We cannot afford to be afraid anymore

Portal 2 was on sale for half price last weekend, so guess what I spent the said weekend doing. Not Portal 2, that’s for sure!

Actually, while I spent most of my weekend playing Sanctum and being murdered by Gigantuars in Final Fantasy XIII, I did set aside a couple hours for Portal 2, and I even booted it up for a few test chambers before bed last night. So far, I am not disappointed in the least. Everyone else figured this out months ago, but wow, Portal 2 is awesome. I’ve just finished up Chapter Three, and I am about as anxious to keep going as I am with a good book.

The thing I think I’m most amazed about (so far) is the difficulty level. With Portal I spent at least a few minutes solving each test chamber. Some, like the one near the end where you have to launch yourself from tower to tower took significantly longer, though now that I think about it, that one in particular took a long time because I had trouble executing my solution. I don’t recall many of the puzzles requiring you to make portals on the fly as you bounce around in the air, so that one always sticks out in my mind. The point is, I was certainly not as good at Portal while I was playing Portal as I was once I had finished Portal. Common sense, no?

Portal 2, on the other hand, is a breeze. At least up to Chapter Four. For almost all the test chambers I’ve passed through, it only took a cursory glance at the room and the tools I had to work with before I knew exactly what to do. It the case of one of the last I played, there was a light bridge, a laser and a companion cube. The cube sits on the bridge, blocking the laser which, when unblocked, would raise a platform to the exit. The cube would also have to be placed on a button to open the door. Trouble was, once the cube stops blocking the laser the lift is up and you can’t get to the door. Tiny spoilers ahead, because I’m going to describe the solution.

What you have to do here is get up onto the light bridge and make a portal at the end of it, then another one on the opposite side of the room, so the bridge goes through and creates a second one parallel to the original. You’ll then set the cube on the second bridge, positioned directly above the button. Here, it will also continue to block the laser. Then you run onto the lift, and create a new portal somewhere else, removing the second bridge. The cube will fall on the button, leaving the laser unblocked, making the lift rise and the door open. Victory!

This isn’t even the trickiest puzzle I’ve encountered so far, but it is the only one I actually had to stop and think about for a minute. Solving it did provide a very satisfying sense of discovery, and that’s what I love about both Portal and it’s sequel. I usually don’t have the patience to puzzle out solutions in games, and will often end up on GameFAQs after five minutes or so. Normally I much prefer the sense of progression to figuring out puzzles on my own. But Portal’s puzzles aren’t like those in other games. There are no obtuse puzzles that you need to keep notes for. Trial and error is minimal, and it never takes long to come up with and implement a new solution if your first didn’t pan out. If you’re poking around the rooms, it’s not because you’re looking for clues, it’s because you’re looking for secrets and enjoying the detailed environments. Mind you, I’m still not very far in Portal 2, so there is potential for it to get significantly harder, but this is the trend I’ve seen so far.

Otherwise? The narrative elements have been fantastic up to this point, and I can’t imagine it won’t hold up to the end. I can easily see how Wheatley is supposed to be the new star of the show, but I have to say that I slightly prefer GLaDOS’ abrasive sincerity to his goofiness. After Portal, GLaDOS earned the rank as one of my favourite video game characters, and her Portal 2 appearance (which really shouldn’t be a spoiler to anyone) only serves to help keep her there. Her writing is top-notch, and the fact that she is totally bitter about the first game’s ending is great. I have kind of an idea of how I think things are going to play out, and if it’s even close, I think it’ll serve the character very well. My hypothesis is a little cliche (hero and antihero team up to defeat common enemy), but GLaDOS is a psychopath, so it’s pretty unlikely. And the hook at the end of Chapter Three is eating away at my soul, killing me a little for every minute I’m not playing. Like I said, it’s gripped me like a good book and I can’t wait to dive back into that world and see how things unfold. I might have to completely ignore Stephanie tonight and hammer away at this game. At least get half an hour in. My goal is to be finished by Sunday night, anyway.

Eyes of flame

Got me some of the second degree of those new (for a limited time, most likely) Doritos, the Firey Buffalo flavour, and I was not at all disappointed. It was a while back, so I don’t entirely remember how they tasted, but the description was pretty accurate. They were a super-hot version of buffalo-wing flavoured chips, and I found them much more in line with my tastes than the jalapeno variety. Still not exactly a kind of chip I would buy regularly, but there’s more to that than only decent flavour.

These motherlovers were hot. Like, insane amounts of spiciness lived within these chips, and I honestly could not manage to finish the entire bag in a single sitting – and this is one of the small bags we’re talking about. Luckily, I did not manage to buy a Pepsi Lime again, so I had a slightly more effective and much less disgusting glass of water there to help soothe the burn. Though it didn’t. Because they were so hot! I won’t say I’m a connoisseur of spicy foods, but there were definitely up there on the list of the spiciest foods I’ve eaten.

The odd twist to this story, however, lies in the 3rd degree burn Doritos. I’ve been looking for them since I polished off the second half of this bag, but I cannot find them! Perhaps I need to search convenience stores situated a little bit father from my house, but they seem to have disappeared right off the racks. Now I can’t believe that the hottest of these chips is the most popular, because I could barely stand the second level of them, but they can’t have been pulled or recalled because Frito-Lay still advertises them on their website. Perhaps the Scorchin’ Habanero was subject to a very small production run? I may never know for sure, but that may be okay, because I’m fairly confident that eating those chips would quite literally set my mouth aflame. Aflame, I say! I really love getting the chance to use words with a’s tacked onto the front of them. It makes me feel all dramatic and whatnot.

You’ve given me some hope

Geez, I’ve been bad at blogging lately. A week and a half off work and not even a crappy filler post? Shameful.

So during said week, there was quite a lot going on (at least for me). My one goal for the week though, was to get to the end of Final Fantasy XIII. It may have been on Monday, I don’t quite remember, but I did beat it. Hooray! There used to be a time when it would have taken maybe two weeks for me to power through to the end of it, and not two and a half months. Hell, even that’s pretty speedy for me these days. I am so not done with the game though, as there are still a good two dozen marks to hunt, and plenty of achievements to earn. Maybe some aren’t so worth the necessary time/grind investment (the one for having every weapon and piece of equipment, for example), but I think it’s a fun enough game that I’ll stick to it for a while at least.

I’ve also been very slowly plucking away at Final Fantasy on my phone whenever I have five minutes to spare. And actually, now that I think about it, I’m currently playing through 5 different FF game. The aforementioned two, as well as Dissidia, Final Fantasy IV DS (wherein I am brickwalled at Rubicante), and Final Fantasy XII (wherein I stalled out again because my PS2 isn’t hooked up). I think I may have a problem. Especially considering that I intend to move into both Dissidia 012 and Final Fantasy II once I finish their predecessors. Can you believe that there was a good four- or five-year period where I was opposed to RPGs?

In other news, Resident Evil: the Mercenaries 3D is exactly as addictive as the Mercs mode in RE5. Only it’s free to play online! Hooray!

Like a bullet from a gun

I bought my 3DS on launch day, and sadly, while Super Street Fighter 4 and the included apps were neat and kept me busy for a while, I pretty much didn’t use the machine until the eShop launched a couple weeks ago. And now that I have both The Legend of Zelda: Ocarina of Time 3D and Resident Evil: The Mercenaries 3D I see no lack of 3DS usage in my future. Haven’t played Mercs yet, but I have thoughts about Zelda!

Firstly, wow, I don’t think I’ve ever seen a game where the graphics are so… inconsistent. At least where it wasn’t done on purpose. Yeah, the textures are cleaned up, the pre-rendered areas are completely remade, and character models look better, but not all of them! I’d need to stick them side-to-side, but most nameless NPCs still look very N64, and I suspect that maybe the bosses weren’t touched at all aside from a brightened colours? Maybe it’s not so drastic, but you can certainly tell that the game was just touched-up and not truly remade. The game looks spectacular in 3D though! It’s just a shame that you have to keep it at that perfect angle though. Oh well. Glasses-free.

Also, I’m surprised that I immediately took to the tilting mechanic for aiming. I didn’t think I’d use it when I read the reviews, but it just happened instinctively. Of course, doing so with 3D on usually makes a blurry mess because I don’t think to move my entire body in relation to the screen, but whatever. It’s cool, and almost as immersive as aiming bows and hookshots with the Wiimote.

It would seem that I’ve forgotten the locations of several heart pieces and gold skulltulas! This is crazy, because I used to be able to 100% the game without even a glance at a FAQ or map. Old age is starting to catch up with me, I suppose. And was there a stone of agony in the N64 version? I assume it used the rumble pak instead of an onscreen cue, but I don’t remember it at all. Possibly because I never had my rumble pak plugged in. And as I final note, after 13 years I just got the “skulltula” pun (skull + tarantula). Never clicked before. I’m stupid.

 

Monster Hunter: Dynamic Hunting

I don’t think I ever even gave it a passing mention here, because I’d basically abandoned the blog for the duration of 2010, but when Monster Hunter Tri hit the Wii in April last year, I developed a sickening obsession with the game. And I mean that literally. I gave up a lot of sleep for Monster Hunter, and my health suffered for it. Then it got worse when I discovered Monster Hunter Freedom: Unite for PSP. I mean, my PSP was happy because it was actually getting some use (Dissidia: Final Fantasy has had the same effect), but Stephanie did not, because I had access to Monster Hunter wherever and whenever I wanted. At least with Tri, I was only able to play while in my room.

If you haven’t heard of the Monster Hunter series, get on the bus, man! It’s the only reason I’ve ever been compelled to play video games with people online for reasons other than novelty, and aside from Castlevania: Harmony of Despair, it’s been the only one since. The premise is that you, with up to three other hunters, march around in various environments with gigantic swords (or axes, if you’re cool) and track down even bigger monsters. You then proceed to attempt to slay or capture said beasts. Most of the time you will be slaughtered. These monsters are exactly as powerful as they are huge, and most of them are fast, too. Your only hope is to use monster loot and precious stones and whatnot to craft slightly stronger armor and weapons. Even the strongest armor will only keep you alive through a handful of hits from the bigger beasts, though, so it’s more about learning the monsters’ weaknesses (physical and elemental), patterns, and tells. Knowing when to strike is far more important than the next weapon upgrade.

The downside to the game’s process is that while it’s fun, hunts can tend to take a long time. If you’re really unlucky, you can spend your entire time limit (each hunt it timed, BTW) just trying to find your mark. It’s a less common problem in MH3 than MHFU, because monster start points  seem to be randomized in the PSP game, but the beasts still wander the environments fairly randomly in both games. Monsters can also take a lot of damage, and since they have no visible life bar, you’re stuck wondering until they start to limp around and run away from you in hopes of recovering a bit. I think that in the context of the game, this is fine, but in the real world, you can’t just sit down and run a few quick hunts. Unless you’re playing solo runs of the weakest monsters, you have to make a real time investment when you play Monster Hunter.

And that’s where Monster Hunter: Dynamic Hunting comes into play.

Dynamic Hunting is Capcom’s newest entry in the series, and is the long overdue first iOS Monster Hunter title. Give how big the series is in Japan and that it’s gaining some fairly good traction in North America, I’m surprised that Capcom, the house of a million sequels, took so long to get this out. I’m glad they waited and crafted an excellent mobile spin-off of the series, though, instead of rushing out a quick cash-in app.

So like I said, I think MHDH is pretty fantastic. It’s got the spirit and personality befitting of a true Monster Hunter title, and it’s extremely accessible and quick to play too! The important thing for a mobile game, as I’m sure everyone who knows anything about game development knows, is that you can pick it up and play for three minutes here and there. That’s why games like Angry Birds and Fruit Ninja work so well on the platform. Yes, developers will try to export these titles to dedicated gaming machines to make a quick buck off the gullible casual crowd, but they belong on a handheld device. I, personally, have never felt that Cut the Rope would benefit from a WiiWare or Kinect re-release. I don’t go to my couch and TV for bite-sized games. That’s where I go to put in an hours-long session of Final Fantasy XII or bounce around aimlessly in the vast worlds of Super Mario Galaxy.

What Dynamic Hunting does differently is cut out the hunt part entirely. It probably should have been called something more along the lines of Dynamic Fighting, but we’ll ignore that little inaccuracy. The whole concept of the game is straight one-on-one fights against a select handful of the MHFU roster. I’ve only progressed to the point of seeing twelve available monsters in three tiers of four, but I’ve got my fingers crossed that there’s still a fourth tier to unlock. Five would just be gravy. While loading times are a little longer than I’d like, you can navigate your way into a fight very quickly, and I don’t think I’ve seen a mission time limit go over five minutes yet, resulting in the first Monster Hunter title that you can actually make a little headway in over the course of a single lunch break.

Though the true hunt is out, most other Monter Hunter elements are in, albeit in a scaled-back manner. You still have items, though the extent that you see them is in a few potions and another item specific to each hunt which are available each time you start a hunt. You can’t buy new stuff or swap in more useful tools, but the mechanics don’t really require item use. Antidotes are going to be the non-potion item used the most, as all the hunts are kill missions; capturing monsters is no longer an option. You can buy power-up drinks to use before a hunt with in-game currency or pay real money for “G” versions of them, but to be honest, I keep forgetting they’re even there.

Weapons and armor run on the same crafting system as full Monster Hunter games, with a few key differences. Since exploration is out, all your materials are monster loot, making it necessary to remember which monsters drop which ores. Armor no longer comes in separate helmets, gloves, body armor, and leggings, but rather as complete sets. This is nice because you never look like a mismatched idiot, but you also lose the benefit of mixing and matching bonus effects. Weapon choices have been reduced to sword & shield combos, great swords, and dual swords. The options give you about as much variety as you’ll need, but I’m very sad that my beloved switch axe wasn’t included. Given that the game is based on MHFU, I guess the switch axe wouldn’t have been included anyway though. Not sweating the loss of lances though. Never liked the lance. Notably, you cannot choose to play as a female hunter. This had better be fixed in an upcoming update.

Controls are great for a touch-only title, even though they suffer from the usual lack of accuracy plaguing all touch games that require fast and precise actions. Your hunter is in a constant state of “z-targeting,” always facing the target monster, and dragging in any direction will move him in that direction. A tap will make him swing his weapon, and a swipe will launch a super attack. Holding two fingers on the screen will block (unless you have the dual swords equipped, which cannot block), and a two-fingered swipe will cause your hunter to dodge. It’s super-easy to get the hang of, and ends up being a game of delivering a few blows when you see and opening and watching for the dodge cues. The swipe attack, I find, is the only action that doesn’t work reliably, which is a shame because using one when a monster is winding up its own attack will result in a counter and a nice big opening to get in a few more easy hits.

The game is not perfect, however. Monster Hunter games are not easy to begin with. Like real hunting, they require skill and patience. Generally you will hunt a new monster and get killed a couple times before you know it well enough to really stand a chance. Eventually the monsters are so powerful that they do get really hard (Tigrex and Barioth spring to mind), but the difficulty curve is usually sloped enough that it doesn’t feel like you’ve gone from basic training to expert mode. Dynamic Hunting though, doesn’t really work the same. The first four monsters put up a fight, but all of them go down fairly easy. The gap in difficulty between Khezu and Basarios, though, is huge. Basarios is not overpowered or unfair, but his attacks have short wind-ups and small dodge opportunities. You really have to step up your game at this point. The jump from tier two to tier three is just as wide, and I’ve only barely been able to survive the first two monsters of that tier. It never really feels like you’re hitting a brick wall, but the game definitely goes from a casual timesink to an intense test of monk-level focus. This is where patience, more than anything, is absolutely necessary. If there is a fourth tier waiting in the wings, I shudder to think of the horrors that will reside there. I’d like to be able to see some of the later monsters from MHFU though, as I hit my brick wall there at Kushala Daora.

The other slight issue I have with the game is the ranking system. Each hunt will end with you being assigned an overall rank from S to D. This rank is based on four factors: mission, life, time, and parts. You’ll get a sub-rank for each category, and your hunt rank is decided by (I think) the average of those. The problem here is that the game never tells you what those categories mean. Life and time are easy enough to figure out, and Monster Hunter vets can deduce that the parts score is earned by damaging specific points on a monster’s body. The mission rank is a huge question mark though. The Monster Hunter Wiki says that it’s a score of how well you dodge and block a monster’s attacks. That’s all well and good, but if you kill a monster without giving it an opportunity to attack (only possible on Yian Kut-Ku and maaaaybe Congalala), you get a big fat zero. Needless to say, earning even an overall A on a hunt is hard, whereas only the best hunters could even dream of seeing that big S on their results screen.

The last thing I need to complain about is sort of a Super Smash Bros. quibble. I know that there are a limited amount of monsters in this game. I wouldn’t be surprised if the third tier was the last. But within those twelve monsters are two colour-swapped versions of previous monsters. Includng Yian Kut-Ku and Yian Garuga was a little sketchy, but they’re different enough to justify having both in. Blue Yian Kut-Ku, however, is just a slightly faster version with more HP. Red Khezu is the same way. Maybe they have slightly different attacks, but really only in the way that Dr. Mario throws pills as opposed to regular Mario’s fireballs.

In between the last paragraph and this one, I actually stopped to finish the game, and it turns out that the third tier was the last. Red Khezu, despite being a buffed palette swap, was the hardest of the four and Monoblos, the final monster, was relatively easy. Getting even an A rank on him will be nearly impossible, but having spent as much time getting murdered by his big brother Diablos in MH3 as I did, he’s not super hard to kill.

In the end, I feel that Monster Hunter: Dynamic Hunting was an excellent investment of $5. Yes, it’s a little more expensive than the average iOS app, but it’s also cheaper than Final Fantasy III, and I think that MHDH will provide a more balanced fun:grind ratio. Given, all I really have left to accomplish in the game is to bolster my hunt ranks, grind out all the equipment and earn all the achievements, but I think that even this very basic Monster Hunter experience is a fun and exciting one. Not to mention that now I have a true portable version of Monster Hunter.

EDIT (17/09/11) : Due to the constant updates applied to mobile games, there is now a fourth tier of monsters available to fight. Kushala Daora is not among them, but my old nemesis Tigrex is.

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This is not speculation

So I had the items in the picture below as a snack today. Turns out I picked the wrong ones on both counts. I’m special!

First, the Doritos. Doritos apparently have not one, but three questionably new flavours out right now. Each one is assigned a degree of burnination. I guess they’re supposed to be really spicy? Being the lover of spicy things, I went for what I thought was the most spicy of the three. As it just so happens, I have no idea which way the burn degrees go. So really, I picked the weakest of the three, as I was informed after I got home and looked at the back of the package. There’s a little picture of a thermometer with the temperature just above the bottom, and an arrow which informs me that my heat level is there.

But damn, those Blazin’ Jalapenos were hot! My mouth was positively aflame! Well, of course it wasn’t actually on fire, but I imagine it would have been if I’d chosen one of the flavours farther up the spiceometer. Like, they were even more intense than the spicy thai ramen noodles that I love so much. There is no doubt in my mind that the Firey Buffalo and Scorchin’ Habanero will break me like a little girl when I try them (and you know I will). Also, I’m not a huge fan of ha-ha-halapeno, so the taste didn’t even resonate with me very well. Better than eating a straight jalapeno pepper, but not by a whole lot.

The Pepsi, on the other hand, was a fault of both my stupidity and my lack of attention to detail. There was a sign on the chip stand that said if you buy a Pepsi and a bag of Doritos, you get a slight discount. So why wouldn’t I? I never say no to an ice cold delicious Pepsi. I noticed the advertised Pepsi bottle has a green band around the top of the label, and assumed it was just part of the cross-promotion. Well it was, but it also served to differentiate the Pepsi With Lime from Good Pepsi. Of course I also failed to notice this until I got home.

Not a fan of the Lime Pepsi. It’s been promoted before, but I never tried it until now because it sounded like something that I would find disgusting. I don’t really think it’s that bad, but I surely will never drink it again if superior options exist. It’s like someone got 7up all in my Pepsi, but it negated the Pepsi and lemon flavours and just left lime and something that sort of tastes like it might be a creepy uncle in the Pepsi family. 7up and Pepsi mixed actually taste much better. But yeah, the lime flavour is overpowering and I obviously could stand it long enough to finish the bottle, but that’s never happening again. From now on, I pay damn close attention to my Pepsi labels.

Feeling downtime

So you may have noticed that the site was down for the last couple of days. Oops! Looks like I forgot to pay my hosting fees. Anyway, back in business and back to posting. I’ll probably get that article up tomorrow. By Saturday, at the latest. Actually there are two to post, and only one of them is even sort of good. But whatever, need to get back on the content-creation train! Anyway, that’s all I had to say for today. Must Ocarina of Time 3D now.

I’d give you my world

I wrote an article today. I don’t know when I’m going to get around to posting it, because I wrote an article two months ago and still haven’t posted it. The one I wrote today is edited and spellchecked though, which gives it an advantage. It really just needs pictures and a link. Also, it’s about Monster Hunter, which means Stephanie will go “ugh… I thought we were done with that” and everyone else will be interested because I haven’t made anyone else completely sick of hearing about Monster Hunter. It was actually just supposed to be a blog post too! But I just kept typing and typing and 2000 words later it wasn’t a blog post anymore. This is actually going in a similar direction so I’mma stop typing now.

Get on your bikes and ride!

First thing to mention today, I’ve been thinking about this for a while now, and I’m working on a new little side project for this summer. The, uh, “field research” is going quite well, and it should be ready to launch on the first of July. I’m thinking that since it’s a wannabe-professional writing project that I should probably hire an editor, but we’ll see how it goes. Maybe it’ll work, maybe not. We’ll see come the end of the summer.

Also, how great is Link’s Awakening DX? I think it’s pretty awesome, though it is probably the single most obvious piece of evidence that I’m not nearly as patient with my games as I used to be. See, right at the beginning of the game, you can buy a bow from the shop. But it’s 980(?) rupees, which is way more than you can afford at the outset of the quest. But there is a crane minigame that, for the cost of 10 rupees and a little professional insight, you can grind and have that money much faster than you’d acquire it normally. Each play costs 10 rupees and there are two thirty-rupee prizes, so you have a net gain of 40 rupees a run, which means it takes 25 rounds to secure the necessary funds. It takes roughly a minute to grab both rupee prizes, which doesn’t sound so bad, but who wants to grind a crane game for half an hour? So for the first time ever, I’m skipping the bow for now. I’ll wait to come back once I’ve got the cash or the need for the weapon. I seem to remember having more rupees than I’d ever need by the third dungeon, and I don’t recall the bow ever being required to advance. As far as I can remember it’s more of a convenience, which is a far cry from modern Zelda games that have you use it all the time.

Lastly, where my recent Final Fantasy addiction is involved, I think I need to take a break from Dissidia and focus on Final Fantasy XIII. The game (Dissidia, that is) informs me that I’ve played it for forty-something days in a row now. That’s great and all, but at this point I’m mostly just grinding up my characters so that they’re overpowered when I start up Dissidia 012. FFXIII, on the other hand, I am crazy about and need to spend more time with. Over the last few weeks I’ve been powering my way through the “slow” part to the game, but it’s been slow going, getting in maybe one play session a week that lasts more than an hour. I really have no qualms with what I’ve played so far though. Yes, it’s running through enemy-filled hallways to the next cutscene, but I like it that way! Plus, the battles are dynamic enough that I don’t care if I’m just mashing the auto-battle command over and over. Not to mention that the game rewards you for ending battles as quickly as possible, and I love that the game doesn’t keep an average of your battle results. I would hate to open my menu and see a less-than perfect four-star rating there every time, spitting on my pride. Really, I could talk about FFXIII all day long, but this post is long enough already and I’ll save it for another time.

We’ve got a line in the sky

The past 24 hours have both strained and bolstered my love for Nintendo. Not equally, but we’ll get there. For now, let’s just focus on the worst of it, and then end on a positive note.

Yesterday we were promised a system update for the 3DS that enabled, among other things, the eShop. This is a feature that should have been included at the release of the hardware, but I can understand that they wanted to make sure it was as good as it could be, and delays are always better than half-assed product. But then the update was pushed back and back again up to yesterday. And then I got a message saying it would be available in the evening. I waited all damn day, and when did the update go live? 11:40. PM. If not for the fact that I love my system update, I might still be a little bitter about that one.

The eShop, however, is the glorious ship upon which all my hopes and dreams ride. See, ever since before the original Wii (more on that later) launched, I’ve been dreaming of a time where classic GameBoy games would be provided via some sort of download service. And now they are! Yeah, maybe the only ones worth a look are Link’s Awakening DX (still my favourite Zelda ever) and Super Mario Land (debatable), but some day Pokémons in all colours of the rainbow will be available, and maybe more importantly, the Wario Land series. And Donkey Kong ’94! Oh, and the Kirby’s Dream Land and Final Fantasy Legend series! And Metal Gear Solid! …I could go on like this all day. For now I’ll just revel in my favouritest Zelda and the fact that I actually really like Super Mario Land.

And now, about today’s overload of Nintendo goodness. Where to even start? To put it simply, I think the 3DS is about to really come into its own. The first-party lineup alone is more than I need, nevermind the love Capcom’s showing: two Resident Evils and the all-important MegaMan Legends 3. But that Wii U? I am ever so excited about it! With the first Wii, I admit, I was just as skeptical as everyone else, but I have no doubts that Wii U will deliver on every count. USB hard drive compatibility? Check. Awesome new tablet controller? Check. Some decent horsepower? Check. Console that’s an adorable cross of Wii and 360? Check and double check.

Let’s just get one thing straight; I think that the name Wii U is so, so terrible. That is not the name of a game console, that’s the sound a fire truck makes!

But on the plus side, we’re going to have a plethora of great games to play! Think about it this way: Four Swords could get a real revival! And not like I’ll play any of them (Arkham City being the only possible exception), but there are a buttload of “core” games headed to Wii U too, which nearly knocked me off my seat. Anyway, I should go and actually watch that press conference now. Following like five live blogs of it was all well and good, but I’d like to see some of this stuff in action.