Monthend Video Game Wrap-Up: July 2021

~ Game Over ~

Doki Doki Literature Club Plus (Switch) – It loses a little bit of its punch once you know all the twists, but still a “good” time. The additional content was worth the purchase, and the way that it was made to work on console wasn’t nearly as janky as I’d worried it would be, and actually added a lot to the experience.

Robo Recall (Oculus) – Finished this one off at long last. That final stage has been outstanding for months now, but I finally did it. It’s a super fun game, though I don’t know that I’ll go back to complete the extra objectives.

Shutter (PC) – Boop.

Ys: Memories of Celceta (PS4) – One of four versions of Ys IV, and the most modern. While all the Ys games are fast-paced action RPGs, this one might be the ideal fast-paced action RPG. It’s an absolute joy to play, as movement and combat feel great, and there are so many completion percentage trackers. Not to mention that the main gameplay conceit is exploration, which I think is my absolute favourite thing about video games.

Continue reading Monthend Video Game Wrap-Up: July 2021

One Step Forward…

I’ve typed a heck of a lot of words about Five Nights at Freddy’s VR over the last few months, and to date, most of those words have been very positive. Unfortunately, today I have to put some words to page that veer just a wee bit in the other direction.

I think it was late December when FNAF VR’s expansion, The Curse of Dreadbear was released for Oculus. Right around Xmastime. For a Halloween-themed DLC pack. Maybe not the most timely of releases, but holding it back for another year to release around Halloween would have been silly. Might as well make those bucks. It’s not as if there’s a whole lot else to for people to buy in the Oculus store. (Zoom!)

But Dreadbear’s issues only begin with the late release. Having been totally obsessed with FNAF VR at the time, I was keeping a close eye on news of when that DLC would drop. Then it did, and the bad reviews piled up quickly. Well, maybe not bad reviews per se, but a lot of complaints in the reviews section about how buying and installing the DLC would wipe your save data. Having a completed save file, I opted to wait it out until there was a patch that would stop the save deletion.

January rolled around, and I checked in from time to time until finally I saw that comment I was looking for: Steel Wool Games had released a patch, and downloading Dreadbear would no longer delete your existing save file! I immediately purchased and installed the Dreadbear DLC and… my save file was gone. All progress: vanished, never to return. I’d have to somehow survive that impossibly hard Funtime Foxy minigame again. So much for the patch.

But worse things could happen. After all, FNAF VR is a heck of a lot of fun, so having a reason to play through it again was actually kind of welcome… is how I looked at it after forcing myself to take an optimistic point of view. When I actually started playing, though, something was off. It didn’t quite hit me until I won my first “food” prize, though, and I was barely able to make out what the item was: after installing the DLC, most of the textures in the game -the entire game, not just the DLC parts- had gone to absolute crap.

While FNAF VR was never going to look as good on Oculus as it did on PC-powered VR systems, it was certainly passable. Things were a bit smudgy here and there, but none of it was outright bad. Now, though? Now it looks awful. And this is coming from me, a guy who really doesn’t care all that much about graphical fidelity. But the downgrade has had a major effect on my enjoyment of this video game, since all I can think about now is how much worse it looks. Suddenly that Funtime Foxy level doesn’t seem so bad, because it’s all pitch-black most of the time.

I don’t think that the grossly deteriorated textures will be a long-term problem during main gameplay, as I’m sure I’ll just get used to them. But it’s a really weird thing that happened, and I can’t fathom why Steel Wool Games would have changed them in the first place. Maybe they needed to scale down the texture resolution to keep the file size under some arbitrary limit? The game didn’t have any major performance issues before the DLC, so I doubt it has anything to do with that. It’s mind-boggling.

All that said, I’m going to continue playing FNAF VR. I mean, I haven’t even started on that DLC that I paid for yet. I’ve just been playing the main game again to restore my completion percentage to 100. It’s still a lot of fun, and I still can’t play for more than like 10 minutes at a time for fear of my heart exploding. It’s just too bad that the experience had to be soured a bit.

Monthend Video Game Wrap-Up: February 2021

~ Game Over ~

Vader Immortal: Episode 1 (Oculus) – It’s cool to hang out in the Star Wars universe for a while, but there’s not a lot to do there, and the combat isn’t terribly satisfying. Which is a problem when 95% of the game is 40 levels worth of combat challenges.

Contra (NES) – Would you believe that I’ve never played this game before? And that it took me about 50 lives to get to the end. Thank goodness for that Konami code. Fun game, though. I see why it’s so highly regarded.

The Legend of Zelda: Ocarina of Time (Wii) – Have I mentioned enough times how much I like this randomizer?

Continue reading Monthend Video Game Wrap-Up: February 2021

TE’s Top Games of 2020

2020, as I’m sure you’ve heard many times, was a heck of a strange year. And to cap it off, I’ve got a heck of a strange Top 10 Video Games list for you.

Longtime readers might know that I don’t always play by the same rules for this annual listicle. The rule for candidacy this time around is simple: It must be a game that I played for the first time in 2020. That is it. That is the one and only criteria that I’m using to decide which titles are eligible. I’ve also decided to do away with the “must have beaten it” rule, because it seems unnecessary.

My selection process was this: I made a big spreadsheet of every game I played in 2020 (total of 118), removed any that didn’t meet my specification (47), and then narrowed it down to 28 frontrunners. From there, I simply looked at the list and picked the ones that I had the most positive emotional reactions to while reading their titles. By some wonderful coincidence, that left me with a clean list of 10 games. Neat!

And here are my selections, presented in the order that I played them:

Continue reading TE’s Top Games of 2020

Monthend Video Game Wrap-Up: November 2020

~ Game Over ~

The Void (PC) – Artsy horror-ish game that I may have liked if not for three factors: 1. Gesture-based commands that don’t work very well. 2. Overcomplicated gameplay systems that make no sense. 3. Your character moves slower than molasses – at running speed. Into the bin with ye!

Stories Untold (Switch) – A text-based adventure game anthology that takes place over four separate mini-episodes. Each one introduces some new gameplay element and a new scenario. While the gameplay can be a little tedious, the stories are great and go off in wildly unexpected directions. I bought this on sale for $7 and I kind of want to give the developer the difference because it was fantastic. Likely to be on my 2020 GOTY list.

Continue reading Monthend Video Game Wrap-Up: November 2020

Fazbear Frights

Lately, I haven’t been able to spend more than about thirty seconds at a time thinking about anything that is not somehow related to Five Nights at Freddy’s. I’ll admit it: I’m obsessed. It waxes and wanes, but I’m being hit really hard right now. And it’s all because of Five Nights at Freddy’s VR.

I really wanted to write something about the game other than how I’m a big baby and have a really hard time playing it, and in typical Ryan fashion, the easy out seemed to be a list that ranked each mini-game by how scary it is. So I made up a spreadsheet and started sorting them out and… Well, the game actually did a great job of already having them in a pretty good order. There really wasn’t much for me to add.

So instead, I’m just going to point out something that I found notable: The mini-games in FNAF VR that are directly based on the previous games in the series are by far the most frightening of the bunch. The mini-games that are more “inspired by” previous titles spooked me pretty good too, but when I look at the list of mini-games that I’ve been able to complete, there’s a pretty clear trend. The Dark Rooms, Parts & Service, and Vent Repair categories all went down pretty easily, but it’s been a struggle to make it through even the first night of the rest.

Well, except for FNAF3. It’s stupidly easy to lock Springtrap in place and that takes a lot away from the scare factor.

To explain a little further, FNAF VR includes fairly complete remakes of the first four Five Nights at Freddy’s games. “Night Terrors” takes some creative liberties with the way that FNAF4 worked, but it’s still a pretty close stand-in. These VR remakes are actually what really drew me to FNAF VR in the first place. As much as I like the game where you need to shine a flashlight on teleporting Plushbaby dolls before they kill you, it doesn’t nearly compare to the thrill of being in a full VR recreation of the original Five Night’s at Freddy’s game. The other three are neat too, but I never actually played any of the sequels until Sister Location

The reason for that being that the original FNAF scared the ever-loving crap out of me. I played it once. For ten minutes. And then I couldn’t sleep for weeks. Visions of murderous animatronics filled my mind whenever I closed my eyes. They could have been hiding around any corner, in any sufficiently dark area. Every light was on in my home at all times until I was able to escape the dread of being killed by a giant robot bear. That terror was apparently also able to spark obsession within me, as my mind has been constantly preoccupied by the franchise ever since.

You may be wondering then, if I was so terrified of these games, why would I want to place myself directly into them. Well, it’s that obsession, I guess. The fascination of what a cheap little indie game would be like with an actual budget is also a part of it. But mostly it’s because I’m not particularly afraid of FNAF anymore. I watch and re-watch gameplay footage and other related media all the time. I have FNAF merch strewn about my home. I’m very familiar with all facets of this series, and the only thing that could further stoke the fires of my fandom would be… to actually be in the games.

The thing is, I really do enjoy being there. Actually being behind any of those desks (or in that bedroom in the case of FNAF4) is intoxicating, and being free from the tyranny of having to control everything with a mouse pointer is a revelation. It’s so much fun! The thing is that… they cause me so much anxiety that I still have a really rough time playing them. I know that I’m going to be jumpscared, and I know what all the jumpscares are like, and yet the sheer anxiety of not knowing when the jumpscare is going to happen is enough to melt me into a puddle of whimpering goo. The first couple in-game hours are fine, but then I lose track of one of the animatronics, or Funtime Freddy starts taunting me, and everything falls apart. If you want to see the absolute fastest a human being can move, just watch me tear off a VR headset when my stress level gets too high.

Interestingly, the FNAF2 recreation has proven to be the worst of the bunch. A lot of it has to do with the fact that trying to keep track of the animatronics via the cameras becomes impossible very quickly. There are seven creatures out to get you once it shifts into high gear, which is just too much to control. And you’re going to need to keep the camera locked to the prize corner to keep that music box wound anyway. So all you can do is quickly hop between lighting up the vents and the hall to see if anything is coming. The rhythm isn’t too hard to get into, but it’s highly stressful, and having the music box constantly drowning out any helpful audio cues makes it so much worse. At least you could be ready if you were able to hear things coming.

I think that the dominance of the FNAF remakes also has a lot to do with the fact that all of the other random mini-games are just that. They’re smaller, more focused experiences. The FNAF recreations task you with keeping track of and fending off monsters for about nine minutes at a time. It’s a heck of a lot more stressful than a mini-game that has you push a few buttons and flip a few switches while listening for the approach of a single robot. Even the FNAF4 approximation isn’t quite as bad as the FNAF1 or FNAF2 nights, since you’re only dealing with one or two legitimate threats at a time.

All of that said though, FNAF VR is still a solid lock for best game in the series. I mean, it pulls together the best parts of all the games that came before and remakes them in a stunning virtual environment. There’s really no competition. It’s also important to note that it shows a really high level of polish; there are so many little touches and hidden secrets, you can really tell that the developers were passionate about bringing Freddy and his cohorts to life. And I’ve got to say that even though it forced me to wait almost two years to finally play the game, I’m glad that I didn’t settle for the “flat” version. It would still be a lot of fun, but could never compare to the exceptionally well-done VR version.

Now that I’ve said my piece, it’s almost noon and I’ve only checked about thirty-seven times today to see if there’s a release date yet for Five Nights at Freddy’s: Security Breach. I gotta get Googling!

Monthend Video Game Wrap-Up: October 2020

You know how it is. This month, it’s all about judging games on how SPOOKY they are. Let us see!

~ Game Over ~

Shadows Peak (PC) – A game about exploring an island to find your girlfriend, all the while being pursued by ghosts and a teddy bear possessed by the spirit of a fire demon. I also streamed it so you can watch that if you want to know more about the BIG TWIST(S). The scariest thing about it is that I can’t trace back where I even got this game… Spook Factor: 8.5

Vernon’s Legacy (PC) – Spooky house adventure-’em-up. Doesn’t have a lot going on, other than an endless supply of text logs to read through. I quit after an hour because I was stuck and bored. Spook Factor: 3

Sophie’s Curse (PC) – Another haunted house game, but this time there are lots of things happening. Mostly a spooky ghost girl out to murder you. The goal is to run around and keep the crank-powered lights active throughout the night to keep her away. It’s a lot of fun, nice and short, and very scary. I’ll be seeing Sophie’s face in my nightmares for weeks. Spook Factor: 10

Continue reading Monthend Video Game Wrap-Up: October 2020

Terrifying Reality

It should be well-established by this point that I’m a big ol’ Five Nights at Freddy’s fanboy, yes? Okay, good. With that understood, there’s one facet of the franchise that’s been absolutely gnawing away at me for a little over a year now: Five Nights at Freddy’s: Help Wanted. This is the VR entry in the series, and needless to say, I’ve had no VR headset to play it on, and the “flat” version that got released a while after just didn’t appeal to me. It seemed like a “why bother?” kind of situation. The whole point is to be in it. You take that away and you’ve got… well, you’ve still got a pretty robust game. But it’d be missing the spark that makes it truly special.

I’ve spent a lot of time watching people play “FNAF VR” on YouTube to vicariously get my fill, but again, it just wasn’t the same. And I had absolutely no idea on just what level it wasn’t the same. Last weekend I was finally able to strap on an Oculus Quest 2 headset and take my first trip into a virtual version of Freddy Fazbear’s Pizza.

The title screen – the title screen – is God. Damn. Terrifying.

Continue reading Terrifying Reality

Closure of the Wild

It’s become something of a tradition for me, that when March rolls around, I get absorbed into The Legend of Zelda: Breath of the Wild for a while. As sort of a way to celebrate the Switch’s birthday, you see. And because Breath of the Wild is just super fun to play and I’ll take any excuse to dive back in.

In the year 2020, three years after release, I’ve finally “finished” the game, so to speak. Oh, I beat it back in 2017, but there was so much left undone, and DLC released in the interim that I purchased but barely explored. Breath of the Wild is a massive, massive game, and even now that I’ve seen everything that I wanted to, there’s still much more in there to discover in future playthroughs.

Continue reading Closure of the Wild

Let’s talk about VR, baby

I spent last Sunday afternoon playing with an HTC Vive again, and much to my chagrin, I am now sold on VR.

Well, not literally sold, as VR is still way too expensive for me. But I’m willing to accept it as a legitimate thing that is cool, rather than just another silly flash in the pan.

I played a whole bunch of different games, so let’s take a brief look at each of them. Or at least the more notable ones. I should note that I think nearly everything I played was just a demo, and that I didn’t spend more than about 15 minutes with any one piece of software.

Continue reading Let’s talk about VR, baby