For 2025, rather than doing a Top 10 Video Games article, I’ve decided to do something different and do a countdown list of the games I liked most of all the games that I played throughout the year. That incudes all games I played, regardless of release year, if I’d played them before, etc, etc. No rules!
So, of the 99 games I’ve played from January until the time of me writing this, I’ve narrowed it down to a list of 25. The first of those being Bloodbark.
- Release year: 2025
- Developer: SirTartarus
- Platform: PC
A short experience that will take maybe half an hour to beat if you goof around, Bloodbark is an indie horror game where you play as a lumberjack. Your goal is to look for special trees that bleed when chopped, which, if I’m remembering the lore correctly, are very rare and worth a ton of money. So your dude wants to collect a bunch of this lumber, sell it, and retire early.
Of course, it’s not that simple. As you stay in the forest longer, and as you cut down more bloodbark trees, you begin to have hallucinations. And they only get more vivid and disturbing as the game goes on. Eventually you start to question reality, and if the trees that you’re cutting down are really even trees at all…
That vagueness is part of what made this game really stick in my mind. I thought about it for weeks after I finished playing it, just muddling over the details and trying to figure out what exactly was going on and what the meaning of it all was. I think, in the end, it’s perhaps supposed to be about respecting nature, but I really can’t be sure. There are also two fairly different paths through the game, with one ending that is significantly more ambiguous than the other.
While Bloodbark is effectively a walking simulator, it does reward exploration by containing a metric buttload of little secrets and easter eggs. There are also a number of in-game achievements, and even a series of collectibles that you might not even notice if you aren’t looking for them. I had a great time playing it, and I look back on it quite fondly. Hence, I give it the coveted first spot in my Top 25 of ’25.



