Oh lately it’s so quiet

I learned the hard way this morning, that my body will no longer tolerate me eating like a young man. Back in the day, I used to pack away as much of whatever I wanted, and all would be good. I might get full after a while, but hey, full is good.

Last night, I ate two polish sausage hot dogs, half a thing of fries, a few peanut butter cookies, and a big ol’ root beer. This sounds like a standard meal for me, and I figured it would be as much. But this morning I woke up with the absolute worst feeling in the pit of my stomach. Also I was still burping out the smell of hot dogs. It was a horrible, disgusting morning.

I look back now, and shudder to think of the disaster I averted by opting to not get that third hot dog.

All this to say… there’s not a lot going on. Who would have thought that my entire schtick was buying silly crap and then writing about it? Turns out that I don’t actually do anything interesting, I just used to make the “most” of my disposable income. I’m sitting here, racking my brain for something I’m interested enough to write about at length, but I’m at a total loss. So stories about hot dog burps are the best you’re gonna get right now.

I suppose I could start playing Fallout: New Vegas and regale you with tall tales about my further adventures in post-apocalyptic America, but there are just so many other games I’d rather be playing right now (and honestly I think I’d rather go back to Skyrim before starting New Vegas). Also, I feel like I’m falling back into the habit of only writing about video games, and I really want to pull back away from that. Yes, video games are pretty much all I do, but I’d sure like to be able to at least pretend for a while that I have other interests.

It’s filler, but not

Hey I haven’t posted anything in a while. I guess I have a thing in the works but ehhhh. Between Cookie Clicker and IRL problems (re: being sick), I really haven’t been all over the writing business as of late.

So here’s a thing I did a while back:

 

Yeah, it’s just an Avatar version of QWOP. It’s not even a very good one. I have this other game that I sort of want to record, which has a similar premise, but a much better execution. Will it happen? I don’t know. It’s a multiplayer thing, and I am terrified of the prospect of trying to record something with another person. Don’t know why. Just am.

Monthend Video Game Wrap-up: October 2013

Hey! It’s this thing again! Now it’s officially a recurring feature! That was my plan all along, of course, but I’m kind of a flake so who even knew if I was going to even get around to writing up a second entry. That said, I’ll probably stop caring about this stupid thing by the time 2014 rolls around.

In the interest of further categorizing and complicating things, I’ve decided that MVGW needs a third header. I felt like “Now Playing” and “Game Over” were pretty self-explanatory, but you might wonder about what exactly the new “Reruns” header is for. It, my friends, is reserved for short games which I have played before and which were started and finished within the month. You can think of it as a subsection of “Game Over” if you’d like.

~ Now Playing ~

Pokémon Y (3DS) – Just assume that this is the only game I played after the 11th. Aside from short breaks to collect the Spooky furniture series in Animal Crossing. I have, of course, beaten the story, but I still have a bunch of post-game stuff to do and plenty of empty pokédex entries.

Continue reading Monthend Video Game Wrap-up: October 2013

Halloween 2013: 5 Best Horror Movies

Welp, it’s Halloween today, and pretty much the only thing I’ve done in the spirit of the season is watch a whole buttload of horror movies. Most of them were absolutely terrible, and sometimes that’s the appeal, but once in a while there’s one in there that I feel was legitimately good. Those movies are the ones we’re going to talk about today.

What’s going to separate this from anyone running down a list of their favourite horror movies is my single criteria: I must have watched the movie for the first time this October. So all of these are new to me, and

Curse of Chucky – I love me some Chucky series, but I was a little worried about this one before it came out. It’s a direct-to-DVD movie, which is usually enough to confirm that a movie is going to be baaaaad. I was also under the impression that it was going to be a reboot, and reboots are dangerous territory.

Curse of Chucky is not a reboot. For the first half of the movie, it could be. The Chucky doll looks new, and there are no ties to the previous films. And then one of the characters notices that Chucky’s face has a layer of latex on it that’s covering up all his scars, proceed to peel the latex off, and BAM ITS THE CHUCKY WE KNOW AND LOVE.

And then, AND THEN the events of Curse all end up tying back into the very first Child’s Play and then Jennifer Tilly shows up right at the end and it all fits together and it is damn glorious. Unlike the two previous films, Curse is not a horror-comedy. It sticks to straight-up horror, and I like that they decided to go back to basics. Also, Curse has the best, most amazing post-credits scene ever filmed.

Curse of Chucky is absolutely the best direct-to-DVD movie I have ever seen, and it’s a fantastic sequel to a series that was having an identity crisis. Easily the best horror movie I’ve watched this season, and maybe even one of my favourites of the year at large. It’s creepy, it’s surprising, and it’s a big love letter to fans of the series.

Fright Night (2011) – I’m also a huge fan of 1985’s Fright Night. I mean, who isn’t though? It’s one of the legit best horror movies ever made. So you can understand why I didn’t really want to see the modern remake. But it was $5 at Wal-Mart and with a price like that, I figured it’d be worth the gamble. Oh man, you guys.

The remake of Fright Night is great. It’s pretty much exactly what I like to see in a remake: it’s got a lot of the same elements as the original, but mixes everything up enough that it’s its own movie. Kind of like how a good cover song works. If you know Fright Night well, you’ll have a good understanding of the basic plot of the movie, but it throws enough curveballs at you that you’re going to be shocked at least a few times.

It’s a really good thrill ride too. In the original, Jerry is a fairly passive vampire. He comes after Charley that one time, but mostly he’s just like “hey mind your own business kid.” In the remake, he is the most bad-ass vampire I have ever seen. 2011 Jerry Dandrige does not mess around. He will stalk you, he will threaten you, he will blow your mother-loving house up. It is magnificent, and I am so very sad that I hesitated to watch it for as long as I did.

World War Z – I think the theme of this list so far is “movies I thought would be bad but then they really weren’t” and World War Z is probably the most fitting for that title. You watch the trailer, and you see the wacky zombie tidal waves, and you think that it’s just going to be utter garbage. In fact, if I hadn’t gotten it as a free rental from Redbox, I probably still wouldn’t have bothered to watch it.

The thing you have to understand is that while World War Z has zombies in it, it’s not really a zombie movie. You could more or less sub in any kind of global disaster and tell the same story: Brad Pitt doesn’t give two craps about saving the world or finding a cure or anything, he’s just doing what he has to to keep his family safe.

So then what separates it from other, less great apocalypse movies like, oh let’s say 2012? Brad Pitt helps, that’s for sure. I mean I love John Cusack, but there’s really no competition. World War Z is also paced really well, and I dare say that using zombies as a disaster makes the situation much more interesting. The movie is very tense and interesting from beginning to end, and it’s absolutely more of an action/drama than a horror movie, but I’ll keep calling it horror so I can justify putting it on this list.

From Hell – This is a movie I’d never even heard of that Wifey picked up because it was cheap and it has a young(ish) Jonny Depp in it. It’s a slasher that gives an identity and motive to Jack the Ripper. But it’s not really about Jack, it’s more about the prostitutes that he kills. And also a detective that solves crime by having psychic visions while wasted on opium.

It all sounds a little silly, and it is. It’s very silly if you stop to think about it. But it’s a fairly enjoyable movie to watch. I especially liked that it’s a somewhat unique variation on the usual slasher formula. You know who doesn’t like it though? Alan Moore. The movie is based on a graphic novel of his, and apparently devolves his fine story into a goofy whodunit. I haven’t read said graphic novel (and probably never will), but the movie version worked for me, and that’s all that mattered.

Christine – You know the episode of Futurama where Bender becomes a were-car? Apparently that’s also an old horror movie! Well, not really, but I can’t seem to separate the two in my mind despite the fact that all they really have in common is the theme of homicide by automobile.

It’s based on a Stephen King novel, which is usually a good thing, and has a pretty good story and a handful of great characters. What really impressed me about Christine though, was the special effects. At one point, Christine (who is a haunted car), is completely destroyed. Shortly after, she magically restores herself, and the scene looks so friggin’ good. Like, these practical effects from 1983 are considerably more convincing than most of the computer-generated effects in current movies.

The only thing that really bothered me about the film is that there isn’t even a hint of an explanation as to why the car is haunted. I suppose that’s a fairly common omission is movies based on Stephen King stories, as they’re typically more about the characters and how they deal with the situation than the situation itself. Still, it’s a pretty great movie, and despite the difference in popularity between the two, I think it was way better than Carrie.

A Decorate-Your-Own-Cookie Halloween

Halloween is fast approaching (tomorrow!) and I’ve done a terrible job of trying to post Halloween-themed things on here. And also doing Halloween-themed things in real life. Wife and I have been watching as many horror movies as possible, but that’s about it. We didn’t even bother to dig out the ‘Ween decorations.

I did buy these cookies a while back though, and they are undoubtedly the most Halloweeny thing that I’ve done this season. So good on me for that, I guess.

Somehow, I managed to keep them hidden (on the kitchen table) from Wifey until last weekend, when I deemed it appropriate to bring them out and get into the Halloween cookie spirit. She was pretty damn stoked, and that was pretty much the point. Both of us get unusually excited about anything that comes with a tube of icing packed in, and these cookies had three packs of icing each, so it was basically Christmas in October up in here.

If you’ve never seen a product like this, they’re naked cookies that come with a few packs of coloured icing and some sprinkles, so that you can work your own artistic magic on the cookie. These were pretty cheap, and came with two cookies each. They were a steal if I’v ever seen one.

Of course, being cheap, there had to be some sort of catch. That catch is that the chocolate pumpkin-shaped cookies were fused together. Trying to separate them ended with a big mess, and both cookies were broken in the process. It’s hard to tell exactly what’s going on with the cookie in that photo, but a lot of the top cookie’s backside remained stuck to the bottom cookie. I wasn’t pleased. The ghosts came apart nicely though.

I tried to “glue” my pumpkin cookie back together using some of the black icing. It didn’t work out too well, but it held together long enough to get photos, and I suppose that’s the best I could have asked for.

We then proceeded to bust out the icing and decorate our cookies. I cut the holes in my icing packets too big, and it didn’t squirt out very well, so my pumpkin looks like complete garbage. After that mess I decided to just go with a simple design for the ghost. I’m a terrible craftsman, so I’m going to blame my tools; the icing did not want to stick to the cookies at all, but it sure as Hell wanted to stick all over my fingers.

Wifey’s came out looking fairly nice though. Her Barney-coloured pumpkin is a cute little mess, and I really like the eyes on her ghost. They stare into your soul like no cookie has before.

It should be noted that I had a ton of icing left, so I slathered it all over my ghost once I was done with pictures. Also, the bag of sprinkles that come with these things has enough sprinkles to liberally cover four to five cookies, so there were orange and black sprinkles everywhere by the time I was done. Like, look up at my pumpkin there, and imagine him with at least three times as many sprinkles. You just can’t waste all that perfectly good sugar, right?

And that’s about that. I quite enjoyed devouring the ghost cookie, but the pumpkin cookie was that gross off-chocolate flavour you get with cheap cookies. It wasn’t very good at all.

Pew pew pews

Podcasts are not a thing I typically do. It’s hard for me to justify spending up to an hour and a half just listening to people ramble on about stuff, and it’s nearly impossible to really absorb the content of a podcast while doing something else. At least, that’s how it is for me. I have found that work is a great time to listen to podcasts, because my job is mostly numbers, and it’s easy to listen to what the people are saying in my ear while I muck around on my spreadsheets or whatever.

Obviously, the bus rides to and from work are a great time for this as well.

I have made a point to listen to the new Retronauts every week, because I really like the three regular hosts, and I think they do a very good job of covering a lot of video game-related topics that I’m already pretty interested in, or will interest me enough to hear people ramble about them for so long.

Last week’s episode was about fan translations, and while I’ve already played a few of the games that they highlighted on the show, I did take it upon myself to try out a few that I hadn’t already touched. I’m not trying to hock video games today, though. What was really important about this show was the guest stars: Chris Antista and Brett Elston

These dudes run another podcast called Laser Time (well, Brett guests on Laser Time, and hosts VGMpire), which I decided to look into for no real reason at all other than I was kinda interested in listening to another podcast. I hit the damn jackpot here too, because I ended up loving Laser Time.

Apparently a lot of people involved work in the video game industry, but the podcast isn’t about video games all the time. Or even most of the time maybe? I’ve listened to five episodes so far, and four of those have been about movies. In fact, I’d wager to say that it’s more about retro stuff and pop-culture in general than video games. This is the X-Entertainment podcast that never existed.

I should mention that it’s also pretty consistently funny. And when it’s not funny, it’s educational in a pop-culture sort of way. I love it, and I’m fairly sure that I’m going to have burned through all the back episodes by the end of the year if I keep listening to them at the rate I have been.

If that sounds like your kind of thing, maybe go check that out. I’ve already provided a link to the main podcast page, but if you poke around on the website a bit, you’ll notice that there are a few other podcasts hosted there. Maybe one of those will resonate with you if Laser Time doesn’t.

I know too much about Pokémon

I am very much enjoying this Pokémon X and Y image macro.

dragons

A pokémon’s type is usually pretty obvious just by looking at it. Hell, most of them are even colour-coded for your convenience. Charizard (on the right) may be a dragon in appearance, but it is not actually a dragon-type pokémon. This is because in the first games, Pokémon Red and Blue, dragon-types pretty easily outclassed most other pokémon. As such, there were only three in the game (and all in one evolutionary family, at that). Charizard was the final form of one of the available starter pokémon, Charmander, and it would be more than a little broken if you were given something so overwhelmingly powerful right from the start. As it is, Charmander is typically the starter you choose if you want the early game to be a little more challenging.

Goomy, the little blob on the left, is a new pokémon introduced in Generation VI. He’s a straight-up dragon-type, and eventually evolves into a somewhat dragon-esque thing, but really it looks like some kind of horribly mutated Yoshi. I don’t know, I think it might be this generation’s joke pokémon? Only it doesn’t suck? Who even knows what Game Freak is thinking anymore.

This has been your Pokémon Fact of the Day. We now return to our regularly scheduled programming.

A Pokémon Halloween

I’m a pokémaniac; we’re all clear on that, right? Good.

So I’ve been enjoying Pokémon Y as much and often as I can, having just finished the main story. Now it’s on me to travel across the land of Kalos, searching far and wide for all the little monsters that I haven’t forced into slave labour caught yet. And there are a lot of them this time around. Generation Six was fairly stingy with the new ones, with the total Gen VI pokémon numbering less than 70. That still brings our total to a rather robust 718. Which is, at the same time, too many and not enough.

Now, the thing you need to know is that pokémon design is a very, very small part of the game. Not even something I think about often. However, I recently read an article that highlighted a few of the “best” designs of this generation. This article, in fact! It’s a pretty good read, and very funny. I also agree with most of his points (Tyrunt/Tyrantrum are amazing), he forgot something, so I stole this DeviantArt picture from a Google Image Search to illustrate the point I have to make.

Pumpkaboo and Gourgeist are my absolute favourite new pokémon of this generation. Combination grass- and ghost-types, they fill a niche in my team that I’ve never really bothered with. I don’t think I’ve ever used a ghost-type pokémon regularly before, and only during the last generation did I start to warm up to any grass-types (Abomasnow and Simisage).

Design-wise, they’re beautiful. Little Pumpkaboo is the most adorable little guy you’ve seen; some sort of ghosty-bat-thing riding around on a jack-o-lantern. Or mabye the jack-o-lantern is its body? Who knows for sure? And who cares? Just look at that cute little frown! You’ve gotta love that! I just wanna give him a big ol’ hug <3 <3 <3

Pumpkaboo, also, has the best name ever. It’s fun to say and write!

Usually when pokémon grows up, they get pretty ugly. Gourgeist, luckily, does not suffer that fate. Gourgeist is pretty darn cute too! A ghost with pants made out of a lack-o-lantern and hands made out of hair. It doesn’t look quite as huggable as Pumpkaboo, but at least Gourgeist can hug back.

The very special trait that Pumpkaboo and Gourgeist have that no other pokémon species have is that they can come in four different sizes: small, average, large, and super. The larger sizes are stronger and have more HP, but the smaller ones have the benefit of a higher speed stat.

The only big drawback to Pumpkaboo is that you have to trade it to make it evolve into Gourgeist. Which means that you have to have a friend who plays Pokémon to get the more powerful monster. Fortunately, all you need to do is trade it. No fancy items or experience levels necessary.

As far as battle goes, my Gourgeist (who hasn’t left my team since I caught him) rocks Leech Seed, Trick-or-Treat, Seed Bomb, and Shadow Ball. Leech Seed is a move that drains an opponents health each turn and then heals Gourgeist. Seed Bomb and Shadow Ball are pretty standard attack moves, of the grass- and ghost-type respectively.

Trick-or-Treat is my favourite move of the bunch though, What it does is give the opposing pokémon the ghost type. This is great because ghost-type pokémon are weak against ghost-type attacks (don’t ask). So using Trick-or-Treat and then Shadow Ball enables Gourgeist to do a huge amount of damage to pretty much any other pokémon. The best part of it all is that Trick-or-Treat’s attack animation is a bunch of ghosts swarming the enemy. It’s pretty great!

Now all I have to do is go back out into the wilds and catch me a lady Pumpkaboo. Then, I’ll be able to start breeding ’em and create my invincible Gourgeist army! Hooray!

A Ninja Turtles Halloween

I wish I could get into Halloween more, I really do. It’s my second-favourite holiay and my first-favourite season, so why don’t I go more crazy over it? Money, mostly. It’s hard to buy up all the mummy-themed candy and pumpkin-shaped decorations when you’re living paycheque to paycheque. But I can still justify spending a few bucks here and there on some cool stuff.

To that end, when the Halloween season begins, I like to make trips down to the square and check out the Shopper’s Drug Mart to see what they’ve got. It’s a bit of a gamble, as the popular stuff it usually marked up like crazy at Shopper’s, but if you’re shopping outside the box you’re fairly likely to find something cool for a decent price.

Like this bag of Ninja Turtles candy, for example. Two dollas for this bag. That is not only decent, but a pretty great price in my book. Plus I bought it mostly because I wanted to take pictures of it, so that’s one more box checked off on the “candy for trick-or-treaters” list*.

The price made me happy, but what made me sad is that this is the only Ninja Turtles candy I’ve seen so far this season. Granted, I haven’t been watching like a hawk, but this is the kind of thing that should stand out to me. I was expecting a little more TMNT love on Halloween, as Nick’s Ninja Turtles have their faces plastered on damn near everything, so why put on the brakes for Halloween candy?

The bag unsurprisingly contained exactly what it claimed: suckers and candy lumps. “Soft center pops” is kind of a weird way to put it, don’t you think? Truthfully, I don’t, but I was trying to come up with something more interesting for this paragraph than complaining about how blurry that picture came out.

The “candy chews” are about as boring as you’d expect. They’re just that regual old block of coloured sugar with a tiny tire track down the middle. But this time, wrapped in Ninja Turtles! Yes, that’s enough to get me excited about these candies. What can I say? I’m easy.

It’s notable that despite their cheaply-mass-producedness, these sugar lumps are not bad. They aren’t a candy I’d actively seek out, but they’re edible. So when I find one in a surprise bag a dozen years down the line, and when it crumbles to dust as soon as I open the wrapper, I will know that at one point, these candies were pretty decent. And that will be my light in the darkness. Or something.

The suckers are less good, but then again, I have a tendency to hold suckers to a higher standard. The truth of the matter is that I’m poor because my wife and I spend an exorbitant amount of money on gourmet lollipops. That’s also the reason that I have a hard time getting behind cheap little suckers like this, even though they really aren’t bad.

I do really like that picture though. It looks like the suckers are all wearing little capes.

I guess If I have to have any sort of final thought, it’s that I’m pretty disappointed in the candy chews. But of the candy types in the bag come in three different wrappers, but there are only two colours of chew to the three colours of suckers. Also the suckers are all different flavours and both chews taste the same. Tsk tsk.

*Yes, I ate all the candy I opened and fondled. The rest is for trick-or-treaters.

Tactical Disadvantage: Golgorand Execution Site

Over the last couple months, I’ve been slowly playing through Final Fantasy Tactics. The original PS1 version, at that. I’ve never managed to finish this version of the game, and working my way through it, it’s not overly difficult to see why.

What is overly difficult is getting past a few choice battles. The first is near the end of Chapter 2, and places you in a battle that can seem unwinnable for a new player. Up until now, you’ve been in mostly fair fights. You’ll have seen all of the basic classes, and had mostly fair fights. In this fight, you’re pitted against a squad of eight to your five characters, which features three knights, two archers, and two of a new enemy: time mages. There’s also a special “boss” character, but let’s look at the normal guys first.

The archers are going to be fairly benign. Or at least, they’ll seem that way compared to the danger the rest of the enemies pose. They don’t have much in the way of attack power yet, and arrows are generally easier to evade than physical attacks if you’re equipped properly. At least it seems that way to me. They can use some weaker charge attacks, but that charge time gives you an opening to close in on them and attack or prep a healing spell before they actually hit you. You can also cancel the charge attacks by knocking the archers with Dash or Throw Stone, making them even less threatening.

The knights are probably the biggest direct threat. They do huge damage, and have a lot of HP, which generally means that you’re going to have to use a few turns to knock each of them out. That is, assuming that they don’t block your attacks. I find that these knights are especially fond of trying to break your equipment, so be wary of that. Black magic is a decent way to both carve off huge chunks of their HP and circumvent those pesky shields, but if they get close to your mage, he/she is pretty boned.

Compounding this issue are the time mages. While not immediately dangerous, the two time mages here sling Haste and Slow like there’s no tomorrow. Haste is less of an issue, because it only affects one enemy, but when they start Slowing your guys, that means anyone affected will probably take twice as many hits before getting to act. At that rate, they might not even get a chance. The worst part is that the time mages are up on an archway, so you’ve got to climb up there if you’re not targeting them with magic, basically guaranteeing them time to inflict Slow on you. That and they aren’t nearly as squishy as they should be.

The biggest hurdle in this battle, however, is Gafgarion. A Dark Knight, he’s got a tidy bundle of HP and high attack power. More importantly, he’s got a special attack called Shadowblade that hits hard and actually heals him for as much damage as he caused. This is a huge problem, as it’s hard to deal enough damage to him to overcome the healing he gets from it each turn.

Taking out Gafgarion should always be first priority. The other units are numerous and troublesome, but none of them can heal themselves as efficiently as Gafgarion. My personal favourite strategy is to have a white mage with Regenerator as a reaction ability and Holy. Stick her under the arch, and right off the bat cast Holy on Gafgarion, which should be able to go off before anyone can hit her. Holy will take down Gafgarion in one hit, but the white mage’s MP will likely be drained, so I keep a Monk next to her to use Chakra and recover some MP ASAP.

Of course, FFT offers an endless variety of ways to tackle any battle, but that’s my favourite way to start this one off. Summons would probably have a similar effect, but who even uses summoners anyway?

The rest of the battle will be tricky, but not quite as difficult once the main damage-dealer is gone. I would recommend trying to take out the knights as quickly as possible. If you’re rocking a knight yourself, Weapon Break + Concentrate is a fairly good strategy, as breaking their swords will make them mostly useless. I think they can still use their Break skills with their swords broken, but at the very least, they won’t be doing much in the way of damage anymore. They might even decide to retreat instead of engaging your troops with their bare hands.

The archers should probably be your next priority, but you can ignore them until the end, because they’re dumb and weak. I generally save the time mages for last, despite their buffs being one of the biggest threats in the fight. Really, if they’ve got no teammates to Haste, they aren’t going to be much danger to your well-being.

Agrias is a great teammate to bring into this battle, having just recruited her as a full party member after the previous battle. If you take a little time to earn her another Holy Sword skill or two before you enter this battle, all the better. Saving up the 500 JP for Crush Punch is the best bet, as it has an added benefit of possibly killing the target instantly, but her default Stasis Sword skill has a chance to inflict Stop. It’s not quite as good in the long run, but keeping even one enemy from doing anything for a couple turns amounts to a lot of breathing room in this particular fight. The bonus effects don’t stick often enough to be reliable, but all of her Holy Sword skills do pretty great damage for this point in the game.

It’s worth noting that since Agrias is not a real party member and Mustadio has gone off to do his own thing, this is the first battle where you don’t have a guest character to bump up your number of guys on the field. They’re not always very smart, but at least it’s nice to have that extra lump of HP eating hits, and without the threat of having him/her vanish forever if you take too long to revive them. You can really feel the lack of a guest here.

I also like having a geomancer for this fight. Elemental skills don’t do a ot of damage, but they still aren’t pathetically weak yet. There is a lot of stone here, and that gives you the Carve Model effect, which may petrify an opponent. It may be a little more efficient to just bring an oracle instead and cast the Petrify spell, but oracle is one of those classes that I never really bother to use.

I also always try to have Ramza unlock the ninja class by this point, as the speed boost and innate Two Swords ability are super handy tricks to have up your sleeve. You won’t be able to buy any actual ninja swords yet, which kind of undermines its usefulness, but it’s always a good idea to earn ninja for one or two units ASAP.

Again, FFT lets you play pretty much any way you want, but I always stick to the same patterns when I play it, and the above thoughts describe the way I always try to tackle this fight. Some people have fun doing it in different ways each time, but I’m a creature of habit.

I’ll post some thoughts on other tough battles in the future. Think of Tactical Disadvantage as my own sort of rip-off of Parish’s Anatomy of a Game series, just not quite as in-depth.

(Remember, this is written with the original FFT in mind! There may be some things that don’t align properly if you’re applying it to The War of The Lions port on PSP or iOS!)