2021 Reflections: Part 2: On the Topic of Zeldas

Well, my friends, I’ve done it. Throughout the course of 2021, I played every “core” Legend of Zelda video game (and one spin-off). It was a fun “project”, and I finally played/finished the few titles that I’d never gotten around to before.

What everyone is dying to know, I’m sure, is where Breath of the Wild is going to fit on my ranking list. And I’m finding it incredibly difficult to place it! Honestly, BotW is such a radical departure from the typical Zelda formula that it feels like comparing a papaya to oranges. So I think that finding a place for it will require me to stop and really consider why I’ve placed each game as I have.

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Monthend Video Game Wrap-Up: December 2021

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Ys Seven (PC) – I wrote about how I was struggling a bit near the halfway point, but the difficulty of Nightmare mode kind of cleared up after that. At least until the final bosses, which required a heck of a lot of grinding to beat. Still a very good game, just not one you should play on the hardest difficulty setting.

The Room (PC) – Having no relation to the infamous movie of the same name, this is a game about solving a series of puzzle boxes. It was a lot of fun, though the puzzles were maybe a little bit on the easy side. Took less than two hours to complete all five chapters, and I look forward to playing the sequels.

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24 Days of Desire (23): Resident Evil VR

It seems like there was a very long time where VR was just something I’d never be able to have for myself. It needs a huge room, an expensive headset, an even more expensive computer… There were just so many barriers to entry that I just ignored VR as a thing that existed.

Then Facebook started bombarding me with Oculus Quest 2 ads, and at some point I decided to see what it was all about. Now here we are a year later, and I’m enjoying a… fairly limited library of VR games. There just aren’t all that many games available for Quest 2. But that actually doesn’t matter, because it has the best game of them all: Resident Evil 4.

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24 Days of Desire (16): An Arcade

This one’s quick and easy: I want an arcade.

Well, that is to say, a very specific arcade. An arcade that has the “holy trinity” of 90’s brawlers: Teenage Mutant Ninja Turtles, Captain America and the Avengers, and The Simpsons. Though honestly, I’d gladly accept even one of the three.

Growing up, our Chuck E Cheese restaurant had those three cabinets, all nicely aligned back-to-back-to-back, and they were where I spent the vast majority of my tokens. Those and Cruis’n USA, but I’m less nostalgic about that one. While we do have a few modern establishments that include arcade games as part of their schtick, none of them have any of the three I listed. It’s all skee-balls and coin pushers ’round these parts.

So that’s really it. My list of demands is short. Not cheap, mind you, but short. I feel like I’m putting out a reasonable ask, but I think the fact is that those arcade cabinets have left the city and are never coming back. I did see (and play!) TMNT once, but it was at a bar that has long since been replaced by a spa or something that I care equally little about.

Monthend Video Game Wrap-Up: October 2021

It’s A Very Castlevania Halloween!

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Tales of Arise (PS5) – Cleared all postgame activities and nabbed that plat.

Castlevania (NES) – I used to be okay at this game? But it’s even harder than I remember. Save states were basically compulsory for the last two stages.

Castlevania: Circle of the Moon (GBA) – The one GBA-vania I’ve never played more than about half an hour of. The first half was far too easy, and the second half was a brutal grind-fest. Maybe I was better off without??

Castlevania: The Adventure (GB) – Speaking of brutal! This game moves at about 10 frames per second at the best of times, never mind when there’s an enemy on the screen. Also suffers from a lot of cheap level design and way way way too many pixel-perfect jumps.

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Monthend Video Game Wrap-Up: September 2021

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Ys VI: The Ark of Napishtim (PC) – This one is in the same gameplay style as The Oath in Felghana and Ys Origin, and while I like it more than the former, I don’t think it’s quite as good as the latter. It’s a brisk, fun game, but a good quarter of its runtime is still caught up in level/money grinding. As usual, the soundtrack is pretty boss.

Deltarune: Chapter 1 (PC) – When the second chapter released this month, I opted to refresh myself on the first, since I last played it about two years ago. Three hours well spent, and I even beat the secret boss this time!

Deltarune: Chapter 2 (PC) – I had no idea how Toby Fox planned to continue this story, and what happened in Chapter 2 is nothing at all like I would have expected. But it was still excellent! And I’m happy that the secret boss in this one wasn’t quite as difficult as the last one… Looking forward to Chapters 3-7 being released over the next 999 years!

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Monthend Video Game Wrap-Up: August 2021

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Mr. Driller: Drill Land (Switch) – I honestly can’t believe that Namco decided not to localize this back in 2002. It’s easily the most robust Mr. Driller game I’ve ever played, and the five different game modes add a good amount of variety. Though, I’m still pretty bad at Mr. Driller, so I was only barely able to pass level 2 of each mode :I

The Medium (PC) – Very good spookventure. Clearly influenced by the Silent Hill series, but removes combat altogether to make the gameplay experience a little simpler. The story is a bit opaque, but is definitely more and more interesting as you put the pieces together. Which, I think, is a hallmark of good storytelling.

Stela (Switch) – A “walk forward and solve simple platforming puzzles” game much like LIMBO or Little Nightmares. Only I got no joy out of this one. Mostly because it was completely disjointed, due to every area being totally different from the last. If Stela is telling a story, it’s an impenetrable, convoluted mess. That, and it just never really made an impression otherwise.

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Bloodstained: Curse of the Moon 2

When I played the original Bloodstained: Curse of the Moon, I had an absolute blast with it. As a game that called back to Castlevania III, but without the excruciating difficulty, it was something I was really able to sink my teeth into. A retro-styled game executed perfectly.

Then the sequel came along. CotM2 would obviously be similar to the first game, except probably bigger and flashier, if Inti Creates’ history was anything to go by. And that is not an inaccurate assessment! However, this sequel also ramped the difficulty way, way up.

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Monthend Video Game Wrap-Up: July 2021

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Doki Doki Literature Club Plus (Switch) – It loses a little bit of its punch once you know all the twists, but still a “good” time. The additional content was worth the purchase, and the way that it was made to work on console wasn’t nearly as janky as I’d worried it would be, and actually added a lot to the experience.

Robo Recall (Oculus) – Finished this one off at long last. That final stage has been outstanding for months now, but I finally did it. It’s a super fun game, though I don’t know that I’ll go back to complete the extra objectives.

Shutter (PC) – Boop.

Ys: Memories of Celceta (PS4) – One of four versions of Ys IV, and the most modern. While all the Ys games are fast-paced action RPGs, this one might be the ideal fast-paced action RPG. It’s an absolute joy to play, as movement and combat feel great, and there are so many completion percentage trackers. Not to mention that the main gameplay conceit is exploration, which I think is my absolute favourite thing about video games.

Continue reading Monthend Video Game Wrap-Up: July 2021