Monthend Video Game Wrap-Up – January 2017

Holy crow, 2017 is already flying by. It seems like it was just New Year’s Day, and already we’re in February. It’s gonna be Switch Day before we know it!

And that’s about the extent of my small talk abilities. That’s why I spend so much time playing video games alone instead of socializing with humans.

~ Game Over ~

Layers of Fear (PS4) – Appropriate that the first game I beat in 2017 is yet another spook-em-up walking simulator. I think I may have found my sub-genre. In an effort to try to toughen up a bit, I started playing with the lights off and headphones on. That lasted for half the game, at which point I simply could not take it any more. Anyway, I really liked it, and played through twice to get all the trophies.

Layers of Fear: Inheritance (PS4) – A DLC half-sequel for the game listed above. It was good, but much less frightening and also I needed to play through it three times for all the trophies. Though that’s really not such a big problem when the game can easily be run in under an hour.

Resident Evil 7 (PS4) – I was so excited for this scaled-down take on RE, and then about two hours in, I realized “oh, this is just a backwoods version of Alien: Isolation.” But then it quickly got much better and I got completely sucked in. Loved it. Can’t wait to play it again.

Day of the Tentacle Remastered (PS4) – There couldn’t have been a better time to accidentally subscribe to PS+. This was one of the free games for January, and though I own the original game, I haven’t played it in, oh, 20 years? It was wonderful to relive, and looked gorgeous on my giant HDTV. Absolutely perfect bit of nostalgia.

Shovel Knight (3DS) – I played Shovel Knight again. Surprise, surprise. But I did play New Game+ this time, which is v difficult.

Continue reading Monthend Video Game Wrap-Up – January 2017

Some mouldy thoughts

I’m about all blogged out after that massive Top 12 thing, but I feel like I need to do some follow-up on Resident Evil 7. After completing that article, I basically spent all of yesterday playing it, except for a few hours that I devoted to catching up on episodes of Nintendo News Report. Needless to say, I have far more things to say about it now.

First of all, it’s become apparent that yes, this is definitely a Resident Evil game. It doesn’t adhere strictly to the classic formula, opting instead to continually shift the pacing to keep you on your toes. In general, you’re shuttled between several large areas to explore as different levels or chapters, but you have a certain amount of freedom to move around the entire property as you see fit. It’s not like RE4 where each area gets locked off once you move on to the next chapter.

So, I think the best comparison is RE3? I don’t really know, as that is my least favourite of the original trilogy.

Continue reading Some mouldy thoughts

The Top 12 Video Games of 2016

“Why” you ask, “did you choose to list twelve games?”

The answer is simple. Because sixteen (for 2016) seemed too many, and ten is too cliché.

“But doing a Top X Things of Year list is in itself too cliché!”

Shut up!

(You should know my Top Video Games rules by now: Any game that I beat in 2016 is fair game, regardless of what year it was actually released in. No remakes or remasters allowed.)

Continue reading The Top 12 Video Games of 2016

Mama, Mia!

When I moved back in with mom and dad, it came with a slight change that I didn’t really account for. See, while I used to always get my groceries from Safeway, they live much closer to a Sobey’s. Which, since they’re two heads of the same beast, you wouldn’t think is a big deal. However, Sobey’s bananas are notably inferior to those that Safeway stocks, and just today I learned that the pizza buns at Sobey’s are also pretty terrible.

The obvious solution is to just make the five-minute drive back to Safeway, but I’m far too lazy to do such a thing. I could also just stop buying my own groceries and subsist off the food my parents buy, but where’s the fun in that? Also I don’t want to be a complete mooch. Like, 90% mooch is about where I need to be.

Thanks to all the money I’m saving thanks to that mooching, I bought Resident Evil 7! Hooray!

Honestly… Not totally into it yet! Don’t get me wrong, it’s good, but it’s been a very slow burn so far. In the three-ish hours that I’ve played, there have been exactly two enemies, and both of them were bosses. Or, I don’t know. This game is so different than usual that maybe they weren’t bosses. Maybe that’s just how normal enemies are now. Anyway, exploring the backwoods farmhouse has been equal parts fun, disgusting, and tense. There doesn’t seem to be any indication for sure if you’re being stalked or not, so you’re pretty much sailing around on intuition and hopes that you aren’t unexpectedly ambushed. Although you will constantly be unexpectedly ambushed, because that’s apparently RE7’s thing.

Other notes so far…

I got a trophy for beginning the game. How stupid.

There are bobblehead figures scattered about for you to destroy. I can’t help but see Vault Boy when I look at them, even though they don’t really look all that similar.

The game begins with your character on a rescue mission. So far this is the only thing that RE7 has in common with RE4.

Those two bosses were hard. Died multiple times to each. Because they can catch up to you and hit you while you’re running away, and it’s very hard to bait their attacks and dodge successfully.

I have no idea where the story is going. But this family of evil hillbillies can’t support the entire game. Right?

The last thing I did before saving and quitting was collect an emblem that unlocked a big, ornate (and completely out-of-place) door. So this is definitely still Resident Evil on some level.

Capcom still can’t animate faces worth a damn.

The gory details

I’ve been watching the first season of Ash vs Evil Dead lately (which is SO GOOD), so when the question of “what movie am I going to watch?” came up last weekend, I immediately went to Evil Dead. To be more specific, it came up while I was browsing Netflix and then I immediately put it on.

Let it also be known that I’m talking about the 2013 Evil Dead here. Not the original. Though I may binge the original trilogy next weekend, because man am I ever in an Evil Dead kind of mood.

The thing that boggles my mind the most is that somehow, this is supposed to be both a reboot of and a sequel to the original films. Which was perfectly fine until Ash vs Evil Dead came along and sort of invalidated it as a canonical entry in the series. I guess Evil Dead 2013 could have a different Necronomicon and cabin, but that’s… you know what? That’s fine. I’m fine with that.

Anyway, ED2013 is a fine movie in its own right, but is very different from its older siblings. I don’t think there’s a single joke in this movie, and I don’t find any of it unintentionally funny either. This version of the tale is played completely straight, and pulls absolutely no punches.

This story focuses on Mia, a recovering drug addict, who is out at a cabin in the middle of nowhere with her friends in an effort to quit cold turkey. Of course, eventually they find the Necronomicon, someone reads a passage that unleashes an ancient evil, and they all start getting killed and/or possessed. Only instead of being goofy, these Deadites are dead serious.

ED2013 is brutal and is so excessively gory that even I have a tough time stomaching it. That scene with Natalie and the carving knife makes my stomach churn in a way that movie gore hasn’t been able to do in many years. And then there’s the grand finale where literally everything is covered in blood. More blood than Evil Dead 2. If you can believe it. It also contains one of the most amazing chainsaw scenes ever committed to film, and it’s absolutely worth watching the entire movie for those two minutes.

Overall? It’s not really what I wanted in an Evil Dead sequel (that’s what Ash vs Evil Dead is for), and I don’t usually enjoy movies that exist simply to torture their characters for two hours. But the supernatural bent saves it and I do like how it reimagines the original story. I mean, I’ve seen it like five times now, so yeah, I obviously like the flick. Do I recommend it? That’s tougher. But I feel like there’s enough information in this short post for you to make that call on your own.

I feel sick just thinking about what she’s going to do with that knife…

DOOK-DOOK-DOOK

I have spent nearly six months with the video file of The Babadook on my computer, and yet I have not watched it. I wanted to watch it, but after doing a Google search and being terrified for weeks upon weeks by the images it produced, I could not bear to watch the movie.

But last weekend, I finally did it. I was actually settling in to watch a different movie, but then I was like “you know what, I’m gonna do it. I’m gonna watch The Babadook.”

Turns out, it wasn’t nearly as scary as I thought, and I would up absolutely loving it.

In fact, I liked it so much that I’ve been strongly considering watching it again. Maybe a third time. Maybe it’ll become my favourite movie.

Now, don’t get me wrong. The Babadook is still pretty terrifying. Just not in the way that I’d imagined. It’s more of a self-reflective, thoughtful kind of horror. Which may not make a lot of sense if you haven’t seen the film. I can’t even relate it to anything because it’s like nothing I’ve ever seen before. I got the same feeling of dread from it as I did from It Follows, but really the only other thing the two films have in common is that they’re great.

I really don’t want to say much else about it, because it’s definitely worth watching. Just thinking about it makes me wish I could be watching it again right now. Maybe I will…

mister-babadook

I Am the Bored Thing That Watched This Movie

I’ve watched a lot of Netflix Original shows, and most of them have been very good. Some not-so-great, but for the most part, it’s been above average. I watched my very first Netflix Original movie last week. It was… hmmm, what’s the best way to describe it… awful.

pthingI Am the Pretty Thing That Lives in the House sounds an awful lot like the kind of movie that I would like from its description. Have a gander:

A nervous nurse who scares easily finds herself caring for an ailing horror novelist while living in a house with hidden secrets.

Sure, it’s a bit generic, but they wouldn’t want to spoil anything, right? Well, the thing is that there’s not a whole lot to spoil. The entire plot is about a girl who is afraid of ghost stories reading a ghost story, and then learning that it’s actually true and the ghost lives in the house she’s currently occupying. Maybe I’m being a little reductive with that summary, but that’s the gist of it.

The hugest thing I disliked about the film is that it is nearly 90% voice-over narration. Though I guess it can’t be helped when your movie has a grand total of three characters, and one has dementia and another is on screen for about four minutes total. But yeah, too much narration drives me bonkers. It’s just so boring to watch something while a disembodied voice tells you what you’re watching.

Anyway, the story is a very slow burn, and there is basically zero payoff. The climax comes out of nowhere and is over so quickly that you’re just like “wait, this is what I’ve been waiting for?” and then you have to sit through another seven minutes of epilogue in sheer frustration.

Do you want to know what happens? The girl hears a mysterious knocking inside the house, goes downstairs to investigate, and then dies of fright upon seeing -that’s right, just seeing– a ghost. A ghost that, by all intents and purposes, she should know is in the house. It is literally spelled out for her over the course of the film. I mean, don’t get me wrong, I’m terrified of ghosts, but I can’t imagine that I would keel over if I were to simply catch a glimpse of one. I’d be pretty amazed, actually, because ghosts aren’t real.

Also in this scene is a very bad digital effect of the ghost marching across the kitchen. What makes it so terrible is that due to plot, her legs are on backwards, and this gives the illusion that she’s a marionette or something, gambolling along so unnaturally. This could be frightening, maybe, if they had done it right (though I can’t quite conceive of how that would be done). But the net result here is that it looks like something out of a children’s program, and completely dissolves any tension that maybe have existed, further reducing the effectiveness of that big, final “scare.”

Do I regret watching this movie? It’s hard to say. I do love watching terrible movies, but this one was mostly just boring. I can’t get excited about any of its terribleness. There was nothing so corny that made me giggle. It’s the kind of bad movie that How Did This Get Made? would pass on. So, yeah. Maybe I would like to have my 87 minutes back, but on the other hand, I now have this little gem in my pocket as a short conversation piece.

Wherein I played The Cat Lady

Yes, you read the title of this post correctly. I purchased and played a video game called The Cat Lady. It didn’t even come in a bundle. This may come as a bit of a surprise to any who don’t know the game, as I am famously known as “the guy who doesn’t like cats” and that often puts me at odds with cat people (to be fair, they’re pretty weird).

For the record, it’s not so much that I don’t like cats as a species. Mostly it’s that I can’t stand their lack of respect for my personal space. If I want you in my lap, I’ll let you know. That goes the same for any animal (though human ladies are always welcome).

Anyway. A video game. The Cat Lady. The description on the Steam store sold me pretty well, although in retrospect, I think that I was expecting a completely different game. Let’s have a look, yeah?

The Cat Lady follows Susan Ashworth, a lonely 40-year old on the verge of suicide. She has no family, no friends and no hope for a better future. One day she discovers that five strangers will come along and change everything…

What I thought would happen is that you’d watch Susan be depressed for a bit and then five people would happen along and teach her about how to live and love again. Or something like that. But the game is billed as a psychological horror game, so I knew something was off about my interpretation. And lo, it certainly was!

The first thing wrong with this description is that Susan is not on the verge of suicide. The game opens with her actually committing suicide. And the five strangers that “come along and change everything” is somewhat misrepresenting the case. After taking her own life, Susan is given the opportunity to be revived and become immortal if she agrees to seek out and kill five psychopaths.

Continue reading Wherein I played The Cat Lady

Monthend Video Game Wrap-Up – November 2016

Hey. November. It’s cold outside now. All the more reason to stay inside all the time and play video games. Except when it’s not and I go outside to play Pokémon Go.

~ Game Over ~

Pokémon Sun (3DS) – FINALLY. I haven’t been so excited about a game since Smash 4. And you know I’m not kidding because I tore through that sucker in only a week. Also, have you seen Crabominable yet??

crabominable

Heaven Island (PC) – A VR walking simulator MMO. Note that I do not own a VR device, so half the experience was lost on me. But I still wandered around until I’d picked up enough apples and seashells to claim all of the “achievements.”

You Deserve (PC) – I think I would have liked this horror adventure a little more if it had run a little bit smoother. It pushed my PC a little harder than it really needed to. Oh, and also it’s got jumpscares placed in seemingly random spots just for the sake of cheap jumpscares. I put up lots more words about it yesterday.

Wario Land 2 (GBC) – I was itching for a replay, so that’s what I did. Considered taking the secret route to complete the game in five levels, but opted to go for good ol’ 100% in the end. I like Wario Land 2 that much.

Paper Mario: Color Splash (WiiU) – Quite a divisive game, though personally, I think it’s incredible. It’s not really much like the N64 or GameCube Paper Marios, but at the same time, it kind of is? Also, it’s super pretty and maybe the funniest game I’ve ever played. If I have one complaint to lobby against it, it’s that they spelled “colour” wrong.

Continue reading Monthend Video Game Wrap-Up – November 2016

What do I deserve?

youdeserve

In the super-spoopy Halloween bundle that I bought from IndieGala, I received a game titled simply You Deserve. I knew nothing about it, save that it was horror-themed in some way, and that the thumbnail they used to advertise it caught my eye. Maybe this isn’t the best way to choose what to play, but the way I see it, most indie games will either only last two hours at most or I’ll get bored and quit before then. Not an especially big commitment.

Let us start at the very start: the title. You Deserve. It’s not a good title. But after playing the game, it makes a little more sense. Not from the context of the plot of the game, but rather from the context of I am 99% sure that English is not the developers’ first or maybe even second language.

Although reading that sentence back, it may sound like English isn’t my first language, either. It sounds better when you read it with the proper cadence, I swear.

Continuing that thought, the game was likely not developed in English, but it was translated fairly well. It’s got a few grammatical oopsies here and there, but that’s something one comes to expect after having played so many no-budget indie games. What really gives it away is the voice acting. In the odd instance that your player character speaks to herself out loud, it’s very slurred and heavily accented. So much so, that I’m confident that the actress does not actually speak English, but was just taught to read her script phonetically.

That’s small beans, though. Who really cares about whether you can understand the voice actress anyway? We all just want to know more about the gameplay! Because gameplay is king! Nothing else matters! This exaggeration isn’t funny!

You Deserve is what the kids would call a “walking simulator” but there is a little more to it than just gambolling from plot trigger to plot trigger. You will have to pick up items and find where they belong, solve some very simple puzzles, collect a wide variety of keys, and sometimes punch over a stack of boxes to continue forward. So, yeah, it’s pretty much a walking simulator, but with some adventure elements. It’s slightly more interactive than The Park was, for comparison.

What is annoying about these adventure elements is that the game is dark, and the items you need to collect don’t always stand out from the environment. They don’t flash or sparkle like items in other games. I spent 15 minutes looking for a crowbar once, because it was placed on a surface with a very similar texture and it was very difficult to pick out. Also, some items are in semi-randomized locations, so something might be found in one spot, and then magically show up elsewhere (albeit nearby) if you die and need to pick it up again. Super annoying.

Sometimes, a glitch will cause necessary items to simply not spawn at all.

That’s the kind of game this is.

The best puzzle in the game is one where you need to magically unlock a door by opening a set of lockers in the right order. It’s not terribly difficult, but it did seem like the kind of puzzle you’d find near the beginning of a Silent Hill game.

The absolute worst part of the game is the very end, where you’re dumped out into a massive area and have to collect three items. As I mentioned before, they don’t necessarily stand out enough, so they’re very easy to pass by, and also there’s an insta-kill monster on the loose and if you die you end up back at the start, having lost any items you collected. It’s a massive pain in the butt, and the point where I no longer had any patience for the game, so I quit and watched the rest on YouTube.

So if the gameplay is wanting, the story should be strong enough to push the player through to the end, right? Well… not especially. You begin in a strange park-like area, with an inexplicable catacomb beneath it. Or at least that’s what I took away from it. Your character has no idea where they are or why they’re there. Then you’re ambushed by a monster and wake up in the basement of your character’s high school. This is the point where you can start to suss out who you are and what’s going on, should you read the files scattered about. I wasn’t really interested enough to bother, and read any files I happened upon, but there were definitely a few that I missed. Then you wander through another park, a haunted house, and finally, an expanded version of the aforementioned park. All the while, very little story is happening.

To summarize said happenings: the plot is about a girl in some sort of nightmare realm created by the zombified remains of a former classmate. This classmate allegedly committed suicide because she was bullied by your character and her clique. So zombie girl leverages her lingering hatred to pull the offending kids into a nightmare and kill them off one by one. Your character is ostensibly the last of the crew to go. Then at the end you try to exorcise the zombo-girl, but in typical horror story fashion, the success is a short-lived fake-out. Did I use enough hyphenated words in that sentence?

I think the fact that I didn’t care enough to remember a single character’s name says enough about how invested I was in this tale.

Personally, I think that I spent too much time with this game. It’s only about an hour long, but I faffed about and got lost enough that I doubled that, and then some. I think that if you know all the passcodes and where the items and keys are located, you could probably clear the whole thing in under 20 minutes. Me, I had trouble with some events triggering and ended up running in circles for far too long before consulting a guide and resetting to correct the bug. And then the aforementioned issue with the key item that failed to spawn.

All in all, I found that my expectations of You Deserve were met, but that’s not saying much, because said expectations were about as low as they go. The title screen may have been the most impressive part of the game, which set a pretty poor precedent. Would I have enjoyed it more if I had a more powerful machine and it ran at full speed? Maybe. Would it be a better game if the bugs were ironed out? That’s debatable. Would streamlining the fetch quest at the end improve the game dramatically? Certainly. But none of those things are going to happen, so You Deserve will forever languish in mediocrity. To be 100% truthful, I would suggest that even if you get this game in a bundle, even if you’re given a free copy, that you just shuffle it over to the category of Steam games you’re never going to touch. It’s not worth your time or effort.