Monthend Video Game Wrap-Up: April 2019

~ Game Over ~

Pokémon Ultra Sun (3DS) – I took to playing this on the very long bus rides home from school, and finally finished up the main story. Let me tell you: limiting your team to poison-types makes the game much harder than it needs to be. There’s a bunch of post-game content to play, but I may just put a bow on it here, as I wasn’t even really feeling the main game to begin with.

Yoshi’s Crafted World (Switch) – While it seems like everyone I listen to on the internet thinks this is the best Yoshi game since the original Yoshi’s Island, I still like Woolly World more. You can’t have Yoshi wear a Mega Man costume in Crafted World. But Crafted World is great! I played it far longer than necessary, breaking my rule of not attempting to go for a 100% clear in a Yoshi game. It’s just so much more possible than ever before.

Mega Man 2 (NES) – Played through during a retro gaming get-together evening. My reputation was tarnished by requiring three continues, but I did make it past the disappearing blocks in Heat Man’s stage without Item-2 for the first time in… forever? Also I had no idea that using a continue takes away any E-Tanks you’ve collected, which is super lame. Just another argument for why Mega Man 3 is a better game.

Universal Paperclips (iOS) – I was looking for recommendations on good idle/clicker games, and this is the first one I went for. Bad news first: it will not serve as a good way to while away a few minutes here and there, as I finished it in a day. Good news: It is in fact a very cool clicker/idle game. It changes up a lot as you play, and makes you think about managing your resources in different ways all throughout. I also like that it does have a definitive ending, it just came a little too soon (that’s what she said).

Labo VR (Switch) – I purchased the basic kit, which comes with the VR Goggles and Blaster. There’s only one real game there, and then a couple dozen neat little toys. The Blaster game is a fun rail shooter and it takes some applied effort to score all the gold medals. The real draw of Labo VR, however, was using it to play Breath of the Wild in VR (which is really just 3D mode).

~Progress Notes~

Zelda: Breath of the Wild (Switch) – Cleared Vah Rudania.

METAGAL (Switch) – Cleared the 4 initial stages.

Final Fantasy IX (PS1) – Up to the start of Disc 3.

Mechstermination Force (Switch) – 7 mechs down out of ???

Resident Evil 4 (PS4) – Up to Chapter 2.

Picross S3 (Switch) – I’ve done maybe half the puzzles?

BOXBOY! + BOXGIRL! (Switch) – Completed the first 5 worlds.

Monthend Video Game Wrap-Up: March 2019

~ Game Over ~

Super Mario Bros 2 (NES) – Came out on Switch’s NES Online service last month. Several months too late, I might add. Because I just like playing a little Mario 2 here and there, I took both warps to skip pretty close to the ending, and finished in like 45 minutes? Then I watched a warpless speedrun that took under 25. I felt so much shame. 

Resident Evil 2 (PS4) – Did an easy-mode Leon B practice run for S+, and actually took longer than I did on Claire A, which is weird because the B scenarios are shorter (but tougher). Clearly I needed that practice run to study and learn the remixed route.

Dragon Quest XI (PS4) – I got to the end! But then it turned out that “the end” is only the end for those who seek to put in the minimum required effort. The post-game is absolutely crammed with things to do and actual significant story content. It’s wild, and it’s where DQXI actually becomes moderately difficult. The main story is probably the easiest DQ has ever been; my party didn’t wipe once, and it was rare that any characters even died (stupid Whack). But the claws have come out and there’s still so much more to go, I guess I’ll keep at ‘er…

Deer Man (PC) – A game that I purchased for a dollar, because the promo image made it seem spooky. It was, ever so briefly, but then quickly transitioned into a short story about protecting wildlife. Not the worst way to spend a dollar and twenty-five minutes.

Blaster Master Zero 2 (Switch) – A terrific follow-up to what is still one of my favourite games on Switch. I don’t know that it’s better than the original, but it’s certainly at least as good. It feels like the top-down segments are less important this time around, but I really like the game’s overall structure and how there are a dozen little planetoids that act as self-contained challenges. I fully intend to write a review of this one too, so stay tuned for that.

~ Write-offs ~

Cosmic Cavern 3671 (PC) – It’s kinda like Dig Dug and/or Boulder Dash (full disclosure: I’ve never played Boulder Dash), but not really fun at all. I played it for literally three minutes before chucking it in the Steam equivalent of a trash bin. Although, now I am left with the mystery of where it even came from. Probably one of those IndieGala bundles.

Cloudbuilt (PC) – I last played this in August of 2016 and deduced that it was too hard for me. Also it doesn’t run quite well enough on my machine. I don’t know why I didn’t uninstall it and write it off back then. Although 2016 was a very different time. Long before Switch and the Curse of Too Many Games.

Chiptune Champion (PC) – Now that I have a guitar and Rocksmith, other rhythm games seem so… empty. I really like the chiptune soundtrack to this one, but my keyboard is not designed to be held and strummed like a guitar. Putting this one in the bin.

Glittermitten Grove (PC) – The follow-up to Frog Fractions that just didn’t have the same pull. If Steam is to be believed, I played this thing for ten hours, but never finished it and spent most of that time waiting for it to click for me. Better off just playing Frog Fractions again.

~ Progress Notes ~

Downwell (Switch) – I can get to level 2 now, but those ghosts are tricky and relentless.

Zelda: Breath of the Wild (Switch) – Picked up my half-complete Master Mode run.

Final Fantasy IX (PS1) – Played up to Burmecia (end of Disc 1).

Pokémon Ultra Sun (3DS) – Picked up to finally finish it. Collecting Mina’s flower petals.

Fitness Boxing (Switch) and Rocksmith (PS4) – Assume I’m always playing these.

Monthend Video Game Wrap-Up: February 2019

~ Game Over ~

Travis Strikes Again: No More Heroes (Switch) – While it is a little very different from previous games, it’s still very much No More Heroes: rough and somewhat tedious gameplay, a completely insane story, and more style than the rest of the video game industry combined. I adore Suda51’s work, and this game is no exception. It’s a great love letter to/takedown of video games, the people who make them, and the people who play them. Plus it suggests that No More Heroes 3 is in development as explicitly as possible without actually saying so. Hooray!

Resident Evil 2 (PS4) – I think this is a very good remake, about as good as I could have hoped for. But it’s just so darn hard! Monsters are unbelievably resistant to bullets, especially bosses. RE games usually like to scare you into thinking you won’t have enough ammo to go around, and this is the one that delivers on it. What kind of zombie head doesn’t explode after seven or eight bullets? And friggin’ Mr. X who appears in the A games this time and follows you around mercilessly. After clearing Leon A and Claire B, I spent a lot of time watching speedruns to learn tricks and strats, and managed to get an S+ on Claire’s A scenario. Nice!

Reverie: Sweet As Edition (Switch) – The gameplay is very reminiscent of early Zeldas, with a visual style and sense of humour somewhat reminiscent of the Earthbound series. It’s pretty good! I was having a very good time up until the final dungeon, where I found that I could get stuck in puzzles very easily, and had to save and quit at least a dozen times to warp back to the dungeon entrance. A little more QA time could have gone a long way. Also the post-game bonus dungeon was just a battle gauntlet. Weak.

Daemon X Machina: Prototype Missions (Switch) – Technically speaking, this is a demo, probably just the first four missions of the full game. But it has its own icon and subtitle, so I’ll act like it’s an independent thing. People seem to be strongly disliking it, but I had fun. It’s a bit rough, but that’s why they released this demo and are asking for feedback.

Kirby’s Adventure (NES) – It finally showed up in Switch’s NES Online library, and I have a sworn duty to play through Kirby’s Adventure every time it’s re-released on a new Nintendo machine. So I did that. I recorded a whole Let’s Play series on this a few years ago. I don’t think there’s anything left for me to say about it.

~ Progress Notes ~

Pokémon: Let’s Go, Pikachu! (Switch) – Picked up briefly to catch Mewtwo and battle Green.

Dragon Marked For Death (Switch) – Cleared about a dozen quests. V little story content.

Star Ocean (SNES) – Defeated what I thought would be the final boss, but wasn’t.

Downwell (Switch) – A very fast little roguelike where I can’t get past level 2.

Tetris 99 (Switch) – My best placing is #7. Not too shabby considering I’m bad at Tetris.

Dragon Quest XI (PS4) – Collecting magic orbs, have four of six.

Rocksmith (PS4) – One day I will be good at guitars. Maybe.

Fitness Boxing (Switch) – Continuing to keep a pace of at least 4 days per week.

TE’s Top Ten Video Games of 2018

The unthinkable has happened: I’m changing the format of my Game of the Year feature.

In previous years, I’ve always used the caveat “best games I beat in 20XX” as a way to extend my list beyond games released that calendar year. But in 2018, I actually played enough Very Good Video Games released in 2018 that I could make up a top ten (and more!) without extending beyond that time frame. This is a very poor paragraph, I think.

The point is, there were a lot of great games released in 2018, and it took me for-gosh-darned-ever to come up with this list. In fact, I had so much trouble even picking a top ten that I’ve decided not to number them. They’re all spectacular in one way or another, and it may be important to notice that six of them are 2D platformers. Just saying.

HOWEVER! I have maintained the rule that I must have beaten the game for it to qualify. Rest assured that Octopath Traveler and Dragon Quest XI would absolutely be included if I were to relax that particular rule.

That said, I now present to you, in no particular order, TE’s Top Ten Video Games of 2018!

Xenoblade Chronicles 2 – Torna: The Golden Country

I didn’t include Xenoblade Chronicles 2 on my 2017 GOTY list because I didn’t finish it in that year. I figured it would be a shoe-in for a spot on the 2018 list. But then I changed the format, and you’ll never know how much I enjoyed playing that game (Spoiler: LOTS).

Its expansion, however, did come out in 2018, and boy howdy did I ever play the heck out of it! Xenoblade Chronicles 2: Torna – The Golden Country is a prequel to the main game, set 500 (500?) years prior. This is a stand-alone adventure that takes everything that was great about XC2 and somehow makes it even better. The story is a little more grounded and personal, finishing with a spectacular finale and the longest ending of anything ever. The combat has been tweaked to be a little more engaging and streamlined. The sidequest log has been reimagined as a fun “fan club” of sorts for your party, to make doing those (requisite) sidequests feel more important. Most importantly, it’s a JRPG that takes only about 25 hours to finish, and that’s if you wring every little bit of gameplay out of it like I did. Fantastic game, and I’d love to see Monolith Soft do another smaller game like this.

The Messenger

What more can I say about The Messenger that I haven’t already? I typed up a massive review right after finishing it because I was smitten, and all those feelings are still applicable.

For the TLDR crowd, The Messenger is a retraux 2D platformer that takes inspiration from a plethora of classic games and mashes them all together in a neat, little package. While it starts out as a linear, level-based game where you play a ninja on a world-saving mission, eventually it opens up and allows you to freely explore the entire game world. I greatly enjoy the formula here, but what really makes it click is how tight the controls are. I can’t get over just how perfect it feels to play, and how you eventually get to feel like you’re actually a ninja – bouncing, grappling, and gliding across stages with style and ease. The Messenger is perfectly catered to my tastes in video games, and has earned a solid place as one of my favourite games of all time. Also the soundtrack is mmmmmmmmmm good.

Super Smash Bros. Ultimate

Part of my rationale for not numbering my list this year is because no matter what else happened, Super Smash Bros Ultimate would land at number one. And even though it was largely because of my personal bias, I felt that was unfair to all the other excellent games.

What do you want me to say? It’s Smash! And it’s better than it has ever been! Ultimate addresses pretty much all of my complaints with Smash 4: Classic Mode is (mostly) great again! There’s a huge, wonderful Adventure Mode! Snake and Wolf are back! …That was about it, actually. Ultimate has a lot of content to keep me playing Smash without the need for friends, and that’s what I wanted most. Quite frankly, it’s just nice to finally have a Smash on Switch. It was annoying to have to go back to Wii U when I needed a fix. Plus, being able to take it on the go is nice. Playing with a single Joy-Con actually isn’t all that bad a trade-off for always being able to get in some two-player action.

Bloodstained: Curse of the Moon

Again, this is a game that resonated so well with me that I wrote a full review immediately after finishing it. You can go ahead and follow this link to read that if you so desire, or you can just go with the paragraph below to get the gist of it

Bloodstained: Curse of the Moon is another retraux throwback game, but this one is a direct homage to Castlevania III specifically, rather than classic games as a whole. The gameplay is basically exactly the same as an NES ‘Vania, and you have a party of four characters that are recruited along the way, each of which has different abilities and can be swapped in at any time. I know it makes me sound like a wuss, but one of the things I like most about this game is that it isn’t excruciatingly difficult. It’s not easy by any stretch, but I was able to beat it without liberal use of cheats or savestates. So that’s something. Oh, and of course I had a great time along the way. It’s a fun, colourful action game that really emphasizes all the best things about the classic Castlevania games.

Mega Man 11

Mega Man 11 is plagued by one of those things that really makes me angry at nerds. People who call it bad because “it’s not the same as the NES games” need a firm kick in the teeth. MM11 is a solid game, and shouldn’t be condemned for having its own identity.

But that’s enough bad vibes from me. This is supposed to be an overwhelmingly positive listicle! And wouldn’t you know it, I wrote a full review for this game as well! Only… I haven’t actually gotten around to proofreading and posting it yet. Coming soon! To start rattling off some of the key points, Mega Man 11 does a great job of making the series feel a little more modern. It has a wonderful, cartoony visual style (but less cartoony than Mega Man Powered Up!), the controls are rock solid, and the new cast of robot masters are some of the best and most charismatic in the series. The new “double gear” system adds an interesting new wrinkle to otherwise familiar gameplay, and Rush’s coil and jet modes are mapped to their own buttons! Horray! It’s not the best Mega Man game of all time or anything, but I had a darn good time playing it, and look forward to the inevitable release of MM12.

Spider-Man

Spider-Man has always been my favourite super hero. There’s never been any competiton. Despite that, I’ve skipped pretty much every Spider-Man video game since… Spider-Man 2 on GameCube, I guess? Seems like they’ve all been varying levels of Bad since then.

That all changed in 2018. The newest Spider-Man game, simply titled Spider-Man, was pretty much spot-on as far as what you need to do to make a good game featuring everyone’s favourite wall-crawler. You’ve probably heard people raving about how much fun it is to simply swing around New York, and they’re right! It’s great! That sense of freedom is nearly intoxicating, and 100% of the reason I never used the game’s fast-travel system. The combat is just about as good; while it can be mercilessly difficult, once you really get a handle on it, it flows so very nicely. It seems like many reviewers knocked the forced stealth missions where you have to play as Mary-Jane or Miles, but to be fair, they add some needed variety to the swing-fight-swing-fight formula. It’s also relatively brief for an open-world game; I think I clocked around 20 hours to get my platinum trophy. Excelsior!

GRIS

While I can appreciate “art” games from a distance, it’s not all that often that one actually clicks with me. There has to be something very special about it, and telling a story without words or taking the player on an emotional rollercoaster are not enough.

This is where GRIS comes in. GRIS does both of those things, and it does them well. It also does some platforming, though to a much higher degree than most art games. You have vanishing platforms, a swimming level (that’s actually really good), a level where you invert gravity… all the platformer mainstays, and some other stuff too. It’s pretty fun, and there are even extra collectibles hidden behind the more intense sections. But what GRIS does best is look good. GRIS is so friggin’ pretty, and looks like no other game I’ve seen. Perhaps at a glance, it might resemble other art games, but when you truly look at the watercolor style and the way that it moves, and how fluidly the main character is animated, you lose yourself in it. I don’t know that I’ll actually play GRIS again, but I saved a bunch of screenshots on my Switch, and I often find myself looking at them just to admire how beautiful this game is.

Monster Hunter Generations Ultimate

One of the greatest tragedies of human history is that I couldn’t include Monster Hunter World on this list of video games I really like. While it makes Monster Hunter better by adding roughly a million cool quality-of-life improvements, the overall feel didn’t quite gel with me.

And that’s why I have a Switch port of a 2016 3DS game on the list. To be honest, when I started playing Monster Hunter Generation Ultimate, I longed for all the little things that MHW did better, but as I got back into the groove, I realized that this is what I truly wanted. It’s a little more than a port though, as it adds several truckloads worth of new content to the original Monster Hunter Generations, including Valstrax, which is one of the coolest and most deadly creatures in the series. A silver dragon with jet engines on its wings. So cool! Plus, it adds the much-needed feature of playing on the TV to a previously portable-only game. MHW is excellent and I played it a ton, but I’d estimate that I put at least three times as many hours into MHGU, a game that I had technically already played for over 200 hours. …I don’t have a problem…

Kirby Star Allies

There are sometimes things in life that really don’t make sense, things that defy all logic and end up being the exact opposite of what anyone would expect them to be. But that’s a somewhat pessimistic way of looking at Kirby Star Allies.

The newest Kirby game is, by all intents and purposes, the same as the last three main series Kirby games. Oh, sure, it has a neat little helper system reminiscent of the best Kirby game of them all, but on the surface, it’s a stock-standard sequel. But there are also a ton of cool little things that make it unique. I wrote a massive article about some of them. And then you take a closer look and realize that very few games are made with such pure love for their franchise. While it’s not tagged as a special “Xtieth Anniversary” release, Kirby Star Allies is a loving celebration of Kirby’s long and prolific history. It’s a beautiful, creative game that spares no expense in being the best that it can be. Also, you get to play as Marx for the first time ever, which basically makes it my favourite game of all time.

Chasm

These days, the indie games scene basically works in two genres: roguelikes, which I can’t stand, and Metroidvanias, which I have gotten a bit sick of. Not for the sake of there being too many, but rather because I find it very hard to find any that click with me like their namesakes.

And that’s where Chasm comes in. Chasm, to put it bluntly, strives to emulate the basic feel of the exploration-based Castlevania games. And I think it does a splendid job of that! Playing it often brought back fond memories of playing through the GBA ‘Vanias. But it also does more! Like how the maps are partially randomly-generated to keep replays interesting. Or the very satisfying subquest of having to save all the town’s residents to re-open their shops or get helpful rewards. I’ve already played through it twice, and think that’s saying a lot in a world where it seems like the time that I spend playing video games is continually dwindling.


Hororable Mention:

Metal Gear Solid V

Alright, so, I have to make an exception. Because Metal Gear Solid V: The Phantom Pain is probably one of my favourite games of all time. It deserves a blurb. Yes, it’s very obviously unfinished and can be very rough around the edges, but I don’t think I’ve ever played something that satisfies me so completely. You are constantly unlocking new toys to play with, there are billions of options for how to handle any given situation, a grinding loop that’s weirdly addictive, and an asynchronous multiplayer mode that simultaneously drives me batty and makes me want to excel at it. Easily one of the best games that I’ve played this year, and (probably) the best game that I didn’t play in 2015.


And a bunch of runners-up :

They can’t all be winners, so here’s the list of video games that were up for consideration, but didn’t quite make the cut. I thoroughly enjoyed them all, but didn’t quite go head-over-heels for them. While they may not have been the cream of my crop, they all have something unique and special to offer, and are fully deserving of at least a little attention. Please give them a hand!

  • Into the Breach
  • Pokemon Let’s Go
  • Part Time UFO
  • Shantae: Half-Genie Hero – Pirate Queen’s Quest
  • Wario Ware Gold
  • Agatha Knife
  • Monster Hunter World
  • Picross S2
  • Iconoclasts
  • The Missing: J.J. Macfield and the Island of Memories

And that’s it, the article is done! There’ll be another one next year!

Monthend Video Game Wrap-Up: January 2019

~Game Over~

Mega Man X (SNES) – I play this game at least once a year. Usually I like to have it as the very first and/or very last game that I play in a year, just so I can have one nice, consistent bookend. In 2019, it would be the first, just like in 2018. I was also trying to finish it in under an hour, and I was on pace to be very close! But then I whiffed in the Wolf Sigma fight, got killed, and ended up taking about 1:10 instead. Boo.

Bomb Chicken (Switch) – I was pretty excited about this when it was first revealed, but opted to wait for a time when it was more financially feasible. For example, during the eShop holiday sale while I was swimming in eShop gift cards. As for the game itself, the best way I can describe it is “sideways Bomberman”. That’s not exactly right, but I feel like it gets the idea across: solve platforming puzzles and collect gems as a chicken whose only verb is to poop out bombs. It’s tight, challenging, pretty, and exactly the right length. Aside from the somewhat frustrating final boss, it was a very good way to start the new year.

Continue reading Monthend Video Game Wrap-Up: January 2019

Monthend Video Game Wrap-Up : December 2018

~Game Over~

Pokémon: Let’s Go, Pikachu! (Switch) – I don’t like the EXP distribution changes, because it makes trainer battles feel pointless, but other than that? Muah! *Italian chef kiss*

Super Smash Bros Ultimate (Switch) – Much like how the Switch is what the Wii U should have been, this game is exactly what Smash for Wii U should have been. It’s so good.

GRIS (Switch) – I’ve played pretentious indie platformers before, but never one anywhere near as pretty as GRIS. The beautiful, watercolor worlds are reason enough to give this one a go.

Continue reading Monthend Video Game Wrap-Up : December 2018

Monthend Video Game Wrap-Up : November 2018

~Game Over~

MGSV: The Phantom Pain (PC) – Done but unfinished. Which describes both the game itself and our playthrough. Will we go back? Only time will tell! (But probably not.)

WarioWare Gold (3DS) – An excellent game that I’d love to invest more time into, but it’s just a little tedious to try to hit a target score on 300+ micro-games, you know?

Marvel’s Spider-Man (PS4) – I spent an entire week off work doing very little other than playing this to completion. Do I feel satisfied with how I spent that time? Yes. Absolutely.

Mega Man 6 (Switch) – Rush turns into a jetpack and boxing gloves. Robot pelicans attack by spitting out robot fish. Submarines masquerade as clouds. MM6 is the hottest mess.

Mega Man 9 (Switch) – Would it kill you to turn the health drop rate up a little? Anyway, I’ve now beaten every Classic Mega Man game in 2018. Good job, me! And Merry Megamas to all!

XC2: Torna – The Golden Country (Switch) – Maybe the best DLC expansion I’ve ever played? It’s a complete mini-prequel, as opposed to simply more quests tacked on to the base game.

MechaNika (Switch) – The sequel to Agatha Knife, which I very much enjoyed. This one’s about an alcoholic seven-year-old who wants to build a mech to destroy everything that isn’t cool. Fun!

Zelda: Ocarina of Time 3D (3DS) – It was time for a replay, I thought, seeing as this month marked OoT’s 20th birthday. It’s a very short game if you ignore heart pieces and gold skulltulas!

~Now Playing~

Save Me Mr. Tako (Switch) – A rare retraux game that pays homage to the Game Boy. So yeah obviously I bought it. Only made it through a handful of levels before distractions tore me away.

Dark Souls (Switch) – Dark Souls is sure great! But man, I just don’t have the time for it.

Monster Hunter Generations Ultimate (Switch) – Still plugging away at this like once a week or so. G-Rank is a tough cookie, which leaves me at the mercy of online play to make progress.

Super Smash Bros for Wii U (Wii U) – Snuck in a few matches here and there throughout the month. As I post this, there are a mere SEVEN DAYS LEFT until Ultimate.

Star Ocean (SNES) – You have to wonder about a game that, two minutes into your playtime, pits you against a boss who can kill you in ten seconds flat. It’s actually not too bad, though!

Pokémon: Let’s Go, Pikachu! (Switch) – I have so many thoughts about this game… But mostly it really makes me wish that I could have an actual pokémon. Pikachu is just so cute!

Minit (Switch) – A Zelda-like where you die and restart every 60 seconds. I don’t know if the experience would have changed appreciably without that particular feature.

Nintendo Direct – 9/13/2018

Another Nintendo Direct happened yesterday. That’s what, like four in just over a month now? Looks like they don’t intend to ever let the Switch hype train slow down. In any case, this one was slightly over half an hour long, and had like a bajillion games highlighted. I’m gonna have to be very concise if I’m going to keep this under 3000 words…

Luigi’s Mansion 3 – Right on! I’m definitely down for this! At least, depending on when it releases.Too many games, and all that. Also, I still need to play Dark Moon, which could very well never happen.

3DS Games – Kirby’s Extra Epic Yarn, Bowser’s Inside Story, and Luigi’s Mansion. All ports of games I very much liked, but not so much that I need to buy them again on a dying platform. Also there was a Yo-kai Watch thing and I just cannot be bothered to care.

Splatoon 2 v.4 – Another free update that ostensibly adds a bunch of new weapons and clothes. Maybe even a stage or two? This one also seems to come with new sub-weapons and supers, which is really cool and not something that usually happens with the free updates? They didn’t go into great detail on what’s going to be included.

Mega Man 11 – I have already played the demo far more than necessary, and I am so excited for this game to come out next month. It feels so good, like Mega Man game should. I’m a little disappointed at how bland the amiibo feature is (daily free items), but not at all surprised.

Mario Tennis Aces – There’s a free update with new characters. Also a new co-op challenge mode where you can win new skins and whatnot. I’d like to care, but I’ll never play this game.

Capcom Beat ‘Em Up Bundle – This is cool! Seven classic beat ’em ups on one package, some of which were previously arcade exclusive. Not something I personally would buy, but I like that Capcom is reviving some of their B/C-tier stuff.

New Super Mario Bros U Deluxe – I still want to play Super Luigi U at some point, but I’d rather spend the $25 on Wii U than another $80 on this port bundle. Adding Nabbit and Toadette as playable characters is neat, but not nearly enough.

Katamari Damacy REROLL – I am tentatively excited about this. I need to know whether or not it’s just a port of the first game, and that’s not overly clear from this trailer. And if it is just a port/remaster, what kind of price are we looking at?

Nintendo Switch Online – Paid online service, $25 a month, free NES games and cloud saves. Nothing new here, but it was a cute video. A really cute video.

Pokémon Let’s Go – No new information here. Obviously I am super excited for this.

Diablo III – I’ve never played Diablo III, and likely won’t ever play Diablo III. Although it does look strikingly similar to the kind of game that I would really enjoy.

Super Mario Party – Ugh, it’s Mario Party, I have absolutely no inter… wait, single player modes!?

Town – A cute new RPG from Game Freak. Apparently the entire game takes place in one town. So that’s different. It looks really cool though, something I’ll keep an eye on. Also, spoilers: this is my most hype new announcement of the Direct.

Cities Skylines – I gave up on SimCity decades ago.

Daemon X Machina – I was already on board because it’s an action game about flying around in mech suits. Now they’re telling me I can swipe weapons and parts from downed mecha and use them for myself? Guys, thank you for building a game specifically for me!

Yoshi’s Crafted World – Totes adorbs, I like the world-altering gimmicks. Let’s be honest, it’s a Yoshi game, so I’ll be buying it regardless.

Board games on Switch – I don’t see myself buying any board games on Switch, but it’s really cool that there’s going to be a digital version of Pandemic out.

Civilization VI – Considering how addictive people say this game is, I think it’s best that I just keep myself out of this one’s way.

Starlink: Battle for Atlas – This looks like an actually good Star Fox game. Plus the Switch version allows you to play as all the Star Fox guys! I’m all-in on this one!

The World Ends With You: Final Mix – Sorry, don’t care.

Xenoblade 2 DLC – Aww, people who bought the season pass get it a week early? Well, I don’t have time for this right now, anyway. And I also want to buy the physical version.

Warframe – Meh.

Just Dance 2019 – Meh.

FIFA ’19 – Meh.

Team Sonic Racing – Meh.

NBA 2K19 – Meh.

NBA 2K Playgrounds 2 – I bought the first one, but I no longer have time for sports games.

LEGO DC Super Villains – Meh.

Final Fantasy Crystal Chronicles Remastered – Now with online play? Oh yes, that is a thing that I want! But I don’t know if I’d actually buy it again…

Final Fantasy XV Potato Edition – Full disclosure: I bought this immediately after the Direct was over. I really liked FFXV, and I think I’ll like it even more without all the bloat.

Chocobo’s Mystery Dungeon: Every Buddy – The indie obsession has killed my appreciation for roguelikes. Sorry, Chocobo. It’s just not happening.

Final Fantasy XII: The Zodiac Age – This is my reward for not buying it on PS4. Now I can play FFXII everywhere! *maniacal laughter*

Final Fantasy VII HD – WHAT

Final Fantasy IX HD – Wait, you missed one…

Final Fantasy X & X-2 HD Remaster – No, I’m serious. Where’s FFVIII? That’s the one I want. (Realtalk: all these Final Fantasies on Switch is awesome. I wish I had a reason to buy them, but I own most of them two or three times already. Except XII; I’m totes buying XII.)

Super Smash Bros Ultimate – There’s a Switc bundle with a fancy dock and joy-cons… Oh! And also Isabelle is now a fighter! I don’t do the whole “waifu” thing, but if I did, Isabelle would totally be my waifu. Yes, I know she’s a dog. We’ll make it work. But, I don’t think I can play Smash now, because I couldn’t bear to hurt Isabelle 🙁

Animal Crossing Switch – Oh, hey. This is a thing now. Coming next year. I… don’t care.

Monthend Video Game Wrap-Up: July 2018

~ Game Over ~

The Awesome Adventures of Captain Spirit (PS4) – A free “prologue” for Life is Strange 2. I’m still not entirely clear on whether this will have anything to do with the full game or not.

Mega Man 7 (Switch) – I’m usually pretty hard on MM7, but playing it right after MM8 made me realize that it’s actually not all that bad! Except for Slash Man. He can go suck an egg.

Bloodstained: Curse of the Moon (Switch) – Nightmare mode run for true(?) ending.

Bloodstained: Curse of the Moon (Switch) – Another replay, Zangetsu-only this time.

Mega Man 2 (Switch) – Wait, Mega Man’s feet are slippery in this one, too? Why do I not remember this? Maybe that’s why I don’t think it’s quite as perfect as MM3.

Mega Man 3 (Switch) – Speaking of which, I did that too.

I Am Setsuna. (Switch) – I’m glad I played it, but something about it felt hollow. Maybe because the team very clearly wanted to make a Chrono Trigger sequel but weren’t allowed the license.

Fran Bow (PC) – The first two chapters of the game are very interesting and spooky, and then it kind of veers off in a completely different fantasy-styled direction before circling back to spooky.

Tales of Berseria (PS4) – It took about 30 hours before the plot finally got interesting and the characters started growing on me. But this may have been Stockholm Syndrome setting in.

Heavy Rain (PS4) – I prefer to try to find the positives in every game I play, but this one… While the high-level story was interesting, pretty much everything else about it was plain ol’ bad.

Mega Man X (Switch) – Yes, I have two portable versions of Mega Man X already, but I never take my 3DS or PSP out with me anymore. Plus, this one comes with all the sequels!

Rockman X (Switch) – The X Legacy Collection allows you to play the Japanese versions of all included games, so… I did that. As it turns out, not much was changed for the localization!

Mega Man X2 (Switch) – Maybe it’s because I play it much less frequently, but X2 is significantly tougher than the original. A little trolly too, in regards to the placement of several power-ups.

Mega Man X3 (Switch) – And then you get to this one, which is ridiculously tough, and even moreso if you’re trying a buster-only run. But at least it gives you a bunch of cool new abilities.

~ Now Playing ~

MGSV: The Phantom Pain (PC) – I bless the rains down in Africa, gonna cover up all of the sounds from my footsteps, ooh-ooh.

Pokémon Quest (Switch) – I’d like to complain about the completely erratic difficulty spikes, but that’s freemium for you! And I’m certainly not paying a cent into this one.

Slain: Back From Hell (Switch) – It’s kind of like if Doom and Castlevania had baby, and then that baby got really into heavy metal. Which is to say I love this game.

Octopath Traveler (Switch) – It’s a little bit too talky, but the battle system is excellent and a ton of fun. Feels a little bit like a more hands-on FFXIII, in a way. (NB: I’m a big fan of FFXIII.)

Soul Blazer (SNES) – I really adore Illusion of Gaia, but had never played its prequel, so I hacked my tiny SNES to do so. It’s quite good! I just need to make some more time for it.

Mega Man X Legacy Collection (Switch) – I’ve been listing the individual games here as I play them, but the new X Challenge mode can’t fit in that way. Short review: it is BONKERS.

Remembering the Cottage: Part 2

Happy Canada Day! To celebrate, let’s go way back and take a look at something that was an integral part of Canada Day for me for many years. Yes, that’s right, it’s finally time for the long-awaited Remembering the Cottage: Part Two

I have been slowly writing this article since 2007, which is not the longest that I’ve ever procrastinated on writing something, but it is a concept so close to my heart, so important to the foundation of who I am, that I feel terrible for not having finished writing it at some point in the last eleven years. During that time, many details have certainly been forgotten and memories jumbled up, so this is definitely not going to be as historically accurate as it should be.

To help illustrate, in the time since I posted Part One: two generations of Nintendo consoles passed; Obama’s tenure as US President began and ended; smartphones replaced flip-phones and human-to-human contact; I purchased two homes; I met a girl who I dated, married and divorced; and I bumbled my way into a job that eventually led to what darn well better be my career at this point.

I don’t know how long this article is going to go on for, but if the previous part is anything to go by, it’ll be a whopper. You all know the story anyway, and if you don’t, maybe go check out Part One and then come back. So let’s just skip the formalities and head right in, yes?

Continue reading Remembering the Cottage: Part 2