Monthend Video Game Wrap-Up: August 2021

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Mr. Driller: Drill Land (Switch) – I honestly can’t believe that Namco decided not to localize this back in 2002. It’s easily the most robust Mr. Driller game I’ve ever played, and the five different game modes add a good amount of variety. Though, I’m still pretty bad at Mr. Driller, so I was only barely able to pass level 2 of each mode :I

The Medium (PC) – Very good spookventure. Clearly influenced by the Silent Hill series, but removes combat altogether to make the gameplay experience a little simpler. The story is a bit opaque, but is definitely more and more interesting as you put the pieces together. Which, I think, is a hallmark of good storytelling.

Stela (Switch) – A “walk forward and solve simple platforming puzzles” game much like LIMBO or Little Nightmares. Only I got no joy out of this one. Mostly because it was completely disjointed, due to every area being totally different from the last. If Stela is telling a story, it’s an impenetrable, convoluted mess. That, and it just never really made an impression otherwise.

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Monthend Video Game Wrap-Up: July 2021

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Doki Doki Literature Club Plus (Switch) – It loses a little bit of its punch once you know all the twists, but still a “good” time. The additional content was worth the purchase, and the way that it was made to work on console wasn’t nearly as janky as I’d worried it would be, and actually added a lot to the experience.

Robo Recall (Oculus) – Finished this one off at long last. That final stage has been outstanding for months now, but I finally did it. It’s a super fun game, though I don’t know that I’ll go back to complete the extra objectives.

Shutter (PC) – Boop.

Ys: Memories of Celceta (PS4) – One of four versions of Ys IV, and the most modern. While all the Ys games are fast-paced action RPGs, this one might be the ideal fast-paced action RPG. It’s an absolute joy to play, as movement and combat feel great, and there are so many completion percentage trackers. Not to mention that the main gameplay conceit is exploration, which I think is my absolute favourite thing about video games.

Continue reading Monthend Video Game Wrap-Up: July 2021

WALL-E in Horror Land

It had been over a month since I last played and/or recorded an indie horror game. So that’s what I did last weekend.

Shutter is a tiny, little, bite-sized horror game where you drive a tiny, little, bite-sized drone through a haunted house. It’s not very long and could use a little polish here and there, but it wasn’t bad. If absolutely nothing else, it very literally offered a new perspective on the haunted house genre. My only real gripe is that it’s not always clear what you’re supposed to do next, and even that’s not so bad because there really isn’t a lot of real estate to explore or actions you can take.

So there’s a single paragraph that pretty well sums up the 56 minutes of words that come out of my mouth in that video up there. You don’t need to watch it now. Good for you! Bad for my YouTube analytics!

Monthend Video Game Wrap-Up: June 2021

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Ys: The Oath in Felghana (PC) – The remake of Ys III, which is the game that made me want to learn more about the Ys series, after having randomly watched a speedrun. Wildly different from the original, but also very similar to Ys Origin, a game that I liked so much that I played it three times in a row. Felghana was… also very good in general, though it was a heck of a lot more grindy than I would have preferred.

Crooked Silence (PC) – A PS1-looking, horror-themed FPS that I purchased on Itch.io for seventy-five cents. It’s shockingly good, at least for that price. Needs some polish, but I had a good time with it. Plus it came with three extra DLC mini-games that were all fairly unique and fun as well. I’d recommend this one.

Picross S5 (Switch) – Completed all modes. So much picross!

Continue reading Monthend Video Game Wrap-Up: June 2021

White Day: A Misery Named This Video Game

I’d had White Day: A Labyrinth Named School downloaded on my PS5 for a while, waiting for the “right” time to start playing it. That time came around the middle of last week, when I said to myself, “Ryan, you ought to play that spooky ghost game that you bought a few months ago.” And so I took my own advice and started playing it.

At first blush, White Day is exactly the kind of video game that I long for: a Korean horror adventure, where you explore a haunted school while solving obtuse puzzles in an attempt to find out what is going on and also escape with your life. There are nine(?) different endings, tons of collectibles, and even a little pokédex for all of the ghosts that you encounter during your night of terror. And all of these things, I greatly appreciate about this game. It’s kind of why I bought it, after all.

But there are two things that made me say “No more. This is no fun and I quit.” about halfway through.

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First day in the village

Hey I bought Resident Evil Village. Surprise!

Also I recorded my initial play session of the game, which lasted roughly 45 minutes. I stopped upon my first death, both because I wasn’t sure where I was supposed to go to avoid said death, and because it was past my bedtime. Damn these video games that launch at 11PM on Thursday nights!

Aaaanyway, first impressions are… I like it. I’m not entirely blown away yet, but it’s very early and there are a few little nuggets here that suggest very good things to come. First of all, it’s clearly a direct sequel to RE7, what with Ethan still being the protagonist, the first person perspective, et cetera, et cetera. But then you get through the prologue and into the real gameplay, and when you open your inventory… it’s more or less Leon’s attaché case from RE4. Yes! The return of the best inventory system ever! Also the first major setpiece traps you in a medium-small area flooding with never-ending monsters until a bell sounds and summons them all away. Sound familiar?

Yes, it looks like RE8 is going to be a fusion of RE4 and RE7. In other words: the perfect game for your good pal, Ryan.

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Monthend Video Game Wrap-Up: April 2021

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Super Mario 3D Land (3DS) – I did all the Special worlds. As if that’s a surprise. But I’m not playing the entire game again as Luigi. Probably.

The Legend of Zelda: The Wind Waker HD (WiiU) – You know what’s weird? Nintendo put a lot of work into refining Wind Waker for this remake, but they didn’t add in any of the dungeons that were apparently cut to get the original game out the door faster. I wonder why. Were said dungeons completely incomplete? Were they maybe just not very good? I guess us regular folk will never really know.

Hitman (2016) (Stadia) – Very cool game that does a lot to make stealth-based gameplay fun. Janky in a lot of ways, but never so much that it ruins the experience. Also, holy cow are there a lot of things to do. The extra missions and challenges really at a ton of value to a game that would be very short if you were to just mainline the story.

Continue reading Monthend Video Game Wrap-Up: April 2021

Monthend Video Game Wrap-Up: March 2021

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Control (PS4) – 100% trophies for main game and DLC expansions. Super great game. Strongly recommend, would play again. Probably should continue playing, because there are still incomplete missions…

The Legend of Zelda: Majora’s Mask 3D (3DS) – I was enjoying the original so much that I decided to revisit the remake that I’d never finished. Good call, me! MM3D is an incredible remake and I want so badly for a Switch port to free it from the teeny-tiny confines of 3DS Jail. I even went for the 100% clear, which I never do for MM. Too many mini-games; it’s really my only major complaint with this one.

Continue reading Monthend Video Game Wrap-Up: March 2021

One Step Forward…

I’ve typed a heck of a lot of words about Five Nights at Freddy’s VR over the last few months, and to date, most of those words have been very positive. Unfortunately, today I have to put some words to page that veer just a wee bit in the other direction.

I think it was late December when FNAF VR’s expansion, The Curse of Dreadbear was released for Oculus. Right around Xmastime. For a Halloween-themed DLC pack. Maybe not the most timely of releases, but holding it back for another year to release around Halloween would have been silly. Might as well make those bucks. It’s not as if there’s a whole lot else to for people to buy in the Oculus store. (Zoom!)

But Dreadbear’s issues only begin with the late release. Having been totally obsessed with FNAF VR at the time, I was keeping a close eye on news of when that DLC would drop. Then it did, and the bad reviews piled up quickly. Well, maybe not bad reviews per se, but a lot of complaints in the reviews section about how buying and installing the DLC would wipe your save data. Having a completed save file, I opted to wait it out until there was a patch that would stop the save deletion.

January rolled around, and I checked in from time to time until finally I saw that comment I was looking for: Steel Wool Games had released a patch, and downloading Dreadbear would no longer delete your existing save file! I immediately purchased and installed the Dreadbear DLC and… my save file was gone. All progress: vanished, never to return. I’d have to somehow survive that impossibly hard Funtime Foxy minigame again. So much for the patch.

But worse things could happen. After all, FNAF VR is a heck of a lot of fun, so having a reason to play through it again was actually kind of welcome… is how I looked at it after forcing myself to take an optimistic point of view. When I actually started playing, though, something was off. It didn’t quite hit me until I won my first “food” prize, though, and I was barely able to make out what the item was: after installing the DLC, most of the textures in the game -the entire game, not just the DLC parts- had gone to absolute crap.

While FNAF VR was never going to look as good on Oculus as it did on PC-powered VR systems, it was certainly passable. Things were a bit smudgy here and there, but none of it was outright bad. Now, though? Now it looks awful. And this is coming from me, a guy who really doesn’t care all that much about graphical fidelity. But the downgrade has had a major effect on my enjoyment of this video game, since all I can think about now is how much worse it looks. Suddenly that Funtime Foxy level doesn’t seem so bad, because it’s all pitch-black most of the time.

I don’t think that the grossly deteriorated textures will be a long-term problem during main gameplay, as I’m sure I’ll just get used to them. But it’s a really weird thing that happened, and I can’t fathom why Steel Wool Games would have changed them in the first place. Maybe they needed to scale down the texture resolution to keep the file size under some arbitrary limit? The game didn’t have any major performance issues before the DLC, so I doubt it has anything to do with that. It’s mind-boggling.

All that said, I’m going to continue playing FNAF VR. I mean, I haven’t even started on that DLC that I paid for yet. I’ve just been playing the main game again to restore my completion percentage to 100. It’s still a lot of fun, and I still can’t play for more than like 10 minutes at a time for fear of my heart exploding. It’s just too bad that the experience had to be soured a bit.