I’ve recently become more than a little enamored of an independent video game called BALL x PIT. To be quite honest with you, I’m not entirely sure how one is supposed to pronounce that title, but I’ve just been saying “ball pit” in my head. What I am sure of is that I won’t be capitalizing the whole thing every time I type it out. That’s just obnoxious.
Ball x Pit is, largely, a brick-breaker game. You’ve probably played one before. Arkanoid, Kirby’s Block Ball, Wizorb, uh… others. If these don’t ring a bell, the gameplay consists of shooting a little ball up a shaft, where it will bounce around a bunch, and if it hits one of the bricks in said shaft, the brick goes away. The goal is generally to clear all the bricks without letting your ball fall off the bottom of the screen. Ball x Pit works a bit differently, as waves of brick-shaped monsters will constantly spawn and slowly move towards the bottom of the screen. If they reach the bottom, they will attack your character, and if you lose all your HP it’s game over.
However! You have not one, but a small arsenal of balls to fire at the encroaching enemy, giving you a much better chance at success. And not unlike Vampire Survivors (and the many clones that followed it), enemies will drop crystals when they perish, and collecting enough crystals will net you a level up. This gives you a (random) stat increase, as well as a choice from three upgrade items. Upgrades come in two flavours: new balls with special effects, and passive items that confer all sorts of advantages. Sometimes one of the options will be a thing you have, in which case you’ll be able to upgrade it to further boost its effectiveness.
Continue reading Let me tell you about balls


