch, since I grew up knowing the N64 subtitle “Dinosaur Hunter”, but really you’re mostly killing people and the occasional velociraptor. Aside from that, I really liked this game. It’s a lot like DOOM, but in 3D and has lots of platforming. The biggest failing is that the first boss (and only the first boss) is almost impossibly difficult. I burned through seven of my nine lives in that fight.

Timesplitters 2 (GC) – Co-oped the story mode, and it was a wonderful nostalgia trip. Maybe it’s just me, but it seems like big studios don’t really make shooters like this any more. Specifically, ones with big maze-like levels, varied objectives, and a willingness to be unapologetically weird. And it’s the last one that matters the most to me. I’m less turned off by murdering hundreds of people when they’re over-the-top cartoons.

Continue reading Monthend Video Game Wrap-Up: February 2020