Paper Mario: The Thousand-Year Completionist

You know what’s weird? I didn’t ever write all that much about Paper Mario: The Thousand-Year Door when it was originally released on GameCube. I did a thing where I critiqued a TV Guide review of the game, but that’s effectively it. In retrospect, it’s a bit weird because I think about TTYD all the time. Mostly because the battle victory theme is what plays in my head every time I achieve a personal victory. It’s a bit of a stretch, but it counts!

Anyway, there’s a new Switch remaster that came out a while ago, which I’ve now finished playing. Like Super Mario RPG before it, it’s unfortunately the same game with a new coat of paint, some localization tidying, a few quality-of-life improvements, and a teeny-tiny portion new content. Oh, and also both games have fantastically re-arranged soundtracks. I would actually argue that the new soundtracks are reason enough to buy and play either game, because they are marvelous.

With the TTYD remaster, I’ve finally put in the effort to actually finish the game. And not like, just get to the end of the story. I did that already back in 2004. No, this time I finished the game. I found all the badges, I collected all the star pieces, I made all the recipes, I solved all the troubles, and I beat all the optional bosses. I truly got 100% and earned the special new badge that turns Mario gold.

And it was not at all worth the effort!

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Month End Video Game Wrap-Up: July 2024

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Froggo’s Adventure: Verdant Venture (PC) – A cute little game highly reminiscent (like, suspiciously so) of Kirby’s Adventure. Only it’s like seven levels long. Very reminiscent of Whipseey, only it looks more NES than GBA.

Froggo Swing ‘n Grapple (PC) – Simultaneously better and worse than its sequel (mentioned above). Better because it’s about twice as long, is much more challenging, and has more gameplay mechanics in general. Worse because the central “swing ‘n grapple” mechanic is a little too loosey-goosey and doesn’t feel great.

Voice of Cards: The Isle Dragon Roars (PS4) – An old-school RPG represented entirely in cards. It’s a bit slow and much too easy, but it’s a Yoko Taro game, so the story, characters, music, and art all make it worth the price of admission.

Continue reading Month End Video Game Wrap-Up: July 2024

TE Video: Coming Soon (Aug 2024)

Happy Friday! I don’t know if I’m going to do this every month, but I like the idea of writing up a preview of all the video content I’ll be releasing in the next month, so here we are.

Please note that while the original home of TE Video is on YouTube, I’ve got my Rumble channels up and running now, and they’re actually earning me money. Only a few cents so far, but considering that all the videos I’ve uploaded to Rumble have a total of maybe 150 views between them, that’s not bad! It should go without saying, but if you would be so kind as to watch my stuff on Rumble instead of YouTube, that would mean a lot to me.

(Also, I think I listed most of these last month, but ehhhhhhhhh)

Quest For Camelot (GBC) – The first episode went live yesterday, and second half will be up on August 1st. This is a weird, little game, and it’s not good! The first episode, to my best recollection, is pretty normal, but you’ll get to watch my sanity unravel in real time in part 2.

Continue reading TE Video: Coming Soon (Aug 2024)

Have you played PokeDoku yet?

Since sometime around Xmas last year, I’ve been playing a little online game (almost) every single day. That game is PokeDoku – something of a twist on sudoku, where you fill in a grid with pokémon instead of numbers. It’s also only a 3×3 grid instead of sudoku’s traditional 9×9. It’s perfect for poop breaks!

How it works is along the top and left sides are six conditions. You have to select a pokémon for each cell that matches the two conditions that intersect on that cell. For example, in the top-left corner of the screenshot below, you’d need to choose a pokémon that is ice-type and can learn the move earthquake. Avalugg was an easy choice there: it’s obviously ice-type and is a big behemoth so it was a pretty safe bet that it could learn earthquake. Galarian Mr. Mime in the top-right corner, on the other hand, was a lucky guess since I knew it’s an ice-type but wasn’t sure if it has a secondary typing (it is in fact ice/psychic).

The screenshot above is actually a perfect example because it uses one of almost every kind of condition; though there are also conditions for each region, as well as starters, mega evolutions, and gigantamax forms. Technically you could also say it doesn’t show “mythical” or “ultra beast” or “paradox” either, but let’s be honest: those are all just different ways of saying “legendary.”

Continue reading Have you played PokeDoku yet?

Month End Video Game Wrap-Up: June 2024

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Cookie Cutter (PC) – Got this one in a bundle, and it’s definitely been one of those games that came out of left field and is awesome. A metroidvania with excellent 2D artwork and a very fun brawler-like combat system. Too bad the game is bugged in a way that makes 100% completion impossible!

Mega Man (GB) – All the Game Boy Mega Man games got dumped onto Nintendo Switch Online recently, so I played them all! This one is incredibly basic and there’s not much to say about it other than hey owned this as a kid!

Mega Man II (GB) – My friend owned this when we were little kids, and it was the first Mega Man game I ever beat. That should be a good indication of how surprisingly easy it is. An absolute cakewalk, and not all that fun.

Continue reading Month End Video Game Wrap-Up: June 2024

Return of the Video

I don’t know if you follow my YouTube channel at all -and if you don’t, that’s fine- but I took a couple months off from posting anything in April and May. Mostly because I was starting to lose the passion for “creating” video “content.” Putting all those hours into editing just wasn’t feeling worth it for the pithy amount of views I get. But I’m back now! For how long? Nobody can truly say, but I do have videos lined up to at least midway through August, so there will be new stuff going up over there for at least that long.

Here’s a quick rundown of what’s been going on at TE-Video throughout June:

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Nintendo Direct 6.18.2024

Honestly, I kinda lost interest in doing these Nintendo Direct play-by-plays a while ago, but this is very likely the last one where the Switch will be the main focus. In that case, I figured why not? Let’s a go!

Mario & Luigi: Brothership – Sweet! I know some people were predicting a remake, and I certainly wasn’t expecting an entirely new game! It seems to have a pretty wide variety of original characters and enemies, which is great! And the series’ art style looks wonderful in true 3D!

Nintendo World Championships: NES Edition – I’m just really not into this. It’s interesting, yes, but I’d honestly rather just play the actual games instead of the parceled-out challenges.

Fairy Tail 2 – Anime nonsense that I don’t care about.

Continue reading Nintendo Direct 6.18.2024

History of TE: 2004

Did you know that June 2024 marks the 20th anniversary of the release of Mega Man Battle Network 4? Well I did. Or at least, I had a hunch, since for whatever reason my brain has been laser-focused on memories of playing that particular game – despite the fact that I didn’t really like it.

But I’m not here to type a retrospective about MMBN4. No, sir. I already did that almost a decade ago, and haven’t revisited the game since.

Today I want to just rattle off a few interesting points about 2004. It was a big year for me! Lots happened! Firstly, there was the MMBN4 release. That was big, but not for the reason you think! See, I played the Japanese ROM for a while before the NA version came out (there was a six-month delay), and because it’s an RPG, the fact that I couldn’t read Japanese was kind of a big deal. So I started trying to tech myself katakana. It obviously didn’t really take, but I was able to learn enough to read some text in the game, and I still remember a handful of the characters to this day! I don’t think that it’s a stretch to say that the best part of MMBN4 is that it made me engage in self-improvement, in some tiny way.

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Tunic Rocks, Give it a Chance!

Probably the only thing that I universally dislike about Dark Souls and the plethora of copycats that followed in its tracks is the difficulty level. And I don’t even dislike that they’re (generally) hard games, rather I have a problem with why they’re hard games. I don’t have great reaction speed, which is a problem because the combat in these games almost always revolves around nailing split-second timing to dodge enemy attacks. It gets even worse when enemies have several attacks with similar tells-most of which are only several frames long-and you have to guess which one it’s going to be and respond in kind.

It’s frustrating! I don’t like it and wish that action RPG developers would come up with a way to make the same combat system a little more player-friendly..

Oh, wait, that already exists, and it’s called The Legend of Zelda: Breath of the Wild. (Or Tears of the Kingdom, if you’d prefer.)

Anyway, a very long blog post about this exact thing is why I ignored Tunic for a very long time. But then my youngest brother played it and could not stop praising it, which made me wonder if maybe I’d made the wrong call. And then Tunic was offered up as one of PS+’s free games for May 2024, so I decided to give it a spin. Nothing to lose when something’s free, right?

Continue reading Tunic Rocks, Give it a Chance!