What do I deserve?

youdeserve

In the super-spoopy Halloween bundle that I bought from IndieGala, I received a game titled simply You Deserve. I knew nothing about it, save that it was horror-themed in some way, and that the thumbnail they used to advertise it caught my eye. Maybe this isn’t the best way to choose what to play, but the way I see it, most indie games will either only last two hours at most or I’ll get bored and quit before then. Not an especially big commitment.

Let us start at the very start: the title. You Deserve. It’s not a good title. But after playing the game, it makes a little more sense. Not from the context of the plot of the game, but rather from the context of I am 99% sure that English is not the developers’ first or maybe even second language.

Although reading that sentence back, it may sound like English isn’t my first language, either. It sounds better when you read it with the proper cadence, I swear.

Continuing that thought, the game was likely not developed in English, but it was translated fairly well. It’s got a few grammatical oopsies here and there, but that’s something one comes to expect after having played so many no-budget indie games. What really gives it away is the voice acting. In the odd instance that your player character speaks to herself out loud, it’s very slurred and heavily accented. So much so, that I’m confident that the actress does not actually speak English, but was just taught to read her script phonetically.

That’s small beans, though. Who really cares about whether you can understand the voice actress anyway? We all just want to know more about the gameplay! Because gameplay is king! Nothing else matters! This exaggeration isn’t funny!

You Deserve is what the kids would call a “walking simulator” but there is a little more to it than just gambolling from plot trigger to plot trigger. You will have to pick up items and find where they belong, solve some very simple puzzles, collect a wide variety of keys, and sometimes punch over a stack of boxes to continue forward. So, yeah, it’s pretty much a walking simulator, but with some adventure elements. It’s slightly more interactive than The Park was, for comparison.

What is annoying about these adventure elements is that the game is dark, and the items you need to collect don’t always stand out from the environment. They don’t flash or sparkle like items in other games. I spent 15 minutes looking for a crowbar once, because it was placed on a surface with a very similar texture and it was very difficult to pick out. Also, some items are in semi-randomized locations, so something might be found in one spot, and then magically show up elsewhere (albeit nearby) if you die and need to pick it up again. Super annoying.

Sometimes, a glitch will cause necessary items to simply not spawn at all.

That’s the kind of game this is.

The best puzzle in the game is one where you need to magically unlock a door by opening a set of lockers in the right order. It’s not terribly difficult, but it did seem like the kind of puzzle you’d find near the beginning of a Silent Hill game.

The absolute worst part of the game is the very end, where you’re dumped out into a massive area and have to collect three items. As I mentioned before, they don’t necessarily stand out enough, so they’re very easy to pass by, and also there’s an insta-kill monster on the loose and if you die you end up back at the start, having lost any items you collected. It’s a massive pain in the butt, and the point where I no longer had any patience for the game, so I quit and watched the rest on YouTube.

So if the gameplay is wanting, the story should be strong enough to push the player through to the end, right? Well… not especially. You begin in a strange park-like area, with an inexplicable catacomb beneath it. Or at least that’s what I took away from it. Your character has no idea where they are or why they’re there. Then you’re ambushed by a monster and wake up in the basement of your character’s high school. This is the point where you can start to suss out who you are and what’s going on, should you read the files scattered about. I wasn’t really interested enough to bother, and read any files I happened upon, but there were definitely a few that I missed. Then you wander through another park, a haunted house, and finally, an expanded version of the aforementioned park. All the while, very little story is happening.

To summarize said happenings: the plot is about a girl in some sort of nightmare realm created by the zombified remains of a former classmate. This classmate allegedly committed suicide because she was bullied by your character and her clique. So zombie girl leverages her lingering hatred to pull the offending kids into a nightmare and kill them off one by one. Your character is ostensibly the last of the crew to go. Then at the end you try to exorcise the zombo-girl, but in typical horror story fashion, the success is a short-lived fake-out. Did I use enough hyphenated words in that sentence?

I think the fact that I didn’t care enough to remember a single character’s name says enough about how invested I was in this tale.

Personally, I think that I spent too much time with this game. It’s only about an hour long, but I faffed about and got lost enough that I doubled that, and then some. I think that if you know all the passcodes and where the items and keys are located, you could probably clear the whole thing in under 20 minutes. Me, I had trouble with some events triggering and ended up running in circles for far too long before consulting a guide and resetting to correct the bug. And then the aforementioned issue with the key item that failed to spawn.

All in all, I found that my expectations of You Deserve were met, but that’s not saying much, because said expectations were about as low as they go. The title screen may have been the most impressive part of the game, which set a pretty poor precedent. Would I have enjoyed it more if I had a more powerful machine and it ran at full speed? Maybe. Would it be a better game if the bugs were ironed out? That’s debatable. Would streamlining the fetch quest at the end improve the game dramatically? Certainly. But none of those things are going to happen, so You Deserve will forever languish in mediocrity. To be 100% truthful, I would suggest that even if you get this game in a bundle, even if you’re given a free copy, that you just shuffle it over to the category of Steam games you’re never going to touch. It’s not worth your time or effort.

Monthend Video Game Wrap-Up – October 2016

Every October (and even in late September), I get so excited about Halloween, and intend to play a bunch of spooky games to celebrate. And that… doesn’t usually pan out. Was 2016 any different? Read on to find out!

~ Game Over ~

FNAF: Sister Location (PC) – If you don’t count the RPG spinoff, this is the first FNAF game I’ve really gotten into. And it’s spectacular. While it is not quite as terrifying as its older brothers, Sister Location is still Spooky As Heck.

Year Walk (WiiU) – I’ve been itching to replay this for months, telling myself “wait for Halloween” and finally the time came! It’s a really great adventure with clever puzzles and a neat twist halfway through. Turns out that you can clear it in well under an hour, but still, it’s Pretty Darn Spooky.

Pokémon Pearl (DS) – While I have a team that’s half spooky-looking Pokémon (Misdreavus, Crobat, and Luxray), and the bad guys want to basically destroy the universe, Pokémon is simply Not Spooky.

Metroid Prime: Federation Force (3DS) – A regular Metroid game could definitely be considered spooky, but with Federation Force’s focus on action and teamwork, it falls just short of the bar. Not Spooky, but a very solid game otherwise.

Picross 3D Round 2 (3DS) – Decidedly Not Spooky. In fact, it may be the least spooky game on the list, with its relaxing atmosphere and lack of any sort of conflict.

Final Fantasy VIII (PC) – There are a number of creepy monsters and witches in this game, but overall, I’d have to say that it’s Not Spooky. The hammy characters and colourful graphics just don’t lend themselves well to creating a frightful atmosphere.

Continue reading Monthend Video Game Wrap-Up – October 2016

TE Movie Time: HAUSU

I don’t know if you’ve ever heard of the Japanese horror (“horror”) film Hausu (or House, if you demand Englishness), but I watched it over the weekend, and BOY OH BOY was it a thing that happened.

At first blush it seems as though this would be the kind of movie that bombed hard and then gained a cult following in the decades that followed. This is mostly the case, or at least that’s what I got from briefly skimming the Wikipedia article. But this film is actually part of the Criterion Collection! It’s considered to be fine art! Which is not the kind of thing one would suspect after having watched it!

That’s not to say that Hausu is without merit. It’s got a lot of insane scenes and I certainly appreciate that they were going for wacky. But as a whole, it mostly left me cold. Maybe it’s because we live in the year 2016 and I’ve become desensitized to goofiness, but I feel like they didn’t really push the envelope far enough. There remains plenty of room to be even more mind-boggling.

But hey, three paragraphs in and I’ve already written my conclusion! That will not do! Let’s turn this puppy around and start from the start. Which I’m going to tear through in a single paragraph, because the first half hour is a slog.

Continue reading TE Movie Time: HAUSU

Half-hearted-oween

Halloween may be my favourite holiday. Not to the extent that Dinosaur Dracula and The Sexy Armpit love it, but it’s definitely the annual occasion that plays to the most of my interests. You’ve got candy, you’ve got monsters, you’ve got pumpkins. All the best things that modern life has to offer. Also, it takes place in autumn, the best season of all.

And yet, I feel like in 2016, I’ve really pooped the bed in regards to celebrating Halloween properly. The fact that my house remains undecorated is more of a by-product of me not knowing if I’d still be living there come October 31st, but I could certainly be dabbling in other ways of showing my appreciation for the best season of all. That said, it’s time for a play-by-play of all the Halloweeny things I’ve done so far.

Foodstuffs

  • I’ve eaten more Oreos over the last six weeks than throughout the rest of the year, and while most of them were Pumpkin Spice flavoured, which is only mildly Halloweeny, there was a pack of actual Halloween Oreos in there. You know, the ones that are just plain Oreos, but with the amazing neon orange filling? Pretty great.
  • I bought a pack of Pillsbury ready-to-bake Pumpkin Spice cookies. While they were maybe not quite appropriate for the holiday, they were the amazing.
  • There are two packs of Pillsbury ready-to-bake sugar cookies in my fridge, and they are in the spirit of the season. One has pumpkins, and the other black cats. I intend to make them next weekend.
  • I bought a box of Coffin Crisp to keep at my desk at work, but that’s been it for Halloween-themed candy. It seems like interesting ‘Ween editions of established candy is getting harder an harder to find. At least here in stupid Canada, where fun junk food is illegal.
  • While at a craft show, I purchased a pack of skull-shaped cookies. They were frosted in an assortment of neon colours, and they were delicious. Not really $1-per cookie delicious, but as a one-time thing, not a bad buy.
  • There is a box of Spookylicious Pop-Tarts in my cupboard that I have yet to break into. I am under the impression that they are regular chocolate fudge Pop-Tarts, but with orange frosting and fun bat-shaped sprinkles.
  • My mom bought me a single box of Franken Berry, which I appreciated greatly. But during all of my travels, I haven’t been able to find another box, or any of the other monster cereals. What awful luck I have.

Media

  • I have played exactly one good horror-themed video game so far this season, and that is Five Nights at Freddy’s: Sister Location. And really, if you’re only going to play one scary game, it’s… decent enough. Like, I think it’s a great game, but there are many more substantial options.
  • I also played one terrible scary game, and it’s called Haunted Hotel. It was garbage.
  • There’s still time to pop in a couple quick horror games, though. I do intend to make a run at the first Silent Hill, as I can reliably finish it in a single sitting. Really, I should have put Paper Mario: Color Splash on the back-burner this month and focused on one of the many horror-themed Steam games I’ve not played.
  • The Shallows and Black Mirror: White Christmas are dramas that lie somewhere on the ‘frightening’ scale, but don’t really fit the spirit of Halloween. But I don’t think I’d feel quite right watching the latter as a Christmas movie either.
  • Emelie and The Invitation are a little closer to the right kind of spooky, as they don’t take place on a beach or during Christmastime, but they still aren’t overly Halloweeny. Definitely a disturbing pair of films, however.
  • I did watch Creepshow and Creepshow 2 back in late September, which are A+ as far as Halloween spirit goes, but honestly, I wasn’t crazy about them. A couple of the stories were really good, but others bored me to tears. I’d recommend looking up “Something to Tide You Over” and “Old Chief Wood’nhead” independently, rather than watching the entirety of both anthologies.
  • The VVitch was really great! So good that I wrote a number of words about it!
  • I really, really watch to watch The Babadook, but just the Google image results have been giving me nightmares for weeks. I don’t think I can hack it.
  • Other movies on the docket, that I probably won’t find time to watch: Hausu, Alien, Burying the Ex, Zombeavers, etc, etc…

Other?

  • I suppose it falls under media, but I choose to note that I’ve been following the Purple Stuff Podcast in this section because it’s a little empty otherwise. Anyway, Matt and Jay have put out a couple Halloween-themed episodes this year, but not nearly as many as they did in 2015. Maybe I’ll just have to listen to those old ones again.
  • My house is so sparsely decorated this year. It’s sad. There’s a weird aluminum pumpkin by the door, and a lights-and-sounds door knocker… on the wall downstairs. That’s it. By the time I knew I’d still be living in the house for Halloween, I had already given up on decorating.
  • I do have a candy corn-scented candle that has been out and lit. Unfortunately, it doesn’t have a very strong scent, so it’s more about mood lighting than anything else.
  • My search for better Halloween candles has come up empty-handed. Of course, I haven’t been looking especially hard, but you would think that this kind of thing would just be jumping off the shelves at you during this time of year.
  • I don’t have a costume or plan for Halloween night. I’ll probably spend it the same way I do every other Monday night: at my parents’ house, watching The Bachelorette Canada. Which, you know, is totally fine by me.
  • I haven’t even been to the Spirit store this year. I am the worst Halloween fan ever.

You Should VVatch The VVitch

I watched The Witch on Netflix the other night, which was not the first spooky movie that I’ve watched this fall, but easily the best so far.

Before we move on any farther, I’d like to note that the title is stylized as “The VVitch” in most promotional materials. As a result, I always pronounce it “The Va-Vitch” when I say it out loud, and find it hilarious every time. Honestly I decided to write this entire post just to share that tidbit.

An unusually good modern horror movie, The Witch is not scary, but it is horrifying. There is a scene near the beginning wherein a baby is stolen and… you know what? Let’s not spoil it. The point here is that the scene was gruesome (though mostly off-camera) and truly shocking and I couldn’t do anything but stare, unblinking and slack-jawed, for the five minutes or so that it was happening.

Once that is over, things even out for a while. The story takes place in, oh, I think probably the Days of Yore? It’s about a religious family that abandons their church because of the father’s pride, and attempts to run their own little secluded farm to get by. Things go horribly askew and the farm produces only garbage crops. The children are all getting into assorted kinds of trouble, and also there’s the baby-napping. These are not good times.

Our main character is the eldest daughter, Thomasin, who is a budding young lady and happened to be watching the baby when it was yoinked. This creates oodles of tension between her and her mother, and things just keep escalating as she gets blamed for more and more unfortunate events. Right up until the end where it all comes to a head (literally).

The other characters are as follows: The aforementioned parents, who are struggling to make it in the big city middle of nowhere. The tween brother that is constantly salivating over Thomasin’s rack. A set of super annoying twins who may or may not have made a pact with Satan. A black goat named Phillip. A rabbit that shows up mysteriously here and there. With this hodgepodge cast, obviously things are going to go amiss.

I don’t really want to say much more about The Witch, because you should definitely go and watch it yourself. It’s a coming-of-age story that really doesn’t have very much in common at all with any other coming-of-age stories that I am aware of. Also it’s not that kind of horror movie. The titular Witch is real, but she never ever once jump-scares you. It’s much more frightening in the sense of seeing the events unfolding around this family and how awful life must have been back on those days. Especially for women. Sure, the supernatural elements might not exactly hit, but there’s plenty of other unsettling stuff in there that folks could easily relate to.

If there’s one gaping flaw with the film, it’s that it is so very incredibly hard to make out what anyone was saying. The dialects and accents are so thick that I had to turn on subtitles ten minutes in because I simply could not make heads or tails of the dialogue.

On the whole, though? Super good movie. It was not at all what I was expecting when I turned it on, and I’m so glad that I watched it. I’ll likely be telling people about this one for the duration of the 2016 Halloween season. Maybe even longer.

Here’s one little spoiley, because I need to type out this sentence: Someone literally gets ground into paste. But I won’t say who. *wink*

Not worth the bytes

Last month, I bought a bundle of games from IndieGala, as I am wont to do. I purchased it for less than four Canadian dollars, and it contained exactly one game that I was actually interested in: Dragon Fin Soup. I still have not played this game.

However, I did install and play Apartment 666 right away. I had a pretty strong feeling of what it would be from the name, and I was partially correct; it was in fact a barely interactive scare-em-up. What I did not anticipate was that it is also a junky PT clone. That is to say, it’s a game where you keep walking through the same hallway over and over as progressively spookier things happen each time.

It was a pretty crappy game, with exactly one moving object and a record number of typos. If I have to say something nice about it, it’s that the developer at least tried to give it a unique story. I think. I’m not entirely clear on what PT’s plot is.

Also, since I’m a huge baby that gets scared by his own shadow, it did spook me well and good enough that I Alt+Tabbed out of the game while chanting “nope nope nope nope” on at least two occasions. So there’s that.

In addition to Apartment 666, I installed and played NEO-NOW! on a whim, and was similarly disinterested. To be fair, though, at least this one is an Early Access game, while the former is considered to be a complete experience (if that’s actually something you can call a video game these days).

NEO-NOW! is a very odd game. You begin by selecting a character model from a group of about five, and then a woman appears in the background, and suddenly your motorcycle is crashed at what looks like a gas station.

It’s a top-down action-type game reminiscent of old Zeldas or maybe Gauntlet? You waddle around shooting/stabbing enemies and collecting the odd power-up. They start out with a sewer level right out of the gate, which is never a good sign, and then once you finish the sewer, you’re immediately swarmed by guys who blow up once they get close enough. This kills you immediately, of course.

There was no hook for me in this game, so I got bored after about ten minutes, when I had exhausted my small supply of bullets and got repeatedly blown up while trying to stab the kamikaze guys to death. I couldn’t find a path forward on that screen, so my adventure was as good as over anyway.

I don’t know if I’m going to go back to it. Probably not. It’s not like it’s a notably terrible game or anything. I’ve played (and paid more money for) far worse. It’s just that NEO-NOW! presents nothing that makes me want to keep playing. Like I said, it’s got no hook. Also, there aren’t enough bullets and trying to stab your way to victory is no fun.

So there we are. Two more games down, neither of them worth my time, but fortunately I can write them off as having essentially been free with the purchase of another game I was more interested in. I’m going to try to get through the rest of the bundle by the end of the month, but no promises. There be many more interesting games on my plate right now.

Monthend Video Game Wrap-Up – August 2016

In August, I started organizing all my Steam games. To that end, I decided to actually start playing a few of those indie games I have hundreds of from cheap bundles. I also decided that it’s time to let go of truly “finishing” games and just call them done once I’m bored. For Steam games, that is. If I spend $80 on a console game, I’m damn well still going to try to wring every bit of content out of it.

~ Game Over ~

The Legend of Zelda: Skyward Sword (Wii) – It is finished. Click here to read my long, rambling, final impressions, if you haven’t already.

Monster Hunter Generations (3DS) – Cleared both the solo and multiplayer campaigns. And by “cleared”, I mean “I did all the key quests to get to the final bosses and unlock stuff.” There is still a ton of content to play through! I haven’t even seen all the monsters yet. And the Deviants. Oh Lord, the Deviants!

Bonk’s Adventure (TG16) – I was really into Super Bonk on SNES as a child, and was so awed by the ads for Bonk games that appeared in comics, but I’d never played a “classic” Bonk before. Turns out, ehhhhh, not so hot. The framework of a decent game is there, but the levels are uninspired and Bonk’s got really strange momentum.

Continue reading Monthend Video Game Wrap-Up – August 2016

I probably won’t play Inside

Inside. It’s a video game. Perhaps you’ve heard of it? Made by the same guys what did Limbo, and it’s a pretty similar game on a superficial level. It certainly looks neat, and after replaying Limbo, I got really excited to give it a go.

However, it wasn’t available on PS4 at the time, and I had no idea that it would finally go live on PSN last week. I was a little too anxious to wait, so I just watched the Game Grumps playthrough instead.

Now, this hasn’t deterred me from buying games before (see Bloodborne), but the enjoyment from a game like Inside comes less from the gameplay than the experience of the journey. Watching an LP is experience enough, in this case.

And so that, my friends, is my story of why I won’t play Inside. Sorry, Playdead. Your game is really cool, but you won’t be getting my $25. We’ll talk when it goes on sale for $5.

I don’t understand Tulpa

I played the video-style game Tulpa the other day. I was going to try to write something long and thoughtful about it in this space, but honestly it’s not really worth the effort. So I’ve copied and pasted my initial reactions, which I posted on Talking Time yesterday. It’s basically the polar opposite of the thing I wrote about Limbo earlier this week. Enjoy.

On my quest to slim down my number of unplayed Steam games, I installed and played Tulpa last night.

My first reaction was more or less “what the heck did I just play?”

After thinking on it a bit, I still don’t really know.

The game starts you off as a blonde girl in a cute dress, and then you solve some wagon-pushing puzzles and then you find a man being sacrificed to Satan I guess in a shed. Then the world gets all spooketized and the sacrificed guy becomes your Ghost Pal who can flip switches and stuff. Also sometimes Ghost Pal gets sucked into wormholes. And if that happens, or if blondie gets too scared or hit by something, she shatters into a billion tiny pieces.

The world continues to get more messed up as you progress, and the puzzles are often dumb and unintuitive: a lot of the time I found myself just clicking around to see what was interactive. It’s especially confusing because right away the game teaches you that white objects are interactive but then there’s one puzzle that requires you to interact with a black object and it took me forever to figure it out. Maybe the game is outing me as an unintentional racist?

When you make it to the end of the game, you solve a puzzle that suggests that blondie either has super-dense bones and weighs as much as three men, or that her soul is as valuable as that of Jesus Christ and also the other two guys that were crucified with him. Then Ghost Pal leaves her in the Scales of Cthulhu and I guess his job is done because then he vanishes.

So yeah, I have no idea what was going on.

That said, the game wasn’t really enjoyable enough to keep thinking about it any longer.

Oh and also I played through a second time to get those easy cheevos.

Retrospective: Limbo

I don’t really remember the circumstances surrounding the release of Limbo. I want to say that it was there leading the charge of the indie game movement, but maybe not? Seems like it came around a couple years too late for that. In any case, it must have been a fairly big Xbox Live Arcade release, as I was super jazzed for it, and I’ve never followed XBLA games too closely.

At the time, I was in full-fledged Achievement Whore mode. Limbo, I think, was one of the first games to truly break me. I think that I may have collected three or four achievements on my first playthrough, and just couldn’t go back for more. Even with an achievement guide, I would have only been equipped to earn all the “collectible” achievements. The one challenge that seemed insurmountable was the achievement to clear the game in a single sitting with fewer than five deaths.

Even today, I can’t imagine playing Limbo enough to get that sucker. The game is evil. It goes out of its way to trick you and is filled with “gotcha” moments. It wants you to die. To show your little boy character being mutilated in unspeakable ways. That’s how you’re supposed to learn and progress in this game. You’re not supposed to get by on observation or skill. You’re supposed to be killed and then not do the thing that killed you. Even if you do play through the game several times and remember how to survive every trap, there are a number of challenges that require perfect timing. And quite frankly, under the pressure of needing not to die, I know that I would drop the ball immediately.

Continue reading Retrospective: Limbo