Monthend Video Game Wrap-Up: May 2020

~ Game Over ~

Pikmin 2 (GC) – Did you know that I’ve never actually finished Pikmin 2 before? But now I’ve beaten the final boss (twice) and claimed every treasure. Huzzah. I win. It’s still not really 100% clear because I didn’t do the 2-player mode to get the secret ending, but I have actually done that before, so… we good?

Ocarina of Time Randomizer (Wii) – It was exciting to play through a very messed-up version of OoT, and I appreciate how it really tests your knowledge of the game. I think I need to do a second run with Master Quest dungeons, because I still feel like it’s not making me work hard enough.

Jay and Silent Bob: Mall Brawl (PC) – A fun, co-op throwback to games like Double Dragon and River City Ransom. It’s pretty tough, much like the games that inspired it, but outside of one awful, awful auto-scrolling level, it’s not frustratingly hard. It also makes me slightly sad that I don’t get most of the references because I’ve watched so few Kevin Smith movies.

Secret of Mana (SNES) – I always forget that the Lost Continent isn’t the final area of the game when I replay this. Likely because that’s where my replays die, because that particular dungeon is one heck of a grind. I also forgot that there are several in-game suggestions that SoM takes place on a post-apocalyptic Earth. Which is weird, but cool. Even though it’s a bit of a tired trope, I always enjoy that particular revelation.

Kingdom Hearts 3D (3DS) – I already had words with this one.

Death Squared (Switch) – A co-operative puzzle game about guiding cubic robots through trap-filled tests. I’m not sure if I liked it or not. I like the concept, at least. And that you can put cute hats on the robots. But its short campaign took forever to beat because sessions left me feeling worn out after only three or four stages. I’m not quite sure why that is. Probably shouldn’t have played it solo.

Piczle Cross Adventures (Switch) – I wrote many words about this already. But they have not been posted quite yet.

Goblin Sword (Switch) – A fun little port of a mobile platformer. How enjoyable it was to play with buttons! Reminds me of Wario Land 2, since the objective is to get past all the enemies and traps to reach the end of each stage, but the true goal to check each and every wall for secret passages and treasures. Another 100%-ish clear, as I found every treasure in the game, but didn’t waste time grinding to purchase all the gear.

Trials of Mana (Switch) – Despite positive first impressions, I’m not sure how I feel about this one after the fact. On one hand, I was definitely having fun while I was playing it. On the other hand, I often had to force myself to start a play session because… I don’t know? It felt like more of an obligation than anything? It’s all very strange, because I was so excited to play it prior to release, but after a few hours it just kind of fizzled out.

Charlie’s Angels (GC) – It began as a joke, and then the joke somehow persisted through all six stages. This is a mechanically sound game, but is sub-par in basically every other way. Props to Ubisoft for getting the actresses from the movies to do the Angels’ voices in the video game. You don’t see that too often.

~ Progress Notes ~

Shantae and the Seven Sirens (Switch) – Cleared Water Lily’s Den.

Xenoblade Chronicles Definitive Edition (Switch) – Reached Satorl Marsh.

Ring Fit Adventure (Switch) – Chugging along through the New Game+ worlds, and cleaning up unfinished sidequests from the main game.

Pixel Puzzle Collection (iOS) – 170.7%

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