Category: Mega Man
Let’s Play Megaman X – Storm Eagle
Let’s Play MegaMan X – Chill Penguin
Let’s Play MegaMan X – Highway Stage
A foreboding sense of impending crappiness
I’ve been out of the blog world for a while because I’ve been spending most of my free time watching all of Brickroad‘s video Let’s Plays. In the last month I have watched, in their entirety, the playlists for Revengers of Vengeance, Shantae, Spelunky, and Crystalis. I am currently about halfway through the Secret of Evermore set.
Needless to say, I felt like it was time to make my own Let’s Play. Hence the Spelunky video in the previous post. I knew it was a bad idea. I’m not the type of person who has charisma to spare, or interesting things to say. That and I really, really hate the sound of my own voice. But alas, I could not rest until the deed was done, and I spent the bulk of yesterday evening recording a video Let’s Play of MegaMan X.
Don’t get all excited by the prospect of watching the set and telling me how bad they are. I know how bad they are. It’s just… I wanted to have something of at least a little relevance on my YouTube channel. But yeah, it’s pretty bad. I had nothing to say most of the time, and every second sound out of my mouth is either an “umm” or an exasperated sigh. It was a neat project, and I had fun doing it, but the quality of the final product is a little disappointing. I don’t know if I want to post one a week to fluff my content level, or just post them all at once to minimize the pain.
On the upside, MegaMan X is one of the few games I know really well, and I was able to wrap it up fairly quickly and efficiently. There are no game overs, few deaths, and a handful of neat little things that I knew to show off. I skipped over a couple neat things (the hadoken, mostly), but covered pretty much all the game has to offer.
Don’t much like it though. We’ll see if anyone else thinks differently.
The return of X, again
It hasn’t been a thing lately, but if you’ve combed through much of my site’s backlog, one of the most prominent themes is me being a huge MegaMan fanboy. In recent years, the love has waned a bit, mostly due to Capcom not really doing anything interesting with the franchise. MegaMan 9 and MegaMan 10 were fantastic throwbacks to the golden age of gaming, but that’s really about it. The MegaMan Star Force were just gussied-up versions of the dried-up Battle Network series, and the cancellation of MegaMan Legends 3 was a huge blow to the small but loyal contingent of fans of that particular series. MegaMan Universe just never interested me.
So I guess really the best thing that Capcom could do was port one of the best MegaMan games to iOS. MegaMan X was a landmark game that hewed closely to the tried-and-true MegaMan formula, but pushed it to the limit, making the game faster and more exciting. All these years later, it’s still one of my favourite games ever, and by far my most-played SNES title. Why wouldn’t I want to play it on my phone?
Oh, right, because Capcom released a near-perfect remake of it on PSP some years back. MegaMan: Maverick Hunter X was the reason I bought a PSP, and it’s easily the definitive version of the game. MegaMan X’s iOS port is mostly faithful to the SNES original, but you’ll notice that the graphics have been all smoothed out to help make it look a little more contemporary. They certainly look nice, and the sleeker presentation is in no way a knock against the game, but to me, X looks a little weird when not presented in chunky SNES pixels.
A handful of the other major changes are definitely for the worse. The most blatant one being that you’re playing a SNES game with a touch screen. We all know how much I hated Secret of Mana‘s iOS port for that. And Tony Hawk’s Pro Skater 2. My opinion is the same as it was when I wrote those posts: touch screen controls are not a good idea for games designed for buttons. MegaMan X makes a little concession to that end by giving you an easy mode, but if you don’t know every pixel of this game like I do, the rough controls will probably cause you more than a few pains.
One of the really cool things about MegaMan X -and it’s something that didn’t even carry into the sequels- is that by defeating certain stages, you’d trigger environmental changes in other stages. The most prominent being that the lava in Flame Mammoth’s stage turns to stone if you’ve beaten Chill Penguin. Most of the other effects are less obvious and less functional. But that doesn’t matter, because they don’t happen here. Flame Mammoth’s stage? Lava’s always burnin’. Spark Mandrill’s stage? The airship never crashes. So on and so forth.
The one upside here is that since the heart tank in Flame Mammoth’s level used to be on the lava and only accessible after freezing the place (by defeating Chill Penguin), it’s now placed on the floor directly above where it used to sit. It takes absolutely no effort to gain it now, but it does cut back on the amount of backtracking you need to do to 100% the game (you need the Fire Wave to get the heart tank in Chill Penguin’s level, meaning you’d have to replay one of the stages).
Another concession to level design was made to the iOS version of the game. Sort of. Before, stages were single, smooth scrolling maps. Not they’ve been chopped into bits, with stark transitions between screens. The transitions don’t really bring down the value of the game, but they’re a little jarring to me since I’ve probably spent more time in these levels than in my own backyard.
Lastly, while this version of MegaMan X sports some slightly updated graphics, the music is ripped directly from the SNES version. This is awesome, because MegaMan X has a terrific soundtrack. The remixes found in the PSP remake are also available. The catch is that you have to buy them. With real money, like. It’s not really a big deal because the original tracks are better, but I couldn’t help dropping the two bucks to have the remixes available. You can buy all the weapons, armor parts and heart/sub tanks too, if you’re retarded and can’t find them for yourself. That’s kind of a waste of money though.
It does get better though! One of the things that really stuck out to me was that most of the dialogue has been rewritten, and it’s not too bad! I didn’t play Maverick Hunter X enough to know if it’s the same dialogue as from that version, but it’s sure different from the SNES original. Some of the best corny lines (see the screenshot above) have been retained though, which is just gravy. The “hadoken” scene is rewritten almost entirely, and it is magnificent (see screenshot below). The odd thing is that the dialogue font is tiny and a full paragraph barely fills up half of the text box. Not really a problem, but it stands out as kind of an odd design decision.
Speaking of odd design decisions, there are no extra lives in this particular port. At first I thought I had just remembered the extra life locations incorrectly, but I know for a fact that there is one not far above where you find the helmet parts in Storm Eagle’s stage. It’s not there. Instead, you just get two lives every time you begin a stage. Not that you should really need more than two lives to beat any single stage in MegaMan X, but it’s just another weird little change.
Also included are Game Center achievements. Being an admitted achievement whore, this makes me very happy. The highway stage even has its own set of achievements (which oddly do not count in Game Canter) that unlock pieces of a puzzle as you earn them. Most of the GC cheevos are stupidly easy to get (Defeat Chill Penguin, Defeat Chill Penguin with his weakness, Defeat Storm Eagle, etc.), but a couple are genuine achievements. Beating all the robot masters without taking a hit would be pretty breezy on the SNES, but with touch controls? Super hard.
Capcom saw fit to make a handful of other additions to the game. The aforementioned easy mode is counterbalanced by an unlockable hard mode, or so I think. It’s still a grey [locked] square, and I assume it will come in an update. Hopefully not in exchange for moneys. There is a new ranking mode that contains time and score attack modes, and a survival mode (which may or may not be a boss rush) which are mostly there as an excuse to have Game Center leaderboards. The score attack and survival games are also [locked], and I’m not sure if they’re going to be in an update or if I just need to clear all the time attack stages to unlock them. I really don’t care enough to actually play time attack. The regular game is fine with me, thanks.
So what’s the final verdict on the iOS port of MegaMan X? It’s your quintessential 16-bit iOS port. It’s got a few improvements, a few odd changes and extra features, and kinda broken touch controls. But it’s nice to have a version of MegaMan X that I will quite literally be able to play whenever I want. The PSP remake might be a more solid effort and more playable, but most of the time I play my PSP at home, whereas my iPhone is always with me. $5 is a pretty steep price for a questionable SNES port, and the fact that it’s a quick and dirty port that pushes microtransactions may sour a few on it, but I’m happy to have MegaMan X in my pocket.
24 sentences of materialism
Alright kiddies! I totally forgot to do a “24 Days of Materialism” feature this year, and the best thing I could come up to sort of replace it is this: The 24 Sentences of Materialism. It’s basically the same concept, I choose 24 things I like and tell you to buy them, only this time I’m ripping off the long-dead Video Game Article‘s “One Sentence Reviews” feature. So here’s a list of video games, albums, books, and TV shows that I love and think you should buy for yourself or your loved ones (and also a link to a related webpage for each). Honestly, I think this is the hardest thing I’ve ever written. It’s terribly difficult to express everything I want to say about a product in only one sentence.
1. The Legend of Zelda: Skyward Sword – Take one part Ocarina of Time, one part Wind Waker, mix well, and then tweak everything just slightly: provides a surprisingly fresh Zelda experience!
2. Monster Hunter Freedom Unite – Why not help persuade Capcom to bring MH Portable 3rd or MH3G by picking up what is easily the best game in the series to date (that is available outside of Japan).
3. Groove Coaster – A rhythm game that’s incredibly simple, but will still suck you in with its trippy visuals and eclectic track selection.
4. Volchaos – A rather superb Xbox Indie game that brings back the glory days of video games: short, challenging levels, and a great sense of satisfaction when you get them right.
5. Fallout 3 – I don’t know why I don’t spend more time with this game; it’s so unlike anything else I play and all the more wonderful for it.
6. Super Mario 3D Land – The game that justifies the 3Ds’ existence.
7. Super Mario World 2: Yoshi’s Island – Getting this game (and The Legend of Zelda: The Minish Cap) for free because I paid too much for my 3DS makes it totally worth it.
8. Anima: Ark of Sinners – It’s not really very good, but you can see potential shining through the blandness and kludgy controls.
9. Tron Legacy Soundtrack – Oddly enough, this is probably my favourite music to listen to while playing Minecraft.
10. Tom Petty & The Heartbreakers – The Live Anthology – Just slightly less than four hours of pure delight.
11. Bound Together – Who could ask for more than an Earthbound tribute remix album?
12. Back in Blue – I love OC Remix but don’t generally love their albums, but this Mega Man 9 tribute is awesome all the way through.
13. Private Line – 21st Century Pirates – There must be something in the water in Finland, because they’re so good at hard rock/metal.
14. How to Survive a Garden Gnome Attack – This one really should be mandatory reading for every human being.
15. The Forever War – Best novel I’ve read in… forever?
16. 5 Very Good Reasons to Punch a Dolphin in the Mouth – This comic collection goes beyond hilarity and does its best to teach you some very important lessons.
17. GameSpite Journal 10: The SNES Turns 20 – What kind of gamer wouldn’t want to read a book all about SNES games?
18. Teenage Mutant Ninja Turtles: The Ultimate Collection Vol. 1 – A huge, beautiful history lesson.
19. Futurama Season 6 – The first few episodes are kinda weak, but the quality shoots up after that and has me very excited to get BD set of the second half.
20. Community Season 2 – Abed’s Uncontrollable Christmas.
21. Criminal Minds: Suspect Behaviour – It’s like Criminal Minds if Criminal Minds sunk all the budget into the script and had first-year college students do the rest.
22. Teenage Mutant Ninja Turtles (80’s) – Campy, cheesy, corny; whatever you want to call it, it’s all goofy nostalgia.
23. Fullmetal Alchemist: Brotherhood – I liked the original series, and this one is better in every conceivable way.
24. Fringe Season 3 – Somehow this show has gotten to a point where I feel it might be better than LOST.
TE @ C4
It’s gotta be… weeks now since I went to Central Canadian Comic Con. It was cool, I must say. Though I guess I’m not as much of a nerd as I thought it was because it was (local) Nerd Mecca and I wasn’t super-psyched about it. Oh well. I took a few (blurry) pictures while I was there. Everything from Minecraft to papercraft, and even one ass that did not belong in that costume. Actually I took a few pictures of those, but I figured one is enough to prove my point and deleted the rest. Be thankful. There’s an alternate universe where this post is all pictures of asses that shouldn’t be seen by human eyes.
Wishlist
So I’ve played a lot of video games over the course of my life up until now. Only now, real life gets in the way a lot and I spend a lot more time longing for video games than actually playing them. It’s a sad state of affairs, but it’s the way she goes. I’ve decided that for fun, I’m going to make a small list of game accomplishments I’d like to make in the next year. Keeping in mind of course, that this is the abriged version. I could go on for days about games I want to play.
Another note of minor importance is that these aren’t in any specific order. I’m just noting them as they come to me. Putting them in order would likely be impossible. Oh, and none of these are games that I’m actively playing. Most have been set aside in favour of other games, and a handful I haven’t even started playing.
- Final Fantasy XIII : Defeat Vercingetorix
- Final Fantasy XII : Complete the story / acquire all Espers
- Final Fantasy VI DS : Complete the story
- Dissidia: Final Fantasy : Earn “All characters at Lv50” accomplishment
- Dissidia 012 : Start playing
- Tactics Ogre: Let Us Cling Together : Complete the story
- Monster Hunter Freedom Unite : Complete offline quests
- Monster Hunter Tri : Play it sometimes
- Monster Hunter: Dynamic Hunting : Get all cheevos
- Secret of Mana (iOS) : Complete the game
- MadWorld : Complete the game
- Little King’s Story : Complete the game
- Epic Mickey : Complete the game
- Earthbound : Play again
Super Mario Galaxy 2 : Find all green stars(June 11/12)Pokémon White : Complete Unova Pokédex(Oct 6/12)- LEGO Rock Band : All single-player cheevos
- Catherine : Complete the game on Normal difficulty
Guitar Hero Van Halen : Complete tour mode(May 23/12)- The Legend of Zelda: Ocarina of Time 3D : Complete Master Quest
- The Legend of Zelda: The Wind Waker : Play again
- Deadly Premonition : Start playing
Batman: Arkham Asylum : Start playing(Jan 2/12)Fallout 3 : Complete the story(Jan 15/12)Picross 3D : Complete all puzzles(May 14/12)MegaMan Legends : play again(June 7/12)- Borderlands : Complete all story missions, all reasonable secondary missions
Luigi’s Mansion : Play again(Aug 29/12)- Pikmin 2 : Story mode full clear
- Pikmin : Play again
- New Super Mario Bros. Wii : Complete World 9
So yeah. Ain’t nobody can say I’m not a goal-oriented person. The relevance of my goals is questionable, but I have them. Game developers really should stop making new ones so I can catch up though. Maybe just put a freeze on new games for 2012? Not that it really matters. Once Super Mario 3D Land, The Legend of Zelda: Skyward Sword, and Mario Kart 7 arrive, it’s all over anyway.
Everybody’s got their dues in life to pay
So Catherine never ends, apparently. I mean, twice now I assumed it was over, but got faked out at the last minute. I would like to say that I’ll be wrapping it up tonight, but it might just be another pretend ending. A pretending?
Not that I’m complaining, mind you. The last few levels have been some of the most fun in the game, hitting that sweet spot between too easy and too hard. I might even say “just right,” to appropriate the adjective of a certain someone.
The story went in a totally unexpected direction though. Given that the game is a sort of spiritual cousin to the Shin Megami Tensei series, I suppose I should have seen the eleventh-hour twist coming. The game also goes the extra mile to call itself a “romantic horror,” and video games have some pretty strict rules about requirements for a game to be considered “horror.” I just thought Catherine would be different. Oh well. It’s still a great game, it just has an unfortunately silly twist.
Also, I’ve been spending little bits of time here and there with MegaMan 9, because I’ve never finished it and that’s not a game I can live with having on my pile of shame. It’s a really tough game, and while I have made progress (was previously stuck on Wily 1, now stuck on Wily 3) I feel like I’m not really learning the game, but coasting through on blind luck. I’ve been experimenting with using special weapons outside of boss fights, and it’s definitely helped my game, so I’m thinking I’ve been doing it wrong up to this point. Normally in MegaMan games I just roll through with the buster and use weapons to polish off bosses quickly. MM9 was a very rude awakening.
Is it so wrong to want a handheld version though? I’mma have to go see what that PSN thing thinks about that…