Monthend Video Game Wrap-Up – September 2016

Birthday month! Also, month of all the games. My 3DS was already in constant use since July thanks to Monster Hunter, but now it’s just flooded with huge, awesome games that tickle all of my fancies.

~ Game Over ~

KickBeat (PS3) – A game about punching endless waves of goons to the rhythm of angry nu-rock. Surprisingly, I really liked it!

Teenage Mutant Ninja Turtles (GBA) – I’m going through a TMNT thing right now, okay? Replayed this for the first time since like 2004, and I am convinced that the Shredder fight is literally impossible without cheating.

Jotun: Valhalla Edition (WiiU) – Wherein you play as a Viking warrior who must earn her place in Valhalla after suffering an inglorious death. This is done by finding and slaying a number of elemental giants. It’s a really great game!

NEO-NOW! (PC) – A pretty boring Early Access game. Maybe it’ll get better in time? I don’t really care and am just calling it a wash. To the “Done Forever” pile with you!

Continue reading Monthend Video Game Wrap-Up – September 2016

Final Thoughts on TMNT 1987

A couple weeks ago, I finished watching seasons nine and ten of the original Teenage Mutant Ninja Turtles cartoon. I probably should have been keeping notes on my thoughts, because I knew I’d want to write about them. But I figured I’d get around to doing this sooner, while said thoughts were still in my brain. Alas, now we have some cobbled-together half-memories instead of… you know what, that’s probably about the usual quality level of my writing anyway. It’s fine.

  • Season nine begins where eight left off: with the Technodrome destroyed forever, and Shredder and Krang trapped in Dimension X. Ostensibly, they are stuck there for good. I don’t know how this time is any different from the last time they were stuck there. The Technodrome isn’t host to the only interdimensional portal in existence.
  • So a new recurring villain is introduced: Dregg. He is a spaceman from far off in space and I don’t really recall his origin. The same as Krang, I think; some sort of displaced warlord. It doesn’t matter. He’s dumb-looking and sounds like someone doing a bad Tim Curry impression.
  • The twist for season nine is that Dregg appeals to the people of Earth as a saviour come from space to grant them fantastical technology and rocket them into a glorious future. Only the Turtles know that he’s a no-goodnik, so of course he tells the dumb-dumb humans that the Turtles are the bad guys, and we’ve got that whole X-Men thing from season eight happening again.

Continue reading Final Thoughts on TMNT 1987

Talking about Ninja Turtles: Volume 2

My journey through the entire series of the 1987 Teenage Mutant Ninja Turtles cartoon continues. Last time I made a big wall of text about it, I had just finished up the fifth season: the halfway point of the series. Let’s go over some stray observations I have about seasons six through eight.

  • The turtle colour/voice flubs are still out in full force. I would have thought that this was a problem that would have been ironed out by this point, but I think it might actually be getting worse as we move on. At least I’ve been noticing more instances of it. You never see such egregious errors in other cartoons, so I can only imagine that it’s the result of having four characters that look exactly the same.
  • Season six was basically just your normal average season. Though a run of 16 episodes is positively quaint after the massive number of episodes in seasons three and four.
  • The first half of season seven was produced for season four, but held back for whatever reason. So that means that you’re rolling back a couple years worth of animation improvements, and it’s visibly uglier than the latter half of the season.
  • Also, it goes back to using the original intro sequence, which IMO is the better of the two.
  • By this point, Michaelangelo has permanently traded in his nunchaku for a grappling hook. Which I suppose is more useful, but way less cool. And it’s all thanks to those super-lame Europeans who thought nunchucks were too violent.
  • But swords and laser blasters were okay? Get bent, Europe.
  • The first half of season seven also happens to be a hole “TMNT visit Europe” series, which makes for a nice change of pace and allows for a little cultural edutainment, but the stories go to pot. It made sense that when Krang and Shredder were constantly attacking New York, the Turtles would always be there to stop them. But then somehow they always manage to be attacking exactly the European location that the Turtles just happen to be in at the time. Why not attack New York when you know that the Turtles are away in Europe and won’t be there to stop you? Or vice versa? You guys have a teleporter that can take you anywhere. Steal something from anywhere else in the world.
  • It would make way more sense if the Turtles simply faced other villains while on their vacation.
  • The other half of season seven not only goes back to being more visually appealing, but the storylines also get a hack of a lot better than ever before. Well, some of them. The episode where they travel back in time to an ancient Japan where everyone speaks perfect English was a little silly. Overall, though, much better stories.
  • The episode “Invasion of the Krangazoids” shows us a glimpse of what Krang’s true form looks like, when he creates clones of himself that evolve into giant reptilian monsters. But it also made me consider that it doesn’t make any sense that Krang’s brain was removed from his body as a punishment for his war crimes. It’s more than I want to type out, but just think about it a bit for yourself. No wonder that’s never mentioned in any other incarnation of the TMNT.
  • Tokka and Rahzar show up in season seven. That’s cool. Except that Rahzar got a significant intelligence boost while Tokka remains kind of a stupid baby.
  • Everything goes way off the rails in season eight. The intro and theme song change. The visual quality improves considerably, but the visual style goes to poop. April gets a new costume. TMNT now wants to be X-Men. It’s crazy. Complete insanity.
  • Let’s start with the intro. The theme song has gone from awesome to some kind of gross 90’s rock abomination. It also seems really long. Or maybe it just feels that way because it’s awful. Oh and also it intercuts footage from the cartoon with footage from the live-action movies. It makes zero sense.
  • And on a separate point, all the cartoon footage is pried out of the episodes, rather than being completely unique animation like the other intros. It’s so lame. I just can’t get over how lame it is.
  • It’s kind of fun that the season is a single long storyline, rather than Shredder’s capers mixed with random other one-off villains.
  • Oh right, X-Men. Channel 6 is now calling the TMNT (all mutants, really) an evil scourge and the people of New York are terrified of them, even though they’re obviously out to do good. Also there is an organization of mutants that are trying to take over and establish mutants as the dominant species. Sound familiar at all?
  • The art is way darker and more detailed, but not as good. I hate the change to the Turtles’ bandannas, specifically. Their more angular appearance isn’t too bad, and makes them look a little more in line with the 2003 TMNT. I mostly just dislike that the New York sky is now constantly reds and purples, and that even the water is rarely ever blue any more. The attitude shift is not selling me, especially since the scripts are still pretty hammy, so there’s a very noticeable mood dissonance.
  • I like April’s new jacket and shoes. So much less garish than the yellow jumpsuit and white boots.
  • I was actually really shocked when Shredder asploded the Channel 6 building. Like, this is a Saturday Morning Cartoon. It’s not supposed to have major events that don’t get magically wiped away at the end of the episode. But it does, and it influences the entire rest of the season. Like I said before, there’s a much higher level of continuity in season eight, to the point where it could almost be a stand-alone mini-series, much like the first season.

I am already aware that things take another sharp turn in season nine, but I don’t know all of the specifics. I guess we’ll just have to start watching and see!

Wherein I go on and on about Ninja Turtles

You all remember the old Teenage Mutant Ninja Turtles cartoon from the late 80’s, yeah? Of course you do. Everyone does. Though a few years ago it seemed like it was very en vogue to hate on it because… they used 80’s slang? Man, that’s such a lame complaint, and completely wrong, to boot. The only character who uses excessive slang is Michaelangeo, and it’s surfer slang specifically, because he was characterized as a surfer.

In conclusion, people are stupid.

Anyway, I’ve been watching through each season of classic TMNT lately. Of course, by watching, I mean I have it on in the background while I play Picross or Hyrule Warriors. It’s become something of a pre-bedtime ritual, in fact. My night feels incomplete without an episode or two. While slang isn’t one of them, the show definitely does have its share of problems and other general weirdness. And because I don’t have any more interesting things to write about, here is a list of things that have stood out to me.

  • Starting off with a fairly well-known one, there seem to be a lot of situations where one or more of the voice actors are temporarily replaced. And almost never well. This seems to be most prominent in season three (which has roughly seventeen million episodes), but it does still happen on occasion. I don’t know what the show’s production was like, but I suppose that James Avery (Shredder) and Rob Paulsen (Raphael) were probably in pretty high demand back in the day, and I can understand that maybe they had scheduling conflicts here and there that left them unable to fulfil their TMNT duties in favour of something more lucrative. But were Barry Gordon (Donatello) and Pat Fraley (Krang) really that busy? Even I had to Google them to remember their names.
  • Michaelangelo may be known mostly for his surfer talk, but that’s never bothered me. What does sort of bug me though, is the way he always puts so much emphasis on the word “pizza.” And the way he enunciates both syllables so strongly. It’s not “PEET-ZAH,” it’s “pizza.” It may be a small thing to pick at, but when every second punch line out of Mikey’s mouth relates to pizza, it starts to grate pretty quickly.
  • What is the deal with the Turtles just being “buds” and Splinter nothing more than their sensei? I am not really up on how the relationships were handled in the Mirage comics, but I’ve always appreciated that in subsequent incarnations, Splinter and the Turtles were straight up father and sons, and that their familial bonds were an important part of their characters. It feels so very wrong whenever Splinter calls them “my students” instead of “my sons.”
  • Speaking of Splinter, he is… not so great in this show. In all other TMNT continuities, Splinter is basically the ultimate badass, capable of defeating any and all opponents. Here, I suppose he does still carry a bit of martial arts clout, but he comes off as a lot more old and feeble, and I just don’t care about him as much as I do the more modern Splinters. Even crazy extendo-tail Splinter from the current movie franchise.
  • April’s scream (which I believe they recorded exactly once and then just used forever) is very annoying.
  • Since it’s a current hot topic: the show is definitely on a misogyny see-saw, but leans more on the side of male dominance. April is independent, ambitious, and hard-working. A female character that young girls could really look up to. However, she is constantly getting captured and is basically helpless whenever a villain is around. Irma is exactly the opposite of a good female role model. Kala the Neutrino is probably a fairly capable lady, what with being a rebel fighting against Krang’s forces, but she shows up so seldom (and never on her own) that we don’t know a lot about her other than that she is a hip teenager. That’s basically it for female characters. Very rarely is there is a one-off girl mutant/villain, and usually they are easily manipulated by the men that surround them.
  • The show is very clearly set in New York City, yet no character ever utters the name. It’s always “the city” this and “the city” that. We know that the show is supposed to exist in the real world, as other real locations are mentioned by name, and there are a number of jabs at New Jersey. So it really stands out as strange that they refuse to acknowledge the city’s name.
  • I blame the 80’s entirely for this one, but any music that is not the main theme or a variant of the main theme is so bad. And there is a pool of maybe five or six themes, so you’re constantly hearing the same awful music. Plus one or two commercial break stings that they use in every single episode.
  • Lastly, I found it more than a little grating that every single episode of season 2 and 3 focused on Krang and Shredder trying to find a power source to get the Technodrome out of Dimension X/the Earth’s core. All of them. Many episodes of later seasons use that scheme as well, but they also move away from it to give some screen time to other villains or monsters of the week. Quite frankly, the lack of variety in plots just makes season 3 feel that much longer, and it’s a welcome change when we start going for entire episodes without a Shredder in sight.
  • Actually, it was also annoying that every second episode of season 4 on started with one of the Turtles complaining that “life is so boring without Krang and Shredder around.” Alright, maybe not quite every second episode, but my point stands that they lean on that setup far too often.
  • Shellbacks! Wretched reptiles! Shellbacks! Wretched reptiles! Shellbacks! Wretched reptiles! Shellbacks! Wretched reptiles! Shellbacks! Wretched reptiles! Shellbacks! Wretched reptiles! Shellbacks! Wretched reptiles!
  • Seriously, bad guys… get some new pejoratives.

And that’s about it. To be fair, I’m only just starting season 6, so maybe things will get mixed up a little as we go? Probably not. All I know for sure is that there is a major shift in seasons 8 to 10, so I’m really looking forward to seeing what those are all about. I’m sure I’d seen episodes here and there as a kid, and I know there’s a new main villain, but I honestly don’t remember anything else about late TMNT. It’s gonna be exciting!

Monthend Video Game Wrap-Up – May 2016

I’ve been trying real hard to focus on one game per system at a time over the last few months, but I’m failing at every turn. It seems like I’m constantly getting distracted by something else, be it new or half-complete. Anyway, May was a huge step in the right direction, with a greater number of finished games than “in progress” games for this first time since… maybe it’s just the first time ever? Of course, I had to throw some (admittedly hefty) demos in there to make the grade, so maybe it’s moot.

~ Game Over ~

Zelda: Twilight Princess HD (WiiU) – It feels wrong to say it for some reason, but I think Twilight Princess is one of my favourite Zeldas. I think the only thing that I truly dislike about it is the stupid canoe minigame. The forced-wolf sections in the first half of the game do feel a bit like unnecessary padding, but even those don’t really bother me all that much. I even like the “acres and acres of nothing” Hyrule Field.

WiiU_screenshot_TV_019E5

Bravely Default (3DS) – I decided, now that the sequel is out, that I’ve been putting this off for too long. So I beat it. Then I wrote too many words about it. What I didn’t write there is that the final boss seemed rally cheap and annoying on my first try, but then once I knew his tricks, I stomped him into the ground with very little trouble.

Bravely Second: The Ballad of the Three Cavaliers (3DS) – Officially, it’s just the demo for Bravely Second, but it’s got a unique scenario and took me about seven hours to beat. I thought that I was burned out on Bravely, but this demo really hooked me and I just may splurge on Second in the near future.

The Park (PC) – I bought this immediately after someone suggested to me that it was a Five Night’s at Freddy’s clone. That is not the case at all. It’s a still a spooky game, but it is a walking simulator instead of a security guard simulator and there are zero killer animatronics. I was still pleased, because the story was pretty good. Unfortunately, my PC could just barely run it, so the choppiness kind of ruined the mood.

Resident Evil Revelations 2 – Episode 3 (PC) – Surprisingly, this game has one of the least terrible sewer levels ever. Well, design-wise. Technically, the water was too fancy, which made the computer so unhappy and slowed everything down to a crawl, and made the game very difficult to play. Otherwise, it had a cool factory explosion and a great boss fight.

Resident Evil Revelations 2 – Episode 4 (PC) – A surprisingly brief chapter for Claire and Moira, then the longest chapter in the game for Barry and Natalia. It was really great, though, and had a pretty decent final boss. I can tell you right now that I will be replaying this one many times.

Pocket Card Jockey Demo (3DS) – A game about horse racing, in which you race horses by playing a variation of solitaire that I am not familiar with. It’s a lot of fun, but truth be told, I don’t think I’m going to buy it. It’s deceptively deep, and that’s not really what I’m looking for.

Teenage Mutant Ninja Turtles Arcade (360) – Decided to play it a bit because I have been jonesing for some old-school TMNT action for months now. I didn’t actually finish it, but I was at the second-last stage and I would have finished it if I’d had more time. But I did get the fix that I needed. Close enough.

~ Now Playing ~

Monster Hunter Explore (iOS) – Do you remember Monster Hunter: Dynamic Hunting? I thought it was a passable way to get a MonHun fix in a pinch, but Explore is so much better. Its plays much more like normal Monster Hunter, just pared down for the mobile audience. It’s still not completely fulfilling, but it’s certainly a good deal of fun.

Hyrule Warriors Legends (3DS) -I took a long break from this to finish off Bravely Default and the Bravely Second demo, and now I’m neck deep in Zelda Musou again. I’ve finally finished the Great Sea adventure map to 100% completion, at least.

Final Fantasy VII (PC) – Yep, this happened. For whatever reason, this time around I feel like I’m seeing a lot of things that remind me of Super Mario RPG. Also whenever anything silly or funny happens I think about how joyless the remake will be and it makes me sad.

Mini Mario & Friends: Amiibo Challenge (WiiU) – I wrote enough words about this already.

Lost Reavers (WiiU) – A free, online loot-’em-up of sorts. It’s not especially good, but I’ve put in several hours because… well, I’m not sure why I kept it up. I guess it’s fairly fun, despite feeling like a C-tier game from a couple generations ago. Probably because it’s a multiplayer game that is 100% cooperative. That’s a big draw for me.

Dark Souls (360) – Yeah I’m playing this again. New Game+ is, well, hard. Which is the opposite of what I normally expect from NG+. Oh, Dark Souls. Played up to the point of defeating Quelaag, not sure how far I’m ultimately going to take this run.

Monthend Video Game Wrap-Up – February 2015

February, February… I don’t really have any preamble for February. It certainly was a month.

I bought a New 3DS. That’s a thing that happened.

~ Now Playing ~

Super Smash Bros 4 (3DS/WiiU) – Duh. For the first time, I think I’ve actually spent more time this month playing the Wii U version. Sounds wacky, but Smash is really great on 3DS.

Hyrule Warriors (WiiU) – Thanks to the new DLC pack, this is back in the regular rotation.

Monster Hunter 4 Ultimate (3DS) – The cycle begins anew, and I couldn’t be happier.

Monster Hunter Freedom Unite (PSP) – My brother had to re-purchase this for his Vita, and started from the beginning. Helping him work back up to a decent rank was a nice warm-up for MH4.

The Legend of Zelda: Majora’s Mask 3D (3DS) – One of my favourite Zeldas, but with better graphics and a few of the wrinkles ironed out. Terrific.

Lufia: the Legend Returns (GBC) – I didn’t like it at first, then it got better, and now it’s just feeling like a slog. Starting to remember why I don’t play many RPGs any more.

Senran Kagura Burst (3DS) – The shallowest, most action-heavy title on my 3DS. Great for when you just want to kick a bunch of butt without any thought or effort. Also I’m not terribly opposed to all the jiggly bits. The exploding clothes are a bit much, though.

Moero! Nekketsu Rhythm Damashii: Osu! Tatake! Ouendan 2 (DS) – Music is what brought me out of my post-separation slump. This is what put the wheels in motion. Mostly I just played “Bambina” and “Countdown” over and over.

Rock Band 2 (360) – Rocked out a little bit. Why did I bother adding this?

Pokémon Shuffle (3DS) – Freemium match-em-up. Now with Squirtles and Kangaskhans!

~ Game Over ~

Teenage Mutant Ninja Turtles (3DS) – Like the movie it’s based on, it’s surprisingly not a massive pile of garbage. Not great, but enjoyable. Much better than Magic Pockets’ last TMNT game, anyway.

Elite Beat Agents (DS) – Eventually I was Ouendan’d out, and moved into something a little more North American. Played obsessively for a week until I was able to be “Jumpin’ Jack Flash” on Sweatin’ difficulty. These games are so fun, I would really love to see another sequel…

Resident Evil HD Remaster (360) – Still a good one. Just a few tweaks away from being my ideal RE experience. Like, get rid of the crimson heads and busywork “puzzles” and it’s golden.

Monthend Video Game Wrap-Up: October 2014

I really didn’t think that I’d play many games in October, what with the Smash Bros and all, but I did! Less than usual, perhaps, but I’ve still got a respectable list here.

I didn’t do a very good job of playing anything terribly Halloweeny. I didn’t even buy Alien: Isolation or The Evil Within. A few of the games on this list are of a spooky-ish nature, but nothing overtly horror-themed. And Monster Manor doesn’t count, because I play a little bit of it every month.

~ Now Playing ~

Super Smash Bros (3DS) – Yeah, this version of Smash doesn’t play on a TV, but it’s so good. It’ll probably be the death of my 3DS. It’s great to have Smash on the go anyway.

Dragon’s Dogma: Dark Arisen (PS3) – Dark Arisen is an expansion pack for the original DragDog. It was not released as $15 DLC, but rather a reissue of the whole game plus the new content for $40. I wanted it badly (DragDog is one of my favourite games), but not at that price. When it went on sale for $7 in September, I nearly exploded with excitement. However, I only played up until the point where I was able to leave Cassardis.

Hyrule Warriors (Wii U) – I may have plugged almost as many hours into this as I have Smash so far. Currently I’m trying to clear off as much of the Adventure Map as I can. I’d say I’m three-fifths done. Maybe?

Continue reading Monthend Video Game Wrap-Up: October 2014

Ninja Turtles 2014

tmnt2014I saw the new Teenage Mutant Ninja Turtles movie. It’s not a good movie, but I liked it. I walked out of the theater with that excited feeling you get after seeing an action movie, and the rest of the crowd seemed pretty content as well.

More than anything, this movie has made me realize how much I hate nerds. No, this movie is not going to win any awards. It’s not deep. It’s not artsy. But it was never supposed to be. It’s a summer action blockbuster. It’s not supposed to make you think, it’s just supposed to be fun. So shut up, nerds, and just friggin’ Enjoy A Thing.

I may be a little biased, of course, so take that with a grain of salt.

Anyway, while my overall opinion on the movie is “I had a good time,” there were plenty of things that caused my nerdy self to squirm.

First thing: Splinter. I don’t mind the new physical design, but what’s the deal with his voice? I understand that he’s not a Japanese man-turned-rat here, but he just doesn’t sound very Splintery. And doing an Italian accent? Yeesh. Also, what even is going on with his tail? Can it just extend and retract at will? Because that’s what it looked like. And that’s just stupid. I don’t care if he’s a mutant or not. It’s dumb and is probably the thing that bugged me the most.

I also didn’t care for Shredder’s suit. The gauntlets covered in retractable blades are one thing, but the fact that they shoot out and then fly back into the gauntlets? That’s a bit too silly, even for me. But I get it; if I were eight years old, I would be over the moon for a Shredder with gloves that shoot boomerang blades. If fact, it’s probably something I doodled in a schoolbook back when I was that age.

It also feels Shredder almost seemed like he was shoehorned into a movie where he didn’t really belong. He wasn’t really the big bad ninja crime lord that we know and love, he was essentially just the muscle for the real villain of the film. He had absolutely nothing in the way of character development. Yes, his inclusion made for some good (and characteristically brutal) fight scenes, but that could have been accomplished by making the Foot Clan actual ninjas rather than your run-of-the-mill private army. I know you’re modernizing it for the Call of Duty generation, but… is that really necessary? My point is that Shredder would have better served as the main villain of the inevitable sequel.

You know what? Karai should have been the ninja boss of this movie. She was there the whole damn time, but she didn’t really do anything. And it would have worked perfectly, too. Turtles warm up on Shredder’s apprentice in the first movie, and then move onto the main main in the sequel. It practically writes itself.

Teenage Mutant Ninja Turtles suffers the same problem as the live-action Transformers movies: too much reliance on humans when people are there specifically to see the titular non-human characters. I don’t give a rat’s patoot about Megan Fox. Sure, she can pal around with them, but she should not be the main character of the film. On the other hand, that did allow for Will Arnett to have plenty of screen time, and that’s never a bad thing.

The whole chase/mountainside scene that formed the middle of the film was completely unnecessary and out of character for the franchise. It just felt really weird. It took me a while, but I’ve realized that Ninja Turtles is actually just a classic James Bond flick in disguise. I could go into detail about how I came to that conclusion, but that’s another post. It’d probably be longer than this one, even.

So what’s good about it? The Turtles are great, it’s just that they don’t get enough focus or characterization because it’s gotta be all Megan Fox all the time in this one. And I don’t care what anyone says, I like the new designs (they’re just a little too tall). I love that Donatello wears glasses, and I never thought that I’d like Raph as a massive bruiser as much as I do. The fight scenes pleased me to no end, aside from Splinter’s extendable tail and Shredder’s overblown hardware. It was funny; a very good percentage of the jokes made me laugh out loud. Karai was in it. She didn’t really do anything, but she’s established at least. Maybe she’ll have a bigger actual role in the sequel.

At the end of the day, though, I enjoyed it. Like I said at the top, it’s not a good movie, but it’s fun enough if you just take it on its own terms. If you’re looking for actual good TMNT media, check out the Nickelodeon cartoon or the current comic series. The former is excellent and the latter is outstanding. Seriously, go get you some of that. I love that comic.

Monthend Video Game Wrap-Up: April 2014

In March I tried to focus on fewer games, getting my count of beaten games up, and cleaving away a small portion of my backlog. But then April came along and I have just been all over the place with my gaming; playing on every platform, new games, old games, half-beaten games. I guess it’s like that rubber-band effect that happens to people who try to lose weight the wrong way.

This month’s list is huge, but at least I beat a lot of the games on it. Lately it seems like I’ve been favoring a system of working on one or two long games, while supplementing that with a bunch of smaller games that can be beaten over a couple evenings or a single afternoon. It’s a good system, and I wish I’d thought of it years ago. Maybe then my backlog wouldn’t be so enormous.

~ Now Playing ~

Castlevania: Lords of Shadow: Mirror of Fate HD (360) – Unlike many, I quite liked the first Lords of Shadow game, but the 3DS sequel seemed so tepid that I skipped it. Luckily, Mercurysteam saw fit to release an HD version for $15 only a few months later, which then went on sale, and that sounded good enough to me. And, yeah, it’s pretty much as mediocre as the reviews make it out to be. Oh well.

Continue reading Monthend Video Game Wrap-Up: April 2014