April whine

I started writing an article today, but got bored and quit. Sorry to tease you and stuff. It’ll be done tomorrow. Won’t say what it’s about, but I’ll tell you this: it’s a sequel. Exciting.

In other news, I had a kickass weekend. We went out to the cottage and I pretty much played Timesplitters: Future Perfect and Mario Party 6 the entire time. I also got to play with my grandpa’s air rifle. We even taped a flashlight onto the end so we could use it at night. Ah fun. But the beautiful tapestry that was the weekend did have one small stain on it. You see, my parents decided that It’d be a good idea to rent Garfield: the Movie.

What’s even worse than the fact that they based a movie on a comic strip that is always the same boring crap over and over is that they went and pretty much messed it up as bad as they could have. I’m not a fan of Garfield by any measure, but I hate when a moive tears apart its source material, be it a comic, a game, a TV show or whatever. Firstly, they made Jon a character you don’t hate. They actually moulded him into the kind of person I would love to be. The worst part is that while in the comic, he utterly repulses women, in the movie, he doesn’t seem to have any trouble at all getting lucky. Then there’s the fact that Garfield is animated, while no other animal is. Odie, at the very least, should have gotten the CG treatment. Oh, and the actors really could have used some sort of reference object for when they had to interact with Garfield, as it looks really bad most of the time, particularly when someone’s supposed to be holding him. And to add the finishing blow, the movie was just plain bad. It was even more predictable than most crappy movies, and wasn’t entertaining at all. I would have rather watched Open Water again. Oh. Wait. I did. I told them not to rent it, but nobody listens to Ryan.

Final score: A for “At least Jennifer Love Hewitt is hot”. (but really I’d give it an F–)

The Funk Master is impressed

Normally, I don’t buy a lot of sports games. Hell, if it weren’t for the Mario sports line, I probably wouldn’t buy any. While I’m here, Mario Power Tennis rocks. But back to my story. I generally don’t buy the sports games not because I don’t like them (I love hockey games), but because they don’t really catch my eye as something original or overly impressive. But that’s all about to change.

EA and Nintendo have been getting rather cozy lately, and this collaboration is starting to spice up the GameCube versions of EA’s sports titles. First off is Fight Night Round 2. Not only is SNES classic Super Punch-Out!! included in the game, but if you manage to finish it, you can play as Little Mac in the main game. He looks terribly scary when rendered in 3D, but I love Punch-Out!! so this is a game that I’m definitely buying, if only for that.

Also, the GameCube version of NBA Street V3 is going to include Mario, Luigi and Peach as playable characters. They’re horribly misproportioned when compared to the regular players, but it’s a cool idea nonetheless, and warrants at least a rent. I’m quite excited to hear about what other stuff they’ve got up their sleeves, but I’m pretty sure this collaboration, along with Nintendo’s own licensed baseball game (as long as it’s good), is going to end up helping the GameCube get more into the sports genre, where it’s currently suffering pretty badly.

Oh yes, and there’s a new Steve article up. I’ve had it since Friday, but you know, the lazy.

The Christmas Gift List 2004

It’s taken me over a month to finally get down to business, but finally, I can proudly present to you the second annual Cristmas article. Maybe in the future I’ll have some more Cristmas-themed things to write about, but that’s a little ambitious for me. So yes, it’s taken me quite a while, and I would like to take the time to explain myself. If you don’t want to read the article lengthening banter that is my explaination, just skip right past the next paragraph. If you do want to see what paper-thin excuses I’ve come up with, continue on, my friend.

I had originally wanted to do something different for christmas this year, but as you’ll see, it didn’t fly. I was planning to do complete reviews on each major item that I received, and then wrap up all the smaller ones into a separate article. But that idea never got off the ground, as it required me to do far too much writing in too little a time frame (I’m really bad for productivity. To date, I still haven’t finished the Disney World logs.). So now you get one big one. Then as if technology itself were trying to thrawrt me, I had uploaded about half the pictures you’ll see in this article onto the family PC, where I used to do most of my site work. it promoptly crashed a day or so afterward. The files were on a separate backup drive, and it wasn’t until just recently that I got around to putting it into my PC. So as you can plainly see, the lateness of this article is due to my extreme laziness. Oops.

But I digress, it’s about time I talked about the Christmasy stuff. Oh, did you notice I put images in the title banner? I think it’s a nice touch, though slightly overbearing. I’d also like to voice my opinions on the parts of Christmas which are not gifts, but if you really want to know about that, you can go read the intro to last year’s Christmas article. It’s got all the deets, yo.

As I did last year and will for many years to come, I shall start with the stocking. But why the stocking? Ah, that has got some lore behind it. So gather ’round while I tell ye the tale. Every year on christmas morn, us chill’ens get up anywheres between three to one hours before the folks do. Rules denote that no present is to be unwrapped while not under the watchful eye of the parents, so we must wait in agony for them to wake. But back in nineteen-odd-something, we struck a deal allowing us to dig into the stocking stuffers so that we might have something to do whilst we waited. And to this day, the stocking is always the first priority when dealing with Christmas-related affairs. Other big words, blah blah. Let’s move on.

I can’t say I was overly pleased with this year’s run. while there are a few treasures, I have to express that there wasn’t nearly enough candy. I’m a man who likes his candy. And it was lacking. Less than half the good pictured are practical. i guess it’s just a part of getting older (Hell, I should be glad I’m even getting a stocking), but these useful things just aren’t what I look for in a stocking. I’ll have to make note of it for next year.

Anyway, if you can’t tell from the picture, here’s what’s there. And in fancy list form, no less.

  • Halleluja! A Mastercraft utility knife!
  • Two blue pens. I always liked black better.
  • Orange Tic-Tacs. I hate orange.
  • A small chocolate Santa. Uneventful.
  • Mmm… Chocolate snowballs. Great for snacking.
  • Strawberry Bubblicious Bursts. A burst of flavour, then nothing. Crap.
  • LifeSavers book. Only six rolls? It used to be eight, dammit!
  • A foreign chocolate R. Hooray R!
  • Listerene Pocket Paks. Apparently good for dental hygiene.
  • A box of razor cartidges. My dad had better not use them all this time.
  • Cheap batteries. But, batteries is batteries.
  • Mitchum brand deodorant. God dammit! I like Brut!
  • Gilette shave gel. Again with the hoping dad doesn’t use it all.

Ye Gods! Wrong colour pens. Wrong flavour Tic-Tacs. Wrong brand deodorant. Kinda make me wonder if my paren- err, Santa, knows me at all. But all in all, not a bad bunch of stuff, but like I said before, the candy. But the one thing that really impressed me…

The utility knife. I don’t know if you’ve ever owned one of these bad boys, but they’re one of the most amazing things in the world. Able to slice through any annoying and normally impenetrable plastic packaging with the greatest of ease, the utility knife is not a tool that any well-equipped person should be without. I’d always waned one of these babies, and now the power to best even the most durable of materials is mine. Mine! But honestly, it’s one of the best tools to have around, and one of the most likely to become useful to boot. Sure, a multitool is handy in a pinch, but this baby’s got a blade like a… something real sharp. But you probably have good knowledge of the utility knife, as most normal people would, so I’ll just be moseying on along now.

The most intriguing thing I found in this year’s stocking is this mysterious chocolate R. I can’t remember for sure, but I’m pretty certain that the box was entirely in not-English. It was labelled as “melkchocolade” or something to that effect. I’d check, but the box is long gone by now. Another reason why it would have been beneficial to have done this sooner. Now, I know that foreign chocolate is good stuff, but the only thing I was curious about is where exactly this was found. I guess I’ll have to look around the local confection stores, should I seek the solution to this conundrum. So yeah, shaped like an R.

Next on the chopping block is the bag of stuff from my grandparent (father’s side). As long as I can remember, they’ve given bags of stuff. Of course, my memory’s about five years at max, so that’s not saying much. Anyhow, this one, as it is an actual gift, contains more substantial stuffings than the stocking. The rectangular object on the top is, as you might have guessed by the silhoutette, is a gift certificate for a round of golf. If only I didn’t have to wait through this horrid winter. the next, and more immediately accessible item is a gift card for Famous Players. I need companions for that one, though. You can’t just go to a movie alone. Or so I hear. And in the top right- Old Spice! My second-preferred deodorant! Hooray for my grandparents!

Among the more obvious items is a tube of toothpaste, good old Crest style. Crest is awesome. Aquafresh wishes it were as good as Crest. And then there’s the Juicy Fruit. When in stick form, it’s good stuff. But the peices are just worthless. The sticks have a good run of flavour. Heck, I’ve been chewing one all night and it’s still got some left. The pieces, though, they go for like 20 seconds and then it’s over. Kinda like your mom. Oh! Burn! …Did that make sense? I think that kind of joke only works against men… Maybe next year. What you don’t see in the picture is a scarf and a cheque for 50 smackers. Booyah. I love money.

Like the utility knife, I’ve wanted one of these for years now, but never goteen around to actually getting one. Until now, that is! If you don’t know what it is, I can’t help you, because I have no idea what it’s called. I can, however, tell you what it does. If you’re stuck with a TV that has only one set of A/V plugs like my own, and have many A/V using things around, this is just what the doctor ordered. You can just plug all your doodads into this box here, and switch them with a press of a button. It helps eliminate that annoying need to switch out the A/V cables all the time, and is really a pain saver if the jacks are on the back of the TV. Before I got his, I was too lazy to switch the plugs all the time, so if I wanted to play a Playstation game after a round of GameCube, I’d probably just consider it too much trouble and find something to do that required less effort. But now I switch in a matter of seconds, with no effort at all! Now I just need a power bar so I don’t have to switch out the power plugs all the time.

Off to the right side, you’ll also note a roll of duct tape just barely in the picture. I got that for Christmas as well, but had forgotten up until I saw it in the picture. And that’s why it doesn’t have it’s own picture. Funny story. My mom was totally stupified when I said I wanted duct tape for Christmas. She thought it was weird to ask for, but got it for me anyway. OK, maybe it wasn’t that funny after all.

Oh, and while I’m on the topic of things that didn’t get their own pictures (mostly just so that I don’t forget to mention them later), I also got a couple other “strange” goods for the big X to the Mas. for one, I got a pie from my youngest brother. It was an apple pie. I was hoping for pumpkin or cherry, but he bought me a freaking pie, so I was totally impressed. Also, my grandma got me some cheesecake. Both of these items were actually on my list (I wasn’t gonna make one orignally, but my mom requested it), and my brother and grandma are cool, so they totally came through for me. It was truly the tastiest Christmas ever.

Hey, lookit that! Certainly something I never would have expected. My mom had been hounding me that I needed a new jacket, and I guess that suede deal I bought wasn’t exactly winter-worthy. I should have seen it coming. Mommy hates when I own a piece of outside clothing for more than three years. Of course, I’m one of those people who get really attached to their stuff, and don’t like to get new things. She did it with my poor boots too. My new ones are totally inferior, as they’re falling apart after about half a year, and the old ones lasted four years with minimal damage. But back to the jacket. As much as I love my old “black Michelin Man” jacket, this one is without a doubt superior in every way. Not only is it warmer, it’s also less of an eyesore, and it’s got like 600 pockets. I like it, and I think this one will be staying for quite a few years to come.

With the appearance of the jacket, it only makes sense to take a look at any other clothing items, right? Best not to strew this stuff too far apart. This Christmas was very good to me clothes-wise. I got very few, and what I did get was exactly what I wanted. Most notably, and visible, is the new pair of pajama pants. I’ve been wearing jeans exclusively for so many years that I’m usually uncomfortable in anything else, but I love pajama pants. It’s like they were forged with the spirit of laziness. You can’t help but be a little lazy while wearing them. Maybe it’s that particular feature that has driven many schools to ban them. That stuff about them being too “unprofessional”? Bull. Authority likes to destroy morale (as far as my experience goes), and boy do pajama pants boost that trait. Oh yes, I actually received two pairs of these holy pants. The other pair is black. On top of that were a couple pairs of boxers. I won’t take a picture of me in my skivvies this year though. Don’t get me wrong, though. I’d love to, but then I’d have to get out of my chair and remove my pants, which is way more effort than I’m willing to put forth.

As I’m working on a PC with no program that can indicate the number of words in a document, I have no idea how far along I am word-wise, but I do think that this would be an appropriate time to go onto the next page of stuff. Going by paragraphs, this is about how far I got last year when I went onto the second page, and this two-pager deal should be tradition. It’s good for making me look like I write a lot more than I actually do. Crap. I’ve run out of ways to extend this paragraph. Oh woe is me! I have no ideas for filler! Oh well, to the next page!

[Pretend there’s a link to a Page 2 here. There really used to be!]

I’ll be honest, I didn’t think this year was going to produce a two-pager. But as it turns out, I might have actually gotten more stuff this year than I did last. I won’t bother to count, but feel free to do so if it bothers you not to know. This is really strange, because I figured Christmas wouldn’t be as great an occasion since now I’m an adult. But it was pretty much the same. Everyone still treats me like a kid, so I’m happy. But as much as things stayed the same, there was a lot of difference from last year.

The first thing, and most prominent for me, was our dog situation. Last year we had good old Mojo. I was forced to watch him a lot, so I got rather attached to the dog. But this year, we’ve got our new dogs. The whole season reminded me of Mojo, and gave me this strange sensation inside. I think it’s what you people call “emotion”. And then there was the fact that this year I only had two video games on my list, as opposed to the lists of years past that had only two items that weren’t video games. It could have something to do with the fact that this year I have a job and money, and I can buy the things I want. Lastly, this was teh first year where I eer had to actually go out to find things and buy them for my family. Previous years saw my parents doing my shopping for me, and it was different for me to have to do it for myself. But that’s enough reflection for now, it’s time we get back to the important matter at hand: showing off my material posessions!

I had pretty much given up on my hopes of collecting the new line of Teenage Mutant Ninja Turtles toys after the third series came out, and haven’t gotten any since last X-Mas. But then I saw these guys, and I knew that if I was going to have any TMNT toys at all, these would have to be the ones. The Toddler Turtles are possibly the best version of the Turtles I’ve ever seen. While they only show up in the random flashback in the show, that’s more than enough to produce toys for them. Just look how cute! And the little pretend weapons! As a bonus, all four come in the same pack at the price of a normal figure, so you don’t have to shell (Ha! Shell!) out four times the cash to obtain the complete foursome. If you’d like to read up on them a little more, Matt has an in-depth review of the little guys. And many more pictures.

It was inevitable. I tried to avoid it, I did, but people kept buying me DVDs of things, so it had to be done. I aksed for a DVD player. And then I got one. It’s not an expensive model, but it sure gets the job done. Plays the DVDs quite well, and also comes with MP3 support. I guess there’s not much else to say about it other than the black colour matches with my GameCube really well. And it fits on the shelf pretty good too. Ummm… I’m really reaching for stuff to say here, folks. Well, I’ve got nothing else, so it’s time to see what kind of stuff I got to use this with.

Well what do you know, it’s season four of Friends! Still a good three seasons or so before the series apparently jumped the shark, it’s a good season to have. Full of excellent Joey antics (particularly when they go to England) and some great episodes, like the one with the big “who knows who better” game. Ah, that was a classic. But I still can’t think of an episode that beats The One Where Nobody’s Ready from season three. If you need a refresher, go check last year’s article. That should shed a little light on the subject. And once again, I seem to be left without much to say, so it’s onto the next thing.

Hooray! Futurama! When the show first aired, I watched it every once in a while, but never really got into it, but ever since Teletoon’s been running the show, I’ve been watching every chance I get. And now, I have the season two DVD set! On top of that, I’ve bought seasons one and three between then and now, so I’ve got plenty of Futuama to watch whenever I want. It may just be a phase, but as it stands, Futurama is my favorite show on TV, new episodes or not. While I always enjoy the Simpsons (even the new ones, which for some reason, everyone else hates), I think Matt Groening really outdid himself with this series. Not to mention that it stars one of my favorite voice actors, Billy West, in at least three roles. And to top it all off, Dr. Zoidberg is probably my favorite cartoon character ever. He’s so awesome. I’ve actually been watching all the episodes with commentary, and it’s friggin’ hilarious. There are often a few too many people to keep track of, but it’s still really great, and offers a lot of insight into the show. Season four will be mine soon, and then I will have them ALL! Because having them ALL is a very popular theme with me.

Good news, everyone. I’ve got what might be the most original game ever. Well, if Wario Ware had never existed, it certainly would be. Feel the Magic: XY/XX is a pleasure just to own. It’s an incredible game that easily deserves its own review. that’s why I’m doing one, and I won’t write much about it here, other than a few base facts. Base facts like how it uses the Nintendo DS’ touch screen to the fullest extent yet, and even uses the microphone feature on more than two occasions. It’s a deceptively simple, and somewhat short game, but it’s a blast to play, and would have been even better thad they implemented some sort of multiplayer mode. But no game is perfect, right?

It’s funny how deceiving the cover is. It managed to trick my mom into thinking that it’s some kind of horrible sex game. I was even kinda surprised that she picked up on the chromosome thing in the title. I guess it’s common knolwedge to anyone who’s finished up to grade six or so, but I never really though that people knew hat kind of thing. Just seems like a little reference that only smart people would pick up on. So even though my mom was totally against it, I got it for Christmas. I even tried to get her playing it, but she just kind of gave up, saying it was too complicated. Pah. It’s funny how some people are so stubborn and won’t even try new things. Excellent game. This and Wario Ware: Touched! are easily worth buying a DS for.

The Sims 2. Never thought I could really enjoy the Sims again, but then along comes this. It’s just the upgrade that the aging game needed. There were far too many expansions that didn’t really offer anything new. But the sequel packs it on, with many new gameplay features like Wants and Fears, the aging of your sims, and even little side-missions. I also recently learned that you can earn special items when you complete certain tasks, in a nod towards a similar feature in the SimCity games. i really can’t explain how much better this game is that the first. Hell, you can even decorate the neighborhoods if you so choose. Want some trees over by the shopping mall? Just plop ’em down. Not enough rainbows in your sky? Too many rainbows in your sky? Add some more, or tear ’em all down. I did a pretty comprehensive review in my Ten Greatest Games of 2004 article, so you should scooch on over there if you want more detail. For the abriged version, this game rocks. If you didn’t like the original, you probably won’t like this one either, but I think it’s damn good.

Oh yes, and the big-boxed version comes with a “bonus hint book”. I’ll tell you now, that is a freaking exaggeration. Not only does it not need the big box, due to the book really being a booklet no larger than the instruction manual, but the hint book itself is pitifully worthless. All it really does is explain about the different aspirations, which the instruction manual and in-game help stuff do quite well. that’s really all there is to it. No more than a six-page aspiration explaination. Then it’s even got the nerve to advertise the real strategy guide on the back. That damn Prima is trying to sucker you into buying their guide for a game that doesn’t really need one by giving you a tiny taste of what they’re serving up. I should go buy a guide by any other publisher just out of spite.

I was surprised last year at how not-so-bad Big Shiny Tunes 8 turned out to be. But I saw commercials for 9, and said to myself “it’s time to stop getting them”. With bands like Billy Talent, Evanescence, Nickelback (whom I don’t mind, I just can’t stand the new stuff, which it was bound to be), and a bunch of bands I’ve ne’er heard of, I was ready for this one to be craptacular. But really, it’s not so bad. It actually turned out quite well. Billy Talent, the only band on the CD I cannot cope with, is number one, so I just have to skip the first song every time and I’m good! Other than that, it contains the only Evanescence song I don’t mind, and I can tolerate Franz Ferdinand and Nickelback long enough to get to the good stuff. And speaking of which, you’ve got The Killers’ “Somebody Told Me”, a kickass Blink 182 song by the title “Feeling This” and astonishingly enough, Hoobastank is on the CD, but not with “The Reason” (which I’ve grown to dislike due to massive overplaying), but “Same Direction” which just plain rocks. Also worth mentioning are Jet and Yellowcard. Overall, it’s a pretty good CD. Much more than I expected. Now we’ll just see if 10 is any good, though I’m kind of hoping that it’ll be the last. These Big Shiny CDs are starting to clutter up my collection.

Our last item for this year is this neat RC Mario Kart thingy. I’ve seen it online a couple of times, but have resisted buying it because of a rather hefty price tag. It’s a cool thing, and a great addition to my collection of Mario stuff, but I don’t think I’ll ever actually use it. For one, it needs like a bajillion batteries, including at least one 9-Volt. I just don’t have that kind of battery budget. Well, I suppose I could make the effort to buy a few, but still, it’s more of a display thing. A quick glance shows that it can only move straight forwards and back up to the right. Not exactly racing material if you ask me. My little micro-charger thing could probably win a race against this big boy, even though it would need a minute of charging every half-lap. You really can’t make an RC toy without the ability to turn. It just doesn’t work. But, you know, whatever. Better I get if at Christmas for free than give in to temptation and buy it from Lik-Sang for like 50 bucks. And if you think I wouldn’t eventually crack, you really don’t know me at all.

And that, my friends, concludes my 2004 Cristmas article. It may have come late, but I sure think it turned out better than I was assuming it would. You may feel a bit cheated that I gave you a single review instead of a handful, but.. well, yeah, you got screwed. Unless you hate my writing, in which case this is the best case scenario. Except for if I had followed my orignialest plan and just not done one at all. But nay is the case and now it is done. i wish I could think up some more stuff to say, for a conclusion of a single paragraph is barely a conclusion at all.

Ah, yes, that’s it. I’m quite surprised at how much stuff I got, considering that at 18 I’m pretty sure my gift allowance was to be cut in half at least. But it turns out that Santa is particularly nice to some adults. Heh heh. Yeah, my parents are great. I’m not sure what I’m gonna do that fateful year when they finally decide it’s time I grow out of getting a shitload of gifts. I guess by that time I won’t care quite as much as I do now. Or perhaps they’ll just wean me off slowly by giving me slightly less each year. It’s gonna be sad the first year this special isn’t a two-pager. I think that’s gonna be when I quit doing it. If the site lasts that long. But we’ve made it through two years of rambling filler, and I’ll bet I can make it to five, at least. I just hope somewhere along the way I can grow out of this Angelfire dirt. In any case, I hope you enjoyed. See you next article. Or blog post. Whatever.

The Ten Greatest Games of 2004

It’s been a pretty good year for video games, especially for sequels. Games have gotten longer, harder, more prettier, and more innovative. At least that’s what I’ve been seeing. Many people tend to disagree with me about stuff and junk, but that’s not too important, because it’s time for Ryan’s opinion to shine! Yes, I’ve painstakingly picked out the ten games which came out this past year which have stood out the most. These games are the cream of my crop, the ones that make me happy to be an overobsessive gamer.

It took me a long time to think out the list, and there are a-plenty that didn’t make the cut, even though they so deserved such recognition. And even worse was putting them in order. When you want to rank something you love for nostalgia’s sake higher than a more deserving of the spot, it’s hard to make the call, but I did my best to put aside my obvious Nintendo bias and come up with a well-rounded list for all to gawk at.

There were some rules to abide by though. For one, I would not put a game on the list which I haven’t played. That was an obvious one, and narrowed down the list. Unfortunately, it also probably woudl ahve changed had I not gotten a job and been able to play a wider range of games. The second rule is that remakes could not be included. This caused Super Mario 64 DS, Final Fantasy: Dawn of Souls, and a couple other great ones to be cast aside, but it’s more fair that way (as they would have taken the top spots with no questions asked).So I guess now that I’ve made my objective and means of achieveing it clear, it’s about time I got down to business.


~ #10 ~
Kingdom Hearts : Chain of Memories

Our first entry just barely made it onto the list, as I played it just one day prior to writing this. Not to mention that it was only released just before Christmas. And seeing as how I’ve played very, very little of the game, it’s clear that it rightfully deserves to be on the list.

While I learned to enjoy the original Kingdom Hearts after playing it a couple times, I still haven’t gotten a chance to really get into it. So I figured since I liked it, why not check out the GBA sequel? My brother bought it, and after less than half an hour with it, I knew it was a keeper. The opening video alone is enough to sway anyone who has insecurities about the crad battle system. It’s simply amazing what Square-Enix was able to do with the so-called “primitive” GBA technology. And the battle system isn’t nearly as bad as the cards it’s bulit on might imply. It’s still a totally active battle system, just with cards in place of attacking moves. You can still run, jump, and roll as normal, of course.

And then there’s the plot. Basically, it takes place right after the first game (so I was lost, I never saw the ending to the first), and Sora is trapped alone in Castle Oblivion, where gain is loss, and loss is gain. It’s all very confusing at first, but after the cloaked stranger who greets you as you step into the castle explains everything, it makes a little more sense. How the game progresses is interesting too. Every door in the castle leads to a part of Sora’s memories, and each door is unlocked by using cards won in fights. Depending on which card you use, the area beyond will be different, and different numbers of Heartless will popluate that area. This is reminiscent of the world-building features of Legend of Mana and Final Fantasy Tactics Advance, only much more in-depth.

Overall, it’s a first for the world of gaming, in that it makes very good use of an active card battle system, where many have failed before. Highly recommended, as will be all of the games on this list.


~ #9 ~
Mario Party 6

Another close call for thie list, as I only got to play it once before now, but boy did it leave an impression. Mario Party 5 is easily the greatest party game ever, with my two all-time favorite mini-games: Pushy Penguins and Fish Upon a Star. But Mario Party 6 also has plenty of it’s own charms. Sadly, I haven’t been able to explore all the features of the game, nor have I seen even half of the mini-games, but there is one key factor in why I put this one on the list: The Microphone.

Karaoke Revolution was probably the first game in a long time to use a mic (but that might change with the DS), but that was probably passed by the wayside, as I never heard anything about it after it was announced. But Mario Party 6 takes the mic and implements it in a great number of ways, and without overusing the thing, might I add. There are about five or so regular mini-games where you use the mic, and they pop up randomly when in Party Mode. All are 3-on-1, obviously, as you only get one mic. One game has you driving a huge war machine and shouting commands like “fire” and “bombs” in hopes of defeating your rivals, while another makes you shout at a herd of goombas to help them escape the wrath of your enemies. Since it’s not overused, it’s always great fun when a mic game pops up.

Aside from those, there is also a dedicated Mic Mode, where everythign aside from game setup is controlled by the microphone. One game is a parody of Jeopardy!, only with more Mario Party-esqe challenges like guessing the identity of a distorted silhouette or remembering how many goombas went by in a stampede of monsters. With 3 or four players, this is an excellent game, and even better since another player can ring in to pick up some rebound points if somebody gets their question wrong. Another game is a race to the finish, where you have to shout at your character to run, move upwards and downwards, jump, and several other things. Unfortunatley, this one is only one-player, and is a bit lackluster for anytone who might be stuck watching. There is a third Mic Mode game, but I damn well can’t remember it.

Mario Party 6 surely topples the first four, but it’s stillto be seen whether it’s got the right stuff to best old number five. In either case, it’s still an excellent party game. Just make sure you bring at least one other person to play with. As fun as they are, Mario Parties, like any other parties, get stale if you’re the only one attending.


~ #8 ~
Mario VS. Donkey Kong

Ah, memories come flooding in of good old Donkey Kong ’94, easily one of the greatest original Game Boy games ever. And with a scarce number of original Mario games being released these days, it’s nice to get a refreshing taste of something that isn’t quite a Mario game, but could qualify in a pinch.

It seems that Donkey Kong has had enough scrounging various island for bananas and has gone back to stealing things from Mario and climbing tall buildings. Just like it used to be. Only this time, he’s not kidnapped Mario’s girlfriend, but every one of his cute little Mini-Mario toys. Mario, being the money-grubbing businessman he is, decides not to just make a new batch, but goes after the big ape in an effort to save the precious toys. It’s back to the good old days of hopping platforms and climbing ropes and vines that we so miss.

Now if you’ve played Donkey Kong ’94 (which you really should have – it’s not one to be missed), you know that the objective is to find a key on each level and bring it to the door to progress. But wait. Ther’s more this time around. After you’ve found the key, you get taken to the second part of the stage, where you’ve gotta rescue one of the Mini-Marios. A challenge worthy of a plumber/toymaker/doctor/racer/etc? Yes indeedy. After 6 levels of this key and Mini-Mario collecting, you move onto a new type of level, where you must guide the little guys to the safety of the nearest toybox. These levels are usually very complicated and often involve many enemies and switch platforms. And getting all the Mini-Marios to the box is worth the effort, as for each one you save, you get one hit point for the next level – the boss fight wiht Donkey Kong himself.

The boss fights are pretty basic. You pick up and throw things at DK, and whoever loses all their hit points first is the loser. It get harder later on, when you’re forced to navigate lasers or block flying objects whilst attempting to smack the big ape upside the head with a barrel. After six worlds of this, you’re rewarded with… Hard mode. Finish those six worlds, and then you’re done. Maybe.

A secondary challenge for expert players (and I mean it, these are damn hard) is a score attack option. Each level has a set high-score, and beating that score will net you a star. The objective is mostly to move as fast as you can on the normal and Mini-Mario levels, and not to get hit on the DK battles. It doesn’t sound too hard, but once you get to World 3 or so, you’ll realize just why I noted that this challenge is for experts only. This provides a huge leap in difficulty from simply surviving until the last level, and is probably one of those thigns you’ll never want to have to do again after you’ve completed it. But you probably will, because it’s just so damn enjoyable.


~ #7 ~
The Sims 2

I honestly didn’t think I would ever own The Sims 2. That was until I played it, and I got a new computer capable of running it (perfectly, might I add). The original Sims was great at first, but gradually got boring, because there wasn’t much more to do than keep your sims alive. Somehow, though, they managed to do it. Maxis figured out a way to make me fall in love wiht the sims all over again. And this time, I don’t think it’ll just be another fling. This time, it’s serious.

Like I said, in the original game, your only other real goal besides keeping the little guys alive was to get them to the highest job level. Which was nearly impossible. Unless you could stop time, becasue those damned skills took so long to build after level 3. But in The Sims 2, there are plenty of side objectives and “mini-gmaes”, like gettign your children into private school, and the whole Wants anf Fears deal. And let’s not forget aging and genetics. That opens up whole new worlds for sim breeding. Unfortunately, the developers had the humanity to stop us from letting them inbreed. It sucks, cause now I can’t get the super golden sim which can travel to all points on the world map. (FF7 joke, people)

So what is this about Wants and Fears, you ask? Well I suppose I could take some time out of my busy schedule to clue you in a bit. You see, each sim has an ambition. Be it an ambition for riches, knowledge, love, or just to grow up, every sim has one, and it affects which things the sim wants in life. For example, my sim has a “faimly” ambition. Therefore, his Wants will be along the lines of “have first kiss” “get married” “have baby” and “play with sibling”. His Fears on the other hand would be things like a death in the family, or being rejected for a marriage proposal. Each ambition has it’s own set of Wants and Fears, and set point values for each. So when a sim completes one of his greatest Wants, his ambition meter with go through the roof. And when it gets full enough, he would receive the fabled Platinum Mood, in which he’s happy all the time. So really, you don’t have to take care of your sims’ needs in this game, you just have to fulfill their wants.

Finally, the sim editor in this game is waaaaaay better. I probably didn’t use enough a’s to get across the true greatness of it. Rather than simply selecting a head and body for your sim, you can customize every tiny detail of their heads. If you’re really good, you could proabbly make one that looks exactly like you. You can also choose outfits for several different occasions, what makeup they wear, how much stubble they have, and you even get to set up the preliminary family tree when you create a family. Me, I love character editors, and that alone will last me ages. So have to say, if you still enjoy The Sims, don’t get The Sims 2, becasue it’ll probably be the death of you. However, if you’re looking for a deeper sims experience, this will be right up your alley. As long as your PC can take it. Fortunately, by today’s standards, it doesn’t require that much.


~ #6 ~
Viewtiful Joe 2

Easily my favorite new(er) series, Veiwtiful Joe has a hell of a lot going for him. First of all, it’s undeniable that the game is packed with style. From Joe himself, who goes to unearthly lenghts to impress his audiences, to the game itself, with it’s over-the-top movie motif and beautiful cel-shded graphics, Viewtiful Joe 2 takes the bar which the first game set, and raises it right to the top (or bottom, if this happens to be a limbo competition). It was hard for me not to put this closer to the top, but as great as it is, the others certainly show that they deserve their spots.

The biggest addition to the game is the whole new level of gameplay: the addition of Joe’s girlfriend, Silvia, to the mix. The brings along an entirely new way to play with her twin guns and exclusive VFX power, Replay (which kicks serious ass). You can interchange between the two heroes at any time, and they can even team up for several different super attacks. The blissful 2D beat-’em-up gameplay from the first returns with few changes, but as they say, don’t fix what ain’t broke. Me, I love simple games like this that you can blaze through in a couple days more than long drawn-out adventures, simply because these ones turn out to have the greatest fun potential, enabling you to play through over and over. And let’s not forget the various dificulty levels to fight your way through, plus the new challenge mode entitled “The 36 Chambers”, which are unlocked as you complete certain criteria in the main game. All of this, of course, is governed by the inhuman difficuulty level that makes Viewtiful Joe the first name to pop into your head when someone asks about a hard game.

But the gameplay is certainly not the only thing the game has going for it. Sounds a little weird saying that, but whatever. Remember how The Wind Waker was a pleasantly funny? Viewtiful Joe 2 is positively priceless. The first game had it’s one-liners for sure, but 2 takes the foundation it built and will have you rolling on the ground at least every second cutscene. For example, when you start level one, Joe notices Silvia has new clothes, and she respons that you can do whatever you want in Movie World andf that Joe should give it a try. The resulting scene is possibly the most intentionally hilarious moment in video gaming ever. Of course, the fun doesn’t end there.

The bosses deserve their own damn paragraph, since they’re such a prominent part of the game. Not only do they pose a huge challenge to players, but their characters are easily worth mention, just like in the first game. The first boss, Big John, is an over-chibied T-Rex that keeps coming back throughout the story in different costumes claiming to be a different character each time. Flinty Stone, the huge stone idol boss, has one of the most amusing cutscene dialogues with the heroes ever, and the final boss (whos identity is obvious after the intro cutscene) is rather cool. Plus once you’ve beaten him, you realize that he’s actually quite a good guy, just taking the wrong route to his goals. Probably a few more spoilers there than you’d care for, but it’s all pretty predicatable. Capcom’s never exactly been one to forge a tale of wonder and surprise.

Duh. I love the game. You’d probably love the game if you had any taste. It excels in every area the first one did, and adds some excellent things (like a stage select), while giving up a few (no hidden characters…). But everythign levels out, as the extra characters didn’t add that much to the first game. I just wish they’d give us the good quality version of the “Viewtiful World” music video. The warehouse version is good and all, but I like colour.


~ #5 ~
MegaMan Zero 3

I’ll start by saying that the Zero series is probably the best of all the assorted MegaMan series. It takes the standard X formula, makes it a little faster paced and more difficult, and then tacks on Zero as the main hero. Not to mention that it’s got a semi-coherent story, unlike that of the later X games (everything worked up until X4, then it went to hell). The first game was an excellent starting point. It had a reasonable difficulty level, and was a ton of fun. I must’ve played through it at least seven or eight times. The second, however, took the difficulty curve and made it steeper than some kind of really steep thing. The first level is acceptable, but after that, the holes, the spikes, the bosses. It was all way too hard. I did manage to finish it after a good year though. And enjoyably enough, MegaMan Zero 3 finds the perfect niche between the first two games and is just what the doctor ordered. Hopefully the fourth (which is now confirmed) will keep up the good name of Zero.

The reason the first games were hard was simply that getting the best things and special abilities required you to go through the entire games without using any Cyber Elves (which have various effects like restoring life and eliminating some traps) or getting killed, and you had to do it fast too. All this becasue you had to keep a steady A or S rank to achieve all the secrets. But Zero 3 saves you a little trouble. Whereas the first two deducted rank points for any Cyber Elf use, 3 lets you equip any two Satellite type (non-perishable) elves you like without any penalty. However, Fusion type (one use) elves still incur point loss. So you could, say, increase your life bar to give yourself a foothold and a better chance of surviving with a good rank. The levels are still unforgiving as ever, but the bosses are slightly toned down to a point where you stand a chance even if you don’t possess their weakness.

And of course, with every sequel comes new features! This one brings about a chip collecting feature, which provide you with character/story information, Cyber Elves, and sometimes even upgrade chips. You see, Zero can equip various chips to his head, body and feet to give him special abilities. Some of these abilities include being able to jump on water infinitely, reduced wall-sliding speed, quick weapon charging, or life regeneration. Body chips hold the elemental properties of the Element Chips of games of old, and also some other, somewhat less important properties. It goes without saying that you can only equip one of each chip at a time, but if you manage to find a secret boss and defeat him, you can acquire an Ultimate Foot chip, which is ovbiously an all-in-one deal.

It should also be noted that the first two Zero games, while excellent in gameplay, had a terrible narrative. The story wasn’t so bad, as it did make an unexpected amount of sense, but the translation job was atrocious. Capcom is pretty notorious for this kind of thing, so it’s more excusable than if a more illustrious company such as Nintendo has pulled something like this. Zero 3, on the other hand, is rather clean. Spelling errors are minimal at most, and everything makes sense, whereas in the other two games a lot fo the time you had no idea what the characters were trying to say. All this, and at the end, there’s a really neat plot twist, and a very cool final boss battle.

Without a doubt the greatest of the Zero games, MegaMan Zero 3 satisfied my cravings for a game featuring Zero that ahd a reasonable difficulty level. Worth picking up if you like any of the older MegaMan games, but yearn for a little more speed and intensity.


~ #4 ~
Feel the Magic XY/XX

The only Nintendo DS game on the list, and at such a high placement to boot. Feel the Magic XY/XX is what I feel to be the most original game ever to be made. Okay, maybe second to WarioWare, but other than that, most original ever. And the fact that Sega is behind it is the icing on the cake. You know just by that fact that it’s bound to be bizarre and a ton of fun. And boy, that certanily couldn’t be more true.

Sega obviously had one hell of a time playing with all the DS’ features and doodads. Those being the dual screens, the touch screen, and the microphone. Feel the Magic runs in the same vein as Wario Ware: Mega Microgame$, but changes the idea just enough so that it’s not just a blatant wannabe. While Wario’s games were super-simple and lasted about 5 seconds at most, Sega has created much deeper games (sort of), which can take quite some time. Some, like Parachute are simple and change lenght depending on which level you’re on. Others, particularly the boss games, are very drawn out, have several stages, and can take at least a minute or two to complete.

Every bit of the DS’ functionality is pushed to the max in this game. Everything but the wireless linking gizmo. There is no multiplayer, but it’s not such a huge loss, as the single player game is more than entertaining enough to captivate you for a while and keep you coming back for more. The touch screen is the only thing you use to control the game, aside from the start button, which is used only for pausing. Some games require tapping, others need you to drag the stylus along a precise line, and others yet will have you use it to colour in various shapes while avoiding falling people. And then a few of them use the built-in microphone. One game, for example, forces you to yell at the thing to get a girl’s attention due to a marching band that separates the two of you. Another places you on a yacht, and you have to blow into the mic to fill the sail and float over the shark-infested waters.

It’s a great game, even though it is a bit short. the high difficulty level should offset that. Sadly, there is a rather imposing problem with the game. You see, a lot of games require a precise hand, and this makes it so that it’s not totally accessible to everyone. While anyone can master a simple controller, pushing a pen across a screen in an almost perfectly straight line in a short amount of time isn’t exactly an easy task. And then another game requires you to move the stylus back and forth in a rather violent fashion, for about a minute or so straight. It’s a terrible strain on the wrist, but at least it’s only in one game. Despite the couple unsavory games, it’s a great game with plenty of features. Stay tuned for a full review as part of this year’s Christmas extravaganza.


~ #3 ~
Pikmin 2

Good old Pikmin 2. I loved the original back in it’s day, and since the sequel had so much more to offer, I figured that I’d just give myself the green light and pick it up right away. Ryan: 1. Conservativeness: 0. It was so damn worth my moneys that I can’t explain it in words. Pikmin is such an addictive game that I still feel bad for mot buying the first one, even thoguht it’s at a nicely discounted price now. In any case, time for some reviewing!

The first thing you’ll notice when playing is that you control not only Olimar, but his partner Louie as well. This gives you some neat multitasking abilities, but would be much more efficient if you didn’t have to watch your Pikmin like infants. The babysitting factor really holds back the true potential of having two captains. If the currently uncontrolled captain would defend your horde automatically rather than sit and wait for you to do something. But in any case, there is a better addition: the two new Pikmin types! Though you can only get them by sacrificing some of your other Pikmin, they are very useful for solving many of the intricate puzzles that the brains of Nintendo have set forth. The White Pikmin have super speed and can detect buried treasures, as well as poison any foolish enemy who makes the mistake of eating one. The Purple Pikmin, though, are terribly slow, but can stun enemies when thrown, and are ten times as strong as your average Pikmin.

New to the game is an absence of a time limit. You can fool around for as long as you like and never have to worry about your days running out. The day timer is still there though, so you still have to make sure to round up all your Pikmin before sundown, lest they be stuck on the surface and be eaten by the night prowlers. As another way to extend your treasure hunt, Nintendo has added in a bunch of huge dungeons. There are four maps to explore, and each is home to somewhere between three to six dungeons. And these caves are just full of great goodies to collect. The items you pick up are also of minor interest, including things like bottlecaps, boot wax, fruit, and even a ROB (Robotic Operating Buddy. Old schoolers know the score) head and blocks. Plus, there’s this really freaky baby head that blinks as your Pikmin haul it back to the ship.

The enemies in Pikmin were pretty ferocious, but the new ones can strike fear into the hearts of even the most well-traveled gamers. There’s this one bug that fires off rocks, but not just normal rocks. Oh no. They’re homing rocks. And another, my sworn rival, is this fish-tank thing that is totally invulnerable from the front and shoots bombs that usually just scatter Pikmin, but will end up killing them when you really need them to survive. And on top of that, he’s usually perched on some godforsaken spire that only Yellows can get to the top of, and surrounded by other enemies, effectively creating an almost impassable war zone.

But clearly, the high point of the game is multiplayer. You can only go two-player in Challenge and Battle Mode, but it’s still great fun. Besides, you’ll usually need two people to get perfect on the challenges. I just wish I had a clone of me to play with, or at least have one of my brothers get good at the game so that I could have an effective partner. Currently, they just wind up killing more Pikmin than they save. Oh well.

 

~ #2 ~
Metroid Prime 2 : Echoes

You knew it would be here somewhere, right? Like I would let a game this great just slip through the cracks of my “best games” list. But it’s not at number one? Well, there’s a big surprise lurking down there, at least for those of you who didn’t scroll down and skip all the words, just so that you knew what games I chose. Anywho, Metroid Prime 2 = the shit. Prime was excellent, but it did have a few failings, particularly the stupid X-Ray and Thermal visors. I never liked those, as the power-ups they could locate were few and far between, and without a guide, you’d have to check every damn wall in the game to find the secret stuff. It was tedious and not fun. That’s why I never earned 100%. But Echoes, now there’s an almost perfect package.

First off, the story. Other than the newer ones, Metroid has always been light on story, heavy on gory, as a certain mutant turtle might say. But Echoes goes way beyond what even Prime put forth. Granted, Prime’s storyline was optional, as it was all in scanned objects, but it was still rather simple. Whereas in Echoes, there are tons of cutscenes, and even direct interaction between Samus and another character. While it’s not actually dialogue, as Samus is one of those silent heroine types, it’s still mostly unseen in the Metroid series. Tycho of Penny Arcade put it perfectly when he said “How Retro manages to make Samus Aran – a character who never talks, and who isn’t really seen until the end – so engaging and even human in that Chozo suit is a feat of digital puppetry. … Myself, I would like a much more elaborate story – revelations, twists, and genuine dialogue. I think it could really work. Back to Echoes, though – that’s a sign of a game that really got its hooks in,…. Highly reccomended.”

And I might as well get in the other one now too, as I’m getting quite tired of this wrtiting process and need some good filler that basically says what I would be saying. Again, from Tycho “Metroid Prime 2 has some of the most solid gaming moments this year. It’s the kind of game that makes you pine immediately for a sequel, wishing you could just… I don’t know, flip the disc over inside the machine and obviate the anticipation phase altogether.” It’s so very true. I want to keep playing, but they keep telling me the game is over. I went back, found all the secrets (as none were hidden in invisible caches), but still I yearn for more. And beat hard mode. And damn was it hard. A lot fo the bosses in this game are actually quite tough. There are even a couple that are fought entirely with the Morph Ball. Oh, and speaking of Morph Balls and such…

The new powerups in this game are awesome. Some, solely on their aesthetic merits, while others for the fact that they allow you to kill enemies by jumping into them. The new suits are pretty cool, particularly the Dark Suit. They wouldn’t be useful in any other game, as all they do is lighten or nullify the damaging effects of being present on Dark Aether, but at least the Dark Suit looks cool. Light Suit, on the other hand, I think looks like a piece of crap. I dunno. Just don’t like it. The Screw Attack is a lot of fun to play with after you’ve mastered using it, as you can just pop enemies with a single jump rather than shooting them over and over. Hmmm.. what else… Oh yes, the new beams. The Dark and Light beams are pretty much the same as the Ice and Plasma beams respectively. I would say that the only difference is that they effectively kill enemies of the opposite alignment, but that rings true for the other pair as well. The Annihilator beam is awesome though. It kills everything real good, and seeks like there’s no tomorrow. Dries up your ammo supply real fast, but it’s fun while you’ve got it. And finally, the new visors. The Dark visor is essentially a mix of the Thermal and X-Ray visors, only you can still see well with this one. And then the Echo Visor. It’s mainly used for solving puzzles. There isn’t really any good combat use for it. Only one enemy is sonar-based, and it’s near the early stages of the game.

Other things worthy of mention include Dark Samus, who will clearly be a major player in Metroid Prime 3. Aslo notable is the multiplayer mode, which isn’t great, but is rather fun. Until your idiot friends decide to just stay as Morph Balls all the time. Maybe it’s because I’m not a huge fan of the Morph Ball. I just prefer shooting to rolling. But I also prefer rolling to driving. Anywho, awesome game. Has to be to make number two.


~ #1 ~
Tales of Symphonia

I hope you’re shocked. Not only is my favorite game of this year not by Nintendo, but it’s also an RPG. An unconventional RPG, yes, but an RPG nonetheless. I love Tales of Symphonia and everything about it. There is no realy downside to the game. It’s fun, it’s engaging, it’s got multiplayer, and I’m gonna burn the (four disc!) soundtrack as soon as I buy some CD-Rs.

I already did a full review of this one in the blog a couple months back, so I don’t think I really need to explain everything again, but I will go over some of the highlights, just for the sake of you lazy fools who can’t remember. Number one, the battle system. Active battling in an RPG? Hooray, it can hold my attention! The fact that it very much resembles Smash Bros can’t hurt either. Plus, you can plug in more controllers so other people can play as your party members. Good call on that one Namco. I’m happy when other people can cast spells when they need be cast, and not just soak up all my TPs. But, if you’ve got noone else to play with, you can always just command them yourself, what with all the commanding options you’re given.

Also good: the game is really long. Almost too long. And there are like seven points during the game where you think it’s going to be over, but it never is. Until the end. And even if the two-disc adventure isn’t enough for you, there are plenty of sidequests, just like any good RPG. And just like any good RPG, most of them are only accessible near the end. But of course. It’s not like you could do the sidequest for the ultimate weapons right from the start. What fun would that be? (I mean, the game is a little too easy as it is.) And when you’re done, you can play through again on hard, with upgrades an such you can buy with GRADE points you earn during the course of the game. If that’s still not enough, give Maina mode a whirl. I tried it once, got my ass handed to me in the first battle, and gave up.

The story is so-so, starting pretty run-of-the-mill, and getting more interesting right at the end, rather than gradually throughout the whole game. Clearly, I love the music, as I was even considering legitimately importing the soundtrack, until I found the torrent file for it. As much as I’d like to have a real copy, it takes so long to get my cash to my PayPal account, and then the shipping makes it cost so much more, it’s just not worth it for a cheap, impatient guy like me. If I could find it at the local music store, I’d pick it up in a heartbeat, but it just don’t work that way with game soundtracks.

So yes, this is the best game of 2004. Don’t listen to what anyone else says. You can disregard most of the rest of the list if you like, but my number one is absolute.

I guess that’s really all there is to it then. I just wish I could have had more than ten spaces. There were a lot of good ones out there, and I didn’t even get to play a lot of them. Had I not picked up a couple last-second, the list may have been different. You don’t know how bad Boktai 2 deserves to be on there. And I bet you were pretty surprised that both MegaMan X: Command Mission and MegaMan Battle Network 4 were missing. To tell the truth, neither was really that great, and I already told you that I’d try to be as non-biased as I could. What about Paper Mario: The Thousand-Year Door and Donkey Konga? And what about any games not on a Nintendo system? To be fair, The Sims 2 is a PC game, and Viewtiful Joe 2 is also available on the PS2. See? I was good. At least I tried. Well, I guess we’ll just have to see what happens next year. So far, we’ve got Resident Evil 4 and two new Zelda games to look forward too, plus the new generation of consoles near the end there, so it’s going to be anything but boring.

Being a smart-ass 101

Yes I said I’d be doing this yesterday. But alas, I was sidetracked. Fortunately for me, it was by hockey. My dad took my brothers and I to one of the World Junoirs games last night. Switzerland vs. Finland. It would have been nice to see a Canada game (my cousin’s boyfriend is their starting goalie), but it was one hell of a game to be sure. I’d go into greater detail, but this is gonna be a really long post as it is, so my words must be sparse. It was disappointing that the game ended in a tie, as I would have liked to see Finland win (I’m Finnish you know), but there’s not much that can be done about it. So now that my alibi is strung together, onto the preamble!

As I was rattling on about in the last post, I read a review of Paper Mario: The Thousand Year Door in TV Guide. While I cannot truly disagree with the article on the whole, there are quite a few inaccuracies and the reviewer missed many important game elements. So as a site first, I shall taketh this review, and ripeth it apart paragraph by paragraph, and give my impressions on each. This also saves me from having to actually review the game myself. I would love to, but I’d have to play through again to get screenshots, and I have way too many incomplete games to start replaying one I’ve beaten. Now onto the feature!

Plumbing the depths

Heroes are a dime a dozen in gamedom, but few of them have the longevity or popularity of Nintendo’s Mario the plumber. The little man and his games are practically bulletproof.

No real problems here, except for nobody in the history of ever has ever called him “Mario the plumber”.

Paper Mario: The Thousand-Year Door is the follow-up to the N64’s original Paper Mario, which stretched the corners of his side-scrolling 2D world into a 3D adventure. It was his first appearance in a role-playing game, which was about the only kind of game that he and his crew hadn’t yet starred in.

Fuck. Just fuck. SUPER MARIO RPG: THE LEGEND OF THE SEVEN STARS, you twat. It’s only the most popular of the four Mario RPG games. You really shouldn’t make wild assumptions about things you clearly know nothing about. It’s not like anyone that knows better reads TV Guide anyway (except for me, apparently) but that mistake totally destroyed any credibility this guy once had. Not only that, but there was also at least one other 3D Mario game. Say, Super Mario 64. What a douche. And for the record, the Mario Party games were pretty damn 3D too.

Considering that Mario titles are usually aimed at kids, The Thousand-Year Door is long and pleasantly sophisticated. There’s plenty weird and wonderful in The Thousand-Year Door, as there is in all his trippy titles, but nothing is unfamiliar. Princess Peach reprises her role as the damsel in distress, various nefarious skills have been grafted onto his Goomba foes and the guy can’t seem to get through an adventure without wallowing in the sewers.

OK, most of this is pretty good, but there are a few things that were omitted (if only for the sake of fitting it on a single page). But before that, we’ll adress the “aimed at kids” issue. I don’t think Mario is aimed at kids. These days people label anything where intestines don’t spill as “for kids”. This is not true. Mario has always transcended age. If anything, Mario’s character is built more for adults. He’s a fat Italian plumber from Brooklyn. Come on. If there was only one specific group that could enjoy the character, it’s certainly not kids. So anyhow, there is plenty of unfamiliar in the game. From a town that could be called “a wretched hive of scum and villainy” in another time and place to his first jaunt into space in a very long time (Last time was in Mario Land 2: Six Golden Coins. Mario Pary games don’t count.), there is plenty of new territory to be covered in this game. It’s even got Russian Bob-ombs. Oh, and let’s not forget the glory that is actually playing as Bowser (though it doesn’t last long, it’s awesome). Finally, Peach does reprise the whole damsel in distress role, but this time she does it right. There isn’t nearly as much boring Peach gameplay in this one.

The most novel feature here is the battle system. As with other heroes – guitar, gladiatorial or other – Mario has to perform with style is he wants to win hearts and minds. Battles in The Thousand-Year Door are literally staged events, complete with rising curtains and, at least if the battle is going his way, an audience whose enthusiasm spurs him in combat.

All true, there isn’t much else to say here. An (inter)active battle system is a good battle system. But really, the audience isn’t good for much other than filling your star power. This is a vast improvement over that wishing thing or whatever it was you had to do in the first Paper Mario. Anything else they do is usually insignificant or bothersome, like turning on fog machines to reduce accuracy or “accidentally” freezing Mario with onstage ice machines. Yes, they may throw you a Dry Shroom (Dry Shroom = worthless) every once in a blue moon, but most of the time, they just throw rocks.

Mario has been hardwired from the beginning to be heroic and doing the right thing is pathological for him. When allies ask what the next move is, there is never any choice for him to contiune doing the right thing. It’s not a bad lesson for the kids at Christmas, but it doesn’t exactly break gameplay wide open.

I smell a Fable fanboy. It’s not that impressive. With all that crazy crap you can do, the real game is probably short and boring. But I’m not really out to bash Fable. I’ve not played it, (but I will have after Christmas) so I can’t say for sure if my intuition is correct on this one. Anyhow, I guess I can’t really attack this paragraph, but you do get choices a when it comes to a lot of things. Only most of the the time they just repeat the question infinitely until you pick the answer they want to hear (But thou must!). And I’d like to see any other game where you can fold up into a plane or a boat. And if there is, I bet the method of getting those abilities isn’t anywhere as amusing as how you come across them in this game.

The Thoudand-Year Door doesn’t present any real choice and in many ways is as linear as the 2D side-scrollers from the days of the SNES.

Must… suppress… urge to kill… If he knows so much about the days of the SNES, how in the hell did he miss Super Mario RPG?! How!?!? And for the record, Mario’s NES side-scrollers were much more linear than the one (Yoshi’s Island doesn’t really count) on the SNES. You had many path choices in Super Mario World. As for this “doesn’t present any real choice” gobbledygook, I don’t think the reviewer knew anything about the badges. Being able to customize Mario’s strengths and abilities to no end is quite a big one for the “choices to make” category. Oh, and then there’s the level-up system, in which you choose how you want Mario to develop, rather than in other RPGs where they just dole out random stats each level-up. And what is this about “linear”? Of course it’s linear you ass. Pretty much all games are when you get down to it. At least this one presents plenty of amusing sidequests, puzzles and mini-games to keep things interesting.

Yeah, that’s the end. I wonder if this guy has ever written a conclusion. His intro was good, but if that whole “no choices” thing was the conclusion, he probably got a zero out of five on all his essays for whatever novice writer’s class he took. Not that I’m saying I’m a better writer than he, but at least I conclude the stuff that spews forth from my mind. It’s usually crap in itself, but it’s there. And his conclusion is nowhere to be seen.

Well, I’ve accomplished my goal (and used the word gobbledygook in the process!). I critiqued an overall positive review of a game I like, and managed to come out sounding like I was trying to protect the game from words of hate. I guess it just happens. Mostly, I just wanted to make fun of the writer and his lack of conviction. It is a pretty flip-floppy review. I’m not sure whether he liked or disliked it (due to no conclusion), but the praise was more abundant than the hate. So that’s pretty much it. Like I said, I’ve accomplished my goal. So I’m leaving.

NOTE:The comics are going to be weekly, so you’ll have to wait until Monday for the next one.

Look what came crawling back

OK! The computers are fixed (except for mine is now French), and I can start trying to get back on track of actually writing things for the site. First off – and most importantly – New comic! It’s nice to have some good comic material, even if it does mean I have to work. While you may not get the full extent of the hilarity (as this one is more for those on the inside), you should be able to find some sort of humour in it. If nothing else, I really like how the last panel turned out really well. And all my co-workers are loving these. I’d better start hocking my site at work…

I read a review of Paper Mario: The Thousand Year Door in TV Guide today and was absolutely outraged. It was a good review, but there were many errors and omissions of key game elements. I plan to do a comparative review on it tomorrow. That’s my plan anyhow. It may fall through, depending on whether or not I can get on the computer at all.

And that’s pretty much it for today. I threw you a couple fricking bones, so I think my job is done, and with as little bullshit as I can muster. I mean, there is an expected level of bull from me. I am just a novice writer and I do tend to ramble. Just look at that last sentence. Hm. Better just stop now.

Touch me!

OK, time for me to get this out of my system, cause GOD DAMN it’s been welling up in there for a long time. I’ve been holding off very well on blabbering on and on about the Nintendo DS, both on the site and in real conversation (though I did mention it every once in a while), and now I finally get to dedicate a whole post to the little guy. First off, let me say that it was worth every penny I paid for it. And the per-order paid off nicely too, as I picked up a slick t-shirt for doing so. I was surprised how nice a shirt it is compared to the last few Nintendo promotional shirts I’ve gotten. But anyway, I have some DS to rave about.

First, I’ll give my impressions of the system itself. That seems like the logical thing to do. I have to admit, it’s a lot lighter than what I thought, regardless of what any member of Penny-Arcade might have to say. Possibly just a tad heavier than the GBA SP. But not heavy at all. The screens look rather small, considering that the unit is actually rather large. But not too large. It’s just an SP with flaps on the sides. Ooh! And on those flaps are stereo speakers! The DS put out really good sound, and does some impressive surround effects. The buttons are about the same size as the GBA SP’s, except for the shoulder buttons, which have been increased to a size more reminiscent of those on the original GBA. The stylus is rather tiny, and it slots into a little niche on the back, right next to the game card slot. I think I’m doing a terrible job at this, so onto boot-up menus!

The boot-up stuff is really cool, and almost fun enough to play with by itself. On the initial power-up, you choose all sorts of options, ranging from date, time, your nickname, background colour preference, and language. Other things you can change include which screen GBA games play on, your birthday, an alarm, and even a little blurb for who knows what. You can also choose whether the system will start up any inserted game card immediately or go to the boot up menu first. The only thing I find weird about this is that when you’re finished with anything wired into the hardware (options, PictoChat, etc.), the system will turn itself off. There is no way you can stop it for doing this, and it’s slightly inconvenient that you have to manually turn it on again. Not too much of an issue though.

Oh, yes. And PictoChat seems like a pretty neat utility too, but I’ve had no-one to try it with, and nor have I come up with any practical uses for it other than for kids to screw around while in class. I mean, the wireless thing only goes so far, so you won’t be chatting with anyone out of earshot until they set up those magic hubs everywhere. It is fun to draw stuff though.

As you may know, the DS comes with a demo of the upcoming game, Metroid Prime Hunters. It’s no Metroid Prime, but it is really neat. If you’ve heard anything about it, it’s probably that you control Samus with the stylus. This is true, and it works very well. You can change the control settings to use the d-pad and the face buttons to move, but it’s much less convenient. You see, the stylus is not used to actually move Samus, but instead to aim. This proves quite useful for precision aiming, and since you have to tap buttons on the touch screen to change weapons and go into morph ball mode, it’s nice to already have something ready to hit the buttons when you need a quick weapon change. The game itself is very impressive, with some sweet (though slightly blocky) FMVs. The graphics are decent enough, and multiplayer is always a plus, especially for a demo. Only I have nobody to play with… Missions include a training run, a survival mode, and a morph ball race. All are slightly challenging, and getting a high score on each will unlock a bonus FMV that previews the full game.

You know that Super Mario 64 is my favorite game ever, as I’ve mentioned it more than once, and I couldn’t just get a new system without a game. So yeah, of course I bought Super Mario 64 DS. The only thing that would make it more perfect would be if the DS had an analog stick, but the d-pad works well enough. You could use the touch pad as a replacement for the stick, but I’m not comfortable at all that way. Like I said, the d-pad works fine. The game itself is exactly like the original, but with improvements everywhere. Four playable characters, 30 more power stars to collect, new missions, new levels, new bosses, and tons and tons of bunnies to catch. Plus improved graphics, multiplayer mode, and boatloads of mini-games. Apparently the DS doesn’t do texture filtering as well as it should but I neither know what that means nor did I notice anything overly ugly in the game, so I don’t care. Some nice additions include one mini-level that features music from Super Mario Sunshine and a new level that uses the surround sound effect as a part of a puzzle. Remember the lost woods in Ocarina of Time? Kinda like that, but you follow the speakers rather than which log had the loudest music. And a lot of the mini-games are really awesome too. Most of them are overly simple and get boring after a while, but some really stand out. My personal favorite involves dragging coloured bob-ombs to their appropriate mats. It’s really simple, but once the room gets flooded with bob-ombs, it gets very hairy. And considering that one mistake ends your game, you’ve gotta be really good once you pass the first few rounds. Definitely an excellent upgrade to the best game ever, and as one Planet GameCube staffer writes; “This is a finer 3D platform action game than you will find on any of the current consoles, much less any handheld system.”

And as much as I’d like to keep going on about all this touchy crap, I only really turned on the PC to figure out a really puzzling boss in Echoes (and I’m rather ashamed of myself for doing so), so I need to get back to that now. The only thing I’m disliking about the DS is that there is no way in hell for me to take screenshots from the damn thing. So I guess I’ll never be able to do a real review on any of the games. So yes. Off now. Until, oh, let’s say Saturday.

Band of the Month – November 2004

Oops, I’ve gone and done it again. Band of the Month is very late once again, and since this is only the fourth installment of the featurette, I’d say I’m off to a pretty bad start. I’m not sure if it’ll keep up like this. You remember how the weekly article thing went down the shitter real fast. I’ve got a lot more slack with this being once a month, but I’m still managing to muck it up. But enough about how I’m a failure, you want to know about some sort of “band” thing.

I’ll admit that I only started liking POD (Payable on Death) a couple years ago when their song “Alive” hit it big. And what can I say? I’d never heard of them before. But after that, my buddy Mike (who may have liked them before, I don’t know) got really into them, this came to that, and boom (no pun intended) I had their latest CD. Which as far as I know, is the only one with a slew of hits on it. Their first major release, as I understand, wasn’t big enough to warrant any radio songs, but the second had at least three. As for the third and most recent release, well, I haven’t heard any of the songs on the radio yet. My brother had apparently heard one, and the song “Change the World” seems to be very hyped on the official site, so maybe it has been played on some radio or TV station, I don’t know, I don’t listen/watch the stations that would be playing it.

While their first major release, The Fundamental Elements of Southtown, came in 1999, it wasn’t their first. I’m not going to look up independent release info, but I’ve heard they’ve got 11 CDs in total, so I’ll assume that the eight independent productions came before this one. Nuff said made up, onto the CD review. I never owned The Fundamental Elements of Southtown, but I have listened to it. It’s a good CD all in all, but I just never got very into most of it. Some songs, particularly “Rock the Party” (which just screams HARDCOOOORE!!) and “Bullet the Blue Sky” (a very nice U2 cover) are quite enjoyable. Also noteworthy is the pseudo-title track, “Southtown”. But the rest, I can’t really remember the rest, and that doesn’t say anything very good. I’m sure I liked most of the other songs (I did burn the CD after all. Illegal copying abound!), but I just can’t put the titles to the beats. In any case, listen to at least the songs I mentioned and come to your own conclusions, because I clearly don’t have one to give you.

The next one is the big one: Satellite. Great CD from start to finish, I think. OK, that’s not entirely true. I find the song “Ridiculous” to be ridiculously annoying, but it comes after the soothing instrumental piece “Celestial”, and the excellent title track “Satellite” so it works out somehow. And then afterwards is my personal favorite song on the album, “The Messenjah” and the second instrumental, “Guitarras De Amor”. So the annoyingness of the single song I don’t like is negated very well by the songs immediately surrounding it, making it that much easier to bear. Other songs you might want to check out are, as popularity would dictate, are “Alive”, “Boom” and “Youth of the Nation”. Hell, pretty much everything on the CD is worth listening to, and did I not already own it, I would pay up to an inflated $30 for it. But it’s probably not that expensive yet, so let’s not worry about it. You can probably still find it for between $15 and $20, and if you don’t yet own it, I highly suggest changing that. You know, I’ve not really gotten into what kind of music POD plays yet. I think that’s something I usually make mention of by now. Basically, what they are is this group of Christian rockers, and the lyrics heavily reflect that. Satellite here is a very metal CD, but most of the other stuff I know takes elements from metal, rap and reggae, somehow combining them in this original fashion that manages to make everything work out just perfectly and sound really awesome in the process.

And with the mention of genre-splicing comes the newest major release, Payable on Death. This self-titled disc is so different from the las that if it weren’t for recurring themes and Sonny’s instantly recognizable voice, you may be fooled into thinking it’s a different band altogether. While I’m not sure, I think this is the point where long-time fans would say something like “POD gets back to their real style after that last sellout piece of garbage.” I really just made that up, but I hear it a lot when doing research for these Band of the Month things (of which I did surprisingly little for this one), so I’m pretty sure that’s how it would go down. Anyway, this album, or so I’d like to believe, introduces a new guitarist to the crew, after they apparently had some differences with the last one. Personally, I’ve never been able to point out a guitarist (or any musician) by his playing like some people can, so it don’t make much difference to me. I think I’m gonna have to move to a new paragraph to continue this one…

As I was saying, Payable on Death is hella different from Satellite. And isn’t that supposed to be how it is? Well, most bands stick to a very similar style of music, but as I said, Satellite was mostly metal, while this one gets really into the reggae groove. Of course, you still get a good amount of metal and hip-hop. Simply put, it’s a mixed bag of genres. Oh, yes, and it’s a good CD too. Strangely, it takes a while to truly appreciate. For example: at first, I didn’t really like “Will You”. But after a few listens, it quickly became one of my favorite songs on the disc. It’s like that with a lot of the songs, but they grow quickly. The only other band I’ve seen display this phenomenon was My Chemical Romance. I guess you’ll wanna know which songs to look out for on this one, eh? “Change the World” is rather good, and “Execute the Sounds” has a sound that is executed rather well. Also, “Revolution” is pretty hardcore with a slick rhyming verse, and I like that one a lot. But I think that the best track on the CD is probably the last one, “Eternal”. It’s a nice, mellow guitar duet that ends up as a great piece to go out on. If I should mention, the CD is a little extra expensive because it comes with a lot of bonus material. First is the ability to download the secret-esqe song, “Space”, but my computer just starts shitting itself whenever I try to download it. Also, there are a bunch of videos about the band, and a bonus DVD disc with a demo of the PS2 game Amplitude that features only “Space”. Yes, it’s appropriate, but I like my rhythm game demos to have at least 2 songs. In any case, as far as Amplitude can tell me, “Space” isn’t all that worth downloading anyway, so I’m not too disappointed about it.

OK people, that’s a wrap. I’ve really got nothing else to say but to go listen to a couple of the songs I mentioned and see for yourself the awesomeness that is POD. In other news, I suck at reviewing bands, so here are some links.

A cute little turtle – Kind of. I really don’t want to spoil what’s at the other end of this link, but I guarantee it’ll have you going something like “Holy shit!”. I, personally, think it’s really cool.

The Jones Soda Holiday Pack – Apparently, mashed potato & butter soda doesn’t go over so well with most people. Another proof that people will flock to anything with a “limited edition” sticker on it. It’s Matt’s first real article since Halloween, and now I don’t mind having waited so long. Ah, the joy of watching other people suffer mildly.

Resident Evil 4 controller – And in this corner, the king of bad ideas! Really. I want to hammer a nail into the head of the idiot who thought this up.

Super Mario 64 DS preview – If I don’t post for a while (like a month or so) after the 21st, this, Metroid Prime 2 and Viewtiful Joe 2 will be the ones to blame, not me.

Guest Article: Yoshi’s Island

So, I’ve decided to make a review for Ryan. Horrific sentences and hard to understand ideas are in your near future. So, I’ve decided to review Yoshi’s Island; A wonderful game, one of the best games I have ever played. On to the article!

It’s great when your subject does the work for you, but there’s a little more back story than this. So, as they say in the streets, “This is how it goes down.” Baby Mario and Luigi are on there way to what I assume is their parents house in a stork’s bill. Magikoopa attempts to steal both babies, and fails 50% when Mario falls to what we believe is his doom. Luckily, he falls to Yoshi’s island and onto either, The Yoshi, or a yoshi. To be honest, I’m not sure, it says “It’s a lovely day and Yoshi is taking a walk.” but Yoshi the common noun is capitalized too… Oh screw it, it’s of less importance than the game. We’ll just blame the translators.

Here we can see the anger of failure. Notice the gaping peanut shaped mouth, and the fists of frustration. If you take a look at those 4 smaller Magikoopa-esqe toadies, these are the only things in the game that can make you fail, other than to fall into one of the holes in the game. To help your confusion, the game play works like this; You have baby Mario on your back for the vast majority of the game, if you get hit, Mario gets enclosed in a bubble, floats away, and you have X seconds to get him back before the red quartet snatch him away. It’s a real pain in the butt, but I really like the idea. It’s a “truly original idea” that even John Nash would be proud of. The goal of the game I guess is to get Mario back to his parents. I really don’t know. All we know is Yoshi is following a map that fell along with the future hero. Heck he could be going to Motocross Madness.

Alright, now that the back-story has been dealt with, onto the game! Look at this brilliant piece of work, it’s the best opening screen I’ve ever seen. It’s so colourful! This is really where the cartridge’s FX chip really came into play, all the background stuff rotates! It’s really a beautiful thing to see, I could spend hours just watching this. Wow, now that I think back on it, I was 9 when this thing came out, I think a little math will prove my accuracy. 1995-1986=MeBeingRight. There’s a brilliant song playing in the background too, I got this from The Mushroom Kingdom website.

Yoshi’s Island Title song

Hey, I never said I was good at the game. Besides, he got behind a wall that takes far more than 10-30 seconds to get to the other side of. One of the things that bothers me the most in this game is Mario’s wailing. I mean, he’s in a bubble, he should be happy that he’s floating around. But enough bad. I think the best part of this game is that it’s chalked full of everything. There’s so many different things in it. Since I’m being a bit vague, I suppose specifics are in order. Let’s take the bosses for example. One boss is a big fat bouncing something or other, and you have to hit him till his pants fall off. it sounds perverse, but he’s just a ball with eyes and feet, and there’s nothing there that the pants could be covering. Another boss is a blob that also bounces, but he tries to shove you into lava. I haven’t really played this since grade 4, so I remember very little, but I believe there’s also frog that eats you, and you have to hit that hanging thing at the back of his throat. There’s so many different things in this game, there are new things every level.

So, I’m losing interest in writing this, and am going to do the ratings thing

Graphics: 10/10

The graphics are mind-boggling. Some of you are saying “but it’s 2D blah blah blah” the thing is, it’s a lot harder to do things in 2D than it is in 3D, with 3D, the graphics engine does all the work, and practically everything is the same. In Yoshi’s Island, there was so much work put into making the different levels/bosses that I can’t even fathom how they did it.

Sound: 10/10

I love the music to this game. If you really want to know what I’m talking about, here’s a site with a few Midis people have made.

The Mushroom
Kingdom — Super Mario World 2: Yoshi’s Island Midi Page

Game play: 8/10

Good, but I find myself in a lot of trouble when Yoshi turns into a mole car… the controls go to hell. Also, shooting could have been much better designed.

Well, that’s it. This was my first article. It took me an hour to make it… What can I say, loosing interest is what I do best. I strongly recommend getting this game by any means necessary. It’s great.

~Edwin

Mario Kart: Double Dash!!

So Nintendo makes a lot of great games, right? Of course they do, I don’t even have to wait for your confirmation. It’s clear from the first sentence that this is gonna be another totally biased review isn’t it? Good, just making sure. I guess that this paragraph has gone to waste, like so many before it, thanks to my unremitting rambling. Ha. Unremitting. And some people say that the thesaurus is a waste. Now I look pretty smart, or at least I think so.

And now to get back on topic. (Off topic in the first intro paragraph? New record?) I’ve been playing a lot of games lately, and few of them have been suiting my needs wholly. I mean sure, Return of the King is pretty good, and Secret Collect has its moments, but I’ve been looking for something a little more… fantastic. And that’s where my good friends at Nintendo come in.

I’ve rented two games (that I can remember) in the last two months, and they’ve both been very good to me. The first was Mario Party 5, which was, nay is absolutely astounding. Its single-player modes are much better than those of previous installations, and the multiplayer is possibly even better than Super Smash Bros. Melee. And seeing as how much I love SSBM, that’s a damn good game. But the second is the one I chose to review, and that is Mario Kart: Double Dash!! So now that we’ve got the topic, let’s get to it!


Here we have the newest, and unquestionably the best of them all. With all of the new things it brings to the table, and the old and improved stuff too, this Mario Kart is the racing game that everyone should be playing. I’m not sure exactly where to start, since I’ve got so much to work with. So I guess I’ll just go ahead and show you the first pic.

Ah, this is the title screen. But not the title screen you’ll be seeing, as it changes to this one once the game has been completed. But that’s of no importance, seeing as there is much more to the game than the title screen. And now we shall delve into that gamey goodness, starting with the basics of gameplay.

First thing is the Grand Prix mode. This is the meat of the game, and can be played with one or multiple players. I’m not sure if you can unlock stuff with more than two players, as I haven’t tried it. So the first decision you’ll have to make is which engine size you wish to play with. For your reference, 50cc is easy, 100cc is medium, and 150cc is hard.

Next you pick your characters. “Characters? With an S?” you ask. Yes, each kart has two characters in it this time around, making for some great multiplayer gameplay. As you can see in the pic above, there are enough players to choose from to rival a fighting game’s roster. Only, when you start, four of them won’t be there. Once you’ve picked your guys, you get to choose a kart to ride in. Kart choices very depending on which characters you chose. My personal favorite team is Luigi and Baby Luigi with the Green Fire kart (which needs to be unlocked). Oh, and one last thing, each “set” of characters has their own special weapon, so choose wisely.

Next you get to choose which cup you’re going for. Obviously, the Mushroom Cup is the easiest and so on. The last two cups, the Special Cup and the All Cup Tournament, have to be unlocked, just so you know. Personally, my favorite is the All Cup, just because it gives you the chance to race everywhere, and it even randomizes the order in which you race the courses. Otherwise, I think the Mushroom cup, just for the sake of simplicity.

Now there are a lot of little things you should know before starting, just so that you have an edge. Firstly, at the beginning of a race you can get a speed burst by hitting the A button at the right time. Veterans of any Mario Kart game should know this little trick. Secondly, when drifting you can acquire a small speed boost by tilting the control stick back and forth. Once you see blue sparks, you can let go and zoom away. I was trying to demonstrate this in the pic above, but Bowser jumped in the way just as I clicked the “take photo” button. Damn attention hog.

The rest of the game is pretty simple, and I don’t think I should have to tell you what to be doing. Anybody who’s played a previous Mario Kart should have no trouble getting used to this one, as it’s the same style of game, and they’re all pretty similar. Of course, there are a couple of new weapons, but they’re all special weapons specific to each set of characters. In the shot above, you can see that Luigi’s got a Fireball, which is his (and Mario’s) special. Some others are just old weapons that are now character-specific. So if you’re looking for a triple-shell, you have to be the Koopa Troopa.

Now I imagine anyone should be able to win all the gold trophies in the 50cc class, as it is exceedingly easy. Heck, you should be able to do it with perfect 40’s on every cup. If you can’t then I’ll hunt you down and make you play until you can!! Consider that a threat. If you can’t do perfects on the other engine sizes, it’s okay, they’re harder and it’s more acceptable. Even I don’t have all perfects on 150cc. Yet.

Okay, now we’re gonna start the course summary with, oddly enough, the first course; Luigi Circuit. This is just a plain old rubber band-shaped track. There isn’t a whole lot that makes it special besides the Chain Chomp and the many boosters along the turns. On 100cc and above, the wall in the center of the track is gone, and there are “shortcuts” on the sides, but in this game, shortcuts are rarely any shorter than the long way, and they’re usually more dangerous too. In this case, they do nothing. It’s still an easy course to win though.

Next up is Peach Beach. This is a very nice beach that looks like it came straight out of Super Mario Sunshine. (Not unlike most of the rest of the game.) It’s got a Pianta statue/fountain, a huge warp pipe, and those damn annoying duck things. They’re way deadlier in this game than they were in SMS, but they’re still pretty easy to dodge. The shortcut in this level requires a Mushroom to use properly, as it forces you to drive through deep water. Now that I think of it, it’s more of a long cut. Just follow the normal track and while you’re at it, ignore the warp pipe unless you’re in 1st.

This is one of my favorite courses, Baby Park. Though saying that is a bit contradictory, as I hate Nascar racing for being a big loop, just like this course. The difference is that in Mario Kart you’ve got weapons to make the race more fun, and on this course, weapons will make or break you. Since it’s so small and open, there will be a ton of shells and bananas all over the track after the first couple laps. It’s still pretty easy to win if you know how to drift properly, even on 150cc.

The last race of the Mushroom Cup is the Dry Dry Desert. It’s very much like the Dry Dry Desert in Super Mario 64, as it’s filled with Pokeys and has a rogue tornado wandering around. There are a lot of s curves in this one, and as I’ve said before, drifting is the most important skill to learn. At one point there’s a huge sand pit which is hard to get out of if you get in too far. If you do manage to start falling in, just let yourself get eaten, as struggling will just make your respawn take longer. Most of the Pokeys are off to the sides and won’t pose a problem until the end of the course.

The Mushroom Bridge is a tricky course, as there are plenty of cars, and 3 almost useless shortcuts. The first is right at the start; you just turn down some stairs and go through a pipe. It’ll only help you if you’re already in 1st. The second goes up a dirt path which slows you down, again being no help at all. The last one is the hardest to do, but actually works quite well if you pull it off. Once you’re coming out of the second tunnel, you can drive up on the bridge supports, which are covered in boosters. The only problem is that it’s very, very thin and you’ll fall off 90% of the time. My recommendation: just race normally, and shoot the Bob-omb cars just after you pass them to give your opponents an explosive surprise.

The next track is the Mario Circuit. The pic doesn’t show much of the course (like most of them), and it doesn’t show any of the important parts. There is a Chain Chomp like on the Luigi Circuit, plus Goombas and Piranha Plants scattered on the last half of the track. Like most tracks, the only shortcut here involves using a Mushroom to drive off-road. It’s actually a tough course on 150cc, as this is where the AI players start to get good.

You could see the Daisy Cruiser from Peach beach, and now you get to race on it. While it is just another uninteresting track, the Daisy Cruiser provides a couple opportunities to get ahead of the competition. Firstly, you can go right around the pool instead of taking the long left path. In the boat, tables shift back and forth, and if you’re playing against humans, they might get hit by one. AI players will always swerve around, possibly knocking you into one. Lastly, there’s a hole in the floor at one point, and you can fall in to get shot out to the deck, but it doesn’t really help at all, because the fall slows you down a lot.

Waluigi Stadium is the best course in the Flower Cup because it’s got a lot of jumps, hazards, and item boxes. It’s a difficult race to get 1st in on 150cc, but it’s still a fun place to race in. There are fire hoops over a couple of the jumps, and if you pass though, you’ll be rewarded with a double-item box. The giant Piranha Plants that re about ¾ of the way through don’t make you spin out, they just make you stop dead in your tracks, so you’re better off getting burnt that hitting one of them.

The Star Cup’s first track is also the prettiest looking track in the game. Sherbet Land is a snow-covered paradise, and it’s also a lot more deadly than it looks. The Shy Guys will make you spin out if you hit them, and at the end the freezies will freeze and spin you. This is the first course that made me annoyed with the eyes on everything. Trees? Okay. Pyramids? It’s a bit of a stretch, but okay. It’s when the walls have eyes and noses that you start to think that maybe somebody at Nintendo has a drug problem.

The Mushroom City course is one of my favorites. I’m not sure why, but it is. Like the bridge, there is a lot of other traffic here, most notably the giant Wiggler bus. A neat trick is that if you hit a Mushroom Car, a Mushroom will pop out onto the track! Near the end, there is a small dirt path which you can take if you don’t feel like navigating the traffic anymore. And never, ever drive down the road from where the traffic spawns; it just warps you back to the starting line as if you’d fallen in water.

I hate Yoshi Circuit. It’s got a lot of hard S turns and the AI is really good at this one. If you get a Mushroom, save it until right near the start where you can boost over a pool of water. It’ll save you a lot of time and you’ll fly past any close opponents. If there is any saving grace about this course, it’s that it’s shaped like a Yoshi. And if you’re interested, there’s a Yoshi helicopter (from Yoshi’s Island) flying around close to the end.

The final course of the normal cups, DK Mountain, is one of the easiest to win. On any difficulty. After you get shot out of the barrel cannon, it’s just a bunch of cliff to fall down, so don’t bother staying on the track. Then there are some hairpin turns which can be easily taken by pro drifters, and finally a huge pit that even the AIs fall into regularly. The only tricky part is not falling off the bridge when it’s cluttered with objects. Other than that, very, very easy course.

Once you manage to finish a cup, and get 1st place, you’ll go to the awards ceremony. There you’ll see a bunch of Piantas and Nokis cheering for you while you’re driven around in a huge gold kart by Toadsworth. I really like the ceremony, because it’s got a great Super Mario Sunshine remix/medley kinda thing going on, and it’s just a great piece of music.

Then you’re presented with a trophy, which get more and more extravagant for each cup. When you get a gold trophy for the first time, you’ll unlock something in the game, such as characters, new play modes, karts and more. I have all the gold trophies, so I’ve unlocked everything and as far as I care, I’ve finished the game. And just in case you don’t trust me, I even took a pic of the records screen.

See? All golds on the All Cup tournaments. That means I’m the best. Sure, my times aren’t super-good, and I don’t have perfect scores, but I still have all the trophies. I suppose you’re waiting for the actual review, so I’ll get to that. Now.

First is music. I enjoy most of the music in this game. Some is a little repetitive, but other than that, it works. Most of the songs are remixes from other games, so if you’re a Mario Kart fan, you’ll probably recognize a few of them. The Rainbow Road remix is especially catchy, and suits the last track of the game very well. As for voices, they’re good, but few. Not to say the characters don’t talk a lot, they just don’t say a lot of different things. And of course, the sound effects are just fine.

The graphics are beautiful, on the whole. Much like several other games, the levels themselves look marvelous, and you can even see a lot of things off in the backgrounds. Once again, Rainbow Road goes above and beyond, providing a track that is great just to look at, with a huge city of lights beneath. The characters are a bit, I dunno, “shiny” on the character select screen, and they’re a bit blocky in-game, especially in the hands area. But since you only see close-ups at the end of a race, it’s not so bad.

Controls are very solid and easy to learn, just like every other Nintendo game. Steering is never a problem, and drifting is very easy to do and will become one of the key parts of winning the game. It’s easy to learn to play as two characters at once, and if you’ve got a friend playing too, you only have to worry about doing your job.

The gameplay is clearly where this game shines. It’s a fun game to play, and gets really great when you’ve got 4 or more players going at it. The Grand Prix mode should keep players busy for some tie, because there’s a lot to win, and it’s not exactly a cakewalk. The only gripe I have (and have had since the first Mario Kart) is that you can’t play the battle games against AI. The Bob-omb Blast game is extremely fun, and I rarely get to play because my family is too chicken to play against me. One other smaller problem is that if you don’t have people to play with, it gets kinda boring after you’ve gotten everything.

Overall, the game is great. Not the best Nintendo racer on the GCN, but it is the only one where you can get eaten by a sarlaac-esque Piranha Plant. If you can look past the little things and the lack of single-player replay value, you’ve got a great game on your hands. The LAN option sounds good, but it requires a lot of stuff that I don’t have, like two broadband adapters and two copies of the game. But despite that, I’m gonna give this game a final mark of A-. I don’t get to play multiplayer a lot, and Kirby’s Air Ride and F-Zero GX don’t need multiplayer to stay interesting. So that’s what I think, and I’m sticking to it. Like always, buy it if you want, but I suggest renting it first.


And that’s it. That’s my review of Mario Kart: Double Dash!!. Expect to see more reviews up in the future, because I’m starting a new policy of reviewing every game I rent that I really like. Any others will get mini-reviews. I can’t really think of anything else besides what I have ready now, so I’m asking again if anyone would like to write a guest article. I’ll take anything, as long as it’s tasteful. It doesn’t matter how many words or if it’s horrendously boring. Bring content to me!

Seeing as I said in a news post that I’ve got two articles on the way, you’ve probably deduced that this is one of them. Indeed it is, and the next one should be out soon. It might be a bit shorter than usual, and it’s a nice change from video games too. After that, I think I’ll write something about my new TMNT toys. Really, I just want to show them off and how they’re so much better than the original ones, so I don’t know exactly how I’m gonna do it. So that’s it for today. I’m out.

~Ryan