The Monsters of Dragon Warrior

For someone who spent most of his late teens rallying viciously against JRPGs, I really, really adore Dragon Quest. I came back around to enjoying the genre at large many years ago, but Dragon Quest always had a place in my heart, even though it was built almost entirely on the things I claimed to dislike about these games. I think it all comes back to Dragon Warrior Monsters.

Long ago, before Enix was able to claim the Dragon Quest’s rightful title overseas, there was a game called Pokémon. It was a game about collecting and battling monsters, and it was a massive hit. A worldwide phenomenon that continues to be a force to reckon with to this day. Of course, back then, imitators immediately sprang out of woodwork from every angle. Many were new franchises, and plenty just shoehorned monster collection/battles into existing franchises. Not a single one of them ever grabbed hold of me like Dragon Warrior Monsters did.

Unlike Pokémon and the vast majority of its knockoffs, DWM did not come in two separate versions that were largely the same, but with a handful of unique monsters. You could experience everything that the game had to offer on a single cartridge, all by your lonesome. This was already a point in its favour. Back in the day, I had no shortage of peers to trade creatures with, so it wasn’t a real problem. I just think it’s more ethical to let players access 100% of the product that they paid for without additional costs or catches (though these days, that line has long since been crossed and forgotten).

What really sets DWM apart from almost all of its kind is that it incorporates random dungeons into its gameplay. This is nothing new for the Dragon Quest series, as Torneko: The Last Hope was a true Mystery Dungeon game and came a good five years prior to DWM. So what does this really mean? It means that the floorplan for nearly every dungeon floor is randomly generated each time you enter. Items are scattered about, and finding the warp hole to the next floor is always your goal. Sometimes there are shops to find, or travelling folks who may challenge you to a monster battle. Typically the only things set in stone are the types of monsters that you will find and the boss floor.

The plot of DWM wasn’t terribly different from Pokémon. Your goal in both games is to collect monsters, train them up, and win battle competitions to be the strongest trainer in the world. Though that was about it for Pokémon. Winning for the sake of winning. In DWM, it’s a little more fleshed-out, as winning the Starry Night Tournament will grant you a wish, likely to be used to rescue your recently kidnapped sister. Also I think there’s some jazz about saving the kingdom, but I don’t remember much about it and I’m not far enough in my current playthrough for that to be a thing yet.

While I can’t say with any certainty (and I’m not going to be doing any research), Enix was one giant leap ahead of Pokémon in one regard: monster breeding. Breeding was not a feature in the original Pokémon games, and while it did make its debut in the sequels, they came two years after DWM. Breeding in DWM is also a central mechanic, and very much necessary for creating strong monsters and to find certain rare species. In Pokémon, you can easily get through the game without even knowing that breeding is a thing that exists; it’s really more there for the hardcore players. The downside to DWM breeding is that it’s really more like monster fusion, as the parents will both disappear after the deed is done. In both games though, monster breeding is a tricky business with many nuances and invisible values that you need a guide to decipher. That or you can just have your monsters bang and hope for the best.

DWM absolutely beats Pokémon when it comes to hatching your monster eggs though. In Pokémon, there’s a counter that ticks down for every in-game step you take. These are usually in the tens of thousands, so breeding Pokémon is tedious as all heck. In DWM though, you just pay a small fee in gold and presto: a freshly hatched monster! (Let’s just forget that you have to spend a lot of time levelling up your monsters to get decent offspring.)

As a kid, I never beat Dragon Warrior Monsters. Why? Probably because it’s a tough game, and crafting yourself a strong team of monsters is either going to require a guide or a whole lotta grinding. Like any other Dragon Quest game, bosses in DWM are big, strong, and filled to the brim with HPs. You’re probably not going to be getting past a boss on your first trip through a dungeon, unless you luck into recruiting a few tough new monsters along the way. Most likely you’re going to have to battle your way to the end, take a lumping from the boss, and then trudge back through the dungeon with a little insight and a couple more levels to your name. Combine that with the fact that newborn monsters always start at level 1, and you’re looking at a bit of a grind. That’s kind of what Dragon Quest is known for though, so it shouldn’t come as a surprise to anyone familiar with the franchise.

If you play your cards right, though, you’ll catch a few decent monsters, fuse them into even better monsters, and then be able to tear through those dungeons without a hitch. Bosses will fall at your feet, and the world will be your oyster. But then there’s the arena. Dungeons are really just a distraction from the story and a place to grow your team; the arena is the focus of the lion’s share of the plot, and also where most of the game’s true challenge lies.

Each arena battle is three fights in a row against rival monster masters. Which, you know, doesn’t seem as bad as trekking through floor after floor of dungeons just to face a powerful boss. The catch here is that you’re not allowed to heal your team between rounds, and you can’t issue direct commands to your monsters. You can still tell them to go all out or to fight more cautiously, but their actions will be dictated entirely by their training and nature. I’ve only made it through the first arena match (which is almost tutorial-easy) in my current game, but I can remember being stymied by these fights over and over back in the day. At the very least, when you’ve assembled a team that can last all three rounds, it gives off a great deal of satisfaction.

Of course, as much as I like the gameplay on offer here, one of the greatest appeals of DWM is its heritage. This game draws from all of the Dragon Quests that came before it, bringing a rich pool of your favourite legacy monsters, even going so far as to let you breed the final bosses from the first six games. It also reuses many familiar themes from previous games, though to tell the truth, I’m not terribly familiar with DQ tunes outside of those from the first game. Writing is rarely a highlight of Game Boy games, but DWM has a fairly charming script, and all the better since it came before the time where Dragon Quest characters started being written with accents.

A lot of what I really love about the game is the sense of nostalgia that washes over me as I play it. I can remember booting it up for the first time in McDonald’s. I remember staying at a friend’s cottage one summer, and when we weren’t busy exploring or swimming, we’d be grinding like heck through DWM. It makes me think back on the Game Boy Color and how it blew my tiny mind. It reminds me of being dragged around with my parents as they did their shopping and whatnot. Basically, it strongly reminds me of a simpler, easier part of my life. And with all the stresses of adult life and the junk I’m dealing with these days, I often need those happy memories to put me at ease at the end of the day.

You can look at Dragon Warrior Monsters as a cash-in on the Pokémon craze of the late nineties, and you wouldn’t be wrong to do so. But it’s a very different game that works hard and succeeds at making itself stand out in a sea of also-rans. It introduced me to a handful of new and exciting video game concepts that seem expected and sometimes overused these days. I probably won’t ever be able to really get into the fancy new 3D sequels, but I can say for sure that I will always keep a copy of the original Dragon Warrior Monsters on hand, even if I only go back to it once every decade.

Monthend Video Game Wrap-Up – October 2015

Oh, thank goodness, all the spooky ghosts and goblins are gone for another year.

Wait, no. I like all that stuff. Darn it!

~ Game Over ~

The Beginner’s Guide (PC) – I just. Whoa. Art games, man. (But really, there are some heavy themes in here that take a long time to really digest. And possibly multiple playthroughs.)

Life is Strange: Episode 5 – Polarized (PC) – What. A. Finale. Aside from a weirdly out-of-place (but easily broken) stealth sequence, it was a really great episode. It’s been a crazy ride, and it all culminates in the most impossible choice ever, natch. Seems like most of the internet hated the endings, but I don’t think Dontnot can afford to pull a Mass Effect 3?

The Evil Within (PS3) – It was October, I needed to play something spooky, and this had been in my backlog for well over a year. How even did that happen? But it’s basically just Resident Evil 4 again, so I had a total blast with it. Playing on easy was a great idea, as I feel like certain parts could have been very frustrating if they had been harder.

Bravely Default (3DS) – Made some serious progress. Earned the “bad” ending, which is not so much bad as it is unfinished. Anyway, I’mma keep playing it to the real ending, which apparently is a slog, but whatever. I’m having fun.

Chrono Trigger (DS) – Finally, the madness is over. I have earned every possible ending. Which is a fool’s game. Don’t do it. Just look them up on YouTube. Most of them are dumb. Chrono Trigger is a terrific game, but playing it that much is very draining.

Continue reading Monthend Video Game Wrap-Up – October 2015

Monthend Video Game Wrap-Up – September 2015

~It’s the most wonderful month of the yeeeeear~

Well, it was. October is fine too, but let’s reminisce on some of the ways I kept busy during September.

~ Game Over ~

Mega Man 4 (NES) – I had to. I just had to!

Mega Man 5 (NES) – It’s the boringest Mega Man, but it’s still pretty darn good.

Mega Man 6 (NES) – Yes, I have a sickness. Leave me alone.

Super Mario Bros 3 (NES) – Played it while waiting for Super Mario Maker. Somehow, this is my least-played Mario game, so I often forget how superb it is.

Monument Valley (iOS) – Speaking of superb, holy cow why did I wait so long to play this? It’s just barely a puzzle game, but the gimmick is good enough to support it to the end. Which comes really quickly, but before it gets boring.

Xeodrifter (WiiU) – I played and beat it on 3DS earlier this year, but apparently it was so bland that I forgot to log it. Anyway, it was released on Wii U recently and I got it for free so I gave it another go. It’s just as average as ever, but it looks really nice on a giant TV.

Year Walk (WiiU) – I felt October creeping up, and knew that it was time to start busting out the horror games. This one is a little more subtle about said horror, but it does pack a couple of jumpscares, so playing it at night was definitely a bad idea for me. Otherwise, it was an excellent game, with a completely unexpected second half.

Little Inferno (WiiU) – I questioned how much fun a replay of Little Inferno could be, but booted it up anyway. Turns out, it melted away an entire afternoon before I even realized it. So yeah, it’s just as good as the first time around. Not as surprising, but still totally zen.

Shovel Knight: Plague of Shadows (3DS) – Quite possibly the best DLC ever made. Plague Knight is an absolute blast to play, changes the gameplay significantly, and is a surprisingly lovable character. Shovel Knight may very well now be my Most Favouritest Game Ever. And there are still two more free DLC campaigns on the way…

~ Now Playing ~

Super Mario Maker (WiiU) – And to think that initially, I didn’t want this. Now my brain is constantly thinking about new levels to make, even while working and sleeping. I can’t shut it off!

Chrono Trigger (DS) – Still working toward a complete set of endings. It was going at a good clip until Super Mario Maker happened… I’m at 11/13.

Splatoon (WiiU) – The only problem with Splatoon is that I waited until two days before Mario Maker to buy it. Otherwise, I can finally understand why people sink so many hours into online shooters. It is lovely and perfect and has some incredible music.

Woah Dave! (3DS) – Sometimes you just need to kick back with a simple arcade-style game. And Woah Dave! is just a heck of a lot of fun. Also I’m terrible at it. My high score is like $1.

Fallout: New Vegas (PC) – Also making feeble amounts of progress here. Level 13, I think? And I haven’t even been to New Vegas proper yet.

Driv3r (XBOX) – Terrible. Poop from a butt. Will not be finishing this one. …Probably.

Metal Arms: Glitch in the System (XBOX) – I really don’t know how I missed this one back in the day. Maybe Nintendo Power just never covered it? It’s not really a hidden gem or anything, but it is a perfectly adequate third-person shooter, filled with goofy robots. Right up my alley. Just passed the first boss (who is several hours in…).

Super Mario Maker is Wonderful

Seriously. It is probably the Best Video Game.

I have made well over a dozen stages (and I think that most of them are good!), and have ideas upon ideas for more to come. Also, Talking Time is absolutely flush with other people who make great stages, so I don’t necessarily have to dig through the piles of crap stages to find the gold.

I want to write about it at length, so that’s all for today. Here’s a trailer.

Monthend Video Game Wrap-Up – August 2015

August. What is there to say about August?

Absolutely nothing.

~ Game Over ~

Mega Man 6 (NES) – Typically one of the less-appreciated Megamns. I really like it! The Rush adapters are a lot of fun, and almost make up for the lameish robot master weapons. Also it’s maybe a little on the easy side, making it a breeze to burn through in an afternoon.

Life is Strange: Episode 4 – Dark Room (PC) – I was greatly disappointed by one of the bigger story beats, but enjoyed everything else about this episode. Many times I thought something horrible was going to happen, but it never did. Because they were saving it all for the end. Yikes.

Submerged (PC) – Lovely game about boating around a city that’s half underwater and climbing up buildings. It’s like Shadow of the Colossus, but with a boat instead of a horse, and a total lack of violence.  Only takes around five or six hours to complete, too.

Mega Man 4 (NES) – What? Ryan’s playing Mega Mans? WHAT A SURPRISE. …you know how I feel about Mega Man 4.

Mega Man (NES) – Ugh… this one is pretty bad. Have I mentioned that before? No unplayable, but frustrating and kind of a joke compared to the rest of the NES games.

Mega Man 2 (NES) – And then this one is so good. Not the best, but pretty darn close.

Mega Man 3 (NES) – This one is the best. I’ve even played it so many times now that I only have a little bit of trouble with the Doc Robot stages. Hooray!

~ Now Playing ~

Five Nights at Freddy’s (iOS) – I bought the mobile version because I thought it would be easier to handle if I could play it while in my parents’ living room with people around. Nope! The tension is still unbearable. Also it crashes like nobody’s business. So I’m stuck on Night 2 forever.

Bravely Default (3DS) – Playing over a year after everyone else got bored of it has a certain benefit: a lot of the streetpass/friend list bonuses are totally broken since my allies are all done the game, many of them having maxed out job levels and whatnot. And I’m really enjoying it! I’m already getting hyped for the sequel, though I’m only on chapter 3 of this game.

Picross e6 (3DS) – Mo’ Picross, mo’ problems. Or, not. Because Picross makes me happy.

Fallout: New Vegas (PC) – Don’t know what it is, but as much as I enjoy this game, I find it very difficult to invest time in it. Also, a maxed out Sneak stat isn’t nearly as effective as I’d like it to be.

Earthbound Beginnings (NES) – Honestly, it’s starting to feel a little tedious. If Lloyd and Ana had joined the party at a respectable level, maybe things could have been different… Whatever. I’m nearing the end. Just got to keep pressing forward. Sloooooowly.

Dark Souls (360) – Yeah I went back to this for a bit. Made some progress. Probably going to keep not writing about it though.

Papo & Yo (PC) – A puzzle platformer of sorts. Wherein the boy you play as has a robot for a backpack and a monster for a buddy. Also said monster sometimes goes on horrible, violent rampages after eating frogs. Only an hour in, it’s been enjoyable.

Chrono Trigger (DS) – Logged a couple hours in here. Chipping away at my goal of unlocking all of the endings, one baby step at a time. I currently have four of thirteen.

Secret of Mana (SNES) – Started a new run because my brother had never played it past Spikey. I don’t blame him. That’s a tough (and very cheap) boss. Might take forever to finish, because we usually play Monster Hunter or Smash Bros instead.

Zelda: Four Swords Adventures (GC) – Started a new run because my buddy had never played it. Might also take forever to finish. Because we have like seventeen million games on the go right now. (We are terrible at finishing games.)

#ThankYouIwata

Yesterday, the news broke that Nintendo’s Global President, Satoru Iwata, had passed away.

thankyouiwata

Now I’m heartbroken all over again. When you think of the CEO of a giant global company, you don’t think of someone like Mr. Iwata. His warmth and sense of humour made Nintendo Directs such a joy to watch, and his contributions to Nintendo as a programmer are legendary.

I couldn’t possibly hope to properly articulate how I feel and why, so here’s a really great write up. One of many that have been posted today. I’m sure that many more still will be written over the next few days.

Edit: Aw, heck. Here’s another one by a fellow Talking Time member.

iwataballoons

Rest in peace, Iwata-san.

Monthend Video Game Wrap-Up – May 2015

Um… preamble… I don’t know.

I recently paid to renew my webhosting. Honestly, I wasn’t sure that I really wanted to any more. But I can’t let go. I just… I would be throwing away everything since 2006. You know, I kind of wish I actually could get a do-over and go back to 2006, with one very key piece of information.

Uh, but anyway, video games!

~ Game Over ~

Super Mario 64 (N64) – This has been my go-to Favourite Video Game for over a decade now, and to be completely honest, it’s getting harder and harder to sit through on each replay. Because it’s clunky and old. If there were a remake (with analog controls) I’m sure it’d be fine.

Jazzpunk (PC) – It’s a fairly short little comedy game. Not a lot of “game” to be had, with the exception of a bunch of cheap little mini-games peppered throughout. Mostly you just wander about and enjoy puns and sight gags. Good, but not $15 good.

Heart Beaten (3DS) – Essentially bargain bin Wario Ware, with very few games. It was fun while it lasted, though. And cheap!

Ultimate NES Remix (3DS) – Done and dusted. It’s a really great premise, but a little lopsided in the favour of Mario (to nobody’s surprise). Probably would’ve been even more fun if I hadn’t opted to get rainbow stars on every challenge. I’d love a Game Boy or SNES Remix to follow.

Continue reading Monthend Video Game Wrap-Up – May 2015

Monthend Video Game Wrap-Up – April 2015

We’re going to mix things up a little this month. I’ve decided that the Game Over section should get first billing, and then have a rundown of what I’m currently playing. I think that putting the focus on my “accomplishments” for the month is a little more interesting. And when I say more interesting, I mean that for myself when I look back on these, not for you reading it right now.

Originally the idea of this feature was to keep track of what I was playing and encourage me to leave fewer games sitting half-done. That hasn’t been the case at all, as you’ll see if you look back at how many Now Playing entries just vanished and never showed up in Game Over. I still just start games on a whim and let them wither and die when something new comes along.

~ Game Over ~

Shadow of the Colossus HD (PS3) – If you’d told me that I could like SotC even more than I already did, I’d have said it wasn’t possible. But then I played it in 3D and here we are. Possibly the best (only?) reason to own a 3D-enabled TV.

BOXBOY! (3DS) – A brilliant little puzzle-platformer by HAL Laboratory. Not surprising, since everything they do is wonderful. The gameplay is incredibly thoughtful and satisfying, and you can dress up the main character, Qbby, as a rapper or a bunny or even a girl. Hooray!

Life is Strange: Episode 2 – Out of Time (PC) – I really liked Episode 1, and Ep.2 might have been even better. I don’t much care for hot button social commentary in my video games, but I think the “Internet Bullying/Slut-Shaming is Bad” theme was handled fairly well. I find myself caring about what happens to these characters, so… Good work, Dontnod. Keep it up. Continue reading Monthend Video Game Wrap-Up – April 2015

Retrospective: Mega Man Battle Network 4

You know how every once in a while I talk about how something in my environment triggers a loosely-related memory? I had a really strong one of those yesterday. I was listening to Firehouse at work, and for whatever reason, it brought up memories of Mega Man Battle Network 4.

If you’ve actually paid attention to my ramblings over the last however many years, you know that Battle Network 4 and I have a rocky relationship. In fact, I might even say that I hate it. It is, by a wide margin, the worst in its series. And that’s mostly because it’s overdesigned and padded all to heck. However, when we started out, MMBN4 and I got along fairly well.

mmbn4covers

The Mega Man Battle Network series was an annual release for the first six years of the Game Boy Advance’s lifespan. I got in on the second installment (which many rightly consider to be the best), and lured the eldest of my brothers into its grips before long. From that point on, we would eagerly await the release of the newest entry each year and spend the summer playing through together.

Continue reading Retrospective: Mega Man Battle Network 4

Monthend Video Game Wrap-Up – March 2015

Yeesh, it’s April already. Funny to think that as of today, I’ll have been a homeowner for exactly three years.

Fooled you! It’s actually May 1st that I took possession of my house.

That… that was terrible. Let’s just get onto the video game stuff.

~ Now Playing ~

Monster Hunter 4 Ultimate (3DS) – As much as I love Smash Bros, I have to say that if I were restricted to one single game for the rest of my days, it’d be a MonHun game. Preferably this one.

Majora’s Mask 3D (3DS) – If I had to choose only one Zelda to play forever? It’d be Wind Waker, but Majora is a very close second.

Continue reading Monthend Video Game Wrap-Up – March 2015