Understanding in restrospect

Destroy All Humans! is a weird title for a video game. I mean, you never destroy all humans. It’s not really the goal. You can’t destroy all the humans. They keep spawning in forever. That and the game had at least three sequels, (one of which was strangely Wii-exclusive, IIRC) which means that your little alien fella has a pretty bad track record of completing his title objective.

I bring this up because I bought the PlayStation THQ Nordic Humble Bundle a couple of weeks ago. Specifically because I remember really enjoying Destroy All Humans! and wanted to play it again. At least that’s what I’ve been telling myself.

Full disclosure: it was mostly so I could watch Teenagers From Outer Space again. Which I’m almost certain I could have just watched for free on YouTube.

Anyway, replaying Destroy All Humans! has been a somewhat revelatory experience. See, I’ve been watching Unsealed: Alien Files (which is engrossingly dumb) lately, and I’m mildly shocked that DAH borrows a number of real-life alien conspiracy theories. For example, the plot of the game is about aliens returning to Earth to harvest human DNA, because their alien DNA has degraded through generations of cloning, and humans have pristine alien DNA in them from some random copulation millenniums ago. This is a thing that some people actually believe as truth! How insane is that!? The game’s shadowy government agency that exists to deal with aliens is called Majestic, and in real life, conspiracy nutters believe that an organization known as the Majestic 12 runs all the extra-terrestrial-related recovery/investigation/whatever. Neat!

I guess there’s probably more in there, but I haven’t noticed any other significant connections. You’ve got the regular stuff like abductions, probes, and cow mutilation, but nothing that suggests any specific conspiracy theories that I’m aware of. Anyway, it’s cool that the references/inspirations are there, and I had no idea about them the first time I played the game. And that’s really about all I have to say about that.

Monthend Video Game Wrap-Up – April 2017

~ Game Over ~

NieR: Automata (PS4) – Finished up and got that sweet platinum trophy. Loved every minute of it. I laughed, I cried (multiple times), and I have to say it’s a worthy follow-up to one of my favourites.

PaRappa the Rapper Remastered (PS4) – Yeah, I bashed my head against this wall long enough to get to the end, but I doubt I will ever truly understand how to play well.

Blaster Master Zero (Switch) – What a stellar game! The original Blaster Master is much too hard for me, so this reboot was a very nice way to appreciate the game without all the headaches.

The Unfinished Swan (PS4) – A weird little first-person adventure game that is constantly playing with how you get around its world. Read more here.

Wonder Boy: The Dragon’s Trap (Switch) – Beautiful remake of a TG-16 platformer that I didn’t realize that I already own on Wii Virtual Console. Oh well! It’s definitely worth buying again!

Pic-A-Pix Color (WiiU) – Honestly, I’m as surprised as you are that I’m playing a Wii U game. But then again, it’s picross, so maybe not. Also it’s crossbuy with 3DS, so I’ll likely play it again soon!

Continue reading Monthend Video Game Wrap-Up – April 2017

Wherein I showed some effort

Guess what! I went and slapped a few more of those old non-WordPress articles into WordPress! Now there are more things here to read! Hooray! Exclamation points!

GameCube Demo Disc – Honestly, I wish there were more of these. I’m very much at the point in my life where hidden gems of that era interest me greatly.

Birthday Article 2003 – The first of… several. Certainly could be classified as a relic of another era, as I will never again get enough things for my birthday to write an article about.

Mario Kart: Double Dash!! – Read this and get excited for Mario Kart 8 Deluxe on Switch! Or at least, wish that Nintendo would bring back the two-person karts. I liked that gimmick a lot.

Holiday Viva Puffs – I had actually moved this one over back in December, but forgot to make a big stick about it. Whoops!

With these up, all articles from 2003 and 2006 onward are available on the WordPress site. Of course, they all still exist in their gaudy web 1.0 glory on the archive site. So feel free to check that out if you’re tired of the unified white-and-blue theme. Some of them have ugly background jpgs!

Is it Greasy, or Gree-hee-heeasy?

The Trailer Park Boys mobile game, Greasy Money, was released yesterday. 4/20. Of course.

I’ve put some time into it, and it’s basically just another clicker game (“waiting simulator” if you prefer), but with a little bit of added complexity. So it’s really striking all the sweet spots for me.

The one thing that I really dislike about it is that while it has a unique plot, all of the story beats after the opening cutscene are stolen wholesale from the show. Even all the jokes are just pulled straight from a list of the show’s most quotable lines. It’s really lazy. Thumbs down.

But that’s fairly minor. It’s still one of those games that worms its way into your life and only lets go once you decide to turn off notifications. Considering that, I’ll probably stick with it longer than any other mobile game ever. So maybe like a week?

Giant swans are creepy

I bought a game called The Unfinished Swan on PS4 a couple weeks ago when it was on sale for a toonie. This purchase was based on an article that I’d read about the game long ago, which I remember as being somewhat interesting. I don’t remember what the thrust of the article was, or where I even read it, but it left me with a good impression for some reason. So I gave up a coffee for a new video game.

After finishing the game, I consider it to have been a sound investment. The Unfinished Swan is a two-hour indie game with a cute little story about an orphan boy travelling through a fantasy world. It’s almost a walking simulator, but actually asks something from the player besides moving forward to the next plot point. What that task is changes throughout the course of the game, but is generally all about manipulating your environment in some fashion.

When you start off, you’re in complete white. Not a scuff or shade to show the way. Your only recourse is to bumble around in the perceived nothingness (and that actually ties into the game’s toughest trophy), or start chucking paint balls like a madman to slowly reveal your surroundings. It’s still kind of tough to make your way around, but as you go, the world starts to fill in. First with only shadows, but by the time you hit Chapter 2, there are outlines and coloured objects abound.

Said second chapter introduces the idea of flipping switches to make things move, and gimmicks that follow include following a ball of light through a pitch-dark forest and creating blocks out of thin air to build bridges across otherwise impassable pits. My favourite part, though, is when you get to command a vine that grows over every surface that you splat with a water balloon. It’s a lot of fun just to make the vine grow, and it’s compelling to find and create paths with the vine to climb along. Unfortunately, the game is tailored to be very straightforward, so there isn’t much room for creativity.

Along the way there are a couple distractions, like collectible balloons that you can use to unlock extra features. There are also little storybook panels that reveal bits and pieces of the world’s backstory. Whether this narrative is truth or just your character’s imagination is left up to interpretation, but it’s a cute and surprisingly sorrowful tale. I liked it, because it didn’t take itself too seriously and typically leaves you alone if you aren’t interested.

While there isn’t a whole lot of substance in The Unfinished Swan, it’s a charming little game that was a solid way to spend a Saturday afternoon. As I said before, it’s only a few hours from start to finish. If you really need to wring it dry, the trophies will likely double your playtime, but they’re mostly shallow busywork. I don’t know what the regular price is, and damned if I’m going to check, but it’s probably safe to say that I wouldn’t have regretted spending up to a tenner on this one. The fact that there was actual gameplay certainly helped it in that regard.

The Tale Of Eventide Island

The day before Switch and The Legend of Zelda: Breath of the Wild were released, I had a bit of a lapse in my spoiler-avoidance. I took a good, long look at the full map of Hyrule. Though it was completely void of any marks or notes, I did see some interesting buildings and landscapes that I decided that I would prioritize in my travels. One of those places was an island off to the southeast of the mainland, quite a ways out into the ocean.

It doesn’t look so bad from far away…

During the hours of gameplay leading up to me reaching that island, I quickly learned that Link could not swim very far before running out of stamina and being warped back to the last solid ground that he’d stood on. Much, much later, I discovered that rafts were common around larger bodies of water, and many more hours after that, I found that I could use a korok leaf to generate wind to sail those rafts around. And thus, I was finally able to access Eventide Island.

Little did I know, it would become my greatest nightmare.

Continue reading The Tale Of Eventide Island

Overthinking

Should I make a Switch category? I kinda want to make a Switch category. What do you think?

Nah, I don’t think I’m gonna do that. It wouldn’t be fair to all the other consoles that don’t have their own category. And I’m way too lazy to go back and tag all the archived posts accordingly.

This post probably should have been a Tweet, if I were the type to Twitter.