Square-Enix @ E3 2018

I listened to Square-Enix’s E3 press conference at work today. To say that listening to this video showcase instead of watching it took away some of the magic is an understatement; I registered so little hype from just listening to these trailers. To be fair, most of these games I probably wouldn’t have cared about too much anyway.

Shadow of the Tomb Raider – I still haven’t played either of the previous games, so I have very little stock in this. It seems an awful lot like the kind of thing I’d like, but there’s currently a 100% chance that I will never actually find the time to play it.

Final Fantasy XIV: Stormblood – Nope. Still don’t give a single flip about online Final Fantasies. The new Monster Hunter crossover content seems neat, but not enough to make me care at all.

The Awesome Adventures of Captain Spirit – So this is a free not-prologue to Life is Strange 2? Okay, cool. If it’s free, why the heck wouldn’t I try it? I liked Life is Strange quite a lot.

Dragon Quest XI – Yeah, I already know I want to play this. And the trailer did nothing for me because… it’s Dragon Quest. JRPG story trailers are all dumb cliché lines and I doubt the gameplay would be especially exciting to show off. Strange that they only showed off the PS4 version, but I guess the Switch version is just that far off.

Babylon’s Fall – I have no idea what this is outside of the fact that it’s developed by Platinum Games. So I’m definitely interested, but I’ll have to wait and see more before I invest myself emotionally or financially. (Apparently they showed no gameplay. Always a great sign.)

NiER: Automata – It’s on Xbox One now. Good for them. I love this game.

Octopath Traveler – The only Switch game in this presentation, but the only one I need to see. I am so hype for this, and it’s only a month away!

Just Cause 4 – I’m not going to start caring at the fourth game. Tornadoes are neat, though.

The Quiet Man – A mute guy who punches dark-alley punks. I’m going to need a lot of very good reasons why I should even begin to care about this. At least it’s not another sequel?

Kingdom Hearts III – Yep, mm-hmm. On board, obviously. I love the Sora & friends designs for the Monsters Inc world, and I genuinely cannot wait to goof around in the Toy Story and Wreck-It Ralph worlds. I don’t know if I’ll actually buy it, though. I’ll likely just borrow it from my brother like I did with all the other Kingdom Hearts games.

And that was that! Overall: underwhelming? Yeah. 3.5/10. The three games I’m strongly interested in, I was already sold on months or years ago, and Captain Spirit is mostly getting my attention because it’s free. I really hope the Sony presentation tonight is more exciting! Nintendo’s show (which airs tomorrow) automatically gets a pass because it’s going to have Super Smash Bros, but I have no idea if whatever else they show will be enough to stand out next to Smash. I just want a Metroid Prime 4 trailer.

Last Month in Movies – May 2018

Avengers: Infinity War – Luckily, it didn’t take me nearly as long to get to this one as it did to finally see Black Panther. Because holy cow this was probably my movie of the summer. But we’ll just have to wait and see how Solo is.

Let’s start off by saying yeah, there’s a lot going on here, and you’ve got at least a dozen movies to watch if you really want to understand what’s going on with most of these characters. But since I’ve seen them all (except Ant-Man, but he wasn’t in Infinity War) it was all good for me. To give the very most basic gist of it: you’ve got three groups of super-heroes going about their business to stop the warlord Thanos from exterminating half the life in the universe. Iron Man and friends in space out to stop Thanos at his base of operations; Captain America and friends on Earth trying to destroy Vision’s infinity gem to thwart Thanos’ plan; and Thor, Rocket, and Groot out in a different part of space on a quest to forge a weapon strong enough to defeat Thanos.

Despite having to jump back and forth between several different plot lines, Infinity War never gets muddled. A lot of characters barely get any screen time outside of fight sequences, but you expect that. I was just happy that Spider-Man and Dr. Strange got to be pretty focal characters. But speaking of focal characters, I think the most important thing to take away from this whole movie is Thanos himself. They did an amazing job of giving him a ton of personality and making him unexpectedly sympathetic even though his endgame is to exterminate 50% of all life. And it’s all in the sake of bringing “balance” to the universe, because his own home planet was destroyed by overpopulation. He’s not really evil, he’s just grossly misguided and unfortunately, has the power to achieve his goals. My knee-jerk reaction is that Thanos is probably one of my favourite movie villains of all time. Right up there with Darth Vader and Freddy Krueger.

TMNT: Out of the Shadows – I was browsing through my Netflix queue on a Friday night, and nothing there appealed to me. So instead I watched this. I think I made the right choice.

It’s the second live-action TMNT movie from Platinum Dunes, and hands down the better of the two. For one, the Turtles get a lot more screen time. Secondly, it’s got wonderful, cartoony incarnations of Krang, Bebop, and Rocksteady. I also quite like Tyler Perry as Baxter Stockman. Shame they’ll never make a third movie, because I really want to see what they do with his mutated form. Anyway, this is one of those “fun summer action movies” which I guess wouldn’t grade as an Actual Good Film, but certainly I don’t regret having watched it three times now.

Deadpool – No, I hadn’t seen it until now. I know, I’m the worst. I had been meaning to forever, and only finally got around to it because a friend invited me to go to see Deadpool 2.

I liked Deadpool, but I think that too many people giving it too much praise made me go in expecting too much. Like, it was really good, but it didn’t change my life. I still think the Guardians of the Galaxy movies are the best Marvel has to offer and Thor: Ragnarok is the funniest. Also, I have no idea why being in the oxygen deprivation tube thingy made Wade’s skin all gross? Maybe I missed the line explaining it, or just don’t have the scientific knowledge, but it didn’t make any sense to me. Whatever.

I’m sorry, that’s too much complaining. Deadpool is great! Watch it!

Deadpool 2 – People seem to be pretty strongly split on it, but I am firmly in the camp that believes Deadpool 2 is highly superior to the first film. Because it is. That’s a fact.

While the first one was very good for an origin story (they’re always so formulaic), Deadpool 2 goes a long way to mix things up. …Okay, it does a few things here and there to mix things up. It still follows the typical superhero formula, but at least there are a few surprises along the way. Like how the whole X-Force thing plays out. I honestly didn’t see that one coming. And now I’ve kind of spoiled it for you by even saying that something unexpected happens. Whoops!

Anyhow, this movie obvious shines brightest through its sense of humour. The jokes are fast and furious, as expected, and there are plenty of great fourth-wall breaks. In particular, I was happy that there was finally a little payoff for DP whining about how there are never any X-Men besides Colossus and Negasonic Teenage Warhead in Xavier’s mansion. And the mid-credits scenes… ah, beautiful!  Yes, you may have heard some internet rumblings about some “fridging” issues, but to that I say… whatever. It’s not like it turned the movie into a clichéd quest for revenge. It broke Deadpool with guilt and pushed the plot along by making him be an even bigger jerk than usual. But that’s a whole other can of beans. For now, just know that I highly recommend Deadpool 2.

My Friend Dahmer – Somehow, Saturday evening has become a time where my mother and I watch movies together. Which is fine, except for our tastes couldn’t be any more different.

This is the story of Jeffery Dahmer, infamous serial killer and cannibal. Except it’s not really about all that stuff. It’s about how he was in high school. And, I wish I had know that ahead of time, just so that I knew nothing was really going to happen. My mom also wishes she knew, because she never would have even watched the film in the first place.

I don’t think it’s bad. It’s an interesting look at how this guy was before he was a monster. And he was still a big ol’ weirdo, though mostly in ways that wouldn’t make you think he’s someone to be afraid of. At least until later on when he starts being preoccupied with what people an animals’ insides look like. I do wonder how much of this is factual and how much was played up to make a more captivating movie. In either case, it made me wonder how Dahmer would have turned out if he’d had a more stable family life. You know, nature versus nurture and all that. But I guess that’s why it’s a debate; we’ll never really know which way the other path would have gone.

Monthend Video Game Wrap-Up – May 2018

Only two more weeks, and then I can go back to not feeling bad that I’m spending far less time studying than I should be.

~ Game Over ~

MGSV: Ground Zeroes (PC) – Completed the mission and… that’s only seven percent of the game!? Oh boy, it looks as if there’s much more to this than it first seemed!

Agatha Knife (Switch) – I thought there was going to be a stronger element of horror than there actually was. Turned out to be mostly comedic in tone. Still a fun adventure game.

Horizon: Zero Dawn (PS4) – Even though I liked it overall, I’m mostly just glad that it’s over. Could have used a lot more dinosaur-based robots. Too many modern herbivores.

Beyond: Two Souls (PS4) – Story-based game about a girl and her ghost pal. Fairly boring and a real struggle to get through. The “Homeless” and “Navajo” chapters were pretty good, though.

MGSV: Ground Zeroes (360) – Played through again for a better rank, and was awarded an A. Then I did it again and again in a vain attempt to get an S rank. Didn’t happen 🙁

Mega Man 4 (Switch) – I bought both Mega Man Legacy Collections on Switch and this was naturally my starting point. Playing it without the slowdown or sprite flicker is a revelation.

Mega Man 10 (Switch) – Maybe it’s because I’m less familiar with it than the original sexology, but I’m not digging this as much as I did when it was new.

Continue reading Monthend Video Game Wrap-Up – May 2018

A new wave of Pokémania

On Tuesday night, The Pokémon Company released a tidal wave of information on new Pokémon games. I’d been waiting for this eagerly since some rumours had leaked earlier in the month, and I have to say that I am even more hyped than expected!

Starting small, the Alolan form of Exeggutor has been added into Pokémon GO. This is somewhat surprising, as a week prior, Alolan forms were announced to be coming, but I didn’t expect them to be dropped in one at a time. Plus Exeggutor won’t answer my burning question of whether or not the candies I’ve stocked up for Kanto forms will work on Alolan forms. Guess we’ll just have to keep waiting to see how it all rolls out.

Next up is the new freemium spin-off, Pokémon Quest for Switch (coming soon to your smartphone). It’s a game with delightful voxelly graphics where you let your Pokémon run around and beat up other Pokémon while gathering ingredients for cooking and crystals for powering up. It’s reminiscent of the Pokémon Rumble series, but a little more hands-off. I’ve already put in about an hour of play, and I can’t say whether it will hold me for long, but at least it doesn’t seem too bad about microtransations (yet). But I will take this opportunity to mention that I still play Pokémon Shuffle every single day, and I haven’t spend a single cent on it.

The big news is that the first major Pokémon game for Switch is coming this November, and it’s the heavily rumoured Pokémon Let’s Go Pikachu and Eevee. I didn’t have a lot of confidence in it, based on some of the rumours that it would integrate elements of Pokémon GO, but now that I’ve watched the trailer about seventeen times, I cannot wait for it.

Pokémon Let’s Go is a sort of reimagining of Pokémon Yellow Version, which is already a huge win in my book. An HD remake of Kanto? Sing me up! But the gameplay is significantly different, sort of a halfway point between Pokémon GO and the traditional style. Most noticeably, random encounters are gone, and wild Pokémon battles aren’t battles at all: you just chuck balls at the Pokémon you run into and hope to capture them. But then trainer battles seem to boast the same battle system as usual, so that’s cool. I wasn’t sure how I felt about this at first, but in the end I think it’s a great change. Random encounters are annoying, and wild Pokémon battles are mostly just there for grinding, so I’m okay with them being trimmed down.

The other massive part of this game is that it supports a ridiculous new peripheral: the Pokéball Plus. Not only does this thing somehow function as a controller, but you can also transfer a Pokémon into it and take it on a walk to earn experience, much like the Pokéwalker that came with Pokémon Heart Gold and Soul Silver. Unlike the Pokéwalker, this thing is a separate $60 purchase with a battery life of only three hours. I honestly love how goofy the Pokéball Plus is, but it’s way too expensive and inefficient/pointless for me to ever consider actually buying.

So the end of the story is that we’re getting a full Pokémon game on Switch this year, even though it’s a little different than what most fans expected. I, personally, am 100% on board with it for now, at least until I hear about something that could be an actual deal-breaker. Besides, there was also a confirmation that a “real” Pokémon game for Switch is also in the works, and that it’ll be released next year. So even if Pokémon Let’s Go turns out to be a dud, at least we know that a more traditional Generation 8 is right around the corner.

My soul wasn’t in it

Hey kids! Do you know what time it is?

That’s right! It’s time for Ryan to complain about a game that he played for free!

May’s big (“big”) free game with PS+ was Beyond: Two Souls, by developer Quantic Dream. Perhaps you know them from the more well-known Heavy Rain. I don’t. I didn’t ever play that one. I just looked up the parts with nudity on YouTube. In retrospect, it’s weird the things one will sometimes do in the pursuit of seeing boobs.

Beyond: Two Souls is very much a story-centric kind of game. In fact, it’s really more like an interactive movie. Not unlike in that one episode of Futurama where the audience gets to choose how the next scene plays out. Also there are cubic buttloads of QTEs. Because obviously there are. And I think that these choices are really what bring B:TS down in the long run. The other thing that works against it is that it’s incredibly long for a game like this. Or at least it felt that way. I couldn’t find an in-game timer to verify how long I played it.

The plot of the game is as such: Jodie is a girl with some kind of spooky ghost named Aiden tethered to her. Throughout her youth, she lives in a research lab with Willem Dafoe, and as a grown-up she goes on a number of wacky adventures. Over time, she learns all about life, love, and the land of ghosts and monsters called the Infraworld. Gameplay usually allows you to shift between Jodie and Aiden at will, as they use their different abilities to move the story forward or maybe on occasion just to mess with people.

The game is divided into a billion chapters, which are played out of chronological sequence. However, there is an option to play a “remixed” mode where you do actually play the whole thing chronologically. I think this is probably the best way to go, as the nonlinear path doesn’t add anything material to the experience, aside from making it more artsy-fartsy. There are very few big reveals, and most of them you can typically infer pretty easily from what you’re shown in earlier chapters. Also, man, the length of the chapters is so very inconsistent. Some are like five minutes long, and others drag on forever. Not that they all need to be the same, but there are clear break points in the longer ones where they could have been split in two. It’s not like it would have ruined the pacing of the story, because thanks to its interactive nature, there isn’t any pacing. It’s all over the place. Sometimes you barely have anything to do and it forges on at full speed. Sometimes you’ll be trying to find the thing you need to interact with next, only to click on something else and Jodie sits down and watches TV for a minute.

As far as gameplay, there are basically three types. The least interesting is the “adventure” portions, where you’re wandering around and interacting with points of interest. But usually not the most interesting points of interest. The next one is “chase” where you are being pushed ahead at high speed while constantly needing to respond to waves of QTE commands. I don’t know how much screwing these up will alter the story, if at all. I never did so bad that it seemed to have any negative impact.

In much the same vein as the chase sequences -but much more fun- are combat scenes that have Jodie fighting any number of aggressors. Basically they’re just cooler, and the QTEs are different. Instead of mashing buttons according to screen prompts, you need to push the stick in the direction that Jodie (or her fist) is moving. These are pretty fun and thrilling, but oftentimes I felt like it’s not totally clear which direction you’re supposed to be pushing, and ended up getting unfairly dunked a few times. Not to the point where I ever got Jodie killed, but enough that she ended up with a few more broken ribs than was strictly necessary.

Lastly, there are the stealth sequences. Any other game would be built like 90% on these, but Beyond: Two Souls maybe has like three chapters where you do the stealth thing. They aren’t overly complicated, either. How it rolls out is you hold X to have Jodie run up the the closest cover, and then either knock out a guy on the other side or use Aiden to choke someone out. And then you repeat this about seventeen times until the chapter is over. It’s not quite as fun as the combat sequences, but at least you feel like you’re actually doing something. Personally, I wish that the stealth gameplay had been a little more complex, but hey, it’s easy enough to just close B:TS and start playing Metal Gear Solid V instead, should the itch become too much to bear.

I don’t think that the story of Beyond: Two Souls is bad, but it’s really wasn’t as engaging for me as David Cage wanted it to be. Some of the chapters that had separate sub-plots, like “Homeless” and “Navajo,” were actually really cool and kept me entertained throughout. Probably because they each had a cast of great sub-characters and told stories that were actually interesting. But I really couldn’t be bothered to care about Jodie’s internal conflicts or any of the whole CIA plot (which is roughly half the game). Jodie as a main character was kind of meh, waffling between likable rouge and whiny brat, though Ellen Page’s acting was always on point. Aiden didn’t have any dialogue or personality outside of anything expressed through Jodie, which reduced him to a gameplay feature and took away most of his significance to the story. I think the real standout characters were Willem Dafoe and his lab assistant Cole. They were both very likable, sympathetic characters, although there are massive stretches of the game where you don’t see a lick of them.

And… I’ve already gone way longer than I expected to, so let’s wrap this up. Beyond: Two Souls isn’t a bad game, but it wasn’t terribly engaging, and I didn’t feel like my choices made many meaningful differences. Maybe they did, and I’d need to do a second playthrough to really see them, but there’s no way I’m doing that. This is an interactive movie that runs at least 10 hours (according to HLTB), and that’s just way too much of a time commitment for the sake of seeing how things could have played out. I was also upset that while I kept trying to get Jodie laid, it never happened. One time she almost got raped, but that was… yuck. Anyway, it’s another experience under my belt, but not one that I was particularly fond of. But maybe I am being a little bit too critical, considering that I didn’t pay a cent to play it.

Isolation

I have a Legend of Zelda coffee mug at work, and it’s been there for some time. Most co-workers don’t bother to comment on it, though I’ve had a few remark “That’s a big mug” or ponder “How do you drink from that?” when they see it.

Recently I’ve had two co-workers actually say “Oh, so I guess you like Zelda, huh?” to which I cheerfully agree, because obviously (but I would love to have an ironic coffee mug). They both then followed up with “Is that still a thing?” To which I utter a weak affirmation and then hang my head and realize that I’ll always be alone here.

When butchery is not a sin

Something I’m learning about the Nintendo Switch is that it’s a really great machine for indie adventure games. They’re the kind of games that are good for little sessions here and there, or burning through the whole thing on a Saturday afternoon. So it makes sense to be playing them on a machine that facilitates both on-the-go gaming and living room big-screen play.

While some adventure games I’ve played on Switch have had more modern qualities, my latest conquest is closer to the classic point-and-click style: Agatha Knife. This is a story about a young girl who works in her mother’s butcher shop. But she isn’t manning the sales counter or out front in a hamburger costume trying to drum up business à la Gene Belcher. No, Agatha is the one that actually slaughters the animals and carves them up into tasty chunks.

And you might think this is a horrible vocation for a child. You might not be wrong, as many characters in-game voice the same concern. But Agatha loves her job. She loves playing with the live animals, and she loves chopping them up just as much. She’s just not a fan of how terrified they are of her once she pulls out her carving knives. So she does the obvious thing: she goes on a quest to create a religion to make the animals more willing to give their lives to become food.

This is the premise of the game: collecting sacred artifacts and whatnot to establish the religion of Carnivorism. This beefy quest takes you to a number of locations around town, and has you meeting all sorts of weird and wonderful characters. You’d better enjoy your interactions with those characters, too, because that’s the meat of the game. There aren’t any real puzzles or dialogue trees to satiate your hunger for deeper gameplay. Sure, you have to find objects and use them in the right places here and there, but that’s all just gravy to the story that’s being told. The rest of the gameplay is somewhat gristly, consisting mostly of running back and forth across town between conversations.

*Ahem.* I’ll stop with the puns now.

What Agatha Knife (the game) lacks in gameplay, it more than makes up for in charm and wit. Agatha Knife (the character) is the kind of kid I’d be proud to have as a daughter: she’s smart, independent, doesn’t take crap from anyone, and is a connoisseur of quality meats. The way she’s willing to speak her mind so plainly is very endearing, and the way it bristles other characters is usually pretty funny. A lot of those other characters are pretty wacky in their own ways, each one generally having some sort of unique character quirk. The writing isn’t award-winning or anything, but it’s pleasant throughout, and I did catch myself chuckling more than a few times. I especially liked when at one point, Agatha turns to the camera and asks the player a question in disbelief. It was cute, and fun that she sort of brings the player into the world.

I think I’d say that Agatha Knife is just about the right length for this kind of game. The Switch’s play log has recorded my playtime at a somewhat vague “over four hours”, which puts it at roughly twice the length of The Count Lucanor. I’ve noted that I did miss a couple achievements, some hinting at missed scenes/puzzles to solve, and some suggesting that there are multiple endings. It wasn’t clear to me at any point how to make the ending branch off in another direction, but at least there’s incentive for a replay down the line.

It’s easy to say that I really did like Agatha Knife. It told a story that kept me interested, and while I wouldn’t have minded a little more in terms of puzzles, at least I didn’t constantly find myself stumped by something like I was with Thimbleweed Park. The game was charming and had a very strong opinion on religion (read: not positive), and had a lot of black humour sprinkled throughout. My only strong complaint with it is that I had to spend so darn much time running back and forth across the game world. It would have been nice to have a quick travel option. Regardless, I thought it was a strong game and would definitely recommend anyone drop a tenner on it if they’re looking for a clever, satirical adventure for a rainy day.

PS: After writing this review, I discovered that developer Mango Protocol had previously released another game that is based in the same world, MechaNika. It’s not on Switch, but I tweeted Mango Protocol about it, and they say they want it to happen. Guess I’ll just hang tight!

Did You Know: Ryan is a Lazybones

Here’s an interesting tidbit: I have 18 posts listed as drafts. Not that I think anyone cares, just a weird little thing I figured I’d take note of. Now let’s break them down!

There are a whopping nine articles that I have left incomplete to some degree. Some are so very close to done, and others are like two paragraphs in. A couple I’ve been working on slowly because they are massive. One I took all the pictures for but never started writing. These may or may not ever be completed.

Three articles have been fully written, and are ready to post. Except that I need to get screenshots/pictures for them before they can go live. One even has all the pictures and I just need to make a fancy banner for it. Another has been constantly put off because I can’t post screenshots from the Switch directly to WordPress like I could with the WiiU.

One blog post was half-written out and then I realized how completely incoherent it was, so I decided to burn it down and start over. I have not followed through on the starting over part.

There is one blog post there that seems to be complete, and I think maybe that I just accidentally left it as a draft instead of hitting the Publish button.

Three articles/blog posts are there, half written, but have been sitting incomplete so long that they have become irrelevant it wouldn’t make a lot of sense to post them now. I might finish and post them anyway, but I may also just let them languish as half-finished drafts forever.

Finally, there is one post, fully written and complete, which will remain a draft forever. Because it’s a piece of writing that means a lot to me and I want to keep, but I don’t feel like I should be sharing it with anyone. It’s not anything interesting or embarrassing, either, so don’t waste your time hacking your way in to get at it.

And that’s that. Personally, I thought there would be more finished articles that just need pictures. I know I’m really bad about procrastinating on those pictures.

Faded but not gone

Remember a couple years ago when Pokémon GO came out and the world went absolutely bonkers over it for like two months and then you never heard about it again?

Would you believe me if I told you that there are still tons of people playing it?

Yeah, maybe it’s not in the news any more, but Pokémon GO has definitely still got a very respectable player base. I’ve been back into it over the last couple months, and have even participated in the two most recent Community Day events, which is where I learned that people are still playing this weird little phone game.

Community Day is a bit of a misnomer. It’s really Community Three Hours, and the event is always based around a different Pokémon. During the event period, this Pokémon appears very frequently, has a higher chance of being shiny (a very rare palette swap), and probably gets a special move for battles. Going out on Community Days was an eye-opener, as while visiting popular spots around the city, I was shocked to see droves of people walking around poking at their phones like crazy. Some were wearing team colours, many had cords attached their phones that disappeared into their jackets or pants, and some just looked like normal people (like me). But they were all there to get their Pokémon on.

The greatest thing about these Community Days and all the people they bring is that I’ve finally been able to play in a few legendary raids. I mean, you can do them on your own, but you will never win, so it’s really a waste to even try. I’m not going to start associating with these people online through Discord groups or anything, but if they show up for four minutes and help me catch a rare thing, then sure, I’ll play nice for a bit.

Anyhow, that’s my two cents for the day. If I were more social, I’d be even more excited about all this, but that’s not me. It’s just fun to see other people enjoying a dumb thing that I also like.

Over the Horizon

After several months of picking away at it in tiny bits, I resolved over the last couple weeks to finally finish up with Horizon: Zero Dawn. And to clarify the term “finish,” I mean that I got to the end of the story and did all the more meaningful extra activities. I got almost all of the trophies, but I couldn’t be bothered to perfect (or even try) all the hunting ground challenges, and I have no intentions of playing New Game+ or buying the DLC campaign. In fact I deleted the game as soon as the post-credits scene ended (because I needed the hard drive space).

Having played Horizon for almost exactly 70 hours (!!!), I think it’s safe to say that I liked it. Or, I guess I should say that I enjoyed the first fifty-five hours, which were devoted to wandering around the world and finding as many baubles and pretty vistas as I could. Once I began completing the story missions, it all kind of fell apart.

Let’s note right now that the story “dungeons” aren’t very fun. They’re basically exposition tubes that throw in a combat scenario every third room. It’s so cookie-cutter AAA that it hurts. Sometimes there is a locked door, and the key is always a “puzzle” that requires you to line up four dials in the configuration shown on a screen right next to them. What really bugged me is that these places are crammed to the gills with audio logs and journal entries that you’re expected to stop and listen to/read. It really slams on the brakes in regards to the game’s pacing, and I started ignoring them after I noticed that I was losing a ton of time to having to stop and listen to sixteen 2-minute long audio logs every other room.

I’d like to say for the record that if all of these audio logs and journals were spaced out more evenly, I would have had less of a problem with them. Or probably even no problem at all. But they aren’t, and they couldn’t be, because they’re all adding supplemental information to story bits that need to be told at specific times. Horizon’s backstory is the most compelling mystery in the game, so dropping these logs in too soon would really kill all the big reveals. And so, they all have to be jam-packed into the correct dungeons, placed before and after all the corresponding forced story sequences. I would have loved it if there wasn’t so much blatant exposition, and you just had to piece it all together for yourself by finding these logs throughout your travels.

But that could never happen in a AAA game, because Joe Average is much too stupid to comprehend non-linear storytelling and needs it all spoon-fed to him as plainly as possible.

On top of that, there are a ton of other datalogs that you can find strewn about the world, but they’re all… completely boring. The ones I’ve found have had nothing to do with anything and are just information about the world that used to be. They have no impact whatsoever, and that’s even somewhat confirmed in-game by the fact that they’re the only things that don’t get marked on your map for easy finding. They’re also tiny little things and are ridiculously easy to miss, so they’d actually be the most important to mark on the map for people who actually want to collect them. So it goes.

Other things that you can find around the world are metal flowers, coffee mugs, and little wooden horsies. When you collect complete sets of these, you can trade them in for… garbage. You will be granted a prize box full of other prize boxes, all of which contain a weapon or outfit modification piece. And all of them were terrible. Most of the ones I got were green, which is the weakest variation. Fortunately, I’m more of an “it’s about the journey, not the destination” kind of guy, so the crappy prizes didn’t diminish the enjoyment I got from hunting them all down.

The one collectible that I thought was the most important were the Vantage points. These are twelve spots hidden around the world, where not only do you get a nice view of the landscape and/or a ruined landmark, but you also get to see a holographic display of what the area looked like pre-apocalypse, which is cool. Each one also has a piece of a very personal little story about the man who placed them all. These still just barely relate to the main plot, but I did like how they told a complete tale, which ended up being the most interesting side-plot in the game, despite the fact that you’re not a part of it at all.

Anyway, enough about collectibles. This isn’t a Rare game, after all. The other thing I want to complain about is the final boss. It’s a big robot. The same type of big robot that you’ve fought as the last three bosses in the story missions. The same big robot that you just exploded at least half a dozen of in the penultimate mission. So after defeating so many of these robots already, how do they make the last one feel special? By making it nearly impervious to all damage until it (very rarely) exposes a weak spot. And also it spawns in a bunch of lesser robots at certain intervals. It’s such a lazy finale in every regard. Oh well.

But I guess it mostly matches up with everything that’s happened in the story. It’s not like a single unique robot would show up at the very end for no reason. It could have happened, but it didn’t. I guess that’s what the DLC campaign was for.

At the end of the day, I think Horizon: Zero Dawn is a good game. It didn’t draw me in quite the way I was hoping, and honestly I just want someone to make a prequel movie about Elizabet Sobeck and Ted Faro and the end of the world. I’m not actually sure how interested I would be in playing a sequel, considering how I don’t plan on buying or playing The Frozen Wilds. But it was a mostly fun ride, and I don’t regret having spent all those hours on it. Plus all the extra time I spent reading all the Wikia entries on the various robots and other, more spoilery things. So yeah, I’d say that it was worth the $25 I got it on sale for, and would definitely recommend it at that price. I think I’d be a bit more put out if I’d spent the full $90 or whatever they charge for new PS4 games. But then again, it kept me busy for almost three full days, which is nothing to sneeze at!