Halfway mark to GOTY

You know, I’ve been keeping this data current, so I might as well post about it.

Currently, there are 19 video games that are eligible for the inevitable Top X Video Games Beaten in 2018 article (I don’t know how many spots I’m going to have this year). That number would be reduced to a paltry five if I only included games released in 2018.

Of those, I feel like three have guaranteed spots, and only one is an actual 2018 game.

The rest are six maybes, four that I’m kinda meh on, and six that are definite nos.

The moral of the story is that I’ve clearly been playing too many games that I don’t really like this year. I may have to do a reassessment of the list with a more forgiving heart. Keeping in mind that I immediately cut 32 of the 54 games eligible for 2017’s list, so the ratio of definite nos to total games is still a lot better this year (32% in 2018, 59% in 2017).

Remembering the Cottage: Part 2

Happy Canada Day! To celebrate, let’s go way back and take a look at something that was an integral part of Canada Day for me for many years. Yes, that’s right, it’s finally time for the long-awaited Remembering the Cottage: Part Two

I have been slowly writing this article since 2007, which is not the longest that I’ve ever procrastinated on writing something, but it is a concept so close to my heart, so important to the foundation of who I am, that I feel terrible for not having finished writing it at some point in the last eleven years. During that time, many details have certainly been forgotten and memories jumbled up, so this is definitely not going to be as historically accurate as it should be.

To help illustrate, in the time since I posted Part One: two generations of Nintendo consoles passed; Obama’s tenure as US President began and ended; smartphones replaced flip-phones and human-to-human contact; I purchased two homes; I met a girl who I dated, married and divorced; and I bumbled my way into a job that eventually led to what darn well better be my career at this point.

I don’t know how long this article is going to go on for, but if the previous part is anything to go by, it’ll be a whopper. You all know the story anyway, and if you don’t, maybe go check out Part One and then come back. So let’s just skip the formalities and head right in, yes?

Continue reading Remembering the Cottage: Part 2

Monthend Video Game Wrap-Up – June 2018

Yes, Monthend Roundup or whatever it’s called is being posted a day early. That’s because there’s a HUGE article coming out tomorrow, and it’s very important to me that it goes live on Canada Day. So that’s that. Why am I explaining this? You don’t care.

~ Game Over ~

Mega Man 8 (Switch) – I was never a huge fan of this one, and replaying it in 2018 only serves to remind me of how it just doesn’t measure up to the rest of the series.

Bloodstained: Curse of the Moon (Switch) – A truly immaculate homage to Castlevania 3. Maybe a little on the easy side, but at least it never feels impossibly difficult, like its inspiration.

Mega Man 5 (Switch) – Now this one, this game is way too easy. The one NES Mega Man that I can burn through without even considering a save state. But it’s still very charming and creative!

Mega Man (Switch) – I don’t especially like Mega Man One. Why are his feet so slippery? Why do those big stompy guys hurt so much? How do you beat Yellow Devil without cheating?

Shaq-Fu: A Legend Reborn (Switch) – I’ll just say this: I’m glad I got this for free.

~ Now Playing ~

Pokémon Quest (Switch) – It’s a grind. A never-ending and wholly unsatisfying grind. Luckily, you can just set it to auto and let it grind itself. I still wouldn’t recommend it. Grind.

Tales of Berseria (PS4) – I have no idea why Berseria isn’t jiving with me the way other Tales games have. Whenever I play, I get a strong urge to do anything else after about 10 minutes.

MGSV: The Phantom Pain (PC) – I have become obsessed with this game, and now whenever I see a cargo container, I instinctively want to attach a Fulton balloon to it to steal it away.

Fallout Shelter (Switch) – It reminds me a lot of Middle Manager of Justice, only more post-apocalyptic. I don’t know that I have room in my life for another “waiting” game, though.

Fran Bow (PC) – A horror-themed point-and-click adventure game about a sick little girl who abuses pills to hallucinate solutions to puzzles. Also she may or may not have killed her parents.

I Am Setsuna (Switch) – Picked this back up because I want to finish it before Octopath Traveler next month. Unfortunately, I was saved right before a ridiculously hard boss…

 

Top 6 surprises in Kirby Star Allies

Before Kirby Star Allies was released, I wasn’t sure if I was really going to buy it or not. Kirby has always been one of my favourite Nintendo mascots, but the last three main-series Kirby games have been basically the same game with a new gimmick and different sub-games. And honestly, you can say that about most of the series in general. But Star Allies’ big hook is that it is a multiplayer-focused game (very similar to Return to Dream Land), and me being more of a lone wolf, I didn’t see a ton of appeal there.

Obviously, I did end up buying the game in the end, because that’s what I do. And I turned out to be pleasantly surprised with the result! While the core gameplay remains faithful to what you’d expect from the Kirby series, HAL turned the formula on its ear just enough to make Star Allies feel like a fresh take on Kirby. So today, I want to take a quick look at five of the things that surprised me the most about Kirby Star Allies.

Continue reading Top 6 surprises in Kirby Star Allies

Nintendo @ E3 2018

This is it: the big collection of video game commercials that I’d been aching for since March. Okay, yeah, with that qualification, it’s obvious that I was 90% in it just for the Smash. But hey, there were other neat things, too! Let’s take a look at the sentence or two that I had to say about them!

Daemon X Machina – OOH ANIME MECHS. I LIKE. It’s like the best parts of Xenoblade X but made by Platinum and Suda51. (Except not. It’s actually Marvelous making it.)

Xenoblade 2 DLC – Speaking of Xenoblade… Hey it’s that promised story expansion DLC for the game that I’ve still only seen like 50% of. It’s a prequel with a new titan, I guess? I don’t know, the narration was Japanese and my phone was sitting on a stand that obscured the subtitles. Obviously I’m going in on it, because Xenoblade 2 is freakin’ sweet and yeah I’ll take any more of it that they’re willing to give me.

Pokémon Let’s Go – No new information here. Just Reggie pimping the lame Pokéball Plus accessory. But it does give you a free Mew, so…

Super Mario Party – I don’t have friends, so I don’t care. And even if I did, I’m sure they’d just dump all over it instead of playing with me. Dig the logo, though.

Fire Emblem: Three Houses – It’s Fire Emblem on Switch, which is so cool, which I’m down with. But I have played exactly one Fire Emblem game ever, and I have my doubts that I’ll be adding this one to the list any time soon.

Fortnite – Nope. Don’t care. I do like how not-gritty it is, though. And cool that it’s out NOW.

Overcooked 2 – I’ve heard many times that Overcooked is great, but again, with the lack of friends and all.

Killer Queen Black – Like, seriously. No friends. Okay, one friend. But that’s still not really enough to care about multiplayer party games.

Hollow Knight – Ah! A single-player game! There we go! But I’ve played it already, so… oh, what? It’s available today? And only $17? Hey, I mean, it’s not like I paid money to play it the first time…

Octopath Traveler – New demo with carry-over data… but I really don’t have time to fit that in at the moment. I don’t even know that I’ll be able to make time for the full game come July.

Sizzle reel – Mostly things shown at other presentations, or that are already out, or are getting DLC soon. Nothing that made me shriek with joy. Dark Souls still doesn’t have a release date, and Monster Hunter Generations Ultimate made an appearance. Hi, 5 seconds of Mega Man 11!

Super Smash Bros Ultimate – There was a lot to process here, so rather than trying to clean it up, here’s my stream-of-consciousness notes, hastily typed as I was watching: Oh Sakurai, you joker. Link has new moves!  Zelda is Link Between Worlds style!! (<3) Ice Climbers are back! Pokémon trainer! Lucas! Ryu! Ganondorf looks better than ever! Cloud! SNAKE IS BACK! Pichu! Toon Link AND Young Link! Wolf! MEGAMAN! Every fighter ever is back! This is amazing news!  BIG BLUUUUE! Daisy?? (Aw, dangit.) Inkling seems awesome, and I love the Squid Sisters assist trophy. But where’s Off The Hook? Bomberman assist trophy? Nice! Ooh and a deadly Fake Smash Ball! GOOD LORD RIDLEY MURDERED MARIO AND MEGA MAN.

Verdict: Super Smash Bros Ultimate is out on December 7 and that’s all that matters. Everything else was gravy at best, or I just didn’t care. Smash is all I wanted from this presentation. It’s all I wanted from this E3. And by God, they delivered!

Playstation @ E3 2018

Normally, I don’t really care all too much about E3 presentations that aren’t Nintendo’s, especially now that I have a stricter budget for video games, and I’m better off being excited by as few games as possible. That and I have a long history of not really giving a damn about most of Sony’s tentpole franchises. Despite all that, I found myself getting pretty excited to see their big show last night, and I have some very brief impressions of the commercials that I saw.

And before I actually talk about games here, I’d just like to point out that I really couldn’t stand the whole SportsCenter discussion thing they were doing for the first half of the presentation. When CEO man was up there on his own doing his hurrah-hurrahs and bad jokes, that’s okay and expected. But the between-trailer cheerleading was just blah.

The Last of Us Part II – Nope. I wasn’t even that into the first game, but this one seems to have removed all the mushroom zombies and doubled-down on mutilating humans in the most violent ways imaginable. So I just can’t even be bothered.

Call of Duty Something or Other – I don’t know, man. I literally got up and walked away while they were talking COD. But at this point, I think I’d be more into playing a COD campaign than something like The Last of Us Part II.

PSVR sizzle reel – No, I can’t afford a PSVR headset and I don’t really want one either.

Ghost of Tsushima – Another game focused on hyper-violence. But at this one has a cool samurai theme, and looks gorgeous. But I would like to say that I dislike the pre-recorded tutorial mission playthrough as a “trailer.” Just give me the usual highlight reel, please.

Control – I don’t really know what this is. I guess it looked kinda neat, but then again, maybe not?

Resident Evil 2 Remake – YESSSS. I forgot this was a thing! Then it came out of nowhere! The lead-in was a little overdone, and there was no gameplay footage, but HOT DAMN am I ever excited that this is finally coming in January! RE2 is my sentimental favourite Resident Evil, so this is a really, really big deal to me.

Kingdom Hearts III – Oh! Another new trailer! Back to pirate world! And there’s ship-to-ship battles? Heck yeah! There was something else in there that I was really into, but it’s slipped my mind at the moment. Also, did I see two Rikus?

Death Stranding – It’s so weird, and I still have like zero idea of what even it’s about. Just footage of Protagonist wandering across different biomes, with assorted things and mummies strapped to his back. Also giant ghost fetuses? And some kind of radar baby? I won’t lie, I really want to know more about it, but I’m not expecting it to end up being something I go wild about.

Spider-Man – Again with the tutorial mission playthrough trailer. But it’s offset here because SPIDER-MAN and WOW! Releasing on Sept 7? I know what I’m asking for for my birthday!

And there may have even been more that I forgot because I was so disinterested in the first half of this show. Honestly, the stream quality was terrible and totally ruined my experience, making me less receptive to these trailers than I would have been otherwise. But at least the second half was full of really cool things that I’m really interested in! Anyhow, tune in later for the rundown of the show I’ve actually been waiting for!

Square-Enix @ E3 2018

I listened to Square-Enix’s E3 press conference at work today. To say that listening to this video showcase instead of watching it took away some of the magic is an understatement; I registered so little hype from just listening to these trailers. To be fair, most of these games I probably wouldn’t have cared about too much anyway.

Shadow of the Tomb Raider – I still haven’t played either of the previous games, so I have very little stock in this. It seems an awful lot like the kind of thing I’d like, but there’s currently a 100% chance that I will never actually find the time to play it.

Final Fantasy XIV: Stormblood – Nope. Still don’t give a single flip about online Final Fantasies. The new Monster Hunter crossover content seems neat, but not enough to make me care at all.

The Awesome Adventures of Captain Spirit – So this is a free not-prologue to Life is Strange 2? Okay, cool. If it’s free, why the heck wouldn’t I try it? I liked Life is Strange quite a lot.

Dragon Quest XI – Yeah, I already know I want to play this. And the trailer did nothing for me because… it’s Dragon Quest. JRPG story trailers are all dumb cliché lines and I doubt the gameplay would be especially exciting to show off. Strange that they only showed off the PS4 version, but I guess the Switch version is just that far off.

Babylon’s Fall – I have no idea what this is outside of the fact that it’s developed by Platinum Games. So I’m definitely interested, but I’ll have to wait and see more before I invest myself emotionally or financially. (Apparently they showed no gameplay. Always a great sign.)

NiER: Automata – It’s on Xbox One now. Good for them. I love this game.

Octopath Traveler – The only Switch game in this presentation, but the only one I need to see. I am so hype for this, and it’s only a month away!

Just Cause 4 – I’m not going to start caring at the fourth game. Tornadoes are neat, though.

The Quiet Man – A mute guy who punches dark-alley punks. I’m going to need a lot of very good reasons why I should even begin to care about this. At least it’s not another sequel?

Kingdom Hearts III – Yep, mm-hmm. On board, obviously. I love the Sora & friends designs for the Monsters Inc world, and I genuinely cannot wait to goof around in the Toy Story and Wreck-It Ralph worlds. I don’t know if I’ll actually buy it, though. I’ll likely just borrow it from my brother like I did with all the other Kingdom Hearts games.

And that was that! Overall: underwhelming? Yeah. 3.5/10. The three games I’m strongly interested in, I was already sold on months or years ago, and Captain Spirit is mostly getting my attention because it’s free. I really hope the Sony presentation tonight is more exciting! Nintendo’s show (which airs tomorrow) automatically gets a pass because it’s going to have Super Smash Bros, but I have no idea if whatever else they show will be enough to stand out next to Smash. I just want a Metroid Prime 4 trailer.

Monthend Video Game Wrap-Up – May 2018

Only two more weeks, and then I can go back to not feeling bad that I’m spending far less time studying than I should be.

~ Game Over ~

MGSV: Ground Zeroes (PC) – Completed the mission and… that’s only seven percent of the game!? Oh boy, it looks as if there’s much more to this than it first seemed!

Agatha Knife (Switch) – I thought there was going to be a stronger element of horror than there actually was. Turned out to be mostly comedic in tone. Still a fun adventure game.

Horizon: Zero Dawn (PS4) – Even though I liked it overall, I’m mostly just glad that it’s over. Could have used a lot more dinosaur-based robots. Too many modern herbivores.

Beyond: Two Souls (PS4) – Story-based game about a girl and her ghost pal. Fairly boring and a real struggle to get through. The “Homeless” and “Navajo” chapters were pretty good, though.

MGSV: Ground Zeroes (360) – Played through again for a better rank, and was awarded an A. Then I did it again and again in a vain attempt to get an S rank. Didn’t happen 🙁

Mega Man 4 (Switch) – I bought both Mega Man Legacy Collections on Switch and this was naturally my starting point. Playing it without the slowdown or sprite flicker is a revelation.

Mega Man 10 (Switch) – Maybe it’s because I’m less familiar with it than the original sexology, but I’m not digging this as much as I did when it was new.

Continue reading Monthend Video Game Wrap-Up – May 2018

A new wave of Pokémania

On Tuesday night, The Pokémon Company released a tidal wave of information on new Pokémon games. I’d been waiting for this eagerly since some rumours had leaked earlier in the month, and I have to say that I am even more hyped than expected!

Starting small, the Alolan form of Exeggutor has been added into Pokémon GO. This is somewhat surprising, as a week prior, Alolan forms were announced to be coming, but I didn’t expect them to be dropped in one at a time. Plus Exeggutor won’t answer my burning question of whether or not the candies I’ve stocked up for Kanto forms will work on Alolan forms. Guess we’ll just have to keep waiting to see how it all rolls out.

Next up is the new freemium spin-off, Pokémon Quest for Switch (coming soon to your smartphone). It’s a game with delightful voxelly graphics where you let your Pokémon run around and beat up other Pokémon while gathering ingredients for cooking and crystals for powering up. It’s reminiscent of the Pokémon Rumble series, but a little more hands-off. I’ve already put in about an hour of play, and I can’t say whether it will hold me for long, but at least it doesn’t seem too bad about microtransations (yet). But I will take this opportunity to mention that I still play Pokémon Shuffle every single day, and I haven’t spend a single cent on it.

The big news is that the first major Pokémon game for Switch is coming this November, and it’s the heavily rumoured Pokémon Let’s Go Pikachu and Eevee. I didn’t have a lot of confidence in it, based on some of the rumours that it would integrate elements of Pokémon GO, but now that I’ve watched the trailer about seventeen times, I cannot wait for it.

Pokémon Let’s Go is a sort of reimagining of Pokémon Yellow Version, which is already a huge win in my book. An HD remake of Kanto? Sing me up! But the gameplay is significantly different, sort of a halfway point between Pokémon GO and the traditional style. Most noticeably, random encounters are gone, and wild Pokémon battles aren’t battles at all: you just chuck balls at the Pokémon you run into and hope to capture them. But then trainer battles seem to boast the same battle system as usual, so that’s cool. I wasn’t sure how I felt about this at first, but in the end I think it’s a great change. Random encounters are annoying, and wild Pokémon battles are mostly just there for grinding, so I’m okay with them being trimmed down.

The other massive part of this game is that it supports a ridiculous new peripheral: the Pokéball Plus. Not only does this thing somehow function as a controller, but you can also transfer a Pokémon into it and take it on a walk to earn experience, much like the Pokéwalker that came with Pokémon Heart Gold and Soul Silver. Unlike the Pokéwalker, this thing is a separate $60 purchase with a battery life of only three hours. I honestly love how goofy the Pokéball Plus is, but it’s way too expensive and inefficient/pointless for me to ever consider actually buying.

So the end of the story is that we’re getting a full Pokémon game on Switch this year, even though it’s a little different than what most fans expected. I, personally, am 100% on board with it for now, at least until I hear about something that could be an actual deal-breaker. Besides, there was also a confirmation that a “real” Pokémon game for Switch is also in the works, and that it’ll be released next year. So even if Pokémon Let’s Go turns out to be a dud, at least we know that a more traditional Generation 8 is right around the corner.

My soul wasn’t in it

Hey kids! Do you know what time it is?

That’s right! It’s time for Ryan to complain about a game that he played for free!

May’s big (“big”) free game with PS+ was Beyond: Two Souls, by developer Quantic Dream. Perhaps you know them from the more well-known Heavy Rain. I don’t. I didn’t ever play that one. I just looked up the parts with nudity on YouTube. In retrospect, it’s weird the things one will sometimes do in the pursuit of seeing boobs.

Beyond: Two Souls is very much a story-centric kind of game. In fact, it’s really more like an interactive movie. Not unlike in that one episode of Futurama where the audience gets to choose how the next scene plays out. Also there are cubic buttloads of QTEs. Because obviously there are. And I think that these choices are really what bring B:TS down in the long run. The other thing that works against it is that it’s incredibly long for a game like this. Or at least it felt that way. I couldn’t find an in-game timer to verify how long I played it.

The plot of the game is as such: Jodie is a girl with some kind of spooky ghost named Aiden tethered to her. Throughout her youth, she lives in a research lab with Willem Dafoe, and as a grown-up she goes on a number of wacky adventures. Over time, she learns all about life, love, and the land of ghosts and monsters called the Infraworld. Gameplay usually allows you to shift between Jodie and Aiden at will, as they use their different abilities to move the story forward or maybe on occasion just to mess with people.

The game is divided into a billion chapters, which are played out of chronological sequence. However, there is an option to play a “remixed” mode where you do actually play the whole thing chronologically. I think this is probably the best way to go, as the nonlinear path doesn’t add anything material to the experience, aside from making it more artsy-fartsy. There are very few big reveals, and most of them you can typically infer pretty easily from what you’re shown in earlier chapters. Also, man, the length of the chapters is so very inconsistent. Some are like five minutes long, and others drag on forever. Not that they all need to be the same, but there are clear break points in the longer ones where they could have been split in two. It’s not like it would have ruined the pacing of the story, because thanks to its interactive nature, there isn’t any pacing. It’s all over the place. Sometimes you barely have anything to do and it forges on at full speed. Sometimes you’ll be trying to find the thing you need to interact with next, only to click on something else and Jodie sits down and watches TV for a minute.

As far as gameplay, there are basically three types. The least interesting is the “adventure” portions, where you’re wandering around and interacting with points of interest. But usually not the most interesting points of interest. The next one is “chase” where you are being pushed ahead at high speed while constantly needing to respond to waves of QTE commands. I don’t know how much screwing these up will alter the story, if at all. I never did so bad that it seemed to have any negative impact.

In much the same vein as the chase sequences -but much more fun- are combat scenes that have Jodie fighting any number of aggressors. Basically they’re just cooler, and the QTEs are different. Instead of mashing buttons according to screen prompts, you need to push the stick in the direction that Jodie (or her fist) is moving. These are pretty fun and thrilling, but oftentimes I felt like it’s not totally clear which direction you’re supposed to be pushing, and ended up getting unfairly dunked a few times. Not to the point where I ever got Jodie killed, but enough that she ended up with a few more broken ribs than was strictly necessary.

Lastly, there are the stealth sequences. Any other game would be built like 90% on these, but Beyond: Two Souls maybe has like three chapters where you do the stealth thing. They aren’t overly complicated, either. How it rolls out is you hold X to have Jodie run up the the closest cover, and then either knock out a guy on the other side or use Aiden to choke someone out. And then you repeat this about seventeen times until the chapter is over. It’s not quite as fun as the combat sequences, but at least you feel like you’re actually doing something. Personally, I wish that the stealth gameplay had been a little more complex, but hey, it’s easy enough to just close B:TS and start playing Metal Gear Solid V instead, should the itch become too much to bear.

I don’t think that the story of Beyond: Two Souls is bad, but it’s really wasn’t as engaging for me as David Cage wanted it to be. Some of the chapters that had separate sub-plots, like “Homeless” and “Navajo,” were actually really cool and kept me entertained throughout. Probably because they each had a cast of great sub-characters and told stories that were actually interesting. But I really couldn’t be bothered to care about Jodie’s internal conflicts or any of the whole CIA plot (which is roughly half the game). Jodie as a main character was kind of meh, waffling between likable rouge and whiny brat, though Ellen Page’s acting was always on point. Aiden didn’t have any dialogue or personality outside of anything expressed through Jodie, which reduced him to a gameplay feature and took away most of his significance to the story. I think the real standout characters were Willem Dafoe and his lab assistant Cole. They were both very likable, sympathetic characters, although there are massive stretches of the game where you don’t see a lick of them.

And… I’ve already gone way longer than I expected to, so let’s wrap this up. Beyond: Two Souls isn’t a bad game, but it wasn’t terribly engaging, and I didn’t feel like my choices made many meaningful differences. Maybe they did, and I’d need to do a second playthrough to really see them, but there’s no way I’m doing that. This is an interactive movie that runs at least 10 hours (according to HLTB), and that’s just way too much of a time commitment for the sake of seeing how things could have played out. I was also upset that while I kept trying to get Jodie laid, it never happened. One time she almost got raped, but that was… yuck. Anyway, it’s another experience under my belt, but not one that I was particularly fond of. But maybe I am being a little bit too critical, considering that I didn’t pay a cent to play it.