Another miniature NES, in a fashion

The Nintendo Switch Online service debuted a couple of nights ago. I, obviously enough, subscribed immediately. I’m not necessarily happy about having to pay for online play now, but it’s less than half the cost of an annual PS Plus subscription. And I had that nice year-and-a-half of free online play, so I won’t be too butthurt about it.

Let’s talk features: Playing online is cool. I have a Monster Hunter on Switch now, so it’s an absolute necessity. Also I like to entertain the thought that I will play Splatoon 2 again at some point. I think those are the only two online games I care about. There’s ARMS, I guess, but I’m even less likely to play that than Splatoon 2. Smash has historically bad online play, so we’ll see about that one.

Cloud saves… I honestly don’t care about. Yeah, it would suck to lose hours of progress through a thing. The truth of it is that I always have way more fun with the beginnings of games anyway. Dunno why, and I don’t have the time right now to do a deep psychological examination of myself.

Apparently Switch Online subscribers will get exclusive deals. I’m hoping that means bigger discounts on games in the future, but all you get right now is the opportunity to buy the special joycons shaped like NES controllers. Which is not something I’m interested in. They’re $80, which is less than a regular joycon pair, but they also don’t function with any games aside from…

NES Online is the real “value add” for the subscription service. It’s basically NES Netflix, NESflix, if you will, in which you are granted unlimited access to an ever-growing library of NES games. This is cool! I prefer owning things, but this is the way that media is offered now, so I’ll go with the flow. There are currently 20 games on offer, with a paltry three to be added each month. That’s not enough, but what can you do?

Me, I plan to just enjoy what I get. There’s no point in complaining, especially since Nintendo is going back and adding online play to any games that can support it. At first, this seems like a dynamite feature. But then you try to go and play some online Dr. Mario and realize that you’re only allowed to play with people on your friends list. That, I’m going to be salty about. I want to be able to just hop in and play online River City Ransom and Tecmo Bowl with randos. But instead I have to schedule playtime with someone on my friends list. Now I have to download the Discord app and figure out how to use Discord, and also how to actually interact with people in a way that will make them want to play Double Dragon with me. It’s an all-around bummer.

The one “saving grace” if you will, is that you can also download the Famicom Online from the Japanese eShop, if you want to play the Famicom versions of all these games. There aren’t really a lot of reasons why you’d want to do this (aside from being a dumb weeb), but The Legend of Zelda at least has enhanced music and sound effects in the Famicom version. It’s not much, and I’m reasonably certain that Nintendo will keep the library of games the same between regions, but it’s still a neat little feature.

So yeah, that’s about that. I kind of hope we see something like the PS Plus or Games With Gold deals where subscribers get free modern games, but the slate of NES games is enough to satisfy me. And there’s the suggestion that SNES games won’t be far behind. It’s pretty good!

Nintendo Direct – 9/13/2018

Another Nintendo Direct happened yesterday. That’s what, like four in just over a month now? Looks like they don’t intend to ever let the Switch hype train slow down. In any case, this one was slightly over half an hour long, and had like a bajillion games highlighted. I’m gonna have to be very concise if I’m going to keep this under 3000 words…

Luigi’s Mansion 3 – Right on! I’m definitely down for this! At least, depending on when it releases.Too many games, and all that. Also, I still need to play Dark Moon, which could very well never happen.

3DS Games – Kirby’s Extra Epic Yarn, Bowser’s Inside Story, and Luigi’s Mansion. All ports of games I very much liked, but not so much that I need to buy them again on a dying platform. Also there was a Yo-kai Watch thing and I just cannot be bothered to care.

Splatoon 2 v.4 – Another free update that ostensibly adds a bunch of new weapons and clothes. Maybe even a stage or two? This one also seems to come with new sub-weapons and supers, which is really cool and not something that usually happens with the free updates? They didn’t go into great detail on what’s going to be included.

Mega Man 11 – I have already played the demo far more than necessary, and I am so excited for this game to come out next month. It feels so good, like Mega Man game should. I’m a little disappointed at how bland the amiibo feature is (daily free items), but not at all surprised.

Mario Tennis Aces – There’s a free update with new characters. Also a new co-op challenge mode where you can win new skins and whatnot. I’d like to care, but I’ll never play this game.

Capcom Beat ‘Em Up Bundle – This is cool! Seven classic beat ’em ups on one package, some of which were previously arcade exclusive. Not something I personally would buy, but I like that Capcom is reviving some of their B/C-tier stuff.

New Super Mario Bros U Deluxe – I still want to play Super Luigi U at some point, but I’d rather spend the $25 on Wii U than another $80 on this port bundle. Adding Nabbit and Toadette as playable characters is neat, but not nearly enough.

Katamari Damacy REROLL – I am tentatively excited about this. I need to know whether or not it’s just a port of the first game, and that’s not overly clear from this trailer. And if it is just a port/remaster, what kind of price are we looking at?

Nintendo Switch Online – Paid online service, $25 a month, free NES games and cloud saves. Nothing new here, but it was a cute video. A really cute video.

Pokémon Let’s Go – No new information here. Obviously I am super excited for this.

Diablo III – I’ve never played Diablo III, and likely won’t ever play Diablo III. Although it does look strikingly similar to the kind of game that I would really enjoy.

Super Mario Party – Ugh, it’s Mario Party, I have absolutely no inter… wait, single player modes!?

Town – A cute new RPG from Game Freak. Apparently the entire game takes place in one town. So that’s different. It looks really cool though, something I’ll keep an eye on. Also, spoilers: this is my most hype new announcement of the Direct.

Cities Skylines – I gave up on SimCity decades ago.

Daemon X Machina – I was already on board because it’s an action game about flying around in mech suits. Now they’re telling me I can swipe weapons and parts from downed mecha and use them for myself? Guys, thank you for building a game specifically for me!

Yoshi’s Crafted World – Totes adorbs, I like the world-altering gimmicks. Let’s be honest, it’s a Yoshi game, so I’ll be buying it regardless.

Board games on Switch – I don’t see myself buying any board games on Switch, but it’s really cool that there’s going to be a digital version of Pandemic out.

Civilization VI – Considering how addictive people say this game is, I think it’s best that I just keep myself out of this one’s way.

Starlink: Battle for Atlas – This looks like an actually good Star Fox game. Plus the Switch version allows you to play as all the Star Fox guys! I’m all-in on this one!

The World Ends With You: Final Mix – Sorry, don’t care.

Xenoblade 2 DLC – Aww, people who bought the season pass get it a week early? Well, I don’t have time for this right now, anyway. And I also want to buy the physical version.

Warframe – Meh.

Just Dance 2019 – Meh.

FIFA ’19 – Meh.

Team Sonic Racing – Meh.

NBA 2K19 – Meh.

NBA 2K Playgrounds 2 – I bought the first one, but I no longer have time for sports games.

LEGO DC Super Villains – Meh.

Final Fantasy Crystal Chronicles Remastered – Now with online play? Oh yes, that is a thing that I want! But I don’t know if I’d actually buy it again…

Final Fantasy XV Potato Edition – Full disclosure: I bought this immediately after the Direct was over. I really liked FFXV, and I think I’ll like it even more without all the bloat.

Chocobo’s Mystery Dungeon: Every Buddy – The indie obsession has killed my appreciation for roguelikes. Sorry, Chocobo. It’s just not happening.

Final Fantasy XII: The Zodiac Age – This is my reward for not buying it on PS4. Now I can play FFXII everywhere! *maniacal laughter*

Final Fantasy VII HD – WHAT

Final Fantasy IX HD – Wait, you missed one…

Final Fantasy X & X-2 HD Remaster – No, I’m serious. Where’s FFVIII? That’s the one I want. (Realtalk: all these Final Fantasies on Switch is awesome. I wish I had a reason to buy them, but I own most of them two or three times already. Except XII; I’m totes buying XII.)

Super Smash Bros Ultimate – There’s a Switc bundle with a fancy dock and joy-cons… Oh! And also Isabelle is now a fighter! I don’t do the whole “waifu” thing, but if I did, Isabelle would totally be my waifu. Yes, I know she’s a dog. We’ll make it work. But, I don’t think I can play Smash now, because I couldn’t bear to hurt Isabelle 🙁

Animal Crossing Switch – Oh, hey. This is a thing now. Coming next year. I… don’t care.

Nintendo @ E3 2018

This is it: the big collection of video game commercials that I’d been aching for since March. Okay, yeah, with that qualification, it’s obvious that I was 90% in it just for the Smash. But hey, there were other neat things, too! Let’s take a look at the sentence or two that I had to say about them!

Daemon X Machina – OOH ANIME MECHS. I LIKE. It’s like the best parts of Xenoblade X but made by Platinum and Suda51. (Except not. It’s actually Marvelous making it.)

Xenoblade 2 DLC – Speaking of Xenoblade… Hey it’s that promised story expansion DLC for the game that I’ve still only seen like 50% of. It’s a prequel with a new titan, I guess? I don’t know, the narration was Japanese and my phone was sitting on a stand that obscured the subtitles. Obviously I’m going in on it, because Xenoblade 2 is freakin’ sweet and yeah I’ll take any more of it that they’re willing to give me.

Pokémon Let’s Go – No new information here. Just Reggie pimping the lame Pokéball Plus accessory. But it does give you a free Mew, so…

Super Mario Party – I don’t have friends, so I don’t care. And even if I did, I’m sure they’d just dump all over it instead of playing with me. Dig the logo, though.

Fire Emblem: Three Houses – It’s Fire Emblem on Switch, which is so cool, which I’m down with. But I have played exactly one Fire Emblem game ever, and I have my doubts that I’ll be adding this one to the list any time soon.

Fortnite – Nope. Don’t care. I do like how not-gritty it is, though. And cool that it’s out NOW.

Overcooked 2 – I’ve heard many times that Overcooked is great, but again, with the lack of friends and all.

Killer Queen Black – Like, seriously. No friends. Okay, one friend. But that’s still not really enough to care about multiplayer party games.

Hollow Knight – Ah! A single-player game! There we go! But I’ve played it already, so… oh, what? It’s available today? And only $17? Hey, I mean, it’s not like I paid money to play it the first time…

Octopath Traveler – New demo with carry-over data… but I really don’t have time to fit that in at the moment. I don’t even know that I’ll be able to make time for the full game come July.

Sizzle reel – Mostly things shown at other presentations, or that are already out, or are getting DLC soon. Nothing that made me shriek with joy. Dark Souls still doesn’t have a release date, and Monster Hunter Generations Ultimate made an appearance. Hi, 5 seconds of Mega Man 11!

Super Smash Bros Ultimate – There was a lot to process here, so rather than trying to clean it up, here’s my stream-of-consciousness notes, hastily typed as I was watching: Oh Sakurai, you joker. Link has new moves!  Zelda is Link Between Worlds style!! (<3) Ice Climbers are back! Pokémon trainer! Lucas! Ryu! Ganondorf looks better than ever! Cloud! SNAKE IS BACK! Pichu! Toon Link AND Young Link! Wolf! MEGAMAN! Every fighter ever is back! This is amazing news!  BIG BLUUUUE! Daisy?? (Aw, dangit.) Inkling seems awesome, and I love the Squid Sisters assist trophy. But where’s Off The Hook? Bomberman assist trophy? Nice! Ooh and a deadly Fake Smash Ball! GOOD LORD RIDLEY MURDERED MARIO AND MEGA MAN.

Verdict: Super Smash Bros Ultimate is out on December 7 and that’s all that matters. Everything else was gravy at best, or I just didn’t care. Smash is all I wanted from this presentation. It’s all I wanted from this E3. And by God, they delivered!

Monthend Video Game Wrap-Up – April 2018

Apparently I played all the video games in April. Despite going back to school. I think that should be a wake-up call that my study habits are not quite where they should be.

~ Game Over ~

Yoshi’s Island (SNES) – Man, that final battle is cool. Aiming’s a little finicky, but still really cool.

Shantae: 1/2 Genie Hero: Pirate Queen’s Quest (WiiU) – I am bowled away at how much I enjoyed this remixed DLC mode. It’s almost as good as Shantae and the Pirate’s Curse!

The Count Lucanor (Switch) – The great thing about my Switch is that my backlog of unplayed games was sitting at just one, and now I’ve played and finished it. And wrote about it at length.

Into the Breach (PC) – Failed right at the end, so I knocked it down to easy mode for the next run and completely steamrolled the game because easy mode removes nearly all of the challenge.

Part-Time UFO (iOS) – I guess I shouldn’t have been, but I was caught off guard when this cute physics game about stacking objects trotted out a giant boss fight and a crazy-hard final level.

Continue reading Monthend Video Game Wrap-Up – April 2018

Thinks and Thoks – Nintendo Direct (March 8/18)

Remember last time I did a write-up of a Nintendo Direct, and I wasn’t really interested in most of what they showed off? Well, there was another one yesterday afternoon and it was a whopper. This time, I found myself profoundly interested in nearly all of the titles shown. That said, let’s take a more detailed dive into the presentation.

The first slew of games are all for 3DS, pretty much confirming my theory that Nintendo intends to keep riding the 3DS train until the end of time.

Wario Ware Gold – Yeah, I’m very interested in this. I haven’t played a Wario Ware game for what seems like forever, and they’re always super fun. But I don’t think I’m actually going to buy it. Since my budget is a lot tighter these days, the fact that I already own all the Wario Ware games I need is reason enough to take a pass on this “greatest hits” version.

Continue reading Thinks and Thoks – Nintendo Direct (March 8/18)

Monthend Video Game Wrap-Up – February 2018

~ Game Over ~

Monster Hunter World (PS4) – I’ll level with you, I didn’t actually beat this last month. I write up these entries beforehand based on assumptions and when the game turned out to be much longer than I anticipated, couldn’t be bothered to correct it. But it is beat for real now. Promise.

Super Mario RPG (SNES) – Initially, I thought that this was a game one could burn though in a couple quick sessions. That is not the case. It’s actually respectably long! And still a lot of fun!

Uncanny Valley (PS4) – A neat indie horror adventure, which I played to the least satisfying ending and then couldn’t make more time for because of my obsession with Monster Hunter.

RiME (PS4) – I was having a great time up until chapter 2. Then I was having an adequate time up until chapter 5. Then I just sat there and quietly wept for 20 minutes. (More words.)

Thimbleweed Park (Switch) – I thought it would be a brisk run, but it took me 15ish hours to solve this bad boy, and that’s having used the hint system very liberally. …I may just be really dumb.

Lords Mobile (iOS) – I downloaded and played a bit to get free hashcoins in Greasy Money, but the offer expired long before I reached the requirement T_T What a waste of a Sunday morning.

Continue reading Monthend Video Game Wrap-Up – February 2018

Monthend Video Game Wrap-Up – January 2018

~ Game Over ~

Mega Man X (SNES) – Much consideration went into the choice of what the first video game I played in 2018 would be. But it really couldn’t have gone any other way.

Danganronpa Another Episode: Ultra Despair Girls (PS4) – A shooter spin-off of a visual novel mystery series. So for every 5 minutes of gameplay, there’s 20 minutes of dialogue. Still liked it.

Xenoblade Chronicles 2 (Switch) – I purposely waited until 2018 to finish it so I didn’t have to reorganize my “best games beaten in 2017” list. It would have been much too hard to place.

Rhythm Thief and the Emperor’s Treasure (3DS) – Dug this up to beat it so that I could delete it to make room on my SD card. It’s actually an excellent game. Reminds me of Space Channel 5.

Mr. Pumpkin Adventure (WiiU) – A highly surreal point-and-click adventure about helping a pumpkin-headed man with amnesia to remember who he is and why he’s an amnesiac.

Monster Hunter World (PS4) – Tore through the story quests, because the game doesn’t really begin until you gain access to the High Rank quests. Loving it, but longing for portability.

~ Now Playing ~

Resident Evil 7 (PS4) – Booted ‘er up for the first time in a long while to dive into all the DLC from the season pass that I bought with the game last year and subsequently ignored.

Pokémon Ultra Sun (3DS) – The adventure continues, at a rate of about half an hour a week.

Yooka-Laylee (Switch) – I don’t know how the game was when it initially launched, but I think that the current version is generally a very good homage to Banjo-Kazooie.

Volgarr the Viking (Switch) – Almost beat world 2, but man, the boss is really tough.

Horizon: Zero Dawn (PS4) – After a painfully slow start, it’s definitely getting its hooks into me. Except when I had to kill a bunch of people with a chain gun. That was really dumb.

Milkmaid of the Milky Way (iOS) – Retro-style adventure game about a rancher who must… rescue her cows from aliens? Fun, but the rhyming text often feels forced and gets annoying.

Super Mario RPG (SNES) – Played via emulator, which caused the game to crash quite often. Funny, I don’t have that problem when playing on an actual console…

TE’s Top 7 Games Beaten in 2017

Hello! 2017 is over, so like everyone else on the internet, it’s time for me to do a “Top X Y’s of 2017” list. Video games seemed fitting this year, because 2017 was like the best year for video games ever. And I chose to do 7 because 17 is way too many and 10 is too mainstream.

If you’re new here, how I do my year-end lists is different from most. In the case of video games specifically, I don’t choose from games released in the year, but rather from the pool of games that I’ve beaten during the year (that said, 5 out of 7 are 2017 games). This is partially because I split my time fairly evenly between new releases and retro games, and partially because I like to go against the grain. Also, games that I’ve beaten before are excluded (or else the list would just be Mega Man X and Shovel Knight over and over).

Preamble complete! Back to adventure! …I mean, article!

This is easily the one that sticks out as the weirdest of the group. An action-heavy road-trip rogue-like? Actually, it may even stick out as one of the weirdest video games period. Or maybe not, because there’s all sorts of insane junk on Steam these days.

More to the point, Death Road to Canada is about, well, a road-trip to Canada in a world where zombies have taken over. Maybe not the most compelling or unique tale, but that’s not the real meat of the game. During your travels, you will have to stop off at various locations, like abandoned apartment buildings and grocery stores. Here, you will face down endless hordes of zombies while searching high and low for supplies. You’ll be able to use nearly anything you find as a weapon, and sometimes you’ll even pick up other survivors to join your pilgrimage.

That’s nothing especially new; in fact it feels a lot like a 2D version of Dead Rising. What sets Death Road apart is the RPG bits in between action sequences. It works almost like a choose-your-own-adventure, in that you’ll be given random events along the road. Maybe you run into a band of thieves, maybe one of your party stumbles across an angry moose, maybe you decide to stop off at a mini-golf course. Often, you’re given a choice of how to deal with these situations, and depending on your choices, you could end up with extra supplies, or someone leaves the group because they were blamed for a particularly nasty fart, or your entire team ends up dead in a flaming car wreck. These events give the game a very unique flavour, especially since all the while, your band of travellers will be making snarky comments to and about each other.

There are so many variables at work in Death Road to Canada, so many events, weapons, game modes, weird random jokes and randomly-generated characters, that you could play it for weeks upon weeks and not see everything. The amount of content is only made that much sweeter by the fact that the game is always fun. Smacking up zombies and finding treasure is always a great time, even when you’re under pressure by a particularly thick horde or a looming nightfall. Survival in the face of impossible odds is the greatest feeling, and what’s even better is that there’s a two-player cooperative mode that lets you and a friend tackle the trip to the Canadian border together.

How did Super Mario Odyssey, possibly my most hotly anticipated video game of 2017, end up only at number six? To be fair, it was nearly impossible to actually rank these last seven games, but what set them apart is that every game that ranked higher made me feel something. They hit nerves, toyed with my emotions, frustrated me the best ways, and truly absorbed me. The only thing that I felt throughout Odyssey was “WHEE! I’M HAVIN’ A GREAT TIME!” Which is still great, of course, but it probably won’t really register as an especially strong memory for me.

That said, if I were ranking the games completely objectively, I’d likely slot in Mario at #2, so.

Let’s start again. Super Mario Odyssey is amazeballs. I don’t like to use that word, but I literally can’t think of anything else that quite perfectly describes how excellent this game is. It is the purest example of what I think a video game can and should be. It’s a massive, glorious adventure into worlds that toys with your preconceptions of what Mario levels should be and what kinds of challenges you’ll face in said levels, and it never stops being fun. It never stops being suprising and exciting, and I absolutely cannot wait for the inevitable DLC kingdoms.

I think the most important aspect of the game’s appeal is its unexpected simplicity. And to that end, I would like to direct you to the video at this link. It is a wonderful analysis of Super Mario Odyssey’s mechanics, and how even though they are simple, they can lead to endless possibilities and countless hours of fun. Go on, drink the Kool-Aid.

If Super Mario Odyssey fell behind the rest of the pack because it “only” made me feel pure elation, Resident Evil 7 edged it out because it made me feel absolute terror. It made me feel some other things too, like complete despair and a desperate need for more hours in the day, but mostly just the terror.

To properly describe that, we need to start at the very start. Specifically, the initial reveal of the new gameplay style. After the mostly despised Resident Evil 6, Capcom had to seriously re-think what they would do with the main series going forward. Their solution was to dial it back to a smaller-scale story, focus more on horror than action, and put the player in a first-person perspective. I was highly wary of this at first, but it turned out for the best in all the ways. I absolutely consider RE7 to be up there with RE2 and RE4 as one of the best games in the series.

I’ve written about this game several times before, but I guess it’s worth summing up again. RE7 is a horror masterpiece. Most of the game is spent quietly sneaking around spooky environments, hoping that monsters aren’t going to pop out and murder you. They inevitably do, and it’s much, much worse when those monsters are replaced by stalkers who will relentlessly prowl around, looking to find and kill you. The story is much smaller in scope than the last few main games, putting you in the shoes of a man looking for his assumed-dead wife in a creepy swamp mansion. Of course, there’s more to it than that, and the fun twists and reveals are very impactful, and very much in the classic Resident Evil style.

I also want to make a small mention that RE7 has some of the best DLC I’ve paid for. The two “banned footage” packs contain alternate game modes like an escape room and an ultra-hard remix of the Baker mansion. I haven’t played the second pack yet, but I got a real kick out of the first one. Two new story episodes were released right at the end of the year, and I haven’t made time to play them (or even room on my PS4 to download them), but one stars the one and only Chris Redfield, so I’m very eager to give it a go in 2018.

I’ve already written a huge spiel about this one, so maybe give that a read and then come back to check out the rest. If you need a TLDR, here are a the main bullet points:

  • A great evolution of classic Mega Man gameplay
  • Generally excellent boss battles
  • The game that Mighty No.9 should have been
  • Insanely thorough weapon customization features
  • Eight playable characters (though five are paid DLC)
  • Tons of extra content (collectibles, achievements, modes)

Honestly it was an incredibly difficult choice whether to include this or Hollow Knight as the 2D platformer on the list. They both really deserve it, but I am biased toward run-and-gun action. If this were a Top 8 list, however, rest assured that the extra spot would belong to Hollow Knight.

Like Mighty Gunvolt Burst, 2016’s DOOM washed over me like a wonderful wave of nostalgia; a terrific modernization of a classic franchise. Both are shooters -albeit of a different perspective- that build on their inspirations, though their modern incarnations couldn’t be more different. While IntiCreates took the retraux road, Bethesda brought DOOM fully into the current generation of gaming with all the fancy bells and whistles.

But bells and whistles are where the upgrades ended. Sure, the game looks gorgeous, gives you permanent power-ups, is rendered in full 3D and has all sorts of nonsensical DLC packages, but at its core, DOOM is still DOOM. It is pure and simple, unlike the vast majority of modern shooters. You won’t see any cover mechanics or regenerating health or annoying attempts at realism here. Doomguy can carry all of his guns at once, and never has to reload. Doomguy jumps like a video game character and can clamber up ledges. Doomguy can collect crazy powerups like Berserk, which imbues him with the strength to smash even the largest monsters to giblets with just his fists. It is my perfectly idealized first-person shooter.

I think that what really sold me on DOOM, however, is that as much as it feels like classic DOOM, it also feels strangely reminiscent of Metroid Prime. The game is segmented into stages, but each one is a massive area full of secrets that can be freely explored. There is a ton of verticality in every level, which I think is what really makes it feel like Metroid; you’ll be hitting the jump button just as often as the shoot button. Combat isn’t about hiding behind cover and taking careful potshots. You need to constantly be moving, because the enemies will follow you relentlessly and trying to hide will only get you pinned down and killed. Fighting is fast and active; every encounter is legitimately thrilling, and there is a very real threat of being killed at all times. It’s just got a really nice flow that Call of Duty and Halo have never nailed.

Literally the only thing that I didn’t like about DOOM was the bosses. While they are a tick above classic DOOM bosses, they still brought the game’s pace to a screeching halt by being significantly harder than anything else the game throws at you. But everything else was perfect! The lightning-fast combat, the focus on exploration, the adrenaline-pumping glory kill system, the sweet weapon modifications, and let’s not forget the bumpin’ death metal soundtrack! Yes, DOOM was a very strong contender for the #1 spot on this list, and I thoroughly regret having waited so long to play it.

I’m not really sure where to start here. I think we all know by now that the original NieR is one of my favourite games ever, on the strength of its characters, narrative, and soundtrack. The gameplay is all about deconstructing video game tropes, and the true ending contains a twist that you just don’t see in mainstream games (or any games that aren’t NieR, for that matter).

I went into NieR: Automata expecting more of the same, and I was not disappointed. It started up with a world that prompted so many questions; the far future of Earth where the last remaining humans live on the moon while their android army battles the mechanical forces of alien invaders back on the planet. Only, after a few hours, you start to wonder why you never see any humans or aliens. It’s a typical Yoko Taro game, with plenty of haunting themes and so many events that exist just to punch you in the gut and break your heart. It’s an examination of the nature of people and why we’re so friggin’ obsessed with violence and war. My advice to any considering playing this game is to not get too attached to any of the characters. Especially not any of the more immediately lovable ones.

Like NieR before it, Automata likes to toy with genre and perspective, but not nearly as much as the original game did. There’s no top-down Diablo-style level. There’s no text adventure segment to the game. Fishing is significantly less complicated and not at all important to your quest. But by focusing on two genres (third-person action and shoot-em-up), Platinum was able to polish up the gameplay to a level far surpassing that of the first game. That and it’s really nice to see those two particular genres mashed up, as it’s a very uncommon combination in our modern world of genre-bending indie games. The dappled-in RPG elements are a nice touch, too, as the androids’ chip system makes way more sense that Nier’s word system ever did. I just wish that they hadn’t felt the need to make it more like Dark Souls by having to recover your body if you get killed.

What separates it from the original NieR and its sister series, the Drakengard games, is that it actually isn’t completely hopeless. After all those hours, when I finally finished Ending E, I found myself tearing up in joy, at the beauty of what was happening on screen in from of me. And that song, Weight of the World; I still get a little misty-eyed when I listen to the “complete” version, and I listen to it quite a lot. The soundtrack in general is just phenomenal. The original NieR’s soundtrack might be one of the very best in video games, and Automata’s is absolutely up there too. It’s maybe not quite as good, but it’s still unbelievable. There is so much feeling baked into every track, and you really just don’t get music like this in… anything, really.

Of course it’s the new Zelda game. I mean, come on now.

What really makes Breath of the Wild extra special is that it’s probably the first game since Xenoblade Chronicles X that I’ve really gotten lost in. Like, the “I came home every day and just played until I fell asleep” kind of lost in it. It was my second life for a solid month, and continues to be something that I think about even when I haven’t picked it up in a while.

It wasn’t until only a couple weeks ago that I started hearing that a lot of folks, even fellow Nintendo fanboys, aren’t too keen on the game. And, you know, I get it. I really do. It’s so vastly different from every other Zelda game (except maybe the first) that I can see why people wouldn’t dig it. But I really, really do. I love that openness, that lack of direction. Zelda games have been so linear for years now that it’s nice to finally have a game that absolutely feels like Zelda, but lets you do whatever you want whenever you want. I think what really seals it for me is that I can just enjoy the world for itself more than most other video game enthusiasts. I don’t need a little trinket as a reward every few steps. For me, the importance of the journey far outweighs whatever is at the destination.

The vast world is only the main draw, though. All the little things within it are gravy. Fighting monsters is always fun and varied because your stock of weapons is constantly changing. The shrines are almost all very fun little things to find and solve (but the motion-control shrines can frig right off). The divine beasts are shorter than the more complex dungeons of games past, but I found them to be very cool little jungle gyms to play around in. Truth be told though, I still haven’t even beaten them all. Towns mean more than ever now that there are real sidequests and shopping is a much bigger part of the game. And honestly, just poring over the in-game map to try to find all the little references and cool geography is like a smaller game unto itself.

If there is one thing that I could change about Breath of the Wild, I think I’d like for there to be just a little more randomness to it. Like in Skyrim, how a dragon can come out of nowhere to wreck your day. I’m not asking for a lot, just a little something so that even once you’ve spent your entire life exploring every nook and cranny of Hyrule, there’s still something that can surprise you once in a while. Though I think that may be exactly what Master Mode is for. I still haven’t given it a try.

Breath of the Wild isn’t perfect. Of course not. But it’s easily the most impactful game that I’ve played all year. Some day, when there aren’t five billion other games to play, I really hope to finally get back into it and check out all the DLC. I hear that the extra story content is really quite good. Maybe that’ll be my game of the year for 2018.

Nintendo Direct Mini reactions!

Nintendo shadow dropped a little Nintendo Direct this morning. I mean, sort of. The date leaked online a while ago, and Nintendo had been making vague tweets in the days leading up to it, but it was never formally announced. So as a Nintendo-focused blogger, I feel like it’s my sworn duty to go over it and write up some thoughts.

The World Ends With You: Final Remix – I bought the original version on DS, and played it for roughly an hour before it got lost in the tide and I sold it due to lack of interest. I can tell you definitively that this port would suffer the exact same fate, so I’m surely just going to take a pass on this one.

Pokkén Tournament DX DLC – I didn’t buy Pokkén DX, because I have the original on Wii U. And while adding Blastoise is a very effective hook if you’re trying to get my money, it’s still just not enough to get me to buy this game a second time. I didn’t get into it as much as I hoped I would the first time around, I doubt the second time will be the charm.

Kirby Star Allies – Okay, now we’re talking. I love Kirby games, obvi. But to be honest, I was thinking about skipping over this one. I mean, I know that I’ll enjoy it, but Kirby side-scrollers are all pretty samey, so I was thinking maybe just play Planet Robobot again and save myself the $90. Can you believe that things have gotten so bad that new video games cost $90? (After tax, that is.) That’s just ridiculous. I need a cheaper hobby.

I’ll probably end up buying it anyway. It’s just to gosh-darn pretty!

Some demos – I have zero interest in Kirby Battle Royale, and I already have Dragon Quest Builders on PS4. Pass. Pass.

Hyrule Warriors Definitive Edition – I already own this game on Wii U and 3DS. I’ve purchased the DLC packs on both versions. I’ve spent approximately $185 on this game already. And yet, I can’t help but desperately yearn to buy it again on Switch. I’m going to do my best to ignore it, but don’t be surprised if one day I write a blog post about how I couldn’t afford food for two weeks because I bought friggin’ Hyrule Warriors a third time. I don’t mind buying a game a second time if there’s some added value, but when you get to a third or fourth purchase, that’s where I have to start drawing lines. This version adds nothing but Breath of the Wild costumes. Not exactly a major draw.

Mario Tennis Aces – I like that Camelot seems to be putting some heart into this one, after the last three or four Mario Tennis games were half-assed disappointments, but the fact of the matter is that I never really get into these Mario sports games. Likely because I have no friends to play them with.

Ys VIII: Lacrimosa of Dana – I won’t lie, 90% of the appeal here is that Dana character and her excessively skimpy outfit. I don’t usually care for the terrible costumes that female characters get in JRPGs, but this one really clicks with me for some reason. Other than that… ehhhh. I don’t know enough about the Ys series to care, and my budget just doesn’t have room for something that I don’t get an immediate urge to purchase.

Super Mario Odyssey: Luigi’s Balloon World – It’s a free update for a game I already own. So yeah, I’ll probably give it a go. Don’t see much appeal, though.

SNK Heroines Tag Team Frenzy – Meh. I have a King of Fighters game on my Switch. I already never play that enough.

ACA NEO-GEO Art of Fighting 2 – What did I just say?

Mario + Rabbids Kingdom Battle DLC – I love this game and I love this trailer, but I don’t think I’ll be buying this DLC. I’ll give it an honest consideration if I ever get around to finishing the main game. But, that’s not looking too likely.

PAYDAY 2 – Don’t care.

Fe – Sorry, I stopped watching. What was this?

Celeste – I was only half paying attention while this game was on. I don’t know what it’s about, but the visuals certainly smack of something that I would dig.

DKC: Tropical Freeze – Oh hey look another Wii U port that I’m not going to buy. Don’t get me wrong, Tropical Freeze is a magnificent game in every regard, but I haven’t even finished it. And the Funky Kong mode looks like a good way to give players an “easy mode” without shaming them like Super Kong. Still. Unless it’s coming in at half-price, I can’t see it happening for me.

Dark Souls RemasteredUH HUH YES DAY ONE.

Praise the sun! To think that a port of a game released in 2012 is the thing that excited me most from this presentation. But, it’s Dark Souls. Dark Souls. In Japan it’s been confirmed that it won’t even be a full-price release, so woop woop here I go again to Lordran! Gonna be prepared to die on the bus! On my lunch break! On the toilet! Prepared to die everywhere!

Plus I never bought the DLC for my 360 copy, so there’s even some new-to-me content in there!

Monthend Video Game Wrap-Up – November 2017

Another course done, back to spending all my time playing video games, hurrah!

(And just in time, because Xenoblade Chronicles 2 comes out today.)

~ Game Over ~

DOOM (PS4) – I love this game. I try to limit use of the L word to describe my feelings for not-people, but holy mother of Hell, do I ever love this game! It is exactly what I want in an FPS.

Fire Emblem Warriors (Switch) – The story mode is complete. Unlike Hyrule Warriors, it looks like I could actually finish this game’s secondary mode as well. But we will just have to see…

Yono and the Celestial Elephants (Switch) – It was a cute ride that I was able to conclude in an extended afternoon. Lots of existential monologues made it stand out from other Zelda-esqes.

Star Fox (SNES) – For all the time I’ve put into this game, apparently I’ve only ever played the Easy path. Because when I did a Normal run, every stage after Corneria was new to me!

Donkey Kong Country (SNES) – Rolled from start to finish in a single sitting. I didn’t literally roll the whole way, though. That’s a technique for speedrunners only.

Doki Doki Literature Club (PC) – A game that masquerades as a visual novel until… yeah, let’s not spoil it. It’s no Frog Fractions, but it does a nice job of twisting into something else.

Deep Space Waifu (PC) – A unique and interesting shoot-’em-up. Unfortunately, its defining mechanic is built around shooting the clothes off of giant anime girl stereotypes. So… yeah.

Continue reading Monthend Video Game Wrap-Up – November 2017