The Legend of Nayuta: Boundless Trails

In recent years, I’ve fallen head over heels for Ys, a lesser-known series of action RPGs by Nihon Falcom. The Ys series has been around for nearly as long as I have, but I’ve never really known anything about Falcom as a developer. So at some point in the last 12-24 months, I looked up what they have on the Switch eShop besides a handful of Ys titles.

One of the things I found was The Legend of Nayuta: Boundless Trails. It sparked my interest, so I looked a little closer, and my first reaction to seeing the screenshots was “Wow, this looks very similar to Ys!” And it is a lot like Ys! Nayuta is actually a spin-off of The Legend of Heroes, which is probably Falcom’s biggest franchise, but while the Heroes games are more traditional turn-based JRPGs (to my understanding), Nayuta is a side-scrolling(ish) action RPG.

And so I had placed The Legend of Nayuta on my wishlist for some time, waiting more for a time when I would actually play it than I was for a sale. Then January 2026 rolled around, and I was all like “Well, I just finished up Clair Obscur, what do I want to move onto next?” I think the writing is on the wall for what I chose.

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MEVGWU: February 2026

~ Game Over ~

Mighty Morphin Power Rangers: Rita’s Rewind (Switch) – I’d been listening to the (excellent) soundtrack lately, and it reminded me how much I enjoyed the game. So I gave it another run. Apparently it’s been significantly polished up since launch, but I didn’t notice much difference aside from the (seemingly pointless) new level-up system.

Resident Evil 3 (PS5) – Sometimes you’ve gotta set it to Assisted mode and just have a good time. Got myself an S rank, even. With a measly two minutes to spare!

The Last Train: Baquedano (Switch) – A surreal cat-and-mouse horror game where you’re trying to escape a train station while a killer stalks you. It’s strange and a little difficult at first because it doesn’t give you any direction, but once you figure out your goal, it’s actually pretty thrilling. Also, might just be a meme game – I’m not sure, I’m too old.

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MEVGWU: January 2026

Ah, it’s a new year again. Seems like these keep coming around at fairly regular intervals. How odd…

~ Game Over ~

Mega Man X (SNES) – The most important tradition, is that this is the first video game I play every year. Though I’ve written about it so many times now that there’s nothing left to say. I didn’t even attempt a PB this time around, as one try a year isn’t nearly enough practice for speedrunning.

Clair Obscur: Expedition 33 (PS5) – It’s wild to me that somehow I dropped this game before beating it last year. It’s just so damned good. But, I finally resolved to pick it back up and actually finish it, and I’m glad I did. Just getting back into the world for a while (a long-ass while, since I did all the optional stuff too) was worth the time. Though I did end up kicking the difficulty down to Story while working my way through Verso’s Drafts. I never looked up any game-breaking character builds, and I was getting thoroughly ruined before I gave in to easy (well, easier) mode.

The Hungry Fly (PC) – Well this was an experience. You buzz around as a fly, looking for things to eat. Those things are… not what you’d expect, in most cases. It’s a very surreal kind of game, and I have no idea what, if anything, it was trying to say. Sadly, not engaging enough for me to have kept playing for all three endings.

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TGISGF

Every once in a while, one of the videos I create gets a little bit of traction (for me, that means double-digit views), and I don’t know why. Here’s the latest example:

Why has this most basic of games been the magic catalyst for engagement? I have a hypothesis, but I really don’t know enough about YouTube’s algorithm to be at all confident in it.

Anyway, it clearly won’t be long now before I’m a world-famous influencer, so this is your chance to get in on the bottom level so you can say “I was watching his videos before it was cool.”

I’ll also be posting some written content soon. I haven’t forgotten about that. It’s just that after the Top 25 of 25, I really didn’t want to have anything to do with writing or recording videos for a while. That project was too big and too last-minute, and not quite as much fun as I thought it would be.