Dark Souls: Big Bullies

Previously on Dark Souls: Morgan tore through the Undead Burg only to be stopped cold by the Taurus Demon, and I gave up on the game forever.

Forever, as it turns out, is really only a matter of months. I did decide to give Dark Souls another shot after a few months of dwelling on my previous failures and having given up so early into the game.

I spent a little time grinding zombies to add a meager amount of numbers onto Morgan’s stats before giving the Taurus Demon another shot, and a little birdie suggested that I try out a tactic that I’d learned while fighting the tutorial boss, but had very quickly forgotten about.

Climbing back up that dreadful tower, Morgan stared the Taurus Demon square in its haunted eyes yet again. Would it be the last time? Having previously cleared the archers off the nearby battlement, I lured the demon out of hiding and then ran back over to the ladder. When the beast drew near, I lept off the tower with little more than a prayer, and plunged my sword into its skull. The attack drainde a good third of the beast’s hit points, and then the fight began in earnest.

I could have lured the beast to the opposite side of the arena, and then tried to pull off the plunging attack again for an easy win, but I preferred the idea of winning the ret of the fight through skill. And I showed a marked increase in skill this time around, for some reason. I suppose maybe I’d somehow gotten better at Dark Souls by not playing it for a while? Anyway, I killed the Taurus Demon fairly easily considering all the times he’d stomped me flat. It was finally time to move on and see what else the game had in store for me.

What it had in store was nothing but more terror.

I continued along the path, and out to another large balcony. There I met some guy who went on about stuff that I either didn’t care about of didn’t understand. In the end, he gave me an item that I could have used for some multiplayer shenanigans, but alas, I was (and still am not) subscribed to Xbox Live Gold, so I’d be having none of that.

Past the balcony was a bridge between towers, lined with zombies. No sweat, zombies were a piece of cake. So I started crossing the bridge, preparing to engage the enemy, when a hug freaking dragon flew overhead, landed on top of the entrance to the opposite tower, and absolutely covered the length of the bridge on fire. I was able to duck into a small alcove on the side, but every last zombie on that bridge was incinerated.

In my alcove, there was a stairway that opened up a shortcut back to the bonfire in the Undead Burg. Handy!

I returned to the bridge and bolted to the far end in between the dragon’s bursts of flame. There, I found another bonfire (whew!) and the entrance to the Undead Parish. Or, the entrance to the path leading up to the entrance to the Undead Parish. What should have been a short jaunt up a cobblestone sidewalk was laden with trouble though.

The first thing in my way was a huge freakin’ armored boar. While imposing at first, the boar was easily defeated by… a narrow staircase. Indeed, the was a small staircase leading up to a higher level in this area, and it was narrow enough that the boar could not climb it. So it was just matter of luring the boar nearby, then hopping off and doing a plunging attack for big damage. The boar went down without a fuss, and I was awarded with the single most amazing piece of armor that Dark Souls will ever give me: The Fang Boar Helm.

Indeed, with Morgan rocking this magnificent piece of kit, I was happy enough to consider Dak Souls conquered. But, I kept going for a while anyway, just for a larf.

There was a massive iron gate barring me from the Undead Parish proper, so I had to go around a winding, zombie-infested passage to get to the other side and open it. Unfortunately, zombies weren’t the only thing stalking the halls here. It was in this passageway that I met my first undead knight.

The undead knights are big, fully armored, and incredibly deadly. Not only are they adept at blocking and dealing damage, but the ones carrying rapiers can parry your attacks and kill you instantly with a counterattack. You Died.

Or, at least, their counterattack does enough damage that it could kill Morgan instantly every time. You Died.

Even with the nice defense boost afforded by the Fang Boar Helm. F-O-E! You Died.

Despite it being a minor enemy, the sour experience with the knight was enough for me to go back to consdering the Fang Boar Helm the pinnacle of achievement in Dark Souls, and that was ostensibly the end of Morgan’s adventure.

Tune in next week for Part 4: Perishing in the Parish.

Grayish Souls

Dark Souls, maybe you’ve heard of it? People seem to be absolutely nuts about this game, but I opted not to buy into it when it first swept the gaming world. I did buy it once it hit $20 though, because it’s just so beloved that I felt like I needed to know what was up.

And, well, I wasn’t so crazy about it. It was at least a few weeks after purchase before I put the disc in my 360 for the first time, and that first play session was the only Dark Souls play session for me until months later. What can I say? It just wasn’t really what I was expecting to play.

My first brush with Dark Souls was probably much like most people’s first brush with Dark Souls. I watched the opening cutscene, which left me more confused than anything, and then I made my character. Or maybe it was the other way around? Whatever, doesn’t matter. I rolled a lady thief named Morgan, and then I was told that she was actually a zombie of sorts. Huzzah.

I bumbled my way through the tutorial stage, which is some sort of purgatory for zombies. It’s probably the first time in a video game where the tutorial level posed a significant level of difficulty. I don’t remember how many times I died there, but the important thing to take away from this is that I died in the tutorial. And that’s the kind of game Dark Souls is.

After somehow managing to best the Asylum Demon, who looks to me like a gritty version of a monster out of Dragon Quest, I made it up into the actual game world, and marked a new checkpoint at the Firelink Shrine.

I was led to understand that Dark Souls is an open-world sort of game, and there were two immediate ways to go from the Firelink Shrine. I figured that heading in the graveyard-looking direction seemed more like the intended way forward, and after a very short bit of travel, I ran into a couple of skeletons. Two minutes out of the tutorial and I had my first You Died screen of the real game.

Dying in Dark Souls strips you of all your souls (which function as experience points and currency) and Humanity, which has a few different uses that I’ll get into later. Handily, these are all left in the spot you died in a glowy orb that you can grab to regain everything. If you die again before you collect it though, it’s gone forever and all those points are lost.

Knowing this, I headed back toward the skeleton area, figuring that it would be best to recollect the small amount of souls I had on my person at the time. I also thought I’d try my hand at fighting the skeletons again; maybe I wasn’t playing carefully enough before. I had just been running forward without much of a care, after all. I was able to retrieve my lost souls, but the second fight with the skeletons did not go any better than the first. You Died.

Maybe it was time to take a look at what the other path had to offer.

Tune in next week for Part 2: Road to the Undead Parish

Monthend Video Game Wrap-up: November 2013

The good news is that winter is here and I no longer have to feel bad about spending all my time inside playing video games. The bad news is that… well, there isn’t any bad news at the moment. It’s December that’s got all that holiday business to it; November is fairly smooth sailing as far as having free time goes.

That said, real life tried its best to get in the way, but November was still a fairly productive month for gaming. This month, I continued my recent trend of finding games that I could finish in an afternoon, and I think I’ll be keeping that up for a while. It’s fun to dive into epic games that take the better part of a year to finish, but sometimes the thing that really hits the spot is a game that I can start and finish in one sitting.

I don’t have any new categories for this feature this month, so that’s good. I figured that my tendency to obsessively categorize things would have me introducing a new one each month. But that doesn’t seem to be the case… yet.

~ Now Playing ~

Adventure Time: Explore The Dungeon Because I DON’T KNOW! (Wii U) – It was a small pain in the butt to actually secure a copy, but it was worth it. Between the abundance of Adventure Time charm and having another game that The Wife will play with me, I’m pretty happy with this game. It’s also a lot of fun too, being a dungeon crawler that hearkens back to old-school fare like Gauntlet. Games like this aren’t really made any more, which is too bad because I quite enjoy them. We’re currently 50 floors down.

Continue reading Monthend Video Game Wrap-up: November 2013

Monthend Video Game Wrap-up: October 2013

Hey! It’s this thing again! Now it’s officially a recurring feature! That was my plan all along, of course, but I’m kind of a flake so who even knew if I was going to even get around to writing up a second entry. That said, I’ll probably stop caring about this stupid thing by the time 2014 rolls around.

In the interest of further categorizing and complicating things, I’ve decided that MVGW needs a third header. I felt like “Now Playing” and “Game Over” were pretty self-explanatory, but you might wonder about what exactly the new “Reruns” header is for. It, my friends, is reserved for short games which I have played before and which were started and finished within the month. You can think of it as a subsection of “Game Over” if you’d like.

~ Now Playing ~

Pokémon Y (3DS) – Just assume that this is the only game I played after the 11th. Aside from short breaks to collect the Spooky furniture series in Animal Crossing. I have, of course, beaten the story, but I still have a bunch of post-game stuff to do and plenty of empty pokédex entries.

Continue reading Monthend Video Game Wrap-up: October 2013

Halloween 2013: 5 Best Horror Movies

Welp, it’s Halloween today, and pretty much the only thing I’ve done in the spirit of the season is watch a whole buttload of horror movies. Most of them were absolutely terrible, and sometimes that’s the appeal, but once in a while there’s one in there that I feel was legitimately good. Those movies are the ones we’re going to talk about today.

What’s going to separate this from anyone running down a list of their favourite horror movies is my single criteria: I must have watched the movie for the first time this October. So all of these are new to me, and

Curse of Chucky – I love me some Chucky series, but I was a little worried about this one before it came out. It’s a direct-to-DVD movie, which is usually enough to confirm that a movie is going to be baaaaad. I was also under the impression that it was going to be a reboot, and reboots are dangerous territory.

Curse of Chucky is not a reboot. For the first half of the movie, it could be. The Chucky doll looks new, and there are no ties to the previous films. And then one of the characters notices that Chucky’s face has a layer of latex on it that’s covering up all his scars, proceed to peel the latex off, and BAM ITS THE CHUCKY WE KNOW AND LOVE.

And then, AND THEN the events of Curse all end up tying back into the very first Child’s Play and then Jennifer Tilly shows up right at the end and it all fits together and it is damn glorious. Unlike the two previous films, Curse is not a horror-comedy. It sticks to straight-up horror, and I like that they decided to go back to basics. Also, Curse has the best, most amazing post-credits scene ever filmed.

Curse of Chucky is absolutely the best direct-to-DVD movie I have ever seen, and it’s a fantastic sequel to a series that was having an identity crisis. Easily the best horror movie I’ve watched this season, and maybe even one of my favourites of the year at large. It’s creepy, it’s surprising, and it’s a big love letter to fans of the series.

Fright Night (2011) – I’m also a huge fan of 1985’s Fright Night. I mean, who isn’t though? It’s one of the legit best horror movies ever made. So you can understand why I didn’t really want to see the modern remake. But it was $5 at Wal-Mart and with a price like that, I figured it’d be worth the gamble. Oh man, you guys.

The remake of Fright Night is great. It’s pretty much exactly what I like to see in a remake: it’s got a lot of the same elements as the original, but mixes everything up enough that it’s its own movie. Kind of like how a good cover song works. If you know Fright Night well, you’ll have a good understanding of the basic plot of the movie, but it throws enough curveballs at you that you’re going to be shocked at least a few times.

It’s a really good thrill ride too. In the original, Jerry is a fairly passive vampire. He comes after Charley that one time, but mostly he’s just like “hey mind your own business kid.” In the remake, he is the most bad-ass vampire I have ever seen. 2011 Jerry Dandrige does not mess around. He will stalk you, he will threaten you, he will blow your mother-loving house up. It is magnificent, and I am so very sad that I hesitated to watch it for as long as I did.

World War Z – I think the theme of this list so far is “movies I thought would be bad but then they really weren’t” and World War Z is probably the most fitting for that title. You watch the trailer, and you see the wacky zombie tidal waves, and you think that it’s just going to be utter garbage. In fact, if I hadn’t gotten it as a free rental from Redbox, I probably still wouldn’t have bothered to watch it.

The thing you have to understand is that while World War Z has zombies in it, it’s not really a zombie movie. You could more or less sub in any kind of global disaster and tell the same story: Brad Pitt doesn’t give two craps about saving the world or finding a cure or anything, he’s just doing what he has to to keep his family safe.

So then what separates it from other, less great apocalypse movies like, oh let’s say 2012? Brad Pitt helps, that’s for sure. I mean I love John Cusack, but there’s really no competition. World War Z is also paced really well, and I dare say that using zombies as a disaster makes the situation much more interesting. The movie is very tense and interesting from beginning to end, and it’s absolutely more of an action/drama than a horror movie, but I’ll keep calling it horror so I can justify putting it on this list.

From Hell – This is a movie I’d never even heard of that Wifey picked up because it was cheap and it has a young(ish) Jonny Depp in it. It’s a slasher that gives an identity and motive to Jack the Ripper. But it’s not really about Jack, it’s more about the prostitutes that he kills. And also a detective that solves crime by having psychic visions while wasted on opium.

It all sounds a little silly, and it is. It’s very silly if you stop to think about it. But it’s a fairly enjoyable movie to watch. I especially liked that it’s a somewhat unique variation on the usual slasher formula. You know who doesn’t like it though? Alan Moore. The movie is based on a graphic novel of his, and apparently devolves his fine story into a goofy whodunit. I haven’t read said graphic novel (and probably never will), but the movie version worked for me, and that’s all that mattered.

Christine – You know the episode of Futurama where Bender becomes a were-car? Apparently that’s also an old horror movie! Well, not really, but I can’t seem to separate the two in my mind despite the fact that all they really have in common is the theme of homicide by automobile.

It’s based on a Stephen King novel, which is usually a good thing, and has a pretty good story and a handful of great characters. What really impressed me about Christine though, was the special effects. At one point, Christine (who is a haunted car), is completely destroyed. Shortly after, she magically restores herself, and the scene looks so friggin’ good. Like, these practical effects from 1983 are considerably more convincing than most of the computer-generated effects in current movies.

The only thing that really bothered me about the film is that there isn’t even a hint of an explanation as to why the car is haunted. I suppose that’s a fairly common omission is movies based on Stephen King stories, as they’re typically more about the characters and how they deal with the situation than the situation itself. Still, it’s a pretty great movie, and despite the difference in popularity between the two, I think it was way better than Carrie.

A Decorate-Your-Own-Cookie Halloween

Halloween is fast approaching (tomorrow!) and I’ve done a terrible job of trying to post Halloween-themed things on here. And also doing Halloween-themed things in real life. Wife and I have been watching as many horror movies as possible, but that’s about it. We didn’t even bother to dig out the ‘Ween decorations.

I did buy these cookies a while back though, and they are undoubtedly the most Halloweeny thing that I’ve done this season. So good on me for that, I guess.

Somehow, I managed to keep them hidden (on the kitchen table) from Wifey until last weekend, when I deemed it appropriate to bring them out and get into the Halloween cookie spirit. She was pretty damn stoked, and that was pretty much the point. Both of us get unusually excited about anything that comes with a tube of icing packed in, and these cookies had three packs of icing each, so it was basically Christmas in October up in here.

If you’ve never seen a product like this, they’re naked cookies that come with a few packs of coloured icing and some sprinkles, so that you can work your own artistic magic on the cookie. These were pretty cheap, and came with two cookies each. They were a steal if I’v ever seen one.

Of course, being cheap, there had to be some sort of catch. That catch is that the chocolate pumpkin-shaped cookies were fused together. Trying to separate them ended with a big mess, and both cookies were broken in the process. It’s hard to tell exactly what’s going on with the cookie in that photo, but a lot of the top cookie’s backside remained stuck to the bottom cookie. I wasn’t pleased. The ghosts came apart nicely though.

I tried to “glue” my pumpkin cookie back together using some of the black icing. It didn’t work out too well, but it held together long enough to get photos, and I suppose that’s the best I could have asked for.

We then proceeded to bust out the icing and decorate our cookies. I cut the holes in my icing packets too big, and it didn’t squirt out very well, so my pumpkin looks like complete garbage. After that mess I decided to just go with a simple design for the ghost. I’m a terrible craftsman, so I’m going to blame my tools; the icing did not want to stick to the cookies at all, but it sure as Hell wanted to stick all over my fingers.

Wifey’s came out looking fairly nice though. Her Barney-coloured pumpkin is a cute little mess, and I really like the eyes on her ghost. They stare into your soul like no cookie has before.

It should be noted that I had a ton of icing left, so I slathered it all over my ghost once I was done with pictures. Also, the bag of sprinkles that come with these things has enough sprinkles to liberally cover four to five cookies, so there were orange and black sprinkles everywhere by the time I was done. Like, look up at my pumpkin there, and imagine him with at least three times as many sprinkles. You just can’t waste all that perfectly good sugar, right?

And that’s about that. I quite enjoyed devouring the ghost cookie, but the pumpkin cookie was that gross off-chocolate flavour you get with cheap cookies. It wasn’t very good at all.

A Pokémon Halloween

I’m a pokémaniac; we’re all clear on that, right? Good.

So I’ve been enjoying Pokémon Y as much and often as I can, having just finished the main story. Now it’s on me to travel across the land of Kalos, searching far and wide for all the little monsters that I haven’t forced into slave labour caught yet. And there are a lot of them this time around. Generation Six was fairly stingy with the new ones, with the total Gen VI pokémon numbering less than 70. That still brings our total to a rather robust 718. Which is, at the same time, too many and not enough.

Now, the thing you need to know is that pokémon design is a very, very small part of the game. Not even something I think about often. However, I recently read an article that highlighted a few of the “best” designs of this generation. This article, in fact! It’s a pretty good read, and very funny. I also agree with most of his points (Tyrunt/Tyrantrum are amazing), he forgot something, so I stole this DeviantArt picture from a Google Image Search to illustrate the point I have to make.

Pumpkaboo and Gourgeist are my absolute favourite new pokémon of this generation. Combination grass- and ghost-types, they fill a niche in my team that I’ve never really bothered with. I don’t think I’ve ever used a ghost-type pokémon regularly before, and only during the last generation did I start to warm up to any grass-types (Abomasnow and Simisage).

Design-wise, they’re beautiful. Little Pumpkaboo is the most adorable little guy you’ve seen; some sort of ghosty-bat-thing riding around on a jack-o-lantern. Or mabye the jack-o-lantern is its body? Who knows for sure? And who cares? Just look at that cute little frown! You’ve gotta love that! I just wanna give him a big ol’ hug <3 <3 <3

Pumpkaboo, also, has the best name ever. It’s fun to say and write!

Usually when pokémon grows up, they get pretty ugly. Gourgeist, luckily, does not suffer that fate. Gourgeist is pretty darn cute too! A ghost with pants made out of a lack-o-lantern and hands made out of hair. It doesn’t look quite as huggable as Pumpkaboo, but at least Gourgeist can hug back.

The very special trait that Pumpkaboo and Gourgeist have that no other pokémon species have is that they can come in four different sizes: small, average, large, and super. The larger sizes are stronger and have more HP, but the smaller ones have the benefit of a higher speed stat.

The only big drawback to Pumpkaboo is that you have to trade it to make it evolve into Gourgeist. Which means that you have to have a friend who plays Pokémon to get the more powerful monster. Fortunately, all you need to do is trade it. No fancy items or experience levels necessary.

As far as battle goes, my Gourgeist (who hasn’t left my team since I caught him) rocks Leech Seed, Trick-or-Treat, Seed Bomb, and Shadow Ball. Leech Seed is a move that drains an opponents health each turn and then heals Gourgeist. Seed Bomb and Shadow Ball are pretty standard attack moves, of the grass- and ghost-type respectively.

Trick-or-Treat is my favourite move of the bunch though, What it does is give the opposing pokémon the ghost type. This is great because ghost-type pokémon are weak against ghost-type attacks (don’t ask). So using Trick-or-Treat and then Shadow Ball enables Gourgeist to do a huge amount of damage to pretty much any other pokémon. The best part of it all is that Trick-or-Treat’s attack animation is a bunch of ghosts swarming the enemy. It’s pretty great!

Now all I have to do is go back out into the wilds and catch me a lady Pumpkaboo. Then, I’ll be able to start breeding ’em and create my invincible Gourgeist army! Hooray!

Chocolate boos

There isn’t nearly enough Halloween going on here, so have this: a fun picture of spooky chocolate bars. Also pictured: 7-11’s most demanding slogan.

Really, outside of the punny names, they’re nothing special. Even then it’s a 50/50 split. Kit Kat didn’t change at all, it just has a picture of a cat on it. And Scaries doesn’t sound enough like Smarties to constitue as even somewhat clever. Coffin Crisp and scAero are pretty damn great though. I wish they were called that all year long.

I didn’t actually buy any of these, hence the picture taken in 7-11. I don’t really care for Nestle chocolate bars, and I think the only one that’s changed at all are Scaries, which are coloured orange and brown insted of rainbow.

Seriously, how great is scAero? There are very few words that allow you to put a capital letter in the middle of them, and that’s something I really respect. And no, products with a lowercase “i” or “e” tacked on the front of their names do not count.

Monthend Video Game Wrap-up: September 2013

Welcome, good reader, to a new thing that I want to be doing each month. I’m calling it Monthend Video Game Wrap-up, and it’s basically just going to be a snapshot of what I’ve been up to in the world of video games over the course of each month. Why? I dunno. Same reason that I put anything on this blog, I guess: to keep a cheap record of stuff I do and think.

Okay fine, I’ll admit it. This is all just a big excuse for me to make a banner. It’s one of those odd little things that I really love doing, and I can’t really be bothered to make them for common blog posts. Also I guess since it’s going to be a big thing I’ll make a section for it on the Features page.

~ Now Playing ~

The Legend of Zelda: The Wind Waker HD (Wii U) – I played through WW only twice on Gamecube, but it’s still one of my favourite Zeldas. People seem to be pretty split on the graphical changes, and I am firmly in the “I love them” camp. The swift sail changes the pace of the game from “pretty slow” to “not as slow” which is nice, but what really I appreciate is the improved Picto Box. It’s making completing the Nintendo Gallery seem less like the most horrible, tedious task ever and more like something that’s actually pretty fun! I’m about halfway through the game, just entering the Earth Temple.

Continue reading Monthend Video Game Wrap-up: September 2013

Insidious: Chapter 2

There isn’t any easy way to say this: I was a little disappointed with Insidious: Chapter 2.

It’s not that I thought the movie was outright bad. No, it was decent enough; it certainly held my attention for the duration. What I have a problem with is that it’s not the movie that I was expecting/hoping that it would be. Which I suppose is kind of a petty gripe, because as a sequel it’s actually quite good, so take that as you will.

Insidious 2 begins right where we left off at the end of the first movie, so there’s really no way to describe the plot of the flick without letting slip at least some minor spoilers for the first one. So I guess you’re gonna have to deal with me being all vague and mysterious. This will not go well.

The story picks up with the family dealing with the fallout of the events from the first film. Everyone’s all shaken up, and while they thought that their biggest problem (being haunted) was solved, it quickly becomes apparent that it was not. Well, it was, but it wasn’t. Now they’re being haunted by different spooks. And when the identity of one of those spooks was revealed, I slapped my head so hard because OF COURSE. DUH.

The promotional materials for the movie (like the poster above) will lead you to believe that the movie is about the baby being haunted or possessed or something, but really that’s all a lie. There are a few baby-related scenes, but really the baby has absolutely nothing to do with the actual plot. And if she was supposed to, they certainly did not get that point across very well, because I have no idea why they even bothered with the baby scenes.

All in all, Insidious 2 is more of a murder mystery than your typical paranormal horror flick. I think that the best way to describe it would be Scooby-Doo meets The Shining. Only it’s less dumb than the former, and not nearly as scary as the latter. But it’s a pretty apt description, and the more I think about it, the more fitting it seems. What disappoints me about this is that the movie spends almost all of its time figuring out who the antagonist is and what their motivation is instead of providing us with more of the dreamland shenanigans that I loved so much in the first movie.

In fact, when it comes to the otherworld at all, it’s used even less than it was in the first movie. Again, it only really comes around in the third act, and this time it’s not as full of creepy, surreal imagery. Now it’s… complicated. I won’t get into it in detail, but the story ends up folding in on itself and interweaving with a few scenes in the first film, which is all really cool for a while. And then you realize how weird it is that somehow being in the otherworld allows the characters to actually affect the past. What? Yeah, it’s… it’s not great, especially since they don’t make any effort to describe how this is even remotely plausible or ties into the rest of the established lore.

I want to say that I’m being unnecessarily critical here, because I wanted to just turn off my brain and enjoy the ride, but man, I’m sure that there’s a better way they could have resolved the scenario here than shoehorning in some time-travelling bunkus. I can easily gloss over a minor plot hole or inconsistency here and there, but this one just made no damn sense. Fans seem to be trying to make a case that there is no “sense of time” in the otherworld, but it still seems like a bunch of malarkey to me.

Another thing that stuck out to me is that while the first movie was straight up dramatic horror, part two here has a rather generous helping of comedy relief. I’m not sure it was necessary, but most of the jokes are pretty good so I’ll let it slide. Also, like the first film, this one’s mostly devoid of glaring special effects, except for one scene near the end. In contrast to the rest of the movie, where everything looks very natural, this one bit really stands out. It’s short and fairly inconsequential, but I figured it was worth mentioning.

In conclusion, I did like Insidious: Chapter 2. It wasn’t as good as the first one, and that whole time-travelling bit was annoying, but overall it satisfied. The atmosphere was pretty much what I’m looking for in a horror film, and while it was a bit too big for its britches, I thought the story was pretty good. I just preferred the relative simplicity of the first one. A third film is confirmed to be in the works, and while I’ve got my fingers crossed that they’ll go back to the unsettling distorted reality theme of the first movie, I’ll make sure not to go into it expecting that.