Nintendo Direct 2.17.2021

It’s been a while since we’ve gotten a “real” Nintendo Direct. Lots of indie showcases and partner directs, but I can’t even remember when the last Nintendo-focused video came out. Guess it was a COVID thing? Whatever, Nintendo’s got a big, new commercial out, and I’m going to write words about it. Like I do.


Super Smash Bros Ultimate – I can’t believe it’s finally happening! Pyra and Mythra are excellent Smash candidates, and long overdue, if I might say so. Not that I’m poo-pooing the DLC characters we’ve seen thus far, just… I really like Xenoblade. I haven’t really looked for The Internet’s reaction, but I have a feeling they won’t be too happy about more anime swordspeople.

Fall Guys – It’s probably too late; Fall Guys’ 15 minutes seems to be over. And I just never really cared. I’ve had it on PS4 since launch (it was free with PS+) and haven’t ever played it.

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Deflated

When Balan Wonderworld was first announced, I heard people on the internet getting excited about it. But I never looked into it myself. A 3D platformer directed by Yuji Naka? Ehh… I was maybe 50% interested.

Then Nintendo showed some footage in a partner showcase or something, and I was much more intrigued. It looked like a lot of fun, and the colourful, cartoony visual style was a huge seller for me. I started to strongly consider a purchase.

Then Square-Enix released a demo, and I played that demo, and I will probably never play Balan Wonderworld again.

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PZ35/21 – February check-in

If you’ve been following this blog for a while, or if you know me in person, you’re probably well aware that I tend to get really excited when I start up a project, only to fizzle out and drop it completely before long. It’s a fault in me, I know and accept this, and I don’t think it’s ever going to change.

That said, how goes my plan of playing through all of the Legend of Zelda video games? If we reference the original document, it actually turns out that I’m ahead of schedule. I finished up through Link’s Awakening in January, and probably a lot of that has to do with the fact that the four original Zelda games are relatively short. There’s even video evidence to back up this claim! Though most of it won’t go live for months…

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Monthend Video Game Wrap-Up: January 2021

NEW YEAR, NEW YOU!

Except not. Still addicted to video games. I don’t expect that to change.

~ Game Over ~

Mega Man X (SNES) – It’s become tradition for me to play this on the morning of New Year’s Day. Still trying to clear it in under an hour. Still always choke on at least one of the final bosses. This time I got killed by Sigma and then also Wolf Sigma. Choked twice! I’m getting rusty!

Picross S4 (Switch) – I solved every damn puzzle. Sometimes twice because the Mega puzzles are still hard-mode repeats of the standard puzzles.

Runner 3 (Switch) – Incredible music, weird and wild art direction, and abusively hard gameplay. Even with the difficulty options at the absolute minimum, I was not able to clear every stage. In my defense, the ones I couldn’t beat are labelled “Impossible.” Enjoyed it for the most part, but some of the stage mechanics are just mean-spirited.

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How I Would Fix Zelda II

You know how there are those games that you remember as being impossibly hard when you were a kid, only for you to revisit them as an adult to discover that they really aren’t so hard after all?

Yeah, Zelda II: The Adventure of Link is not one of those.

Zelda II is great departure from its big brother, changing the overhead view to a (mostly) side-scrolling perspective, trading in Link’s array of tools and weapons for a list of spells, and laser-focusing on action over exploration. There’s still exploration, but this version of Hyrule is significantly more linear than the last. Also, Link has experience levels and lives now, for some reason?

The most jarring change, however, is that Nintendo ratcheted up the difficulty level to 11 in this sequel. Maybe even to 12. While The Legend of Zelda isn’t an especially easy game to begin with, Zelda II makes it look like an absolute cakewalk. Zelda 1 doesn’t really bear its teeth until Level 6, but there’s a good chance you’ll be killed -possibly multiple times- on the short hike to Zelda II’s first palace.

Having recently completed a full, not-Game-Genie-enhanced playthrough for the first time, I’ve had a lot of time to ponder exactly what it is that makes Zelda II so darned unforgiving. I’ve compiled a list below of a few changes that I would make if I were given the opportunity. No massive shifts, just little tweaks that I think would go a long way in making the game feel a little bit more fair.

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New Ho-RISE-ons

Last night I introduced my Switch to the new capture card – they don’t get along perfectly, but I think it’s the beginning of a beautiful friendship.

I’m also really impressed that my cheap, cheap internet has the fortitude to handle both streaming and playing online at the same time. I don’t know very much about how internets work, but I imagined that doing both at once would cause some degradation to one or the other. Doesn’t seem to be the case, though! So that’s something else I can do now.

Wherein 2021 is Productive

At least, in the sense that I have been creating a lot of product in 2021. It’s only halfway through January and I have already scheduled two videos to go live each week on the TE YouTube channel until the end of February. That probably amounts to more videos than I posted through the entirety of 2020. Not that I’m going to bother counting.

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